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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
16#endif 26#endif
17 27
28#include <assert.h>
18#include <math.h> 29#include <math.h>
19#include <string.h> 30#include <string.h>
20#include <stdio.h> 31#include <stdio.h>
21#include <stdlib.h> 32#include <stdlib.h>
22 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
23#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
24#include <SDL_endian.h> 38#include <SDL_endian.h>
25#include <SDL_image.h> 39#include <SDL_image.h>
26#include <SDL_mixer.h> 40#include <SDL_mixer.h>
27#include <SDL_opengl.h> 41#include <SDL_opengl.h>
28 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
29#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
31 52
32#include <glib/gmacros.h> 53#include <glib/gmacros.h>
33 54
34#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
35 67
36#ifndef _WIN32 68#ifndef _WIN32
37# include <sys/types.h> 69# include <sys/types.h>
38# include <sys/socket.h> 70# include <sys/socket.h>
39# include <netinet/in.h> 71# include <netinet/in.h>
40# include <netinet/tcp.h> 72# include <netinet/tcp.h>
41# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 78#else
43 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 80#endif
50 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
65 106
66static struct 107static struct
67{ 108{
68#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 110#include "glfunc.h"
70#undef GL_FUNC 111#undef GL_FUNC
71} gl; 112} gl;
72 113
114static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 116{
75 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 121 else
80 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
81} 123}
82 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
83#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
84 151
85#include "pango-font.c" 152#include "pango-font.c"
86#include "pango-fontmap.c" 153#include "pango-fontmap.c"
87#include "pango-render.c" 154#include "pango-render.c"
88 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
91 160
92typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
93 162
94static int 163static int
95shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
96{ 165{
97 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
111 180
112typedef struct cf_layout { 181typedef struct cf_layout {
113 PangoLayout *pl; 182 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
115 int base_height; 184 int base_height;
116 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
117} *CFPlus__Layout; 187} *DC__Layout;
118 188
119static CFPlus__Font default_font; 189static DC__Font default_font;
120static PangoContext *opengl_context; 190static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
122 192
123static void 193static void
124substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
129#endif 199#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 201}
132 202
133static void 203static void
134layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
135{ 205{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
138 */ 208 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
140 210
141 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 213
144 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
145} 215}
146 216
147static void 217static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 219{
150 PangoRectangle rect; 220 PangoRectangle rect;
151 221
152 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
160 230
161 *w = rect.width; 231 *w = rect.width;
162 *h = rect.height; 232 *h = rect.height;
163} 233}
164 234
235typedef uint16_t tileid;
165typedef uint16_t mapface; 236typedef uint16_t faceid;
166 237
167typedef struct { 238typedef struct {
168 GLint name; 239 GLuint name;
169 int w, h; 240 int w, h;
170 float s, t; 241 float s, t;
171 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
172} maptex; 246} maptex;
173 247
174typedef struct { 248typedef struct {
175 uint32_t player; 249 uint32_t player;
176 mapface face[3]; 250 tileid tile[3];
177 uint16_t darkness; 251 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 253} mapcell;
180 254
181typedef struct { 255typedef struct {
182 int32_t c0, c1; 256 int32_t c0, c1;
183 mapcell *col; 257 mapcell *col;
184} maprow; 258} maprow;
185 259
186typedef struct map { 260typedef struct map {
187 int x, y, w, h; 261 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 263 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 264 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 265
195 int32_t rows; 266 int32_t rows;
196 maprow *row; 267 maprow *row;
197} *CFPlus__Map; 268} *DC__Map;
198 269
199static char * 270static char *
200prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
201{ 272{
202 char *p; 273 char *p;
219} 290}
220 291
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
224static maprow * 315static maprow *
225map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
226{ 317{
227 if (0 > y) 318 if (0 > y)
228 { 319 {
229 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
268 359
269 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
270} 361}
271 362
272static mapcell * 363static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
274{ 365{
275 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
276} 367}
277 368
278static void 369static void
279map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
280{ 371{
281 int r; 372 int r;
282 373
283 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
291 self->oy = 0; 382 self->oy = 0;
292 self->row = 0; 383 self->row = 0;
293 self->rows = 0; 384 self->rows = 0;
294} 385}
295 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
296static void 397static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 399{
299 int x, y; 400 int x, y;
300 maprow *row; 401 maprow *row;
301 mapcell *cell; 402 mapcell *cell;
302 403
314 if (x >= row->c1) 415 if (x >= row->c1)
315 break; 416 break;
316 417
317 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
318 419
319 cell->darkness = 0; 420 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 421 }
324 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
325} 439}
326 440
327static void 441static void
328music_finished (void) 442music_finished (void)
329{ 443{
365 n |= n >> 16; 479 n |= n >> 16;
366 480
367 return n + 1; 481 return n + 1;
368} 482}
369 483
370MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
371 595
372PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
373 597
374BOOT: 598BOOT:
375{ 599{
376 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 601 static const struct {
378 const char *name; 602 const char *name;
379 IV iv; 603 IV iv;
380 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
382 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
464 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 765
477 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 767
479 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
480# undef const_iv 798# undef const_iv
481 }; 799 };
482 800
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
486 813
487int 814int
488in_destruct () 815in_destruct ()
489 CODE: 816 CODE:
490 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
493 820
494NV floor (NV x) 821NV floor (NV x)
495 822
496NV ceil (NV x) 823NV ceil (NV x)
497 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
498void 835void
499pango_init () 836pango_init ()
500 CODE: 837 CODE:
501{ 838{
502 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
505} 847}
506 848
507int 849char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 850
510void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
511SDL_Quit () 859void SDL_Quit ()
512 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
513void 870void
514SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
515 PPCODE: 872 PPCODE:
516{ 873{
517 SDL_Rect **m; 874 SDL_Rect **m;
518 875
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 880
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 883
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 888
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 891
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 893
543 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
544 while (*m) 895 while (*m)
545 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
546 AV *av = newAV (); 899 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
550 906
551 ++m; 907 ++m;
552 } 908 }
553} 909}
554 910
555char *
556SDL_GetError ()
557
558int 911int
559SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
561 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 925 );
926
564 if (RETVAL) 927 if (RETVAL)
565 { 928 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 933#include "glfunc.h"
569# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 938 }
939}
571 OUTPUT: 940 OUTPUT:
572 RETVAL 941 RETVAL
573 942
574void 943void
575SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
576 945
577char * 946char *
578SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
579 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
580void 955void
581SDL_PollEvent () 956poll_events ()
582 PPCODE: 957 PPCODE:
583{ 958{
584 SDL_Event ev; 959 SDL_Event ev;
585 960
586 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 963 {
588 HV *hv = newHV (); 964 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 966
591 switch (ev.type) 967 switch (ev.type)
592 { 968 {
593 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
594 case SDL_KEYUP: 970 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 976 break;
600 977
601 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 981 break;
605 982
606 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
614 break; 1009 break;
615 1010
616 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1014
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1025 break;
631 } 1026 }
632 1027
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1029 }
635} 1030}
636 1031
637int 1032int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1034 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
642 1037
643void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
644Mix_CloseAudio () 1055Mix_CloseAudio ()
645 1056
646int 1057int
647Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
648 1059
1060const char *
1061Mix_GetError ()
1062
649void 1063void
650lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
651 CODE: 1065 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1067
656void 1068void
657win32_proxy_info () 1069win32_proxy_info ()
658 PPCODE: 1070 PPCODE:
659{ 1071{
680 } 1092 }
681 } 1093 }
682#endif 1094#endif
683} 1095}
684 1096
685void 1097int
686add_font (char *file) 1098add_font (char *file)
687 CODE: 1099 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
689 1103
690void 1104void
691load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
692 ALIAS: 1106 ALIAS:
693 load_image_file = 1 1107 load_image_file = 1
696 STRLEN image_len; 1110 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
703 1117
704 if (!rw) 1118 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
706 1120
779void 1193void
780error (char *message) 1194error (char *message)
781 CODE: 1195 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1197#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1199#endif
786 1200
787void 1201void
788fatal (char *message) 1202fatal (char *message)
789 CODE: 1203 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1205#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1207#endif
794 _exit (1); 1208 _exit (1);
795 1209
796void 1210void
797_exit (int retval = 0) 1211_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1214 ExitThread (retval); // unclean, please beam me up
801#else 1215#else
802 _exit (retval); 1216 _exit (retval);
803#endif 1217#endif
804 1218
805MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
806 1227
807CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1241 CODE:
810{ 1242{
811 int count; 1243 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1247}
816 OUTPUT: 1248 OUTPUT:
817 RETVAL 1249 RETVAL
818 1250
819void 1251void
820DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
821 CODE: 1253 CODE:
822 pango_font_description_free (self); 1254 pango_font_description_free (self);
823 1255
824void 1256void
825make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
826 CODE: 1259 CODE:
827 default_font = self; 1260 default_font = self;
828 1261
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1263
1264PROTOTYPES: DISABLE
1265
831void 1266void
832reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
833 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
834 tc_clear (); 1276 tc_restore ();
835 1277
836CFPlus::Layout 1278DC::Layout
837new (SV *class) 1279new (SV *class)
838 CODE: 1280 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
840 1282
841 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
848 1291
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
851 OUTPUT: 1294 OUTPUT:
852 RETVAL 1295 RETVAL
853 1296
854void 1297void
855DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
856 CODE: 1299 CODE:
857 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
858 Safefree (self); 1302 Safefree (self);
859 1303
860void 1304void
861set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
862 CODE: 1306 CODE:
863{ 1307{
864 STRLEN textlen; 1308 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
866 1310
867 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
868} 1312}
869 1313
870void 1314void
871set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
872 CODE: 1316 CODE:
873{ 1317{
874 STRLEN textlen; 1318 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
876 1320
877 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
878} 1322}
879 1323
880void 1324void
881set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
882 CODE: 1326 CODE:
883{ 1327{
884 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1330 const char *pos = text;
921 if (attrs) 1365 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
923} 1367}
924 1368
925void 1369void
926get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
927 PPCODE: 1371 PPCODE:
928{ 1372{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1374
931 do 1375 do
932 { 1376 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1378
935 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
936 { 1380 {
937 PangoRectangle extents; 1381 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1390
947 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
948} 1392}
949 1393
950int 1394int
951has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
952 CODE: 1396 CODE:
953{ 1397{
954 int lines = 1; 1398 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
956 1400
961} 1405}
962 OUTPUT: 1406 OUTPUT:
963 RETVAL 1407 RETVAL
964 1408
965SV * 1409SV *
966get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
967 CODE: 1411 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
970 OUTPUT: 1414 OUTPUT:
971 RETVAL 1415 RETVAL
972 1416
973void 1417void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1419 CODE:
976 self->r = r; 1420 self->r = r;
977 self->g = g; 1421 self->g = g;
978 self->b = b; 1422 self->b = b;
979 self->a = a; 1423 self->a = a;
980 1424
981void 1425void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1427 CODE:
984 if (self->font != font) 1428 if (self->font != font)
985 { 1429 {
986 self->font = font; 1430 self->font = font;
987 layout_update_font (self); 1431 layout_update_font (self);
988 } 1432 }
989 1433
990void 1434void
991set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
992 CODE: 1436 CODE:
993 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
994 { 1438 {
995 self->base_height = base_height; 1439 self->base_height = base_height;
996 layout_update_font (self); 1440 layout_update_font (self);
997 } 1441 }
998 1442
999void 1443void
1000set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1445 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1447
1004void 1448void
1005set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1006 CODE: 1450 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1452
1009void 1453void
1010set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1011 CODE: 1455 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1457
1014void 1458void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1460 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1022 ); 1466 );
1023 1467
1024void 1468void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1470 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1472
1029void 1473void
1030size (CFPlus::Layout self) 1474size (DC::Layout self)
1031 PPCODE: 1475 PPCODE:
1032{ 1476{
1033 int w, h; 1477 int w, h;
1034 1478
1035 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1040} 1484}
1041 1485
1042int 1486int
1043descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1044 CODE: 1488 CODE:
1045{ 1489{
1046 PangoRectangle rect; 1490 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1050} 1494}
1051 OUTPUT: 1495 OUTPUT:
1052 RETVAL 1496 RETVAL
1053 1497
1054int 1498int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1500 CODE:
1057{ 1501{
1058 int index, trailing; 1502 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1504 RETVAL = index + trailing;
1061} 1505}
1062 OUTPUT: 1506 OUTPUT:
1063 RETVAL 1507 RETVAL
1064 1508
1065void 1509void
1066cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1511 PPCODE:
1068{ 1512{
1069 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1515
1072 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1520}
1077 1521
1078void 1522void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1524 PPCODE:
1525{
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532#endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561}
1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1082 self->pl, 1568 self->pl,
1569 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1085 flags 1572 flags
1086 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1087 1577
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1578void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1092 CODE: 1580 CODE:
1093{ 1581{
1094 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1589
1097 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1606 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1607 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1611
1111 SvPOK_only (result_); 1612 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1113 1614
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1616 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1618
1118 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1620 }
1125} 1621}
1126 1622
1127void 1623void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1630{
1135 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1139 1638
1140 if (items < 5) 1639 if (items < 5)
1141 { 1640 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1173 } 1672 }
1174} 1673}
1175 1674
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1177 1684
1178CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1179new (SV *class, int map_width, int map_height) 1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1812new (SV *class)
1180 CODE: 1813 CODE:
1181 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1815 RETVAL->x = 0;
1183 RETVAL->y = 0; 1816 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1824 RETVAL->row = 0;
1194 OUTPUT: 1825 OUTPUT:
1195 RETVAL 1826 RETVAL
1196 1827
1197void 1828void
1198DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1199 CODE: 1830 CODE:
1200{ 1831{
1201 map_clear (self); 1832 map_clear (self);
1202 Safefree (self->face); 1833 Safefree (self->face2tile);
1203 Safefree (self->tex); 1834 Safefree (self->tex);
1204 Safefree (self); 1835 Safefree (self);
1205} 1836}
1206 1837
1207void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1208clear (CFPlus::Map self) 1845clear (DC::Map self)
1209 CODE: 1846 CODE:
1210 map_clear (self); 1847 map_clear (self);
1211 1848
1212void 1849void
1213set_face (CFPlus::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1851 CODE:
1215{ 1852{
1216 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1854 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1855}
1224 1856
1225void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1882 CODE:
1228{ 1883{
1229 while (self->texs <= texid) 1884 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1885
1235 { 1886 {
1236 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1237 1888
1238 tex->name = name; 1889 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1908}
1258 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1259int 1930int
1260ox (CFPlus::Map self) 1931ox (DC::Map self)
1261 ALIAS: 1932 ALIAS:
1262 oy = 1 1933 oy = 1
1263 x = 2 1934 x = 2
1264 y = 3 1935 y = 3
1265 w = 4 1936 w = 4
1276 } 1947 }
1277 OUTPUT: 1948 OUTPUT:
1278 RETVAL 1949 RETVAL
1279 1950
1280void 1951void
1281scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1282 CODE: 1953 CODE:
1283{ 1954{
1284 if (dx > 0) 1955 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1957 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1959
1289 if (dy > 0) 1960 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1961 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1962 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1964
1294 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1296 1967
1297 while (self->y < 0) 1968 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1303 } 1974 }
1304} 1975}
1305 1976
1306void 1977SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1979 CODE:
1309{ 1980{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1983 mapcell *cell;
1313 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1314 1987
1315 while (data < data_end - 1) 1988 while (data < data_end - 1)
1316 { 1989 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1318 1991
1338 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1339 2012
1340 do 2013 do
1341 { 2014 {
1342 ext = *data++; 2015 ext = *data++;
1343 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1344 2017
1345 if (cmd < 4) 2018 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1347 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1348 { 2021 {
1349 cell->stat_width = 1; 2022 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1351 } 2024 }
1352 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 2027 else if (cmd == 0x47)
1355 { 2028 {
1356 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 2033
1359 data += *data + 1; 2034 data += *data + 1;
1360 } 2035 }
1361 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 2037 cell->flags = *data++;
1369 } 2044 }
1370 else 2045 else
1371 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1372 } 2047 }
1373 2048
2049 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2050 if (flags & (4 >> z))
1375 { 2051 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1377 } 2071 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2072 }
1389 else 2073 else
1390 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1391 } 2075 }
1392} 2076}
2077 OUTPUT:
2078 RETVAL
1393 2079
1394SV * 2080SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2082 CODE:
1397{ 2083{
1398 int x1, x; 2084 int x1, x;
1399 int y1, y; 2085 int y1, y;
1400 int z; 2086 int z;
1421 { 2107 {
1422 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1423 2109
1424 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1425 { 2111 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2114 int a1 = tex.a;
1433 2115
1434 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 2120 }
1440 } 2121 }
1441 2122
1442 *map++ = (r ) 2123 *map++ = (r )
1443 | (g << 8) 2124 | (g << 8)
1450} 2131}
1451 OUTPUT: 2132 OUTPUT:
1452 RETVAL 2133 RETVAL
1453 2134
1454void 2135void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2137 CODE:
1457{ 2138{
1458 int vx, vy;
1459 int x, y, z; 2139 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 2140
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1465 2151
1466 /* 2152 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 2153
1471 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1472 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1474 */
1475 2157
1476 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1477 2193
1478 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2197
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1488 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1490 { 2205 {
1491 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1492 2207
1493 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2210 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
1499 2218
1500 if (face && face < self->texs) 2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1501 { 2325 {
1502 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2327 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2328
1506 if (last_name != tex.name) 2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
1507 { 2331 {
1508 glEnd (); 2332 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2333 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 2334
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
1522 { 2338 {
1523 maptex tex = self->tex [1]; 2339 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2340 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
1526 2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1527 glEnd (); 2355 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
1530 2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1535 } 2381 }
1536 } 2382 }
1537 }
1538 } 2383 }
1539 2384
1540 glEnd (); 2385 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1543 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1544 2416
1545 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1548 { 2420 {
1549 maprow *row = self->row + (y + vy); 2421 maprow *row = self->row + (y + my);
1550 2422
1551 for (x = 0; x < sw; x++) 2423 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2424 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2425 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1555 2427
1556 int px = x * 32; 2428 int px = x * T;
1557 int py = y * 32; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1558 2436
1559 if (cell->stat_hp) 2437 if (cell->stat_hp)
1560 { 2438 {
1561 int width = cell->stat_width * 32; 2439 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2441
1564 glColor3ub (0, 0, 0); 2442 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2443 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2444 px + width - 1, py);
1567 2445
1573 } 2451 }
1574 } 2452 }
1575} 2453}
1576 2454
1577void 2455void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1579 CODE: 2457 CODE:
1580{ 2458{
1581 static float color[16][3] = { 2459 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1583 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1584 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1585 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1586 2464
1587 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1588 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1589 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1590 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1591 2469
1592 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1593 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1594 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1595 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1596 2474
1597 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1598 2476
1599 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1600 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1601 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1602 }; 2480 };
1603 2481
1604 int x, y; 2482 int x, y;
1605 2483
1606 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1607 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1608 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1610 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1611 2495
1612 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1616 2500
1617 if (m) 2501 if (m)
1618 { 2502 {
1619 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1620 2504
1621 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1622 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1623 2507
1624 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1625 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1626 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1627 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1628 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1629 } 2513 }
1633 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1635} 2519}
1636 2520
1637void 2521void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2523 PPCODE:
1640{ 2524{
1641 int vx, vy;
1642 int x, y; 2525 int x, y;
1643 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2533
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1650 2536
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1653 2539
1654 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1656 { 2542 {
1657 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1658 2544
1659 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2547 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1663 2549
1664 darkness[y * sw4 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1666 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1667 } 2553 }
1668 } 2554 }
1669 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1670 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1674} 2598}
1675 2599
1676SV * 2600SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2602 CODE:
1679{ 2603{
1680 int x, y, x1, y1; 2604 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1708 { 2632 {
1709 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2634 uint8_t flags = 0;
1711 2635
1712 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1715 2639
1716 *data++ = flags; 2640 *data++ = flags;
1717 2641
1718 if (flags & 1) 2642 if (flags & 1)
1719 { 2643 {
2644 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2646 *data++ = tile;
1722 } 2647 }
1723 2648
1724 if (flags & 2) 2649 if (flags & 2)
1725 { 2650 {
2651 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2653 *data++ = tile;
1728 } 2654 }
1729 2655
1730 if (flags & 4) 2656 if (flags & 4)
1731 { 2657 {
2658 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2660 *data++ = tile;
1734 } 2661 }
1735 } 2662 }
1736 else 2663 else
1737 *data++ = 0; 2664 *data++ = 0;
1738 } 2665 }
1739 } 2666 }
1740 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1741 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1743 RETVAL = data_sv; 2675 RETVAL = data_sv;
1744} 2676}
1745 OUTPUT: 2677 OUTPUT:
1746 RETVAL 2678 RETVAL
1747 2679
1748void 2680void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2682 PPCODE:
1751{ 2683{
1752 int x, y, z; 2684 int x, y, z;
1753 int w, h; 2685 int w, h;
1754 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1755 2697
1756 if (*data++ != 0) 2698 if (*data++ != 0)
1757 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1758 2700
1759 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1761 2703
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2716 {
1775 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1776 2718
1777 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1778 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1779 uint8_t flags = *data++; 2726 flags = *data++;
1780 2727
1781 if (flags) 2728 if (flags)
1782 { 2729 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1786 2732
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2736
1791 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
1792 { 2738 {
1793 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1794 2741
1795 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1796 { 2743 {
1797 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1798 2745
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1801 } 2753 }
1802 } 2754 }
1803 } 2755 }
1804 } 2756 }
1805 } 2757 }
1806} 2758}
1807 2759
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2761
1810CFPlus::MixChunk 2762DC::RW
1811new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1812 CODE: 2764 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1814 OUTPUT: 2771 OUTPUT:
1815 RETVAL 2772 RETVAL
1816 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1817void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2808 XSRETURN_UNDEF;
2809 }
2810 else
2811 Mix_HaltChannel (RETVAL);
2812 }
2813
2814 Mix_UnregisterAllEffects (RETVAL);
2815 Mix_Volume (RETVAL, 128);
2816}
2817 OUTPUT:
2818 RETVAL
2819
2820void
2821halt (DC::Channel self)
2822 CODE:
2823 Mix_HaltChannel (self);
2824
2825void
2826expire (DC::Channel self, int ticks = -1)
2827 CODE:
2828 Mix_ExpireChannel (self, ticks);
2829
2830void
2831fade_out (DC::Channel self, int ticks = -1)
2832 CODE:
2833 Mix_FadeOutChannel (self, ticks);
2834
2835int
2836volume (DC::Channel self, int volume)
2837 CODE:
2838 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2839 OUTPUT:
2840 RETVAL
2841
2842void
2843unregister_all_effects (DC::Channel self)
2844 CODE:
2845 Mix_UnregisterAllEffects (self);
2846
2847void
2848set_panning (DC::Channel self, int left, int right)
2849 CODE:
2850 left = CLAMP (left , 0, 255);
2851 right = CLAMP (right, 0, 255);
2852 Mix_SetPanning (self, left, right);
2853
2854void
2855set_distance (DC::Channel self, int distance)
2856 CODE:
2857 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2858
2859void
2860set_position (DC::Channel self, int angle, int distance)
2861 CODE:
2862
2863void
2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2865 CODE:
2866{
2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2870}
2871
2872void
2873set_reverse_stereo (DC::Channel self, int flip)
2874 CODE:
2875 Mix_SetReverseStereo (self, flip);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2878
2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2892
2893DC::MixChunk
2894new (SV *class, DC::RW rwops)
2895 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT:
2898 RETVAL
2899
2900void
1818DESTROY (CFPlus::MixChunk self) 2901DESTROY (DC::MixChunk self)
1819 CODE: 2902 CODE:
1820 Mix_FreeChunk (self); 2903 Mix_FreeChunk (self);
1821 2904
1822int 2905int
1823volume (CFPlus::MixChunk self, int volume = -1) 2906volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2907 CODE:
2908 if (items > 1)
2909 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2910 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2911 OUTPUT:
1827 RETVAL 2912 RETVAL
1828 2913
1829int 2914DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2915play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2916 CODE:
2917{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2918 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2919
2920 if (RETVAL < 0)
2921 XSRETURN_UNDEF;
2922
2923 if (channel < 0)
2924 {
2925 Mix_UnregisterAllEffects (RETVAL);
2926 Mix_Volume (RETVAL, 128);
2927 }
2928}
1833 OUTPUT: 2929 OUTPUT:
1834 RETVAL 2930 RETVAL
1835 2931
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
1837 2945
1838int 2946int
1839volume (int volume = -1) 2947volume (int volume = -1)
2948 PROTOTYPE: ;$
1840 CODE: 2949 CODE:
2950 if (items > 0)
2951 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2952 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2953 OUTPUT:
1843 RETVAL 2954 RETVAL
1844 2955
1845CFPlus::MixMusic 2956void
1846new_from_file (SV *class, char *path) 2957fade_out (int ms)
1847 CODE: 2958 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2959 Mix_FadeOutMusic (ms);
2960
2961void
2962halt ()
2963 CODE:
2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
1849 OUTPUT: 2970 OUTPUT:
1850 RETVAL 2971 RETVAL
1851 2972
2973DC::MixMusic
2974new (SV *class, DC::RW rwops)
2975 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT:
2978 RETVAL
2979
1852void 2980void
1853DESTROY (CFPlus::MixMusic self) 2981DESTROY (DC::MixMusic self)
1854 CODE: 2982 CODE:
1855 Mix_FreeMusic (self); 2983 Mix_FreeMusic (self);
1856 2984
1857int 2985int
1858play (CFPlus::MixMusic self, int loops = -1) 2986play (DC::MixMusic self, int loops = -1)
1859 CODE: 2987 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2988 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2989 OUTPUT:
1862 RETVAL 2990 RETVAL
1863 2991
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2992void
2993fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2994 CODE:
2995 Mix_FadeInMusicPos (self, loops, ms, position);
2996
2997MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2998
2999PROTOTYPES: ENABLE
1865 3000
1866BOOT: 3001BOOT:
1867{ 3002{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3003 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 3004 static const struct {
1870 const char *name; 3005 const char *name;
1871 IV iv; 3006 IV iv;
1872 } *civ, const_iv[] = { 3007 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 3008# define const_iv(name) { # name, (IV)name }
3009 const_iv (GL_VENDOR),
3010 const_iv (GL_VERSION),
3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
1874 const_iv (GL_COLOR_MATERIAL), 3013 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 3014 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 3015 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 3016 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 3017 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 3021 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 3022 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 3023 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 3024 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 3025 const_iv (GL_BACK),
3026 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 3027 const_iv (GL_AND),
1888 const_iv (GL_ONE), 3028 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 3029 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 3030 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 3031 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1893 const_iv (GL_ONE_MINUS_DST_ALPHA), 3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
1894 const_iv (GL_SRC_ALPHA_SATURATE), 3038 const_iv (GL_SRC_ALPHA_SATURATE),
1895 const_iv (GL_RGB), 3039 const_iv (GL_RGB),
1896 const_iv (GL_RGBA), 3040 const_iv (GL_RGBA),
1897 const_iv (GL_RGBA4), 3041 const_iv (GL_RGBA4),
1898 const_iv (GL_RGBA8), 3042 const_iv (GL_RGBA8),
1904 const_iv (GL_INTENSITY), 3048 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 3049 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 3050 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 3051 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3052 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3053 const_iv (GL_COMPRESSED_ALPHA_ARB),
3054 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3055 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3056 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3057 const_iv (GL_COMPRESSED_RGB_ARB),
3058 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 3059 const_iv (GL_COMPILE),
3060 const_iv (GL_PROXY_TEXTURE_1D),
3061 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 3062 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 3063 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 3064 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 3065 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 3066 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 3087 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 3088 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 3089 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 3090 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 3091 const_iv (GL_CONSTANT_BORDER),
3092 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 3093 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 3094 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 3095 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 3096 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 3097 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 3098 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 3099 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 3100 const_iv (GL_TRIANGLE_FAN),
3101 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3102 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3103 const_iv (GL_POINT_SMOOTH_HINT),
3104 const_iv (GL_LINE_SMOOTH_HINT),
3105 const_iv (GL_POLYGON_SMOOTH_HINT),
3106 const_iv (GL_GENERATE_MIPMAP_HINT),
3107 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 3108 const_iv (GL_FASTEST),
3109 const_iv (GL_DONT_CARE),
3110 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 3111 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 3112 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 3113 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1954# undef const_iv 3118# undef const_iv
1955 }; 3119 };
1956 3120
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3123
3124 texture_av = newAV ();
3125 AvREAL_off (texture_av);
1959} 3126}
3127
3128void
3129disable_GL_EXT_blend_func_separate ()
3130 CODE:
3131 gl.BlendFuncSeparate = 0;
3132 gl.BlendFuncSeparateEXT = 0;
3133
3134void
3135apple_nvidia_bug (int enable)
1960 3136
1961char * 3137char *
1962gl_vendor () 3138gl_vendor ()
1963 CODE: 3139 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 3140 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 3153 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3154 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 3155 OUTPUT:
1980 RETVAL 3156 RETVAL
1981 3157
3158const char *glGetString (GLenum pname)
3159
3160GLint glGetInteger (GLenum pname)
3161 CODE:
3162 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
3166GLdouble glGetDouble (GLenum pname)
3167 CODE:
3168 glGetDoublev (pname, &RETVAL);
3169 OUTPUT:
3170 RETVAL
3171
1982int glGetError () 3172int glGetError ()
1983 3173
1984void glFinish () 3174void glFinish ()
1985 3175
1986void glClear (int mask) 3176void glClear (int mask)
2000 3190
2001void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2002 CODE: 3192 CODE:
2003 gl_BlendFuncSeparate (sa, da, saa, daa); 3193 gl_BlendFuncSeparate (sa, da, saa, daa);
2004 3194
3195# void glBlendEquation (int se)
3196
2005void glDepthMask (int flag) 3197void glDepthMask (int flag)
2006 3198
2007void glLogicOp (int opcode) 3199void glLogicOp (int opcode)
2008 3200
2009void glColorMask (int red, int green, int blue, int alpha) 3201void glColorMask (int red, int green, int blue, int alpha)
2023# near_ and far_ are due to microsofts buggy "c" compiler 3215# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3216void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 3217
2026# near_ and far_ are due to microsofts buggy "c" compiler 3218# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3219void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3220
3221PROTOTYPES: DISABLE
2028 3222
2029void glViewport (int x, int y, int width, int height) 3223void glViewport (int x, int y, int width, int height)
2030 3224
2031void glScissor (int x, int y, int width, int height) 3225void glScissor (int x, int y, int width, int height)
2032 3226
2040 3234
2041void glRotate (float angle, float x, float y, float z) 3235void glRotate (float angle, float x, float y, float z)
2042 CODE: 3236 CODE:
2043 glRotatef (angle, x, y, z); 3237 glRotatef (angle, x, y, z);
2044 3238
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3239void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @ 3240 PROTOTYPE: @
2051 ALIAS: 3241 ALIAS:
2052 glColor_premultiply = 1 3242 glColor_premultiply = 1
2053 CODE: 3243 CODE:
2054 if (ix) 3244 if (ix)
2055 { 3245 {
2058 b *= a; 3248 b *= a;
2059 } 3249 }
2060 // microsoft visual "c" rounds instead of truncating... 3250 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3251 glColor4f (r, g, b, a);
2062 3252
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3253void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3254 CODE:
2071 glRasterPos3f (0, 0, z); 3255 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3256 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3257
2077 3261
2078void glTexCoord (float s, float t) 3262void glTexCoord (float s, float t)
2079 CODE: 3263 CODE:
2080 glTexCoord2f (s, t); 3264 glTexCoord2f (s, t);
2081 3265
3266void glRect (float x1, float y1, float x2, float y2)
3267 CODE:
3268 glRectf (x1, y1, x2, y2);
3269
3270void glRect_lineloop (float x1, float y1, float x2, float y2)
3271 CODE:
3272 glBegin (GL_LINE_LOOP);
3273 glVertex2f (x1, y1);
3274 glVertex2f (x2, y1);
3275 glVertex2f (x2, y2);
3276 glVertex2f (x1, y2);
3277 glEnd ();
3278
3279PROTOTYPES: ENABLE
3280
3281void glBegin (int mode)
3282
3283void glEnd ()
3284
3285void glPointSize (GLfloat size)
3286
3287void glLineWidth (GLfloat width)
3288
3289void glInterleavedArrays (int format, int stride, char *data)
3290
3291void glDrawElements (int mode, int count, int type, char *indices)
3292
3293# 1.2 void glDrawRangeElements (int mode, int start, int end
3294
2082void glTexEnv (int target, int pname, float param) 3295void glTexEnv (int target, int pname, float param)
2083 CODE: 3296 CODE:
2084 glTexEnvf (target, pname, param); 3297 glTexEnvf (target, pname, param);
2085 3298
2086void glTexParameter (int target, int pname, float param) 3299void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3315void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3316 CODE:
2104 if (gl.SeparableFilter2D) 3317 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3318 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3319
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3320void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3321
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3322void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3323
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3324void glDrawPixels (int width, int height, int format, int type, char *pixels)
3325
3326void glPixelZoom (float x, float y)
2112 3327
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3328void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3329
2115int glGenTexture () 3330int glGenTexture ()
2116 CODE: 3331 CODE:
2117{ 3332 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3333 OUTPUT:
2123 RETVAL 3334 RETVAL
2124 3335
2125void glDeleteTexture (int name) 3336void glDeleteTexture (int name)
2126 CODE: 3337 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3338 del_texture (name);
2130} 3339
2131
2132int glGenList () 3340int glGenList ()
2133 CODE: 3341 CODE:
2134 RETVAL = glGenLists (1); 3342 RETVAL = glGenLists (1);
2135 OUTPUT: 3343 OUTPUT:
2136 RETVAL 3344 RETVAL
2143 3351
2144void glEndList () 3352void glEndList ()
2145 3353
2146void glCallList (int list) 3354void glCallList (int list)
2147 3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3360
3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3362
3363PROTOTYPES: DISABLE
3364
3365void
3366find_widget (SV *self, NV x, NV y)
3367 PPCODE:
3368{
3369 if (within_widget (self, x, y))
3370 XPUSHs (self);
3371}
3372
3373BOOT:
3374{
3375 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3376
3377 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3378 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3379 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3380 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3381}
3382
3383void
3384draw (SV *self)
3385 CODE:
3386{
3387 HV *hv;
3388 SV **svp;
3389 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv);
3394 double draw_x, draw_y;
3395
3396 if (!SvROK (self))
3397 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3398
3399 hv = (HV *)SvRV (self);
3400
3401 if (SvTYPE (hv) != SVt_PVHV)
3402 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3403
3404 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3406
3407 if (!h || !w)
3408 XSRETURN_EMPTY;
3409
3410 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3411 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3412
3413 draw_x = SvNV (draw_x_sv) + x;
3414 draw_y = SvNV (draw_y_sv) + y;
3415
3416 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3417 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3418 XSRETURN_EMPTY;
3419
3420 sv_setnv (draw_x_sv, draw_x);
3421 sv_setnv (draw_y_sv, draw_y);
3422
3423 glPushMatrix ();
3424 glTranslated (x, y, 0);
3425
3426 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3427 {
3428 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3429
3430 if (svp && SvTRUE (*svp))
3431 {
3432 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3433 glEnable (GL_BLEND);
3434 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3435 glBegin (GL_QUADS);
3436 glVertex2f (0, 0);
3437 glVertex2f (w, 0);
3438 glVertex2f (w, h);
3439 glVertex2f (0, h);
3440 glEnd ();
3441 glDisable (GL_BLEND);
3442 }
3443 }
3444#if 0
3445 // draw borders, for debugging
3446 glPushMatrix ();
3447 glColor4f (1., 1., 0., 1.);
3448 glTranslatef (.5, .5, 0.);
3449 glBegin (GL_LINE_LOOP);
3450 glVertex2f (0 , 0);
3451 glVertex2f (w - 1, 0);
3452 glVertex2f (w - 1, h - 1);
3453 glVertex2f (0 , h - 1);
3454 glEnd ();
3455 glPopMatrix ();
3456#endif
3457 PUSHMARK (SP);
3458 XPUSHs (self);
3459 PUTBACK;
3460 call_method ("_draw", G_VOID | G_DISCARD);
3461 SPAGAIN;
3462
3463 glPopMatrix ();
3464
3465 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3466 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3467}
3468

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