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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
95 104
96static AV *texture_av; 105static AV *texture_av;
97 106
98static struct 107static struct
99{ 108{
231 int w, h; 240 int w, h;
232 float s, t; 241 float s, t;
233 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
234 tileid smoothtile; 243 tileid smoothtile;
235 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
236} maptex; 246} maptex;
237 247
238typedef struct { 248typedef struct {
239 uint32_t player; 249 uint32_t player;
240 tileid tile[3]; 250 tileid tile[3];
527 return 0; 537 return 0;
528 538
529 return 1; 539 return 1;
530} 540}
531 541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
532static void 556static void
533deliantra_main () 557deliantra_main ()
534{ 558{
559 char *argv[] = { 0 };
535 call_argv ("::main", G_DISCARD | G_VOID, 0); 560 call_argv ("::main", G_DISCARD | G_VOID, argv);
536 dSP;
537} 561}
538 562
539#ifdef __MACOSX__ 563#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we 564 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 565 * do some mind-boggling hack here: SDL requires a custom main()
602 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
603 627
604 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
607 681
608 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
687 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
691 765
766 const_iv (KMOD_LRAM),
767
692 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
693 769
694 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
748 824
749IV minpot (UV n) 825IV minpot (UV n)
750 826
751IV popcount (UV n) 827IV popcount (UV n)
752 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
753void 835void
754pango_init () 836pango_init ()
755 CODE: 837 CODE:
756{ 838{
757 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
848 930
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h" 933#include "glfunc.h"
852#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
853 } 938 }
854} 939}
855 OUTPUT: 940 OUTPUT:
856 RETVAL 941 RETVAL
857 942
883 { 968 {
884 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
885 case SDL_KEYUP: 970 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break; 976 break;
892 977
893 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
912 x = ev.motion.x; 997 x = ev.motion.x;
913 y = ev.motion.y; 998 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 } 1000 }
916 1001
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1138#if DEBUG 1223#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK; 1224 VALGRIND_DO_LEAK_CHECK;
1140#endif 1225#endif
1141} 1226}
1142 1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1143MODULE = Deliantra::Client PACKAGE = DC::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
1144 1236
1145PROTOTYPES: DISABLE 1237PROTOTYPES: DISABLE
1146 1238
1147DC::Font 1239DC::Font
1576 if (ix) 1668 if (ix)
1577 { 1669 {
1578 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1580 } 1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1581} 1794}
1582 1795
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE: 1797 CODE:
1585{ 1798{
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1696 1929
1697int 1930int
1698ox (DC::Map self) 1931ox (DC::Map self)
1699 ALIAS: 1932 ALIAS:
1700 oy = 1 1933 oy = 1
1781 { 2014 {
1782 ext = *data++; 2015 ext = *data++;
1783 cmd = ext & 0x7f; 2016 cmd = ext & 0x7f;
1784 2017
1785 if (cmd < 4) 2018 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1787 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1788 { 2021 {
1789 cell->stat_width = 1; 2022 cell->stat_width = 1;
1790 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1791 } 2024 }
1821 cell->tile [z] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
1822 2055
1823 if (cell->tile [z]) 2056 if (cell->tile [z])
1824 { 2057 {
1825 maptex *tex = self->tex + cell->tile [z]; 2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
1826 if (!tex->name) 2060 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z])); 2061 av_push (missing, newSViv (cell->tile [z]));
1828 2062
1829 if (tex->smoothtile) 2063 if (tex->smoothtile)
1830 { 2064 {
1831 maptex *smooth = self->tex + tex->smoothtile; 2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
1832 if (!smooth->name) 2067 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile)); 2068 av_push (missing, newSViv (tex->smoothtile));
1834 } 2069 }
1835 } 2070 }
1836 } 2071 }
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey; 2144 smooth_key skey;
1910 int pl_x, pl_y; 2145 int pl_x, pl_y;
1911 maptex pl_tex; 2146 maptex pl_tex;
1912 rc_t *rc = rc_alloc (); 2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
1913 rc_key_t key; 2149 rc_key_t key;
1914 rc_array_t *arr; 2150 rc_array_t *arr;
1915 2151
1916 pl_tex.name = 0; 2152 pl_tex.name = 0;
1917 2153
1918 // thats current max. sorry. 2154 // that's current max. sorry.
1919 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1921 2157
1922 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1927 key.g = 255; 2163 key.g = 255;
1928 key.b = 255; 2164 key.b = 255;
1929 key.a = 255; 2165 key.a = 255;
1930 key.mode = GL_QUADS; 2166 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F; 2167 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933 2168
1934 mx += self->x; 2169 mx += self->x;
1935 my += self->y; 2170 my += self->y;
1936 2171
1937 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962 2197
1963 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1964 { 2199 {
1965 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1966 2202
1967 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1969 { 2205 {
1970 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1976 tileid tile = cell->tile [z]; 2212 tileid tile = cell->tile [z];
1977 2213
1978 if (tile) 2214 if (tile)
1979 { 2215 {
1980 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w; 2217 int px, py;
1982 int py = (y + 1) * T - tex.h;
1983 2218
1984 if (key.texname != tex.name) 2219 if (key.texname != tex.name)
1985 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1986 if (!tex.name) 2223 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1988 2225
1989 key.texname = tex.name; 2226 key.texname = tex.name;
1990 arr = rc_array (rc, &key); 2227 arr = rc_array (rc, &key);
1991 } 2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
1992 2232
1993 if (expect_false (cell->player == player) && expect_false (z == 2)) 2233 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 { 2234 {
1995 pl_x = px; 2235 pl_x = px;
1996 pl_y = py; 2236 pl_y = py;
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005 2245
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash 2246 // update smooth hash
2032 if (tex.smoothtile) 2247 if (tex.smoothtile)
2033 { 2248 {
2034 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel; 2250 skey.level = tex.smoothlevel;
2063 // corners 2278 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2068 } 2304 }
2069 } 2305 }
2070 } 2306 }
2071 } 2307 }
2072 2308
2112 { 2348 {
2113 // this time avoiding texture state changes 2349 // this time avoiding texture state changes
2114 // save gobs of state changes. 2350 // save gobs of state changes.
2115 if (key.texname != tex.name) 2351 if (key.texname != tex.name)
2116 { 2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2117 glEnd (); 2355 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2120 } 2358 }
2121 2359
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168 2406
2169 rc_draw (rc); 2407 rc_draw (rc);
2170 } 2408 }
2171 2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2172 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2173 rc_free (rc); 2414 rc_free (rc);
2415 rc_free (rc_ov);
2174 2416
2175 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
2178 { 2420 {
2183 { 2425 {
2184 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
2185 2427
2186 int px = x * T; 2428 int px = x * T;
2187 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2188 2436
2189 if (cell->stat_hp) 2437 if (cell->stat_hp)
2190 { 2438 {
2191 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2203 } 2451 }
2204 } 2452 }
2205} 2453}
2206 2454
2207void 2455void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2209 CODE: 2457 CODE:
2210{ 2458{
2211 static float color[16][3] = { 2459 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
2213 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
2214 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
2215 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
2216 2464
2217 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
2218 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
2219 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
2220 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
2221 2469
2222 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
2223 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
2224 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
2225 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
2226 2474
2227 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
2228 2476
2229 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
2230 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
2231 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
2232 }; 2480 };
2233 2481
2234 int x, y; 2482 int x, y;
2235 2483
2236 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2238 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
2241 2495
2242 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
2246 2500
2247 if (m) 2501 if (m)
2248 { 2502 {
2249 float *c = color [m & 15]; 2503 float *c = color [m & 15];
2250 2504
2251 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2252 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
2253 2507
2254 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 } 2513 }
2267void 2521void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2269 PPCODE: 2523 PPCODE:
2270{ 2524{
2271 int x, y; 2525 int x, y;
2272 int sw1 = sw + 2; 2526 int sw1 = sw + 2;
2273 int sh1 = sh + 2; 2527 int sh1 = sh + 2;
2274 int sh3 = sh * 3; 2528 int sh3 = sh * 3;
2275 int sw34 = (sw * 3 + 3) & ~3; 2529 int sw3 = sw * 3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2279 2533
2280 SvPOK_only (darkness3_sv); 2534 SvPOK_only (darkness3_sv);
2281 SvCUR_set (darkness3_sv, sw34 * sh3); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
2282 2536
2283 mx += self->x - 1; 2537 mx += self->x - 1;
2284 my += self->y - 1; 2538 my += self->y - 1;
2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287 2539
2288 for (y = 0; y < sh1; y++) 2540 for (y = 0; y < sh1; y++)
2289 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
2290 { 2542 {
2291 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
2294 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
2295 { 2547 {
2296 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
2297 2549
2298 darkness1 [y * sw1 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2300 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2301 } 2553 }
2302 } 2554 }
2303 2555
2304 for (y = 0; y < sh; ++y) 2556 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x) 2557 for (x = 0; x < sw; ++x)
2324 2576
2325 uint8_t r13 = (d13 + d23 + d12) / 3; 2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23; 2578 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3; 2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2328 2580
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2338 } 2590 }
2339 2591
2340 free (darkness1); 2592 free (darkness1);
2341 2593
2342 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
2343 PUSHs (sv_2mortal (newSViv (sw34))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
2344 PUSHs (sv_2mortal (newSViv (sh3))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
2345 PUSHs (darkness3_sv); 2597 PUSHs (darkness3_sv);
2346} 2598}
2347 2599
2348SV * 2600SV *
2546 if (RETVAL < 0) 2798 if (RETVAL < 0)
2547 { 2799 {
2548 RETVAL = Mix_GroupOldest (-1); 2800 RETVAL = Mix_GroupOldest (-1);
2549 2801
2550 if (RETVAL < 0) 2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2551 XSRETURN_UNDEF; 2808 XSRETURN_UNDEF;
2552 2809 }
2810 else
2553 Mix_HaltChannel (RETVAL); 2811 Mix_HaltChannel (RETVAL);
2554 } 2812 }
2555 2813
2556 Mix_UnregisterAllEffects (RETVAL); 2814 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128); 2815 Mix_Volume (RETVAL, 128);
2558} 2816}
2605void 2863void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE: 2865 CODE:
2608{ 2866{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612} 2870}
2613 2871
2614void 2872void
2615set_reverse_stereo (DC::Channel self, int flip) 2873set_reverse_stereo (DC::Channel self, int flip)
2617 Mix_SetReverseStereo (self, flip); 2875 Mix_SetReverseStereo (self, flip);
2618 2876
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620 2878
2621PROTOTYPES: DISABLE 2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2622 2892
2623DC::MixChunk 2893DC::MixChunk
2624new (SV *class, DC::RW rwops) 2894new (SV *class, DC::RW rwops)
2625 CODE: 2895 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2659 OUTPUT: 2929 OUTPUT:
2660 RETVAL 2930 RETVAL
2661 2931
2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2663 2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2664int 2946int
2665volume (int volume = -1) 2947volume (int volume = -1)
2666 PROTOTYPE: ;$ 2948 PROTOTYPE: ;$
2667 CODE: 2949 CODE:
2668 if (items > 0) 2950 if (items > 0)
2678 2960
2679void 2961void
2680halt () 2962halt ()
2681 CODE: 2963 CODE:
2682 Mix_HaltMusic (); 2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
2970 OUTPUT:
2971 RETVAL
2683 2972
2684DC::MixMusic 2973DC::MixMusic
2685new (SV *class, DC::RW rwops) 2974new (SV *class, DC::RW rwops)
2686 CODE: 2975 CODE:
2687 RETVAL = Mix_LoadMUS_RW (rwops); 2976 RETVAL = Mix_LoadMUS_RW (rwops);
2718 } *civ, const_iv[] = { 3007 } *civ, const_iv[] = {
2719# define const_iv(name) { # name, (IV)name } 3008# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR), 3009 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION), 3010 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS), 3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
2723 const_iv (GL_COLOR_MATERIAL), 3013 const_iv (GL_COLOR_MATERIAL),
2724 const_iv (GL_SMOOTH), 3014 const_iv (GL_SMOOTH),
2725 const_iv (GL_FLAT), 3015 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER), 3016 const_iv (GL_DITHER),
2727 const_iv (GL_BLEND), 3017 const_iv (GL_BLEND),
2739 const_iv (GL_ZERO), 3029 const_iv (GL_ZERO),
2740 const_iv (GL_SRC_ALPHA), 3030 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA), 3031 const_iv (GL_DST_ALPHA),
2742 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA), 3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
2744 const_iv (GL_SRC_ALPHA_SATURATE), 3038 const_iv (GL_SRC_ALPHA_SATURATE),
2745 const_iv (GL_RGB), 3039 const_iv (GL_RGB),
2746 const_iv (GL_RGBA), 3040 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4), 3041 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8), 3042 const_iv (GL_RGBA8),
2816 const_iv (GL_NICEST), 3110 const_iv (GL_NICEST),
2817 const_iv (GL_V2F), 3111 const_iv (GL_V2F),
2818 const_iv (GL_V3F), 3112 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F), 3113 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F), 3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2821# undef const_iv 3118# undef const_iv
2822 }; 3119 };
2823 3120
2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2832disable_GL_EXT_blend_func_separate () 3129disable_GL_EXT_blend_func_separate ()
2833 CODE: 3130 CODE:
2834 gl.BlendFuncSeparate = 0; 3131 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0; 3132 gl.BlendFuncSeparateEXT = 0;
2836 3133
3134void
3135apple_nvidia_bug (int enable)
3136
2837char * 3137char *
2838gl_vendor () 3138gl_vendor ()
2839 CODE: 3139 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR); 3140 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT: 3141 OUTPUT:
2890 3190
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE: 3192 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa); 3193 gl_BlendFuncSeparate (sa, da, saa, daa);
2894 3194
3195# void glBlendEquation (int se)
3196
2895void glDepthMask (int flag) 3197void glDepthMask (int flag)
2896 3198
2897void glLogicOp (int opcode) 3199void glLogicOp (int opcode)
2898 3200
2899void glColorMask (int red, int green, int blue, int alpha) 3201void glColorMask (int red, int green, int blue, int alpha)
2933void glRotate (float angle, float x, float y, float z) 3235void glRotate (float angle, float x, float y, float z)
2934 CODE: 3236 CODE:
2935 glRotatef (angle, x, y, z); 3237 glRotatef (angle, x, y, z);
2936 3238
2937void glColor (float r, float g, float b, float a = 1.0) 3239void glColor (float r, float g, float b, float a = 1.0)
3240 PROTOTYPE: @
2938 ALIAS: 3241 ALIAS:
2939 glColor_premultiply = 1 3242 glColor_premultiply = 1
2940 CODE: 3243 CODE:
2941 if (ix) 3244 if (ix)
2942 { 3245 {
3047void glNewList (int list, int mode = GL_COMPILE) 3350void glNewList (int list, int mode = GL_COMPILE)
3048 3351
3049void glEndList () 3352void glEndList ()
3050 3353
3051void glCallList (int list) 3354void glCallList (int list)
3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3052 3360
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054 3362
3055PROTOTYPES: DISABLE 3363PROTOTYPES: DISABLE
3056 3364

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