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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
66 104
67static AV *texture_av; 105static AV *texture_av;
68 106
69static struct 107static struct
70{ 108{
107 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
109} 147}
110 148
111#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
112 151
113#include "pango-font.c" 152#include "pango-font.c"
114#include "pango-fontmap.c" 153#include "pango-fontmap.c"
115#include "pango-render.c" 154#include "pango-render.c"
116 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
119 160
120typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
121 162
122static int 163static int
123shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
124{ 165{
125 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
139 180
140typedef struct cf_layout { 181typedef struct cf_layout {
141 PangoLayout *pl; 182 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
143 int base_height; 184 int base_height;
144 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
145} *CFPlus__Layout; 187} *DC__Layout;
146 188
147static CFPlus__Font default_font; 189static DC__Font default_font;
148static PangoContext *opengl_context; 190static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
150 192
151static void 193static void
152substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
157#endif 199#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 201}
160 202
161static void 203static void
162layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
163{ 205{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
166 */ 208 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
168 210
169 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 213
172 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
173} 215}
174 216
175static void 217static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 219{
178 PangoRectangle rect; 220 PangoRectangle rect;
179 221
180 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
192 234
193typedef uint16_t tileid; 235typedef uint16_t tileid;
194typedef uint16_t faceid; 236typedef uint16_t faceid;
195 237
196typedef struct { 238typedef struct {
197 int name; 239 GLuint name;
198 int w, h; 240 int w, h;
199 float s, t; 241 float s, t;
200 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
201 tileid smoothtile; 243 tileid smoothtile;
202 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
203} maptex; 246} maptex;
204 247
205typedef struct { 248typedef struct {
206 uint32_t player; 249 uint32_t player;
207 tileid tile[3]; 250 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
222 265
223 int32_t rows; 266 int32_t rows;
224 maprow *row; 267 maprow *row;
225} *CFPlus__Map; 268} *DC__Map;
226 269
227static char * 270static char *
228prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
229{ 272{
230 char *p; 273 char *p;
268 self->texs *= 2; 311 self->texs *= 2;
269 } 312 }
270} 313}
271 314
272static maprow * 315static maprow *
273map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
274{ 317{
275 if (0 > y) 318 if (0 > y)
276 { 319 {
277 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
316 359
317 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
318} 361}
319 362
320static mapcell * 363static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
322{ 365{
323 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
324} 367}
325 368
326static void 369static void
327map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
328{ 371{
329 int r; 372 int r;
330 373
331 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
339 self->oy = 0; 382 self->oy = 0;
340 self->row = 0; 383 self->row = 0;
341 self->rows = 0; 384 self->rows = 0;
342} 385}
343 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
344static void 397static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 399{
347 int x, y; 400 int x, y;
348 maprow *row; 401 maprow *row;
349 mapcell *cell; 402 mapcell *cell;
350 403
362 if (x >= row->c1) 415 if (x >= row->c1)
363 break; 416 break;
364 417
365 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
366 419
367 cell->darkness = 0; 420 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 421 }
372 } 422 }
373} 423}
374 424
375typedef struct { 425typedef struct {
429 n |= n >> 16; 479 n |= n >> 16;
430 480
431 return n + 1; 481 return n + 1;
432} 482}
433 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
434/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
437 498
438MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
439 595
440PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
441 597
442BOOT: 598BOOT:
443{ 599{
444 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 601 static const struct {
446 const char *name; 602 const char *name;
447 IV iv; 603 IV iv;
448 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
471 627
472 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
475 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
557# undef const_iv 798# undef const_iv
558 }; 799 };
559 800
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 820
580NV floor (NV x) 821NV floor (NV x)
581 822
582NV ceil (NV x) 823NV ceil (NV x)
583 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
584void 835void
585pango_init () 836pango_init ()
586 CODE: 837 CODE:
587{ 838{
588 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
591} 847}
592 848
593char *
594SDL_GetError () 849char *SDL_GetError ()
595 850
596int 851void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 852
599void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
600SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
601 869
602void 870void
603SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
604 PPCODE: 872 PPCODE:
605{ 873{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 888
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 891
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 893
629 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
630 while (*m) 895 while (*m)
631 { 896 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 898 {
634 AV *av = newAV (); 899 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
661 926
662 if (RETVAL) 927 if (RETVAL)
663 { 928 {
664 av_clear (texture_av); 929 av_clear (texture_av);
665 930
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 933#include "glfunc.h"
669#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 938 }
671} 939}
672 OUTPUT: 940 OUTPUT:
673 RETVAL 941 RETVAL
674 942
678char * 946char *
679SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
680 948
681int 949int
682SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
683 954
684void 955void
685poll_events () 956poll_events ()
686 PPCODE: 957 PPCODE:
687{ 958{
697 { 968 {
698 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
699 case SDL_KEYUP: 970 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 976 break;
706 977
707 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 997 x = ev.motion.x;
727 y = ev.motion.y; 998 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1000 }
730 1001
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1008 }
738 break; 1009 break;
739 1010
740 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1014
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1025 break;
755 } 1026 }
756 1027
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1029 }
759} 1030}
760 1031
761int 1032int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1034 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
766 1037
767void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
768Mix_CloseAudio () 1055Mix_CloseAudio ()
769 1056
770int 1057int
771Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
1059
1060const char *
1061Mix_GetError ()
772 1062
773void 1063void
774lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
775 CODE: 1065 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1092 }
803 } 1093 }
804#endif 1094#endif
805} 1095}
806 1096
807void 1097int
808add_font (char *file) 1098add_font (char *file)
809 CODE: 1099 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
811 1103
812void 1104void
813load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
814 ALIAS: 1106 ALIAS:
815 load_image_file = 1 1107 load_image_file = 1
818 STRLEN image_len; 1110 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
825 1117
826 if (!rw) 1118 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
828 1120
901void 1193void
902error (char *message) 1194error (char *message)
903 CODE: 1195 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1197#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1199#endif
908 1200
909void 1201void
910fatal (char *message) 1202fatal (char *message)
911 CODE: 1203 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1205#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1207#endif
916 _exit (1); 1208 _exit (1);
917 1209
918void 1210void
919_exit (int retval = 0) 1211_exit (int retval = 0)
931#if DEBUG 1223#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1224 VALGRIND_DO_LEAK_CHECK;
933#endif 1225#endif
934} 1226}
935 1227
936MODULE = CFPlus PACKAGE = CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
937 1236
938PROTOTYPES: DISABLE 1237PROTOTYPES: DISABLE
939 1238
940CFPlus::Font 1239DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
942 CODE: 1241 CODE:
943{ 1242{
944 int count; 1243 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
948} 1247}
949 OUTPUT: 1248 OUTPUT:
950 RETVAL 1249 RETVAL
951 1250
952void 1251void
953DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
954 CODE: 1253 CODE:
955 pango_font_description_free (self); 1254 pango_font_description_free (self);
956 1255
957void 1256void
958make_default (CFPlus::Font self) 1257make_default (DC::Font self)
959 PROTOTYPE: $ 1258 PROTOTYPE: $
960 CODE: 1259 CODE:
961 default_font = self; 1260 default_font = self;
962 1261
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1263
965PROTOTYPES: DISABLE 1264PROTOTYPES: DISABLE
966 1265
967void 1266void
968reset_glyph_cache () 1267glyph_cache_backup ()
969 PROTOTYPE: 1268 PROTOTYPE:
970 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
971 tc_clear (); 1276 tc_restore ();
972 1277
973CFPlus::Layout 1278DC::Layout
974new (SV *class) 1279new (SV *class)
975 CODE: 1280 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
977 1282
978 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
980 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
985 1291
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
988 OUTPUT: 1294 OUTPUT:
989 RETVAL 1295 RETVAL
990 1296
991void 1297void
992DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
993 CODE: 1299 CODE:
994 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
995 Safefree (self); 1302 Safefree (self);
996 1303
997void 1304void
998set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
999 CODE: 1306 CODE:
1000{ 1307{
1001 STRLEN textlen; 1308 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
1003 1310
1004 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
1005} 1312}
1006 1313
1007void 1314void
1008set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
1009 CODE: 1316 CODE:
1010{ 1317{
1011 STRLEN textlen; 1318 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
1013 1320
1014 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
1015} 1322}
1016 1323
1017void 1324void
1018set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
1019 CODE: 1326 CODE:
1020{ 1327{
1021 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1330 const char *pos = text;
1058 if (attrs) 1365 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
1060} 1367}
1061 1368
1062void 1369void
1063get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
1064 PPCODE: 1371 PPCODE:
1065{ 1372{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1374
1068 do 1375 do
1069 { 1376 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1378
1072 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
1073 { 1380 {
1074 PangoRectangle extents; 1381 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1390
1084 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
1085} 1392}
1086 1393
1087int 1394int
1088has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
1089 CODE: 1396 CODE:
1090{ 1397{
1091 int lines = 1; 1398 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
1093 1400
1098} 1405}
1099 OUTPUT: 1406 OUTPUT:
1100 RETVAL 1407 RETVAL
1101 1408
1102SV * 1409SV *
1103get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
1104 CODE: 1411 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1414 OUTPUT:
1108 RETVAL 1415 RETVAL
1109 1416
1110void 1417void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1419 CODE:
1113 self->r = r; 1420 self->r = r;
1114 self->g = g; 1421 self->g = g;
1115 self->b = b; 1422 self->b = b;
1116 self->a = a; 1423 self->a = a;
1117 1424
1118void 1425void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1427 CODE:
1121 if (self->font != font) 1428 if (self->font != font)
1122 { 1429 {
1123 self->font = font; 1430 self->font = font;
1124 layout_update_font (self); 1431 layout_update_font (self);
1125 } 1432 }
1126 1433
1127void 1434void
1128set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
1129 CODE: 1436 CODE:
1130 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
1131 { 1438 {
1132 self->base_height = base_height; 1439 self->base_height = base_height;
1133 layout_update_font (self); 1440 layout_update_font (self);
1134 } 1441 }
1135 1442
1136void 1443void
1137set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1445 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1447
1141void 1448void
1142set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1143 CODE: 1450 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1452
1146void 1453void
1147set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1148 CODE: 1455 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1457
1151void 1458void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1460 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1159 ); 1466 );
1160 1467
1161void 1468void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1470 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1472
1166void 1473void
1167size (CFPlus::Layout self) 1474size (DC::Layout self)
1168 PPCODE: 1475 PPCODE:
1169{ 1476{
1170 int w, h; 1477 int w, h;
1171 1478
1172 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1177} 1484}
1178 1485
1179int 1486int
1180descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1181 CODE: 1488 CODE:
1182{ 1489{
1183 PangoRectangle rect; 1490 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1187} 1494}
1188 OUTPUT: 1495 OUTPUT:
1189 RETVAL 1496 RETVAL
1190 1497
1191int 1498int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1500 CODE:
1194{ 1501{
1195 int index, trailing; 1502 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1504 RETVAL = index + trailing;
1198} 1505}
1199 OUTPUT: 1506 OUTPUT:
1200 RETVAL 1507 RETVAL
1201 1508
1202void 1509void
1203cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1511 PPCODE:
1205{ 1512{
1206 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1515
1209 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1520}
1214 1521
1215void 1522void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1524 PPCODE:
1218{ 1525{
1219 int line, x; 1526 int line, x;
1220 1527
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1531 --line;
1532#endif
1224 EXTEND (SP, 2); 1533 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1536}
1228 1537
1229void 1538void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1539line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1540 PPCODE:
1232{ 1541{
1233 PangoLayoutLine *lp; 1542 PangoLayoutLine *lp;
1234 int index, trailing; 1543 int index, trailing;
1235 1544
1236 if (line < 0) 1545 if (line < 0)
1237 XSRETURN_EMPTY; 1546 XSRETURN_EMPTY;
1238 1547
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1549 XSRETURN_EMPTY; /* do better */
1241 1550
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1552
1244 EXTEND (SP, 2); 1553 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1560 }
1252} 1561}
1253 1562
1254void 1563void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1564render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1565 CODE:
1566 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1258 self->pl, 1568 self->pl,
1569 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1261 flags 1572 flags
1262 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1263 1577
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1598
1266PROTOTYPES: ENABLE 1599PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1600
1270void 1601void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1602pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1603 CODE:
1273{ 1604{
1300 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1638
1305 if (items < 5) 1639 if (items < 5)
1306 { 1640 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1643 }
1336 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1338 } 1672 }
1339} 1673}
1340 1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1797 CODE:
1343{ 1798{
1344 GLint width; 1799 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1802 RETVAL = width > 0;
1348} 1803}
1349 OUTPUT: 1804 OUTPUT:
1350 RETVAL 1805 RETVAL
1351 1806
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1808
1354PROTOTYPES: DISABLE 1809PROTOTYPES: DISABLE
1355 1810
1356CFPlus::Map 1811DC::Map
1357new (SV *class) 1812new (SV *class)
1358 CODE: 1813 CODE:
1359 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1360 RETVAL->x = 0; 1815 RETVAL->x = 0;
1361 RETVAL->y = 0; 1816 RETVAL->y = 0;
1369 RETVAL->row = 0; 1824 RETVAL->row = 0;
1370 OUTPUT: 1825 OUTPUT:
1371 RETVAL 1826 RETVAL
1372 1827
1373void 1828void
1374DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1375 CODE: 1830 CODE:
1376{ 1831{
1377 map_clear (self); 1832 map_clear (self);
1378 Safefree (self->face2tile); 1833 Safefree (self->face2tile);
1379 Safefree (self->tex); 1834 Safefree (self->tex);
1380 Safefree (self); 1835 Safefree (self);
1381} 1836}
1382 1837
1383void 1838void
1384resize (CFPlus::Map self, int map_width, int map_height) 1839resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1840 CODE:
1386 self->w = map_width; 1841 self->w = map_width;
1387 self->h = map_height; 1842 self->h = map_height;
1388 1843
1389void 1844void
1390clear (CFPlus::Map self) 1845clear (DC::Map self)
1391 CODE: 1846 CODE:
1392 map_clear (self); 1847 map_clear (self);
1393 1848
1394void 1849void
1395set_tileid (CFPlus::Map self, int face, int tile) 1850set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1851 CODE:
1397{ 1852{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1853 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1854 need_texid (self, tile);
1400} 1855}
1401 1856
1402void 1857void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1858set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1859 CODE:
1405{ 1860{
1406 tileid texid; 1861 tileid texid;
1407 maptex *tex; 1862 maptex *tex;
1408 1863
1421 tex->smoothtile = self->face2tile [smooth]; 1876 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1877 tex->smoothlevel = level;
1423} 1878}
1424 1879
1425void 1880void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1882 CODE:
1428{ 1883{
1429 need_texid (self, texid); 1884 need_texid (self, texid);
1430 1885
1431 { 1886 {
1450 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1908}
1454 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1455int 1930int
1456ox (CFPlus::Map self) 1931ox (DC::Map self)
1457 ALIAS: 1932 ALIAS:
1458 oy = 1 1933 oy = 1
1459 x = 2 1934 x = 2
1460 y = 3 1935 y = 3
1461 w = 4 1936 w = 4
1472 } 1947 }
1473 OUTPUT: 1948 OUTPUT:
1474 RETVAL 1949 RETVAL
1475 1950
1476void 1951void
1477scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1478 CODE: 1953 CODE:
1479{ 1954{
1480 if (dx > 0) 1955 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 1957 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1499 } 1974 }
1500} 1975}
1501 1976
1502void 1977SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1504 CODE: 1979 CODE:
1505{ 1980{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 1983 mapcell *cell;
1509 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1510 1987
1511 while (data < data_end - 1) 1988 while (data < data_end - 1)
1512 { 1989 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1514 1991
1534 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1535 2012
1536 do 2013 do
1537 { 2014 {
1538 ext = *data++; 2015 ext = *data++;
1539 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1540 2017
1541 if (cmd < 4) 2018 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1543 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1544 { 2021 {
1545 cell->stat_width = 1; 2022 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1547 } 2024 }
1548 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47) 2027 else if (cmd == 0x47)
1551 { 2028 {
1552 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1553 ; // decode player count 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1554 2033
1555 data += *data + 1; 2034 data += *data + 1;
1556 } 2035 }
1557 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1558 cell->flags = *data++; 2037 cell->flags = *data++;
1565 } 2044 }
1566 else 2045 else
1567 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1568 } 2047 }
1569 2048
2049 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2050 if (flags & (4 >> z))
1571 { 2051 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2053 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1575 } 2071 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2072 }
1591 else 2073 else
1592 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1593 } 2075 }
1594} 2076}
2077 OUTPUT:
2078 RETVAL
1595 2079
1596SV * 2080SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2082 CODE:
1599{ 2083{
1600 int x1, x; 2084 int x1, x;
1601 int y1, y; 2085 int y1, y;
1602 int z; 2086 int z;
1647} 2131}
1648 OUTPUT: 2132 OUTPUT:
1649 RETVAL 2133 RETVAL
1650 2134
1651void 2135void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2137 CODE:
1654{ 2138{
2139 int x, y, z;
2140
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 2144 smooth_key skey;
1659 int x, y, z; 2145 int pl_x, pl_y;
1660 int last_name; 2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1661 2151
2152 pl_tex.name = 0;
2153
1662 // thats current max. sorry. 2154 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1665 2157
1666 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1668 2160
1669 glColor4ub (255, 255, 255, 255); 2161 memset (&key, 0, sizeof (key));
1670 2162 key.r = 255;
1671 glEnable (GL_BLEND); 2163 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2164 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 2165 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2166 key.mode = GL_QUADS;
1675 2167 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2168
1680 mx += self->x; 2169 mx += self->x;
1681 my += self->y; 2170 my += self->y;
1682 2171
1683 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2189 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2190 self->tex [cell->tile [2]].smoothlevel));
1702 } 2191 }
1703 } 2192 }
1704 2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
1705 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1706 { 2199 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1708 2202
1709 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1711 { 2205 {
1712 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2212 tileid tile = cell->tile [z];
1719 2213
1720 if (tile) 2214 if (tile)
1721 { 2215 {
1722 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2217 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2218
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2219 if (key.texname != tex.name)
1729 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1730 if (!tex.name) 2223 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2225
1733 glEnd (); 2226 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2227 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 2228 }
1737 2229
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2230 px = (x + 1) * T - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2231 py = (y + 1) * T - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2232
1743 if (cell->flags && z == 2) 2233 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2234 {
1745 if (cell->flags & 1) 2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
1746 { 2238 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1761 2245
1762 // update smooth hash 2246 // update smooth hash
1763 if (tex.smoothtile) 2247 if (tex.smoothtile)
1764 { 2248 {
1765 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 } 2283 }
1800 } 2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
1801 } 2306 }
1802 } 2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
1803 2311
1804 // go through all smoothlevels, lowest to highest, then draw. 2312 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2313 // this is basically counting sort
1806 { 2314 {
1807 int w, b; 2315 int w, b;
1808 2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 2319 for (w = 0; w < 256 / 32; ++w)
1810 { 2320 {
1811 uint32_t smask = smooth_level [w]; 2321 uint32_t smask = smooth_level [w];
1812 if (smask) 2322 if (smask)
1813 for (b = 0; b < 32; ++b) 2323 for (b = 0; b < 32; ++b)
1832 int border = bits & 15; 2342 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 2344 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 2345 float dy = tex.t * .5f ; // 2 images/column
1836 2346
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 2347 if (tex.name)
1840 { 2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
1841 if (!tex.name) 2351 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 2352 {
2353 self->tex [skey->tile].unused = 0;
1843 2354
1844 glEnd (); 2355 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
1847 } 2358 }
1848 2359
1849 if (border) 2360 if (border)
1850 { 2361 {
1851 float ox = border * dx; 2362 float ox = border * dx;
1852 2363
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1857 } 2368 }
1858 2369
1859 if (corner) 2370 if (corner)
1860 { 2371 {
1861 float ox = corner * dx; 2372 float ox = corner * dx;
1862 2373
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
1867 } 2379 }
1868 } 2380 }
1869 } 2381 }
1870 } 2382 }
1871 } 2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
1872 } 2388 }
1873 2389
1874 hv_clear (smooth); 2390 hv_clear (smooth);
1875 } 2391 }
1876 2392
1877 glEnd (); 2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
1878 2398
1879 glDisable (GL_TEXTURE_2D); 2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1880 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1881 2416
1882 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1885 { 2420 {
1890 { 2425 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1892 2427
1893 int px = x * T; 2428 int px = x * T;
1894 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1895 2436
1896 if (cell->stat_hp) 2437 if (cell->stat_hp)
1897 { 2438 {
1898 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1910 } 2451 }
1911 } 2452 }
1912} 2453}
1913 2454
1914void 2455void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2457 CODE:
1917{ 2458{
1918 static float color[16][3] = { 2459 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1923 2464
1924 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1928 2469
1929 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1933 2474
1934 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1935 2476
1936 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1939 }; 2480 };
1940 2481
1941 int x, y; 2482 int x, y;
1942 2483
1943 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1948 2495
1949 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1953 2500
1954 if (m) 2501 if (m)
1955 { 2502 {
1956 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1957 2504
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1960 2507
1961 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2513 }
1970 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1972} 2519}
1973 2520
1974void 2521void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2523 PPCODE:
1977{ 2524{
1978 int x, y; 2525 int x, y;
1979 int sw1 = sw + 2; 2526 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2527 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2528 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2529 int sw3 = sw * 3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2533
1987 SvPOK_only (darkness3_sv); 2534 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2536
1990 mx += self->x - 1; 2537 mx += self->x - 1;
1991 my += self->y - 1; 2538 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2539
1995 for (y = 0; y < sh1; y++) 2540 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1997 { 2542 {
1998 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2547 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
2004 2549
2005 darkness1 [y * sw1 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2553 }
2009 } 2554 }
2010 2555
2011 for (y = 0; y < sh; ++y) 2556 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2557 for (x = 0; x < sw; ++x)
2031 2576
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2578 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2580
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2590 }
2046 2591
2047 free (darkness1); 2592 free (darkness1);
2048 2593
2049 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2597 PUSHs (darkness3_sv);
2053} 2598}
2054 2599
2055SV * 2600SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2602 CODE:
2058{ 2603{
2059 int x, y, x1, y1; 2604 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2663 else
2119 *data++ = 0; 2664 *data++ = 0;
2120 } 2665 }
2121 } 2666 }
2122 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
2123 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
2125 RETVAL = data_sv; 2675 RETVAL = data_sv;
2126} 2676}
2127 OUTPUT: 2677 OUTPUT:
2128 RETVAL 2678 RETVAL
2129 2679
2130void 2680void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2682 PPCODE:
2133{ 2683{
2134 int x, y, z; 2684 int x, y, z;
2135 int w, h; 2685 int w, h;
2136 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
2137 2697
2138 if (*data++ != 0) 2698 if (*data++ != 0)
2139 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
2140 2700
2141 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
2143 2703
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2716 {
2157 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
2158 2718
2159 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
2160 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
2161 uint8_t flags = *data++; 2726 flags = *data++;
2162 2727
2163 if (flags) 2728 if (flags)
2164 { 2729 {
2165 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2731 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2736
2172 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
2173 { 2738 {
2174 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
2175 2741
2176 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
2177 { 2743 {
2178 tileid t = tile [z]; 2744 tileid t = tile [z];
2179 2745
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2747 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2749 need_texid (self, t);
2184 } 2750 }
2185 2751
2186 cell->tile [z] = t; 2752 cell->tile [z] = t;
2187 } 2753 }
2189 } 2755 }
2190 } 2756 }
2191 } 2757 }
2192} 2758}
2193 2759
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
2195 2761
2196PROTOTYPES: DISABLE 2762DC::RW
2197 2763new (SV *class, SV *data_sv)
2198CFPlus::MixChunk
2199new_from_file (SV *class, char *path)
2200 CODE: 2764 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
2202 OUTPUT: 2771 OUTPUT:
2203 RETVAL 2772 RETVAL
2204 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
2205void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
2206DESTROY (CFPlus::MixChunk self) 2895DESTROY (DC::MixChunk self)
2207 CODE: 2896 CODE:
2208 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
2209 2898
2210int 2899int
2211volume (CFPlus::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2905 OUTPUT:
2215 RETVAL 2906 RETVAL
2216 2907
2217int 2908DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2910 CODE:
2911{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
2221 OUTPUT: 2923 OUTPUT:
2222 RETVAL 2924 RETVAL
2223 2925
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
2225 2939
2226int 2940int
2227volume (int volume = -1) 2941volume (int volume = -1)
2228 PROTOTYPE: ;$ 2942 PROTOTYPE: ;$
2229 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2947 OUTPUT:
2232 RETVAL 2948 RETVAL
2233 2949
2950void
2951fade_out (int ms)
2952 CODE:
2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2234int 2960int
2235fade_out (int ms) 2961playing ()
2236 CODE: 2962 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2963 RETVAL = Mix_PlayingMusic ();
2238 OUTPUT: 2964 OUTPUT:
2239 RETVAL 2965 RETVAL
2240 2966
2241CFPlus::MixMusic 2967DC::MixMusic
2242new_from_file (SV *class, char *path) 2968new (SV *class, DC::RW rwops)
2243 CODE: 2969 CODE:
2244 RETVAL = Mix_LoadMUS (path); 2970 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 2971 OUTPUT:
2246 RETVAL 2972 RETVAL
2247 2973
2248void 2974void
2249DESTROY (CFPlus::MixMusic self) 2975DESTROY (DC::MixMusic self)
2250 CODE: 2976 CODE:
2251 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
2252 2978
2253int 2979int
2254play (CFPlus::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
2255 CODE: 2981 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 2983 OUTPUT:
2258 RETVAL 2984 RETVAL
2259 2985
2260int 2986void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 2988 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2989 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 2990
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 2992
2269PROTOTYPES: ENABLE 2993PROTOTYPES: ENABLE
2270 2994
2271BOOT: 2995BOOT:
2272{ 2996{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 2998 static const struct {
2275 const char *name; 2999 const char *name;
2276 IV iv; 3000 IV iv;
2277 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 3003 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 3004 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 3025 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3032 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3035 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3036 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3042 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3043 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3044 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3054 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3055 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3082 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3088 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3089 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3091 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3092 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3093 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3094 const_iv (GL_TRIANGLE_FAN),
3095 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3097 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3098 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3099 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3103 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3104 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3105 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3106 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3107 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3112# undef const_iv
2372 }; 3113 };
2373 3114
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376 3117
2377 texture_av = newAV (); 3118 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3119 AvREAL_off (texture_av);
2379} 3120}
2380 3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
3130
2381char * 3131char *
2382gl_vendor () 3132gl_vendor ()
2383 CODE: 3133 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3134 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3135 OUTPUT:
2434 3184
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3186 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3187 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3188
3189# void glBlendEquation (int se)
3190
2439void glDepthMask (int flag) 3191void glDepthMask (int flag)
2440 3192
2441void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
2442 3194
2443void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3209# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3211
2460# near_ and far_ are due to microsofts buggy "c" compiler 3212# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
2462 3216
2463void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
2464 3218
2465void glScissor (int x, int y, int width, int height) 3219void glScissor (int x, int y, int width, int height)
2466 3220
2474 3228
2475void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
2476 CODE: 3230 CODE:
2477 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
2478 3232
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3234 PROTOTYPE: @
2485 ALIAS: 3235 ALIAS:
2486 glColor_premultiply = 1 3236 glColor_premultiply = 1
2487 CODE: 3237 CODE:
2488 if (ix) 3238 if (ix)
2489 { 3239 {
2492 b *= a; 3242 b *= a;
2493 } 3243 }
2494 // microsoft visual "c" rounds instead of truncating... 3244 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3245 glColor4f (r, g, b, a);
2496 3246
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3247void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3248 CODE:
2505 glRasterPos3f (0, 0, z); 3249 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3250 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3251
2511 3255
2512void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
2513 CODE: 3257 CODE:
2514 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
2515 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
2516void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
2517 CODE: 3290 CODE:
2518 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
2519 3292
2520void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3310 CODE:
2538 if (gl.SeparableFilter2D) 3311 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3313
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3315
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3317
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3319
2572 3345
2573void glEndList () 3346void glEndList ()
2574 3347
2575void glCallList (int list) 3348void glCallList (int list)
2576 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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