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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.100 by root, Wed May 31 17:16:47 2006 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
70 160
71typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
72 180
73typedef struct cf_layout { 181typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
77 int base_height; 184 int base_height;
78 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
79} *CFClient__Layout; 187} *DC__Layout;
80 188
81static CFClient__Font default_font; 189static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
84 192
85static void 193static void
86substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
87{ 195{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 197#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 199#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 201}
95 202
96static void 203static void
97layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
98{ 205{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
101 */ 208 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
103 210
104 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 213
107 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
108} 215}
109 216
110static void 217static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
114 224
115 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 227
118 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
119} 229 if (!rect.height) rect.height = 1;
120 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
121typedef uint16_t mapface; 236typedef uint16_t faceid;
122 237
123typedef struct { 238typedef struct {
124 GLint name; 239 GLuint name;
125 int w, h; 240 int w, h;
126 float s, t; 241 float s, t;
127 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
128} maptex; 246} maptex;
129 247
130typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
131 int16_t darkness; 251 uint16_t darkness;
132 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 253} mapcell;
134 254
135typedef struct { 255typedef struct {
136 int32_t c0, c1; 256 int32_t c0, c1;
137 mapcell *col; 257 mapcell *col;
138} maprow; 258} maprow;
139 259
140typedef struct map { 260typedef struct map {
141 int x, y, w, h; 261 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 263 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 264 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 265
149 int32_t rows; 266 int32_t rows;
150 maprow *row; 267 maprow *row;
151} *CFClient__Map; 268} *DC__Map;
152 269
153static char * 270static char *
154prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
155{ 272{
156 char *p; 273 char *p;
173} 290}
174 291
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
178static maprow * 315static maprow *
179map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
180{ 317{
181 if (0 > y) 318 if (0 > y)
182 { 319 {
183 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
222 359
223 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
224} 361}
225 362
226static mapcell * 363static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
228{ 365{
229 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
230} 367}
231 368
232static void 369static void
233map_clear (CFClient__Map self) 370map_clear (DC__Map self)
234{ 371{
235 int r; 372 int r;
236 373
237 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
245 self->oy = 0; 382 self->oy = 0;
246 self->row = 0; 383 self->row = 0;
247 self->rows = 0; 384 self->rows = 0;
248} 385}
249 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
250static void 397static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 399{
253 int x, y; 400 int x, y;
254 maprow *row; 401 maprow *row;
402 mapcell *cell;
255 403
256 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 405 if (y >= 0)
258 { 406 {
259 if (y >= self->rows) 407 if (y >= self->rows)
265 if (x >= row->c0) 413 if (x >= row->c0)
266 { 414 {
267 if (x >= row->c1) 415 if (x >= row->c1)
268 break; 416 break;
269 417
270 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
271 } 421 }
272 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
273} 439}
274 440
275static void 441static void
276music_finished (void) 442music_finished (void)
277{ 443{
296 ev.data2 = 0; 462 ev.data2 = 0;
297 463
298 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
299} 465}
300 466
301MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
302 595
303PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
304 597
305BOOT: 598BOOT:
306{ 599{
307 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 601 static const struct {
309 const char *name; 602 const char *name;
310 IV iv; 603 IV iv;
311 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
313 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
395 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 765
408 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 767
410 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
411# undef const_iv 798# undef const_iv
412 }; 799 };
413 800
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
417 834
418void 835void
419pango_init () 836pango_init ()
420 CODE: 837 CODE:
421{ 838{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 842 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 843#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
429} 847}
430 848
431int 849char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 850
434void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
435SDL_Quit () 859void SDL_Quit ()
436 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
437void 870void
438SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
439 PPCODE: 872 PPCODE:
440{ 873{
441 SDL_Rect **m; 874 SDL_Rect **m;
442 875
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 880
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 883
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 888
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 891
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 893
463 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
464 while (*m) 895 while (*m)
465 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
466 AV *av = newAV (); 899 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
470 906
471 ++m; 907 ++m;
472 } 908 }
473} 909}
474 910
475char *
476SDL_GetError ()
477
478int 911int
479SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
481 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 925 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
485 OUTPUT: 940 OUTPUT:
486 RETVAL 941 RETVAL
487 942
488void 943void
489SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
490 945
491char * 946char *
492SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
493 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
494void 955void
495SDL_PollEvent () 956poll_events ()
496 PPCODE: 957 PPCODE:
497{ 958{
498 SDL_Event ev; 959 SDL_Event ev;
499 960
500 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 963 {
502 HV *hv = newHV (); 964 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 966
505 switch (ev.type) 967 switch (ev.type)
506 { 968 {
507 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
508 case SDL_KEYUP: 970 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 976 break;
514 977
515 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 981 break;
519 982
520 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
528 break; 1009 break;
529 1010
530 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 1014
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 1025 break;
545 } 1026 }
546 1027
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 1029 }
549} 1030}
550 1031
551int 1032int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 1034 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
556 1037
557void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
558Mix_CloseAudio () 1055Mix_CloseAudio ()
559 1056
560int 1057int
561Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
562 1059
1060const char *
1061Mix_GetError ()
1062
563void 1063void
564lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
565 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
566#ifndef _WIN32 1072#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
568#endif 1094#endif
1095}
569 1096
570void 1097int
571add_font (char *file) 1098add_font (char *file)
572 CODE: 1099 CODE:
573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574#ifdef _WIN32 1101 OUTPUT:
575 // cairo... sigh... requires win2000 1102 RETVAL
576 AddFontResourceEx (file, FR_PRIVATE, 0);
577#endif
578 1103
579void 1104void
580load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
581 ALIAS: 1106 ALIAS:
582 load_image_file = 1 1107 load_image_file = 1
585 STRLEN image_len; 1110 STRLEN image_len;
586 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
587 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
588 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
589 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
590 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
591 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
592 1117
593 if (!rw) 1118 if (!rw)
594 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
595 1120
624 1149
625 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
626 1151
627 assert (surface2->pitch == surface2->w * 4); 1152 assert (surface2->pitch == surface2->w * 4);
628 1153
1154 SDL_LockSurface (surface2);
629 EXTEND (SP, 5); 1155 EXTEND (SP, 6);
630 PUSHs (sv_2mortal (newSViv (surface2->w))); 1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
631 PUSHs (sv_2mortal (newSViv (surface2->h))); 1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
632 SDL_LockSurface (surface2);
633 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
634 SDL_UnlockSurface (surface2);
635 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
636 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
637 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
638 1163
639 SDL_FreeSurface (surface); 1164 SDL_FreeSurface (surface);
640 SDL_FreeSurface (surface2); 1165 SDL_FreeSurface (surface2);
641} 1166}
642 1167
668void 1193void
669error (char *message) 1194error (char *message)
670 CODE: 1195 CODE:
671 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1197#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
674#endif 1199#endif
675 1200
676void 1201void
677fatal (char *message) 1202fatal (char *message)
678 CODE: 1203 CODE:
679 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
680#ifdef _WIN32 1205#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
682#endif 1207#endif
683 exit (1); 1208 _exit (1);
684 1209
1210void
1211_exit (int retval = 0)
1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
1216 _exit (retval);
1217#endif
1218
1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
685MODULE = CFClient PACKAGE = CFClient::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
686 1236
687CFClient::Font 1237PROTOTYPES: DISABLE
1238
1239DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
689 CODE: 1241 CODE:
690{ 1242{
691 int count; 1243 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1247}
696 OUTPUT: 1248 OUTPUT:
697 RETVAL 1249 RETVAL
698 1250
699void 1251void
700DESTROY (CFClient::Font self) 1252DESTROY (DC::Font self)
701 CODE: 1253 CODE:
702 pango_font_description_free (self); 1254 pango_font_description_free (self);
703 1255
704void 1256void
705make_default (CFClient::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
706 CODE: 1259 CODE:
707 default_font = self; 1260 default_font = self;
708 1261
709MODULE = CFClient PACKAGE = CFClient::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1263
711CFClient::Layout 1264PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1265
1266void
1267glyph_cache_backup ()
1268 PROTOTYPE:
713 CODE: 1269 CODE:
714#if _WIN32 1270 tc_backup ();
715 //rgba = 0;//D make stext nicer, breaks TextView 1271
716#endif 1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278DC::Layout
1279new (SV *class)
1280 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
718 1282
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1284 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
727 1291
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
730 OUTPUT: 1294 OUTPUT:
731 RETVAL 1295 RETVAL
732 1296
733void 1297void
734DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
735 CODE: 1299 CODE:
736 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
737 Safefree (self); 1302 Safefree (self);
738 1303
1304void
1305set_text (DC::Layout self, SV *text_)
1306 CODE:
1307{
1308 STRLEN textlen;
1309 char *text = SvPVutf8 (text_, textlen);
1310
1311 pango_layout_set_text (self->pl, text, textlen);
1312}
1313
1314void
1315set_markup (DC::Layout self, SV *text_)
1316 CODE:
1317{
1318 STRLEN textlen;
1319 char *text = SvPVutf8 (text_, textlen);
1320
1321 pango_layout_set_markup (self->pl, text, textlen);
1322}
1323
1324void
1325set_shapes (DC::Layout self, ...)
1326 CODE:
1327{
1328 PangoAttrList *attrs = 0;
1329 const char *text = pango_layout_get_text (self->pl);
1330 const char *pos = text;
1331 int arg = 4;
1332
1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1334 {
1335 PangoRectangle inkrect, rect;
1336 PangoAttribute *attr;
1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
1340 int w = SvIV (ST (arg - 1));
1341 int h = SvIV (ST (arg ));
1342
1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
1349 rect.y = y * PANGO_SCALE;
1350 rect.width = w * PANGO_SCALE;
1351 rect.height = h * PANGO_SCALE;
1352
1353 if (!attrs)
1354 attrs = pango_layout_get_attributes (self->pl);
1355
1356 attr = pango_attr_shape_new (&inkrect, &rect);
1357 attr->start_index = pos - text;
1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1359 pango_attr_list_insert (attrs, attr);
1360
1361 arg += 4;
1362 pos += sizeof (OBJ_STR) - 1;
1363 }
1364
1365 if (attrs)
1366 pango_layout_set_attributes (self->pl, attrs);
1367}
1368
1369void
1370get_shapes (DC::Layout self)
1371 PPCODE:
1372{
1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1374
1375 do
1376 {
1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1378
1379 if (run && shape_attr_p (run))
1380 {
1381 PangoRectangle extents;
1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1383
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1387 }
1388 }
1389 while (pango_layout_iter_next_run (iter));
1390
1391 pango_layout_iter_free (iter);
1392}
1393
739int 1394int
740is_rgba (CFClient::Layout self) 1395has_wrapped (DC::Layout self)
741 CODE: 1396 CODE:
742 RETVAL = self->rgba; 1397{
1398 int lines = 1;
1399 const char *text = pango_layout_get_text (self->pl);
1400
1401 while (*text)
1402 lines += *text++ == '\n';
1403
1404 RETVAL = lines < pango_layout_get_line_count (self->pl);
1405}
743 OUTPUT: 1406 OUTPUT:
744 RETVAL 1407 RETVAL
745 1408
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1409SV *
767get_text (CFClient::Layout self) 1410get_text (DC::Layout self)
768 CODE: 1411 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1413 sv_utf8_decode (RETVAL);
771 OUTPUT: 1414 OUTPUT:
772 RETVAL 1415 RETVAL
773 1416
774void 1417void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1419 CODE:
777 self->r = r; 1420 self->r = r;
778 self->g = g; 1421 self->g = g;
779 self->b = b; 1422 self->b = b;
780 self->a = a; 1423 self->a = a;
781 1424
782void 1425void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1427 CODE:
785 if (self->font != font) 1428 if (self->font != font)
786 { 1429 {
787 self->font = font; 1430 self->font = font;
788 layout_update_font (self); 1431 layout_update_font (self);
789 } 1432 }
790 1433
791void 1434void
792set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
793 CODE: 1436 CODE:
794 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
795 { 1438 {
796 self->base_height = base_height; 1439 self->base_height = base_height;
797 layout_update_font (self); 1440 layout_update_font (self);
798 } 1441 }
799 1442
800void 1443void
801set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
802 CODE: 1445 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1447
805void 1448void
806set_indent (CFClient::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
807 CODE: 1450 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809 1452
810void 1453void
811set_spacing (CFClient::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
812 CODE: 1455 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814 1457
815void 1458void
816set_ellipsise (CFClient::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
817 CODE: 1460 CODE:
818 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
823 ); 1466 );
824 1467
825void 1468void
826set_single_paragraph_mode (CFClient::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
827 CODE: 1470 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829 1472
830void 1473void
831size (CFClient::Layout self) 1474size (DC::Layout self)
832 PPCODE: 1475 PPCODE:
833{ 1476{
834 int w, h; 1477 int w, h;
835 1478
836 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
839 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
840 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
841} 1484}
842 1485
843int 1486int
1487descent (DC::Layout self)
1488 CODE:
1489{
1490 PangoRectangle rect;
1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1493 RETVAL = PANGO_DESCENT (rect);
1494}
1495 OUTPUT:
1496 RETVAL
1497
1498int
844xy_to_index (CFClient::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
845 CODE: 1500 CODE:
846{ 1501{
847 int index, trailing; 1502 int index, trailing;
848 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
849 RETVAL = index; 1504 RETVAL = index + trailing;
850} 1505}
851 OUTPUT: 1506 OUTPUT:
852 RETVAL 1507 RETVAL
853 1508
854void 1509void
855cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
856 PPCODE: 1511 PPCODE:
857{ 1512{
858 PangoRectangle strong_pos; 1513 PangoRectangle pos;
859 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
860 1515
861 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
862 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
863 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
865} 1520}
866 1521
867void 1522void
868render (CFClient::Layout self) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
869 PPCODE: 1524 PPCODE:
870{ 1525{
871 SV *retval; 1526 int line, x;
872 int w, h;
873 1527
874 layout_get_pixel_size (self, &w, &h); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
875 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
876 if (self->rgba) 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
877 { 1531 --line;
878 cairo_surface_t *surface;
879 cairo_t *cairo;
880
881 retval = newSV (w * h * 4);
882 SvPOK_only (retval);
883 SvCUR_set (retval, w * h * 4);
884
885 memset (SvPVX (retval), 0, w * h * 4);
886
887 surface = cairo_image_surface_create_for_data (
888 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
889 cairo = cairo_create (surface);
890 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
891
892 pango_cairo_show_layout (cairo, self->pl);
893
894 cairo_destroy (cairo);
895 cairo_surface_destroy (surface);
896
897 // what a mess, and its premultiplied, too :(
898 {
899 uint32_t *p = (uint32_t *)SvPVX (retval);
900 uint32_t *e = p + w * h;
901
902 while (p < e)
903 {
904 uint32_t rgba = *p;
905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif 1532#endif
917#endif
918 rgba = SDL_SwapBE32 (rgba);
919 *p++ = rgba;
920 }
921 }
922
923 EXTEND (SP, 5); 1533 EXTEND (SP, 2);
924 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
925 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
926 PUSHs (sv_2mortal (retval));
927 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
928 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
929 }
930 else 1556 else
931 { 1557 {
932 FT_Bitmap bitmap;
933
934 retval = newSV (w * h);
935 SvPOK_only (retval);
936 SvCUR_set (retval, w * h);
937
938 bitmap.rows = h;
939 bitmap.width = w;
940 bitmap.pitch = w;
941 bitmap.buffer = (unsigned char*)SvPVX (retval);
942 bitmap.num_grays = 256;
943 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
944
945 memset (bitmap.buffer, 0, w * h);
946
947 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
948
949 EXTEND (SP, 5);
950 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (index)));
951 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
952 PUSHs (sv_2mortal (retval));
953 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
954 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
955 } 1560 }
956} 1561}
957 1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
958MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
959 1598
1599PROTOTYPES: ENABLE
1600
960void 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1606 {
1607 STRLEN datalen;
1608 char *data = SvPVbyte (data_, datalen);
1609 int bpp = datalen / (ow * oh);
1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1611
1612 SvPOK_only (result_);
1613 SvCUR_set (result_, nw * nh * bpp);
1614
1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1616 while (oh--)
1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1618
1619 sv_setsv (data_, result_);
1620 }
1621}
1622
1623void
961draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
962 PROTOTYPE: $$$;$$ 1625 PROTOTYPE: $$$;$$
963 ALIAS: 1626 ALIAS:
964 draw_quad_alpha = 1 1627 draw_quad_alpha = 1
965 draw_quad_alpha_premultiplied = 2 1628 draw_quad_alpha_premultiplied = 2
966 CODE: 1629 CODE:
967{ 1630{
968 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
969 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
970 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
971 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
972 1638
973 if (items < 5) 1639 if (items < 5)
974 { 1640 {
975 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
976 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
977 } 1643 }
978 1644
979 if (ix) 1645 if (ix)
980 { 1646 {
981 glEnable (GL_BLEND); 1647 glEnable (GL_BLEND);
1648
1649 if (ix == 2)
982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1650 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1651 else
1652 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1653 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1654
983 glEnable (GL_ALPHA_TEST); 1655 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f); 1656 glAlphaFunc (GL_GREATER, 0.01f);
985 } 1657 }
986 1658
987 glBindTexture (GL_TEXTURE_2D, name); 1659 glBindTexture (GL_TEXTURE_2D, name);
998 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
999 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1000 } 1672 }
1001} 1673}
1002 1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1003MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
1004 1808
1005CFClient::Map 1809PROTOTYPES: DISABLE
1006new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
1007 CODE: 1813 CODE:
1008 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1009 RETVAL->x = 0; 1815 RETVAL->x = 0;
1010 RETVAL->y = 0; 1816 RETVAL->y = 0;
1011 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1012 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1013 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1014 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1015 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1016 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1017 RETVAL->texs = 8192;
1018 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1019 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1020 RETVAL->row = 0; 1824 RETVAL->row = 0;
1021 OUTPUT: 1825 OUTPUT:
1022 RETVAL 1826 RETVAL
1023 1827
1024void 1828void
1025DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
1026 CODE: 1830 CODE:
1027{ 1831{
1028 map_clear (self); 1832 map_clear (self);
1029 Safefree (self->face); 1833 Safefree (self->face2tile);
1834 Safefree (self->tex);
1030 Safefree (self); 1835 Safefree (self);
1031} 1836}
1032 1837
1033void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1034clear (CFClient::Map self) 1845clear (DC::Map self)
1035 CODE: 1846 CODE:
1036 map_clear (self); 1847 map_clear (self);
1037 1848
1038void 1849void
1039set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1040 CODE: 1851 CODE:
1041{ 1852{
1042 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1043 { 1854 need_texid (self, tile);
1044 Append (mapface, self->face, self->faces, self->faces);
1045 self->faces *= 2;
1046 }
1047
1048 self->face [face] = texid;
1049} 1855}
1050 1856
1051void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1052set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1053 CODE: 1882 CODE:
1054{ 1883{
1055 while (self->texs <= texid) 1884 need_texid (self, texid);
1056 {
1057 Append (maptex, self->tex, self->texs, self->texs);
1058 self->texs *= 2;
1059 }
1060 1885
1061 { 1886 {
1062 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1063 1888
1064 tex->name = name; 1889 tex->name = name;
1080 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1083} 1908}
1084 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1085int 1930int
1086ox (CFClient::Map self) 1931ox (DC::Map self)
1087 ALIAS: 1932 ALIAS:
1088 oy = 1 1933 oy = 1
1934 x = 2
1935 y = 3
1936 w = 4
1937 h = 5
1089 CODE: 1938 CODE:
1090 switch (ix) 1939 switch (ix)
1091 { 1940 {
1092 case 0: RETVAL = self->ox; break; 1941 case 0: RETVAL = self->ox; break;
1093 case 1: RETVAL = self->oy; break; 1942 case 1: RETVAL = self->oy; break;
1943 case 2: RETVAL = self->x; break;
1944 case 3: RETVAL = self->y; break;
1945 case 4: RETVAL = self->w; break;
1946 case 5: RETVAL = self->h; break;
1094 } 1947 }
1095 OUTPUT: 1948 OUTPUT:
1096 RETVAL 1949 RETVAL
1097 1950
1098void 1951void
1099scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1100 CODE: 1953 CODE:
1101{ 1954{
1102 if (dx > 0) 1955 if (dx > 0)
1103 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1104 else if (dx < 0) 1957 else if (dx < 0)
1105 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1106 1959
1107 if (dy > 0) 1960 if (dy > 0)
1108 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
1109 else if (dy < 0) 1962 else if (dy < 0)
1110 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1111 1964
1112 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1113 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1114 1967
1115 while (self->y < 0) 1968 while (self->y < 0)
1119 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1120 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1121 } 1974 }
1122} 1975}
1123 1976
1124void 1977SV *
1125map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1126 CODE: 1979 CODE:
1127{ 1980{
1128 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1129 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1130 mapcell *cell; 1983 mapcell *cell;
1131 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1132 1987
1133 while (data < data_end) 1988 while (data < data_end - 1)
1134 { 1989 {
1135 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1136 1991
1137 x = ((flags >> 10) & 63) + self->x; 1992 x = self->x + ((flags >> 10) & 63);
1138 y = ((flags >> 4) & 63) + self->y; 1993 y = self->y + ((flags >> 4) & 63);
1139 1994
1140 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
1141 1996
1142 if (flags & 15) 1997 if (flags & 15)
1143 { 1998 {
1144 if (cell->darkness < 0) 1999 if (!cell->darkness)
1145 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
1146 cell->darkness = 0; 2002 cell->darkness = 256;
1147 cell->face [0] = 0;
1148 cell->face [1] = 0;
1149 cell->face [2] = 0;
1150 } 2003 }
1151 2004
1152 cell->darkness = flags & 8 ? *data++ : 255;
1153
1154 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
1155 2006
1156 if (flags & 4) 2007 if (flags & 8)
1157 { 2008 {
1158 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
1159 } 2047 }
1160 2048
2049 for (z = 0; z <= 2; ++z)
1161 if (flags & 2) 2050 if (flags & (4 >> z))
1162 { 2051 {
1163 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1164 } 2071 }
1165
1166 if (flags & 1)
1167 {
1168 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1169 }
1170 } 2072 }
1171 else 2073 else
1172 cell->darkness = -1; 2074 CELL_CLEAR (cell);
1173 } 2075 }
1174} 2076}
2077 OUTPUT:
2078 RETVAL
1175 2079
1176SV * 2080SV *
1177mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1178 CODE: 2082 CODE:
1179{ 2083{
1180 int x1, x; 2084 int x1, x;
1181 int y1, y; 2085 int y1, y;
1182 int z; 2086 int z;
1203 { 2107 {
1204 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1205 2109
1206 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1207 { 2111 {
1208 mapface face = cell->face [z];
1209
1210 if (face)
1211 {
1212 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1213 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1214 int a1 = tex.a; 2114 int a1 = tex.a;
1215 2115
1216 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1217 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1218 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1219 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1220 }
1221 } 2120 }
1222 } 2121 }
1223 2122
1224 *map++ = (r ) 2123 *map++ = (r )
1225 | (g << 8) 2124 | (g << 8)
1232} 2131}
1233 OUTPUT: 2132 OUTPUT:
1234 RETVAL 2133 RETVAL
1235 2134
1236void 2135void
1237draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE:
2138{
2139 int x, y, z;
2140
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
2203 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows)
2205 {
2206 maprow *row = self->row + (y + my);
2207
2208 for (x = 0; x < sw; x++)
2209 if (row->c0 <= x + mx && x + mx < row->c1)
2210 {
2211 mapcell *cell = row->col + (x + mx - row->c0);
2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
2325 {
2326 int level = (w << 5) | b;
2327 HE *he;
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2355 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
2381 }
2382 }
2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
2455void
2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2457 CODE:
2458{
2459 static float color[16][3] = {
2460 { 0.00f, 0.00f, 0.00f },
2461 { 1.00f, 1.00f, 1.00f },
2462 { 0.00f, 0.00f, 0.55f },
2463 { 1.00f, 0.00f, 0.00f },
2464
2465 { 1.00f, 0.54f, 0.00f },
2466 { 0.11f, 0.56f, 1.00f },
2467 { 0.93f, 0.46f, 0.00f },
2468 { 0.18f, 0.54f, 0.34f },
2469
2470 { 0.56f, 0.73f, 0.56f },
2471 { 0.80f, 0.80f, 0.80f },
2472 { 0.55f, 0.41f, 0.13f },
2473 { 0.99f, 0.77f, 0.26f },
2474
2475 { 0.74f, 0.65f, 0.41f },
2476
2477 { 0.00f, 1.00f, 1.00f },
2478 { 1.00f, 0.00f, 1.00f },
2479 { 1.00f, 1.00f, 0.00f },
2480 };
2481
2482 int x, y;
2483
2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2492 glEnable (GL_BLEND);
2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2494 glBegin (GL_QUADS);
2495
2496 for (y = 0; y < h; y++)
2497 for (x = 0; x < w; x++)
2498 {
2499 unsigned char m = data [x + y * w];
2500
2501 if (m)
2502 {
2503 float *c = color [m & 15];
2504
2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2506 float tx2 = tx1 + 0.5f;
2507
2508 glColor4f (c[0], c[1], c[2], 1);
2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2513 }
2514 }
2515
2516 glEnd ();
2517 glDisable (GL_BLEND);
2518 glDisable (GL_TEXTURE_2D);
2519}
2520
2521void
2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1238 PPCODE: 2523 PPCODE:
1239{ 2524{
1240 int vx, vy;
1241 int x, y, z; 2525 int x, y;
1242 int last_name;
1243 mapface face;
1244 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1245 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1246 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1247 2533
1248 memset (darkness, 255, sw4 * sh);
1249 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1250 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1251 2536
1252 vx = self->x + (self->w - sw) / 2 - shift_x; 2537 mx += self->x - 1;
1253 vy = self->y + (self->h - sh) / 2 - shift_y; 2538 my += self->y - 1;
1254 2539
1255 /*
1256 int vx = self->vx = self->w >= sw
1257 ? self->x + (self->w - sw) / 2
1258 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1259
1260 int vy = self->vy = self->h >= sh
1261 ? self->y + (self->h - sh) / 2
1262 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1263 */
1264
1265 glColor4ub (255, 255, 255, 255);
1266
1267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1268 glEnable (GL_BLEND);
1269 glEnable (GL_TEXTURE_2D);
1270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1271
1272 glBegin (GL_QUADS);
1273
1274 last_name = 0;
1275
1276 for (z = 0; z < 3; z++)
1277 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1278 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1279 { 2542 {
1280 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1281 2544
1282 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1283 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1284 { 2547 {
1285 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1286 2549
1287 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1288 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1289 : 255 - cell->darkness;
1290
1291 face = cell->face [z];
1292
1293 if (face)
1294 {
1295 maptex tex = self->tex [face];
1296
1297 int px = (x + 1) * 32 - tex.w;
1298 int py = (y + 1) * 32 - tex.h;
1299
1300 if (last_name != tex.name)
1301 {
1302 glEnd ();
1303 last_name = tex.name;
1304 glBindTexture (GL_TEXTURE_2D, last_name);
1305 glBegin (GL_QUADS);
1306 }
1307
1308 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1309 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1310 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1311 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1312 }
1313 } 2553 }
1314 } 2554 }
1315 2555
1316 glEnd (); 2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1317 2568
1318 glDisable (GL_TEXTURE_2D); 2569 uint8_t r11 = (d11 + d21 + d12) / 3;
1319 glDisable (GL_BLEND); 2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
1320 2593
1321 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1322 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1323 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1324 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1325} 2598}
1326 2599
1327SV * 2600SV *
1328get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1329 CODE: 2602 CODE:
1330{ 2603{
1331 int x, y, x1, y1; 2604 int x, y, x1, y1;
1332 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1333 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1358 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1359 { 2632 {
1360 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1361 uint8_t flags = 0; 2634 uint8_t flags = 0;
1362 2635
1363 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1364 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1365 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1366 2639
1367 *data++ = flags; 2640 *data++ = flags;
1368 2641
1369 if (flags & 1) 2642 if (flags & 1)
1370 { 2643 {
2644 tileid tile = cell->tile [0];
1371 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1372 *data++ = cell->face [0]; 2646 *data++ = tile;
1373 } 2647 }
1374 2648
1375 if (flags & 2) 2649 if (flags & 2)
1376 { 2650 {
2651 tileid tile = cell->tile [1];
1377 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1378 *data++ = cell->face [1]; 2653 *data++ = tile;
1379 } 2654 }
1380 2655
1381 if (flags & 4) 2656 if (flags & 4)
1382 { 2657 {
2658 tileid tile = cell->tile [2];
1383 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1384 *data++ = cell->face [2]; 2660 *data++ = tile;
1385 } 2661 }
1386 } 2662 }
1387 else 2663 else
1388 *data++ = 0; 2664 *data++ = 0;
1389 } 2665 }
1390 } 2666 }
1391 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1392 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1393 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1394 RETVAL = data_sv; 2675 RETVAL = data_sv;
1395} 2676}
1396 OUTPUT: 2677 OUTPUT:
1397 RETVAL 2678 RETVAL
1398 2679
1399void 2680void
1400set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1401 PPCODE: 2682 PPCODE:
1402{ 2683{
1403 int x, y, z; 2684 int x, y, z;
1404 int w, h; 2685 int w, h;
1405 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1406 2697
1407 if (*data++ != 0) 2698 if (*data++ != 0)
1408 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1409 2700
1410 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1411 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1412 2703
1413 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1425 { 2716 {
1426 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1427 2718
1428 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1429 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1430 uint8_t flags = *data++; 2726 flags = *data++;
1431 2727
1432 if (flags) 2728 if (flags)
1433 { 2729 {
1434 mapface face[3] = { 0, 0, 0 };
1435
1436 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1437 2732
1438 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1439 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1440 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1441 2736
1442 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1443 { 2738 {
1444 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1445 2741
1446 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1447 { 2743 {
1448 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1449 2745
1450 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1451 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1452 } 2753 }
1453 } 2754 }
1454 } 2755 }
1455 } 2756 }
1456 } 2757 }
1457} 2758}
1458 2759
1459MODULE = CFClient PACKAGE = CFClient::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1460 2761
1461CFClient::MixChunk 2762DC::RW
1462new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1463 CODE: 2764 CODE:
1464 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1465 OUTPUT: 2771 OUTPUT:
1466 RETVAL 2772 RETVAL
1467 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1468void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
1469DESTROY (CFClient::MixChunk self) 2895DESTROY (DC::MixChunk self)
1470 CODE: 2896 CODE:
1471 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
1472 2898
1473int 2899int
1474volume (CFClient::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
1475 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
1476 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
1477 OUTPUT: 2905 OUTPUT:
1478 RETVAL 2906 RETVAL
1479 2907
1480int 2908DC::Channel
1481play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1482 CODE: 2910 CODE:
2911{
1483 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
1484 OUTPUT: 2923 OUTPUT:
1485 RETVAL 2924 RETVAL
1486 2925
1487MODULE = CFClient PACKAGE = CFClient::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
1488 2939
1489int 2940int
1490volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
1491 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
1492 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
1493 OUTPUT: 2947 OUTPUT:
1494 RETVAL 2948 RETVAL
1495 2949
1496CFClient::MixMusic 2950void
1497new_from_file (SV *class, char *path) 2951fade_out (int ms)
1498 CODE: 2952 CODE:
1499 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
1500 OUTPUT: 2964 OUTPUT:
1501 RETVAL 2965 RETVAL
1502 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
1503void 2974void
1504DESTROY (CFClient::MixMusic self) 2975DESTROY (DC::MixMusic self)
1505 CODE: 2976 CODE:
1506 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
1507 2978
1508int 2979int
1509play (CFClient::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
1510 CODE: 2981 CODE:
1511 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
1512 OUTPUT: 2983 OUTPUT:
1513 RETVAL 2984 RETVAL
1514 2985
2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
1515MODULE = CFClient PACKAGE = CFClient::OpenGL 2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
1516 2994
1517BOOT: 2995BOOT:
1518{ 2996{
1519 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1520 static const struct { 2998 static const struct {
1521 const char *name; 2999 const char *name;
1522 IV iv; 3000 IV iv;
1523 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
1524# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
1525 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
1526 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
1527 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
1528 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
1529 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
1531 const_iv (GL_SCISSOR_TEST), 3013 const_iv (GL_SCISSOR_TEST),
1532 const_iv (GL_DEPTH_TEST), 3014 const_iv (GL_DEPTH_TEST),
1533 const_iv (GL_ALPHA_TEST), 3015 const_iv (GL_ALPHA_TEST),
1534 const_iv (GL_NORMALIZE), 3016 const_iv (GL_NORMALIZE),
1535 const_iv (GL_RESCALE_NORMAL), 3017 const_iv (GL_RESCALE_NORMAL),
3018 const_iv (GL_FRONT),
3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
1536 const_iv (GL_AND), 3021 const_iv (GL_AND),
1537 const_iv (GL_ONE), 3022 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 3025 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
3032 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
3035 const_iv (GL_RGBA4),
3036 const_iv (GL_RGBA8),
3037 const_iv (GL_RGB5_A1),
1545 const_iv (GL_UNSIGNED_BYTE), 3038 const_iv (GL_UNSIGNED_BYTE),
1546 const_iv (GL_UNSIGNED_SHORT), 3039 const_iv (GL_UNSIGNED_SHORT),
1547 const_iv (GL_UNSIGNED_INT), 3040 const_iv (GL_UNSIGNED_INT),
1548 const_iv (GL_ALPHA), 3041 const_iv (GL_ALPHA),
1549 const_iv (GL_INTENSITY), 3042 const_iv (GL_INTENSITY),
1550 const_iv (GL_LUMINANCE), 3043 const_iv (GL_LUMINANCE),
1551 const_iv (GL_LUMINANCE_ALPHA), 3044 const_iv (GL_LUMINANCE_ALPHA),
1552 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
1553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
1554 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
1555 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
1556 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
1557 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
1558 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
1559 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
1580 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
1581 const_iv (GL_SEPARABLE_2D), 3082 const_iv (GL_SEPARABLE_2D),
1582 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
1583 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
1584 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
1585 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
3088 const_iv (GL_LINE_STRIP),
1586 const_iv (GL_LINE_LOOP), 3089 const_iv (GL_LINE_LOOP),
1587 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
1588 const_iv (GL_QUAD_STRIP), 3091 const_iv (GL_QUAD_STRIP),
1589 const_iv (GL_TRIANGLES), 3092 const_iv (GL_TRIANGLES),
1590 const_iv (GL_TRIANGLE_STRIP), 3093 const_iv (GL_TRIANGLE_STRIP),
1591 const_iv (GL_TRIANGLE_FAN), 3094 const_iv (GL_TRIANGLE_FAN),
3095 const_iv (GL_POLYGON),
1592 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1593 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
1594 const_iv (GL_V2F), 3105 const_iv (GL_V2F),
1595 const_iv (GL_V3F), 3106 const_iv (GL_V3F),
1596 const_iv (GL_T2F_V3F), 3107 const_iv (GL_T2F_V3F),
1597 const_iv (GL_T2F_N3F_V3F), 3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1598# undef const_iv 3112# undef const_iv
1599 }; 3113 };
1600 3114
1601 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1602 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
1603} 3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
1604 3130
1605char * 3131char *
1606gl_vendor () 3132gl_vendor ()
1607 CODE: 3133 CODE:
1608 RETVAL = (char *)glGetString (GL_VENDOR); 3134 RETVAL = (char *)glGetString (GL_VENDOR);
1621 CODE: 3147 CODE:
1622 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1623 OUTPUT: 3149 OUTPUT:
1624 RETVAL 3150 RETVAL
1625 3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
1626int glGetError () 3166int glGetError ()
3167
3168void glFinish ()
1627 3169
1628void glClear (int mask) 3170void glClear (int mask)
1629 3171
1630void glClearColor (float r, float g, float b, float a = 1.0) 3172void glClearColor (float r, float g, float b, float a = 1.0)
1631 PROTOTYPE: @ 3173 PROTOTYPE: @
1638 3180
1639void glHint (int target, int mode) 3181void glHint (int target, int mode)
1640 3182
1641void glBlendFunc (int sfactor, int dfactor) 3183void glBlendFunc (int sfactor, int dfactor)
1642 3184
3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3186 CODE:
3187 gl_BlendFuncSeparate (sa, da, saa, daa);
3188
3189# void glBlendEquation (int se)
3190
1643void glDepthMask (int flag) 3191void glDepthMask (int flag)
1644 3192
1645void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
1646 3194
1647void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
1651void glPushMatrix () 3199void glPushMatrix ()
1652 3200
1653void glPopMatrix () 3201void glPopMatrix ()
1654 3202
1655void glLoadIdentity () 3203void glLoadIdentity ()
3204
3205void glDrawBuffer (int buffer)
3206
3207void glReadBuffer (int buffer)
1656 3208
1657# near_ and far_ are due to microsofts buggy "c" compiler 3209# near_ and far_ are due to microsofts buggy "c" compiler
1658void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1659 3211
1660# near_ and far_ are due to microsofts buggy "c" compiler 3212# near_ and far_ are due to microsofts buggy "c" compiler
1661void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
1662 3216
1663void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
1664 3218
1665void glScissor (int x, int y, int width, int height) 3219void glScissor (int x, int y, int width, int height)
1666 3220
1674 3228
1675void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
1676 CODE: 3230 CODE:
1677 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
1678 3232
1679void glBegin (int mode)
1680
1681void glEnd ()
1682
1683void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
1684 PROTOTYPE: @ 3234 PROTOTYPE: @
3235 ALIAS:
3236 glColor_premultiply = 1
1685 CODE: 3237 CODE:
3238 if (ix)
3239 {
3240 r *= a;
3241 g *= a;
3242 b *= a;
3243 }
1686 // microsoft visual "c" rounds instead of truncating... 3244 // microsoft visual "c" rounds instead of truncating...
1687 glColor4ub (MIN ((int)(r * 256.f), 255), 3245 glColor4f (r, g, b, a);
1688 MIN ((int)(g * 256.f), 255),
1689 MIN ((int)(b * 256.f), 255),
1690 MIN ((int)(a * 256.f), 255));
1691
1692void glInterleavedArrays (int format, int stride, char *data)
1693
1694void glDrawElements (int mode, int count, int type, char *indices)
1695
1696# 1.2 void glDrawRangeElements (int mode, int start, int end
1697 3246
1698void glRasterPos (float x, float y, float z = 0.) 3247void glRasterPos (float x, float y, float z = 0.)
1699 CODE: 3248 CODE:
1700 glRasterPos3f (0, 0, z); 3249 glRasterPos3f (0, 0, z);
1701 glBitmap (0, 0, 0, 0, x, y, 0); 3250 glBitmap (0, 0, 0, 0, x, y, 0);
1706 3255
1707void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
1708 CODE: 3257 CODE:
1709 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
1710 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
1711void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
1712 CODE: 3290 CODE:
1713 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
1714 3292
1715void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
1718 3296
1719void glBindTexture (int target, int name) 3297void glBindTexture (int target, int name)
1720 3298
1721void glConvolutionParameter (int target, int pname, float params) 3299void glConvolutionParameter (int target, int pname, float params)
1722 CODE: 3300 CODE:
1723 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3301 if (gl.ConvolutionParameterf)
3302 gl.ConvolutionParameterf (target, pname, params);
1724 3303
1725void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3304void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1726 CODE: 3305 CODE:
1727 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3306 if (gl.ConvolutionFilter2D)
1728 (target, internalformat, width, height, format, type, data)); 3307 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1729 3308
1730void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1731 CODE: 3310 CODE:
1732 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3311 if (gl.SeparableFilter2D)
1733 (target, internalformat, width, height, format, type, row, column)); 3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1734 3313
1735void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1736 3315
1737void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1738 3317
1739void glDrawPixels (int width, int height, int format, int type, char *pixels) 3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
1740 3321
1741void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1742 3323
1743int glGenTexture () 3324int glGenTexture ()
1744 CODE: 3325 CODE:
1745{ 3326 RETVAL = gen_texture ();
1746 GLuint name;
1747 glGenTextures (1, &name);
1748 RETVAL = name;
1749}
1750 OUTPUT: 3327 OUTPUT:
1751 RETVAL 3328 RETVAL
1752 3329
1753void glDeleteTexture (int name) 3330void glDeleteTexture (int name)
1754 CODE: 3331 CODE:
1755{
1756 GLuint name_ = name;
1757 glDeleteTextures (1, &name_); 3332 del_texture (name);
1758} 3333
1759
1760int glGenList () 3334int glGenList ()
1761 CODE: 3335 CODE:
1762 RETVAL = glGenLists (1); 3336 RETVAL = glGenLists (1);
1763 OUTPUT: 3337 OUTPUT:
1764 RETVAL 3338 RETVAL
1771 3345
1772void glEndList () 3346void glEndList ()
1773 3347
1774void glCallList (int list) 3348void glCallList (int list)
1775 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1776 3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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