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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.300 by root, Thu Dec 24 10:47:45 2009 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 1000 }
939} 1001}
940 OUTPUT: 1002 OUTPUT:
941 RETVAL 1003 RETVAL
942 1004
943void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
944SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
945 1010
946char * 1011char *
947SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
948 1014
949int 1015int
950SDL_GetAppState () 1016SDL_GetAppState ()
951 1017
952int 1018int
953SDL_GetModState () 1019SDL_GetModState ()
954 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
955void 1025void
1026SDL_PumpEvents ()
1027
1028void
956poll_events () 1029peep_events ()
957 PPCODE: 1030 PPCODE:
958{ 1031{
959 SDL_Event ev; 1032 SDL_Event ev;
960 1033
961 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1027 1100
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 } 1102 }
1030} 1103}
1031 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
1032int 1118int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL: 1120 POSTCALL:
1035 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1037 1123
1038void 1124void
1039Mix_QuerySpec () 1125Mix_QuerySpec ()
1098add_font (char *file) 1184add_font (char *file)
1099 CODE: 1185 CODE:
1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT: 1187 OUTPUT:
1102 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1103 1196
1104void 1197void
1105load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1106 ALIAS: 1199 ALIAS:
1107 load_image_file = 1 1200 load_image_file = 1
1153 1246
1154 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1155 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1156 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1157 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1160 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1163 1256
1235MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1236 1329
1237PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1238 1331
1239DC::Font 1332DC::Font
1240new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1241 CODE: 1334 CODE:
1242{ 1335{
1243 int count; 1336 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1274 PROTOTYPE: 1367 PROTOTYPE:
1275 CODE: 1368 CODE:
1276 tc_restore (); 1369 tc_restore ();
1277 1370
1278DC::Layout 1371DC::Layout
1279new (SV *class) 1372new (SV *klass)
1280 CODE: 1373 CODE:
1281 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1282 1375
1283 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1285 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1286 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1287 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1288 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1289 RETVAL->font = 0; 1382 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1291 1383
1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1293 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1294 OUTPUT: 1386 OUTPUT:
1295 RETVAL 1387 RETVAL
1296 1388
1297void 1389void
1298DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1299 CODE: 1391 CODE:
1300 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1301 rc_free (self->rc);
1302 Safefree (self); 1393 delete self;
1303 1394
1304void 1395void
1305set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1306 CODE: 1397 CODE:
1307{ 1398{
1433 1524
1434void 1525void
1435set_height (DC::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1436 CODE: 1527 CODE:
1437 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1438 { 1529 {
1439 self->base_height = base_height; 1530 self->base_height = base_height;
1440 layout_update_font (self); 1531 layout_update_font (self);
1441 } 1532 }
1442 1533
1443void 1534void
1561} 1652}
1562 1653
1563void 1654void
1564render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE: 1656 CODE:
1566 rc_clear (self->rc); 1657 self->rc.clear ();
1567 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1568 self->pl, 1659 self->pl,
1569 self->rc, 1660 &self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1572 flags 1663 flags
1573 ); 1664 );
1574 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589 1680
1590 rc_draw (self->rc); 1681 self->rc.draw ();
1591 1682
1592 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1595} 1686}
1807MODULE = Deliantra::Client PACKAGE = DC::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1808 1899
1809PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1810 1901
1811DC::Map 1902DC::Map
1812new (SV *class) 1903new (SV *klass)
1813 CODE: 1904 CODE:
1814 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1815 RETVAL->x = 0; 1906 RETVAL->x = 0;
1816 RETVAL->y = 0; 1907 RETVAL->y = 0;
1817 RETVAL->w = 0; 1908 RETVAL->w = 0;
1818 RETVAL->h = 0; 1909 RETVAL->h = 0;
1819 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1856 1947
1857void 1948void
1858set_smooth (DC::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE: 1950 CODE:
1860{ 1951{
1861 tileid texid; 1952 tileid texid;
1862 maptex *tex; 1953 maptex *tex;
1863 1954
1864 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1865 return; 1956 return;
1866 1957
1867 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1868 return; 1959 return;
1869 1960
1870 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1871 1962
1872 if (!texid) 1963 if (!texid)
1873 return; 1964 return;
1874 1965
1875 tex = self->tex + texid; 1966 tex = self->tex + texid;
1908} 1999}
1909 2000
1910void 2001void
1911expire_textures (DC::Map self, int texid, int count) 2002expire_textures (DC::Map self, int texid, int count)
1912 PPCODE: 2003 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count) 2004 for (; texid < self->texs && count; ++texid, --count)
1914 { 2005 {
1915 maptex *tex = self->tex + texid; 2006 maptex *tex = self->tex + texid;
1916 2007
1917 if (tex->name) 2008 if (tex->name)
1918 { 2009 {
1973 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1974 } 2065 }
1975} 2066}
1976 2067
1977SV * 2068SV *
1978map1a_update (DC::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1979 CODE: 2070 CODE:
1980{ 2071{
1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1982 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1983 mapcell *cell; 2074 mapcell *cell;
2004 2095
2005 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
2006 2097
2007 if (flags & 8) 2098 if (flags & 8)
2008 { 2099 {
2100 uint8_t ext, cmd;
2101
2009 if (extmap) 2102 do
2010 { 2103 {
2011 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
2012 2106
2013 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2014 { 2110 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1; 2111 cell->stat_width = 1;
2023 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 } 2113 }
2043 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2044 } 2131 }
2045 else 2132 while (ext & 0x80);
2046 cell->darkness = *data++ + 1;
2047 } 2133 }
2048 2134
2049 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
2050 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
2051 { 2137 {
2099 ? self->row + y 2185 ? self->row + y
2100 : 0; 2186 : 0;
2101 2187
2102 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
2103 { 2189 {
2104 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
2105 2191
2106 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
2107 { 2193 {
2108 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
2109 2195
2111 { 2197 {
2112 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
2113 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
2114 int a1 = tex.a; 2200 int a1 = tex.a;
2115 2201
2116 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
2117 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
2118 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
2119 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
2120 } 2206 }
2121 } 2207 }
2122 2208
2123 *map++ = (r ) 2209 *map++ = (r )
2124 | (g << 8) 2210 | (g << 8)
2125 | (b << 16) 2211 | (b << 16)
2126 | (a << 24); 2212 | (a << 24);
2127 } 2213 }
2128 } 2214 }
2129 2215
2130 RETVAL = map_sv; 2216 RETVAL = map_sv;
2131} 2217}
2132 OUTPUT: 2218 OUTPUT:
2133 RETVAL 2219 RETVAL
2134 2220
2135void 2221void
2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE: 2223 CODE:
2138{ 2224{
2139 int x, y, z; 2225 int x, y, z;
2140 2226
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2144 smooth_key skey;
2145 int pl_x, pl_y; 2228 int pl_x, pl_y;
2146 maptex pl_tex; 2229 maptex pl_tex;
2147 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2148 rc_t *rc_ov = rc_alloc (); 2231 rc_t rc_ov;
2149 rc_key_t key; 2232 rc_key_t key;
2150 rc_array_t *arr; 2233 rc_t::array_t *arr;
2151 2234
2152 pl_tex.name = 0; 2235 pl_tex.name = 0;
2153 2236
2154 // that's current max. sorry. 2237 // that's current max. sorry.
2155 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160 2240
2161 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
2162 key.r = 255; 2242 key.r = 255;
2163 key.g = 255; 2243 key.g = 255;
2164 key.b = 255; 2244 key.b = 255;
2170 my += self->y; 2250 my += self->y;
2171 2251
2172 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
2173 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2176 2256
2177 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
2179 { 2259 {
2180 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197 2277
2198 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
2199 { 2279 {
2200 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2201 key.texname = -1; 2283 key.texname = -1;
2202 2284
2203 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
2205 { 2287 {
2222 2304
2223 if (!tex.name) 2305 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225 2307
2226 key.texname = tex.name; 2308 key.texname = tex.name;
2227 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
2228 } 2310 }
2229 2311
2230 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
2231 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
2232 2314
2233 if (expect_false (cell->player == player) && expect_false (z == 2)) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 { 2316 {
2235 pl_x = px; 2317 pl_x = px;
2236 pl_y = py; 2318 pl_y = py;
2237 pl_tex = tex; 2319 pl_tex = tex;
2238 continue; 2320 continue;
2239 } 2321 }
2240 2322
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2245 2327
2246 // update smooth hash 2328 // update smooth hash
2247 if (tex.smoothtile) 2329 if (tex.smoothtile)
2248 { 2330 {
2249 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
2251 2333
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
2253 2335
2254 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
2256 2338
2257 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
2265 2347
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
2268 2350
2269 // full tile 2351 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2271 2353
2272 // borders 2354 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2277 2359
2278 // corners 2360 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2283 } 2365 }
2284 } 2366 }
2285 2367
2286 if (expect_false (z == 2) && expect_false (cell->flags)) 2368 if (expect_false (z == 2) && expect_false (cell->flags))
2287 { 2369 {
2288 // overlays such as the speech bubble, probably more to come 2370 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1) 2371 if (cell->flags & 1)
2290 { 2372 {
2291 rc_key_t key_ov = key; 2373 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH]; 2374 maptex tex = self->tex[TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32; 2375 int px = x * Tw + Tw * 2 / 32;
2295 int py = y * T - T * 6 / 32; 2376 int py = y * Th - Th * 6 / 32;
2296 2377
2297 key_ov.texname = tex.name; 2378 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov); 2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2299 2380
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2304 } 2385 }
2305 } 2386 }
2306 } 2387 }
2307 } 2388 }
2308 2389
2309 rc_draw (rc); 2390 rc.draw ();
2310 rc_clear (rc); 2391 rc.clear ();
2311 2392
2312 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort 2394 // this is basically counting sort
2314 { 2395 {
2315 int w, b; 2396 int w, b;
2316 2397
2317 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2320 { 2403 {
2321 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
2322 if (smask) 2405 IV bits = it->second;
2323 for (b = 0; b < 32; ++b) 2406
2324 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
2325 { 2410 {
2326 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
2327 HE *he; 2419 if (tex.name)
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 { 2420 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
2333 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
2334 2423 if (key.texname != tex.name)
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 { 2424 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0; 2425 self->tex [skey.tile].unused = 0;
2354 2426
2355 glEnd (); 2427 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2358 } 2430 }
2359 2431
2360 if (border) 2432 if (border)
2361 { 2433 {
2362 float ox = border * dx; 2434 float ox = border * dx;
2363 2435
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2368 } 2440 }
2369 2441
2370 if (corner) 2442 if (corner)
2371 { 2443 {
2372 float ox = corner * dx; 2444 float ox = corner * dx;
2373 2445
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2378 }
2379 }
2380 } 2450 }
2381 } 2451 }
2382 } 2452 }
2383 } 2453 }
2384 2454
2385 glEnd (); 2455 glEnd ();
2386 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1; 2457 key.texname = -1;
2388 } 2458 }
2389
2390 hv_clear (smooth);
2391 } 2459 }
2392 2460
2393 if (pl_tex.name) 2461 if (pl_tex.name)
2394 { 2462 {
2395 maptex tex = pl_tex; 2463 maptex tex = pl_tex;
2396 int px = pl_x + sdx; 2464 int px = pl_x + sdx;
2397 int py = pl_y + sdy; 2465 int py = pl_y + sdy;
2398 2466
2399 key.texname = tex.name; 2467 key.texname = tex.name;
2400 arr = rc_array (rc, &key); 2468 rc_t::array_t &arr = rc.array (key);
2401 2469
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2406 2474
2407 rc_draw (rc); 2475 rc.draw ();
2408 } 2476 }
2409 2477
2410 rc_draw (rc_ov); 2478 rc_ov.draw ();
2411 rc_clear (rc_ov); 2479 rc_ov.clear ();
2412 2480
2413 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416 2482
2417 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2420 { 2486 {
2423 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
2425 { 2491 {
2426 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2427 2493
2428 int px = x * T; 2494 int px = x * Tw;
2429 int py = y * T; 2495 int py = y * Th;
2430 2496
2431 if (expect_false (cell->player == player)) 2497 if (expect_false (cell->player == player))
2432 { 2498 {
2433 px += sdx; 2499 px += sdx;
2434 py += sdy; 2500 py += sdy;
2435 } 2501 }
2436 2502
2437 if (cell->stat_hp) 2503 if (cell->stat_hp)
2438 { 2504 {
2439 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2441 2507
2442 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py); 2510 px + width - 1, py);
2445 2511
2525 int x, y; 2591 int x, y;
2526 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2527 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2528 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2529 int sw3 = sw * 3; 2595 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2599 memset (darkness1, 0, sw1*sh1);
2533 2600
2534 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2535 SvCUR_set (darkness3_sv, sw3 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2536 2603
2537 mx += self->x - 1; 2604 mx += self->x - 1;
2663 else 2730 else
2664 *data++ = 0; 2731 *data++ = 0;
2665 } 2732 }
2666 } 2733 }
2667 2734
2668 /* if size is w*h + 5 then no data has been found */ 2735 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 { 2737 {
2671 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 } 2740 }
2674 2741
2675 RETVAL = data_sv; 2742 RETVAL = data_sv;
2676} 2743}
2677 OUTPUT: 2744 OUTPUT:
2678 RETVAL 2745 RETVAL
2679 2746
2680void 2747void
2687 STRLEN len; 2754 STRLEN len;
2688 uint8_t *data, *end; 2755 uint8_t *data, *end;
2689 2756
2690 len = SvLEN (data_sv); 2757 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv); 2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2693 end = data + len + 8; 2760 end = data + len + 8;
2694 2761
2695 if (len < 5) 2762 if (len < 5)
2696 XSRETURN_EMPTY; 2763 XSRETURN_EMPTY;
2697 2764
2758} 2825}
2759 2826
2760MODULE = Deliantra::Client PACKAGE = DC::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2761 2828
2762DC::RW 2829DC::RW
2763new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2764 CODE: 2831 CODE:
2765{ 2832{
2766 STRLEN datalen; 2833 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2768 2835
2770} 2837}
2771 OUTPUT: 2838 OUTPUT:
2772 RETVAL 2839 RETVAL
2773 2840
2774DC::RW 2841DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2776 CODE: 2843 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT: 2845 OUTPUT:
2779 RETVAL 2846 RETVAL
2780 2847
2798 if (RETVAL < 0) 2865 if (RETVAL < 0)
2799 { 2866 {
2800 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2801 2868
2802 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2803 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2804 2876 }
2877 else
2805 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2806 } 2879 }
2807 2880
2808 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2810} 2883}
2870 2943
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872 2945
2873PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2874 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2875DC::MixChunk 2960DC::MixChunk
2876new (SV *class, DC::RW rwops) 2961new (SV *klass, DC::RW rwops)
2877 CODE: 2962 CODE:
2878 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2879 OUTPUT: 2964 OUTPUT:
2880 RETVAL 2965 RETVAL
2881 2966
2911 OUTPUT: 2996 OUTPUT:
2912 RETVAL 2997 RETVAL
2913 2998
2914MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2915 3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
3012
2916int 3013int
2917volume (int volume = -1) 3014volume (int volume = -1)
2918 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2919 CODE: 3016 CODE:
2920 if (items > 0) 3017 if (items > 0)
2931void 3028void
2932halt () 3029halt ()
2933 CODE: 3030 CODE:
2934 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2935 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2936DC::MixMusic 3040DC::MixMusic
2937new (SV *class, DC::RW rwops) 3041new (SV *klass, DC::RW rwops)
2938 CODE: 3042 CODE:
2939 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2940 OUTPUT: 3044 OUTPUT:
2941 RETVAL 3045 RETVAL
2942 3046
3079 const_iv (GL_FUNC_SUBTRACT), 3183 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3081# undef const_iv 3185# undef const_iv
3082 }; 3186 };
3083 3187
3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3086 3190
3087 texture_av = newAV (); 3191 texture_av = newAV ();
3088 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
3089} 3193}
3090 3194
3095 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
3096 3200
3097void 3201void
3098apple_nvidia_bug (int enable) 3202apple_nvidia_bug (int enable)
3099 3203
3100char * 3204const char *
3101gl_vendor () 3205gl_vendor ()
3102 CODE: 3206 CODE:
3103 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
3104 OUTPUT: 3208 OUTPUT:
3105 RETVAL 3209 RETVAL
3106 3210
3107char * 3211const char *
3108gl_version () 3212gl_version ()
3109 CODE: 3213 CODE:
3110 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
3111 OUTPUT: 3215 OUTPUT:
3112 RETVAL 3216 RETVAL
3113 3217
3114char * 3218const char *
3115gl_extensions () 3219gl_extensions ()
3116 CODE: 3220 CODE:
3117 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3118 OUTPUT: 3222 OUTPUT:
3119 RETVAL 3223 RETVAL
3120 3224
3121const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3122 3230
3123GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
3124 CODE: 3232 CODE:
3125 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
3126 OUTPUT: 3234 OUTPUT:
3133 RETVAL 3241 RETVAL
3134 3242
3135int glGetError () 3243int glGetError ()
3136 3244
3137void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
3138 3248
3139void glClear (int mask) 3249void glClear (int mask)
3140 3250
3141void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
3142 PROTOTYPE: @ 3252 PROTOTYPE: @
3327 3437
3328void 3438void
3329find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
3330 PPCODE: 3440 PPCODE:
3331{ 3441{
3332 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
3333 XPUSHs (self); 3443 XPUSHs (self);
3334} 3444}
3335 3445
3336BOOT: 3446BOOT:
3337{ 3447{
3345 3455
3346void 3456void
3347draw (SV *self) 3457draw (SV *self)
3348 CODE: 3458 CODE:
3349{ 3459{
3350 HV *hv; 3460 HV *hv;
3351 SV **svp; 3461 SV **svp;
3352 NV x, y, w, h; 3462 NV x, y, w, h;
3353 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
3354 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
3355 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
3356 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);

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