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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t *rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 1000 }
939} 1001}
940 OUTPUT: 1002 OUTPUT:
941 RETVAL 1003 RETVAL
942 1004
943void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
944SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
945 1010
946char * 1011char *
947SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
948 1014
949int 1015int
950SDL_GetAppState () 1016SDL_GetAppState ()
951 1017
952int 1018int
953SDL_GetModState () 1019SDL_GetModState ()
954 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
955void 1025void
1026SDL_PumpEvents ()
1027
1028void
956poll_events () 1029peep_events ()
957 PPCODE: 1030 PPCODE:
958{ 1031{
959 SDL_Event ev; 1032 SDL_Event ev;
960 1033
961 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1027 1100
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 } 1102 }
1030} 1103}
1031 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
1032int 1118int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL: 1120 POSTCALL:
1035 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1037 1123
1038void 1124void
1039Mix_QuerySpec () 1125Mix_QuerySpec ()
1098add_font (char *file) 1184add_font (char *file)
1099 CODE: 1185 CODE:
1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT: 1187 OUTPUT:
1102 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1103 1196
1104void 1197void
1105load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1106 ALIAS: 1199 ALIAS:
1107 load_image_file = 1 1200 load_image_file = 1
1153 1246
1154 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1155 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1156 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1157 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1160 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1163 1256
1235MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1236 1329
1237PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1238 1331
1239DC::Font 1332DC::Font
1240new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1241 CODE: 1334 CODE:
1242{ 1335{
1243 int count; 1336 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1274 PROTOTYPE: 1367 PROTOTYPE:
1275 CODE: 1368 CODE:
1276 tc_restore (); 1369 tc_restore ();
1277 1370
1278DC::Layout 1371DC::Layout
1279new (SV *class) 1372new (SV *klass)
1280 CODE: 1373 CODE:
1281 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1282 1375
1283 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1433 1526
1434void 1527void
1435set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1436 CODE: 1529 CODE:
1437 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1438 { 1531 {
1439 self->base_height = base_height; 1532 self->base_height = base_height;
1440 layout_update_font (self); 1533 layout_update_font (self);
1441 } 1534 }
1442 1535
1443void 1536void
1807MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1808 1901
1809PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1810 1903
1811DC::Map 1904DC::Map
1812new (SV *class) 1905new (SV *klass)
1813 CODE: 1906 CODE:
1814 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1815 RETVAL->x = 0; 1908 RETVAL->x = 0;
1816 RETVAL->y = 0; 1909 RETVAL->y = 0;
1817 RETVAL->w = 0; 1910 RETVAL->w = 0;
1818 RETVAL->h = 0; 1911 RETVAL->h = 0;
1819 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1856 1949
1857void 1950void
1858set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE: 1952 CODE:
1860{ 1953{
1861 tileid texid; 1954 tileid texid;
1862 maptex *tex; 1955 maptex *tex;
1863 1956
1864 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1865 return; 1958 return;
1866 1959
1867 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1868 return; 1961 return;
1869 1962
1870 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1871 1964
1872 if (!texid) 1965 if (!texid)
1873 return; 1966 return;
1874 1967
1875 tex = self->tex + texid; 1968 tex = self->tex + texid;
1908} 2001}
1909 2002
1910void 2003void
1911expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1912 PPCODE: 2005 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1914 { 2007 {
1915 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1916 2009
1917 if (tex->name) 2010 if (tex->name)
1918 { 2011 {
1973 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1974 } 2067 }
1975} 2068}
1976 2069
1977SV * 2070SV *
1978map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1979 CODE: 2072 CODE:
1980{ 2073{
1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1982 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1983 mapcell *cell; 2076 mapcell *cell;
2004 2097
2005 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2006 2099
2007 if (flags & 8) 2100 if (flags & 8)
2008 { 2101 {
2102 uint8_t ext, cmd;
2103
2009 if (extmap) 2104 do
2010 { 2105 {
2011 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2012 2108
2013 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2014 { 2112 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1; 2113 cell->stat_width = 1;
2023 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 } 2115 }
2043 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2044 } 2133 }
2045 else 2134 while (ext & 0x80);
2046 cell->darkness = *data++ + 1;
2047 } 2135 }
2048 2136
2049 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2050 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2051 { 2139 {
2099 ? self->row + y 2187 ? self->row + y
2100 : 0; 2188 : 0;
2101 2189
2102 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
2103 { 2191 {
2104 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2105 2193
2106 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
2107 { 2195 {
2108 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
2109 2197
2111 { 2199 {
2112 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
2113 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
2114 int a1 = tex.a; 2202 int a1 = tex.a;
2115 2203
2116 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
2117 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
2118 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
2119 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
2120 } 2208 }
2121 } 2209 }
2122 2210
2123 *map++ = (r ) 2211 *map++ = (r )
2124 | (g << 8) 2212 | (g << 8)
2125 | (b << 16) 2213 | (b << 16)
2126 | (a << 24); 2214 | (a << 24);
2127 } 2215 }
2128 } 2216 }
2129 2217
2130 RETVAL = map_sv; 2218 RETVAL = map_sv;
2131} 2219}
2132 OUTPUT: 2220 OUTPUT:
2133 RETVAL 2221 RETVAL
2134 2222
2135void 2223void
2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE: 2225 CODE:
2138{ 2226{
2139 int x, y, z; 2227 int x, y, z;
2140 2228
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2144 smooth_key skey;
2145 int pl_x, pl_y; 2230 int pl_x, pl_y;
2146 maptex pl_tex; 2231 maptex pl_tex;
2147 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key; 2234 rc_key_t key;
2152 pl_tex.name = 0; 2237 pl_tex.name = 0;
2153 2238
2154 // that's current max. sorry. 2239 // that's current max. sorry.
2155 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160 2242
2161 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2162 key.r = 255; 2244 key.r = 255;
2163 key.g = 255; 2245 key.g = 255;
2164 key.b = 255; 2246 key.b = 255;
2170 my += self->y; 2252 my += self->y;
2171 2253
2172 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2173 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2176 2258
2177 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2179 { 2261 {
2180 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197 2279
2198 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2199 { 2281 {
2200 memset (smooth_level, 0, sizeof (smooth_level)); 2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2201 key.texname = -1; 2285 key.texname = -1;
2202 2286
2203 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
2205 { 2289 {
2225 2309
2226 key.texname = tex.name; 2310 key.texname = tex.name;
2227 arr = rc_array (rc, &key); 2311 arr = rc_array (rc, &key);
2228 } 2312 }
2229 2313
2230 px = (x + 1) * T - tex.w; 2314 px = (x + 1) * Th - tex.w;
2231 py = (y + 1) * T - tex.h; 2315 py = (y + 1) * Tw - tex.h;
2232 2316
2233 if (expect_false (cell->player == player) && expect_false (z == 2)) 2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 { 2318 {
2235 pl_x = px; 2319 pl_x = px;
2236 pl_y = py; 2320 pl_y = py;
2247 if (tex.smoothtile) 2331 if (tex.smoothtile)
2248 { 2332 {
2249 skey.tile = tex.smoothtile; 2333 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel; 2334 skey.level = tex.smoothlevel;
2251 2335
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2336 smooth_level[tex.smoothlevel] = 1;
2253 2337
2254 // add bits to current tile and all neighbours. skey.x|y is 2338 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive. 2339 // shifted +1|+1 so we always stay positive.
2256 2340
2257 // bits is ___n cccc CCCC bbbb 2341 // bits is ___n cccc CCCC bbbb
2265 2349
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓· 2351 // ·· ·· ·┏ ┓·
2268 2352
2269 // full tile 2353 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2271 2355
2272 // borders 2356 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2277 2361
2278 // corners 2362 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2283 } 2367 }
2284 } 2368 }
2285 2369
2286 if (expect_false (z == 2) && expect_false (cell->flags)) 2370 if (expect_false (z == 2) && expect_false (cell->flags))
2287 { 2371 {
2289 if (cell->flags & 1) 2373 if (cell->flags & 1)
2290 { 2374 {
2291 rc_key_t key_ov = key; 2375 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH]; 2376 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr; 2377 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32; 2378 int px = x * Tw + Tw * 2 / 32;
2295 int py = y * T - T * 6 / 32; 2379 int py = y * Th - Th * 6 / 32;
2296 2380
2297 key_ov.texname = tex.name; 2381 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov); 2382 arr = rc_array (rc_ov, &key_ov);
2299 2383
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2304 } 2388 }
2305 } 2389 }
2306 } 2390 }
2307 } 2391 }
2308 2392
2314 { 2398 {
2315 int w, b; 2399 int w, b;
2316 2400
2317 glEnable (GL_TEXTURE_2D); 2401 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS); 2402 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w) 2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2320 { 2406 {
2321 uint32_t smask = smooth_level [w]; 2407 smooth_key &skey = it->first;
2322 if (smask) 2408 IV bits = it->second;
2323 for (b = 0; b < 32; ++b) 2409
2324 if (smask & (((uint32_t)1) << b)) 2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
2325 { 2413 {
2326 int level = (w << 5) | b; 2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
2327 HE *he; 2422 if (tex.name)
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 { 2423 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he); 2424 // this time avoiding texture state changes
2333 IV bits = SvIVX (HeVAL (he)); 2425 // save gobs of state changes.
2334 2426 if (key.texname != tex.name)
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 { 2427 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0; 2428 self->tex [skey.tile].unused = 0;
2354 2429
2355 glEnd (); 2430 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2358 } 2433 }
2359 2434
2360 if (border) 2435 if (border)
2361 { 2436 {
2362 float ox = border * dx; 2437 float ox = border * dx;
2363 2438
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2368 } 2443 }
2369 2444
2370 if (corner) 2445 if (corner)
2371 { 2446 {
2372 float ox = corner * dx; 2447 float ox = corner * dx;
2373 2448
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2378 }
2379 }
2380 } 2453 }
2381 } 2454 }
2382 } 2455 }
2383 } 2456 }
2384 2457
2385 glEnd (); 2458 glEnd ();
2386 glDisable (GL_TEXTURE_2D); 2459 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1; 2460 key.texname = -1;
2388 } 2461 }
2389
2390 hv_clear (smooth);
2391 } 2462 }
2392 2463
2393 if (pl_tex.name) 2464 if (pl_tex.name)
2394 { 2465 {
2395 maptex tex = pl_tex; 2466 maptex tex = pl_tex;
2423 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
2425 { 2496 {
2426 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
2427 2498
2428 int px = x * T; 2499 int px = x * Tw;
2429 int py = y * T; 2500 int py = y * Th;
2430 2501
2431 if (expect_false (cell->player == player)) 2502 if (expect_false (cell->player == player))
2432 { 2503 {
2433 px += sdx; 2504 px += sdx;
2434 py += sdy; 2505 py += sdy;
2435 } 2506 }
2436 2507
2437 if (cell->stat_hp) 2508 if (cell->stat_hp)
2438 { 2509 {
2439 int width = cell->stat_width * T; 2510 int width = cell->stat_width * Tw;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2441 2512
2442 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py); 2515 px + width - 1, py);
2445 2516
2525 int x, y; 2596 int x, y;
2526 int sw1 = sw + 2; 2597 int sw1 = sw + 2;
2527 int sh1 = sh + 2; 2598 int sh1 = sh + 2;
2528 int sh3 = sh * 3; 2599 int sh3 = sh * 3;
2529 int sw3 = sw * 3; 2600 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2533 2605
2534 SvPOK_only (darkness3_sv); 2606 SvPOK_only (darkness3_sv);
2535 SvCUR_set (darkness3_sv, sw3 * sh3); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2536 2608
2537 mx += self->x - 1; 2609 mx += self->x - 1;
2663 else 2735 else
2664 *data++ = 0; 2736 *data++ = 0;
2665 } 2737 }
2666 } 2738 }
2667 2739
2668 /* if size is w*h + 5 then no data has been found */ 2740 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 { 2742 {
2671 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 } 2745 }
2674 2746
2675 RETVAL = data_sv; 2747 RETVAL = data_sv;
2676} 2748}
2677 OUTPUT: 2749 OUTPUT:
2678 RETVAL 2750 RETVAL
2679 2751
2680void 2752void
2687 STRLEN len; 2759 STRLEN len;
2688 uint8_t *data, *end; 2760 uint8_t *data, *end;
2689 2761
2690 len = SvLEN (data_sv); 2762 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv); 2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2693 end = data + len + 8; 2765 end = data + len + 8;
2694 2766
2695 if (len < 5) 2767 if (len < 5)
2696 XSRETURN_EMPTY; 2768 XSRETURN_EMPTY;
2697 2769
2758} 2830}
2759 2831
2760MODULE = Deliantra::Client PACKAGE = DC::RW 2832MODULE = Deliantra::Client PACKAGE = DC::RW
2761 2833
2762DC::RW 2834DC::RW
2763new (SV *class, SV *data_sv) 2835new (SV *klass, SV *data_sv)
2764 CODE: 2836 CODE:
2765{ 2837{
2766 STRLEN datalen; 2838 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen); 2839 char *data = SvPVbyte (data_sv, datalen);
2768 2840
2770} 2842}
2771 OUTPUT: 2843 OUTPUT:
2772 RETVAL 2844 RETVAL
2773 2845
2774DC::RW 2846DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb") 2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2776 CODE: 2848 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode); 2849 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT: 2850 OUTPUT:
2779 RETVAL 2851 RETVAL
2780 2852
2889#else 2961#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif 2963#endif
2892 2964
2893DC::MixChunk 2965DC::MixChunk
2894new (SV *class, DC::RW rwops) 2966new (SV *klass, DC::RW rwops)
2895 CODE: 2967 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT: 2969 OUTPUT:
2898 RETVAL 2970 RETVAL
2899 2971
2969 RETVAL = Mix_PlayingMusic (); 3041 RETVAL = Mix_PlayingMusic ();
2970 OUTPUT: 3042 OUTPUT:
2971 RETVAL 3043 RETVAL
2972 3044
2973DC::MixMusic 3045DC::MixMusic
2974new (SV *class, DC::RW rwops) 3046new (SV *klass, DC::RW rwops)
2975 CODE: 3047 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops); 3048 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT: 3049 OUTPUT:
2978 RETVAL 3050 RETVAL
2979 3051
3116 const_iv (GL_FUNC_SUBTRACT), 3188 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3118# undef const_iv 3190# undef const_iv
3119 }; 3191 };
3120 3192
3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3123 3195
3124 texture_av = newAV (); 3196 texture_av = newAV ();
3125 AvREAL_off (texture_av); 3197 AvREAL_off (texture_av);
3126} 3198}
3127 3199
3132 gl.BlendFuncSeparateEXT = 0; 3204 gl.BlendFuncSeparateEXT = 0;
3133 3205
3134void 3206void
3135apple_nvidia_bug (int enable) 3207apple_nvidia_bug (int enable)
3136 3208
3137char * 3209const char *
3138gl_vendor () 3210gl_vendor ()
3139 CODE: 3211 CODE:
3140 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
3141 OUTPUT: 3213 OUTPUT:
3142 RETVAL 3214 RETVAL
3143 3215
3144char * 3216const char *
3145gl_version () 3217gl_version ()
3146 CODE: 3218 CODE:
3147 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
3148 OUTPUT: 3220 OUTPUT:
3149 RETVAL 3221 RETVAL
3150 3222
3151char * 3223const char *
3152gl_extensions () 3224gl_extensions ()
3153 CODE: 3225 CODE:
3154 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3155 OUTPUT: 3227 OUTPUT:
3156 RETVAL 3228 RETVAL
3157 3229
3158const char *glGetString (GLenum pname) 3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3159 3235
3160GLint glGetInteger (GLenum pname) 3236GLint glGetInteger (GLenum pname)
3161 CODE: 3237 CODE:
3162 glGetIntegerv (pname, &RETVAL); 3238 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT: 3239 OUTPUT:
3170 RETVAL 3246 RETVAL
3171 3247
3172int glGetError () 3248int glGetError ()
3173 3249
3174void glFinish () 3250void glFinish ()
3251
3252void glFlush ()
3175 3253
3176void glClear (int mask) 3254void glClear (int mask)
3177 3255
3178void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
3179 PROTOTYPE: @ 3257 PROTOTYPE: @
3364 3442
3365void 3443void
3366find_widget (SV *self, NV x, NV y) 3444find_widget (SV *self, NV x, NV y)
3367 PPCODE: 3445 PPCODE:
3368{ 3446{
3369 if (within_widget (self, x, y)) 3447 if (within_widget (self, x, y))
3370 XPUSHs (self); 3448 XPUSHs (self);
3371} 3449}
3372 3450
3373BOOT: 3451BOOT:
3374{ 3452{
3382 3460
3383void 3461void
3384draw (SV *self) 3462draw (SV *self)
3385 CODE: 3463 CODE:
3386{ 3464{
3387 HV *hv; 3465 HV *hv;
3388 SV **svp; 3466 SV **svp;
3389 NV x, y, w, h; 3467 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv); 3468 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv); 3469 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv); 3470 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv); 3471 SV *draw_h_sv = GvSV (draw_h_gv);

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