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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
33 37
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 39
36#include <SDL.h> 40#include <SDL.h>
37#include <SDL_thread.h> 41#include <SDL_thread.h>
48#endif 52#endif
49 53
50#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
52 56
53#include <glib/gmacros.h> 57#include <glib.h>
54 58
55#include <pango/pango.h> 59#include <pango/pango.h>
56 60
57#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 104#define KMOD_LRAM 0x10000 // our extension
101 105
102#define TEXID_SPEECH 1 106#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 107#define TEXID_NOFACE 2
104 108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
105static AV *texture_av; 128static AV *texture_av;
106 129
107static struct 130static struct
108{ 131{
109#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
165{ 188{
166 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
167 190
168 while (attrs) 191 while (attrs)
169 { 192 {
170 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 194
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 196 return 1;
174 197
175 attrs = attrs->next; 198 attrs = attrs->next;
176 } 199 }
177 200
178 return 0; 201 return 0;
179} 202}
180 203
181typedef struct cf_layout { 204struct cf_layout {
182 PangoLayout *pl; 205 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
184 int base_height; 207 int base_height;
185 DC__Font font; 208 DC__Font font;
186 rc_t *rc; 209 rc_t *rc;
187} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
188 213
189static DC__Font default_font; 214static DC__Font default_font;
190static PangoContext *opengl_context; 215static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
192 217
193static void 218static void
194substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
195{ 220{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 224#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 226}
202 227
203static void 228static void
233} 258}
234 259
235typedef uint16_t tileid; 260typedef uint16_t tileid;
236typedef uint16_t faceid; 261typedef uint16_t faceid;
237 262
238typedef struct { 263struct maptex
264{
239 GLuint name; 265 GLuint name;
240 int w, h; 266 int w, h;
241 float s, t; 267 float s, t;
242 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
243 tileid smoothtile; 269 tileid smoothtile;
244 uint8_t smoothlevel; 270 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 271 uint8_t unused; /* set to zero on use */
246} maptex; 272};
247 273
248typedef struct { 274struct mapcell
275{
249 uint32_t player; 276 uint32_t player;
250 tileid tile[3]; 277 tileid tile[3];
251 uint16_t darkness; 278 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 280};
254 281
255typedef struct { 282struct maprow
283{
256 int32_t c0, c1; 284 int32_t c0, c1;
257 mapcell *col; 285 mapcell *col;
258} maprow; 286};
259 287
260typedef struct map { 288struct mapgrid {
261 int x, y, w, h; 289 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
265 293
266 int32_t rows; 294 int32_t rows;
267 maprow *row; 295 maprow *row;
268} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
269 299
270static char * 300static char *
271prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
272{ 302{
273 char *p; 303 char *p;
291 321
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 324
295static void 325static void
296need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
297{ 327{
298 while (self->faces <= face) 328 while (self->faces <= face)
299 { 329 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 331 self->faces *= 2;
302 } 332 }
303} 333}
304 334
305static void 335static void
306need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
307{ 337{
308 while (self->texs <= texid) 338 while (self->texs <= texid)
309 { 339 {
310 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 341 self->texs *= 2;
312 } 342 }
313} 343}
314 344
315static maprow * 345static maprow *
316map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
317{ 347{
318 if (0 > y) 348 if (0 > y)
319 { 349 {
320 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
359 389
360 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
361} 391}
362 392
363static mapcell * 393static mapcell *
364map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
365{ 395{
366 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
367} 397}
368 398
369static void 399static void
370map_clear (DC__Map self) 400map_clear (mapgrid *self)
371{ 401{
372 int r; 402 int r;
373 403
374 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 423 (cell)->flags = 0; \
394 (cell)->player = 0; \ 424 (cell)->player = 0; \
395 } while (0) 425 } while (0)
396 426
397static void 427static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 429{
400 int x, y; 430 int x, y;
401 maprow *row; 431 maprow *row;
402 mapcell *cell; 432 mapcell *cell;
403 433
420 CELL_CLEAR (cell); 450 CELL_CLEAR (cell);
421 } 451 }
422 } 452 }
423} 453}
424 454
425typedef struct { 455struct smooth_key
456{
426 tileid tile; 457 tileid tile;
427 uint8_t x, y, level; 458 uint8_t x, y, level;
428} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
429 478
430static void 479static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 481{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
434 483
435 if (SvIOK (*sv)) 484 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
437 else 486 else
438 sv_setiv (*sv, bits); 487 it->second |= bits;
439} 488}
440 489
441static void 490static void
442music_finished (void) 491music_finished (void)
443{ 492{
460 ev.code = 1; 509 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 511 ev.data2 = 0;
463 512
464 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
465} 521}
466 522
467static unsigned int 523static unsigned int
468minpot (unsigned int n) 524minpot (unsigned int n)
469{ 525{
552 608
553 return mod; 609 return mod;
554} 610}
555 611
556static void 612static void
557deliantra_main () 613deliantra_main (SV *real_main)
558{ 614{
559 char *argv[] = { 0 }; 615 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
561} 619}
562 620
563#ifdef __MACOSX__ 621#ifdef __MACOSX__
622 static SV *real_main;
623
564 /* to due surprising braindamage on the side of SDL design, we 624 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 625 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 626 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 628 * and which calls our main (== SDL_main) back.
569 */ 629 */
570 extern C_LINKAGE int 630 extern C_LINKAGE int
571 main (int argc, char *argv[]) 631 main (int argc, char *argv[])
572 { 632 {
573 deliantra_main (); 633 deliantra_main (real_main);
574 } 634 }
575 635
576 #undef main 636 #undef main
577 637
578 extern C_LINKAGE int main (int argc, char *argv[]); 638 extern C_LINKAGE int main (int argc, char *argv[]);
579 639
580 static void 640 static void
581 SDL_braino (void) 641 SDL_main_hack (SV *real_main_)
582 { 642 {
643 real_main = real_main_;
644
583 char *argv[] = { "deliantra client", 0 }; 645 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 646 (main) (1, argv);
585 } 647 }
586#else 648#else
587 static void 649 static void
588 SDL_braino (void) 650 SDL_main_hack (SV *real_main)
589 { 651 {
590 deliantra_main (); 652 deliantra_main (real_main);
591 } 653 }
592#endif 654#endif
593 655
594MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
595 657
796 858
797 const_iv (FOW_DARKNESS) 859 const_iv (FOW_DARKNESS)
798# undef const_iv 860# undef const_iv
799 }; 861 };
800 862
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 865
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 868}
807 869
846#endif 908#endif
847} 909}
848 910
849char *SDL_GetError () 911char *SDL_GetError ()
850 912
851void SDL_braino () 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
852 915
853int SDL_Init (U32 flags) 916int SDL_Init (U32 flags)
854 917
855int SDL_InitSubSystem (U32 flags) 918int SDL_InitSubSystem (U32 flags)
856 919
857void SDL_QuitSubSystem (U32 flags) 920void SDL_QuitSubSystem (U32 flags)
858 921
859void SDL_Quit () 922void SDL_Quit ()
860 923
861int SDL_GL_SetAttribute (int attr, int value) 924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
862 926
863int SDL_GL_GetAttribute (int attr) 927int SDL_GL_GetAttribute (int attr)
864 CODE: 928 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 930 XSRETURN_UNDEF;
867 OUTPUT: 931 OUTPUT:
868 RETVAL 932 RETVAL
869 933
870void 934void
925 ); 989 );
926 990
927 if (RETVAL) 991 if (RETVAL)
928 { 992 {
929 av_clear (texture_av); 993 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 995#include "glfunc.h"
934#undef GL_FUNC 996#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 999 }
939} 1000}
940 OUTPUT: 1001 OUTPUT:
941 RETVAL 1002 RETVAL
942 1003
943void 1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
1006
1007void
944SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
945 1009
946char * 1010char *
947SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
948 1013
949int 1014int
950SDL_GetAppState () 1015SDL_GetAppState ()
951 1016
952int 1017int
953SDL_GetModState () 1018SDL_GetModState ()
954 1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
955void 1024void
1025SDL_PumpEvents ()
1026
1027void
956poll_events () 1028peep_events ()
957 PPCODE: 1029 PPCODE:
958{ 1030{
959 SDL_Event ev; 1031 SDL_Event ev;
960 1032
961 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
1027 1099
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 } 1101 }
1030} 1102}
1031 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
1032int 1117int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL: 1119 POSTCALL:
1035 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
1037 1122
1038void 1123void
1039Mix_QuerySpec () 1124Mix_QuerySpec ()
1098add_font (char *file) 1183add_font (char *file)
1099 CODE: 1184 CODE:
1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT: 1186 OUTPUT:
1102 RETVAL 1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1103 1195
1104void 1196void
1105load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
1106 ALIAS: 1198 ALIAS:
1107 load_image_file = 1 1199 load_image_file = 1
1153 1245
1154 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
1155 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
1156 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
1157 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1160 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
1163 1255
1235MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1236 1328
1237PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1238 1330
1239DC::Font 1331DC::Font
1240new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1241 CODE: 1333 CODE:
1242{ 1334{
1243 int count; 1335 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1274 PROTOTYPE: 1366 PROTOTYPE:
1275 CODE: 1367 CODE:
1276 tc_restore (); 1368 tc_restore ();
1277 1369
1278DC::Layout 1370DC::Layout
1279new (SV *class) 1371new (SV *klass)
1280 CODE: 1372 CODE:
1281 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1282 1374
1283 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1433 1525
1434void 1526void
1435set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1436 CODE: 1528 CODE:
1437 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1438 { 1530 {
1439 self->base_height = base_height; 1531 self->base_height = base_height;
1440 layout_update_font (self); 1532 layout_update_font (self);
1441 } 1533 }
1442 1534
1443void 1535void
1807MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1808 1900
1809PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1810 1902
1811DC::Map 1903DC::Map
1812new (SV *class) 1904new (SV *klass)
1813 CODE: 1905 CODE:
1814 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1815 RETVAL->x = 0; 1907 RETVAL->x = 0;
1816 RETVAL->y = 0; 1908 RETVAL->y = 0;
1817 RETVAL->w = 0; 1909 RETVAL->w = 0;
1818 RETVAL->h = 0; 1910 RETVAL->h = 0;
1819 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1856 1948
1857void 1949void
1858set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE: 1951 CODE:
1860{ 1952{
1861 tileid texid; 1953 tileid texid;
1862 maptex *tex; 1954 maptex *tex;
1863 1955
1864 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1865 return; 1957 return;
1866 1958
1867 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1868 return; 1960 return;
1869 1961
1870 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1871 1963
1872 if (!texid) 1964 if (!texid)
1873 return; 1965 return;
1874 1966
1875 tex = self->tex + texid; 1967 tex = self->tex + texid;
1908} 2000}
1909 2001
1910void 2002void
1911expire_textures (DC::Map self, int texid, int count) 2003expire_textures (DC::Map self, int texid, int count)
1912 PPCODE: 2004 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count) 2005 for (; texid < self->texs && count; ++texid, --count)
1914 { 2006 {
1915 maptex *tex = self->tex + texid; 2007 maptex *tex = self->tex + texid;
1916 2008
1917 if (tex->name) 2009 if (tex->name)
1918 { 2010 {
1973 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1974 } 2066 }
1975} 2067}
1976 2068
1977SV * 2069SV *
1978map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1979 CODE: 2071 CODE:
1980{ 2072{
1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1982 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1983 mapcell *cell; 2075 mapcell *cell;
2004 2096
2005 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
2006 2098
2007 if (flags & 8) 2099 if (flags & 8)
2008 { 2100 {
2101 uint8_t ext, cmd;
2102
2009 if (extmap) 2103 do
2010 { 2104 {
2011 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
2012 2107
2013 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2014 { 2111 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1; 2112 cell->stat_width = 1;
2023 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 } 2114 }
2043 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2044 } 2132 }
2045 else 2133 while (ext & 0x80);
2046 cell->darkness = *data++ + 1;
2047 } 2134 }
2048 2135
2049 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
2050 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
2051 { 2138 {
2099 ? self->row + y 2186 ? self->row + y
2100 : 0; 2187 : 0;
2101 2188
2102 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
2103 { 2190 {
2104 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
2105 2192
2106 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
2107 { 2194 {
2108 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
2109 2196
2111 { 2198 {
2112 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
2113 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
2114 int a1 = tex.a; 2201 int a1 = tex.a;
2115 2202
2116 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
2117 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
2118 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
2119 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
2120 } 2207 }
2121 } 2208 }
2122 2209
2123 *map++ = (r ) 2210 *map++ = (r )
2124 | (g << 8) 2211 | (g << 8)
2125 | (b << 16) 2212 | (b << 16)
2126 | (a << 24); 2213 | (a << 24);
2127 } 2214 }
2128 } 2215 }
2129 2216
2130 RETVAL = map_sv; 2217 RETVAL = map_sv;
2131} 2218}
2132 OUTPUT: 2219 OUTPUT:
2133 RETVAL 2220 RETVAL
2134 2221
2135void 2222void
2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE: 2224 CODE:
2138{ 2225{
2139 int x, y, z; 2226 int x, y, z;
2140 2227
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey; 2230 smooth_key skey;
2145 int pl_x, pl_y; 2231 int pl_x, pl_y;
2146 maptex pl_tex; 2232 maptex pl_tex;
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197 2283
2198 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
2199 { 2285 {
2286 smooth_hash smooth;
2200 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1; 2288 key.texname = -1;
2202 2289
2203 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
2225 2312
2226 key.texname = tex.name; 2313 key.texname = tex.name;
2227 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
2228 } 2315 }
2229 2316
2230 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
2231 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2232 2319
2233 if (expect_false (cell->player == player) && expect_false (z == 2)) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 { 2321 {
2235 pl_x = px; 2322 pl_x = px;
2236 pl_y = py; 2323 pl_y = py;
2265 2352
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
2268 2355
2269 // full tile 2356 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2271 2358
2272 // borders 2359 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2277 2364
2278 // corners 2365 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2283 } 2370 }
2284 } 2371 }
2285 2372
2286 if (expect_false (z == 2) && expect_false (cell->flags)) 2373 if (expect_false (z == 2) && expect_false (cell->flags))
2287 { 2374 {
2289 if (cell->flags & 1) 2376 if (cell->flags & 1)
2290 { 2377 {
2291 rc_key_t key_ov = key; 2378 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH]; 2379 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr; 2380 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32; 2381 int px = x * Tw + Tw * 2 / 32;
2295 int py = y * T - T * 6 / 32; 2382 int py = y * Th - Th * 6 / 32;
2296 2383
2297 key_ov.texname = tex.name; 2384 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov); 2385 arr = rc_array (rc_ov, &key_ov);
2299 2386
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2304 } 2391 }
2305 } 2392 }
2306 } 2393 }
2307 } 2394 }
2308 2395
2324 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
2325 { 2412 {
2326 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
2327 HE *he; 2414 HE *he;
2328 2415
2329 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2330 while ((he = hv_iternext (smooth)))
2331 { 2417 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
2333 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
2334 2420
2335 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
2336 && skey->level == level 2422 && skey.level == level
2337 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
2338 { 2424 {
2339 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
2340 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
2341 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
2342 int border = bits & 15; 2428 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
2346 2432
2348 { 2434 {
2349 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
2350 // save gobs of state changes. 2436 // save gobs of state changes.
2351 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
2352 { 2438 {
2353 self->tex [skey->tile].unused = 0; 2439 self->tex [skey.tile].unused = 0;
2354 2440
2355 glEnd (); 2441 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2358 } 2444 }
2359 2445
2360 if (border) 2446 if (border)
2361 { 2447 {
2362 float ox = border * dx; 2448 float ox = border * dx;
2363 2449
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2368 } 2454 }
2369 2455
2370 if (corner) 2456 if (corner)
2371 { 2457 {
2372 float ox = corner * dx; 2458 float ox = corner * dx;
2373 2459
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2378 } 2464 }
2379 } 2465 }
2380 } 2466 }
2381 } 2467 }
2382 } 2468 }
2384 2470
2385 glEnd (); 2471 glEnd ();
2386 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1; 2473 key.texname = -1;
2388 } 2474 }
2389
2390 hv_clear (smooth);
2391 } 2475 }
2392 2476
2393 if (pl_tex.name) 2477 if (pl_tex.name)
2394 { 2478 {
2395 maptex tex = pl_tex; 2479 maptex tex = pl_tex;
2423 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2425 { 2509 {
2426 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2427 2511
2428 int px = x * T; 2512 int px = x * Tw;
2429 int py = y * T; 2513 int py = y * Th;
2430 2514
2431 if (expect_false (cell->player == player)) 2515 if (expect_false (cell->player == player))
2432 { 2516 {
2433 px += sdx; 2517 px += sdx;
2434 py += sdy; 2518 py += sdy;
2435 } 2519 }
2436 2520
2437 if (cell->stat_hp) 2521 if (cell->stat_hp)
2438 { 2522 {
2439 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2441 2525
2442 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py); 2528 px + width - 1, py);
2445 2529
2525 int x, y; 2609 int x, y;
2526 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2527 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2528 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2529 int sw3 = sw * 3; 2613 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2617 memset (darkness1, 0, sw1*sh1);
2533 2618
2534 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2535 SvCUR_set (darkness3_sv, sw3 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2536 2621
2537 mx += self->x - 1; 2622 mx += self->x - 1;
2663 else 2748 else
2664 *data++ = 0; 2749 *data++ = 0;
2665 } 2750 }
2666 } 2751 }
2667 2752
2668 /* if size is w*h + 5 then no data has been found */ 2753 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 { 2755 {
2671 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 } 2758 }
2674 2759
2675 RETVAL = data_sv; 2760 RETVAL = data_sv;
2676} 2761}
2677 OUTPUT: 2762 OUTPUT:
2678 RETVAL 2763 RETVAL
2679 2764
2680void 2765void
2687 STRLEN len; 2772 STRLEN len;
2688 uint8_t *data, *end; 2773 uint8_t *data, *end;
2689 2774
2690 len = SvLEN (data_sv); 2775 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv); 2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2693 end = data + len + 8; 2778 end = data + len + 8;
2694 2779
2695 if (len < 5) 2780 if (len < 5)
2696 XSRETURN_EMPTY; 2781 XSRETURN_EMPTY;
2697 2782
2758} 2843}
2759 2844
2760MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2761 2846
2762DC::RW 2847DC::RW
2763new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2764 CODE: 2849 CODE:
2765{ 2850{
2766 STRLEN datalen; 2851 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2768 2853
2770} 2855}
2771 OUTPUT: 2856 OUTPUT:
2772 RETVAL 2857 RETVAL
2773 2858
2774DC::RW 2859DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2776 CODE: 2861 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT: 2863 OUTPUT:
2779 RETVAL 2864 RETVAL
2780 2865
2889#else 2974#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif 2976#endif
2892 2977
2893DC::MixChunk 2978DC::MixChunk
2894new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2895 CODE: 2980 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT: 2982 OUTPUT:
2898 RETVAL 2983 RETVAL
2899 2984
2969 RETVAL = Mix_PlayingMusic (); 3054 RETVAL = Mix_PlayingMusic ();
2970 OUTPUT: 3055 OUTPUT:
2971 RETVAL 3056 RETVAL
2972 3057
2973DC::MixMusic 3058DC::MixMusic
2974new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2975 CODE: 3060 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT: 3062 OUTPUT:
2978 RETVAL 3063 RETVAL
2979 3064
3116 const_iv (GL_FUNC_SUBTRACT), 3201 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3118# undef const_iv 3203# undef const_iv
3119 }; 3204 };
3120 3205
3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3123 3208
3124 texture_av = newAV (); 3209 texture_av = newAV ();
3125 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
3126} 3211}
3127 3212
3132 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
3133 3218
3134void 3219void
3135apple_nvidia_bug (int enable) 3220apple_nvidia_bug (int enable)
3136 3221
3137char * 3222const char *
3138gl_vendor () 3223gl_vendor ()
3139 CODE: 3224 CODE:
3140 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3141 OUTPUT: 3226 OUTPUT:
3142 RETVAL 3227 RETVAL
3143 3228
3144char * 3229const char *
3145gl_version () 3230gl_version ()
3146 CODE: 3231 CODE:
3147 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
3148 OUTPUT: 3233 OUTPUT:
3149 RETVAL 3234 RETVAL
3150 3235
3151char * 3236const char *
3152gl_extensions () 3237gl_extensions ()
3153 CODE: 3238 CODE:
3154 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3155 OUTPUT: 3240 OUTPUT:
3156 RETVAL 3241 RETVAL
3157 3242
3158const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3159 3248
3160GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
3161 CODE: 3250 CODE:
3162 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT: 3252 OUTPUT:
3170 RETVAL 3259 RETVAL
3171 3260
3172int glGetError () 3261int glGetError ()
3173 3262
3174void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
3175 3266
3176void glClear (int mask) 3267void glClear (int mask)
3177 3268
3178void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
3179 PROTOTYPE: @ 3270 PROTOTYPE: @
3364 3455
3365void 3456void
3366find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
3367 PPCODE: 3458 PPCODE:
3368{ 3459{
3369 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
3370 XPUSHs (self); 3461 XPUSHs (self);
3371} 3462}
3372 3463
3373BOOT: 3464BOOT:
3374{ 3465{
3382 3473
3383void 3474void
3384draw (SV *self) 3475draw (SV *self)
3385 CODE: 3476 CODE:
3386{ 3477{
3387 HV *hv; 3478 HV *hv;
3388 SV **svp; 3479 SV **svp;
3389 NV x, y, w, h; 3480 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

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