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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib/gmacros.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
55 106
56static struct 107static struct
57{ 108{
58#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 110#include "glfunc.h"
60#undef GL_FUNC 111#undef GL_FUNC
61} gl; 112} gl;
62 113
114static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 116{
65 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 121 else
70 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
71} 123}
72 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
75 160
76typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
77 162
78static int 163static int
79shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
80{ 165{
81 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
92 177
93 return 0; 178 return 0;
94} 179}
95 180
96typedef struct cf_layout { 181typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
100 int base_height; 184 int base_height;
101 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
102} *CFClient__Layout; 187} *DC__Layout;
103 188
104static CFClient__Font default_font; 189static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
107 192
108static void 193static void
109substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
110{ 195{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 197#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 199#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 201}
121 202
122static void 203static void
123layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
124{ 205{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
127 */ 208 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
129 210
130 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 213
133 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
134} 215}
135 216
136static void 217static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
140 224
141 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 227
144 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
145} 229 if (!rect.height) rect.height = 1;
146 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
147typedef uint16_t mapface; 236typedef uint16_t faceid;
148 237
149typedef struct { 238typedef struct {
150 GLint name; 239 GLuint name;
151 int w, h; 240 int w, h;
152 float s, t; 241 float s, t;
153 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
154} maptex; 246} maptex;
155 247
156typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
157 int16_t darkness; 251 uint16_t darkness;
158 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 253} mapcell;
160 254
161typedef struct { 255typedef struct {
162 int32_t c0, c1; 256 int32_t c0, c1;
163 mapcell *col; 257 mapcell *col;
164} maprow; 258} maprow;
165 259
166typedef struct map { 260typedef struct map {
167 int x, y, w, h; 261 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 263 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 264 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 265
175 int32_t rows; 266 int32_t rows;
176 maprow *row; 267 maprow *row;
177} *CFClient__Map; 268} *DC__Map;
178 269
179static char * 270static char *
180prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
181{ 272{
182 char *p; 273 char *p;
199} 290}
200 291
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
204static maprow * 315static maprow *
205map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
206{ 317{
207 if (0 > y) 318 if (0 > y)
208 { 319 {
209 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
248 359
249 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
250} 361}
251 362
252static mapcell * 363static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
254{ 365{
255 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
256} 367}
257 368
258static void 369static void
259map_clear (CFClient__Map self) 370map_clear (DC__Map self)
260{ 371{
261 int r; 372 int r;
262 373
263 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
271 self->oy = 0; 382 self->oy = 0;
272 self->row = 0; 383 self->row = 0;
273 self->rows = 0; 384 self->rows = 0;
274} 385}
275 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
276static void 397static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 399{
279 int x, y; 400 int x, y;
280 maprow *row; 401 maprow *row;
402 mapcell *cell;
281 403
282 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 405 if (y >= 0)
284 { 406 {
285 if (y >= self->rows) 407 if (y >= self->rows)
291 if (x >= row->c0) 413 if (x >= row->c0)
292 { 414 {
293 if (x >= row->c1) 415 if (x >= row->c1)
294 break; 416 break;
295 417
296 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
297 } 421 }
298 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
299} 439}
300 440
301static void 441static void
302music_finished (void) 442music_finished (void)
303{ 443{
339 n |= n >> 16; 479 n |= n >> 16;
340 480
341 return n + 1; 481 return n + 1;
342} 482}
343 483
344MODULE = CFClient PACKAGE = CFClient 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
345 595
346PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
347 597
348BOOT: 598BOOT:
349{ 599{
350 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 601 static const struct {
352 const char *name; 602 const char *name;
353 IV iv; 603 IV iv;
354 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
356 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
438 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 765
451 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 767
453 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
454# undef const_iv 798# undef const_iv
455 }; 799 };
456 800
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
460 820
461NV floor (NV x) 821NV floor (NV x)
462 822
463NV ceil (NV x) 823NV ceil (NV x)
464 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
465void 835void
466pango_init () 836pango_init ()
467 CODE: 837 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 838{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 842 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 843#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 846#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 847}
491 848
492int 849char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 850
495void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
496SDL_Quit () 859void SDL_Quit ()
497 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
498void 870void
499SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
500 PPCODE: 872 PPCODE:
501{ 873{
502 SDL_Rect **m; 874 SDL_Rect **m;
503 875
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 880
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 883
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 888
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 891
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 893
524 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
525 while (*m) 895 while (*m)
526 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
527 AV *av = newAV (); 899 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
531 906
532 ++m; 907 ++m;
533 } 908 }
534} 909}
535 910
536char *
537SDL_GetError ()
538
539int 911int
540SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
542 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 925 );
926
545 if (RETVAL) 927 if (RETVAL)
546 { 928 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 933#include "glfunc.h"
550# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 938 }
939}
552 OUTPUT: 940 OUTPUT:
553 RETVAL 941 RETVAL
554 942
555void 943void
556SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
557 945
558char * 946char *
559SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
560 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
561void 955void
562SDL_PollEvent () 956poll_events ()
563 PPCODE: 957 PPCODE:
564{ 958{
565 SDL_Event ev; 959 SDL_Event ev;
566 960
567 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 963 {
569 HV *hv = newHV (); 964 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 966
572 switch (ev.type) 967 switch (ev.type)
573 { 968 {
574 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
575 case SDL_KEYUP: 970 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 976 break;
581 977
582 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 981 break;
586 982
587 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
595 break; 1009 break;
596 1010
597 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1014
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1025 break;
612 } 1026 }
613 1027
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1029 }
616} 1030}
617 1031
618int 1032int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1034 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
623 1037
624void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
625Mix_CloseAudio () 1055Mix_CloseAudio ()
626 1056
627int 1057int
628Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
629 1059
1060const char *
1061Mix_GetError ()
1062
630void 1063void
631lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
632 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
633#ifndef _WIN32 1072#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
635#endif 1094#endif
1095}
636 1096
637void 1097int
638add_font (char *file) 1098add_font (char *file)
639 CODE: 1099 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1101 OUTPUT:
642 // cairo... sigh... requires win2000 1102 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0);
644#endif
645 1103
646void 1104void
647load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
648 ALIAS: 1106 ALIAS:
649 load_image_file = 1 1107 load_image_file = 1
652 STRLEN image_len; 1110 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
659 1117
660 if (!rw) 1118 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
662 1120
691 1149
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1151
694 assert (surface2->pitch == surface2->w * 4); 1152 assert (surface2->pitch == surface2->w * 4);
695 1153
1154 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1155 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
705 1163
706 SDL_FreeSurface (surface); 1164 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1165 SDL_FreeSurface (surface2);
708} 1166}
709 1167
735void 1193void
736error (char *message) 1194error (char *message)
737 CODE: 1195 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1197#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1199#endif
742 1200
743void 1201void
744fatal (char *message) 1202fatal (char *message)
745 CODE: 1203 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1205#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1207#endif
750 _exit (1); 1208 _exit (1);
751 1209
752void 1210void
753_exit (int retval) 1211_exit (int retval = 0)
754 CODE: 1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
755 _exit (retval); 1216 _exit (retval);
1217#endif
756 1218
1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
757MODULE = CFClient PACKAGE = CFClient::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
758 1236
759CFClient::Font 1237PROTOTYPES: DISABLE
1238
1239DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
761 CODE: 1241 CODE:
762{ 1242{
763 int count; 1243 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
767} 1247}
768 OUTPUT: 1248 OUTPUT:
769 RETVAL 1249 RETVAL
770 1250
771void 1251void
772DESTROY (CFClient::Font self) 1252DESTROY (DC::Font self)
773 CODE: 1253 CODE:
774 pango_font_description_free (self); 1254 pango_font_description_free (self);
775 1255
776void 1256void
777make_default (CFClient::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
778 CODE: 1259 CODE:
779 default_font = self; 1260 default_font = self;
780 1261
781MODULE = CFClient PACKAGE = CFClient::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1263
783CFClient::Layout 1264PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1265
1266void
1267glyph_cache_backup ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278DC::Layout
1279new (SV *class)
785 CODE: 1280 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
787 1282
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1284 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
796 1291
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
799 OUTPUT: 1294 OUTPUT:
800 RETVAL 1295 RETVAL
801 1296
802void 1297void
803DESTROY (CFClient::Layout self) 1298DESTROY (DC::Layout self)
804 CODE: 1299 CODE:
805 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
806 Safefree (self); 1302 Safefree (self);
807 1303
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1304void
816set_text (CFClient::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
817 CODE: 1306 CODE:
818{ 1307{
819 STRLEN textlen; 1308 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
821 1310
822 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
823} 1312}
824 1313
825void 1314void
826set_markup (CFClient::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
827 CODE: 1316 CODE:
828{ 1317{
829 STRLEN textlen; 1318 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
831 1320
832 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
833} 1322}
834 1323
835void 1324void
836set_shapes (CFClient::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
837 CODE: 1326 CODE:
838{ 1327{
839 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1330 const char *pos = text;
842 int arg = 2; 1331 int arg = 4;
843 1332
844 while (arg < items && (pos = strstr (pos, OBJ_STR))) 1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 { 1334 {
846 PangoRectangle rect; 1335 PangoRectangle inkrect, rect;
847 PangoAttribute *attr; 1336 PangoAttribute *attr;
848 1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
849 int w = SvIV (ST (arg - 1)); 1340 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg)); 1341 int h = SvIV (ST (arg ));
851 1342
852 arg += 2;
853
854 rect.x = 0; 1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
855 rect.y = -h * PANGO_SCALE; 1349 rect.y = y * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE; 1350 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE; 1351 rect.height = h * PANGO_SCALE;
858 1352
859 if (!attrs) 1353 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl); 1354 attrs = pango_layout_get_attributes (self->pl);
861 1355
862 attr = pango_attr_shape_new (&rect, &rect); 1356 attr = pango_attr_shape_new (&inkrect, &rect);
863 attr->start_index = pos - text; 1357 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; 1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr); 1359 pango_attr_list_insert (attrs, attr);
866 1360
1361 arg += 4;
867 pos += sizeof (OBJ_STR) - 1; 1362 pos += sizeof (OBJ_STR) - 1;
868 } 1363 }
869 1364
870 if (attrs) 1365 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
872} 1367}
873 1368
874void 1369void
875get_shapes (CFClient::Layout self) 1370get_shapes (DC::Layout self)
876 PPCODE: 1371 PPCODE:
877{ 1372{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1374
880 do 1375 do
881 { 1376 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1378
884 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
885 { 1380 {
886 PangoRectangle extents; 1381 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
888 1383
1384 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 } 1387 }
892 } 1388 }
893 while (pango_layout_iter_next_run (iter)); 1389 while (pango_layout_iter_next_run (iter));
894 1390
895 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
896} 1392}
897 1393
898int 1394int
899has_wrapped (CFClient::Layout self) 1395has_wrapped (DC::Layout self)
900 CODE: 1396 CODE:
901{ 1397{
902 int lines = 1; 1398 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
904 1400
909} 1405}
910 OUTPUT: 1406 OUTPUT:
911 RETVAL 1407 RETVAL
912 1408
913SV * 1409SV *
914get_text (CFClient::Layout self) 1410get_text (DC::Layout self)
915 CODE: 1411 CODE:
916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
917 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
918 OUTPUT: 1414 OUTPUT:
919 RETVAL 1415 RETVAL
920 1416
921void 1417void
922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
923 CODE: 1419 CODE:
924 self->r = r; 1420 self->r = r;
925 self->g = g; 1421 self->g = g;
926 self->b = b; 1422 self->b = b;
927 self->a = a; 1423 self->a = a;
928 1424
929void 1425void
930set_font (CFClient::Layout self, CFClient::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
931 CODE: 1427 CODE:
932 if (self->font != font) 1428 if (self->font != font)
933 { 1429 {
934 self->font = font; 1430 self->font = font;
935 layout_update_font (self); 1431 layout_update_font (self);
936 } 1432 }
937 1433
938void 1434void
939set_height (CFClient::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
940 CODE: 1436 CODE:
941 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
942 { 1438 {
943 self->base_height = base_height; 1439 self->base_height = base_height;
944 layout_update_font (self); 1440 layout_update_font (self);
945 } 1441 }
946 1442
947void 1443void
948set_width (CFClient::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
949 CODE: 1445 CODE:
950 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
951 1447
952void 1448void
953set_indent (CFClient::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
954 CODE: 1450 CODE:
955 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
956 1452
957void 1453void
958set_spacing (CFClient::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
959 CODE: 1455 CODE:
960 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
961 1457
962void 1458void
963set_ellipsise (CFClient::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
964 CODE: 1460 CODE:
965 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
966 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
967 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
968 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
969 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
970 ); 1466 );
971 1467
972void 1468void
973set_single_paragraph_mode (CFClient::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
974 CODE: 1470 CODE:
975 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
976 1472
977void 1473void
978size (CFClient::Layout self) 1474size (DC::Layout self)
979 PPCODE: 1475 PPCODE:
980{ 1476{
981 int w, h; 1477 int w, h;
982 1478
983 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
986 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
987 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
988} 1484}
989 1485
990int 1486int
1487descent (DC::Layout self)
1488 CODE:
1489{
1490 PangoRectangle rect;
1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1493 RETVAL = PANGO_DESCENT (rect);
1494}
1495 OUTPUT:
1496 RETVAL
1497
1498int
991xy_to_index (CFClient::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1500 CODE:
993{ 1501{
994 int index, trailing; 1502 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1504 RETVAL = index + trailing;
997} 1505}
998 OUTPUT: 1506 OUTPUT:
999 RETVAL 1507 RETVAL
1000 1508
1001void 1509void
1002cursor_pos (CFClient::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1511 PPCODE:
1004{ 1512{
1005 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1515
1008 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1520}
1013 1521
1014void 1522void
1015render (CFClient::Layout self) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1524 PPCODE:
1017{ 1525{
1018 SV *retval; 1526 int line, x;
1019 int w, h;
1020 1527
1021 layout_get_pixel_size (self, &w, &h); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1022 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1023 if (self->rgba) 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1024 { 1531 --line;
1025 cairo_surface_t *surface;
1026 cairo_t *cairo;
1027
1028 retval = newSV (w * h * 4);
1029 SvPOK_only (retval);
1030 SvCUR_set (retval, w * h * 4);
1031
1032 memset (SvPVX (retval), 0, w * h * 4);
1033
1034 surface = cairo_image_surface_create_for_data (
1035 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1036 cairo = cairo_create (surface);
1037 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1038
1039 pango_cairo_show_layout (cairo, self->pl);
1040
1041 cairo_destroy (cairo);
1042 cairo_surface_destroy (surface);
1043
1044 // what a mess, and its premultiplied, too :(
1045 {
1046 uint32_t *p = (uint32_t *)SvPVX (retval);
1047 uint32_t *e = p + w * h;
1048
1049 while (p < e)
1050 {
1051 uint32_t rgba = *p;
1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif 1532#endif
1064#endif
1065 rgba = SDL_SwapBE32 (rgba);
1066 *p++ = rgba;
1067 }
1068 }
1069
1070 EXTEND (SP, 5); 1533 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1072 PUSHs (sv_2mortal (newSViv (h))); 1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1073 PUSHs (sv_2mortal (retval));
1074 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 }
1077 else 1556 else
1078 { 1557 {
1079 FT_Bitmap bitmap;
1080
1081 retval = newSV (w * h);
1082 SvPOK_only (retval);
1083 SvCUR_set (retval, w * h);
1084
1085 bitmap.rows = h;
1086 bitmap.width = w;
1087 bitmap.pitch = w;
1088 bitmap.buffer = (unsigned char*)SvPVX (retval);
1089 bitmap.num_grays = 256;
1090 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1091
1092 memset (bitmap.buffer, 0, w * h);
1093
1094 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1095
1096 EXTEND (SP, 5);
1097 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (index)));
1098 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1099 PUSHs (sv_2mortal (retval));
1100 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1101 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1102 } 1560 }
1103} 1561}
1104 1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1105MODULE = CFClient PACKAGE = CFClient::Texture 1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1106 1598
1107void 1599PROTOTYPES: ENABLE
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113 1600
1114 if (ow && oh) 1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1115 { 1606 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen; 1607 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127 1611
1128 SvPOK_only (result_); 1612 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1130 1614
1131 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--) 1616 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134 1618
1135 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 } 1620 }
1142} 1621}
1143 1622
1144void 1623void
1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1151{ 1630{
1152 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1156 1638
1157 if (items < 5) 1639 if (items < 5)
1158 { 1640 {
1159 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1160 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1188 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1189 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1190 } 1672 }
1191} 1673}
1192 1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1193MODULE = CFClient PACKAGE = CFClient::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
1194 1808
1195CFClient::Map 1809PROTOTYPES: DISABLE
1196new (SV *class, int map_width, int map_height) 1810
1811DC::Map
1812new (SV *class)
1197 CODE: 1813 CODE:
1198 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1199 RETVAL->x = 0; 1815 RETVAL->x = 0;
1200 RETVAL->y = 0; 1816 RETVAL->y = 0;
1201 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1202 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1203 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1204 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1205 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1206 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1207 RETVAL->texs = 8192;
1208 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1209 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1210 RETVAL->row = 0; 1824 RETVAL->row = 0;
1211 OUTPUT: 1825 OUTPUT:
1212 RETVAL 1826 RETVAL
1213 1827
1214void 1828void
1215DESTROY (CFClient::Map self) 1829DESTROY (DC::Map self)
1216 CODE: 1830 CODE:
1217{ 1831{
1218 map_clear (self); 1832 map_clear (self);
1219 Safefree (self->face); 1833 Safefree (self->face2tile);
1220 Safefree (self->tex); 1834 Safefree (self->tex);
1221 Safefree (self); 1835 Safefree (self);
1222} 1836}
1223 1837
1224void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1225clear (CFClient::Map self) 1845clear (DC::Map self)
1226 CODE: 1846 CODE:
1227 map_clear (self); 1847 map_clear (self);
1228 1848
1229void 1849void
1230set_face (CFClient::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1231 CODE: 1851 CODE:
1232{ 1852{
1233 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1234 { 1854 need_texid (self, tile);
1235 Append (mapface, self->face, self->faces, self->faces);
1236 self->faces *= 2;
1237 }
1238
1239 self->face [face] = texid;
1240} 1855}
1241 1856
1242void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1243set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1244 CODE: 1882 CODE:
1245{ 1883{
1246 while (self->texs <= texid) 1884 need_texid (self, texid);
1247 {
1248 Append (maptex, self->tex, self->texs, self->texs);
1249 self->texs *= 2;
1250 }
1251 1885
1252 { 1886 {
1253 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1254 1888
1255 tex->name = name; 1889 tex->name = name;
1271 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1274} 1908}
1275 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1276int 1930int
1277ox (CFClient::Map self) 1931ox (DC::Map self)
1278 ALIAS: 1932 ALIAS:
1279 oy = 1 1933 oy = 1
1280 x = 2 1934 x = 2
1281 y = 3 1935 y = 3
1282 w = 4 1936 w = 4
1293 } 1947 }
1294 OUTPUT: 1948 OUTPUT:
1295 RETVAL 1949 RETVAL
1296 1950
1297void 1951void
1298scroll (CFClient::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1299 CODE: 1953 CODE:
1300{ 1954{
1301 if (dx > 0) 1955 if (dx > 0)
1302 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1303 else if (dx < 0) 1957 else if (dx < 0)
1304 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1305 1959
1306 if (dy > 0) 1960 if (dy > 0)
1307 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
1308 else if (dy < 0) 1962 else if (dy < 0)
1309 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1310 1964
1311 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1312 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1313 1967
1314 while (self->y < 0) 1968 while (self->y < 0)
1318 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1319 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1320 } 1974 }
1321} 1975}
1322 1976
1323void 1977SV *
1324map1a_update (CFClient::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1325 CODE: 1979 CODE:
1326{ 1980{
1327 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1328 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1329 mapcell *cell; 1983 mapcell *cell;
1330 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1331 1987
1332 while (data < data_end) 1988 while (data < data_end - 1)
1333 { 1989 {
1334 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1335 1991
1336 x = self->x + ((flags >> 10) & 63); 1992 x = self->x + ((flags >> 10) & 63);
1337 y = self->y + ((flags >> 4) & 63); 1993 y = self->y + ((flags >> 4) & 63);
1338 1994
1339 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
1340 1996
1341 if (flags & 15) 1997 if (flags & 15)
1342 { 1998 {
1343 if (cell->darkness < 0) 1999 if (!cell->darkness)
1344 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
1345 cell->darkness = 0; 2002 cell->darkness = 256;
1346 cell->face [0] = 0;
1347 cell->face [1] = 0;
1348 cell->face [2] = 0;
1349 } 2003 }
1350 2004
1351 cell->darkness = flags & 8 ? *data++ : 255;
1352
1353 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
1354 2006
1355 if (flags & 4) 2007 if (flags & 8)
1356 { 2008 {
1357 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
1358 } 2047 }
1359 2048
2049 for (z = 0; z <= 2; ++z)
1360 if (flags & 2) 2050 if (flags & (4 >> z))
1361 { 2051 {
1362 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1363 } 2071 }
1364
1365 if (flags & 1)
1366 {
1367 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1368 }
1369 } 2072 }
1370 else 2073 else
1371 cell->darkness = -1; 2074 CELL_CLEAR (cell);
1372 } 2075 }
1373} 2076}
2077 OUTPUT:
2078 RETVAL
1374 2079
1375SV * 2080SV *
1376mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1377 CODE: 2082 CODE:
1378{ 2083{
1379 int x1, x; 2084 int x1, x;
1380 int y1, y; 2085 int y1, y;
1381 int z; 2086 int z;
1402 { 2107 {
1403 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1404 2109
1405 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1406 { 2111 {
1407 mapface face = cell->face [z];
1408
1409 if (face)
1410 {
1411 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1412 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1413 int a1 = tex.a; 2114 int a1 = tex.a;
1414 2115
1415 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1416 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1417 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1418 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1419 }
1420 } 2120 }
1421 } 2121 }
1422 2122
1423 *map++ = (r ) 2123 *map++ = (r )
1424 | (g << 8) 2124 | (g << 8)
1431} 2131}
1432 OUTPUT: 2132 OUTPUT:
1433 RETVAL 2133 RETVAL
1434 2134
1435void 2135void
1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1437 CODE: 2137 CODE:
1438{ 2138{
1439 int vx, vy;
1440 int x, y, z; 2139 int x, y, z;
1441 int last_name;
1442 mapface face;
1443 2140
1444 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1445 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1446 2151
1447 /* 2152 pl_tex.name = 0;
1448 int vx = self->vx = self->w >= sw
1449 ? self->x + (self->w - sw) / 2
1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1451 2153
1452 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1453 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1455 */
1456 2157
1457 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1458 2193
1459 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glEnable (GL_TEXTURE_2D);
1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1463 2197
1464 glBegin (GL_QUADS);
1465
1466 last_name = 0;
1467
1468 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1469 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1470 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1471 { 2205 {
1472 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1473 2207
1474 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1475 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1476 { 2210 {
1477 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1478
1479 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
1480 2213
1481 if (face) 2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1482 { 2325 {
1483 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
2327 HE *he;
1484 2328
1485 int px = (x + 1) * 32 - tex.w; 2329 hv_iterinit (smooth);
1486 int py = (y + 1) * 32 - tex.h; 2330 while ((he = hv_iternext (smooth)))
1487
1488 if (last_name != tex.name)
1489 { 2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1490 glEnd (); 2355 glEnd ();
1491 last_name = tex.name;
1492 glBindTexture (GL_TEXTURE_2D, last_name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1493 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1494 } 2381 }
1495
1496 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1497 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1498 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1499 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1500 } 2382 }
1501 }
1502 } 2383 }
1503 2384
1504 glEnd (); 2385 glEnd ();
1505
1506 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1507 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
1508} 2414 rc_free (rc);
2415 rc_free (rc_ov);
1509 2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
1510void 2455void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1512 CODE: 2457 CODE:
1513{ 2458{
1514 static float color[16][3] = { 2459 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 }, 2460 { 0.00f, 0.00f, 0.00f },
1516 { 1.00, 1.00, 1.00 }, 2461 { 1.00f, 1.00f, 1.00f },
1517 { 0.00, 0.00, 0.55 }, 2462 { 0.00f, 0.00f, 0.55f },
1518 { 1.00, 0.00, 0.00 }, 2463 { 1.00f, 0.00f, 0.00f },
1519 2464
1520 { 1.00, 0.54, 0.00 }, 2465 { 1.00f, 0.54f, 0.00f },
1521 { 0.11, 0.56, 1.00 }, 2466 { 0.11f, 0.56f, 1.00f },
1522 { 0.93, 0.46, 0.00 }, 2467 { 0.93f, 0.46f, 0.00f },
1523 { 0.18, 0.54, 0.34 }, 2468 { 0.18f, 0.54f, 0.34f },
1524 2469
1525 { 0.56, 0.73, 0.56 }, 2470 { 0.56f, 0.73f, 0.56f },
1526 { 0.80, 0.80, 0.80 }, 2471 { 0.80f, 0.80f, 0.80f },
1527 { 0.55, 0.41, 0.13 }, 2472 { 0.55f, 0.41f, 0.13f },
1528 { 0.99, 0.77, 0.26 }, 2473 { 0.99f, 0.77f, 0.26f },
1529 2474
1530 { 0.74, 0.65, 0.41 }, 2475 { 0.74f, 0.65f, 0.41f },
1531 2476
1532 { 0.00, 1.00, 1.00 }, 2477 { 0.00f, 1.00f, 1.00f },
1533 { 1.00, 0.00, 1.00 }, 2478 { 1.00f, 0.00f, 1.00f },
1534 { 1.00, 1.00, 0.00 }, 2479 { 1.00f, 1.00f, 0.00f },
1535 }; 2480 };
1536 2481
1537 int x, y; 2482 int x, y;
1538 2483
1539 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1541 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1544 2495
1545 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1549 2500
1550 if (m) 2501 if (m)
1551 { 2502 {
1552 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1553 2504
1554 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1555 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1556 2507
1557 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 } 2513 }
1566 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1568} 2519}
1569 2520
1570void 2521void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1572 PPCODE: 2523 PPCODE:
1573{ 2524{
1574 int vx, vy;
1575 int x, y; 2525 int x, y;
1576 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1579 2533
1580 memset (darkness, 255, sw4 * sh);
1581 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1583 2536
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1586 2539
1587 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1588 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1589 { 2542 {
1590 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1591 2544
1592 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1594 { 2547 {
1595 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1596 2549
1597 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1598 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1599 : 255 - cell->darkness;
1600 } 2553 }
1601 } 2554 }
1602 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1603 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1604 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1605 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1606 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1607} 2598}
1608 2599
1609SV * 2600SV *
1610get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1611 CODE: 2602 CODE:
1612{ 2603{
1613 int x, y, x1, y1; 2604 int x, y, x1, y1;
1614 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1615 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1640 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1641 { 2632 {
1642 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1643 uint8_t flags = 0; 2634 uint8_t flags = 0;
1644 2635
1645 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1646 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1647 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1648 2639
1649 *data++ = flags; 2640 *data++ = flags;
1650 2641
1651 if (flags & 1) 2642 if (flags & 1)
1652 { 2643 {
2644 tileid tile = cell->tile [0];
1653 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1654 *data++ = cell->face [0]; 2646 *data++ = tile;
1655 } 2647 }
1656 2648
1657 if (flags & 2) 2649 if (flags & 2)
1658 { 2650 {
2651 tileid tile = cell->tile [1];
1659 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1660 *data++ = cell->face [1]; 2653 *data++ = tile;
1661 } 2654 }
1662 2655
1663 if (flags & 4) 2656 if (flags & 4)
1664 { 2657 {
2658 tileid tile = cell->tile [2];
1665 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1666 *data++ = cell->face [2]; 2660 *data++ = tile;
1667 } 2661 }
1668 } 2662 }
1669 else 2663 else
1670 *data++ = 0; 2664 *data++ = 0;
1671 } 2665 }
1672 } 2666 }
1673 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1674 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1675 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1676 RETVAL = data_sv; 2675 RETVAL = data_sv;
1677} 2676}
1678 OUTPUT: 2677 OUTPUT:
1679 RETVAL 2678 RETVAL
1680 2679
1681void 2680void
1682set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1683 PPCODE: 2682 PPCODE:
1684{ 2683{
1685 int x, y, z; 2684 int x, y, z;
1686 int w, h; 2685 int w, h;
1687 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1688 2697
1689 if (*data++ != 0) 2698 if (*data++ != 0)
1690 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1691 2700
1692 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1693 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1694 2703
1695 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1707 { 2716 {
1708 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1709 2718
1710 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1711 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1712 uint8_t flags = *data++; 2726 flags = *data++;
1713 2727
1714 if (flags) 2728 if (flags)
1715 { 2729 {
1716 mapface face[3] = { 0, 0, 0 };
1717
1718 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1719 2732
1720 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1721 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1722 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1723 2736
1724 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1725 { 2738 {
1726 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1727 2741
1728 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1729 { 2743 {
1730 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1731 2745
1732 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1733 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1734 } 2753 }
1735 } 2754 }
1736 } 2755 }
1737 } 2756 }
1738 } 2757 }
1739} 2758}
1740 2759
1741MODULE = CFClient PACKAGE = CFClient::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1742 2761
1743CFClient::MixChunk 2762DC::RW
1744new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1745 CODE: 2764 CODE:
1746 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1747 OUTPUT: 2771 OUTPUT:
1748 RETVAL 2772 RETVAL
1749 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1750void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2808 XSRETURN_UNDEF;
2809 }
2810 else
2811 Mix_HaltChannel (RETVAL);
2812 }
2813
2814 Mix_UnregisterAllEffects (RETVAL);
2815 Mix_Volume (RETVAL, 128);
2816}
2817 OUTPUT:
2818 RETVAL
2819
2820void
2821halt (DC::Channel self)
2822 CODE:
2823 Mix_HaltChannel (self);
2824
2825void
2826expire (DC::Channel self, int ticks = -1)
2827 CODE:
2828 Mix_ExpireChannel (self, ticks);
2829
2830void
2831fade_out (DC::Channel self, int ticks = -1)
2832 CODE:
2833 Mix_FadeOutChannel (self, ticks);
2834
2835int
2836volume (DC::Channel self, int volume)
2837 CODE:
2838 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2839 OUTPUT:
2840 RETVAL
2841
2842void
2843unregister_all_effects (DC::Channel self)
2844 CODE:
2845 Mix_UnregisterAllEffects (self);
2846
2847void
2848set_panning (DC::Channel self, int left, int right)
2849 CODE:
2850 left = CLAMP (left , 0, 255);
2851 right = CLAMP (right, 0, 255);
2852 Mix_SetPanning (self, left, right);
2853
2854void
2855set_distance (DC::Channel self, int distance)
2856 CODE:
2857 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2858
2859void
2860set_position (DC::Channel self, int angle, int distance)
2861 CODE:
2862
2863void
2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2865 CODE:
2866{
2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2870}
2871
2872void
2873set_reverse_stereo (DC::Channel self, int flip)
2874 CODE:
2875 Mix_SetReverseStereo (self, flip);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2878
2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2892
2893DC::MixChunk
2894new (SV *class, DC::RW rwops)
2895 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT:
2898 RETVAL
2899
2900void
1751DESTROY (CFClient::MixChunk self) 2901DESTROY (DC::MixChunk self)
1752 CODE: 2902 CODE:
1753 Mix_FreeChunk (self); 2903 Mix_FreeChunk (self);
1754 2904
1755int 2905int
1756volume (CFClient::MixChunk self, int volume = -1) 2906volume (DC::MixChunk self, int volume = -1)
1757 CODE: 2907 CODE:
2908 if (items > 1)
2909 volume = CLAMP (volume, 0, 128);
1758 RETVAL = Mix_VolumeChunk (self, volume); 2910 RETVAL = Mix_VolumeChunk (self, volume);
1759 OUTPUT: 2911 OUTPUT:
1760 RETVAL 2912 RETVAL
1761 2913
1762int 2914DC::Channel
1763play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2915play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1764 CODE: 2916 CODE:
2917{
1765 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2918 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2919
2920 if (RETVAL < 0)
2921 XSRETURN_UNDEF;
2922
2923 if (channel < 0)
2924 {
2925 Mix_UnregisterAllEffects (RETVAL);
2926 Mix_Volume (RETVAL, 128);
2927 }
2928}
1766 OUTPUT: 2929 OUTPUT:
1767 RETVAL 2930 RETVAL
1768 2931
1769MODULE = CFClient PACKAGE = CFClient::MixMusic 2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
1770 2945
1771int 2946int
1772volume (int volume = -1) 2947volume (int volume = -1)
2948 PROTOTYPE: ;$
1773 CODE: 2949 CODE:
2950 if (items > 0)
2951 volume = CLAMP (volume, 0, 128);
1774 RETVAL = Mix_VolumeMusic (volume); 2952 RETVAL = Mix_VolumeMusic (volume);
1775 OUTPUT: 2953 OUTPUT:
1776 RETVAL 2954 RETVAL
1777 2955
1778CFClient::MixMusic 2956void
1779new_from_file (SV *class, char *path) 2957fade_out (int ms)
1780 CODE: 2958 CODE:
1781 RETVAL = Mix_LoadMUS (path); 2959 Mix_FadeOutMusic (ms);
2960
2961void
2962halt ()
2963 CODE:
2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
1782 OUTPUT: 2970 OUTPUT:
1783 RETVAL 2971 RETVAL
1784 2972
2973DC::MixMusic
2974new (SV *class, DC::RW rwops)
2975 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT:
2978 RETVAL
2979
1785void 2980void
1786DESTROY (CFClient::MixMusic self) 2981DESTROY (DC::MixMusic self)
1787 CODE: 2982 CODE:
1788 Mix_FreeMusic (self); 2983 Mix_FreeMusic (self);
1789 2984
1790int 2985int
1791play (CFClient::MixMusic self, int loops = -1) 2986play (DC::MixMusic self, int loops = -1)
1792 CODE: 2987 CODE:
1793 RETVAL = Mix_PlayMusic (self, loops); 2988 RETVAL = Mix_PlayMusic (self, loops);
1794 OUTPUT: 2989 OUTPUT:
1795 RETVAL 2990 RETVAL
1796 2991
2992void
2993fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2994 CODE:
2995 Mix_FadeInMusicPos (self, loops, ms, position);
2996
1797MODULE = CFClient PACKAGE = CFClient::OpenGL 2997MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2998
2999PROTOTYPES: ENABLE
1798 3000
1799BOOT: 3001BOOT:
1800{ 3002{
1801 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3003 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1802 static const struct { 3004 static const struct {
1803 const char *name; 3005 const char *name;
1804 IV iv; 3006 IV iv;
1805 } *civ, const_iv[] = { 3007 } *civ, const_iv[] = {
1806# define const_iv(name) { # name, (IV)name } 3008# define const_iv(name) { # name, (IV)name }
3009 const_iv (GL_VENDOR),
3010 const_iv (GL_VERSION),
3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
1807 const_iv (GL_COLOR_MATERIAL), 3013 const_iv (GL_COLOR_MATERIAL),
1808 const_iv (GL_SMOOTH), 3014 const_iv (GL_SMOOTH),
1809 const_iv (GL_FLAT), 3015 const_iv (GL_FLAT),
1810 const_iv (GL_DITHER), 3016 const_iv (GL_DITHER),
1811 const_iv (GL_BLEND), 3017 const_iv (GL_BLEND),
1815 const_iv (GL_ALPHA_TEST), 3021 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE), 3022 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL), 3023 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT), 3024 const_iv (GL_FRONT),
1819 const_iv (GL_BACK), 3025 const_iv (GL_BACK),
3026 const_iv (GL_AUX0),
1820 const_iv (GL_AND), 3027 const_iv (GL_AND),
1821 const_iv (GL_ONE), 3028 const_iv (GL_ONE),
1822 const_iv (GL_ZERO), 3029 const_iv (GL_ZERO),
1823 const_iv (GL_SRC_ALPHA), 3030 const_iv (GL_SRC_ALPHA),
1824 const_iv (GL_DST_ALPHA), 3031 const_iv (GL_DST_ALPHA),
1825 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1826 const_iv (GL_ONE_MINUS_DST_ALPHA), 3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
1827 const_iv (GL_SRC_ALPHA_SATURATE), 3038 const_iv (GL_SRC_ALPHA_SATURATE),
1828 const_iv (GL_RGB), 3039 const_iv (GL_RGB),
1829 const_iv (GL_RGBA), 3040 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4), 3041 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8), 3042 const_iv (GL_RGBA8),
1837 const_iv (GL_INTENSITY), 3048 const_iv (GL_INTENSITY),
1838 const_iv (GL_LUMINANCE), 3049 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA), 3050 const_iv (GL_LUMINANCE_ALPHA),
1840 const_iv (GL_FLOAT), 3051 const_iv (GL_FLOAT),
1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3052 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3053 const_iv (GL_COMPRESSED_ALPHA_ARB),
3054 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3055 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3056 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3057 const_iv (GL_COMPRESSED_RGB_ARB),
3058 const_iv (GL_COMPRESSED_RGBA_ARB),
1842 const_iv (GL_COMPILE), 3059 const_iv (GL_COMPILE),
3060 const_iv (GL_PROXY_TEXTURE_1D),
3061 const_iv (GL_PROXY_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_1D), 3062 const_iv (GL_TEXTURE_1D),
1844 const_iv (GL_TEXTURE_2D), 3063 const_iv (GL_TEXTURE_2D),
1845 const_iv (GL_TEXTURE_ENV), 3064 const_iv (GL_TEXTURE_ENV),
1846 const_iv (GL_TEXTURE_MAG_FILTER), 3065 const_iv (GL_TEXTURE_MAG_FILTER),
1847 const_iv (GL_TEXTURE_MIN_FILTER), 3066 const_iv (GL_TEXTURE_MIN_FILTER),
1868 const_iv (GL_COLOR_LOGIC_OP), 3087 const_iv (GL_COLOR_LOGIC_OP),
1869 const_iv (GL_SEPARABLE_2D), 3088 const_iv (GL_SEPARABLE_2D),
1870 const_iv (GL_CONVOLUTION_2D), 3089 const_iv (GL_CONVOLUTION_2D),
1871 const_iv (GL_CONVOLUTION_BORDER_MODE), 3090 const_iv (GL_CONVOLUTION_BORDER_MODE),
1872 const_iv (GL_CONSTANT_BORDER), 3091 const_iv (GL_CONSTANT_BORDER),
3092 const_iv (GL_POINTS),
1873 const_iv (GL_LINES), 3093 const_iv (GL_LINES),
3094 const_iv (GL_LINE_STRIP),
1874 const_iv (GL_LINE_LOOP), 3095 const_iv (GL_LINE_LOOP),
1875 const_iv (GL_QUADS), 3096 const_iv (GL_QUADS),
1876 const_iv (GL_QUAD_STRIP), 3097 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES), 3098 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP), 3099 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN), 3100 const_iv (GL_TRIANGLE_FAN),
3101 const_iv (GL_POLYGON),
1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3102 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3103 const_iv (GL_POINT_SMOOTH_HINT),
3104 const_iv (GL_LINE_SMOOTH_HINT),
3105 const_iv (GL_POLYGON_SMOOTH_HINT),
3106 const_iv (GL_GENERATE_MIPMAP_HINT),
3107 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1881 const_iv (GL_FASTEST), 3108 const_iv (GL_FASTEST),
3109 const_iv (GL_DONT_CARE),
3110 const_iv (GL_NICEST),
1882 const_iv (GL_V2F), 3111 const_iv (GL_V2F),
1883 const_iv (GL_V3F), 3112 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F), 3113 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F), 3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1886# undef const_iv 3118# undef const_iv
1887 }; 3119 };
1888 3120
1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3123
3124 texture_av = newAV ();
3125 AvREAL_off (texture_av);
1891} 3126}
3127
3128void
3129disable_GL_EXT_blend_func_separate ()
3130 CODE:
3131 gl.BlendFuncSeparate = 0;
3132 gl.BlendFuncSeparateEXT = 0;
3133
3134void
3135apple_nvidia_bug (int enable)
1892 3136
1893char * 3137char *
1894gl_vendor () 3138gl_vendor ()
1895 CODE: 3139 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR); 3140 RETVAL = (char *)glGetString (GL_VENDOR);
1909 CODE: 3153 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3154 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT: 3155 OUTPUT:
1912 RETVAL 3156 RETVAL
1913 3157
3158const char *glGetString (GLenum pname)
3159
3160GLint glGetInteger (GLenum pname)
3161 CODE:
3162 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
3166GLdouble glGetDouble (GLenum pname)
3167 CODE:
3168 glGetDoublev (pname, &RETVAL);
3169 OUTPUT:
3170 RETVAL
3171
1914int glGetError () 3172int glGetError ()
1915 3173
1916void glFinish () 3174void glFinish ()
1917 3175
1918void glClear (int mask) 3176void glClear (int mask)
1932 3190
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE: 3192 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa); 3193 gl_BlendFuncSeparate (sa, da, saa, daa);
1936 3194
3195# void glBlendEquation (int se)
3196
1937void glDepthMask (int flag) 3197void glDepthMask (int flag)
1938 3198
1939void glLogicOp (int opcode) 3199void glLogicOp (int opcode)
1940 3200
1941void glColorMask (int red, int green, int blue, int alpha) 3201void glColorMask (int red, int green, int blue, int alpha)
1955# near_ and far_ are due to microsofts buggy "c" compiler 3215# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3216void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957 3217
1958# near_ and far_ are due to microsofts buggy "c" compiler 3218# near_ and far_ are due to microsofts buggy "c" compiler
1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3219void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3220
3221PROTOTYPES: DISABLE
1960 3222
1961void glViewport (int x, int y, int width, int height) 3223void glViewport (int x, int y, int width, int height)
1962 3224
1963void glScissor (int x, int y, int width, int height) 3225void glScissor (int x, int y, int width, int height)
1964 3226
1972 3234
1973void glRotate (float angle, float x, float y, float z) 3235void glRotate (float angle, float x, float y, float z)
1974 CODE: 3236 CODE:
1975 glRotatef (angle, x, y, z); 3237 glRotatef (angle, x, y, z);
1976 3238
1977void glBegin (int mode)
1978
1979void glEnd ()
1980
1981void glColor (float r, float g, float b, float a = 1.0) 3239void glColor (float r, float g, float b, float a = 1.0)
1982 PROTOTYPE: @ 3240 PROTOTYPE: @
1983 ALIAS: 3241 ALIAS:
1984 glColor_premultiply = 1 3242 glColor_premultiply = 1
1985 CODE: 3243 CODE:
1986 if (ix) 3244 if (ix)
1987 { 3245 {
1988 r *= a; 3246 r *= a;
1989 g *= a; 3247 g *= a;
1990 b *= a; 3248 b *= a;
1991 } 3249 }
1992 // microsoft visual "c" rounds instead of truncating... 3250 // microsoft visual "c" rounds instead of truncating...
1993 glColor4ub (MIN ((int)(r * 256.f), 255), 3251 glColor4f (r, g, b, a);
1994 MIN ((int)(g * 256.f), 255),
1995 MIN ((int)(b * 256.f), 255),
1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003 3252
2004void glRasterPos (float x, float y, float z = 0.) 3253void glRasterPos (float x, float y, float z = 0.)
2005 CODE: 3254 CODE:
2006 glRasterPos3f (0, 0, z); 3255 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0); 3256 glBitmap (0, 0, 0, 0, x, y, 0);
2012 3261
2013void glTexCoord (float s, float t) 3262void glTexCoord (float s, float t)
2014 CODE: 3263 CODE:
2015 glTexCoord2f (s, t); 3264 glTexCoord2f (s, t);
2016 3265
3266void glRect (float x1, float y1, float x2, float y2)
3267 CODE:
3268 glRectf (x1, y1, x2, y2);
3269
3270void glRect_lineloop (float x1, float y1, float x2, float y2)
3271 CODE:
3272 glBegin (GL_LINE_LOOP);
3273 glVertex2f (x1, y1);
3274 glVertex2f (x2, y1);
3275 glVertex2f (x2, y2);
3276 glVertex2f (x1, y2);
3277 glEnd ();
3278
3279PROTOTYPES: ENABLE
3280
3281void glBegin (int mode)
3282
3283void glEnd ()
3284
3285void glPointSize (GLfloat size)
3286
3287void glLineWidth (GLfloat width)
3288
3289void glInterleavedArrays (int format, int stride, char *data)
3290
3291void glDrawElements (int mode, int count, int type, char *indices)
3292
3293# 1.2 void glDrawRangeElements (int mode, int start, int end
3294
2017void glTexEnv (int target, int pname, float param) 3295void glTexEnv (int target, int pname, float param)
2018 CODE: 3296 CODE:
2019 glTexEnvf (target, pname, param); 3297 glTexEnvf (target, pname, param);
2020 3298
2021void glTexParameter (int target, int pname, float param) 3299void glTexParameter (int target, int pname, float param)
2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3315void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2038 CODE: 3316 CODE:
2039 if (gl.SeparableFilter2D) 3317 if (gl.SeparableFilter2D)
2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3318 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2041 3319
2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3320void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2043 3321
2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3322void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2045 3323
2046void glDrawPixels (int width, int height, int format, int type, char *pixels) 3324void glDrawPixels (int width, int height, int format, int type, char *pixels)
3325
3326void glPixelZoom (float x, float y)
2047 3327
2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3328void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2049 3329
2050int glGenTexture () 3330int glGenTexture ()
2051 CODE: 3331 CODE:
2052{ 3332 RETVAL = gen_texture ();
2053 GLuint name;
2054 glGenTextures (1, &name);
2055 RETVAL = name;
2056}
2057 OUTPUT: 3333 OUTPUT:
2058 RETVAL 3334 RETVAL
2059 3335
2060void glDeleteTexture (int name) 3336void glDeleteTexture (int name)
2061 CODE: 3337 CODE:
2062{
2063 GLuint name_ = name;
2064 glDeleteTextures (1, &name_); 3338 del_texture (name);
2065} 3339
2066
2067int glGenList () 3340int glGenList ()
2068 CODE: 3341 CODE:
2069 RETVAL = glGenLists (1); 3342 RETVAL = glGenLists (1);
2070 OUTPUT: 3343 OUTPUT:
2071 RETVAL 3344 RETVAL
2078 3351
2079void glEndList () 3352void glEndList ()
2080 3353
2081void glCallList (int list) 3354void glCallList (int list)
2082 3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2083 3360
3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3362
3363PROTOTYPES: DISABLE
3364
3365void
3366find_widget (SV *self, NV x, NV y)
3367 PPCODE:
3368{
3369 if (within_widget (self, x, y))
3370 XPUSHs (self);
3371}
3372
3373BOOT:
3374{
3375 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3376
3377 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3378 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3379 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3380 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3381}
3382
3383void
3384draw (SV *self)
3385 CODE:
3386{
3387 HV *hv;
3388 SV **svp;
3389 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv);
3394 double draw_x, draw_y;
3395
3396 if (!SvROK (self))
3397 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3398
3399 hv = (HV *)SvRV (self);
3400
3401 if (SvTYPE (hv) != SVt_PVHV)
3402 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3403
3404 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3406
3407 if (!h || !w)
3408 XSRETURN_EMPTY;
3409
3410 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3411 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3412
3413 draw_x = SvNV (draw_x_sv) + x;
3414 draw_y = SvNV (draw_y_sv) + y;
3415
3416 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3417 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3418 XSRETURN_EMPTY;
3419
3420 sv_setnv (draw_x_sv, draw_x);
3421 sv_setnv (draw_y_sv, draw_y);
3422
3423 glPushMatrix ();
3424 glTranslated (x, y, 0);
3425
3426 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3427 {
3428 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3429
3430 if (svp && SvTRUE (*svp))
3431 {
3432 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3433 glEnable (GL_BLEND);
3434 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3435 glBegin (GL_QUADS);
3436 glVertex2f (0, 0);
3437 glVertex2f (w, 0);
3438 glVertex2f (w, h);
3439 glVertex2f (0, h);
3440 glEnd ();
3441 glDisable (GL_BLEND);
3442 }
3443 }
3444#if 0
3445 // draw borders, for debugging
3446 glPushMatrix ();
3447 glColor4f (1., 1., 0., 1.);
3448 glTranslatef (.5, .5, 0.);
3449 glBegin (GL_LINE_LOOP);
3450 glVertex2f (0 , 0);
3451 glVertex2f (w - 1, 0);
3452 glVertex2f (w - 1, h - 1);
3453 glVertex2f (0 , h - 1);
3454 glEnd ();
3455 glPopMatrix ();
3456#endif
3457 PUSHMARK (SP);
3458 XPUSHs (self);
3459 PUTBACK;
3460 call_method ("_draw", G_VOID | G_DISCARD);
3461 SPAGAIN;
3462
3463 glPopMatrix ();
3464
3465 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3466 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3467}
3468

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