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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
47 160
48static PangoContext *context; 161typedef PangoFontDescription *DC__Font;
49static PangoFontMap *fontmap; 162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
50 180
51typedef struct cf_layout { 181typedef struct cf_layout {
52 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
53 int base_height; 184 int base_height;
185 DC__Font font;
186 rc_t *rc;
54} *CFClient__Layout; 187} *DC__Layout;
188
189static DC__Font default_font;
190static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap;
55 192
56static void 193static void
57substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
58{ 195{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 201}
62 202
63static void 203static void
64layout_update (CFClient__Layout self) 204layout_update_font (DC__Layout self)
65{ 205{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
68 */ 208 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 209 PangoFontDescription *font = self->font ? self->font : default_font;
70 210
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 211 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 213
214 pango_layout_set_font_description (self->pl, font);
78} 215}
79 216
80static void 217static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
82{ 219{
83 layout_update (self); 220 PangoRectangle rect;
84 221
222 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
86 224
87 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
92typedef uint16_t mapface; 236typedef uint16_t faceid;
93 237
94typedef struct { 238typedef struct {
95 GLint name; 239 GLuint name;
96 int w, h; 240 int w, h;
97 float s, t; 241 float s, t;
98 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
99} maptex; 246} maptex;
100 247
101typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
102 int16_t darkness; 251 uint16_t darkness;
103 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 253} mapcell;
105 254
106typedef struct { 255typedef struct {
107 int32_t c0, c1; 256 int32_t c0, c1;
108 mapcell *col; 257 mapcell *col;
109} maprow; 258} maprow;
110 259
111typedef struct map { 260typedef struct map {
112 int x, y, w, h; 261 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 263 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 264 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 265
120 int32_t rows; 266 int32_t rows;
121 maprow *row; 267 maprow *row;
122} *CFClient__Map; 268} *DC__Map;
123 269
124static char * 270static char *
125prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
126{ 272{
127 char *p; 273 char *p;
144} 290}
145 291
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
149static maprow * 315static maprow *
150map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
151{ 317{
152 if (0 > y) 318 if (0 > y)
153 { 319 {
154 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
193 359
194 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
195} 361}
196 362
197static mapcell * 363static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
199{ 365{
200 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
201} 367}
202 368
203static void 369static void
204map_clear (CFClient__Map self) 370map_clear (DC__Map self)
205{ 371{
206 int r; 372 int r;
207 373
208 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
216 self->oy = 0; 382 self->oy = 0;
217 self->row = 0; 383 self->row = 0;
218 self->rows = 0; 384 self->rows = 0;
219} 385}
220 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
221static void 397static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
223{ 399{
224 int x, y; 400 int x, y;
225 maprow *row; 401 maprow *row;
402 mapcell *cell;
226 403
227 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 405 if (y >= 0)
229 { 406 {
230 if (y >= self->rows) 407 if (y >= self->rows)
236 if (x >= row->c0) 413 if (x >= row->c0)
237 { 414 {
238 if (x >= row->c1) 415 if (x >= row->c1)
239 break; 416 break;
240 417
241 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
242 } 421 }
243 } 422 }
244} 423}
245 424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
246static void 430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439}
440
441static void
247music_finished () 442music_finished (void)
248{ 443{
249 SDL_UserEvent ev; 444 SDL_UserEvent ev;
250 445
251 ev.type = SDL_USEREVENT; 446 ev.type = SDL_USEREVENT;
252 ev.code = 0; 447 ev.code = 0;
254 ev.data2 = 0; 449 ev.data2 = 0;
255 450
256 SDL_PushEvent ((SDL_Event *)&ev); 451 SDL_PushEvent ((SDL_Event *)&ev);
257} 452}
258 453
259MODULE = CFClient PACKAGE = CFClient 454static void
455channel_finished (int channel)
456{
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465}
466
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
260 595
261PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
262 597
263BOOT: 598BOOT:
264{ 599{
265 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
266 static const struct { 601 static const struct {
267 const char *name; 602 const char *name;
268 IV iv; 603 IV iv;
269 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
271 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
289 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
353 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL), 765
366 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
367 const_iv (KMOD_ALT), 767
368 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
369# undef const_iv 798# undef const_iv
370 }; 799 };
371 800
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 803
375 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
379 813
380int 814int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
382 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
383void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
384SDL_Quit () 859void SDL_Quit ()
385 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
386void 870void
387SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
388 PPCODE: 872 PPCODE:
389{ 873{
390 SDL_Rect **m; 874 SDL_Rect **m;
391 875
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 888
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 891
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 893
411 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
412 while (*m) 895 while (*m)
413 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
414 AV *av = newAV (); 899 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
418 906
419 ++m; 907 ++m;
420 } 908 }
421} 909}
422 910
423int 911int
424SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
426 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 925 );
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
430 OUTPUT: 940 OUTPUT:
431 RETVAL 941 RETVAL
432 942
433void 943void
434SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
435 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
436void 955void
437SDL_PollEvent () 956poll_events ()
438 PPCODE: 957 PPCODE:
439{ 958{
440 SDL_Event ev; 959 SDL_Event ev;
441 960
442 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 963 {
444 HV *hv = newHV (); 964 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
446 switch (ev.type) 967 switch (ev.type)
447 { 968 {
448 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
449 case SDL_KEYUP: 970 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 976 break;
455 977
456 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 981 break;
460 982
461 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
467 break; 1009 break;
468 1010
469 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
475 } 1026 }
476 1027
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
478 } 1029 }
479} 1030}
480 1031
481int 1032int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
483 POSTCALL: 1034 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished);
1037
1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
485 1053
486void 1054void
487Mix_CloseAudio () 1055Mix_CloseAudio ()
488 1056
489int 1057int
490Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
491 1059
1060const char *
1061Mix_GetError ()
1062
492void 1063void
493lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
494 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
495#ifndef _WIN32 1072#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
497#endif 1094#endif
1095}
498 1096
499char * 1097int
500gl_version () 1098add_font (char *file)
501 CODE: 1099 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
503 OUTPUT: 1101 OUTPUT:
504 RETVAL 1102 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512
513void
514add_font (char *file)
515 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 1103
529void 1104void
530load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
531 ALIAS: 1106 ALIAS:
532 load_image_file = 1 1107 load_image_file = 1
535 STRLEN image_len; 1110 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
542 1117
543 if (!rw) 1118 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
545 1120
574 1149
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 1151
577 assert (surface2->pitch == surface2->w * 4); 1152 assert (surface2->pitch == surface2->w * 4);
578 1153
1154 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 1155 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
588 1163
589 SDL_FreeSurface (surface); 1164 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 1165 SDL_FreeSurface (surface2);
591} 1166}
592 1167
614 PUSHs (sv_2mortal (newSViv (b / y))); 1189 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 1190 PUSHs (sv_2mortal (newSViv (a / y)));
616} 1191}
617 1192
618void 1193void
1194error (char *message)
1195 CODE:
1196 fprintf (stderr, "ERROR: %s\n", message);
1197#ifdef _WIN32
1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1199#endif
1200
1201void
619fatal (char *message) 1202fatal (char *message)
620 CODE: 1203 CODE:
1204 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 1205#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1207#endif
1208 _exit (1);
1209
1210void
1211_exit (int retval = 0)
1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
623#else 1215#else
624 fprintf (stderr, "FATAL: %s\n", message); 1216 _exit (retval);
625#endif 1217#endif
626 exit (1);
627 1218
628MODULE = CFClient PACKAGE = CFClient::Layout 1219void
629 1220debug ()
630CFClient::Layout
631new (SV *class, int base_height = 10)
632 CODE: 1221 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1222{
634 RETVAL->base_height = base_height; 1223#if DEBUG
635 RETVAL->pl = pango_layout_new (context); 1224 VALGRIND_DO_LEAK_CHECK;
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1225#endif
1226}
1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
1240new_from_file (SV *class, char *path, int id = 0)
1241 CODE:
1242{
1243 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1246 FcPatternDestroy (pattern);
1247}
637 OUTPUT: 1248 OUTPUT:
638 RETVAL 1249 RETVAL
639 1250
640void 1251void
1252DESTROY (DC::Font self)
1253 CODE:
1254 pango_font_description_free (self);
1255
1256void
1257make_default (DC::Font self)
1258 PROTOTYPE: $
1259 CODE:
1260 default_font = self;
1261
1262MODULE = Deliantra::Client PACKAGE = DC::Layout
1263
1264PROTOTYPES: DISABLE
1265
1266void
1267glyph_cache_backup ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278DC::Layout
1279new (SV *class)
1280 CODE:
1281 New (0, RETVAL, 1, struct cf_layout);
1282
1283 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.;
1285 RETVAL->g = 1.;
1286 RETVAL->b = 1.;
1287 RETVAL->a = 1.;
1288 RETVAL->base_height = MIN_FONT_HEIGHT;
1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1291
1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1293 layout_update_font (RETVAL);
1294 OUTPUT:
1295 RETVAL
1296
1297void
641DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
642 CODE: 1299 CODE:
643 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
644 Safefree (self); 1302 Safefree (self);
645 1303
646void 1304void
647set_text (CFClient::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
648 CODE: 1306 CODE:
649{ 1307{
650 STRLEN textlen; 1308 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
652 1310
653 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
654} 1312}
655 1313
656void 1314void
657set_markup (CFClient::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
658 CODE: 1316 CODE:
659{ 1317{
660 STRLEN textlen; 1318 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
662 1320
663 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
664} 1322}
665 1323
666SV * 1324void
667get_text (CFClient::Layout self) 1325set_shapes (DC::Layout self, ...)
1326 CODE:
1327{
1328 PangoAttrList *attrs = 0;
1329 const char *text = pango_layout_get_text (self->pl);
1330 const char *pos = text;
1331 int arg = 4;
1332
1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1334 {
1335 PangoRectangle inkrect, rect;
1336 PangoAttribute *attr;
1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
1340 int w = SvIV (ST (arg - 1));
1341 int h = SvIV (ST (arg ));
1342
1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
1349 rect.y = y * PANGO_SCALE;
1350 rect.width = w * PANGO_SCALE;
1351 rect.height = h * PANGO_SCALE;
1352
1353 if (!attrs)
1354 attrs = pango_layout_get_attributes (self->pl);
1355
1356 attr = pango_attr_shape_new (&inkrect, &rect);
1357 attr->start_index = pos - text;
1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1359 pango_attr_list_insert (attrs, attr);
1360
1361 arg += 4;
1362 pos += sizeof (OBJ_STR) - 1;
1363 }
1364
1365 if (attrs)
1366 pango_layout_set_attributes (self->pl, attrs);
1367}
1368
1369void
1370get_shapes (DC::Layout self)
668 CODE: 1371 PPCODE:
1372{
1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1374
1375 do
1376 {
1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1378
1379 if (run && shape_attr_p (run))
1380 {
1381 PangoRectangle extents;
1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1383
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1387 }
1388 }
1389 while (pango_layout_iter_next_run (iter));
1390
1391 pango_layout_iter_free (iter);
1392}
1393
1394int
1395has_wrapped (DC::Layout self)
1396 CODE:
1397{
1398 int lines = 1;
1399 const char *text = pango_layout_get_text (self->pl);
1400
1401 while (*text)
1402 lines += *text++ == '\n';
1403
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1404 RETVAL = lines < pango_layout_get_line_count (self->pl);
670 SvUTF8_on (RETVAL); 1405}
671 OUTPUT: 1406 OUTPUT:
672 RETVAL 1407 RETVAL
673 1408
1409SV *
1410get_text (DC::Layout self)
1411 CODE:
1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1413 sv_utf8_decode (RETVAL);
1414 OUTPUT:
1415 RETVAL
1416
674void 1417void
1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1419 CODE:
1420 self->r = r;
1421 self->g = g;
1422 self->b = b;
1423 self->a = a;
1424
1425void
1426set_font (DC::Layout self, DC::Font font = 0)
1427 CODE:
1428 if (self->font != font)
1429 {
1430 self->font = font;
1431 layout_update_font (self);
1432 }
1433
1434void
675set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
676 CODE: 1436 CODE:
1437 if (self->base_height != base_height)
1438 {
677 self->base_height = base_height; 1439 self->base_height = base_height;
1440 layout_update_font (self);
1441 }
678 1442
679void 1443void
680set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
681 CODE: 1445 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1447
684void 1448void
1449set_indent (DC::Layout self, int indent)
1450 CODE:
1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1452
1453void
1454set_spacing (DC::Layout self, int spacing)
1455 CODE:
1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1457
1458void
1459set_ellipsise (DC::Layout self, int ellipsise)
1460 CODE:
1461 pango_layout_set_ellipsize (self->pl,
1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1465 : PANGO_ELLIPSIZE_NONE
1466 );
1467
1468void
1469set_single_paragraph_mode (DC::Layout self, int spm)
1470 CODE:
1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1472
1473void
685size (CFClient::Layout self) 1474size (DC::Layout self)
686 PPCODE: 1475 PPCODE:
687{ 1476{
688 int w, h; 1477 int w, h;
689 1478
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
692 1480
693 EXTEND (SP, 2); 1481 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
696} 1484}
697 1485
698int 1486int
699xy_to_index (CFClient::Layout self, int x, int y) 1487descent (DC::Layout self)
700 CODE: 1488 CODE:
701{ 1489{
702 int index, trailing; 1490 PangoRectangle rect;
703 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
704 layout_update (self); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1493 RETVAL = PANGO_DESCENT (rect);
706
707 RETVAL = index;
708} 1494}
709 OUTPUT: 1495 OUTPUT:
710 RETVAL 1496 RETVAL
711 1497
1498int
1499xy_to_index (DC::Layout self, int x, int y)
1500 CODE:
1501{
1502 int index, trailing;
1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1504 RETVAL = index + trailing;
1505}
1506 OUTPUT:
1507 RETVAL
1508
712void 1509void
713cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
714 PPCODE: 1511 PPCODE:
715{ 1512{
716 PangoRectangle strong_pos; 1513 PangoRectangle pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
719 1515
720 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
724} 1520}
725 1521
726void 1522void
727render (CFClient::Layout self) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
728 PPCODE: 1524 PPCODE:
729{ 1525{
730 SV *retval; 1526 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1527
734 layout_update (self); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
736 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
737 retval = newSV (w * h); 1531 --line;
738 SvPOK_only (retval); 1532#endif
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1533 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
754 PUSHs (sv_2mortal (newSViv (h))); 1558 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
756} 1561}
757 1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
758MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
759 1598
1599PROTOTYPES: ENABLE
1600
760void 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1606 {
1607 STRLEN datalen;
1608 char *data = SvPVbyte (data_, datalen);
1609 int bpp = datalen / (ow * oh);
1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1611
1612 SvPOK_only (result_);
1613 SvCUR_set (result_, nw * nh * bpp);
1614
1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1616 while (oh--)
1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1618
1619 sv_setsv (data_, result_);
1620 }
1621}
1622
1623void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1625 PROTOTYPE: $$$;$$
1626 ALIAS:
1627 draw_quad_alpha = 1
1628 draw_quad_alpha_premultiplied = 2
763 CODE: 1629 CODE:
764{ 1630{
765 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
770 1638
771 if (items < 5) 1639 if (items < 5)
772 { 1640 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1643 }
776 1644
1645 if (ix)
1646 {
1647 glEnable (GL_BLEND);
1648
1649 if (ix == 2)
1650 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1651 else
1652 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1653 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1654
1655 glEnable (GL_ALPHA_TEST);
1656 glAlphaFunc (GL_GREATER, 0.01f);
1657 }
1658
777 glBindTexture (GL_TEXTURE_2D, name); 1659 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1660
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1661 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1662 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1663 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1664 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1665 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1666 glEnd ();
788}
789 1667
1668 if (ix)
1669 {
1670 glDisable (GL_ALPHA_TEST);
1671 glDisable (GL_BLEND);
1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
790MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
791 1808
792CFClient::Map 1809PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
794 CODE: 1813 CODE:
795 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1815 RETVAL->x = 0;
797 RETVAL->y = 0; 1816 RETVAL->y = 0;
798 RETVAL->w = map_width; 1817 RETVAL->w = 0;
799 RETVAL->h = map_height; 1818 RETVAL->h = 0;
800 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
807 RETVAL->row = 0; 1824 RETVAL->row = 0;
808 OUTPUT: 1825 OUTPUT:
809 RETVAL 1826 RETVAL
810 1827
811void 1828void
812DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
813 CODE: 1830 CODE:
814{ 1831{
815 map_clear (self); 1832 map_clear (self);
816 Safefree (self->face); 1833 Safefree (self->face2tile);
1834 Safefree (self->tex);
817 Safefree (self); 1835 Safefree (self);
818} 1836}
819 1837
820void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
821clear (CFClient::Map self) 1845clear (DC::Map self)
822 CODE: 1846 CODE:
823 map_clear (self); 1847 map_clear (self);
824 1848
825void 1849void
826set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
827 CODE: 1851 CODE:
828{ 1852{
829 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1854 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1855}
837 1856
838void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1882 CODE:
841{ 1883{
842 while (self->texs <= texid) 1884 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1885
848 { 1886 {
849 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
850 1888
851 tex->name = name; 1889 tex->name = name;
856 tex->r = r; 1894 tex->r = r;
857 tex->g = g; 1895 tex->g = g;
858 tex->b = b; 1896 tex->b = b;
859 tex->a = a; 1897 tex->a = a;
860 } 1898 }
1899
1900 // somewhat hackish, but for textures that require it, it really
1901 // improves the look, and most others don't suffer.
1902 glBindTexture (GL_TEXTURE_2D, name);
1903 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1905 // use uglier nearest interpolation because linear suffers
1906 // from transparent color bleeding and ugly wrapping effects.
1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
862 1929
863int 1930int
864ox (CFClient::Map self) 1931ox (DC::Map self)
865 ALIAS: 1932 ALIAS:
866 oy = 1 1933 oy = 1
1934 x = 2
1935 y = 3
1936 w = 4
1937 h = 5
867 CODE: 1938 CODE:
868 switch (ix) 1939 switch (ix)
869 { 1940 {
870 case 0: RETVAL = self->ox; break; 1941 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1942 case 1: RETVAL = self->oy; break;
1943 case 2: RETVAL = self->x; break;
1944 case 3: RETVAL = self->y; break;
1945 case 4: RETVAL = self->w; break;
1946 case 5: RETVAL = self->h; break;
872 } 1947 }
873 OUTPUT: 1948 OUTPUT:
874 RETVAL 1949 RETVAL
875 1950
876void 1951void
877scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
878 CODE: 1953 CODE:
879{ 1954{
880 if (dx > 0) 1955 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1957 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1959
885 if (dy > 0) 1960 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1962 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1964
890 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
892 1967
893 while (self->y < 0) 1968 while (self->y < 0)
897 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
899 } 1974 }
900} 1975}
901 1976
902void 1977SV *
903map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
904 CODE: 1979 CODE:
905{ 1980{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1983 mapcell *cell;
909 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
910 1987
911 while (data < data_end) 1988 while (data < data_end - 1)
912 { 1989 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
914 1991
915 x = ((flags >> 10) & 63) + self->x; 1992 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1993 y = self->y + ((flags >> 4) & 63);
917 1994
918 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
919 1996
920 if (flags & 15) 1997 if (flags & 15)
921 { 1998 {
922 if (cell->darkness < 0) 1999 if (!cell->darkness)
923 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 2002 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 2003 }
929 2004
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
933 2006
934 if (flags & 4) 2007 if (flags & 8)
935 { 2008 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
937 } 2047 }
938 2048
2049 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 2050 if (flags & (4 >> z))
940 { 2051 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
942 } 2071 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 2072 }
949 else 2073 else
950 cell->darkness = -1; 2074 CELL_CLEAR (cell);
951 } 2075 }
952} 2076}
2077 OUTPUT:
2078 RETVAL
953 2079
954SV * 2080SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
956 CODE: 2082 CODE:
957{ 2083{
958 int x1, x; 2084 int x1, x;
959 int y1, y; 2085 int y1, y;
960 int z; 2086 int z;
981 { 2107 {
982 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
983 2109
984 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
985 { 2111 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
992 int a1 = tex.a; 2114 int a1 = tex.a;
993 2115
994 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 2120 }
1000 } 2121 }
1001 2122
1002 *map++ = (r ) 2123 *map++ = (r )
1003 | (g << 8) 2124 | (g << 8)
1010} 2131}
1011 OUTPUT: 2132 OUTPUT:
1012 RETVAL 2133 RETVAL
1013 2134
1014void 2135void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE:
2138{
2139 int x, y, z;
2140
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
2203 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows)
2205 {
2206 maprow *row = self->row + (y + my);
2207
2208 for (x = 0; x < sw; x++)
2209 if (row->c0 <= x + mx && x + mx < row->c1)
2210 {
2211 mapcell *cell = row->col + (x + mx - row->c0);
2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
2325 {
2326 int level = (w << 5) | b;
2327 HE *he;
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2355 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
2381 }
2382 }
2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
2455void
2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2457 CODE:
2458{
2459 static float color[16][3] = {
2460 { 0.00f, 0.00f, 0.00f },
2461 { 1.00f, 1.00f, 1.00f },
2462 { 0.00f, 0.00f, 0.55f },
2463 { 1.00f, 0.00f, 0.00f },
2464
2465 { 1.00f, 0.54f, 0.00f },
2466 { 0.11f, 0.56f, 1.00f },
2467 { 0.93f, 0.46f, 0.00f },
2468 { 0.18f, 0.54f, 0.34f },
2469
2470 { 0.56f, 0.73f, 0.56f },
2471 { 0.80f, 0.80f, 0.80f },
2472 { 0.55f, 0.41f, 0.13f },
2473 { 0.99f, 0.77f, 0.26f },
2474
2475 { 0.74f, 0.65f, 0.41f },
2476
2477 { 0.00f, 1.00f, 1.00f },
2478 { 1.00f, 0.00f, 1.00f },
2479 { 1.00f, 1.00f, 0.00f },
2480 };
2481
2482 int x, y;
2483
2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2492 glEnable (GL_BLEND);
2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2494 glBegin (GL_QUADS);
2495
2496 for (y = 0; y < h; y++)
2497 for (x = 0; x < w; x++)
2498 {
2499 unsigned char m = data [x + y * w];
2500
2501 if (m)
2502 {
2503 float *c = color [m & 15];
2504
2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2506 float tx2 = tx1 + 0.5f;
2507
2508 glColor4f (c[0], c[1], c[2], 1);
2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2513 }
2514 }
2515
2516 glEnd ();
2517 glDisable (GL_BLEND);
2518 glDisable (GL_TEXTURE_2D);
2519}
2520
2521void
2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1016 PPCODE: 2523 PPCODE:
1017{ 2524{
1018 int vx, vy;
1019 int x, y, z; 2525 int x, y;
1020 int last_name;
1021 mapface face;
1022 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1025 2533
1026 memset (darkness, 255, sw4 * sh);
1027 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1029 2536
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2537 mx += self->x - 1;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 2538 my += self->y - 1;
1032 2539
1033 /*
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1057 { 2542 {
1058 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1059 2544
1060 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 2547 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1064 2549
1065 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1066 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 2553 }
1092 } 2554 }
1093 2555
1094 glEnd (); 2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1095 2568
1096 glDisable (GL_TEXTURE_2D); 2569 uint8_t r11 = (d11 + d21 + d12) / 3;
1097 glDisable (GL_BLEND); 2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
1098 2593
1099 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1103} 2598}
1104 2599
1105SV * 2600SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1107 CODE: 2602 CODE:
1108{ 2603{
1109 int x, y, x1, y1; 2604 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1137 { 2632 {
1138 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2634 uint8_t flags = 0;
1140 2635
1141 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1144 2639
1145 *data++ = flags; 2640 *data++ = flags;
1146 2641
1147 if (flags & 1) 2642 if (flags & 1)
1148 { 2643 {
2644 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2646 *data++ = tile;
1151 } 2647 }
1152 2648
1153 if (flags & 2) 2649 if (flags & 2)
1154 { 2650 {
2651 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2653 *data++ = tile;
1157 } 2654 }
1158 2655
1159 if (flags & 4) 2656 if (flags & 4)
1160 { 2657 {
2658 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2660 *data++ = tile;
1163 } 2661 }
1164 } 2662 }
1165 else 2663 else
1166 *data++ = 0; 2664 *data++ = 0;
1167 } 2665 }
1168 } 2666 }
1169 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1170 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1172 RETVAL = data_sv; 2675 RETVAL = data_sv;
1173} 2676}
1174 OUTPUT: 2677 OUTPUT:
1175 RETVAL 2678 RETVAL
1176 2679
1177void 2680void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1179 PPCODE: 2682 PPCODE:
1180{ 2683{
1181 int x, y, z; 2684 int x, y, z;
1182 int w, h; 2685 int w, h;
1183 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1184 2697
1185 if (*data++ != 0) 2698 if (*data++ != 0)
1186 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1187 2700
1188 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1190 2703
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1203 { 2716 {
1204 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1205 2718
1206 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1207 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1208 uint8_t flags = *data++; 2726 flags = *data++;
1209 2727
1210 if (flags) 2728 if (flags)
1211 { 2729 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1215 2732
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2736
1220 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1221 { 2738 {
1222 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1223 2741
1224 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1225 { 2743 {
1226 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1227 2745
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1230 } 2753 }
1231 } 2754 }
1232 } 2755 }
1233 } 2756 }
1234 } 2757 }
1235} 2758}
1236 2759
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1238 2761
1239CFClient::MixChunk 2762DC::RW
1240new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1241 CODE: 2764 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1243 OUTPUT: 2771 OUTPUT:
1244 RETVAL 2772 RETVAL
1245 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1246void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
1247DESTROY (CFClient::MixChunk self) 2895DESTROY (DC::MixChunk self)
1248 CODE: 2896 CODE:
1249 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
1250 2898
1251int 2899int
1252volume (CFClient::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
1253 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2905 OUTPUT:
1256 RETVAL 2906 RETVAL
1257 2907
1258int 2908DC::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2910 CODE:
2911{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
1262 OUTPUT: 2923 OUTPUT:
1263 RETVAL 2924 RETVAL
1264 2925
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
1266 2939
1267int 2940int
1268volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
1269 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2947 OUTPUT:
1272 RETVAL 2948 RETVAL
1273 2949
1274CFClient::MixMusic 2950void
1275new_from_file (SV *class, char *path) 2951fade_out (int ms)
1276 CODE: 2952 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
1278 OUTPUT: 2964 OUTPUT:
1279 RETVAL 2965 RETVAL
1280 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
1281void 2974void
1282DESTROY (CFClient::MixMusic self) 2975DESTROY (DC::MixMusic self)
1283 CODE: 2976 CODE:
1284 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
1285 2978
1286int 2979int
1287play (CFClient::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
1288 CODE: 2981 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2983 OUTPUT:
1291 RETVAL 2984 RETVAL
1292 2985
2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
1294 2994
1295BOOT: 2995BOOT:
1296{ 2996{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1298 static const struct { 2998 static const struct {
1299 const char *name; 2999 const char *name;
1300 IV iv; 3000 IV iv;
1301 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
1303 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
3010 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
3012 const_iv (GL_CULL_FACE),
3013 const_iv (GL_SCISSOR_TEST),
3014 const_iv (GL_DEPTH_TEST),
3015 const_iv (GL_ALPHA_TEST),
3016 const_iv (GL_NORMALIZE),
3017 const_iv (GL_RESCALE_NORMAL),
3018 const_iv (GL_FRONT),
3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 3021 const_iv (GL_AND),
3022 const_iv (GL_ONE),
3023 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
3025 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
3032 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
3035 const_iv (GL_RGBA4),
3036 const_iv (GL_RGBA8),
3037 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 3038 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 3039 const_iv (GL_UNSIGNED_SHORT),
3040 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 3041 const_iv (GL_ALPHA),
3042 const_iv (GL_INTENSITY),
3043 const_iv (GL_LUMINANCE),
3044 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 3061 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 3062 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 3063 const_iv (GL_TEXTURE_WRAP_T),
3064 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 3065 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 3066 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 3067 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 3068 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3069 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3070 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3071 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3072 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 3073 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 3074 const_iv (GL_MODULATE),
3075 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 3076 const_iv (GL_REPLACE),
3077 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 3078 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 3079 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 3080 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
3082 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
3088 const_iv (GL_LINE_STRIP),
3089 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
3091 const_iv (GL_QUAD_STRIP),
3092 const_iv (GL_TRIANGLES),
3093 const_iv (GL_TRIANGLE_STRIP),
3094 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 3095 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1349 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
3105 const_iv (GL_V2F),
3106 const_iv (GL_V3F),
3107 const_iv (GL_T2F_V3F),
3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1350# undef const_iv 3112# undef const_iv
1351 }; 3113 };
1352 3114
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
1355} 3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
3130
3131char *
3132gl_vendor ()
3133 CODE:
3134 RETVAL = (char *)glGetString (GL_VENDOR);
3135 OUTPUT:
3136 RETVAL
3137
3138char *
3139gl_version ()
3140 CODE:
3141 RETVAL = (char *)glGetString (GL_VERSION);
3142 OUTPUT:
3143 RETVAL
3144
3145char *
3146gl_extensions ()
3147 CODE:
3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3149 OUTPUT:
3150 RETVAL
3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
1356 3165
1357int glGetError () 3166int glGetError ()
3167
3168void glFinish ()
1358 3169
1359void glClear (int mask) 3170void glClear (int mask)
1360 3171
1361void glClearColor (float r, float g, float b, float a = 1.0) 3172void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 3173 PROTOTYPE: @
1369 3180
1370void glHint (int target, int mode) 3181void glHint (int target, int mode)
1371 3182
1372void glBlendFunc (int sfactor, int dfactor) 3183void glBlendFunc (int sfactor, int dfactor)
1373 3184
3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3186 CODE:
3187 gl_BlendFuncSeparate (sa, da, saa, daa);
3188
3189# void glBlendEquation (int se)
3190
3191void glDepthMask (int flag)
3192
1374void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
1375 3194
3195void glColorMask (int red, int green, int blue, int alpha)
3196
1376void glMatrixMode (int mode) 3197void glMatrixMode (int mode)
1377 3198
1378void glPushMatrix () 3199void glPushMatrix ()
1379 3200
1380void glPopMatrix () 3201void glPopMatrix ()
1381 3202
1382void glLoadIdentity () 3203void glLoadIdentity ()
1383 3204
3205void glDrawBuffer (int buffer)
3206
3207void glReadBuffer (int buffer)
3208
3209# near_ and far_ are due to microsofts buggy "c" compiler
3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3211
3212# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
1385 3216
1386void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
3218
3219void glScissor (int x, int y, int width, int height)
1387 3220
1388void glTranslate (float x, float y, float z = 0.) 3221void glTranslate (float x, float y, float z = 0.)
1389 CODE: 3222 CODE:
1390 glTranslatef (x, y, z); 3223 glTranslatef (x, y, z);
1391 3224
1392void glScale (float x, float y, float z) 3225void glScale (float x, float y, float z = 1.)
1393 CODE: 3226 CODE:
1394 glScalef (x, y, z); 3227 glScalef (x, y, z);
1395 3228
1396void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
1397 CODE: 3230 CODE:
1398 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
1399 3232
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 3234 PROTOTYPE: @
3235 ALIAS:
3236 glColor_premultiply = 1
1406 CODE: 3237 CODE:
3238 if (ix)
3239 {
3240 r *= a;
3241 g *= a;
3242 b *= a;
3243 }
3244 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 3245 glColor4f (r, g, b, a);
3246
3247void glRasterPos (float x, float y, float z = 0.)
3248 CODE:
3249 glRasterPos3f (0, 0, z);
3250 glBitmap (0, 0, 0, 0, x, y, 0);
1408 3251
1409void glVertex (float x, float y, float z = 0.) 3252void glVertex (float x, float y, float z = 0.)
1410 CODE: 3253 CODE:
1411 glVertex3f (x, y, z); 3254 glVertex3f (x, y, z);
1412 3255
1413void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
1414 CODE: 3257 CODE:
1415 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
1416 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
1417void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
1418 CODE: 3290 CODE:
1419 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
1420 3292
1421void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
1424 3296
1425void glBindTexture (int target, int name) 3297void glBindTexture (int target, int name)
1426 3298
1427void glConvolutionParameter (int target, int pname, float params) 3299void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 3300 CODE:
3301 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 3302 gl.ConvolutionParameterf (target, pname, params);
1430 3303
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3304void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3305 CODE:
3306 if (gl.ConvolutionFilter2D)
3307 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1432 3308
3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3310 CODE:
3311 if (gl.SeparableFilter2D)
3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3313
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1434 3315
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3317
3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
3321
3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 3323
1437int glGenTexture () 3324int glGenTexture ()
1438 CODE: 3325 CODE:
1439{ 3326 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 3327 OUTPUT:
1445 RETVAL 3328 RETVAL
1446 3329
1447void glDeleteTexture (int name) 3330void glDeleteTexture (int name)
1448 CODE: 3331 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 3332 del_texture (name);
1452} 3333
1453
1454int glGenList () 3334int glGenList ()
1455 CODE: 3335 CODE:
1456 RETVAL = glGenLists (1); 3336 RETVAL = glGenLists (1);
1457 OUTPUT: 3337 OUTPUT:
1458 RETVAL 3338 RETVAL
1465 3345
1466void glEndList () 3346void glEndList ()
1467 3347
1468void glCallList (int list) 3348void glCallList (int list)
1469 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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