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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
16#endif 26#endif
17 27
28#include <assert.h>
18#include <math.h> 29#include <math.h>
19#include <string.h> 30#include <string.h>
20#include <stdio.h> 31#include <stdio.h>
21#include <stdlib.h> 32#include <stdlib.h>
22 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
23#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
24#include <SDL_endian.h> 38#include <SDL_endian.h>
25#include <SDL_image.h> 39#include <SDL_image.h>
26#include <SDL_mixer.h> 40#include <SDL_mixer.h>
27#include <SDL_opengl.h> 41#include <SDL_opengl.h>
28 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
29#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
31 52
32#include <glib/gmacros.h> 53#include <glib/gmacros.h>
33 54
34#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
35 67
36#ifndef _WIN32 68#ifndef _WIN32
37# include <sys/types.h> 69# include <sys/types.h>
38# include <sys/socket.h> 70# include <sys/socket.h>
39# include <netinet/in.h> 71# include <netinet/in.h>
40# include <netinet/tcp.h> 72# include <netinet/tcp.h>
41# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 78#else
43 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 80#endif
50 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
65 106
66static struct 107static struct
67{ 108{
68#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 110#include "glfunc.h"
70#undef GL_FUNC 111#undef GL_FUNC
71} gl; 112} gl;
72 113
114static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 116{
75 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 121 else
80 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
81} 123}
82 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
83#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
84 151
85#include "pango-font.c" 152#include "pango-font.c"
86#include "pango-fontmap.c" 153#include "pango-fontmap.c"
87#include "pango-render.c" 154#include "pango-render.c"
88 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
91 160
92typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
93 162
94static int 163static int
95shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
96{ 165{
97 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
111 180
112typedef struct cf_layout { 181typedef struct cf_layout {
113 PangoLayout *pl; 182 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
115 int base_height; 184 int base_height;
116 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
117} *CFPlus__Layout; 187} *DC__Layout;
118 188
119static CFPlus__Font default_font; 189static DC__Font default_font;
120static PangoContext *opengl_context; 190static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
122 192
123static void 193static void
124substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
129#endif 199#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 201}
132 202
133static void 203static void
134layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
135{ 205{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
138 */ 208 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
140 210
141 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 213
144 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
145} 215}
146 216
147static void 217static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 219{
150 PangoRectangle rect; 220 PangoRectangle rect;
151 221
152 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
160 230
161 *w = rect.width; 231 *w = rect.width;
162 *h = rect.height; 232 *h = rect.height;
163} 233}
164 234
235typedef uint16_t tileid;
165typedef uint16_t mapface; 236typedef uint16_t faceid;
166 237
167typedef struct { 238typedef struct {
168 GLint name; 239 GLuint name;
169 int w, h; 240 int w, h;
170 float s, t; 241 float s, t;
171 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
172} maptex; 246} maptex;
173 247
174typedef struct { 248typedef struct {
175 uint32_t player; 249 uint32_t player;
176 mapface face[3]; 250 tileid tile[3];
177 uint16_t darkness; 251 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 253} mapcell;
180 254
181typedef struct { 255typedef struct {
182 int32_t c0, c1; 256 int32_t c0, c1;
183 mapcell *col; 257 mapcell *col;
184} maprow; 258} maprow;
185 259
186typedef struct map { 260typedef struct map {
187 int x, y, w, h; 261 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 263 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 264 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 265
195 int32_t rows; 266 int32_t rows;
196 maprow *row; 267 maprow *row;
197} *CFPlus__Map; 268} *DC__Map;
198 269
199static char * 270static char *
200prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
201{ 272{
202 char *p; 273 char *p;
219} 290}
220 291
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
224static maprow * 315static maprow *
225map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
226{ 317{
227 if (0 > y) 318 if (0 > y)
228 { 319 {
229 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
268 359
269 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
270} 361}
271 362
272static mapcell * 363static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
274{ 365{
275 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
276} 367}
277 368
278static void 369static void
279map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
280{ 371{
281 int r; 372 int r;
282 373
283 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
291 self->oy = 0; 382 self->oy = 0;
292 self->row = 0; 383 self->row = 0;
293 self->rows = 0; 384 self->rows = 0;
294} 385}
295 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
296static void 397static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 399{
299 int x, y; 400 int x, y;
300 maprow *row; 401 maprow *row;
301 mapcell *cell; 402 mapcell *cell;
302 403
314 if (x >= row->c1) 415 if (x >= row->c1)
315 break; 416 break;
316 417
317 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
318 419
319 cell->darkness = 0; 420 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 421 }
324 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
325} 439}
326 440
327static void 441static void
328music_finished (void) 442music_finished (void)
329{ 443{
365 n |= n >> 16; 479 n |= n >> 16;
366 480
367 return n + 1; 481 return n + 1;
368} 482}
369 483
370MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
371 595
372PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
373 597
374BOOT: 598BOOT:
375{ 599{
376 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 601 static const struct {
378 const char *name; 602 const char *name;
379 IV iv; 603 IV iv;
380 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
382 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
464 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 765
477 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 767
479 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
480# undef const_iv 798# undef const_iv
481 }; 799 };
482 800
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
486 813
487int 814int
488in_destruct () 815in_destruct ()
489 CODE: 816 CODE:
490 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
493 820
494NV floor (NV x) 821NV floor (NV x)
495 822
496NV ceil (NV x) 823NV ceil (NV x)
497 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
498void 835void
499pango_init () 836pango_init ()
500 CODE: 837 CODE:
501{ 838{
502 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
505} 847}
506 848
507int 849char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 850
510void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
511SDL_Quit () 859void SDL_Quit ()
512 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
513void 870void
514SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
515 PPCODE: 872 PPCODE:
516{ 873{
517 SDL_Rect **m; 874 SDL_Rect **m;
518 875
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 880
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 883
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 888
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 891
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 893
543 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
544 while (*m) 895 while (*m)
545 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
546 AV *av = newAV (); 899 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
550 906
551 ++m; 907 ++m;
552 } 908 }
553} 909}
554 910
555char *
556SDL_GetError ()
557
558int 911int
559SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
561 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 925 );
926
564 if (RETVAL) 927 if (RETVAL)
565 { 928 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 933#include "glfunc.h"
569# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 938 }
939}
571 OUTPUT: 940 OUTPUT:
572 RETVAL 941 RETVAL
573 942
574void 943void
575SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
576 945
577char * 946char *
578SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
579 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
580void 955void
581SDL_PollEvent () 956poll_events ()
582 PPCODE: 957 PPCODE:
583{ 958{
584 SDL_Event ev; 959 SDL_Event ev;
585 960
586 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 963 {
588 HV *hv = newHV (); 964 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 966
591 switch (ev.type) 967 switch (ev.type)
592 { 968 {
593 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
594 case SDL_KEYUP: 970 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 976 break;
600 977
601 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 981 break;
605 982
606 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
614 break; 1009 break;
615 1010
616 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1014
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1025 break;
631 } 1026 }
632 1027
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1029 }
635} 1030}
636 1031
637int 1032int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1034 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
642 1037
643void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
644Mix_CloseAudio () 1055Mix_CloseAudio ()
645 1056
646int 1057int
647Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
648 1059
1060const char *
1061Mix_GetError ()
1062
649void 1063void
650lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
651 CODE: 1065 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1067
656void 1068void
657win32_proxy_info () 1069win32_proxy_info ()
658 PPCODE: 1070 PPCODE:
659{ 1071{
680 } 1092 }
681 } 1093 }
682#endif 1094#endif
683} 1095}
684 1096
685void 1097int
686add_font (char *file) 1098add_font (char *file)
687 CODE: 1099 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
689 1103
690void 1104void
691load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
692 ALIAS: 1106 ALIAS:
693 load_image_file = 1 1107 load_image_file = 1
696 STRLEN image_len; 1110 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
703 1117
704 if (!rw) 1118 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
706 1120
779void 1193void
780error (char *message) 1194error (char *message)
781 CODE: 1195 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1197#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1199#endif
786 1200
787void 1201void
788fatal (char *message) 1202fatal (char *message)
789 CODE: 1203 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1205#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1207#endif
794 _exit (1); 1208 _exit (1);
795 1209
796void 1210void
797_exit (int retval = 0) 1211_exit (int retval = 0)
798 CODE: 1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
799 _exit (retval); 1216 _exit (retval);
1217#endif
800 1218
801MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
802 1227
803CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1241 CODE:
806{ 1242{
807 int count; 1243 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1247}
812 OUTPUT: 1248 OUTPUT:
813 RETVAL 1249 RETVAL
814 1250
815void 1251void
816DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
817 CODE: 1253 CODE:
818 pango_font_description_free (self); 1254 pango_font_description_free (self);
819 1255
820void 1256void
821make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
822 CODE: 1259 CODE:
823 default_font = self; 1260 default_font = self;
824 1261
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1263
1264PROTOTYPES: DISABLE
1265
827void 1266void
828reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
829 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
830 tc_clear (); 1276 tc_restore ();
831 1277
832CFPlus::Layout 1278DC::Layout
833new (SV *class) 1279new (SV *class)
834 CODE: 1280 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
836 1282
837 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
844 1291
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
847 OUTPUT: 1294 OUTPUT:
848 RETVAL 1295 RETVAL
849 1296
850void 1297void
851DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
852 CODE: 1299 CODE:
853 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
854 Safefree (self); 1302 Safefree (self);
855 1303
856void 1304void
857set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
858 CODE: 1306 CODE:
859{ 1307{
860 STRLEN textlen; 1308 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
862 1310
863 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
864} 1312}
865 1313
866void 1314void
867set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
868 CODE: 1316 CODE:
869{ 1317{
870 STRLEN textlen; 1318 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
872 1320
873 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
874} 1322}
875 1323
876void 1324void
877set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
878 CODE: 1326 CODE:
879{ 1327{
880 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1330 const char *pos = text;
917 if (attrs) 1365 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
919} 1367}
920 1368
921void 1369void
922get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
923 PPCODE: 1371 PPCODE:
924{ 1372{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1374
927 do 1375 do
928 { 1376 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1378
931 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
932 { 1380 {
933 PangoRectangle extents; 1381 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1390
943 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
944} 1392}
945 1393
946int 1394int
947has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
948 CODE: 1396 CODE:
949{ 1397{
950 int lines = 1; 1398 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
952 1400
957} 1405}
958 OUTPUT: 1406 OUTPUT:
959 RETVAL 1407 RETVAL
960 1408
961SV * 1409SV *
962get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
963 CODE: 1411 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
966 OUTPUT: 1414 OUTPUT:
967 RETVAL 1415 RETVAL
968 1416
969void 1417void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1419 CODE:
972 self->r = r; 1420 self->r = r;
973 self->g = g; 1421 self->g = g;
974 self->b = b; 1422 self->b = b;
975 self->a = a; 1423 self->a = a;
976 1424
977void 1425void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1427 CODE:
980 if (self->font != font) 1428 if (self->font != font)
981 { 1429 {
982 self->font = font; 1430 self->font = font;
983 layout_update_font (self); 1431 layout_update_font (self);
984 } 1432 }
985 1433
986void 1434void
987set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
988 CODE: 1436 CODE:
989 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
990 { 1438 {
991 self->base_height = base_height; 1439 self->base_height = base_height;
992 layout_update_font (self); 1440 layout_update_font (self);
993 } 1441 }
994 1442
995void 1443void
996set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
997 CODE: 1445 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1447
1000void 1448void
1001set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1002 CODE: 1450 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1452
1005void 1453void
1006set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1007 CODE: 1455 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1457
1010void 1458void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1460 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1018 ); 1466 );
1019 1467
1020void 1468void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1470 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1472
1025void 1473void
1026size (CFPlus::Layout self) 1474size (DC::Layout self)
1027 PPCODE: 1475 PPCODE:
1028{ 1476{
1029 int w, h; 1477 int w, h;
1030 1478
1031 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1036} 1484}
1037 1485
1038int 1486int
1039descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1040 CODE: 1488 CODE:
1041{ 1489{
1042 PangoRectangle rect; 1490 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1046} 1494}
1047 OUTPUT: 1495 OUTPUT:
1048 RETVAL 1496 RETVAL
1049 1497
1050int 1498int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1500 CODE:
1053{ 1501{
1054 int index, trailing; 1502 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1504 RETVAL = index + trailing;
1057} 1505}
1058 OUTPUT: 1506 OUTPUT:
1059 RETVAL 1507 RETVAL
1060 1508
1061void 1509void
1062cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1511 PPCODE:
1064{ 1512{
1065 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1515
1068 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1520}
1073 1521
1074void 1522void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1524 PPCODE:
1525{
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532#endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561}
1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1078 self->pl, 1568 self->pl,
1569 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1081 flags 1572 flags
1082 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1083 1577
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1578void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1088 CODE: 1580 CODE:
1089{ 1581{
1090 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1589
1093 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1606 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1607 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1611
1107 SvPOK_only (result_); 1612 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1109 1614
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1616 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1618
1114 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1620 }
1121} 1621}
1122 1622
1123void 1623void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1630{
1131 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1135 1638
1136 if (items < 5) 1639 if (items < 5)
1137 { 1640 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1169 } 1672 }
1170} 1673}
1171 1674
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1173 1684
1174CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1175new (SV *class, int map_width, int map_height) 1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1812new (SV *class)
1176 CODE: 1813 CODE:
1177 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1815 RETVAL->x = 0;
1179 RETVAL->y = 0; 1816 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1824 RETVAL->row = 0;
1190 OUTPUT: 1825 OUTPUT:
1191 RETVAL 1826 RETVAL
1192 1827
1193void 1828void
1194DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1195 CODE: 1830 CODE:
1196{ 1831{
1197 map_clear (self); 1832 map_clear (self);
1198 Safefree (self->face); 1833 Safefree (self->face2tile);
1199 Safefree (self->tex); 1834 Safefree (self->tex);
1200 Safefree (self); 1835 Safefree (self);
1201} 1836}
1202 1837
1203void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1204clear (CFPlus::Map self) 1845clear (DC::Map self)
1205 CODE: 1846 CODE:
1206 map_clear (self); 1847 map_clear (self);
1207 1848
1208void 1849void
1209set_face (CFPlus::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1851 CODE:
1211{ 1852{
1212 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1854 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1855}
1220 1856
1221void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1882 CODE:
1224{ 1883{
1225 while (self->texs <= texid) 1884 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1885
1231 { 1886 {
1232 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1233 1888
1234 tex->name = name; 1889 tex->name = name;
1250 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1908}
1254 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1255int 1930int
1256ox (CFPlus::Map self) 1931ox (DC::Map self)
1257 ALIAS: 1932 ALIAS:
1258 oy = 1 1933 oy = 1
1259 x = 2 1934 x = 2
1260 y = 3 1935 y = 3
1261 w = 4 1936 w = 4
1272 } 1947 }
1273 OUTPUT: 1948 OUTPUT:
1274 RETVAL 1949 RETVAL
1275 1950
1276void 1951void
1277scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1278 CODE: 1953 CODE:
1279{ 1954{
1280 if (dx > 0) 1955 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1957 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1959
1285 if (dy > 0) 1960 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1961 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1962 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1964
1290 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1292 1967
1293 while (self->y < 0) 1968 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1299 } 1974 }
1300} 1975}
1301 1976
1302void 1977SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1979 CODE:
1305{ 1980{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1983 mapcell *cell;
1309 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1310 1987
1311 while (data < data_end - 1) 1988 while (data < data_end - 1)
1312 { 1989 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1314 1991
1334 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1335 2012
1336 do 2013 do
1337 { 2014 {
1338 ext = *data++; 2015 ext = *data++;
1339 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1340 2017
1341 if (cmd < 4) 2018 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1343 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1344 { 2021 {
1345 cell->stat_width = 1; 2022 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1347 } 2024 }
1348 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 2027 else if (cmd == 0x47)
1351 { 2028 {
1352 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 2033
1355 data += *data + 1; 2034 data += *data + 1;
1356 } 2035 }
1357 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 2037 cell->flags = *data++;
1365 } 2044 }
1366 else 2045 else
1367 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1368 } 2047 }
1369 2048
2049 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 2050 if (flags & (4 >> z))
1371 { 2051 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1373 } 2071 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 2072 }
1385 else 2073 else
1386 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1387 } 2075 }
1388} 2076}
2077 OUTPUT:
2078 RETVAL
1389 2079
1390SV * 2080SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 2082 CODE:
1393{ 2083{
1394 int x1, x; 2084 int x1, x;
1395 int y1, y; 2085 int y1, y;
1396 int z; 2086 int z;
1417 { 2107 {
1418 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1419 2109
1420 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1421 { 2111 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 2114 int a1 = tex.a;
1429 2115
1430 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 2120 }
1436 } 2121 }
1437 2122
1438 *map++ = (r ) 2123 *map++ = (r )
1439 | (g << 8) 2124 | (g << 8)
1446} 2131}
1447 OUTPUT: 2132 OUTPUT:
1448 RETVAL 2133 RETVAL
1449 2134
1450void 2135void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 2137 CODE:
1453{ 2138{
1454 int vx, vy;
1455 int x, y, z; 2139 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 2140
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1461 2151
1462 /* 2152 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 2153
1467 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1468 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1470 */
1471 2157
1472 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1473 2193
1474 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2197
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1484 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1486 { 2205 {
1487 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1488 2207
1489 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 2210 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
1495 2218
1496 if (face && face < self->texs) 2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1497 { 2325 {
1498 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2327 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2328
1502 if (last_name != tex.name) 2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
1503 { 2331 {
1504 glEnd (); 2332 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2333 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2334
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
1518 { 2338 {
1519 maptex tex = self->tex [1]; 2339 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2340 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
1522 2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1523 glEnd (); 2355 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
1526 2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1531 } 2381 }
1532 } 2382 }
1533 }
1534 } 2383 }
1535 2384
1536 glEnd (); 2385 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1539 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1540 2416
1541 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1544 { 2420 {
1545 maprow *row = self->row + (y + vy); 2421 maprow *row = self->row + (y + my);
1546 2422
1547 for (x = 0; x < sw; x++) 2423 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2424 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2425 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1551 2427
1552 int px = x * 32; 2428 int px = x * T;
1553 int py = y * 32; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1554 2436
1555 if (cell->stat_hp) 2437 if (cell->stat_hp)
1556 { 2438 {
1557 int width = cell->stat_width * 32; 2439 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2441
1560 glColor3ub (0, 0, 0); 2442 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2443 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2444 px + width - 1, py);
1563 2445
1569 } 2451 }
1570 } 2452 }
1571} 2453}
1572 2454
1573void 2455void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1575 CODE: 2457 CODE:
1576{ 2458{
1577 static float color[16][3] = { 2459 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1579 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1580 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1581 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1582 2464
1583 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1584 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1585 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1586 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1587 2469
1588 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1589 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1590 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1591 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1592 2474
1593 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1594 2476
1595 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1596 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1597 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1598 }; 2480 };
1599 2481
1600 int x, y; 2482 int x, y;
1601 2483
1602 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1603 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1604 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1605 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1606 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1607 2495
1608 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1612 2500
1613 if (m) 2501 if (m)
1614 { 2502 {
1615 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1616 2504
1617 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1618 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1619 2507
1620 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1621 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1622 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1623 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1624 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1625 } 2513 }
1629 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1631} 2519}
1632 2520
1633void 2521void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2523 PPCODE:
1636{ 2524{
1637 int vx, vy;
1638 int x, y; 2525 int x, y;
1639 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2533
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1646 2536
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1649 2539
1650 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1652 { 2542 {
1653 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1654 2544
1655 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2547 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1659 2549
1660 darkness[y * sw4 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1662 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1663 } 2553 }
1664 } 2554 }
1665 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1666 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1670} 2598}
1671 2599
1672SV * 2600SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2602 CODE:
1675{ 2603{
1676 int x, y, x1, y1; 2604 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1704 { 2632 {
1705 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2634 uint8_t flags = 0;
1707 2635
1708 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1711 2639
1712 *data++ = flags; 2640 *data++ = flags;
1713 2641
1714 if (flags & 1) 2642 if (flags & 1)
1715 { 2643 {
2644 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2646 *data++ = tile;
1718 } 2647 }
1719 2648
1720 if (flags & 2) 2649 if (flags & 2)
1721 { 2650 {
2651 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2653 *data++ = tile;
1724 } 2654 }
1725 2655
1726 if (flags & 4) 2656 if (flags & 4)
1727 { 2657 {
2658 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2660 *data++ = tile;
1730 } 2661 }
1731 } 2662 }
1732 else 2663 else
1733 *data++ = 0; 2664 *data++ = 0;
1734 } 2665 }
1735 } 2666 }
1736 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1737 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1739 RETVAL = data_sv; 2675 RETVAL = data_sv;
1740} 2676}
1741 OUTPUT: 2677 OUTPUT:
1742 RETVAL 2678 RETVAL
1743 2679
1744void 2680void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2682 PPCODE:
1747{ 2683{
1748 int x, y, z; 2684 int x, y, z;
1749 int w, h; 2685 int w, h;
1750 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1751 2697
1752 if (*data++ != 0) 2698 if (*data++ != 0)
1753 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1754 2700
1755 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1757 2703
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2716 {
1771 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1772 2718
1773 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1774 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1775 uint8_t flags = *data++; 2726 flags = *data++;
1776 2727
1777 if (flags) 2728 if (flags)
1778 { 2729 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1782 2732
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2736
1787 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
1788 { 2738 {
1789 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1790 2741
1791 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1792 { 2743 {
1793 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1794 2745
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1797 } 2753 }
1798 } 2754 }
1799 } 2755 }
1800 } 2756 }
1801 } 2757 }
1802} 2758}
1803 2759
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2761
1806CFPlus::MixChunk 2762DC::RW
1807new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1808 CODE: 2764 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1810 OUTPUT: 2771 OUTPUT:
1811 RETVAL 2772 RETVAL
1812 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1813void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2808 XSRETURN_UNDEF;
2809 }
2810 else
2811 Mix_HaltChannel (RETVAL);
2812 }
2813
2814 Mix_UnregisterAllEffects (RETVAL);
2815 Mix_Volume (RETVAL, 128);
2816}
2817 OUTPUT:
2818 RETVAL
2819
2820void
2821halt (DC::Channel self)
2822 CODE:
2823 Mix_HaltChannel (self);
2824
2825void
2826expire (DC::Channel self, int ticks = -1)
2827 CODE:
2828 Mix_ExpireChannel (self, ticks);
2829
2830void
2831fade_out (DC::Channel self, int ticks = -1)
2832 CODE:
2833 Mix_FadeOutChannel (self, ticks);
2834
2835int
2836volume (DC::Channel self, int volume)
2837 CODE:
2838 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2839 OUTPUT:
2840 RETVAL
2841
2842void
2843unregister_all_effects (DC::Channel self)
2844 CODE:
2845 Mix_UnregisterAllEffects (self);
2846
2847void
2848set_panning (DC::Channel self, int left, int right)
2849 CODE:
2850 left = CLAMP (left , 0, 255);
2851 right = CLAMP (right, 0, 255);
2852 Mix_SetPanning (self, left, right);
2853
2854void
2855set_distance (DC::Channel self, int distance)
2856 CODE:
2857 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2858
2859void
2860set_position (DC::Channel self, int angle, int distance)
2861 CODE:
2862
2863void
2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2865 CODE:
2866{
2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2870}
2871
2872void
2873set_reverse_stereo (DC::Channel self, int flip)
2874 CODE:
2875 Mix_SetReverseStereo (self, flip);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2878
2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2892
2893DC::MixChunk
2894new (SV *class, DC::RW rwops)
2895 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT:
2898 RETVAL
2899
2900void
1814DESTROY (CFPlus::MixChunk self) 2901DESTROY (DC::MixChunk self)
1815 CODE: 2902 CODE:
1816 Mix_FreeChunk (self); 2903 Mix_FreeChunk (self);
1817 2904
1818int 2905int
1819volume (CFPlus::MixChunk self, int volume = -1) 2906volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2907 CODE:
2908 if (items > 1)
2909 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2910 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2911 OUTPUT:
1823 RETVAL 2912 RETVAL
1824 2913
1825int 2914DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2915play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2916 CODE:
2917{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2918 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2919
2920 if (RETVAL < 0)
2921 XSRETURN_UNDEF;
2922
2923 if (channel < 0)
2924 {
2925 Mix_UnregisterAllEffects (RETVAL);
2926 Mix_Volume (RETVAL, 128);
2927 }
2928}
1829 OUTPUT: 2929 OUTPUT:
1830 RETVAL 2930 RETVAL
1831 2931
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
1833 2945
1834int 2946int
1835volume (int volume = -1) 2947volume (int volume = -1)
2948 PROTOTYPE: ;$
1836 CODE: 2949 CODE:
2950 if (items > 0)
2951 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2952 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2953 OUTPUT:
1839 RETVAL 2954 RETVAL
1840 2955
1841CFPlus::MixMusic 2956void
1842new_from_file (SV *class, char *path) 2957fade_out (int ms)
1843 CODE: 2958 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2959 Mix_FadeOutMusic (ms);
2960
2961void
2962halt ()
2963 CODE:
2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
1845 OUTPUT: 2970 OUTPUT:
1846 RETVAL 2971 RETVAL
1847 2972
2973DC::MixMusic
2974new (SV *class, DC::RW rwops)
2975 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT:
2978 RETVAL
2979
1848void 2980void
1849DESTROY (CFPlus::MixMusic self) 2981DESTROY (DC::MixMusic self)
1850 CODE: 2982 CODE:
1851 Mix_FreeMusic (self); 2983 Mix_FreeMusic (self);
1852 2984
1853int 2985int
1854play (CFPlus::MixMusic self, int loops = -1) 2986play (DC::MixMusic self, int loops = -1)
1855 CODE: 2987 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2988 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2989 OUTPUT:
1858 RETVAL 2990 RETVAL
1859 2991
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2992void
2993fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2994 CODE:
2995 Mix_FadeInMusicPos (self, loops, ms, position);
2996
2997MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2998
2999PROTOTYPES: ENABLE
1861 3000
1862BOOT: 3001BOOT:
1863{ 3002{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3003 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 3004 static const struct {
1866 const char *name; 3005 const char *name;
1867 IV iv; 3006 IV iv;
1868 } *civ, const_iv[] = { 3007 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 3008# define const_iv(name) { # name, (IV)name }
3009 const_iv (GL_VENDOR),
3010 const_iv (GL_VERSION),
3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
1870 const_iv (GL_COLOR_MATERIAL), 3013 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 3014 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 3015 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 3016 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 3017 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 3021 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 3022 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 3023 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 3024 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 3025 const_iv (GL_BACK),
3026 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 3027 const_iv (GL_AND),
1884 const_iv (GL_ONE), 3028 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 3029 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 3030 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 3031 const_iv (GL_DST_ALPHA),
1888 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1889 const_iv (GL_ONE_MINUS_DST_ALPHA), 3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
1890 const_iv (GL_SRC_ALPHA_SATURATE), 3038 const_iv (GL_SRC_ALPHA_SATURATE),
1891 const_iv (GL_RGB), 3039 const_iv (GL_RGB),
1892 const_iv (GL_RGBA), 3040 const_iv (GL_RGBA),
1893 const_iv (GL_RGBA4), 3041 const_iv (GL_RGBA4),
1894 const_iv (GL_RGBA8), 3042 const_iv (GL_RGBA8),
1900 const_iv (GL_INTENSITY), 3048 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 3049 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 3050 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 3051 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3052 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3053 const_iv (GL_COMPRESSED_ALPHA_ARB),
3054 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3055 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3056 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3057 const_iv (GL_COMPRESSED_RGB_ARB),
3058 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 3059 const_iv (GL_COMPILE),
3060 const_iv (GL_PROXY_TEXTURE_1D),
3061 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 3062 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 3063 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 3064 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 3065 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 3066 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 3087 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 3088 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 3089 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 3090 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 3091 const_iv (GL_CONSTANT_BORDER),
3092 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 3093 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 3094 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 3095 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 3096 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 3097 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 3098 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 3099 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 3100 const_iv (GL_TRIANGLE_FAN),
3101 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3102 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3103 const_iv (GL_POINT_SMOOTH_HINT),
3104 const_iv (GL_LINE_SMOOTH_HINT),
3105 const_iv (GL_POLYGON_SMOOTH_HINT),
3106 const_iv (GL_GENERATE_MIPMAP_HINT),
3107 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 3108 const_iv (GL_FASTEST),
3109 const_iv (GL_DONT_CARE),
3110 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 3111 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 3112 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 3113 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1950# undef const_iv 3118# undef const_iv
1951 }; 3119 };
1952 3120
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3123
3124 texture_av = newAV ();
3125 AvREAL_off (texture_av);
1955} 3126}
3127
3128void
3129disable_GL_EXT_blend_func_separate ()
3130 CODE:
3131 gl.BlendFuncSeparate = 0;
3132 gl.BlendFuncSeparateEXT = 0;
3133
3134void
3135apple_nvidia_bug (int enable)
1956 3136
1957char * 3137char *
1958gl_vendor () 3138gl_vendor ()
1959 CODE: 3139 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 3140 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 3153 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3154 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 3155 OUTPUT:
1976 RETVAL 3156 RETVAL
1977 3157
3158const char *glGetString (GLenum pname)
3159
3160GLint glGetInteger (GLenum pname)
3161 CODE:
3162 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
3166GLdouble glGetDouble (GLenum pname)
3167 CODE:
3168 glGetDoublev (pname, &RETVAL);
3169 OUTPUT:
3170 RETVAL
3171
1978int glGetError () 3172int glGetError ()
1979 3173
1980void glFinish () 3174void glFinish ()
1981 3175
1982void glClear (int mask) 3176void glClear (int mask)
1996 3190
1997void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1998 CODE: 3192 CODE:
1999 gl_BlendFuncSeparate (sa, da, saa, daa); 3193 gl_BlendFuncSeparate (sa, da, saa, daa);
2000 3194
3195# void glBlendEquation (int se)
3196
2001void glDepthMask (int flag) 3197void glDepthMask (int flag)
2002 3198
2003void glLogicOp (int opcode) 3199void glLogicOp (int opcode)
2004 3200
2005void glColorMask (int red, int green, int blue, int alpha) 3201void glColorMask (int red, int green, int blue, int alpha)
2019# near_ and far_ are due to microsofts buggy "c" compiler 3215# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3216void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 3217
2022# near_ and far_ are due to microsofts buggy "c" compiler 3218# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3219void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3220
3221PROTOTYPES: DISABLE
2024 3222
2025void glViewport (int x, int y, int width, int height) 3223void glViewport (int x, int y, int width, int height)
2026 3224
2027void glScissor (int x, int y, int width, int height) 3225void glScissor (int x, int y, int width, int height)
2028 3226
2036 3234
2037void glRotate (float angle, float x, float y, float z) 3235void glRotate (float angle, float x, float y, float z)
2038 CODE: 3236 CODE:
2039 glRotatef (angle, x, y, z); 3237 glRotatef (angle, x, y, z);
2040 3238
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3239void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3240 PROTOTYPE: @
2047 ALIAS: 3241 ALIAS:
2048 glColor_premultiply = 1 3242 glColor_premultiply = 1
2049 CODE: 3243 CODE:
2050 if (ix) 3244 if (ix)
2051 { 3245 {
2054 b *= a; 3248 b *= a;
2055 } 3249 }
2056 // microsoft visual "c" rounds instead of truncating... 3250 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3251 glColor4f (r, g, b, a);
2058 3252
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3253void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3254 CODE:
2067 glRasterPos3f (0, 0, z); 3255 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3256 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3257
2073 3261
2074void glTexCoord (float s, float t) 3262void glTexCoord (float s, float t)
2075 CODE: 3263 CODE:
2076 glTexCoord2f (s, t); 3264 glTexCoord2f (s, t);
2077 3265
3266void glRect (float x1, float y1, float x2, float y2)
3267 CODE:
3268 glRectf (x1, y1, x2, y2);
3269
3270void glRect_lineloop (float x1, float y1, float x2, float y2)
3271 CODE:
3272 glBegin (GL_LINE_LOOP);
3273 glVertex2f (x1, y1);
3274 glVertex2f (x2, y1);
3275 glVertex2f (x2, y2);
3276 glVertex2f (x1, y2);
3277 glEnd ();
3278
3279PROTOTYPES: ENABLE
3280
3281void glBegin (int mode)
3282
3283void glEnd ()
3284
3285void glPointSize (GLfloat size)
3286
3287void glLineWidth (GLfloat width)
3288
3289void glInterleavedArrays (int format, int stride, char *data)
3290
3291void glDrawElements (int mode, int count, int type, char *indices)
3292
3293# 1.2 void glDrawRangeElements (int mode, int start, int end
3294
2078void glTexEnv (int target, int pname, float param) 3295void glTexEnv (int target, int pname, float param)
2079 CODE: 3296 CODE:
2080 glTexEnvf (target, pname, param); 3297 glTexEnvf (target, pname, param);
2081 3298
2082void glTexParameter (int target, int pname, float param) 3299void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3315void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3316 CODE:
2100 if (gl.SeparableFilter2D) 3317 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3318 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3319
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3320void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3321
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3322void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3323
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3324void glDrawPixels (int width, int height, int format, int type, char *pixels)
3325
3326void glPixelZoom (float x, float y)
2108 3327
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3328void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3329
2111int glGenTexture () 3330int glGenTexture ()
2112 CODE: 3331 CODE:
2113{ 3332 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3333 OUTPUT:
2119 RETVAL 3334 RETVAL
2120 3335
2121void glDeleteTexture (int name) 3336void glDeleteTexture (int name)
2122 CODE: 3337 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3338 del_texture (name);
2126} 3339
2127
2128int glGenList () 3340int glGenList ()
2129 CODE: 3341 CODE:
2130 RETVAL = glGenLists (1); 3342 RETVAL = glGenLists (1);
2131 OUTPUT: 3343 OUTPUT:
2132 RETVAL 3344 RETVAL
2139 3351
2140void glEndList () 3352void glEndList ()
2141 3353
2142void glCallList (int list) 3354void glCallList (int list)
2143 3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3360
3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3362
3363PROTOTYPES: DISABLE
3364
3365void
3366find_widget (SV *self, NV x, NV y)
3367 PPCODE:
3368{
3369 if (within_widget (self, x, y))
3370 XPUSHs (self);
3371}
3372
3373BOOT:
3374{
3375 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3376
3377 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3378 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3379 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3380 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3381}
3382
3383void
3384draw (SV *self)
3385 CODE:
3386{
3387 HV *hv;
3388 SV **svp;
3389 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv);
3394 double draw_x, draw_y;
3395
3396 if (!SvROK (self))
3397 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3398
3399 hv = (HV *)SvRV (self);
3400
3401 if (SvTYPE (hv) != SVt_PVHV)
3402 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3403
3404 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3406
3407 if (!h || !w)
3408 XSRETURN_EMPTY;
3409
3410 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3411 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3412
3413 draw_x = SvNV (draw_x_sv) + x;
3414 draw_y = SvNV (draw_y_sv) + y;
3415
3416 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3417 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3418 XSRETURN_EMPTY;
3419
3420 sv_setnv (draw_x_sv, draw_x);
3421 sv_setnv (draw_y_sv, draw_y);
3422
3423 glPushMatrix ();
3424 glTranslated (x, y, 0);
3425
3426 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3427 {
3428 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3429
3430 if (svp && SvTRUE (*svp))
3431 {
3432 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3433 glEnable (GL_BLEND);
3434 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3435 glBegin (GL_QUADS);
3436 glVertex2f (0, 0);
3437 glVertex2f (w, 0);
3438 glVertex2f (w, h);
3439 glVertex2f (0, h);
3440 glEnd ();
3441 glDisable (GL_BLEND);
3442 }
3443 }
3444#if 0
3445 // draw borders, for debugging
3446 glPushMatrix ();
3447 glColor4f (1., 1., 0., 1.);
3448 glTranslatef (.5, .5, 0.);
3449 glBegin (GL_LINE_LOOP);
3450 glVertex2f (0 , 0);
3451 glVertex2f (w - 1, 0);
3452 glVertex2f (w - 1, h - 1);
3453 glVertex2f (0 , h - 1);
3454 glEnd ();
3455 glPopMatrix ();
3456#endif
3457 PUSHMARK (SP);
3458 XPUSHs (self);
3459 PUTBACK;
3460 call_method ("_draw", G_VOID | G_DISCARD);
3461 SPAGAIN;
3462
3463 glPopMatrix ();
3464
3465 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3466 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3467}
3468

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