ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
60 104
61static AV *texture_av; 105static AV *texture_av;
62 106
63static struct 107static struct
64{ 108{
101 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
103} 147}
104 148
105#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
106 151
107#include "pango-font.c" 152#include "pango-font.c"
108#include "pango-fontmap.c" 153#include "pango-fontmap.c"
109#include "pango-render.c" 154#include "pango-render.c"
110 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
113 160
114typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
115 162
116static int 163static int
117shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
118{ 165{
119 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
133 180
134typedef struct cf_layout { 181typedef struct cf_layout {
135 PangoLayout *pl; 182 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
137 int base_height; 184 int base_height;
138 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
139} *CFPlus__Layout; 187} *DC__Layout;
140 188
141static CFPlus__Font default_font; 189static DC__Font default_font;
142static PangoContext *opengl_context; 190static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
144 192
145static void 193static void
146substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
151#endif 199#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 201}
154 202
155static void 203static void
156layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
157{ 205{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
160 */ 208 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
162 210
163 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 213
166 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
167} 215}
168 216
169static void 217static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 219{
172 PangoRectangle rect; 220 PangoRectangle rect;
173 221
174 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
186 234
187typedef uint16_t tileid; 235typedef uint16_t tileid;
188typedef uint16_t faceid; 236typedef uint16_t faceid;
189 237
190typedef struct { 238typedef struct {
191 int name; 239 GLuint name;
192 int w, h; 240 int w, h;
193 float s, t; 241 float s, t;
194 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
195 tileid smoothtile; 243 tileid smoothtile;
196 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
197} maptex; 246} maptex;
198 247
199typedef struct { 248typedef struct {
200 uint32_t player; 249 uint32_t player;
201 tileid tile[3]; 250 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
216 265
217 int32_t rows; 266 int32_t rows;
218 maprow *row; 267 maprow *row;
219} *CFPlus__Map; 268} *DC__Map;
220 269
221static char * 270static char *
222prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
223{ 272{
224 char *p; 273 char *p;
262 self->texs *= 2; 311 self->texs *= 2;
263 } 312 }
264} 313}
265 314
266static maprow * 315static maprow *
267map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
268{ 317{
269 if (0 > y) 318 if (0 > y)
270 { 319 {
271 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
310 359
311 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
312} 361}
313 362
314static mapcell * 363static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
316{ 365{
317 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
318} 367}
319 368
320static void 369static void
321map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
322{ 371{
323 int r; 372 int r;
324 373
325 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
333 self->oy = 0; 382 self->oy = 0;
334 self->row = 0; 383 self->row = 0;
335 self->rows = 0; 384 self->rows = 0;
336} 385}
337 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
338static void 397static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 399{
341 int x, y; 400 int x, y;
342 maprow *row; 401 maprow *row;
343 mapcell *cell; 402 mapcell *cell;
344 403
356 if (x >= row->c1) 415 if (x >= row->c1)
357 break; 416 break;
358 417
359 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
360 419
361 cell->darkness = 0; 420 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 421 }
366 } 422 }
367} 423}
368 424
369typedef struct { 425typedef struct {
423 n |= n >> 16; 479 n |= n >> 16;
424 480
425 return n + 1; 481 return n + 1;
426} 482}
427 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
428/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
431 498
432MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
433 595
434PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
435 597
436BOOT: 598BOOT:
437{ 599{
438 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 601 static const struct {
440 const char *name; 602 const char *name;
441 IV iv; 603 IV iv;
442 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
465 627
466 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
469 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
551# undef const_iv 798# undef const_iv
552 }; 799 };
553 800
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 820
574NV floor (NV x) 821NV floor (NV x)
575 822
576NV ceil (NV x) 823NV ceil (NV x)
577 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
578void 835void
579pango_init () 836pango_init ()
580 CODE: 837 CODE:
581{ 838{
582 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
585} 847}
586 848
587int 849char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 850
590void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
591SDL_Quit () 859void SDL_Quit ()
592 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
593void 870void
594SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
595 PPCODE: 872 PPCODE:
596{ 873{
597 SDL_Rect **m; 874 SDL_Rect **m;
598 875
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 880
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 883
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 888
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 891
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 893
623 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
624 while (*m) 895 while (*m)
625 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
626 AV *av = newAV (); 899 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
630 906
631 ++m; 907 ++m;
632 } 908 }
633} 909}
634 910
635char *
636SDL_GetError ()
637
638int 911int
639SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
641 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 925 );
926
644 if (RETVAL) 927 if (RETVAL)
645 { 928 {
646 av_clear (texture_av); 929 av_clear (texture_av);
647 930
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 933#include "glfunc.h"
651# undef GL_FUNC 934#undef GL_FUNC
652 935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 938 }
939}
654 OUTPUT: 940 OUTPUT:
655 RETVAL 941 RETVAL
656 942
657void 943void
658SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
659 945
660char * 946char *
661SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
662 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
663void 955void
664SDL_PollEvent () 956poll_events ()
665 PPCODE: 957 PPCODE:
666{ 958{
667 SDL_Event ev; 959 SDL_Event ev;
668 960
669 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 963 {
671 HV *hv = newHV (); 964 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 966
674 switch (ev.type) 967 switch (ev.type)
675 { 968 {
676 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
677 case SDL_KEYUP: 970 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 976 break;
684 977
685 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 981 break;
689 982
690 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
698 break; 1009 break;
699 1010
700 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1014
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1025 break;
715 } 1026 }
716 1027
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1029 }
719} 1030}
720 1031
721int 1032int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1034 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
726 1037
727void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
728Mix_CloseAudio () 1055Mix_CloseAudio ()
729 1056
730int 1057int
731Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
1059
1060const char *
1061Mix_GetError ()
732 1062
733void 1063void
734lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
735 CODE: 1065 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1092 }
763 } 1093 }
764#endif 1094#endif
765} 1095}
766 1096
767void 1097int
768add_font (char *file) 1098add_font (char *file)
769 CODE: 1099 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
771 1103
772void 1104void
773load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
774 ALIAS: 1106 ALIAS:
775 load_image_file = 1 1107 load_image_file = 1
778 STRLEN image_len; 1110 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
785 1117
786 if (!rw) 1118 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
788 1120
861void 1193void
862error (char *message) 1194error (char *message)
863 CODE: 1195 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1197#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1199#endif
868 1200
869void 1201void
870fatal (char *message) 1202fatal (char *message)
871 CODE: 1203 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1205#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1207#endif
876 _exit (1); 1208 _exit (1);
877 1209
878void 1210void
879_exit (int retval = 0) 1211_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1214 ExitThread (retval); // unclean, please beam me up
883#else 1215#else
884 _exit (retval); 1216 _exit (retval);
885#endif 1217#endif
886 1218
887MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
888 1227
889CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1241 CODE:
892{ 1242{
893 int count; 1243 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1247}
898 OUTPUT: 1248 OUTPUT:
899 RETVAL 1249 RETVAL
900 1250
901void 1251void
902DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
903 CODE: 1253 CODE:
904 pango_font_description_free (self); 1254 pango_font_description_free (self);
905 1255
906void 1256void
907make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
908 CODE: 1259 CODE:
909 default_font = self; 1260 default_font = self;
910 1261
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1263
1264PROTOTYPES: DISABLE
1265
913void 1266void
914reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
915 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
916 tc_clear (); 1276 tc_restore ();
917 1277
918CFPlus::Layout 1278DC::Layout
919new (SV *class) 1279new (SV *class)
920 CODE: 1280 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
922 1282
923 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
930 1291
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
933 OUTPUT: 1294 OUTPUT:
934 RETVAL 1295 RETVAL
935 1296
936void 1297void
937DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
938 CODE: 1299 CODE:
939 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
940 Safefree (self); 1302 Safefree (self);
941 1303
942void 1304void
943set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
944 CODE: 1306 CODE:
945{ 1307{
946 STRLEN textlen; 1308 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
948 1310
949 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
950} 1312}
951 1313
952void 1314void
953set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
954 CODE: 1316 CODE:
955{ 1317{
956 STRLEN textlen; 1318 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
958 1320
959 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
960} 1322}
961 1323
962void 1324void
963set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
964 CODE: 1326 CODE:
965{ 1327{
966 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1330 const char *pos = text;
1003 if (attrs) 1365 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
1005} 1367}
1006 1368
1007void 1369void
1008get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
1009 PPCODE: 1371 PPCODE:
1010{ 1372{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1374
1013 do 1375 do
1014 { 1376 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1378
1017 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
1018 { 1380 {
1019 PangoRectangle extents; 1381 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1390
1029 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
1030} 1392}
1031 1393
1032int 1394int
1033has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
1034 CODE: 1396 CODE:
1035{ 1397{
1036 int lines = 1; 1398 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
1038 1400
1043} 1405}
1044 OUTPUT: 1406 OUTPUT:
1045 RETVAL 1407 RETVAL
1046 1408
1047SV * 1409SV *
1048get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
1049 CODE: 1411 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1414 OUTPUT:
1053 RETVAL 1415 RETVAL
1054 1416
1055void 1417void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1419 CODE:
1058 self->r = r; 1420 self->r = r;
1059 self->g = g; 1421 self->g = g;
1060 self->b = b; 1422 self->b = b;
1061 self->a = a; 1423 self->a = a;
1062 1424
1063void 1425void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1427 CODE:
1066 if (self->font != font) 1428 if (self->font != font)
1067 { 1429 {
1068 self->font = font; 1430 self->font = font;
1069 layout_update_font (self); 1431 layout_update_font (self);
1070 } 1432 }
1071 1433
1072void 1434void
1073set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
1074 CODE: 1436 CODE:
1075 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
1076 { 1438 {
1077 self->base_height = base_height; 1439 self->base_height = base_height;
1078 layout_update_font (self); 1440 layout_update_font (self);
1079 } 1441 }
1080 1442
1081void 1443void
1082set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1445 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1447
1086void 1448void
1087set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1088 CODE: 1450 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1452
1091void 1453void
1092set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1093 CODE: 1455 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1457
1096void 1458void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1460 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1104 ); 1466 );
1105 1467
1106void 1468void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1470 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1472
1111void 1473void
1112size (CFPlus::Layout self) 1474size (DC::Layout self)
1113 PPCODE: 1475 PPCODE:
1114{ 1476{
1115 int w, h; 1477 int w, h;
1116 1478
1117 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1122} 1484}
1123 1485
1124int 1486int
1125descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1126 CODE: 1488 CODE:
1127{ 1489{
1128 PangoRectangle rect; 1490 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1132} 1494}
1133 OUTPUT: 1495 OUTPUT:
1134 RETVAL 1496 RETVAL
1135 1497
1136int 1498int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1500 CODE:
1139{ 1501{
1140 int index, trailing; 1502 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1504 RETVAL = index + trailing;
1143} 1505}
1144 OUTPUT: 1506 OUTPUT:
1145 RETVAL 1507 RETVAL
1146 1508
1147void 1509void
1148cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1511 PPCODE:
1150{ 1512{
1151 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1515
1154 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1520}
1159 1521
1160void 1522void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1524 PPCODE:
1163{ 1525{
1164 int line, x; 1526 int line, x;
1165 1527
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1531 --line;
1532#endif
1169 EXTEND (SP, 2); 1533 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1536}
1173 1537
1174void 1538void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1539line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1540 PPCODE:
1177{ 1541{
1178 PangoLayoutLine *lp; 1542 PangoLayoutLine *lp;
1179 int index, trailing; 1543 int index, trailing;
1180 1544
1181 if (line < 0) 1545 if (line < 0)
1182 XSRETURN_EMPTY; 1546 XSRETURN_EMPTY;
1183 1547
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1549 XSRETURN_EMPTY; /* do better */
1186 1550
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1552
1189 EXTEND (SP, 2); 1553 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1560 }
1197} 1561}
1198 1562
1199void 1563void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1564render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1565 CODE:
1566 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1203 self->pl, 1568 self->pl,
1569 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1206 flags 1572 flags
1207 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1208 1577
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1578void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1213 CODE: 1580 CODE:
1214{ 1581{
1215 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1589
1218 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1606 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1607 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1611
1232 SvPOK_only (result_); 1612 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1234 1614
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1616 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1618
1239 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1620 }
1246} 1621}
1247 1622
1248void 1623void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1630{
1256 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1260 1638
1261 if (items < 5) 1639 if (items < 5)
1262 { 1640 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1294 } 1672 }
1295} 1673}
1296 1674
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1298 1684
1299CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1300new (SV *class) 1812new (SV *class)
1301 CODE: 1813 CODE:
1302 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1815 RETVAL->x = 0;
1304 RETVAL->y = 0; 1816 RETVAL->y = 0;
1312 RETVAL->row = 0; 1824 RETVAL->row = 0;
1313 OUTPUT: 1825 OUTPUT:
1314 RETVAL 1826 RETVAL
1315 1827
1316void 1828void
1317DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1318 CODE: 1830 CODE:
1319{ 1831{
1320 map_clear (self); 1832 map_clear (self);
1321 Safefree (self->face2tile); 1833 Safefree (self->face2tile);
1322 Safefree (self->tex); 1834 Safefree (self->tex);
1323 Safefree (self); 1835 Safefree (self);
1324} 1836}
1325 1837
1326void 1838void
1327resize (CFPlus::Map self, int map_width, int map_height) 1839resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1840 CODE:
1329 self->w = map_width; 1841 self->w = map_width;
1330 self->h = map_height; 1842 self->h = map_height;
1331 1843
1332void 1844void
1333clear (CFPlus::Map self) 1845clear (DC::Map self)
1334 CODE: 1846 CODE:
1335 map_clear (self); 1847 map_clear (self);
1336 1848
1337void 1849void
1338set_tileid (CFPlus::Map self, int face, int tile) 1850set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1851 CODE:
1340{ 1852{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1853 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1854 need_texid (self, tile);
1343} 1855}
1344 1856
1345void 1857void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1858set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1859 CODE:
1348{ 1860{
1349 tileid texid; 1861 tileid texid;
1350 maptex *tex; 1862 maptex *tex;
1351 1863
1364 tex->smoothtile = self->face2tile [smooth]; 1876 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1877 tex->smoothlevel = level;
1366} 1878}
1367 1879
1368void 1880void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1882 CODE:
1371{ 1883{
1372 need_texid (self, texid); 1884 need_texid (self, texid);
1373 1885
1374 { 1886 {
1393 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1908}
1397 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1398int 1930int
1399ox (CFPlus::Map self) 1931ox (DC::Map self)
1400 ALIAS: 1932 ALIAS:
1401 oy = 1 1933 oy = 1
1402 x = 2 1934 x = 2
1403 y = 3 1935 y = 3
1404 w = 4 1936 w = 4
1415 } 1947 }
1416 OUTPUT: 1948 OUTPUT:
1417 RETVAL 1949 RETVAL
1418 1950
1419void 1951void
1420scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1421 CODE: 1953 CODE:
1422{ 1954{
1423 if (dx > 0) 1955 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1957 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1442 } 1974 }
1443} 1975}
1444 1976
1445void 1977SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1979 CODE:
1448{ 1980{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1983 mapcell *cell;
1452 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1453 1987
1454 while (data < data_end - 1) 1988 while (data < data_end - 1)
1455 { 1989 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1457 1991
1477 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1478 2012
1479 do 2013 do
1480 { 2014 {
1481 ext = *data++; 2015 ext = *data++;
1482 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1483 2017
1484 if (cmd < 4) 2018 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1487 { 2021 {
1488 cell->stat_width = 1; 2022 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1490 } 2024 }
1491 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2027 else if (cmd == 0x47)
1494 { 2028 {
1495 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2033
1498 data += *data + 1; 2034 data += *data + 1;
1499 } 2035 }
1500 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2037 cell->flags = *data++;
1508 } 2044 }
1509 else 2045 else
1510 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1511 } 2047 }
1512 2048
2049 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2050 if (flags & (4 >> z))
1514 { 2051 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2053 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1518 } 2071 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2072 }
1534 else 2073 else
1535 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1536 } 2075 }
1537} 2076}
2077 OUTPUT:
2078 RETVAL
1538 2079
1539SV * 2080SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2082 CODE:
1542{ 2083{
1543 int x1, x; 2084 int x1, x;
1544 int y1, y; 2085 int y1, y;
1545 int z; 2086 int z;
1590} 2131}
1591 OUTPUT: 2132 OUTPUT:
1592 RETVAL 2133 RETVAL
1593 2134
1594void 2135void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2137 CODE:
1597{ 2138{
2139 int x, y, z;
2140
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2144 smooth_key skey;
1602 int x, y, z; 2145 int pl_x, pl_y;
1603 int last_name; 2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1604 2151
2152 pl_tex.name = 0;
2153
1605 // thats current max. sorry. 2154 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1608 2157
1609 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1611 2160
1612 glColor4ub (255, 255, 255, 255); 2161 memset (&key, 0, sizeof (key));
1613 2162 key.r = 255;
1614 glEnable (GL_BLEND); 2163 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2164 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2165 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2166 key.mode = GL_QUADS;
1618 2167 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2168
1623 mx += self->x; 2169 mx += self->x;
1624 my += self->y; 2170 my += self->y;
1625 2171
1626 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2189 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2190 self->tex [cell->tile [2]].smoothlevel));
1645 } 2191 }
1646 } 2192 }
1647 2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
1648 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1649 { 2199 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1651 2202
1652 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1654 { 2205 {
1655 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2212 tileid tile = cell->tile [z];
1662 2213
1663 if (tile) 2214 if (tile)
1664 { 2215 {
1665 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2217 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2218
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2219 if (key.texname != tex.name)
1672 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1673 if (!tex.name) 2223 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2225
1676 glEnd (); 2226 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2227 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2228 }
1680 2229
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2230 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2231 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2232
1686 if (cell->flags && z == 2) 2233 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2234 {
1688 if (cell->flags & 1) 2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
1689 { 2238 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2245
1705 // update smooth hash 2246 // update smooth hash
1706 if (tex.smoothtile) 2247 if (tex.smoothtile)
1707 { 2248 {
1708 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2283 }
1743 } 2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
1744 } 2306 }
1745 } 2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
1746 2311
1747 // go through all smoothlevels, lowest to highest, then draw. 2312 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2313 // this is basically counting sort
1749 { 2314 {
1750 int w, b; 2315 int w, b;
1751 2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2319 for (w = 0; w < 256 / 32; ++w)
1753 { 2320 {
1754 uint32_t smask = smooth_level [w]; 2321 uint32_t smask = smooth_level [w];
1755 if (smask) 2322 if (smask)
1756 for (b = 0; b < 32; ++b) 2323 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2342 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2344 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2345 float dy = tex.t * .5f ; // 2 images/column
1779 2346
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2347 if (tex.name)
1783 { 2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
1784 if (!tex.name) 2351 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2352 {
2353 self->tex [skey->tile].unused = 0;
1786 2354
1787 glEnd (); 2355 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
1790 } 2358 }
1791 2359
1792 if (border) 2360 if (border)
1793 { 2361 {
1794 float ox = border * dx; 2362 float ox = border * dx;
1795 2363
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2368 }
1801 2369
1802 if (corner) 2370 if (corner)
1803 { 2371 {
1804 float ox = corner * dx; 2372 float ox = corner * dx;
1805 2373
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
1810 } 2379 }
1811 } 2380 }
1812 } 2381 }
1813 } 2382 }
1814 } 2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
1815 } 2388 }
1816 2389
1817 hv_clear (smooth); 2390 hv_clear (smooth);
1818 } 2391 }
1819 2392
1820 glEnd (); 2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
1821 2398
1822 glDisable (GL_TEXTURE_2D); 2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1823 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1824 2416
1825 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1828 { 2420 {
1833 { 2425 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1835 2427
1836 int px = x * T; 2428 int px = x * T;
1837 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1838 2436
1839 if (cell->stat_hp) 2437 if (cell->stat_hp)
1840 { 2438 {
1841 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2451 }
1854 } 2452 }
1855} 2453}
1856 2454
1857void 2455void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2457 CODE:
1860{ 2458{
1861 static float color[16][3] = { 2459 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1866 2464
1867 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1871 2469
1872 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1876 2474
1877 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1878 2476
1879 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1882 }; 2480 };
1883 2481
1884 int x, y; 2482 int x, y;
1885 2483
1886 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1891 2495
1892 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1896 2500
1897 if (m) 2501 if (m)
1898 { 2502 {
1899 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1900 2504
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1903 2507
1904 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2513 }
1913 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1915} 2519}
1916 2520
1917void 2521void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2523 PPCODE:
1920{ 2524{
1921 int x, y; 2525 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2533
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2536
1930 mx += self->x; 2537 mx += self->x - 1;
1931 my += self->y; 2538 my += self->y - 1;
1932 2539
1933 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1935 { 2542 {
1936 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
1937 2544
1938 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2547 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1942 2549
1943 darkness[y * sw4 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2553 }
1947 } 2554 }
1948 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1949 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1953} 2598}
1954 2599
1955SV * 2600SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2602 CODE:
1958{ 2603{
1959 int x, y, x1, y1; 2604 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2663 else
2019 *data++ = 0; 2664 *data++ = 0;
2020 } 2665 }
2021 } 2666 }
2022 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
2023 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
2025 RETVAL = data_sv; 2675 RETVAL = data_sv;
2026} 2676}
2027 OUTPUT: 2677 OUTPUT:
2028 RETVAL 2678 RETVAL
2029 2679
2030void 2680void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2682 PPCODE:
2033{ 2683{
2034 int x, y, z; 2684 int x, y, z;
2035 int w, h; 2685 int w, h;
2036 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
2037 2697
2038 if (*data++ != 0) 2698 if (*data++ != 0)
2039 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
2040 2700
2041 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
2043 2703
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2716 {
2057 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
2058 2718
2059 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
2060 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
2061 uint8_t flags = *data++; 2726 flags = *data++;
2062 2727
2063 if (flags) 2728 if (flags)
2064 { 2729 {
2065 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2731 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2736
2072 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
2073 { 2738 {
2074 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
2075 2741
2076 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
2077 { 2743 {
2078 tileid t = tile [z]; 2744 tileid t = tile [z];
2079 2745
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2747 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2749 need_texid (self, t);
2084 } 2750 }
2085 2751
2086 cell->tile [z] = t; 2752 cell->tile [z] = t;
2087 } 2753 }
2089 } 2755 }
2090 } 2756 }
2091 } 2757 }
2092} 2758}
2093 2759
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2761
2096CFPlus::MixChunk 2762DC::RW
2097new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
2098 CODE: 2764 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
2100 OUTPUT: 2771 OUTPUT:
2101 RETVAL 2772 RETVAL
2102 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
2103void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
2104DESTROY (CFPlus::MixChunk self) 2895DESTROY (DC::MixChunk self)
2105 CODE: 2896 CODE:
2106 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
2107 2898
2108int 2899int
2109volume (CFPlus::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2905 OUTPUT:
2113 RETVAL 2906 RETVAL
2114 2907
2115int 2908DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2910 CODE:
2911{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
2119 OUTPUT: 2923 OUTPUT:
2120 RETVAL 2924 RETVAL
2121 2925
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
2123 2939
2124int 2940int
2125volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
2126 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2947 OUTPUT:
2129 RETVAL 2948 RETVAL
2130 2949
2131CFPlus::MixMusic 2950void
2132new_from_file (SV *class, char *path) 2951fade_out (int ms)
2133 CODE: 2952 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 2964 OUTPUT:
2136 RETVAL 2965 RETVAL
2137 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
2138void 2974void
2139DESTROY (CFPlus::MixMusic self) 2975DESTROY (DC::MixMusic self)
2140 CODE: 2976 CODE:
2141 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
2142 2978
2143int 2979int
2144play (CFPlus::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
2145 CODE: 2981 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2983 OUTPUT:
2148 RETVAL 2984 RETVAL
2149 2985
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
2151 2994
2152BOOT: 2995BOOT:
2153{ 2996{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2998 static const struct {
2156 const char *name; 2999 const char *name;
2157 IV iv; 3000 IV iv;
2158 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3015 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3016 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3017 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3018 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3021 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3022 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3025 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3032 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3035 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3036 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3042 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3043 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3044 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3082 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3088 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3089 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3091 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3092 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3093 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3094 const_iv (GL_TRIANGLE_FAN),
3095 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3105 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3106 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3107 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3112# undef const_iv
2241 }; 3113 };
2242 3114
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3117
2246 texture_av = newAV (); 3118 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3119 AvREAL_off (texture_av);
2248} 3120}
2249 3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
3130
2250char * 3131char *
2251gl_vendor () 3132gl_vendor ()
2252 CODE: 3133 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3134 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3135 OUTPUT:
2266 CODE: 3147 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3149 OUTPUT:
2269 RETVAL 3150 RETVAL
2270 3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
2271int glGetError () 3166int glGetError ()
2272 3167
2273void glFinish () 3168void glFinish ()
2274 3169
2275void glClear (int mask) 3170void glClear (int mask)
2289 3184
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3186 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3187 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3188
3189# void glBlendEquation (int se)
3190
2294void glDepthMask (int flag) 3191void glDepthMask (int flag)
2295 3192
2296void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
2297 3194
2298void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3209# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3211
2315# near_ and far_ are due to microsofts buggy "c" compiler 3212# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
2317 3216
2318void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
2319 3218
2320void glScissor (int x, int y, int width, int height) 3219void glScissor (int x, int y, int width, int height)
2321 3220
2329 3228
2330void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
2331 CODE: 3230 CODE:
2332 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
2333 3232
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3234 PROTOTYPE: @
2340 ALIAS: 3235 ALIAS:
2341 glColor_premultiply = 1 3236 glColor_premultiply = 1
2342 CODE: 3237 CODE:
2343 if (ix) 3238 if (ix)
2344 { 3239 {
2347 b *= a; 3242 b *= a;
2348 } 3243 }
2349 // microsoft visual "c" rounds instead of truncating... 3244 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3245 glColor4f (r, g, b, a);
2351 3246
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3247void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3248 CODE:
2360 glRasterPos3f (0, 0, z); 3249 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3250 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3251
2366 3255
2367void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
2368 CODE: 3257 CODE:
2369 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
2370 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
2371void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
2372 CODE: 3290 CODE:
2373 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
2374 3292
2375void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3310 CODE:
2393 if (gl.SeparableFilter2D) 3311 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3313
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3315
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3317
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
2401 3321
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3323
2404int glGenTexture () 3324int glGenTexture ()
2405 CODE: 3325 CODE:
2425 3345
2426void glEndList () 3346void glEndList ()
2427 3347
2428void glCallList (int list) 3348void glCallList (int list)
2429 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines