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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
90 104
91static AV *texture_av; 105static AV *texture_av;
92 106
93static struct 107static struct
94{ 108{
226 int w, h; 240 int w, h;
227 float s, t; 241 float s, t;
228 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
229 tileid smoothtile; 243 tileid smoothtile;
230 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
231} maptex; 246} maptex;
232 247
233typedef struct { 248typedef struct {
234 uint32_t player; 249 uint32_t player;
235 tileid tile[3]; 250 tileid tile[3];
369 self->rows = 0; 384 self->rows = 0;
370} 385}
371 386
372#define CELL_CLEAR(cell) \ 387#define CELL_CLEAR(cell) \
373 do { \ 388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
374 (cell)->darkness = 0; \ 391 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \ 392 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \ 393 (cell)->flags = 0; \
377 (cell)->player = 0; \ 394 (cell)->player = 0; \
378 } while (0) 395 } while (0)
519 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
520 return 0; 537 return 0;
521 538
522 return 1; 539 return 1;
523} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
524 593
525MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
526 595
527PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
528 597
557 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
558 627
559 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
562 681
563 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
565 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
566 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
642 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
643 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
644 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
645 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
646 765
766 const_iv (KMOD_LRAM),
767
647 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
648 769
649 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO), 791 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES), 793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL), 794 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL) 795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
675# undef const_iv 798# undef const_iv
676 }; 799 };
677 800
678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
700NV ceil (NV x) 823NV ceil (NV x)
701 824
702IV minpot (UV n) 825IV minpot (UV n)
703 826
704IV popcount (UV n) 827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
705 834
706void 835void
707pango_init () 836pango_init ()
708 CODE: 837 CODE:
709{ 838{
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif 846#endif
718} 847}
719 848
720char *SDL_GetError () 849char *SDL_GetError ()
850
851void SDL_braino ()
721 852
722int SDL_Init (U32 flags) 853int SDL_Init (U32 flags)
723 854
724int SDL_InitSubSystem (U32 flags) 855int SDL_InitSubSystem (U32 flags)
725 856
799 930
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h" 933#include "glfunc.h"
803#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
804 } 938 }
805} 939}
806 OUTPUT: 940 OUTPUT:
807 RETVAL 941 RETVAL
808 942
834 { 968 {
835 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
836 case SDL_KEYUP: 970 case SDL_KEYUP:
837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
842 break; 976 break;
843 977
844 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
863 x = ev.motion.x; 997 x = ev.motion.x;
864 y = ev.motion.y; 998 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 } 1000 }
867 1001
868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
869 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
870 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
871 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
872 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
873 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1089#if DEBUG 1223#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK; 1224 VALGRIND_DO_LEAK_CHECK;
1091#endif 1225#endif
1092} 1226}
1093 1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1094MODULE = Deliantra::Client PACKAGE = DC::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
1095 1236
1096PROTOTYPES: DISABLE 1237PROTOTYPES: DISABLE
1097 1238
1098DC::Font 1239DC::Font
1527 if (ix) 1668 if (ix)
1528 { 1669 {
1529 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1530 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1531 } 1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1532} 1794}
1533 1795
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE: 1797 CODE:
1536{ 1798{
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1646} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1647 1929
1648int 1930int
1649ox (DC::Map self) 1931ox (DC::Map self)
1650 ALIAS: 1932 ALIAS:
1651 oy = 1 1933 oy = 1
1732 { 2014 {
1733 ext = *data++; 2015 ext = *data++;
1734 cmd = ext & 0x7f; 2016 cmd = ext & 0x7f;
1735 2017
1736 if (cmd < 4) 2018 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1738 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1739 { 2021 {
1740 cell->stat_width = 1; 2022 cell->stat_width = 1;
1741 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1742 } 2024 }
1772 cell->tile [z] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
1773 2055
1774 if (cell->tile [z]) 2056 if (cell->tile [z])
1775 { 2057 {
1776 maptex *tex = self->tex + cell->tile [z]; 2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
1777 if (!tex->name) 2060 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z])); 2061 av_push (missing, newSViv (cell->tile [z]));
1779 2062
1780 if (tex->smoothtile) 2063 if (tex->smoothtile)
1781 { 2064 {
1782 maptex *smooth = self->tex + tex->smoothtile; 2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
1783 if (!smooth->name) 2067 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile)); 2068 av_push (missing, newSViv (tex->smoothtile));
1785 } 2069 }
1786 } 2070 }
1787 } 2071 }
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey; 2144 smooth_key skey;
1861 int pl_x, pl_y; 2145 int pl_x, pl_y;
1862 maptex pl_tex; 2146 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
1864 rc_key_t key; 2149 rc_key_t key;
1865 rc_array_t *arr; 2150 rc_array_t *arr;
1866 2151
1867 pl_tex.name = 0; 2152 pl_tex.name = 0;
1868 2153
1869 // thats current max. sorry. 2154 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1872 2157
1873 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1878 key.g = 255; 2163 key.g = 255;
1879 key.b = 255; 2164 key.b = 255;
1880 key.a = 255; 2165 key.a = 255;
1881 key.mode = GL_QUADS; 2166 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2167 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2168
1885 mx += self->x; 2169 mx += self->x;
1886 my += self->y; 2170 my += self->y;
1887 2171
1888 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2197
1914 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1915 { 2199 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1917 2202
1918 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1920 { 2205 {
1921 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2212 tileid tile = cell->tile [z];
1928 2213
1929 if (tile) 2214 if (tile)
1930 { 2215 {
1931 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2217 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2218
1935 if (key.texname != tex.name) 2219 if (key.texname != tex.name)
1936 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1937 if (!tex.name) 2223 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2225
1940 key.texname = tex.name; 2226 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2227 arr = rc_array (rc, &key);
1942 } 2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
1943 2232
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2233 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 { 2234 {
1946 pl_x = px; 2235 pl_x = px;
1947 pl_y = py; 2236 pl_y = py;
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956 2245
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash 2246 // update smooth hash
1983 if (tex.smoothtile) 2247 if (tex.smoothtile)
1984 { 2248 {
1985 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2250 skey.level = tex.smoothlevel;
2014 // corners 2278 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2019 } 2304 }
2020 } 2305 }
2021 } 2306 }
2022 } 2307 }
2023 2308
2063 { 2348 {
2064 // this time avoiding texture state changes 2349 // this time avoiding texture state changes
2065 // save gobs of state changes. 2350 // save gobs of state changes.
2066 if (key.texname != tex.name) 2351 if (key.texname != tex.name)
2067 { 2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2068 glEnd (); 2355 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2071 } 2358 }
2072 2359
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119 2406
2120 rc_draw (rc); 2407 rc_draw (rc);
2121 } 2408 }
2122 2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2123 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2124 rc_free (rc); 2414 rc_free (rc);
2415 rc_free (rc_ov);
2125 2416
2126 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
2129 { 2420 {
2134 { 2425 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
2136 2427
2137 int px = x * T; 2428 int px = x * T;
2138 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2139 2436
2140 if (cell->stat_hp) 2437 if (cell->stat_hp)
2141 { 2438 {
2142 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2154 } 2451 }
2155 } 2452 }
2156} 2453}
2157 2454
2158void 2455void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2457 CODE:
2161{ 2458{
2162 static float color[16][3] = { 2459 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
2167 2464
2168 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
2172 2469
2173 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
2177 2474
2178 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
2179 2476
2180 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
2183 }; 2480 };
2184 2481
2185 int x, y; 2482 int x, y;
2186 2483
2187 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
2192 2495
2193 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
2197 2500
2198 if (m) 2501 if (m)
2199 { 2502 {
2200 float *c = color [m & 15]; 2503 float *c = color [m & 15];
2201 2504
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
2204 2507
2205 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2513 }
2218void 2521void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2523 PPCODE:
2221{ 2524{
2222 int x, y; 2525 int x, y;
2223 int sw1 = sw + 2; 2526 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2527 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2528 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2529 int sw3 = sw * 3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2533
2231 SvPOK_only (darkness3_sv); 2534 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2536
2234 mx += self->x - 1; 2537 mx += self->x - 1;
2235 my += self->y - 1; 2538 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2539
2239 for (y = 0; y < sh1; y++) 2540 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
2241 { 2542 {
2242 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2547 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
2248 2549
2249 darkness1 [y * sw1 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2553 }
2253 } 2554 }
2254 2555
2255 for (y = 0; y < sh; ++y) 2556 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2557 for (x = 0; x < sw; ++x)
2275 2576
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2578 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2580
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2590 }
2290 2591
2291 free (darkness1); 2592 free (darkness1);
2292 2593
2293 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2597 PUSHs (darkness3_sv);
2297} 2598}
2298 2599
2299SV * 2600SV *
2497 if (RETVAL < 0) 2798 if (RETVAL < 0)
2498 { 2799 {
2499 RETVAL = Mix_GroupOldest (-1); 2800 RETVAL = Mix_GroupOldest (-1);
2500 2801
2501 if (RETVAL < 0) 2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2502 XSRETURN_UNDEF; 2808 XSRETURN_UNDEF;
2503 2809 }
2810 else
2504 Mix_HaltChannel (RETVAL); 2811 Mix_HaltChannel (RETVAL);
2505 } 2812 }
2506 2813
2507 Mix_UnregisterAllEffects (RETVAL); 2814 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128); 2815 Mix_Volume (RETVAL, 128);
2509} 2816}
2556void 2863void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2865 CODE:
2559{ 2866{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2870}
2564 2871
2565void 2872void
2566set_reverse_stereo (DC::Channel self, int flip) 2873set_reverse_stereo (DC::Channel self, int flip)
2568 Mix_SetReverseStereo (self, flip); 2875 Mix_SetReverseStereo (self, flip);
2569 2876
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2878
2572PROTOTYPES: DISABLE 2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2573 2892
2574DC::MixChunk 2893DC::MixChunk
2575new (SV *class, DC::RW rwops) 2894new (SV *class, DC::RW rwops)
2576 CODE: 2895 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2610 OUTPUT: 2929 OUTPUT:
2611 RETVAL 2930 RETVAL
2612 2931
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2615int 2946int
2616volume (int volume = -1) 2947volume (int volume = -1)
2617 PROTOTYPE: ;$ 2948 PROTOTYPE: ;$
2618 CODE: 2949 CODE:
2619 if (items > 0) 2950 if (items > 0)
2629 2960
2630void 2961void
2631halt () 2962halt ()
2632 CODE: 2963 CODE:
2633 Mix_HaltMusic (); 2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
2970 OUTPUT:
2971 RETVAL
2634 2972
2635DC::MixMusic 2973DC::MixMusic
2636new (SV *class, DC::RW rwops) 2974new (SV *class, DC::RW rwops)
2637 CODE: 2975 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 2976 RETVAL = Mix_LoadMUS_RW (rwops);
2669 } *civ, const_iv[] = { 3007 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3008# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3009 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3010 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3013 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3014 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3015 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3016 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3017 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3029 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3030 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3031 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3038 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3039 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3040 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3041 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3042 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3110 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3111 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3112 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3113 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3118# undef const_iv
2773 }; 3119 };
2774 3120
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2783disable_GL_EXT_blend_func_separate () 3129disable_GL_EXT_blend_func_separate ()
2784 CODE: 3130 CODE:
2785 gl.BlendFuncSeparate = 0; 3131 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3132 gl.BlendFuncSeparateEXT = 0;
2787 3133
3134void
3135apple_nvidia_bug (int enable)
3136
2788char * 3137char *
2789gl_vendor () 3138gl_vendor ()
2790 CODE: 3139 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3140 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3141 OUTPUT:
2841 3190
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3192 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3193 gl_BlendFuncSeparate (sa, da, saa, daa);
2845 3194
3195# void glBlendEquation (int se)
3196
2846void glDepthMask (int flag) 3197void glDepthMask (int flag)
2847 3198
2848void glLogicOp (int opcode) 3199void glLogicOp (int opcode)
2849 3200
2850void glColorMask (int red, int green, int blue, int alpha) 3201void glColorMask (int red, int green, int blue, int alpha)
2884void glRotate (float angle, float x, float y, float z) 3235void glRotate (float angle, float x, float y, float z)
2885 CODE: 3236 CODE:
2886 glRotatef (angle, x, y, z); 3237 glRotatef (angle, x, y, z);
2887 3238
2888void glColor (float r, float g, float b, float a = 1.0) 3239void glColor (float r, float g, float b, float a = 1.0)
3240 PROTOTYPE: @
2889 ALIAS: 3241 ALIAS:
2890 glColor_premultiply = 1 3242 glColor_premultiply = 1
2891 CODE: 3243 CODE:
2892 if (ix) 3244 if (ix)
2893 { 3245 {
2998void glNewList (int list, int mode = GL_COMPILE) 3350void glNewList (int list, int mode = GL_COMPILE)
2999 3351
3000void glEndList () 3352void glEndList ()
3001 3353
3002void glCallList (int list) 3354void glCallList (int list)
3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3003 3360
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3362
3006PROTOTYPES: DISABLE 3363PROTOTYPES: DISABLE
3007 3364

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