… | |
… | |
15 | |
15 | |
16 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
17 | #include "perl.h" |
17 | #include "perl.h" |
18 | #include "XSUB.h" |
18 | #include "XSUB.h" |
19 | |
19 | |
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20 | #include "flat_hash_map.hpp" |
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|
21 | |
20 | #ifdef _WIN32 |
22 | #ifdef _WIN32 |
21 | # undef pipe |
23 | # undef pipe |
22 | // microsoft vs. C |
24 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
25 | # define sqrtf(x) sqrt(x) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define atan2f(x,y) atan2(x,y) |
25 | # define M_PI 3.14159265f |
27 | # define M_PI 3.14159265f |
26 | #endif |
28 | #endif |
27 | |
29 | |
28 | #include <assert.h> |
30 | #include <cassert> |
29 | #include <math.h> |
31 | #include <cmath> |
30 | #include <string.h> |
32 | #include <cstring> |
31 | #include <stdio.h> |
33 | #include <cstdio> |
32 | #include <stdlib.h> |
34 | #include <cstdlib> |
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|
35 | |
|
|
36 | #include <utility> |
|
|
37 | #include <bitset> |
33 | |
38 | |
34 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
35 | |
40 | |
36 | #include <SDL.h> |
41 | #include <SDL.h> |
37 | #include <SDL_thread.h> |
42 | #include <SDL_thread.h> |
… | |
… | |
48 | #endif |
53 | #endif |
49 | |
54 | |
50 | #define PANGO_ENABLE_BACKEND |
55 | #define PANGO_ENABLE_BACKEND |
51 | #define G_DISABLE_CAST_CHECKS |
56 | #define G_DISABLE_CAST_CHECKS |
52 | |
57 | |
53 | #include <glib/gmacros.h> |
58 | #include <glib.h> |
54 | |
59 | |
55 | #include <pango/pango.h> |
60 | #include <pango/pango.h> |
56 | |
61 | |
57 | #ifndef PANGO_VERSION_CHECK |
62 | #ifndef PANGO_VERSION_CHECK |
58 | # define PANGO_VERSION_CHECK(a,b,c) 0 |
63 | # define PANGO_VERSION_CHECK(a,b,c) 0 |
… | |
… | |
100 | #define KMOD_LRAM 0x10000 // our extension |
105 | #define KMOD_LRAM 0x10000 // our extension |
101 | |
106 | |
102 | #define TEXID_SPEECH 1 |
107 | #define TEXID_SPEECH 1 |
103 | #define TEXID_NOFACE 2 |
108 | #define TEXID_NOFACE 2 |
104 | |
109 | |
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110 | static char * |
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111 | fast_sv_grow (SV *sv, STRLEN need) |
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112 | { |
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113 | STRLEN len = SvLEN (sv); |
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114 | STRLEN want = SvCUR (sv) + need; |
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115 | |
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116 | if (expect_false (len < want)) |
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117 | { |
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118 | do |
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119 | len *= 2; |
|
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120 | while (len < want); |
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121 | |
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122 | sv_grow (sv, len); |
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123 | } |
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124 | |
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125 | SvCUR_set (sv, want); |
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126 | return SvEND (sv) - need; |
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127 | } |
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128 | |
105 | static AV *texture_av; |
129 | static AV *texture_av; |
106 | |
130 | |
107 | static struct |
131 | static struct |
108 | { |
132 | { |
109 | #define GL_FUNC(ptr,name) ptr name; |
133 | #define GL_FUNC(ptr,name) ptr name; |
… | |
… | |
165 | { |
189 | { |
166 | GSList *attrs = run->item->analysis.extra_attrs; |
190 | GSList *attrs = run->item->analysis.extra_attrs; |
167 | |
191 | |
168 | while (attrs) |
192 | while (attrs) |
169 | { |
193 | { |
170 | PangoAttribute *attr = attrs->data; |
194 | PangoAttribute *attr = (PangoAttribute *)attrs->data; |
171 | |
195 | |
172 | if (attr->klass->type == PANGO_ATTR_SHAPE) |
196 | if (attr->klass->type == PANGO_ATTR_SHAPE) |
173 | return 1; |
197 | return 1; |
174 | |
198 | |
175 | attrs = attrs->next; |
199 | attrs = attrs->next; |
176 | } |
200 | } |
177 | |
201 | |
178 | return 0; |
202 | return 0; |
179 | } |
203 | } |
180 | |
204 | |
181 | typedef struct cf_layout { |
205 | struct cf_layout { |
182 | PangoLayout *pl; |
206 | PangoLayout *pl; |
183 | float r, g, b, a; // default color for rgba mode |
207 | float r, g, b, a; // default color for rgba mode |
184 | int base_height; |
208 | int base_height; |
185 | DC__Font font; |
209 | DC__Font font; |
186 | rc_t *rc; |
210 | rc_t rc; |
187 | } *DC__Layout; |
211 | }; |
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212 | |
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213 | typedef cf_layout *DC__Layout; |
188 | |
214 | |
189 | static DC__Font default_font; |
215 | static DC__Font default_font; |
190 | static PangoContext *opengl_context; |
216 | static PangoContext *opengl_context; |
191 | static PangoFontMap *opengl_fontmap; |
217 | static PangoFontMap *opengl_fontmap; |
192 | |
218 | |
193 | static void |
219 | static void |
194 | substitute_func (FcPattern *pattern, gpointer data) |
220 | substitute_func (FcPattern *pattern, gpointer data) |
195 | { |
221 | { |
196 | FcPatternAddBool (pattern, FC_HINTING, 1); |
222 | FcPatternAddBool (pattern, FC_HINTING, 1); |
197 | #ifdef FC_HINT_STYLE |
223 | #ifdef FC_HINT_STYLE |
198 | FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); |
224 | FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL); |
199 | #endif |
225 | #endif |
200 | FcPatternAddBool (pattern, FC_AUTOHINT, 0); |
226 | FcPatternAddBool (pattern, FC_AUTOHINT, 0); |
201 | } |
227 | } |
202 | |
228 | |
203 | static void |
229 | static void |
… | |
… | |
233 | } |
259 | } |
234 | |
260 | |
235 | typedef uint16_t tileid; |
261 | typedef uint16_t tileid; |
236 | typedef uint16_t faceid; |
262 | typedef uint16_t faceid; |
237 | |
263 | |
238 | typedef struct { |
264 | struct maptex |
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265 | { |
239 | GLuint name; |
266 | GLuint name; |
240 | int w, h; |
267 | int w, h; |
241 | float s, t; |
268 | float s, t; |
242 | uint8_t r, g, b, a; |
269 | uint8_t r, g, b, a; |
243 | tileid smoothtile; |
270 | tileid smoothtile; |
244 | uint8_t smoothlevel; |
271 | uint8_t smoothlevel; |
245 | uint8_t unused; /* set to zero on use */ |
272 | uint8_t unused; /* set to zero on use */ |
246 | } maptex; |
273 | }; |
247 | |
274 | |
248 | typedef struct { |
275 | struct mapcell |
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276 | { |
249 | uint32_t player; |
277 | uint32_t player; |
250 | tileid tile[3]; |
278 | tileid tile[3]; |
251 | uint16_t darkness; |
279 | uint16_t darkness; |
252 | uint8_t stat_width, stat_hp, flags, smoothmax; |
280 | uint8_t stat_width, stat_hp, flags, smoothmax; |
253 | } mapcell; |
281 | }; |
254 | |
282 | |
255 | typedef struct { |
283 | struct maprow |
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284 | { |
256 | int32_t c0, c1; |
285 | int32_t c0, c1; |
257 | mapcell *col; |
286 | mapcell *col; |
258 | } maprow; |
287 | }; |
259 | |
288 | |
260 | typedef struct map { |
289 | struct mapgrid { |
261 | int x, y, w, h; |
290 | int x, y, w, h; |
262 | int ox, oy; /* offset to virtual global coordinate system */ |
291 | int ox, oy; /* offset to virtual global coordinate system */ |
263 | int faces; tileid *face2tile; // [faceid] |
292 | std::vector<tileid> tile; |
264 | int texs; maptex *tex; // [tileid] |
293 | std::vector<maptex> tex; |
265 | |
294 | |
266 | int32_t rows; |
295 | int32_t rows; |
267 | maprow *row; |
296 | maprow *row; |
268 | } *DC__Map; |
297 | |
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298 | ~mapgrid () |
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299 | { |
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300 | clear_cells (); |
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301 | } |
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302 | |
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303 | void clear_cells (); |
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304 | }; |
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305 | |
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306 | typedef mapgrid *DC__Map; |
269 | |
307 | |
270 | static char * |
308 | static char * |
271 | prepend (char *ptr, int sze, int inc) |
309 | prepend (char *ptr, int sze, int inc) |
272 | { |
310 | { |
273 | char *p; |
311 | char *p; |
… | |
… | |
290 | } |
328 | } |
291 | |
329 | |
292 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
330 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
293 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
331 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
294 | |
332 | |
295 | static void |
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296 | need_facenum (struct map *self, faceid face) |
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297 | { |
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298 | while (self->faces <= face) |
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299 | { |
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300 | Append (tileid, self->face2tile, self->faces, self->faces); |
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301 | self->faces *= 2; |
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302 | } |
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303 | } |
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304 | |
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305 | static void |
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306 | need_texid (struct map *self, int texid) |
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307 | { |
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308 | while (self->texs <= texid) |
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309 | { |
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310 | Append (maptex, self->tex, self->texs, self->texs); |
|
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311 | self->texs *= 2; |
|
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312 | } |
|
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313 | } |
|
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314 | |
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315 | static maprow * |
333 | static maprow * |
316 | map_get_row (DC__Map self, int y) |
334 | map_get_row (mapgrid *self, int y) |
317 | { |
335 | { |
318 | if (0 > y) |
336 | if (0 > y) |
319 | { |
337 | { |
320 | int extend = - y + MAP_EXTEND_Y; |
338 | int extend = - y + MAP_EXTEND_Y; |
321 | Prepend (maprow, self->row, self->rows, extend); |
339 | Prepend (maprow, self->row, self->rows, extend); |
… | |
… | |
359 | |
377 | |
360 | return row->col + (x - row->c0); |
378 | return row->col + (x - row->c0); |
361 | } |
379 | } |
362 | |
380 | |
363 | static mapcell * |
381 | static mapcell * |
364 | map_get_cell (DC__Map self, int x, int y) |
382 | map_get_cell (mapgrid *self, int x, int y) |
365 | { |
383 | { |
366 | return row_get_cell (map_get_row (self, y), x); |
384 | return row_get_cell (map_get_row (self, y), x); |
367 | } |
385 | } |
368 | |
386 | |
369 | static void |
387 | void mapgrid::clear_cells () |
370 | map_clear (DC__Map self) |
|
|
371 | { |
388 | { |
372 | int r; |
389 | int r; |
373 | |
390 | |
374 | for (r = 0; r < self->rows; r++) |
391 | for (r = 0; r < rows; r++) |
375 | Safefree (self->row[r].col); |
392 | Safefree (row[r].col); |
376 | |
393 | |
377 | Safefree (self->row); |
394 | Safefree (row); |
378 | |
395 | |
379 | self->x = 0; |
396 | x = 0; |
380 | self->y = 0; |
397 | y = 0; |
381 | self->ox = 0; |
398 | ox = 0; |
382 | self->oy = 0; |
399 | oy = 0; |
383 | self->row = 0; |
400 | row = 0; |
384 | self->rows = 0; |
401 | rows = 0; |
385 | } |
402 | } |
386 | |
403 | |
387 | #define CELL_CLEAR(cell) \ |
404 | #define CELL_CLEAR(cell) \ |
388 | do { \ |
405 | do { \ |
389 | if ((cell)->player) \ |
406 | if ((cell)->player) \ |
… | |
… | |
393 | (cell)->flags = 0; \ |
410 | (cell)->flags = 0; \ |
394 | (cell)->player = 0; \ |
411 | (cell)->player = 0; \ |
395 | } while (0) |
412 | } while (0) |
396 | |
413 | |
397 | static void |
414 | static void |
398 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
415 | map_blank (mapgrid *self, int x0, int y0, int w, int h) |
399 | { |
416 | { |
400 | int x, y; |
417 | int x, y; |
401 | maprow *row; |
418 | maprow *row; |
402 | mapcell *cell; |
419 | mapcell *cell; |
403 | |
420 | |
… | |
… | |
420 | CELL_CLEAR (cell); |
437 | CELL_CLEAR (cell); |
421 | } |
438 | } |
422 | } |
439 | } |
423 | } |
440 | } |
424 | |
441 | |
425 | typedef struct { |
442 | struct smooth_key |
|
|
443 | { |
426 | tileid tile; |
444 | tileid tile; |
427 | uint8_t x, y, level; |
445 | uint8_t x, y, level; |
428 | } smooth_key; |
446 | |
|
|
447 | bool operator == (const smooth_key &o) const |
|
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448 | { |
|
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449 | return tile == o.tile && x == o.x && y == o.y && level == o.level; |
|
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450 | } |
|
|
451 | }; |
|
|
452 | |
|
|
453 | typedef ska::flat_hash_map<smooth_key, IV> smooth_hash; |
|
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454 | |
|
|
455 | namespace std { |
|
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456 | template <> |
|
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457 | struct hash<smooth_key> |
|
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458 | { |
|
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459 | size_t operator () (const smooth_key &v) const |
|
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460 | { |
|
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461 | return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24); |
|
|
462 | } |
|
|
463 | }; |
|
|
464 | } |
429 | |
465 | |
430 | static void |
466 | static void |
431 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
467 | smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits) |
432 | { |
468 | { |
433 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
469 | auto &&it = h.find (key); |
434 | |
470 | |
435 | if (SvIOK (*sv)) |
471 | if (it == h.end ()) |
436 | SvIV_set (*sv, SvIVX (*sv) | bits); |
472 | h.insert (std::make_pair (key, bits)); |
437 | else |
473 | else |
438 | sv_setiv (*sv, bits); |
474 | it->second |= bits; |
439 | } |
475 | } |
440 | |
476 | |
441 | static void |
477 | static void |
442 | music_finished (void) |
478 | music_finished (void) |
443 | { |
479 | { |
… | |
… | |
460 | ev.code = 1; |
496 | ev.code = 1; |
461 | ev.data1 = (void *)(long)channel; |
497 | ev.data1 = (void *)(long)channel; |
462 | ev.data2 = 0; |
498 | ev.data2 = 0; |
463 | |
499 | |
464 | SDL_PushEvent ((SDL_Event *)&ev); |
500 | SDL_PushEvent ((SDL_Event *)&ev); |
|
|
501 | } |
|
|
502 | |
|
|
503 | // approximately divide by 255 |
|
|
504 | static unsigned int |
|
|
505 | div255 (unsigned int n) |
|
|
506 | { |
|
|
507 | return (n + (n >> 8)) >> 8; |
465 | } |
508 | } |
466 | |
509 | |
467 | static unsigned int |
510 | static unsigned int |
468 | minpot (unsigned int n) |
511 | minpot (unsigned int n) |
469 | { |
512 | { |
… | |
… | |
552 | |
595 | |
553 | return mod; |
596 | return mod; |
554 | } |
597 | } |
555 | |
598 | |
556 | static void |
599 | static void |
557 | deliantra_main () |
600 | deliantra_main (SV *real_main) |
558 | { |
601 | { |
559 | char *argv[] = { 0 }; |
602 | dSP; |
560 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
603 | |
|
|
604 | PUSHMARK (SP); |
|
|
605 | call_sv (real_main, G_DISCARD | G_VOID); |
561 | } |
606 | } |
562 | |
607 | |
563 | #ifdef __MACOSX__ |
608 | #ifdef __MACOSX__ |
|
|
609 | static SV *real_main; |
|
|
610 | |
564 | /* to due surprising braindamage on the side of SDL design, we |
611 | /* to due surprising braindamage on the side of SDL design, we |
565 | * do some mind-boggling hack here: SDL requires a custom main() |
612 | * do some mind-boggling hack here: SDL requires a custom main() |
566 | * on OS X, so... we provide one and call the original main(), which, |
613 | * on OS X, so... we provide one and call the original main(), which, |
567 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
614 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
568 | * and which calls our main (== SDL_main) back. |
615 | * and which calls our main (== SDL_main) back. |
569 | */ |
616 | */ |
570 | extern C_LINKAGE int |
617 | extern C_LINKAGE int |
571 | main (int argc, char *argv[]) |
618 | main (int argc, char *argv[]) |
572 | { |
619 | { |
573 | deliantra_main (); |
620 | deliantra_main (real_main); |
574 | } |
621 | } |
575 | |
622 | |
576 | #undef main |
623 | #undef main |
577 | |
624 | |
578 | extern C_LINKAGE int main (int argc, char *argv[]); |
625 | extern C_LINKAGE int main (int argc, char *argv[]); |
579 | |
626 | |
580 | static void |
627 | static void |
581 | SDL_braino (void) |
628 | SDL_main_hack (SV *real_main_) |
582 | { |
629 | { |
|
|
630 | real_main = real_main_; |
|
|
631 | |
583 | char *argv[] = { "deliantra client", 0 }; |
632 | char *argv[] = { "deliantra client", 0 }; |
584 | (main) (1, argv); |
633 | (main) (1, argv); |
585 | } |
634 | } |
586 | #else |
635 | #else |
587 | static void |
636 | static void |
588 | SDL_braino (void) |
637 | SDL_main_hack (SV *real_main) |
589 | { |
638 | { |
590 | deliantra_main (); |
639 | deliantra_main (real_main); |
591 | } |
640 | } |
592 | #endif |
641 | #endif |
593 | |
642 | |
594 | MODULE = Deliantra::Client PACKAGE = DC |
643 | MODULE = Deliantra::Client PACKAGE = DC |
595 | |
644 | |
… | |
… | |
796 | |
845 | |
797 | const_iv (FOW_DARKNESS) |
846 | const_iv (FOW_DARKNESS) |
798 | # undef const_iv |
847 | # undef const_iv |
799 | }; |
848 | }; |
800 | |
849 | |
801 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
850 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
802 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
851 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
803 | |
852 | |
804 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
853 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
805 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
854 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
806 | } |
855 | } |
807 | |
856 | |
… | |
… | |
846 | #endif |
895 | #endif |
847 | } |
896 | } |
848 | |
897 | |
849 | char *SDL_GetError () |
898 | char *SDL_GetError () |
850 | |
899 | |
851 | void SDL_braino () |
900 | void SDL_main_hack (SV *real_main) |
|
|
901 | PROTOTYPE: & |
852 | |
902 | |
853 | int SDL_Init (U32 flags) |
903 | int SDL_Init (U32 flags) |
854 | |
904 | |
855 | int SDL_InitSubSystem (U32 flags) |
905 | int SDL_InitSubSystem (U32 flags) |
856 | |
906 | |
857 | void SDL_QuitSubSystem (U32 flags) |
907 | void SDL_QuitSubSystem (U32 flags) |
858 | |
908 | |
859 | void SDL_Quit () |
909 | void SDL_Quit () |
860 | |
910 | |
861 | int SDL_GL_SetAttribute (int attr, int value) |
911 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
912 | C_ARGS: (SDL_GLattr)attr, value |
862 | |
913 | |
863 | int SDL_GL_GetAttribute (int attr) |
914 | int SDL_GL_GetAttribute (int attr) |
864 | CODE: |
915 | CODE: |
865 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
916 | if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL)) |
866 | XSRETURN_UNDEF; |
917 | XSRETURN_UNDEF; |
867 | OUTPUT: |
918 | OUTPUT: |
868 | RETVAL |
919 | RETVAL |
869 | |
920 | |
870 | void |
921 | void |
… | |
… | |
925 | ); |
976 | ); |
926 | |
977 | |
927 | if (RETVAL) |
978 | if (RETVAL) |
928 | { |
979 | { |
929 | av_clear (texture_av); |
980 | av_clear (texture_av); |
930 | |
|
|
931 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
|
|
932 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
981 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
933 | #include "glfunc.h" |
982 | #include "glfunc.h" |
934 | #undef GL_FUNC |
983 | #undef GL_FUNC |
935 | |
|
|
936 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
984 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
937 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
985 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
938 | } |
986 | } |
939 | } |
987 | } |
940 | OUTPUT: |
988 | OUTPUT: |
941 | RETVAL |
989 | RETVAL |
942 | |
990 | |
943 | void |
991 | void |
|
|
992 | SDL_WM_SetCaption (const char *title, const char *icon) |
|
|
993 | |
|
|
994 | void |
944 | SDL_GL_SwapBuffers () |
995 | SDL_GL_SwapBuffers () |
945 | |
996 | |
946 | char * |
997 | char * |
947 | SDL_GetKeyName (int sym) |
998 | SDL_GetKeyName (int sym) |
|
|
999 | C_ARGS: (SDLKey)sym |
948 | |
1000 | |
949 | int |
1001 | int |
950 | SDL_GetAppState () |
1002 | SDL_GetAppState () |
951 | |
1003 | |
952 | int |
1004 | int |
953 | SDL_GetModState () |
1005 | SDL_GetModState () |
954 | |
1006 | |
|
|
1007 | int |
|
|
1008 | SDL_WaitEvent () |
|
|
1009 | C_ARGS: 0 |
|
|
1010 | |
955 | void |
1011 | void |
|
|
1012 | SDL_PumpEvents () |
|
|
1013 | |
|
|
1014 | void |
956 | poll_events () |
1015 | peep_events () |
957 | PPCODE: |
1016 | PPCODE: |
958 | { |
1017 | { |
959 | SDL_Event ev; |
1018 | SDL_Event ev; |
960 | |
1019 | |
961 | SDL_PumpEvents (); |
1020 | SDL_PumpEvents (); |
… | |
… | |
1027 | |
1086 | |
1028 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1087 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1029 | } |
1088 | } |
1030 | } |
1089 | } |
1031 | |
1090 | |
|
|
1091 | char * |
|
|
1092 | SDL_AudioDriverName () |
|
|
1093 | CODE: |
|
|
1094 | { |
|
|
1095 | char buf [256]; |
|
|
1096 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1097 | XSRETURN_UNDEF; |
|
|
1098 | |
|
|
1099 | RETVAL = buf; |
|
|
1100 | } |
|
|
1101 | OUTPUT: |
|
|
1102 | RETVAL |
|
|
1103 | |
1032 | int |
1104 | int |
1033 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1105 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1034 | POSTCALL: |
1106 | POSTCALL: |
1035 | Mix_HookMusicFinished (music_finished); |
1107 | Mix_HookMusicFinished (music_finished); |
1036 | Mix_ChannelFinished (channel_finished); |
1108 | Mix_ChannelFinished (channel_finished); |
1037 | |
1109 | |
1038 | void |
1110 | void |
1039 | Mix_QuerySpec () |
1111 | Mix_QuerySpec () |
… | |
… | |
1098 | add_font (char *file) |
1170 | add_font (char *file) |
1099 | CODE: |
1171 | CODE: |
1100 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1172 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1101 | OUTPUT: |
1173 | OUTPUT: |
1102 | RETVAL |
1174 | RETVAL |
|
|
1175 | |
|
|
1176 | void |
|
|
1177 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1178 | |
|
|
1179 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1180 | void |
|
|
1181 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1103 | |
1182 | |
1104 | void |
1183 | void |
1105 | load_image_inline (SV *image_) |
1184 | load_image_inline (SV *image_) |
1106 | ALIAS: |
1185 | ALIAS: |
1107 | load_image_file = 1 |
1186 | load_image_file = 1 |
… | |
… | |
1153 | |
1232 | |
1154 | SDL_LockSurface (surface2); |
1233 | SDL_LockSurface (surface2); |
1155 | EXTEND (SP, 6); |
1234 | EXTEND (SP, 6); |
1156 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
1235 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
1157 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
1236 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
1158 | PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); |
1237 | PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch))); |
1159 | PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); |
1238 | PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); |
1160 | PUSHs (sv_2mortal (newSViv (GL_RGBA))); |
1239 | PUSHs (sv_2mortal (newSViv (GL_RGBA))); |
1161 | PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); |
1240 | PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); |
1162 | SDL_UnlockSurface (surface2); |
1241 | SDL_UnlockSurface (surface2); |
1163 | |
1242 | |
… | |
… | |
1235 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1314 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1236 | |
1315 | |
1237 | PROTOTYPES: DISABLE |
1316 | PROTOTYPES: DISABLE |
1238 | |
1317 | |
1239 | DC::Font |
1318 | DC::Font |
1240 | new_from_file (SV *class, char *path, int id = 0) |
1319 | new_from_file (SV *klass, char *path, int id = 0) |
1241 | CODE: |
1320 | CODE: |
1242 | { |
1321 | { |
1243 | int count; |
1322 | int count; |
1244 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); |
1323 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); |
1245 | RETVAL = pango_fc_font_description_from_pattern (pattern, 0); |
1324 | RETVAL = pango_fc_font_description_from_pattern (pattern, 0); |
… | |
… | |
1274 | PROTOTYPE: |
1353 | PROTOTYPE: |
1275 | CODE: |
1354 | CODE: |
1276 | tc_restore (); |
1355 | tc_restore (); |
1277 | |
1356 | |
1278 | DC::Layout |
1357 | DC::Layout |
1279 | new (SV *class) |
1358 | new (SV *klass) |
1280 | CODE: |
1359 | CODE: |
1281 | New (0, RETVAL, 1, struct cf_layout); |
1360 | RETVAL = new cf_layout; |
1282 | |
1361 | |
1283 | RETVAL->pl = pango_layout_new (opengl_context); |
1362 | RETVAL->pl = pango_layout_new (opengl_context); |
1284 | RETVAL->r = 1.; |
1363 | RETVAL->r = 1.; |
1285 | RETVAL->g = 1.; |
1364 | RETVAL->g = 1.; |
1286 | RETVAL->b = 1.; |
1365 | RETVAL->b = 1.; |
1287 | RETVAL->a = 1.; |
1366 | RETVAL->a = 1.; |
1288 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1367 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1289 | RETVAL->font = 0; |
1368 | RETVAL->font = 0; |
1290 | RETVAL->rc = rc_alloc (); |
|
|
1291 | |
1369 | |
1292 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1370 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1293 | layout_update_font (RETVAL); |
1371 | layout_update_font (RETVAL); |
1294 | OUTPUT: |
1372 | OUTPUT: |
1295 | RETVAL |
1373 | RETVAL |
1296 | |
1374 | |
1297 | void |
1375 | void |
1298 | DESTROY (DC::Layout self) |
1376 | DESTROY (DC::Layout self) |
1299 | CODE: |
1377 | CODE: |
1300 | g_object_unref (self->pl); |
1378 | g_object_unref (self->pl); |
1301 | rc_free (self->rc); |
|
|
1302 | Safefree (self); |
1379 | delete self; |
1303 | |
1380 | |
1304 | void |
1381 | void |
1305 | set_text (DC::Layout self, SV *text_) |
1382 | set_text (DC::Layout self, SV *text_) |
1306 | CODE: |
1383 | CODE: |
1307 | { |
1384 | { |
… | |
… | |
1433 | |
1510 | |
1434 | void |
1511 | void |
1435 | set_height (DC::Layout self, int base_height) |
1512 | set_height (DC::Layout self, int base_height) |
1436 | CODE: |
1513 | CODE: |
1437 | if (self->base_height != base_height) |
1514 | if (self->base_height != base_height) |
1438 | { |
1515 | { |
1439 | self->base_height = base_height; |
1516 | self->base_height = base_height; |
1440 | layout_update_font (self); |
1517 | layout_update_font (self); |
1441 | } |
1518 | } |
1442 | |
1519 | |
1443 | void |
1520 | void |
… | |
… | |
1561 | } |
1638 | } |
1562 | |
1639 | |
1563 | void |
1640 | void |
1564 | render (DC::Layout self, float x, float y, int flags = 0) |
1641 | render (DC::Layout self, float x, float y, int flags = 0) |
1565 | CODE: |
1642 | CODE: |
1566 | rc_clear (self->rc); |
1643 | self->rc.clear (); |
1567 | pango_opengl_render_layout_subpixel ( |
1644 | pango_opengl_render_layout_subpixel ( |
1568 | self->pl, |
1645 | self->pl, |
1569 | self->rc, |
1646 | &self->rc, |
1570 | x * PANGO_SCALE, y * PANGO_SCALE, |
1647 | x * PANGO_SCALE, y * PANGO_SCALE, |
1571 | self->r, self->g, self->b, self->a, |
1648 | self->r, self->g, self->b, self->a, |
1572 | flags |
1649 | flags |
1573 | ); |
1650 | ); |
1574 | // we assume that context_change actually clears/frees stuff |
1651 | // we assume that context_change actually clears/frees stuff |
… | |
… | |
1585 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1662 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1586 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1663 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1587 | glEnable (GL_ALPHA_TEST); |
1664 | glEnable (GL_ALPHA_TEST); |
1588 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1665 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1589 | |
1666 | |
1590 | rc_draw (self->rc); |
1667 | self->rc.draw (); |
1591 | |
1668 | |
1592 | glDisable (GL_ALPHA_TEST); |
1669 | glDisable (GL_ALPHA_TEST); |
1593 | glDisable (GL_BLEND); |
1670 | glDisable (GL_BLEND); |
1594 | glDisable (GL_TEXTURE_2D); |
1671 | glDisable (GL_TEXTURE_2D); |
1595 | } |
1672 | } |
… | |
… | |
1807 | MODULE = Deliantra::Client PACKAGE = DC::Map |
1884 | MODULE = Deliantra::Client PACKAGE = DC::Map |
1808 | |
1885 | |
1809 | PROTOTYPES: DISABLE |
1886 | PROTOTYPES: DISABLE |
1810 | |
1887 | |
1811 | DC::Map |
1888 | DC::Map |
1812 | new (SV *class) |
1889 | new (SV *klass) |
1813 | CODE: |
1890 | CODE: |
1814 | New (0, RETVAL, 1, struct map); |
1891 | RETVAL = new mapgrid; |
1815 | RETVAL->x = 0; |
1892 | RETVAL->x = 0; |
1816 | RETVAL->y = 0; |
1893 | RETVAL->y = 0; |
1817 | RETVAL->w = 0; |
1894 | RETVAL->w = 0; |
1818 | RETVAL->h = 0; |
1895 | RETVAL->h = 0; |
1819 | RETVAL->ox = 0; |
1896 | RETVAL->ox = 0; |
1820 | RETVAL->oy = 0; |
1897 | RETVAL->oy = 0; |
1821 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
|
|
1822 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
|
|
1823 | RETVAL->rows = 0; |
1898 | RETVAL->rows = 0; |
1824 | RETVAL->row = 0; |
1899 | RETVAL->row = 0; |
1825 | OUTPUT: |
1900 | OUTPUT: |
1826 | RETVAL |
1901 | RETVAL |
1827 | |
1902 | |
1828 | void |
1903 | void |
1829 | DESTROY (DC::Map self) |
1904 | DESTROY (DC::Map self) |
1830 | CODE: |
1905 | CODE: |
1831 | { |
1906 | { |
1832 | map_clear (self); |
|
|
1833 | Safefree (self->face2tile); |
|
|
1834 | Safefree (self->tex); |
|
|
1835 | Safefree (self); |
1907 | delete self; |
1836 | } |
1908 | } |
1837 | |
1909 | |
1838 | void |
1910 | void |
1839 | resize (DC::Map self, int map_width, int map_height) |
1911 | resize (DC::Map self, int map_width, int map_height) |
1840 | CODE: |
1912 | CODE: |
… | |
… | |
1842 | self->h = map_height; |
1914 | self->h = map_height; |
1843 | |
1915 | |
1844 | void |
1916 | void |
1845 | clear (DC::Map self) |
1917 | clear (DC::Map self) |
1846 | CODE: |
1918 | CODE: |
1847 | map_clear (self); |
1919 | self->clear_cells (); |
1848 | |
1920 | |
1849 | void |
1921 | void |
1850 | set_tileid (DC::Map self, int face, int tile) |
1922 | set_tileid (DC::Map self, int face, int tile) |
1851 | CODE: |
1923 | CODE: |
1852 | { |
1924 | { |
1853 | need_facenum (self, face); self->face2tile [face] = tile; |
1925 | if (self->tile.size () <= face) self->tile.resize (face + 1); |
1854 | need_texid (self, tile); |
1926 | self->tile[face] = tile; |
|
|
1927 | if (self->tex.size () <= tile) self->tex .resize (tile + 1); |
1855 | } |
1928 | } |
1856 | |
1929 | |
1857 | void |
1930 | void |
1858 | set_smooth (DC::Map self, int face, int smooth, int level) |
1931 | set_smooth (DC::Map self, int face, int smooth, int level) |
1859 | CODE: |
1932 | CODE: |
1860 | { |
1933 | { |
1861 | tileid texid; |
|
|
1862 | maptex *tex; |
|
|
1863 | |
|
|
1864 | if (face < 0 || face >= self->faces) |
1934 | if (face < 0 || face >= self->tile.size ()) |
1865 | return; |
1935 | return; |
1866 | |
1936 | |
1867 | if (smooth < 0 || smooth >= self->faces) |
1937 | if (smooth < 0 || smooth >= self->tile.size ()) |
1868 | return; |
1938 | return; |
1869 | |
1939 | |
1870 | texid = self->face2tile [face]; |
1940 | tileid texid = self->tile[face]; |
1871 | |
1941 | |
1872 | if (!texid) |
1942 | if (!texid) |
1873 | return; |
1943 | return; |
1874 | |
1944 | |
1875 | tex = self->tex + texid; |
1945 | maptex &tex = self->tex[texid]; |
1876 | tex->smoothtile = self->face2tile [smooth]; |
1946 | tex.smoothtile = self->tile[smooth]; |
1877 | tex->smoothlevel = level; |
1947 | tex.smoothlevel = level; |
1878 | } |
1948 | } |
1879 | |
1949 | |
1880 | void |
1950 | void |
1881 | set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1951 | set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1882 | CODE: |
1952 | CODE: |
1883 | { |
1953 | { |
1884 | need_texid (self, texid); |
1954 | if (self->tex.size () < texid) self->tex.resize (texid + 1); |
1885 | |
1955 | |
1886 | { |
1956 | { |
1887 | maptex *tex = self->tex + texid; |
1957 | maptex &tex = self->tex[texid]; |
1888 | |
1958 | |
1889 | tex->name = name; |
1959 | tex.name = name; |
1890 | tex->w = w; |
1960 | tex.w = w; |
1891 | tex->h = h; |
1961 | tex.h = h; |
1892 | tex->s = s; |
1962 | tex.s = s; |
1893 | tex->t = t; |
1963 | tex.t = t; |
1894 | tex->r = r; |
1964 | tex.r = r; |
1895 | tex->g = g; |
1965 | tex.g = g; |
1896 | tex->b = b; |
1966 | tex.b = b; |
1897 | tex->a = a; |
1967 | tex.a = a; |
1898 | } |
1968 | } |
1899 | |
1969 | |
1900 | // somewhat hackish, but for textures that require it, it really |
1970 | // somewhat hackish, but for textures that require it, it really |
1901 | // improves the look, and most others don't suffer. |
1971 | // improves the look, and most others don't suffer. |
1902 | glBindTexture (GL_TEXTURE_2D, name); |
1972 | glBindTexture (GL_TEXTURE_2D, name); |
… | |
… | |
1908 | } |
1978 | } |
1909 | |
1979 | |
1910 | void |
1980 | void |
1911 | expire_textures (DC::Map self, int texid, int count) |
1981 | expire_textures (DC::Map self, int texid, int count) |
1912 | PPCODE: |
1982 | PPCODE: |
1913 | for (; texid < self->texs && count; ++texid, --count) |
1983 | for (; texid < self->tex.size () && count; ++texid, --count) |
1914 | { |
1984 | { |
1915 | maptex *tex = self->tex + texid; |
1985 | maptex &tex = self->tex[texid]; |
1916 | |
1986 | |
1917 | if (tex->name) |
1987 | if (tex.name) |
1918 | { |
1988 | { |
1919 | if (tex->unused) |
1989 | if (tex.unused) |
1920 | { |
1990 | { |
1921 | tex->name = 0; |
1991 | tex.name = 0; |
1922 | tex->unused = 0; |
1992 | tex.unused = 0; |
1923 | XPUSHs (sv_2mortal (newSViv (texid))); |
1993 | XPUSHs (sv_2mortal (newSViv (texid))); |
1924 | } |
1994 | } |
1925 | else |
1995 | else |
1926 | tex->unused = 1; |
1996 | tex.unused = 1; |
1927 | } |
1997 | } |
1928 | } |
1998 | } |
1929 | |
1999 | |
1930 | int |
2000 | int |
1931 | ox (DC::Map self) |
2001 | ox (DC::Map self) |
… | |
… | |
1973 | self->y += MAP_EXTEND_Y; |
2043 | self->y += MAP_EXTEND_Y; |
1974 | } |
2044 | } |
1975 | } |
2045 | } |
1976 | |
2046 | |
1977 | SV * |
2047 | SV * |
1978 | map1a_update (DC::Map self, SV *data_, int extmap) |
2048 | map1a_update (DC::Map self, SV *data_) |
1979 | CODE: |
2049 | CODE: |
1980 | { |
2050 | { |
1981 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
2051 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1982 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
2052 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1983 | mapcell *cell; |
2053 | mapcell *cell; |
… | |
… | |
2004 | |
2074 | |
2005 | //TODO: don't trust server data to be in-range(!) |
2075 | //TODO: don't trust server data to be in-range(!) |
2006 | |
2076 | |
2007 | if (flags & 8) |
2077 | if (flags & 8) |
2008 | { |
2078 | { |
|
|
2079 | uint8_t ext, cmd; |
|
|
2080 | |
2009 | if (extmap) |
2081 | do |
2010 | { |
2082 | { |
2011 | uint8_t ext, cmd; |
2083 | ext = *data++; |
|
|
2084 | cmd = ext & 0x7f; |
2012 | |
2085 | |
2013 | do |
2086 | if (cmd < 4) |
|
|
2087 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
|
|
2088 | else if (cmd == 5) // health |
2014 | { |
2089 | { |
2015 | ext = *data++; |
|
|
2016 | cmd = ext & 0x7f; |
|
|
2017 | |
|
|
2018 | if (cmd < 4) |
|
|
2019 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
|
|
2020 | else if (cmd == 5) // health |
|
|
2021 | { |
|
|
2022 | cell->stat_width = 1; |
2090 | cell->stat_width = 1; |
2023 | cell->stat_hp = *data++; |
2091 | cell->stat_hp = *data++; |
2024 | } |
|
|
2025 | else if (cmd == 6) // monster width |
|
|
2026 | cell->stat_width = *data++ + 1; |
|
|
2027 | else if (cmd == 0x47) |
|
|
2028 | { |
|
|
2029 | if (*data == 1) cell->player = data [1]; |
|
|
2030 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
2031 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
2032 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
|
|
2033 | |
|
|
2034 | data += *data + 1; |
|
|
2035 | } |
|
|
2036 | else if (cmd == 8) // cell flags |
|
|
2037 | cell->flags = *data++; |
|
|
2038 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
2039 | data += *data + 1; |
|
|
2040 | else |
|
|
2041 | data++; |
|
|
2042 | } |
2092 | } |
2043 | while (ext & 0x80); |
2093 | else if (cmd == 6) // monster width |
|
|
2094 | cell->stat_width = *data++ + 1; |
|
|
2095 | else if (cmd == 0x47) |
|
|
2096 | { |
|
|
2097 | if (*data == 1) cell->player = data [1]; |
|
|
2098 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
2099 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
2100 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
|
|
2101 | |
|
|
2102 | data += *data + 1; |
|
|
2103 | } |
|
|
2104 | else if (cmd == 8) // cell flags |
|
|
2105 | cell->flags = *data++; |
|
|
2106 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
2107 | data += *data + 1; |
|
|
2108 | else |
|
|
2109 | data++; |
2044 | } |
2110 | } |
2045 | else |
2111 | while (ext & 0x80); |
2046 | cell->darkness = *data++ + 1; |
|
|
2047 | } |
2112 | } |
2048 | |
2113 | |
2049 | for (z = 0; z <= 2; ++z) |
2114 | for (z = 0; z <= 2; ++z) |
2050 | if (flags & (4 >> z)) |
2115 | if (flags & (4 >> z)) |
2051 | { |
2116 | { |
2052 | faceid face = (data [0] << 8) + data [1]; data += 2; |
2117 | faceid face = (data[0] << 8) + data[1]; data += 2; |
2053 | need_facenum (self, face); |
2118 | if (self->tile.size () <= face) self->tile.resize (face + 1); |
2054 | cell->tile [z] = self->face2tile [face]; |
2119 | cell->tile[z] = self->tile[face]; |
2055 | |
2120 | |
2056 | if (cell->tile [z]) |
2121 | if (cell->tile[z]) |
2057 | { |
2122 | { |
2058 | maptex *tex = self->tex + cell->tile [z]; |
2123 | maptex &tex = self->tex[cell->tile[z]]; |
2059 | tex->unused = 0; |
2124 | tex.unused = 0; |
2060 | if (!tex->name) |
2125 | if (!tex.name) |
2061 | av_push (missing, newSViv (cell->tile [z])); |
2126 | av_push (missing, newSViv (cell->tile [z])); |
2062 | |
2127 | |
2063 | if (tex->smoothtile) |
2128 | if (tex.smoothtile) |
2064 | { |
2129 | { |
2065 | maptex *smooth = self->tex + tex->smoothtile; |
2130 | maptex &smooth = self->tex[tex.smoothtile]; |
2066 | smooth->unused = 0; |
2131 | smooth.unused = 0; |
2067 | if (!smooth->name) |
2132 | if (!smooth.name) |
2068 | av_push (missing, newSViv (tex->smoothtile)); |
2133 | av_push (missing, newSViv (tex.smoothtile)); |
2069 | } |
2134 | } |
2070 | } |
2135 | } |
2071 | } |
2136 | } |
2072 | } |
2137 | } |
2073 | else |
2138 | else |
… | |
… | |
2099 | ? self->row + y |
2164 | ? self->row + y |
2100 | : 0; |
2165 | : 0; |
2101 | |
2166 | |
2102 | for (x = x0; x < x1; x++) |
2167 | for (x = x0; x < x1; x++) |
2103 | { |
2168 | { |
2104 | int r = 32, g = 32, b = 32, a = 192; |
2169 | unsigned int r = 32, g = 32, b = 32, a = 192; |
2105 | |
2170 | |
2106 | if (row && row->c0 <= x && x < row->c1) |
2171 | if (row && row->c0 <= x && x < row->c1) |
2107 | { |
2172 | { |
2108 | mapcell *cell = row->col + (x - row->c0); |
2173 | mapcell *cell = row->col + (x - row->c0); |
2109 | |
2174 | |
… | |
… | |
2111 | { |
2176 | { |
2112 | maptex tex = self->tex [cell->tile [z]]; |
2177 | maptex tex = self->tex [cell->tile [z]]; |
2113 | int a0 = 255 - tex.a; |
2178 | int a0 = 255 - tex.a; |
2114 | int a1 = tex.a; |
2179 | int a1 = tex.a; |
2115 | |
2180 | |
2116 | r = (r * a0 + tex.r * a1) / 255; |
2181 | r = div255 (r * a0 + tex.r * a1); |
2117 | g = (g * a0 + tex.g * a1) / 255; |
2182 | g = div255 (g * a0 + tex.g * a1); |
2118 | b = (b * a0 + tex.b * a1) / 255; |
2183 | b = div255 (b * a0 + tex.b * a1); |
2119 | a = (a * a0 + tex.a * a1) / 255; |
2184 | a = div255 (a * a0 + tex.a * a1); |
2120 | } |
2185 | } |
2121 | } |
2186 | } |
2122 | |
2187 | |
2123 | *map++ = (r ) |
2188 | *map++ = (r ) |
2124 | | (g << 8) |
2189 | | (g << 8) |
2125 | | (b << 16) |
2190 | | (b << 16) |
2126 | | (a << 24); |
2191 | | (a << 24); |
2127 | } |
2192 | } |
2128 | } |
2193 | } |
2129 | |
2194 | |
2130 | RETVAL = map_sv; |
2195 | RETVAL = map_sv; |
2131 | } |
2196 | } |
2132 | OUTPUT: |
2197 | OUTPUT: |
2133 | RETVAL |
2198 | RETVAL |
2134 | |
2199 | |
2135 | void |
2200 | void |
2136 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2201 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2137 | CODE: |
2202 | CODE: |
2138 | { |
2203 | { |
2139 | int x, y, z; |
2204 | int x, y, z; |
2140 | |
2205 | |
2141 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
2142 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
2143 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2206 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static! |
2144 | smooth_key skey; |
|
|
2145 | int pl_x, pl_y; |
2207 | int pl_x, pl_y; |
2146 | maptex pl_tex; |
2208 | maptex pl_tex; |
2147 | rc_t *rc = rc_alloc (); |
2209 | rc_t rc; |
2148 | rc_t *rc_ov = rc_alloc (); |
2210 | rc_t rc_ov; |
2149 | rc_key_t key; |
2211 | rc_key_t key; |
2150 | rc_array_t *arr; |
2212 | rc_t::array_t *arr; |
2151 | |
2213 | |
2152 | pl_tex.name = 0; |
2214 | pl_tex.name = 0; |
2153 | |
2215 | |
2154 | // that's current max. sorry. |
2216 | // that's current max. sorry. |
2155 | if (sw > 255) sw = 255; |
2217 | if (sw > 255) sw = 255; |
2156 | if (sh > 255) sh = 255; |
2218 | if (sh > 255) sh = 255; |
2157 | |
|
|
2158 | // clear key, in case of extra padding |
|
|
2159 | memset (&skey, 0, sizeof (skey)); |
|
|
2160 | |
2219 | |
2161 | memset (&key, 0, sizeof (key)); |
2220 | memset (&key, 0, sizeof (key)); |
2162 | key.r = 255; |
2221 | key.r = 255; |
2163 | key.g = 255; |
2222 | key.g = 255; |
2164 | key.b = 255; |
2223 | key.b = 255; |
… | |
… | |
2170 | my += self->y; |
2229 | my += self->y; |
2171 | |
2230 | |
2172 | // first pass: determine smooth_max |
2231 | // first pass: determine smooth_max |
2173 | // rather ugly, if you ask me |
2232 | // rather ugly, if you ask me |
2174 | // could also be stored inside mapcell and updated on change |
2233 | // could also be stored inside mapcell and updated on change |
2175 | memset (smooth_max, 0, sizeof (smooth_max)); |
2234 | memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1)); |
2176 | |
2235 | |
2177 | for (y = 0; y < sh; y++) |
2236 | for (y = 0; y < sh; y++) |
2178 | if (0 <= y + my && y + my < self->rows) |
2237 | if (0 <= y + my && y + my < self->rows) |
2179 | { |
2238 | { |
2180 | maprow *row = self->row + (y + my); |
2239 | maprow *row = self->row + (y + my); |
… | |
… | |
2195 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2254 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2196 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2255 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2197 | |
2256 | |
2198 | for (z = 0; z <= 2; z++) |
2257 | for (z = 0; z <= 2; z++) |
2199 | { |
2258 | { |
2200 | memset (smooth_level, 0, sizeof (smooth_level)); |
2259 | std::bitset<256> smooth_level; // one bit for every possible smooth level |
|
|
2260 | smooth_key skey; |
|
|
2261 | smooth_hash smooth; |
2201 | key.texname = -1; |
2262 | key.texname = -1; |
2202 | |
2263 | |
2203 | for (y = 0; y < sh; y++) |
2264 | for (y = 0; y < sh; y++) |
2204 | if (0 <= y + my && y + my < self->rows) |
2265 | if (0 <= y + my && y + my < self->rows) |
2205 | { |
2266 | { |
… | |
… | |
2222 | |
2283 | |
2223 | if (!tex.name) |
2284 | if (!tex.name) |
2224 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2285 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2225 | |
2286 | |
2226 | key.texname = tex.name; |
2287 | key.texname = tex.name; |
2227 | arr = rc_array (rc, &key); |
2288 | arr = &rc.array (key); |
2228 | } |
2289 | } |
2229 | |
2290 | |
2230 | px = (x + 1) * T - tex.w; |
2291 | px = (x + 1) * Th - tex.w; |
2231 | py = (y + 1) * T - tex.h; |
2292 | py = (y + 1) * Tw - tex.h; |
2232 | |
2293 | |
2233 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2294 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2234 | { |
2295 | { |
2235 | pl_x = px; |
2296 | pl_x = px; |
2236 | pl_y = py; |
2297 | pl_y = py; |
2237 | pl_tex = tex; |
2298 | pl_tex = tex; |
2238 | continue; |
2299 | continue; |
2239 | } |
2300 | } |
2240 | |
2301 | |
2241 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2302 | arr->t2f_v3f (0 , 0 , px , py , 0); |
2242 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2303 | arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2243 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2304 | arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2244 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2305 | arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2245 | |
2306 | |
2246 | // update smooth hash |
2307 | // update smooth hash |
2247 | if (tex.smoothtile) |
2308 | if (tex.smoothtile) |
2248 | { |
2309 | { |
2249 | skey.tile = tex.smoothtile; |
2310 | skey.tile = tex.smoothtile; |
2250 | skey.level = tex.smoothlevel; |
2311 | skey.level = tex.smoothlevel; |
2251 | |
2312 | |
2252 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
2313 | smooth_level[tex.smoothlevel] = 1; |
2253 | |
2314 | |
2254 | // add bits to current tile and all neighbours. skey.x|y is |
2315 | // add bits to current tile and all neighbours. skey.x|y is |
2255 | // shifted +1|+1 so we always stay positive. |
2316 | // shifted +1|+1 so we always stay positive. |
2256 | |
2317 | |
2257 | // bits is ___n cccc CCCC bbbb |
2318 | // bits is ___n cccc CCCC bbbb |
… | |
… | |
2265 | |
2326 | |
2266 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
2327 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
2267 | // ·· ·· ·┏ ┓· |
2328 | // ·· ·· ·┏ ┓· |
2268 | |
2329 | |
2269 | // full tile |
2330 | // full tile |
2270 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
2331 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000); |
2271 | |
2332 | |
2272 | // borders |
2333 | // borders |
2273 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
2334 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091); |
2274 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
2335 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032); |
2275 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
2336 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064); |
2276 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
2337 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8); |
2277 | |
2338 | |
2278 | // corners |
2339 | // corners |
2279 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2340 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100); |
2280 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2341 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200); |
2281 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2342 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400); |
2282 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2343 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800); |
2283 | } |
2344 | } |
2284 | } |
2345 | } |
2285 | |
2346 | |
2286 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2347 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2287 | { |
2348 | { |
2288 | // overlays such as the speech bubble, probably more to come |
2349 | // overlays such as the speech bubble, probably more to come |
2289 | if (cell->flags & 1) |
2350 | if (cell->flags & 1) |
2290 | { |
2351 | { |
2291 | rc_key_t key_ov = key; |
2352 | rc_key_t key_ov = key; |
2292 | maptex tex = self->tex [TEXID_SPEECH]; |
2353 | maptex tex = self->tex[TEXID_SPEECH]; |
2293 | rc_array_t *arr; |
|
|
2294 | int px = x * T + T * 2 / 32; |
2354 | int px = x * Tw + Tw * 2 / 32; |
2295 | int py = y * T - T * 6 / 32; |
2355 | int py = y * Th - Th * 6 / 32; |
2296 | |
2356 | |
2297 | key_ov.texname = tex.name; |
2357 | key_ov.texname = tex.name; |
2298 | arr = rc_array (rc_ov, &key_ov); |
2358 | rc_t::array_t &arr = rc_ov.array (key_ov); |
2299 | |
2359 | |
2300 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2360 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2301 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
2361 | arr.t2f_v3f (0 , tex.t, px , py + Th, 0); |
2302 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
2362 | arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0); |
2303 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2363 | arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0); |
2304 | } |
2364 | } |
2305 | } |
2365 | } |
2306 | } |
2366 | } |
2307 | } |
2367 | } |
2308 | |
2368 | |
2309 | rc_draw (rc); |
2369 | rc.draw (); |
2310 | rc_clear (rc); |
2370 | rc.clear (); |
2311 | |
2371 | |
2312 | // go through all smoothlevels, lowest to highest, then draw. |
2372 | // go through all smoothlevels, lowest to highest, then draw. |
2313 | // this is basically counting sort |
2373 | // this is basically counting sort |
2314 | { |
2374 | { |
2315 | int w, b; |
2375 | int w, b; |
2316 | |
2376 | |
2317 | glEnable (GL_TEXTURE_2D); |
2377 | glEnable (GL_TEXTURE_2D); |
2318 | glBegin (GL_QUADS); |
2378 | glBegin (GL_QUADS); |
2319 | for (w = 0; w < 256 / 32; ++w) |
2379 | for (int level = 0; level < smooth_level.size (); ++level) |
|
|
2380 | if (smooth_level[level]) |
|
|
2381 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
2320 | { |
2382 | { |
2321 | uint32_t smask = smooth_level [w]; |
2383 | smooth_key &skey = it->first; |
2322 | if (smask) |
2384 | IV bits = it->second; |
2323 | for (b = 0; b < 32; ++b) |
2385 | |
2324 | if (smask & (((uint32_t)1) << b)) |
2386 | if (!(bits & 0x1000) |
|
|
2387 | && skey.level == level |
|
|
2388 | && level > smooth_max [skey.x][skey.y]) |
2325 | { |
2389 | { |
2326 | int level = (w << 5) | b; |
2390 | maptex tex = self->tex [skey.tile]; |
|
|
2391 | int px = (((int)skey.x) - 1) * Tw; |
|
|
2392 | int py = (((int)skey.y) - 1) * Th; |
|
|
2393 | int border = bits & 15; |
|
|
2394 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2395 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2396 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2397 | |
2327 | HE *he; |
2398 | if (tex.name) |
2328 | |
|
|
2329 | hv_iterinit (smooth); |
|
|
2330 | while ((he = hv_iternext (smooth))) |
|
|
2331 | { |
2399 | { |
2332 | smooth_key *skey = (smooth_key *)HeKEY (he); |
2400 | // this time avoiding texture state changes |
2333 | IV bits = SvIVX (HeVAL (he)); |
2401 | // save gobs of state changes. |
2334 | |
2402 | if (key.texname != tex.name) |
2335 | if (!(bits & 0x1000) |
|
|
2336 | && skey->level == level |
|
|
2337 | && level > smooth_max [skey->x][skey->y]) |
|
|
2338 | { |
2403 | { |
2339 | maptex tex = self->tex [skey->tile]; |
|
|
2340 | int px = (((int)skey->x) - 1) * T; |
|
|
2341 | int py = (((int)skey->y) - 1) * T; |
|
|
2342 | int border = bits & 15; |
|
|
2343 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2344 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2345 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2346 | |
|
|
2347 | if (tex.name) |
|
|
2348 | { |
|
|
2349 | // this time avoiding texture state changes |
|
|
2350 | // save gobs of state changes. |
|
|
2351 | if (key.texname != tex.name) |
|
|
2352 | { |
|
|
2353 | self->tex [skey->tile].unused = 0; |
2404 | self->tex [skey.tile].unused = 0; |
2354 | |
2405 | |
2355 | glEnd (); |
2406 | glEnd (); |
2356 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2407 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2357 | glBegin (GL_QUADS); |
2408 | glBegin (GL_QUADS); |
2358 | } |
2409 | } |
2359 | |
2410 | |
2360 | if (border) |
2411 | if (border) |
2361 | { |
2412 | { |
2362 | float ox = border * dx; |
2413 | float ox = border * dx; |
2363 | |
2414 | |
2364 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2415 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2365 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2416 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2366 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2417 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2367 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2418 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2368 | } |
2419 | } |
2369 | |
2420 | |
2370 | if (corner) |
2421 | if (corner) |
2371 | { |
2422 | { |
2372 | float ox = corner * dx; |
2423 | float ox = corner * dx; |
2373 | |
2424 | |
2374 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2425 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2375 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2426 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2376 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2427 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2377 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2428 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2378 | } |
|
|
2379 | } |
|
|
2380 | } |
2429 | } |
2381 | } |
2430 | } |
2382 | } |
2431 | } |
2383 | } |
2432 | } |
2384 | |
2433 | |
2385 | glEnd (); |
2434 | glEnd (); |
2386 | glDisable (GL_TEXTURE_2D); |
2435 | glDisable (GL_TEXTURE_2D); |
2387 | key.texname = -1; |
2436 | key.texname = -1; |
2388 | } |
2437 | } |
2389 | |
|
|
2390 | hv_clear (smooth); |
|
|
2391 | } |
2438 | } |
2392 | |
2439 | |
2393 | if (pl_tex.name) |
2440 | if (pl_tex.name) |
2394 | { |
2441 | { |
2395 | maptex tex = pl_tex; |
2442 | maptex tex = pl_tex; |
2396 | int px = pl_x + sdx; |
2443 | int px = pl_x + sdx; |
2397 | int py = pl_y + sdy; |
2444 | int py = pl_y + sdy; |
2398 | |
2445 | |
2399 | key.texname = tex.name; |
2446 | key.texname = tex.name; |
2400 | arr = rc_array (rc, &key); |
2447 | rc_t::array_t &arr = rc.array (key); |
2401 | |
2448 | |
2402 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2449 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2403 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2450 | arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2404 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2451 | arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2405 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2452 | arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2406 | |
2453 | |
2407 | rc_draw (rc); |
2454 | rc.draw (); |
2408 | } |
2455 | } |
2409 | |
2456 | |
2410 | rc_draw (rc_ov); |
2457 | rc_ov.draw (); |
2411 | rc_clear (rc_ov); |
2458 | rc_ov.clear (); |
2412 | |
2459 | |
2413 | glDisable (GL_BLEND); |
2460 | glDisable (GL_BLEND); |
2414 | rc_free (rc); |
|
|
2415 | rc_free (rc_ov); |
|
|
2416 | |
2461 | |
2417 | // top layer: overlays such as the health bar |
2462 | // top layer: overlays such as the health bar |
2418 | for (y = 0; y < sh; y++) |
2463 | for (y = 0; y < sh; y++) |
2419 | if (0 <= y + my && y + my < self->rows) |
2464 | if (0 <= y + my && y + my < self->rows) |
2420 | { |
2465 | { |
… | |
… | |
2423 | for (x = 0; x < sw; x++) |
2468 | for (x = 0; x < sw; x++) |
2424 | if (row->c0 <= x + mx && x + mx < row->c1) |
2469 | if (row->c0 <= x + mx && x + mx < row->c1) |
2425 | { |
2470 | { |
2426 | mapcell *cell = row->col + (x + mx - row->c0); |
2471 | mapcell *cell = row->col + (x + mx - row->c0); |
2427 | |
2472 | |
2428 | int px = x * T; |
2473 | int px = x * Tw; |
2429 | int py = y * T; |
2474 | int py = y * Th; |
2430 | |
2475 | |
2431 | if (expect_false (cell->player == player)) |
2476 | if (expect_false (cell->player == player)) |
2432 | { |
2477 | { |
2433 | px += sdx; |
2478 | px += sdx; |
2434 | py += sdy; |
2479 | py += sdy; |
2435 | } |
2480 | } |
2436 | |
2481 | |
2437 | if (cell->stat_hp) |
2482 | if (cell->stat_hp) |
2438 | { |
2483 | { |
2439 | int width = cell->stat_width * T; |
2484 | int width = cell->stat_width * Tw; |
2440 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2485 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2441 | |
2486 | |
2442 | glColor3ub (0, 0, 0); |
2487 | glColor3ub (0, 0, 0); |
2443 | glRectf (px + 1, py - thick - 2, |
2488 | glRectf (px + 1, py - thick - 2, |
2444 | px + width - 1, py); |
2489 | px + width - 1, py); |
2445 | |
2490 | |
… | |
… | |
2525 | int x, y; |
2570 | int x, y; |
2526 | int sw1 = sw + 2; |
2571 | int sw1 = sw + 2; |
2527 | int sh1 = sh + 2; |
2572 | int sh1 = sh + 2; |
2528 | int sh3 = sh * 3; |
2573 | int sh3 = sh * 3; |
2529 | int sw3 = sw * 3; |
2574 | int sw3 = sw * 3; |
2530 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
|
|
2531 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2575 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2532 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2576 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2577 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
|
|
2578 | memset (darkness1, 0, sw1*sh1); |
2533 | |
2579 | |
2534 | SvPOK_only (darkness3_sv); |
2580 | SvPOK_only (darkness3_sv); |
2535 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2581 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2536 | |
2582 | |
2537 | mx += self->x - 1; |
2583 | mx += self->x - 1; |
… | |
… | |
2663 | else |
2709 | else |
2664 | *data++ = 0; |
2710 | *data++ = 0; |
2665 | } |
2711 | } |
2666 | } |
2712 | } |
2667 | |
2713 | |
2668 | /* if size is w*h + 5 then no data has been found */ |
2714 | /* if size is w*h + 5 then no data has been found */ |
2669 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
2715 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
2670 | { |
2716 | { |
2671 | SvPOK_only (data_sv); |
2717 | SvPOK_only (data_sv); |
2672 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2718 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2673 | } |
2719 | } |
2674 | |
2720 | |
2675 | RETVAL = data_sv; |
2721 | RETVAL = data_sv; |
2676 | } |
2722 | } |
2677 | OUTPUT: |
2723 | OUTPUT: |
2678 | RETVAL |
2724 | RETVAL |
2679 | |
2725 | |
2680 | void |
2726 | void |
… | |
… | |
2687 | STRLEN len; |
2733 | STRLEN len; |
2688 | uint8_t *data, *end; |
2734 | uint8_t *data, *end; |
2689 | |
2735 | |
2690 | len = SvLEN (data_sv); |
2736 | len = SvLEN (data_sv); |
2691 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
2737 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
2692 | data = SvPVbyte_nolen (data_sv); |
2738 | data = (uint8_t *)SvPVbyte_nolen (data_sv); |
2693 | end = data + len + 8; |
2739 | end = data + len + 8; |
2694 | |
2740 | |
2695 | if (len < 5) |
2741 | if (len < 5) |
2696 | XSRETURN_EMPTY; |
2742 | XSRETURN_EMPTY; |
2697 | |
2743 | |
… | |
… | |
2741 | |
2787 | |
2742 | for (z = 0; z <= 2; z++) |
2788 | for (z = 0; z <= 2; z++) |
2743 | { |
2789 | { |
2744 | tileid t = tile [z]; |
2790 | tileid t = tile [z]; |
2745 | |
2791 | |
2746 | if (t >= self->texs || (t && !self->tex [t].name)) |
2792 | if (t >= self->tex.size () || (t && !self->tex[t].name)) |
2747 | { |
2793 | { |
2748 | PUSHs (sv_2mortal (newSViv (t))); |
2794 | PUSHs (sv_2mortal (newSViv (t))); |
2749 | need_texid (self, t); |
2795 | if (self->tex.size () <= t) self->tex.resize (t + 1); |
2750 | } |
2796 | } |
2751 | |
2797 | |
2752 | cell->tile [z] = t; |
2798 | cell->tile[z] = t; |
2753 | } |
2799 | } |
2754 | } |
2800 | } |
2755 | } |
2801 | } |
2756 | } |
2802 | } |
2757 | } |
2803 | } |
2758 | } |
2804 | } |
2759 | |
2805 | |
2760 | MODULE = Deliantra::Client PACKAGE = DC::RW |
2806 | MODULE = Deliantra::Client PACKAGE = DC::RW |
2761 | |
2807 | |
2762 | DC::RW |
2808 | DC::RW |
2763 | new (SV *class, SV *data_sv) |
2809 | new (SV *klass, SV *data_sv) |
2764 | CODE: |
2810 | CODE: |
2765 | { |
2811 | { |
2766 | STRLEN datalen; |
2812 | STRLEN datalen; |
2767 | char *data = SvPVbyte (data_sv, datalen); |
2813 | char *data = SvPVbyte (data_sv, datalen); |
2768 | |
2814 | |
… | |
… | |
2770 | } |
2816 | } |
2771 | OUTPUT: |
2817 | OUTPUT: |
2772 | RETVAL |
2818 | RETVAL |
2773 | |
2819 | |
2774 | DC::RW |
2820 | DC::RW |
2775 | new_from_file (SV *class, const char *path, const char *mode = "rb") |
2821 | new_from_file (SV *klass, const char *path, const char *mode = "rb") |
2776 | CODE: |
2822 | CODE: |
2777 | RETVAL = SDL_RWFromFile (path, mode); |
2823 | RETVAL = SDL_RWFromFile (path, mode); |
2778 | OUTPUT: |
2824 | OUTPUT: |
2779 | RETVAL |
2825 | RETVAL |
2780 | |
2826 | |
… | |
… | |
2798 | if (RETVAL < 0) |
2844 | if (RETVAL < 0) |
2799 | { |
2845 | { |
2800 | RETVAL = Mix_GroupOldest (-1); |
2846 | RETVAL = Mix_GroupOldest (-1); |
2801 | |
2847 | |
2802 | if (RETVAL < 0) |
2848 | if (RETVAL < 0) |
|
|
2849 | { |
|
|
2850 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2851 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2852 | |
|
|
2853 | if (RETVAL < 0) |
2803 | XSRETURN_UNDEF; |
2854 | XSRETURN_UNDEF; |
2804 | |
2855 | } |
|
|
2856 | else |
2805 | Mix_HaltChannel (RETVAL); |
2857 | Mix_HaltChannel (RETVAL); |
2806 | } |
2858 | } |
2807 | |
2859 | |
2808 | Mix_UnregisterAllEffects (RETVAL); |
2860 | Mix_UnregisterAllEffects (RETVAL); |
2809 | Mix_Volume (RETVAL, 128); |
2861 | Mix_Volume (RETVAL, 128); |
2810 | } |
2862 | } |
… | |
… | |
2883 | #else |
2935 | #else |
2884 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
2936 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
2885 | #endif |
2937 | #endif |
2886 | |
2938 | |
2887 | DC::MixChunk |
2939 | DC::MixChunk |
2888 | new (SV *class, DC::RW rwops) |
2940 | new (SV *klass, DC::RW rwops) |
2889 | CODE: |
2941 | CODE: |
2890 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2942 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2891 | OUTPUT: |
2943 | OUTPUT: |
2892 | RETVAL |
2944 | RETVAL |
2893 | |
2945 | |
… | |
… | |
2963 | RETVAL = Mix_PlayingMusic (); |
3015 | RETVAL = Mix_PlayingMusic (); |
2964 | OUTPUT: |
3016 | OUTPUT: |
2965 | RETVAL |
3017 | RETVAL |
2966 | |
3018 | |
2967 | DC::MixMusic |
3019 | DC::MixMusic |
2968 | new (SV *class, DC::RW rwops) |
3020 | new (SV *klass, DC::RW rwops) |
2969 | CODE: |
3021 | CODE: |
2970 | RETVAL = Mix_LoadMUS_RW (rwops); |
3022 | RETVAL = Mix_LoadMUS_RW (rwops); |
2971 | OUTPUT: |
3023 | OUTPUT: |
2972 | RETVAL |
3024 | RETVAL |
2973 | |
3025 | |
… | |
… | |
3110 | const_iv (GL_FUNC_SUBTRACT), |
3162 | const_iv (GL_FUNC_SUBTRACT), |
3111 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3163 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3112 | # undef const_iv |
3164 | # undef const_iv |
3113 | }; |
3165 | }; |
3114 | |
3166 | |
3115 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3167 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
3116 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3168 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
3117 | |
3169 | |
3118 | texture_av = newAV (); |
3170 | texture_av = newAV (); |
3119 | AvREAL_off (texture_av); |
3171 | AvREAL_off (texture_av); |
3120 | } |
3172 | } |
3121 | |
3173 | |
… | |
… | |
3126 | gl.BlendFuncSeparateEXT = 0; |
3178 | gl.BlendFuncSeparateEXT = 0; |
3127 | |
3179 | |
3128 | void |
3180 | void |
3129 | apple_nvidia_bug (int enable) |
3181 | apple_nvidia_bug (int enable) |
3130 | |
3182 | |
3131 | char * |
3183 | const char * |
3132 | gl_vendor () |
3184 | gl_vendor () |
3133 | CODE: |
3185 | CODE: |
3134 | RETVAL = (char *)glGetString (GL_VENDOR); |
3186 | RETVAL = (const char *)glGetString (GL_VENDOR); |
3135 | OUTPUT: |
3187 | OUTPUT: |
3136 | RETVAL |
3188 | RETVAL |
3137 | |
3189 | |
3138 | char * |
3190 | const char * |
3139 | gl_version () |
3191 | gl_version () |
3140 | CODE: |
3192 | CODE: |
3141 | RETVAL = (char *)glGetString (GL_VERSION); |
3193 | RETVAL = (const char *)glGetString (GL_VERSION); |
3142 | OUTPUT: |
3194 | OUTPUT: |
3143 | RETVAL |
3195 | RETVAL |
3144 | |
3196 | |
3145 | char * |
3197 | const char * |
3146 | gl_extensions () |
3198 | gl_extensions () |
3147 | CODE: |
3199 | CODE: |
3148 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
3200 | RETVAL = (const char *)glGetString (GL_EXTENSIONS); |
3149 | OUTPUT: |
3201 | OUTPUT: |
3150 | RETVAL |
3202 | RETVAL |
3151 | |
3203 | |
3152 | const char *glGetString (GLenum pname) |
3204 | const char *glGetString (GLenum pname) |
|
|
3205 | CODE: |
|
|
3206 | RETVAL = (const char *)glGetString (pname); |
|
|
3207 | OUTPUT: |
|
|
3208 | RETVAL |
3153 | |
3209 | |
3154 | GLint glGetInteger (GLenum pname) |
3210 | GLint glGetInteger (GLenum pname) |
3155 | CODE: |
3211 | CODE: |
3156 | glGetIntegerv (pname, &RETVAL); |
3212 | glGetIntegerv (pname, &RETVAL); |
3157 | OUTPUT: |
3213 | OUTPUT: |
… | |
… | |
3164 | RETVAL |
3220 | RETVAL |
3165 | |
3221 | |
3166 | int glGetError () |
3222 | int glGetError () |
3167 | |
3223 | |
3168 | void glFinish () |
3224 | void glFinish () |
|
|
3225 | |
|
|
3226 | void glFlush () |
3169 | |
3227 | |
3170 | void glClear (int mask) |
3228 | void glClear (int mask) |
3171 | |
3229 | |
3172 | void glClearColor (float r, float g, float b, float a = 1.0) |
3230 | void glClearColor (float r, float g, float b, float a = 1.0) |
3173 | PROTOTYPE: @ |
3231 | PROTOTYPE: @ |
… | |
… | |
3358 | |
3416 | |
3359 | void |
3417 | void |
3360 | find_widget (SV *self, NV x, NV y) |
3418 | find_widget (SV *self, NV x, NV y) |
3361 | PPCODE: |
3419 | PPCODE: |
3362 | { |
3420 | { |
3363 | if (within_widget (self, x, y)) |
3421 | if (within_widget (self, x, y)) |
3364 | XPUSHs (self); |
3422 | XPUSHs (self); |
3365 | } |
3423 | } |
3366 | |
3424 | |
3367 | BOOT: |
3425 | BOOT: |
3368 | { |
3426 | { |
… | |
… | |
3376 | |
3434 | |
3377 | void |
3435 | void |
3378 | draw (SV *self) |
3436 | draw (SV *self) |
3379 | CODE: |
3437 | CODE: |
3380 | { |
3438 | { |
3381 | HV *hv; |
3439 | HV *hv; |
3382 | SV **svp; |
3440 | SV **svp; |
3383 | NV x, y, w, h; |
3441 | NV x, y, w, h; |
3384 | SV *draw_x_sv = GvSV (draw_x_gv); |
3442 | SV *draw_x_sv = GvSV (draw_x_gv); |
3385 | SV *draw_y_sv = GvSV (draw_y_gv); |
3443 | SV *draw_y_sv = GvSV (draw_y_gv); |
3386 | SV *draw_w_sv = GvSV (draw_w_gv); |
3444 | SV *draw_w_sv = GvSV (draw_w_gv); |
3387 | SV *draw_h_sv = GvSV (draw_h_gv); |
3445 | SV *draw_h_sv = GvSV (draw_h_gv); |