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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
90 104
91static AV *texture_av; 105static AV *texture_av;
92 106
93static struct 107static struct
94{ 108{
226 int w, h; 240 int w, h;
227 float s, t; 241 float s, t;
228 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
229 tileid smoothtile; 243 tileid smoothtile;
230 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
231} maptex; 246} maptex;
232 247
233typedef struct { 248typedef struct {
234 uint32_t player; 249 uint32_t player;
235 tileid tile[3]; 250 tileid tile[3];
367 self->oy = 0; 382 self->oy = 0;
368 self->row = 0; 383 self->row = 0;
369 self->rows = 0; 384 self->rows = 0;
370} 385}
371 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
372static void 397static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 399{
375 int x, y; 400 int x, y;
376 maprow *row; 401 maprow *row;
390 if (x >= row->c1) 415 if (x >= row->c1)
391 break; 416 break;
392 417
393 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
394 419
395 cell->darkness = 0; 420 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 421 }
400 } 422 }
401} 423}
402 424
403typedef struct { 425typedef struct {
514 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
515 return 0; 537 return 0;
516 538
517 return 1; 539 return 1;
518} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
519 593
520MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
521 595
522PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
523 597
552 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
553 627
554 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
557 681
558 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
641 765
766 const_iv (KMOD_LRAM),
767
642 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
643 769
644 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 791 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 794 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
670# undef const_iv 798# undef const_iv
671 }; 799 };
672 800
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
695NV ceil (NV x) 823NV ceil (NV x)
696 824
697IV minpot (UV n) 825IV minpot (UV n)
698 826
699IV popcount (UV n) 827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
700 834
701void 835void
702pango_init () 836pango_init ()
703 CODE: 837 CODE:
704{ 838{
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif 846#endif
713} 847}
714 848
715char *SDL_GetError () 849char *SDL_GetError ()
850
851void SDL_braino ()
716 852
717int SDL_Init (U32 flags) 853int SDL_Init (U32 flags)
718 854
719int SDL_InitSubSystem (U32 flags) 855int SDL_InitSubSystem (U32 flags)
720 856
794 930
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h" 933#include "glfunc.h"
798#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
799 } 938 }
800} 939}
801 OUTPUT: 940 OUTPUT:
802 RETVAL 941 RETVAL
803 942
829 { 968 {
830 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
831 case SDL_KEYUP: 970 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 976 break;
838 977
839 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 997 x = ev.motion.x;
859 y = ev.motion.y; 998 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 1000 }
862 1001
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1084#if DEBUG 1223#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1224 VALGRIND_DO_LEAK_CHECK;
1086#endif 1225#endif
1087} 1226}
1088 1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1236
1091PROTOTYPES: DISABLE 1237PROTOTYPES: DISABLE
1092 1238
1093DC::Font 1239DC::Font
1522 if (ix) 1668 if (ix)
1523 { 1669 {
1524 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1526 } 1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1527} 1794}
1528 1795
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1797 CODE:
1531{ 1798{
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1642 1929
1643int 1930int
1644ox (DC::Map self) 1931ox (DC::Map self)
1645 ALIAS: 1932 ALIAS:
1646 oy = 1 1933 oy = 1
1727 { 2014 {
1728 ext = *data++; 2015 ext = *data++;
1729 cmd = ext & 0x7f; 2016 cmd = ext & 0x7f;
1730 2017
1731 if (cmd < 4) 2018 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1733 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1734 { 2021 {
1735 cell->stat_width = 1; 2022 cell->stat_width = 1;
1736 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1737 } 2024 }
1767 cell->tile [z] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
1768 2055
1769 if (cell->tile [z]) 2056 if (cell->tile [z])
1770 { 2057 {
1771 maptex *tex = self->tex + cell->tile [z]; 2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
1772 if (!tex->name) 2060 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2061 av_push (missing, newSViv (cell->tile [z]));
1774 2062
1775 if (tex->smoothtile) 2063 if (tex->smoothtile)
1776 { 2064 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
1778 if (!smooth->name) 2067 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2068 av_push (missing, newSViv (tex->smoothtile));
1780 } 2069 }
1781 } 2070 }
1782 } 2071 }
1783 } 2072 }
1784 else 2073 else
1785 { 2074 CELL_CLEAR (cell);
1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1791 } 2075 }
1792} 2076}
1793 OUTPUT: 2077 OUTPUT:
1794 RETVAL 2078 RETVAL
1795 2079
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey; 2144 smooth_key skey;
1861 int pl_x, pl_y; 2145 int pl_x, pl_y;
1862 maptex pl_tex; 2146 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
1864 rc_key_t key; 2149 rc_key_t key;
1865 rc_array_t *arr; 2150 rc_array_t *arr;
1866 2151
1867 pl_tex.name = 0; 2152 pl_tex.name = 0;
1868 2153
1869 // thats current max. sorry. 2154 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1872 2157
1873 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1878 key.g = 255; 2163 key.g = 255;
1879 key.b = 255; 2164 key.b = 255;
1880 key.a = 255; 2165 key.a = 255;
1881 key.mode = GL_QUADS; 2166 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2167 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2168
1885 mx += self->x; 2169 mx += self->x;
1886 my += self->y; 2170 my += self->y;
1887 2171
1888 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2197
1914 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1915 { 2199 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1917 2202
1918 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1920 { 2205 {
1921 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2212 tileid tile = cell->tile [z];
1928 2213
1929 if (tile) 2214 if (tile)
1930 { 2215 {
1931 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2217 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2218
1935 if (key.texname != tex.name) 2219 if (key.texname != tex.name)
1936 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1937 if (!tex.name) 2223 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2225
1940 key.texname = tex.name; 2226 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2227 arr = rc_array (rc, &key);
1942 } 2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
1943 2232
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2233 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 { 2234 {
1946 pl_x = px; 2235 pl_x = px;
1947 pl_y = py; 2236 pl_y = py;
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956 2245
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash 2246 // update smooth hash
1983 if (tex.smoothtile) 2247 if (tex.smoothtile)
1984 { 2248 {
1985 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2250 skey.level = tex.smoothlevel;
2014 // corners 2278 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2019 } 2304 }
2020 } 2305 }
2021 } 2306 }
2022 } 2307 }
2023 2308
2063 { 2348 {
2064 // this time avoiding texture state changes 2349 // this time avoiding texture state changes
2065 // save gobs of state changes. 2350 // save gobs of state changes.
2066 if (key.texname != tex.name) 2351 if (key.texname != tex.name)
2067 { 2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2068 glEnd (); 2355 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2071 } 2358 }
2072 2359
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119 2406
2120 rc_draw (rc); 2407 rc_draw (rc);
2121 } 2408 }
2122 2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2123 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2124 rc_free (rc); 2414 rc_free (rc);
2415 rc_free (rc_ov);
2125 2416
2126 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
2129 { 2420 {
2134 { 2425 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
2136 2427
2137 int px = x * T; 2428 int px = x * T;
2138 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2139 2436
2140 if (cell->stat_hp) 2437 if (cell->stat_hp)
2141 { 2438 {
2142 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2154 } 2451 }
2155 } 2452 }
2156} 2453}
2157 2454
2158void 2455void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2457 CODE:
2161{ 2458{
2162 static float color[16][3] = { 2459 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
2167 2464
2168 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
2172 2469
2173 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
2177 2474
2178 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
2179 2476
2180 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
2183 }; 2480 };
2184 2481
2185 int x, y; 2482 int x, y;
2186 2483
2187 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
2192 2495
2193 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
2197 2500
2198 if (m) 2501 if (m)
2199 { 2502 {
2200 float *c = color [m & 15]; 2503 float *c = color [m & 15];
2201 2504
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
2204 2507
2205 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2513 }
2218void 2521void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2523 PPCODE:
2221{ 2524{
2222 int x, y; 2525 int x, y;
2223 int sw1 = sw + 2; 2526 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2527 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2528 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2529 int sw3 = sw * 3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2533
2231 SvPOK_only (darkness3_sv); 2534 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2536
2234 mx += self->x - 1; 2537 mx += self->x - 1;
2235 my += self->y - 1; 2538 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2539
2239 for (y = 0; y < sh1; y++) 2540 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
2241 { 2542 {
2242 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2547 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
2248 2549
2249 darkness1 [y * sw1 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2553 }
2253 } 2554 }
2254 2555
2255 for (y = 0; y < sh; ++y) 2556 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2557 for (x = 0; x < sw; ++x)
2275 2576
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2578 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2580
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2590 }
2290 2591
2291 free (darkness1); 2592 free (darkness1);
2292 2593
2293 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2597 PUSHs (darkness3_sv);
2297} 2598}
2298 2599
2299SV * 2600SV *
2556void 2857void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2859 CODE:
2559{ 2860{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2864}
2564 2865
2565void 2866void
2566set_reverse_stereo (DC::Channel self, int flip) 2867set_reverse_stereo (DC::Channel self, int flip)
2568 Mix_SetReverseStereo (self, flip); 2869 Mix_SetReverseStereo (self, flip);
2569 2870
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2872
2572PROTOTYPES: DISABLE 2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2573 2886
2574DC::MixChunk 2887DC::MixChunk
2575new (SV *class, DC::RW rwops) 2888new (SV *class, DC::RW rwops)
2576 CODE: 2889 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2610 OUTPUT: 2923 OUTPUT:
2611 RETVAL 2924 RETVAL
2612 2925
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
2939
2615int 2940int
2616volume (int volume = -1) 2941volume (int volume = -1)
2617 PROTOTYPE: ;$ 2942 PROTOTYPE: ;$
2618 CODE: 2943 CODE:
2619 if (items > 0) 2944 if (items > 0)
2629 2954
2630void 2955void
2631halt () 2956halt ()
2632 CODE: 2957 CODE:
2633 Mix_HaltMusic (); 2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
2964 OUTPUT:
2965 RETVAL
2634 2966
2635DC::MixMusic 2967DC::MixMusic
2636new (SV *class, DC::RW rwops) 2968new (SV *class, DC::RW rwops)
2637 CODE: 2969 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 2970 RETVAL = Mix_LoadMUS_RW (rwops);
2669 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3003 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3004 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3025 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3032 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3035 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3036 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3104 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3105 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3106 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3107 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3112# undef const_iv
2773 }; 3113 };
2774 3114
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2783disable_GL_EXT_blend_func_separate () 3123disable_GL_EXT_blend_func_separate ()
2784 CODE: 3124 CODE:
2785 gl.BlendFuncSeparate = 0; 3125 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3126 gl.BlendFuncSeparateEXT = 0;
2787 3127
3128void
3129apple_nvidia_bug (int enable)
3130
2788char * 3131char *
2789gl_vendor () 3132gl_vendor ()
2790 CODE: 3133 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3134 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3135 OUTPUT:
2841 3184
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3186 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3187 gl_BlendFuncSeparate (sa, da, saa, daa);
2845 3188
3189# void glBlendEquation (int se)
3190
2846void glDepthMask (int flag) 3191void glDepthMask (int flag)
2847 3192
2848void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
2849 3194
2850void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
2884void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
2885 CODE: 3230 CODE:
2886 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
2887 3232
2888void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
3234 PROTOTYPE: @
2889 ALIAS: 3235 ALIAS:
2890 glColor_premultiply = 1 3236 glColor_premultiply = 1
2891 CODE: 3237 CODE:
2892 if (ix) 3238 if (ix)
2893 { 3239 {
2998void glNewList (int list, int mode = GL_COMPILE) 3344void glNewList (int list, int mode = GL_COMPILE)
2999 3345
3000void glEndList () 3346void glEndList ()
3001 3347
3002void glCallList (int list) 3348void glCallList (int list)
3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3003 3354
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3356
3006PROTOTYPES: DISABLE 3357PROTOTYPES: DISABLE
3007 3358

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