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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 95#define MIN_FONT_HEIGHT 10
46 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
49 160
50static PangoContext *context; 161typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
52 180
53typedef struct cf_layout { 181typedef struct cf_layout {
54 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
55 int base_height; 184 int base_height;
185 DC__Font font;
186 rc_t *rc;
56} *CFClient__Layout; 187} *DC__Layout;
188
189static DC__Font default_font;
190static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap;
57 192
58static void 193static void
59substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
60{ 195{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 201}
64 202
65static void 203static void
66layout_update (CFClient__Layout self) 204layout_update_font (DC__Layout self)
67{ 205{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
70 */ 208 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 209 PangoFontDescription *font = self->font ? self->font : default_font;
72 210
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 211 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 213
214 pango_layout_set_font_description (self->pl, font);
83} 215}
84 216
85static void 217static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
87{ 219{
88 layout_update (self); 220 PangoRectangle rect;
89 221
222 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
91 224
92 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
97typedef uint16_t mapface; 236typedef uint16_t faceid;
98 237
99typedef struct { 238typedef struct {
100 GLint name; 239 GLuint name;
101 int w, h; 240 int w, h;
102 float s, t; 241 float s, t;
103 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
104} maptex; 246} maptex;
105 247
106typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
107 int16_t darkness; 251 uint16_t darkness;
108 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 253} mapcell;
110 254
111typedef struct { 255typedef struct {
112 int32_t c0, c1; 256 int32_t c0, c1;
113 mapcell *col; 257 mapcell *col;
114} maprow; 258} maprow;
115 259
116typedef struct map { 260typedef struct map {
117 int x, y, w, h; 261 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 263 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 264 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 265
125 int32_t rows; 266 int32_t rows;
126 maprow *row; 267 maprow *row;
127} *CFClient__Map; 268} *DC__Map;
128 269
129static char * 270static char *
130prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
131{ 272{
132 char *p; 273 char *p;
149} 290}
150 291
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
154static maprow * 315static maprow *
155map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
156{ 317{
157 if (0 > y) 318 if (0 > y)
158 { 319 {
159 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
198 359
199 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
200} 361}
201 362
202static mapcell * 363static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
204{ 365{
205 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
206} 367}
207 368
208static void 369static void
209map_clear (CFClient__Map self) 370map_clear (DC__Map self)
210{ 371{
211 int r; 372 int r;
212 373
213 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
221 self->oy = 0; 382 self->oy = 0;
222 self->row = 0; 383 self->row = 0;
223 self->rows = 0; 384 self->rows = 0;
224} 385}
225 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
226static void 397static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
228{ 399{
229 int x, y; 400 int x, y;
230 maprow *row; 401 maprow *row;
402 mapcell *cell;
231 403
232 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 405 if (y >= 0)
234 { 406 {
235 if (y >= self->rows) 407 if (y >= self->rows)
241 if (x >= row->c0) 413 if (x >= row->c0)
242 { 414 {
243 if (x >= row->c1) 415 if (x >= row->c1)
244 break; 416 break;
245 417
246 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
247 } 421 }
248 } 422 }
249} 423}
250 424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
251static void 430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439}
440
441static void
252music_finished () 442music_finished (void)
253{ 443{
254 SDL_UserEvent ev; 444 SDL_UserEvent ev;
255 445
256 ev.type = SDL_USEREVENT; 446 ev.type = SDL_USEREVENT;
257 ev.code = 0; 447 ev.code = 0;
259 ev.data2 = 0; 449 ev.data2 = 0;
260 450
261 SDL_PushEvent ((SDL_Event *)&ev); 451 SDL_PushEvent ((SDL_Event *)&ev);
262} 452}
263 453
264MODULE = CFClient PACKAGE = CFClient 454static void
455channel_finished (int channel)
456{
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465}
466
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
265 595
266PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
267 597
268BOOT: 598BOOT:
269{ 599{
270 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
271 static const struct { 601 static const struct {
272 const char *name; 602 const char *name;
273 IV iv; 603 IV iv;
274 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
276 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
294 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
358 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL), 765
371 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
372 const_iv (KMOD_ALT), 767
373 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
374# undef const_iv 798# undef const_iv
375 }; 799 };
376 800
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 803
380 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
384 813
385int 814int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
387 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
388void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
389SDL_Quit () 859void SDL_Quit ()
390 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
391void 870void
392SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
393 PPCODE: 872 PPCODE:
394{ 873{
395 SDL_Rect **m; 874 SDL_Rect **m;
396 875
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 888
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 891
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 893
416 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
417 while (*m) 895 while (*m)
418 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
419 AV *av = newAV (); 899 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
423 906
424 ++m; 907 ++m;
425 } 908 }
426} 909}
427 910
428int 911int
429SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
431 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 925 );
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
435 OUTPUT: 940 OUTPUT:
436 RETVAL 941 RETVAL
437 942
438void 943void
439SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
440 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
441void 955void
442SDL_PollEvent () 956poll_events ()
443 PPCODE: 957 PPCODE:
444{ 958{
445 SDL_Event ev; 959 SDL_Event ev;
446 960
447 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 963 {
449 HV *hv = newHV (); 964 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
451 switch (ev.type) 967 switch (ev.type)
452 { 968 {
453 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
454 case SDL_KEYUP: 970 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 976 break;
460 977
461 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 981 break;
465 982
466 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
472 break; 1009 break;
473 1010
474 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
480 } 1026 }
481 1027
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
483 } 1029 }
484} 1030}
485 1031
486int 1032int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
488 POSTCALL: 1034 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished);
1037
1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
490 1053
491void 1054void
492Mix_CloseAudio () 1055Mix_CloseAudio ()
493 1056
494int 1057int
495Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
496 1059
1060const char *
1061Mix_GetError ()
1062
497void 1063void
498lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
499 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
500#ifndef _WIN32 1072#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
502#endif 1094#endif
1095}
503 1096
504char * 1097int
505gl_version () 1098add_font (char *file)
506 CODE: 1099 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
508 OUTPUT: 1101 OUTPUT:
509 RETVAL 1102 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517
518void
519add_font (char *file)
520 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 1103
534void 1104void
535load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
536 ALIAS: 1106 ALIAS:
537 load_image_file = 1 1107 load_image_file = 1
540 STRLEN image_len; 1110 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
547 1117
548 if (!rw) 1118 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
550 1120
579 1149
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1151
582 assert (surface2->pitch == surface2->w * 4); 1152 assert (surface2->pitch == surface2->w * 4);
583 1153
1154 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1155 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
593 1163
594 SDL_FreeSurface (surface); 1164 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1165 SDL_FreeSurface (surface2);
596} 1166}
597 1167
619 PUSHs (sv_2mortal (newSViv (b / y))); 1189 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1190 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1191}
622 1192
623void 1193void
1194error (char *message)
1195 CODE:
1196 fprintf (stderr, "ERROR: %s\n", message);
1197#ifdef _WIN32
1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1199#endif
1200
1201void
624fatal (char *message) 1202fatal (char *message)
625 CODE: 1203 CODE:
1204 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1205#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1207#endif
1208 _exit (1);
1209
1210void
1211_exit (int retval = 0)
1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
628#else 1215#else
629 fprintf (stderr, "FATAL: %s\n", message); 1216 _exit (retval);
630#endif 1217#endif
631 exit (1);
632 1218
633MODULE = CFClient PACKAGE = CFClient::Layout 1219void
634 1220debug ()
635CFClient::Layout
636new (SV *class, int base_height = 10)
637 CODE: 1221 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 1222{
639 RETVAL->base_height = base_height; 1223#if DEBUG
640 RETVAL->pl = pango_layout_new (context); 1224 VALGRIND_DO_LEAK_CHECK;
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1225#endif
1226}
1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
1240new_from_file (SV *class, char *path, int id = 0)
1241 CODE:
1242{
1243 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1246 FcPatternDestroy (pattern);
1247}
642 OUTPUT: 1248 OUTPUT:
643 RETVAL 1249 RETVAL
644 1250
645void 1251void
1252DESTROY (DC::Font self)
1253 CODE:
1254 pango_font_description_free (self);
1255
1256void
1257make_default (DC::Font self)
1258 PROTOTYPE: $
1259 CODE:
1260 default_font = self;
1261
1262MODULE = Deliantra::Client PACKAGE = DC::Layout
1263
1264PROTOTYPES: DISABLE
1265
1266void
1267glyph_cache_backup ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278DC::Layout
1279new (SV *class)
1280 CODE:
1281 New (0, RETVAL, 1, struct cf_layout);
1282
1283 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.;
1285 RETVAL->g = 1.;
1286 RETVAL->b = 1.;
1287 RETVAL->a = 1.;
1288 RETVAL->base_height = MIN_FONT_HEIGHT;
1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1291
1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1293 layout_update_font (RETVAL);
1294 OUTPUT:
1295 RETVAL
1296
1297void
646DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
647 CODE: 1299 CODE:
648 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
649 Safefree (self); 1302 Safefree (self);
650 1303
651void 1304void
652set_text (CFClient::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
653 CODE: 1306 CODE:
654{ 1307{
655 STRLEN textlen; 1308 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
657 1310
658 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
659} 1312}
660 1313
661void 1314void
662set_markup (CFClient::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
663 CODE: 1316 CODE:
664{ 1317{
665 STRLEN textlen; 1318 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
667 1320
668 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
669} 1322}
670 1323
671SV * 1324void
672get_text (CFClient::Layout self) 1325set_shapes (DC::Layout self, ...)
1326 CODE:
1327{
1328 PangoAttrList *attrs = 0;
1329 const char *text = pango_layout_get_text (self->pl);
1330 const char *pos = text;
1331 int arg = 4;
1332
1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1334 {
1335 PangoRectangle inkrect, rect;
1336 PangoAttribute *attr;
1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
1340 int w = SvIV (ST (arg - 1));
1341 int h = SvIV (ST (arg ));
1342
1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
1349 rect.y = y * PANGO_SCALE;
1350 rect.width = w * PANGO_SCALE;
1351 rect.height = h * PANGO_SCALE;
1352
1353 if (!attrs)
1354 attrs = pango_layout_get_attributes (self->pl);
1355
1356 attr = pango_attr_shape_new (&inkrect, &rect);
1357 attr->start_index = pos - text;
1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1359 pango_attr_list_insert (attrs, attr);
1360
1361 arg += 4;
1362 pos += sizeof (OBJ_STR) - 1;
1363 }
1364
1365 if (attrs)
1366 pango_layout_set_attributes (self->pl, attrs);
1367}
1368
1369void
1370get_shapes (DC::Layout self)
673 CODE: 1371 PPCODE:
1372{
1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1374
1375 do
1376 {
1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1378
1379 if (run && shape_attr_p (run))
1380 {
1381 PangoRectangle extents;
1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1383
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1387 }
1388 }
1389 while (pango_layout_iter_next_run (iter));
1390
1391 pango_layout_iter_free (iter);
1392}
1393
1394int
1395has_wrapped (DC::Layout self)
1396 CODE:
1397{
1398 int lines = 1;
1399 const char *text = pango_layout_get_text (self->pl);
1400
1401 while (*text)
1402 lines += *text++ == '\n';
1403
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1404 RETVAL = lines < pango_layout_get_line_count (self->pl);
675 SvUTF8_on (RETVAL); 1405}
676 OUTPUT: 1406 OUTPUT:
677 RETVAL 1407 RETVAL
678 1408
1409SV *
1410get_text (DC::Layout self)
1411 CODE:
1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1413 sv_utf8_decode (RETVAL);
1414 OUTPUT:
1415 RETVAL
1416
679void 1417void
1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1419 CODE:
1420 self->r = r;
1421 self->g = g;
1422 self->b = b;
1423 self->a = a;
1424
1425void
1426set_font (DC::Layout self, DC::Font font = 0)
1427 CODE:
1428 if (self->font != font)
1429 {
1430 self->font = font;
1431 layout_update_font (self);
1432 }
1433
1434void
680set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
681 CODE: 1436 CODE:
1437 if (self->base_height != base_height)
1438 {
682 self->base_height = base_height; 1439 self->base_height = base_height;
1440 layout_update_font (self);
1441 }
683 1442
684void 1443void
685set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
686 CODE: 1445 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1447
689void 1448void
1449set_indent (DC::Layout self, int indent)
1450 CODE:
1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1452
1453void
1454set_spacing (DC::Layout self, int spacing)
1455 CODE:
1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1457
1458void
1459set_ellipsise (DC::Layout self, int ellipsise)
1460 CODE:
1461 pango_layout_set_ellipsize (self->pl,
1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1465 : PANGO_ELLIPSIZE_NONE
1466 );
1467
1468void
1469set_single_paragraph_mode (DC::Layout self, int spm)
1470 CODE:
1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1472
1473void
690size (CFClient::Layout self) 1474size (DC::Layout self)
691 PPCODE: 1475 PPCODE:
692{ 1476{
693 int w, h; 1477 int w, h;
694 1478
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
697 1480
698 EXTEND (SP, 2); 1481 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
701} 1484}
702 1485
703int 1486int
704xy_to_index (CFClient::Layout self, int x, int y) 1487descent (DC::Layout self)
705 CODE: 1488 CODE:
706{ 1489{
707 int index, trailing; 1490 PangoRectangle rect;
708 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
709 layout_update (self); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1493 RETVAL = PANGO_DESCENT (rect);
711
712 RETVAL = index;
713} 1494}
714 OUTPUT: 1495 OUTPUT:
715 RETVAL 1496 RETVAL
716 1497
1498int
1499xy_to_index (DC::Layout self, int x, int y)
1500 CODE:
1501{
1502 int index, trailing;
1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1504 RETVAL = index + trailing;
1505}
1506 OUTPUT:
1507 RETVAL
1508
717void 1509void
718cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
719 PPCODE: 1511 PPCODE:
720{ 1512{
721 PangoRectangle strong_pos; 1513 PangoRectangle pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
724 1515
725 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
729} 1520}
730 1521
731void 1522void
732render (CFClient::Layout self) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
733 PPCODE: 1524 PPCODE:
734{ 1525{
735 SV *retval; 1526 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1527
739 layout_update (self); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
741 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
742 retval = newSV (w * h); 1531 --line;
743 SvPOK_only (retval); 1532#endif
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1533 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
759 PUSHs (sv_2mortal (newSViv (h))); 1558 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
761} 1561}
762 1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
763MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
764 1598
1599PROTOTYPES: ENABLE
1600
765void 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1606 {
1607 STRLEN datalen;
1608 char *data = SvPVbyte (data_, datalen);
1609 int bpp = datalen / (ow * oh);
1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1611
1612 SvPOK_only (result_);
1613 SvCUR_set (result_, nw * nh * bpp);
1614
1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1616 while (oh--)
1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1618
1619 sv_setsv (data_, result_);
1620 }
1621}
1622
1623void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1625 PROTOTYPE: $$$;$$
1626 ALIAS:
1627 draw_quad_alpha = 1
1628 draw_quad_alpha_premultiplied = 2
768 CODE: 1629 CODE:
769{ 1630{
770 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
775 1638
776 if (items < 5) 1639 if (items < 5)
777 { 1640 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1643 }
781 1644
1645 if (ix)
1646 {
1647 glEnable (GL_BLEND);
1648
1649 if (ix == 2)
1650 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1651 else
1652 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1653 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1654
1655 glEnable (GL_ALPHA_TEST);
1656 glAlphaFunc (GL_GREATER, 0.01f);
1657 }
1658
782 glBindTexture (GL_TEXTURE_2D, name); 1659 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1660
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1661 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1662 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1663 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1664 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1665 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1666 glEnd ();
793}
794 1667
1668 if (ix)
1669 {
1670 glDisable (GL_ALPHA_TEST);
1671 glDisable (GL_BLEND);
1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
795MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
796 1808
797CFClient::Map 1809PROTOTYPES: DISABLE
798new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
799 CODE: 1813 CODE:
800 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1815 RETVAL->x = 0;
802 RETVAL->y = 0; 1816 RETVAL->y = 0;
803 RETVAL->w = map_width; 1817 RETVAL->w = 0;
804 RETVAL->h = map_height; 1818 RETVAL->h = 0;
805 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
812 RETVAL->row = 0; 1824 RETVAL->row = 0;
813 OUTPUT: 1825 OUTPUT:
814 RETVAL 1826 RETVAL
815 1827
816void 1828void
817DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
818 CODE: 1830 CODE:
819{ 1831{
820 map_clear (self); 1832 map_clear (self);
821 Safefree (self->face); 1833 Safefree (self->face2tile);
1834 Safefree (self->tex);
822 Safefree (self); 1835 Safefree (self);
823} 1836}
824 1837
825void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
826clear (CFClient::Map self) 1845clear (DC::Map self)
827 CODE: 1846 CODE:
828 map_clear (self); 1847 map_clear (self);
829 1848
830void 1849void
831set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
832 CODE: 1851 CODE:
833{ 1852{
834 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1854 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1855}
842 1856
843void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1882 CODE:
846{ 1883{
847 while (self->texs <= texid) 1884 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1885
853 { 1886 {
854 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
855 1888
856 tex->name = name; 1889 tex->name = name;
861 tex->r = r; 1894 tex->r = r;
862 tex->g = g; 1895 tex->g = g;
863 tex->b = b; 1896 tex->b = b;
864 tex->a = a; 1897 tex->a = a;
865 } 1898 }
1899
1900 // somewhat hackish, but for textures that require it, it really
1901 // improves the look, and most others don't suffer.
1902 glBindTexture (GL_TEXTURE_2D, name);
1903 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1905 // use uglier nearest interpolation because linear suffers
1906 // from transparent color bleeding and ugly wrapping effects.
1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
867 1929
868int 1930int
869ox (CFClient::Map self) 1931ox (DC::Map self)
870 ALIAS: 1932 ALIAS:
871 oy = 1 1933 oy = 1
1934 x = 2
1935 y = 3
1936 w = 4
1937 h = 5
872 CODE: 1938 CODE:
873 switch (ix) 1939 switch (ix)
874 { 1940 {
875 case 0: RETVAL = self->ox; break; 1941 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1942 case 1: RETVAL = self->oy; break;
1943 case 2: RETVAL = self->x; break;
1944 case 3: RETVAL = self->y; break;
1945 case 4: RETVAL = self->w; break;
1946 case 5: RETVAL = self->h; break;
877 } 1947 }
878 OUTPUT: 1948 OUTPUT:
879 RETVAL 1949 RETVAL
880 1950
881void 1951void
882scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
883 CODE: 1953 CODE:
884{ 1954{
885 if (dx > 0) 1955 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1957 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1959
890 if (dy > 0) 1960 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1962 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1964
895 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
897 1967
898 while (self->y < 0) 1968 while (self->y < 0)
902 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
903 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
904 } 1974 }
905} 1975}
906 1976
907void 1977SV *
908map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
909 CODE: 1979 CODE:
910{ 1980{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1983 mapcell *cell;
914 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
915 1987
916 while (data < data_end) 1988 while (data < data_end - 1)
917 { 1989 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
919 1991
920 x = ((flags >> 10) & 63) + self->x; 1992 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1993 y = self->y + ((flags >> 4) & 63);
922 1994
923 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
924 1996
925 if (flags & 15) 1997 if (flags & 15)
926 { 1998 {
927 if (cell->darkness < 0) 1999 if (!cell->darkness)
928 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 2002 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 2003 }
934 2004
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
938 2006
939 if (flags & 4) 2007 if (flags & 8)
940 { 2008 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
942 } 2047 }
943 2048
2049 for (z = 0; z <= 2; ++z)
944 if (flags & 2) 2050 if (flags & (4 >> z))
945 { 2051 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
947 } 2071 }
948
949 if (flags & 1)
950 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
952 }
953 } 2072 }
954 else 2073 else
955 cell->darkness = -1; 2074 CELL_CLEAR (cell);
956 } 2075 }
957} 2076}
2077 OUTPUT:
2078 RETVAL
958 2079
959SV * 2080SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
961 CODE: 2082 CODE:
962{ 2083{
963 int x1, x; 2084 int x1, x;
964 int y1, y; 2085 int y1, y;
965 int z; 2086 int z;
986 { 2107 {
987 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
988 2109
989 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
990 { 2111 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
997 int a1 = tex.a; 2114 int a1 = tex.a;
998 2115
999 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 2120 }
1005 } 2121 }
1006 2122
1007 *map++ = (r ) 2123 *map++ = (r )
1008 | (g << 8) 2124 | (g << 8)
1015} 2131}
1016 OUTPUT: 2132 OUTPUT:
1017 RETVAL 2133 RETVAL
1018 2134
1019void 2135void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE:
2138{
2139 int x, y, z;
2140
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
2203 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows)
2205 {
2206 maprow *row = self->row + (y + my);
2207
2208 for (x = 0; x < sw; x++)
2209 if (row->c0 <= x + mx && x + mx < row->c1)
2210 {
2211 mapcell *cell = row->col + (x + mx - row->c0);
2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
2325 {
2326 int level = (w << 5) | b;
2327 HE *he;
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2355 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
2381 }
2382 }
2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
2455void
2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2457 CODE:
2458{
2459 static float color[16][3] = {
2460 { 0.00f, 0.00f, 0.00f },
2461 { 1.00f, 1.00f, 1.00f },
2462 { 0.00f, 0.00f, 0.55f },
2463 { 1.00f, 0.00f, 0.00f },
2464
2465 { 1.00f, 0.54f, 0.00f },
2466 { 0.11f, 0.56f, 1.00f },
2467 { 0.93f, 0.46f, 0.00f },
2468 { 0.18f, 0.54f, 0.34f },
2469
2470 { 0.56f, 0.73f, 0.56f },
2471 { 0.80f, 0.80f, 0.80f },
2472 { 0.55f, 0.41f, 0.13f },
2473 { 0.99f, 0.77f, 0.26f },
2474
2475 { 0.74f, 0.65f, 0.41f },
2476
2477 { 0.00f, 1.00f, 1.00f },
2478 { 1.00f, 0.00f, 1.00f },
2479 { 1.00f, 1.00f, 0.00f },
2480 };
2481
2482 int x, y;
2483
2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2492 glEnable (GL_BLEND);
2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2494 glBegin (GL_QUADS);
2495
2496 for (y = 0; y < h; y++)
2497 for (x = 0; x < w; x++)
2498 {
2499 unsigned char m = data [x + y * w];
2500
2501 if (m)
2502 {
2503 float *c = color [m & 15];
2504
2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2506 float tx2 = tx1 + 0.5f;
2507
2508 glColor4f (c[0], c[1], c[2], 1);
2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2513 }
2514 }
2515
2516 glEnd ();
2517 glDisable (GL_BLEND);
2518 glDisable (GL_TEXTURE_2D);
2519}
2520
2521void
2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1021 PPCODE: 2523 PPCODE:
1022{ 2524{
1023 int vx, vy;
1024 int x, y, z; 2525 int x, y;
1025 int last_name;
1026 mapface face;
1027 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1030 2533
1031 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1034 2536
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 2537 mx += self->x - 1;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 2538 my += self->y - 1;
1037 2539
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1062 { 2542 {
1063 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1064 2544
1065 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 2547 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1069 2549
1070 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1071 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 {
1078 maptex tex = self->tex [face];
1079
1080 int px = (x + 1) * 32 - tex.w;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 }
1096 } 2553 }
1097 } 2554 }
1098 2555
1099 glEnd (); 2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1100 2568
1101 glDisable (GL_TEXTURE_2D); 2569 uint8_t r11 = (d11 + d21 + d12) / 3;
1102 glDisable (GL_BLEND); 2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
1103 2593
1104 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1107 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1108} 2598}
1109 2599
1110SV * 2600SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1112 CODE: 2602 CODE:
1113{ 2603{
1114 int x, y, x1, y1; 2604 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1142 { 2632 {
1143 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2634 uint8_t flags = 0;
1145 2635
1146 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1149 2639
1150 *data++ = flags; 2640 *data++ = flags;
1151 2641
1152 if (flags & 1) 2642 if (flags & 1)
1153 { 2643 {
2644 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2646 *data++ = tile;
1156 } 2647 }
1157 2648
1158 if (flags & 2) 2649 if (flags & 2)
1159 { 2650 {
2651 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2653 *data++ = tile;
1162 } 2654 }
1163 2655
1164 if (flags & 4) 2656 if (flags & 4)
1165 { 2657 {
2658 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2660 *data++ = tile;
1168 } 2661 }
1169 } 2662 }
1170 else 2663 else
1171 *data++ = 0; 2664 *data++ = 0;
1172 } 2665 }
1173 } 2666 }
1174 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1175 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1176 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1177 RETVAL = data_sv; 2675 RETVAL = data_sv;
1178} 2676}
1179 OUTPUT: 2677 OUTPUT:
1180 RETVAL 2678 RETVAL
1181 2679
1182void 2680void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1184 PPCODE: 2682 PPCODE:
1185{ 2683{
1186 int x, y, z; 2684 int x, y, z;
1187 int w, h; 2685 int w, h;
1188 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1189 2697
1190 if (*data++ != 0) 2698 if (*data++ != 0)
1191 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1192 2700
1193 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1194 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1195 2703
1196 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1208 { 2716 {
1209 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1210 2718
1211 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1212 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1213 uint8_t flags = *data++; 2726 flags = *data++;
1214 2727
1215 if (flags) 2728 if (flags)
1216 { 2729 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1220 2732
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2736
1225 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1226 { 2738 {
1227 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1228 2741
1229 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1230 { 2743 {
1231 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1232 2745
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1235 } 2753 }
1236 } 2754 }
1237 } 2755 }
1238 } 2756 }
1239 } 2757 }
1240} 2758}
1241 2759
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1243 2761
1244CFClient::MixChunk 2762DC::RW
1245new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1246 CODE: 2764 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1248 OUTPUT: 2771 OUTPUT:
1249 RETVAL 2772 RETVAL
1250 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1251void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
1252DESTROY (CFClient::MixChunk self) 2895DESTROY (DC::MixChunk self)
1253 CODE: 2896 CODE:
1254 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
1255 2898
1256int 2899int
1257volume (CFClient::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
1258 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
1259 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2905 OUTPUT:
1261 RETVAL 2906 RETVAL
1262 2907
1263int 2908DC::Channel
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2910 CODE:
2911{
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
1267 OUTPUT: 2923 OUTPUT:
1268 RETVAL 2924 RETVAL
1269 2925
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
1271 2939
1272int 2940int
1273volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
1274 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
1275 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2947 OUTPUT:
1277 RETVAL 2948 RETVAL
1278 2949
1279CFClient::MixMusic 2950void
1280new_from_file (SV *class, char *path) 2951fade_out (int ms)
1281 CODE: 2952 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
1283 OUTPUT: 2964 OUTPUT:
1284 RETVAL 2965 RETVAL
1285 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
1286void 2974void
1287DESTROY (CFClient::MixMusic self) 2975DESTROY (DC::MixMusic self)
1288 CODE: 2976 CODE:
1289 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
1290 2978
1291int 2979int
1292play (CFClient::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
1293 CODE: 2981 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2983 OUTPUT:
1296 RETVAL 2984 RETVAL
1297 2985
2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
1299 2994
1300BOOT: 2995BOOT:
1301{ 2996{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1303 static const struct { 2998 static const struct {
1304 const char *name; 2999 const char *name;
1305 IV iv; 3000 IV iv;
1306 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
1308 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
3010 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
3012 const_iv (GL_CULL_FACE),
3013 const_iv (GL_SCISSOR_TEST),
3014 const_iv (GL_DEPTH_TEST),
3015 const_iv (GL_ALPHA_TEST),
3016 const_iv (GL_NORMALIZE),
3017 const_iv (GL_RESCALE_NORMAL),
3018 const_iv (GL_FRONT),
3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
1312 const_iv (GL_AND), 3021 const_iv (GL_AND),
3022 const_iv (GL_ONE),
3023 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
3025 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
3032 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
3035 const_iv (GL_RGBA4),
3036 const_iv (GL_RGBA8),
3037 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 3038 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 3039 const_iv (GL_UNSIGNED_SHORT),
3040 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 3041 const_iv (GL_ALPHA),
3042 const_iv (GL_INTENSITY),
3043 const_iv (GL_LUMINANCE),
3044 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
1322 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 3061 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 3062 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 3063 const_iv (GL_TEXTURE_WRAP_T),
3064 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 3065 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 3066 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 3067 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 3068 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3069 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3070 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3071 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3072 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 3073 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 3074 const_iv (GL_MODULATE),
3075 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 3076 const_iv (GL_REPLACE),
3077 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 3078 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 3079 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 3080 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
3082 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
1350 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
3088 const_iv (GL_LINE_STRIP),
3089 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
3091 const_iv (GL_QUAD_STRIP),
3092 const_iv (GL_TRIANGLES),
3093 const_iv (GL_TRIANGLE_STRIP),
3094 const_iv (GL_TRIANGLE_FAN),
1352 const_iv (GL_LINE_LOOP), 3095 const_iv (GL_POLYGON),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1354 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
3105 const_iv (GL_V2F),
3106 const_iv (GL_V3F),
3107 const_iv (GL_T2F_V3F),
3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1355# undef const_iv 3112# undef const_iv
1356 }; 3113 };
1357 3114
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
1360} 3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
3130
3131char *
3132gl_vendor ()
3133 CODE:
3134 RETVAL = (char *)glGetString (GL_VENDOR);
3135 OUTPUT:
3136 RETVAL
3137
3138char *
3139gl_version ()
3140 CODE:
3141 RETVAL = (char *)glGetString (GL_VERSION);
3142 OUTPUT:
3143 RETVAL
3144
3145char *
3146gl_extensions ()
3147 CODE:
3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3149 OUTPUT:
3150 RETVAL
3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
1361 3165
1362int glGetError () 3166int glGetError ()
3167
3168void glFinish ()
1363 3169
1364void glClear (int mask) 3170void glClear (int mask)
1365 3171
1366void glClearColor (float r, float g, float b, float a = 1.0) 3172void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 3173 PROTOTYPE: @
1374 3180
1375void glHint (int target, int mode) 3181void glHint (int target, int mode)
1376 3182
1377void glBlendFunc (int sfactor, int dfactor) 3183void glBlendFunc (int sfactor, int dfactor)
1378 3184
3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3186 CODE:
3187 gl_BlendFuncSeparate (sa, da, saa, daa);
3188
3189# void glBlendEquation (int se)
3190
3191void glDepthMask (int flag)
3192
1379void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
1380 3194
3195void glColorMask (int red, int green, int blue, int alpha)
3196
1381void glMatrixMode (int mode) 3197void glMatrixMode (int mode)
1382 3198
1383void glPushMatrix () 3199void glPushMatrix ()
1384 3200
1385void glPopMatrix () 3201void glPopMatrix ()
1386 3202
1387void glLoadIdentity () 3203void glLoadIdentity ()
1388 3204
3205void glDrawBuffer (int buffer)
3206
3207void glReadBuffer (int buffer)
3208
3209# near_ and far_ are due to microsofts buggy "c" compiler
3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3211
3212# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
1390 3216
1391void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
3218
3219void glScissor (int x, int y, int width, int height)
1392 3220
1393void glTranslate (float x, float y, float z = 0.) 3221void glTranslate (float x, float y, float z = 0.)
1394 CODE: 3222 CODE:
1395 glTranslatef (x, y, z); 3223 glTranslatef (x, y, z);
1396 3224
1397void glScale (float x, float y, float z) 3225void glScale (float x, float y, float z = 1.)
1398 CODE: 3226 CODE:
1399 glScalef (x, y, z); 3227 glScalef (x, y, z);
1400 3228
1401void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
1402 CODE: 3230 CODE:
1403 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
1404 3232
1405void glBegin (int mode)
1406
1407void glEnd ()
1408
1409void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 3234 PROTOTYPE: @
3235 ALIAS:
3236 glColor_premultiply = 1
1411 CODE: 3237 CODE:
3238 if (ix)
3239 {
3240 r *= a;
3241 g *= a;
3242 b *= a;
3243 }
3244 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 3245 glColor4f (r, g, b, a);
3246
3247void glRasterPos (float x, float y, float z = 0.)
3248 CODE:
3249 glRasterPos3f (0, 0, z);
3250 glBitmap (0, 0, 0, 0, x, y, 0);
1413 3251
1414void glVertex (float x, float y, float z = 0.) 3252void glVertex (float x, float y, float z = 0.)
1415 CODE: 3253 CODE:
1416 glVertex3f (x, y, z); 3254 glVertex3f (x, y, z);
1417 3255
1418void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
1419 CODE: 3257 CODE:
1420 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
1421 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
1422void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
1423 CODE: 3290 CODE:
1424 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
1425 3292
1426void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
1429 3296
1430void glBindTexture (int target, int name) 3297void glBindTexture (int target, int name)
1431 3298
1432void glConvolutionParameter (int target, int pname, float params) 3299void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 3300 CODE:
3301 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 3302 gl.ConvolutionParameterf (target, pname, params);
1435 3303
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3304void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3305 CODE:
3306 if (gl.ConvolutionFilter2D)
3307 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1437 3308
3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3310 CODE:
3311 if (gl.SeparableFilter2D)
3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3313
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1439 3315
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3317
3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
3321
3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 3323
1442int glGenTexture () 3324int glGenTexture ()
1443 CODE: 3325 CODE:
1444{ 3326 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 3327 OUTPUT:
1450 RETVAL 3328 RETVAL
1451 3329
1452void glDeleteTexture (int name) 3330void glDeleteTexture (int name)
1453 CODE: 3331 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 3332 del_texture (name);
1457} 3333
1458
1459int glGenList () 3334int glGenList ()
1460 CODE: 3335 CODE:
1461 RETVAL = glGenLists (1); 3336 RETVAL = glGenLists (1);
1462 OUTPUT: 3337 OUTPUT:
1463 RETVAL 3338 RETVAL
1470 3345
1471void glEndList () 3346void glEndList ()
1472 3347
1473void glCallList (int list) 3348void glCallList (int list)
1474 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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