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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.135 by root, Sun Aug 13 15:14:17 2006 UTC vs.
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
64 106
65static struct 107static struct
66{ 108{
67#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 110#include "glfunc.h"
69#undef GL_FUNC 111#undef GL_FUNC
70} gl; 112} gl;
71 113
114static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 116{
74 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 121 else
79 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
80} 123}
81 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
82#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
83 151
84#include "pango-font.c" 152#include "pango-font.c"
85#include "pango-fontmap.c" 153#include "pango-fontmap.c"
86#include "pango-render.c" 154#include "pango-render.c"
87 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
90 160
91typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
92 162
93static int 163static int
94shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
95{ 165{
96 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
110 180
111typedef struct cf_layout { 181typedef struct cf_layout {
112 PangoLayout *pl; 182 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
114 int base_height; 184 int base_height;
115 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
116} *CFPlus__Layout; 187} *DC__Layout;
117 188
118static CFPlus__Font default_font; 189static DC__Font default_font;
119static PangoContext *opengl_context; 190static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
121 192
122static void 193static void
123substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
128#endif 199#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 201}
131 202
132static void 203static void
133layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
134{ 205{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
137 */ 208 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
139 210
140 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 213
143 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
144} 215}
145 216
146static void 217static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
150 224
151 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 227
154 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
155} 229 if (!rect.height) rect.height = 1;
156 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
157typedef uint16_t mapface; 236typedef uint16_t faceid;
158 237
159typedef struct { 238typedef struct {
160 GLint name; 239 GLuint name;
161 int w, h; 240 int w, h;
162 float s, t; 241 float s, t;
163 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
164} maptex; 246} maptex;
165 247
166typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
167 int16_t darkness; 251 uint16_t darkness;
168 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 253} mapcell;
170 254
171typedef struct { 255typedef struct {
172 int32_t c0, c1; 256 int32_t c0, c1;
173 mapcell *col; 257 mapcell *col;
174} maprow; 258} maprow;
175 259
176typedef struct map { 260typedef struct map {
177 int x, y, w, h; 261 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 263 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 264 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 265
185 int32_t rows; 266 int32_t rows;
186 maprow *row; 267 maprow *row;
187} *CFPlus__Map; 268} *DC__Map;
188 269
189static char * 270static char *
190prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
191{ 272{
192 char *p; 273 char *p;
209} 290}
210 291
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
214static maprow * 315static maprow *
215map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
216{ 317{
217 if (0 > y) 318 if (0 > y)
218 { 319 {
219 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
258 359
259 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
260} 361}
261 362
262static mapcell * 363static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
264{ 365{
265 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
266} 367}
267 368
268static void 369static void
269map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
270{ 371{
271 int r; 372 int r;
272 373
273 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
281 self->oy = 0; 382 self->oy = 0;
282 self->row = 0; 383 self->row = 0;
283 self->rows = 0; 384 self->rows = 0;
284} 385}
285 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
286static void 397static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 399{
289 int x, y; 400 int x, y;
290 maprow *row; 401 maprow *row;
402 mapcell *cell;
291 403
292 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 405 if (y >= 0)
294 { 406 {
295 if (y >= self->rows) 407 if (y >= self->rows)
301 if (x >= row->c0) 413 if (x >= row->c0)
302 { 414 {
303 if (x >= row->c1) 415 if (x >= row->c1)
304 break; 416 break;
305 417
306 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
307 } 421 }
308 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
309} 439}
310 440
311static void 441static void
312music_finished (void) 442music_finished (void)
313{ 443{
349 n |= n >> 16; 479 n |= n >> 16;
350 480
351 return n + 1; 481 return n + 1;
352} 482}
353 483
354MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
355 595
356PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
357 597
358BOOT: 598BOOT:
359{ 599{
360 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 601 static const struct {
362 const char *name; 602 const char *name;
363 IV iv; 603 IV iv;
364 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
366 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
448 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 765
461 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 767
463 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
464# undef const_iv 798# undef const_iv
465 }; 799 };
466 800
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
470 813
471int 814int
472in_destruct () 815in_destruct ()
473 CODE: 816 CODE:
474 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 819 RETVAL
477 820
478NV floor (NV x) 821NV floor (NV x)
479 822
480NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
481 834
482void 835void
483pango_init () 836pango_init ()
484 CODE: 837 CODE:
485{ 838{
486 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
489} 847}
490 848
491int 849char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 850
494void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
495SDL_Quit () 859void SDL_Quit ()
496 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
497void 870void
498SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
499 PPCODE: 872 PPCODE:
500{ 873{
501 SDL_Rect **m; 874 SDL_Rect **m;
502 875
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 880
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 883
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 888
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif
521
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524 891
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 893
527 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
528 while (*m) 895 while (*m)
529 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
530 AV *av = newAV (); 899 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
534 906
535 ++m; 907 ++m;
536 } 908 }
537} 909}
538 910
539char *
540SDL_GetError ()
541
542int 911int
543SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
545 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 925 );
926
548 if (RETVAL) 927 if (RETVAL)
549 { 928 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 933#include "glfunc.h"
553# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
554 } 938 }
939}
555 OUTPUT: 940 OUTPUT:
556 RETVAL 941 RETVAL
557 942
558void 943void
559SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
560 945
561char * 946char *
562SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
563 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
564void 955void
565SDL_PollEvent () 956poll_events ()
566 PPCODE: 957 PPCODE:
567{ 958{
568 SDL_Event ev; 959 SDL_Event ev;
569 960
570 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 963 {
572 HV *hv = newHV (); 964 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 966
575 switch (ev.type) 967 switch (ev.type)
576 { 968 {
577 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
578 case SDL_KEYUP: 970 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 976 break;
584 977
585 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 981 break;
589 982
590 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
598 break; 1009 break;
599 1010
600 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 1014
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 1025 break;
615 } 1026 }
616 1027
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 1029 }
619} 1030}
620 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
621int 1045int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 1047 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
626 1050
627void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
628Mix_CloseAudio () 1068Mix_CloseAudio ()
629 1069
630int 1070int
631Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
632 1072
1073const char *
1074Mix_GetError ()
1075
633void 1076void
634lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
635 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
636#ifndef _WIN32 1085#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
638#endif 1107#endif
1108}
639 1109
640void 1110int
641add_font (char *file) 1111add_font (char *file)
642 CODE: 1112 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
644 1116
645void 1117void
646load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
647 ALIAS: 1119 ALIAS:
648 load_image_file = 1 1120 load_image_file = 1
651 STRLEN image_len; 1123 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
658 1130
659 if (!rw) 1131 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
661 1133
734void 1206void
735error (char *message) 1207error (char *message)
736 CODE: 1208 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1209 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1210#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1212#endif
741 1213
742void 1214void
743fatal (char *message) 1215fatal (char *message)
744 CODE: 1216 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1217 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1218#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1220#endif
749 _exit (1); 1221 _exit (1);
750 1222
751void 1223void
752_exit (int retval) 1224_exit (int retval = 0)
753 CODE: 1225 CODE:
1226#ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
1228#else
754 _exit (retval); 1229 _exit (retval);
1230#endif
755 1231
756MODULE = CFPlus PACKAGE = CFPlus::Font 1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
757 1240
758CFPlus::Font 1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250PROTOTYPES: DISABLE
1251
1252DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1254 CODE:
761{ 1255{
762 int count; 1256 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1260}
767 OUTPUT: 1261 OUTPUT:
768 RETVAL 1262 RETVAL
769 1263
770void 1264void
771DESTROY (CFPlus::Font self) 1265DESTROY (DC::Font self)
772 CODE: 1266 CODE:
773 pango_font_description_free (self); 1267 pango_font_description_free (self);
774 1268
775void 1269void
776make_default (CFPlus::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
777 CODE: 1272 CODE:
778 default_font = self; 1273 default_font = self;
779 1274
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1276
1277PROTOTYPES: DISABLE
1278
782void 1279void
783reset_glyph_cache () 1280glyph_cache_backup ()
1281 PROTOTYPE:
784 CODE: 1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
785 tc_clear (); 1289 tc_restore ();
786 1290
787CFPlus::Layout 1291DC::Layout
788new (SV *class) 1292new (SV *class)
789 CODE: 1293 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
791 1295
792 RETVAL->pl = pango_layout_new (opengl_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
799 1304
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
802 OUTPUT: 1307 OUTPUT:
803 RETVAL 1308 RETVAL
804 1309
805void 1310void
806DESTROY (CFPlus::Layout self) 1311DESTROY (DC::Layout self)
807 CODE: 1312 CODE:
808 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
809 Safefree (self); 1315 Safefree (self);
810 1316
811void 1317void
812set_text (CFPlus::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
813 CODE: 1319 CODE:
814{ 1320{
815 STRLEN textlen; 1321 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
817 1323
818 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
819} 1325}
820 1326
821void 1327void
822set_markup (CFPlus::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
823 CODE: 1329 CODE:
824{ 1330{
825 STRLEN textlen; 1331 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
827 1333
828 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
829} 1335}
830 1336
831void 1337void
832set_shapes (CFPlus::Layout self, ...) 1338set_shapes (DC::Layout self, ...)
833 CODE: 1339 CODE:
834{ 1340{
835 PangoAttrList *attrs = 0; 1341 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1342 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1343 const char *pos = text;
872 if (attrs) 1378 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1379 pango_layout_set_attributes (self->pl, attrs);
874} 1380}
875 1381
876void 1382void
877get_shapes (CFPlus::Layout self) 1383get_shapes (DC::Layout self)
878 PPCODE: 1384 PPCODE:
879{ 1385{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1387
882 do 1388 do
883 { 1389 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1391
886 if (run && shape_attr_p (run)) 1392 if (run && shape_attr_p (run))
887 { 1393 {
888 PangoRectangle extents; 1394 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1403
898 pango_layout_iter_free (iter); 1404 pango_layout_iter_free (iter);
899} 1405}
900 1406
901int 1407int
902has_wrapped (CFPlus::Layout self) 1408has_wrapped (DC::Layout self)
903 CODE: 1409 CODE:
904{ 1410{
905 int lines = 1; 1411 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
907 1413
912} 1418}
913 OUTPUT: 1419 OUTPUT:
914 RETVAL 1420 RETVAL
915 1421
916SV * 1422SV *
917get_text (CFPlus::Layout self) 1423get_text (DC::Layout self)
918 CODE: 1424 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1426 sv_utf8_decode (RETVAL);
921 OUTPUT: 1427 OUTPUT:
922 RETVAL 1428 RETVAL
923 1429
924void 1430void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1432 CODE:
927 self->r = r; 1433 self->r = r;
928 self->g = g; 1434 self->g = g;
929 self->b = b; 1435 self->b = b;
930 self->a = a; 1436 self->a = a;
931 1437
932void 1438void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1440 CODE:
935 if (self->font != font) 1441 if (self->font != font)
936 { 1442 {
937 self->font = font; 1443 self->font = font;
938 layout_update_font (self); 1444 layout_update_font (self);
939 } 1445 }
940 1446
941void 1447void
942set_height (CFPlus::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
943 CODE: 1449 CODE:
944 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
945 { 1451 {
946 self->base_height = base_height; 1452 self->base_height = base_height;
947 layout_update_font (self); 1453 layout_update_font (self);
948 } 1454 }
949 1455
950void 1456void
951set_width (CFPlus::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
952 CODE: 1458 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1460
955void 1461void
956set_indent (CFPlus::Layout self, int indent) 1462set_indent (DC::Layout self, int indent)
957 CODE: 1463 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1465
960void 1466void
961set_spacing (CFPlus::Layout self, int spacing) 1467set_spacing (DC::Layout self, int spacing)
962 CODE: 1468 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1470
965void 1471void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1472set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1473 CODE:
968 pango_layout_set_ellipsize (self->pl, 1474 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1478 : PANGO_ELLIPSIZE_NONE
973 ); 1479 );
974 1480
975void 1481void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1482set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1483 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1485
980void 1486void
981size (CFPlus::Layout self) 1487size (DC::Layout self)
982 PPCODE: 1488 PPCODE:
983{ 1489{
984 int w, h; 1490 int w, h;
985 1491
986 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
991} 1497}
992 1498
993int 1499int
994descent (CFPlus::Layout self) 1500descent (DC::Layout self)
995 CODE: 1501 CODE:
996{ 1502{
997 PangoRectangle rect; 1503 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1506 RETVAL = PANGO_DESCENT (rect);
1001} 1507}
1002 OUTPUT: 1508 OUTPUT:
1003 RETVAL 1509 RETVAL
1004 1510
1005int 1511int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1513 CODE:
1008{ 1514{
1009 int index, trailing; 1515 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1517 RETVAL = index + trailing;
1012} 1518}
1013 OUTPUT: 1519 OUTPUT:
1014 RETVAL 1520 RETVAL
1015 1521
1016void 1522void
1017cursor_pos (CFPlus::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1524 PPCODE:
1019{ 1525{
1020 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1528
1023 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1533}
1028 1534
1029void 1535void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1537 PPCODE:
1538{
1539 int line, x;
1540
1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1544 --line;
1545#endif
1546 EXTEND (SP, 2);
1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
1569 else
1570 {
1571 PUSHs (sv_2mortal (newSViv (index)));
1572 PUSHs (sv_2mortal (newSViv (trailing)));
1573 }
1574}
1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1580 pango_opengl_render_layout_subpixel (
1033 self->pl, 1581 self->pl,
1582 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1583 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1584 self->r, self->g, self->b, self->a,
1036 flags 1585 flags
1037 ); 1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1038 1590
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1591void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1592draw (DC::Layout self)
1043 CODE: 1593 CODE:
1044{ 1594{
1045 int ow = SvIV (w_); 1595 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1602
1048 if (ow && oh) 1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
1610MODULE = Deliantra::Client PACKAGE = DC::Texture
1611
1612PROTOTYPES: ENABLE
1613
1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1619 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1620 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1621 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1622 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1624
1062 SvPOK_only (result_); 1625 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1626 SvCUR_set (result_, nw * nh * bpp);
1064 1627
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1629 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1631
1069 sv_setsv (data_, result_); 1632 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1633 }
1076} 1634}
1077 1635
1078void 1636void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1643{
1086 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1090 1651
1091 if (items < 5) 1652 if (items < 5)
1092 { 1653 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1124 } 1685 }
1125} 1686}
1126 1687
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1128 1697
1129CFPlus::Map 1698 glColor3f (intensity, intensity, intensity);
1130new (SV *class, int map_width, int map_height) 1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
1820MODULE = Deliantra::Client PACKAGE = DC::Map
1821
1822PROTOTYPES: DISABLE
1823
1824DC::Map
1825new (SV *class)
1131 CODE: 1826 CODE:
1132 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1828 RETVAL->x = 0;
1134 RETVAL->y = 0; 1829 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1830 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1831 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1837 RETVAL->row = 0;
1145 OUTPUT: 1838 OUTPUT:
1146 RETVAL 1839 RETVAL
1147 1840
1148void 1841void
1149DESTROY (CFPlus::Map self) 1842DESTROY (DC::Map self)
1150 CODE: 1843 CODE:
1151{ 1844{
1152 map_clear (self); 1845 map_clear (self);
1153 Safefree (self->face); 1846 Safefree (self->face2tile);
1154 Safefree (self->tex); 1847 Safefree (self->tex);
1155 Safefree (self); 1848 Safefree (self);
1156} 1849}
1157 1850
1158void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
1159clear (CFPlus::Map self) 1858clear (DC::Map self)
1160 CODE: 1859 CODE:
1161 map_clear (self); 1860 map_clear (self);
1162 1861
1163void 1862void
1164set_face (CFPlus::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1864 CODE:
1166{ 1865{
1167 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1867 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1868}
1175 1869
1176void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1895 CODE:
1179{ 1896{
1180 while (self->texs <= texid) 1897 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1898
1186 { 1899 {
1187 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
1188 1901
1189 tex->name = name; 1902 tex->name = name;
1205 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1206 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1921}
1209 1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1210int 1943int
1211ox (CFPlus::Map self) 1944ox (DC::Map self)
1212 ALIAS: 1945 ALIAS:
1213 oy = 1 1946 oy = 1
1214 x = 2 1947 x = 2
1215 y = 3 1948 y = 3
1216 w = 4 1949 w = 4
1227 } 1960 }
1228 OUTPUT: 1961 OUTPUT:
1229 RETVAL 1962 RETVAL
1230 1963
1231void 1964void
1232scroll (CFPlus::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1233 CODE: 1966 CODE:
1234{ 1967{
1235 if (dx > 0) 1968 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1970 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1972
1240 if (dy > 0) 1973 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1974 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1975 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1977
1245 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
1247 1980
1248 while (self->y < 0) 1981 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1254 } 1987 }
1255} 1988}
1256 1989
1257void 1990SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1992 CODE:
1260{ 1993{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1996 mapcell *cell;
1264 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1265 2000
1266 while (data < data_end) 2001 while (data < data_end - 1)
1267 { 2002 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1269 2004
1270 x = self->x + ((flags >> 10) & 63); 2005 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 2006 y = self->y + ((flags >> 4) & 63);
1272 2007
1273 cell = map_get_cell (self, x, y); 2008 cell = map_get_cell (self, x, y);
1274 2009
1275 if (flags & 15) 2010 if (flags & 15)
1276 { 2011 {
1277 if (cell->darkness < 0) 2012 if (!cell->darkness)
1278 { 2013 {
2014 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 2015 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 2016 }
1284 2017
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 2018 //TODO: don't trust server data to be in-range(!)
1288 2019
1289 if (flags & 4) 2020 if (flags & 8)
1290 { 2021 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2022 if (extmap)
2023 {
2024 uint8_t ext, cmd;
2025
2026 do
2027 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1;
2036 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 }
2056 while (ext & 0x80);
2057 }
2058 else
2059 cell->darkness = *data++ + 1;
1292 } 2060 }
1293 2061
2062 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 2063 if (flags & (4 >> z))
1295 { 2064 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1297 } 2084 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 2085 }
1304 else 2086 else
1305 cell->darkness = -1; 2087 CELL_CLEAR (cell);
1306 } 2088 }
1307} 2089}
2090 OUTPUT:
2091 RETVAL
1308 2092
1309SV * 2093SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 2095 CODE:
1312{ 2096{
1313 int x1, x; 2097 int x1, x;
1314 int y1, y; 2098 int y1, y;
1315 int z; 2099 int z;
1336 { 2120 {
1337 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
1338 2122
1339 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
1340 { 2124 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 2127 int a1 = tex.a;
1348 2128
1349 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 2133 }
1355 } 2134 }
1356 2135
1357 *map++ = (r ) 2136 *map++ = (r )
1358 | (g << 8) 2137 | (g << 8)
1365} 2144}
1366 OUTPUT: 2145 OUTPUT:
1367 RETVAL 2146 RETVAL
1368 2147
1369void 2148void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1371 CODE: 2150 CODE:
1372{ 2151{
1373 int vx, vy;
1374 int x, y, z; 2152 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 2153
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
1380 2164
1381 /* 2165 pl_tex.name = 0;
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 2166
1386 int vy = self->vy = self->h >= sh 2167 // that's current max. sorry.
1387 ? self->y + (self->h - sh) / 2 2168 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2169 if (sh > 255) sh = 255;
1389 */
1390 2170
1391 glColor4ub (255, 255, 255, 255); 2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
1392 2206
1393 glEnable (GL_BLEND); 2207 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 2210
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
1403 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1405 { 2218 {
1406 maprow *row = self->row + (y + vy); 2219 maprow *row = self->row + (y + my);
1407 2220
1408 for (x = 0; x < sw; x++) 2221 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 2222 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 2223 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 2224 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 2225 tileid tile = cell->tile [z];
1414 2226
1415 if (face) 2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
2231
2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
1416 { 2338 {
1417 maptex tex = self->tex [face]; 2339 int level = (w << 5) | b;
2340 HE *he;
1418 2341
1419 int px = (x + 1) * 32 - tex.w; 2342 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 2343 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 2344 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he);
2346 IV bits = SvIVX (HeVAL (he));
2347
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
1424 glEnd (); 2368 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2371 }
2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
1428 } 2394 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2395 }
1435 }
1436 } 2396 }
1437 2397
1438 glEnd (); 2398 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
1441 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
1442} 2427 rc_free (rc);
2428 rc_free (rc_ov);
1443 2429
2430 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows)
2433 {
2434 maprow *row = self->row + (y + my);
2435
2436 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1)
2438 {
2439 mapcell *cell = row->col + (x + mx - row->c0);
2440
2441 int px = x * T;
2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2449
2450 if (cell->stat_hp)
2451 {
2452 int width = cell->stat_width * T;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2454
2455 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py);
2458
2459 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2460 glRectf (px + 2,
2461 py - thick - 1,
2462 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2463 }
2464 }
2465 }
2466}
2467
1444void 2468void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1446 CODE: 2470 CODE:
1447{ 2471{
1448 static float color[16][3] = { 2472 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
1450 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
1451 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
1452 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
1453 2477
1454 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
1455 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
1456 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
1457 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
1458 2482
1459 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
1460 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
1461 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
1462 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
1463 2487
1464 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
1465 2489
1466 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
1467 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
1468 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
1469 }; 2493 };
1470 2494
1471 int x, y; 2495 int x, y;
1472 2496
1473 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
1474 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1475 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
1478 2508
1479 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
1483 2513
1484 if (m) 2514 if (m)
1485 { 2515 {
1486 float *c = color [m & 15]; 2516 float *c = color [m & 15];
1487 2517
1488 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
1489 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
1490 2520
1491 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
1492 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1493 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1494 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1495 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1496 } 2526 }
1500 glDisable (GL_BLEND); 2530 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2531 glDisable (GL_TEXTURE_2D);
1502} 2532}
1503 2533
1504void 2534void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2536 PPCODE:
1507{ 2537{
1508 int vx, vy;
1509 int x, y; 2538 int x, y;
1510 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2546
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1517 2549
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2550 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2551 my += self->y - 1;
1520 2552
1521 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1523 { 2555 {
1524 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1525 2557
1526 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2560 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1530 2562
1531 darkness[y * sw4 + x] = cell->darkness < 0 2563 darkness1 [y * sw1 + x] = cell->darkness
2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1532 ? 255 - FOW_DARKNESS 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1533 : 255 - cell->darkness;
1534 } 2566 }
1535 } 2567 }
1536 2568
2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2581
2582 uint8_t r11 = (d11 + d21 + d12) / 3;
2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
2606
1537 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1541} 2611}
1542 2612
1543SV * 2613SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2615 CODE:
1546{ 2616{
1547 int x, y, x1, y1; 2617 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1575 { 2645 {
1576 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2647 uint8_t flags = 0;
1578 2648
1579 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1582 2652
1583 *data++ = flags; 2653 *data++ = flags;
1584 2654
1585 if (flags & 1) 2655 if (flags & 1)
1586 { 2656 {
2657 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2659 *data++ = tile;
1589 } 2660 }
1590 2661
1591 if (flags & 2) 2662 if (flags & 2)
1592 { 2663 {
2664 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2666 *data++ = tile;
1595 } 2667 }
1596 2668
1597 if (flags & 4) 2669 if (flags & 4)
1598 { 2670 {
2671 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2673 *data++ = tile;
1601 } 2674 }
1602 } 2675 }
1603 else 2676 else
1604 *data++ = 0; 2677 *data++ = 0;
1605 } 2678 }
1606 } 2679 }
1607 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1608 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1610 RETVAL = data_sv; 2688 RETVAL = data_sv;
1611} 2689}
1612 OUTPUT: 2690 OUTPUT:
1613 RETVAL 2691 RETVAL
1614 2692
1615void 2693void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2695 PPCODE:
1618{ 2696{
1619 int x, y, z; 2697 int x, y, z;
1620 int w, h; 2698 int w, h;
1621 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1622 2710
1623 if (*data++ != 0) 2711 if (*data++ != 0)
1624 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1625 2713
1626 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1628 2716
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2729 {
1642 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1643 2731
1644 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1645 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1646 uint8_t flags = *data++; 2739 flags = *data++;
1647 2740
1648 if (flags) 2741 if (flags)
1649 { 2742 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1653 2745
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2749
1658 if (cell->darkness <= 0) 2750 if (cell->darkness == 0)
1659 { 2751 {
1660 cell->darkness = -1; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1661 2754
1662 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1663 { 2756 {
1664 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1665 2758
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1668 } 2766 }
1669 } 2767 }
1670 } 2768 }
1671 } 2769 }
1672 } 2770 }
1673} 2771}
1674 2772
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2774
1677CFPlus::MixChunk 2775DC::RW
1678new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1679 CODE: 2777 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1681 OUTPUT: 2784 OUTPUT:
1682 RETVAL 2785 RETVAL
1683 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1684void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1685DESTROY (CFPlus::MixChunk self) 2914DESTROY (DC::MixChunk self)
1686 CODE: 2915 CODE:
1687 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1688 2917
1689int 2918int
1690volume (CFPlus::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2924 OUTPUT:
1694 RETVAL 2925 RETVAL
1695 2926
1696int 2927DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2929 CODE:
2930{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1700 OUTPUT: 2942 OUTPUT:
1701 RETVAL 2943 RETVAL
1702 2944
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1704 2958
1705int 2959int
1706volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1707 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2966 OUTPUT:
1710 RETVAL 2967 RETVAL
1711 2968
1712CFPlus::MixMusic 2969void
1713new_from_file (SV *class, char *path) 2970fade_out (int ms)
1714 CODE: 2971 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1716 OUTPUT: 2983 OUTPUT:
1717 RETVAL 2984 RETVAL
1718 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1719void 2993void
1720DESTROY (CFPlus::MixMusic self) 2994DESTROY (DC::MixMusic self)
1721 CODE: 2995 CODE:
1722 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1723 2997
1724int 2998int
1725play (CFPlus::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1726 CODE: 3000 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 3002 OUTPUT:
1729 RETVAL 3003 RETVAL
1730 3004
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1732 3013
1733BOOT: 3014BOOT:
1734{ 3015{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 3017 static const struct {
1737 const char *name; 3018 const char *name;
1738 IV iv; 3019 IV iv;
1739 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1741 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 3034 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 3035 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 3036 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 3037 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 3040 const_iv (GL_AND),
1755 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
1759 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1760 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
1761 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
1762 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1763 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
1764 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
1765 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
1771 const_iv (GL_INTENSITY), 3061 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 3063 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
3107 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 3108 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 3110 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 3111 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 3112 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1820# undef const_iv 3131# undef const_iv
1821 }; 3132 };
1822 3133
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1825} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
1826 3149
1827char * 3150char *
1828gl_vendor () 3151gl_vendor ()
1829 CODE: 3152 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
1843 CODE: 3166 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 3168 OUTPUT:
1846 RETVAL 3169 RETVAL
1847 3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
3184
1848int glGetError () 3185int glGetError ()
1849 3186
1850void glFinish () 3187void glFinish ()
1851 3188
1852void glClear (int mask) 3189void glClear (int mask)
1866 3203
1867void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3204void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1868 CODE: 3205 CODE:
1869 gl_BlendFuncSeparate (sa, da, saa, daa); 3206 gl_BlendFuncSeparate (sa, da, saa, daa);
1870 3207
3208# void glBlendEquation (int se)
3209
1871void glDepthMask (int flag) 3210void glDepthMask (int flag)
1872 3211
1873void glLogicOp (int opcode) 3212void glLogicOp (int opcode)
1874 3213
1875void glColorMask (int red, int green, int blue, int alpha) 3214void glColorMask (int red, int green, int blue, int alpha)
1889# near_ and far_ are due to microsofts buggy "c" compiler 3228# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3229void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 3230
1892# near_ and far_ are due to microsofts buggy "c" compiler 3231# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3232void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3233
3234PROTOTYPES: DISABLE
1894 3235
1895void glViewport (int x, int y, int width, int height) 3236void glViewport (int x, int y, int width, int height)
1896 3237
1897void glScissor (int x, int y, int width, int height) 3238void glScissor (int x, int y, int width, int height)
1898 3239
1906 3247
1907void glRotate (float angle, float x, float y, float z) 3248void glRotate (float angle, float x, float y, float z)
1908 CODE: 3249 CODE:
1909 glRotatef (angle, x, y, z); 3250 glRotatef (angle, x, y, z);
1910 3251
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 3252void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @ 3253 PROTOTYPE: @
1917 ALIAS: 3254 ALIAS:
1918 glColor_premultiply = 1 3255 glColor_premultiply = 1
1919 CODE: 3256 CODE:
1920 if (ix) 3257 if (ix)
1921 { 3258 {
1924 b *= a; 3261 b *= a;
1925 } 3262 }
1926 // microsoft visual "c" rounds instead of truncating... 3263 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 3264 glColor4f (r, g, b, a);
1928 3265
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 3266void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 3267 CODE:
1937 glRasterPos3f (0, 0, z); 3268 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 3269 glBitmap (0, 0, 0, 0, x, y, 0);
1939 3270
1943 3274
1944void glTexCoord (float s, float t) 3275void glTexCoord (float s, float t)
1945 CODE: 3276 CODE:
1946 glTexCoord2f (s, t); 3277 glTexCoord2f (s, t);
1947 3278
3279void glRect (float x1, float y1, float x2, float y2)
3280 CODE:
3281 glRectf (x1, y1, x2, y2);
3282
3283void glRect_lineloop (float x1, float y1, float x2, float y2)
3284 CODE:
3285 glBegin (GL_LINE_LOOP);
3286 glVertex2f (x1, y1);
3287 glVertex2f (x2, y1);
3288 glVertex2f (x2, y2);
3289 glVertex2f (x1, y2);
3290 glEnd ();
3291
3292PROTOTYPES: ENABLE
3293
3294void glBegin (int mode)
3295
3296void glEnd ()
3297
3298void glPointSize (GLfloat size)
3299
3300void glLineWidth (GLfloat width)
3301
3302void glInterleavedArrays (int format, int stride, char *data)
3303
3304void glDrawElements (int mode, int count, int type, char *indices)
3305
3306# 1.2 void glDrawRangeElements (int mode, int start, int end
3307
1948void glTexEnv (int target, int pname, float param) 3308void glTexEnv (int target, int pname, float param)
1949 CODE: 3309 CODE:
1950 glTexEnvf (target, pname, param); 3310 glTexEnvf (target, pname, param);
1951 3311
1952void glTexParameter (int target, int pname, float param) 3312void glTexParameter (int target, int pname, float param)
1968void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3328void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1969 CODE: 3329 CODE:
1970 if (gl.SeparableFilter2D) 3330 if (gl.SeparableFilter2D)
1971 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3331 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1972 3332
1973void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3333void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1974 3334
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3335void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 3336
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 3337void glDrawPixels (int width, int height, int format, int type, char *pixels)
3338
3339void glPixelZoom (float x, float y)
1978 3340
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3341void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 3342
1981int glGenTexture () 3343int glGenTexture ()
1982 CODE: 3344 CODE:
1983{ 3345 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 3346 OUTPUT:
1989 RETVAL 3347 RETVAL
1990 3348
1991void glDeleteTexture (int name) 3349void glDeleteTexture (int name)
1992 CODE: 3350 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 3351 del_texture (name);
1996} 3352
1997
1998int glGenList () 3353int glGenList ()
1999 CODE: 3354 CODE:
2000 RETVAL = glGenLists (1); 3355 RETVAL = glGenLists (1);
2001 OUTPUT: 3356 OUTPUT:
2002 RETVAL 3357 RETVAL
2009 3364
2010void glEndList () 3365void glEndList ()
2011 3366
2012void glCallList (int list) 3367void glCallList (int list)
2013 3368
3369void c_init ()
3370 CODE:
3371 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3372 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2014 3373
3374MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3375
3376PROTOTYPES: DISABLE
3377
3378void
3379find_widget (SV *self, NV x, NV y)
3380 PPCODE:
3381{
3382 if (within_widget (self, x, y))
3383 XPUSHs (self);
3384}
3385
3386BOOT:
3387{
3388 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3389
3390 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3391 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3392 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3393 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3394}
3395
3396void
3397draw (SV *self)
3398 CODE:
3399{
3400 HV *hv;
3401 SV **svp;
3402 NV x, y, w, h;
3403 SV *draw_x_sv = GvSV (draw_x_gv);
3404 SV *draw_y_sv = GvSV (draw_y_gv);
3405 SV *draw_w_sv = GvSV (draw_w_gv);
3406 SV *draw_h_sv = GvSV (draw_h_gv);
3407 double draw_x, draw_y;
3408
3409 if (!SvROK (self))
3410 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3411
3412 hv = (HV *)SvRV (self);
3413
3414 if (SvTYPE (hv) != SVt_PVHV)
3415 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3416
3417 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3418 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3419
3420 if (!h || !w)
3421 XSRETURN_EMPTY;
3422
3423 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3424 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3425
3426 draw_x = SvNV (draw_x_sv) + x;
3427 draw_y = SvNV (draw_y_sv) + y;
3428
3429 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3430 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3431 XSRETURN_EMPTY;
3432
3433 sv_setnv (draw_x_sv, draw_x);
3434 sv_setnv (draw_y_sv, draw_y);
3435
3436 glPushMatrix ();
3437 glTranslated (x, y, 0);
3438
3439 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3440 {
3441 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3442
3443 if (svp && SvTRUE (*svp))
3444 {
3445 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3446 glEnable (GL_BLEND);
3447 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3448 glBegin (GL_QUADS);
3449 glVertex2f (0, 0);
3450 glVertex2f (w, 0);
3451 glVertex2f (w, h);
3452 glVertex2f (0, h);
3453 glEnd ();
3454 glDisable (GL_BLEND);
3455 }
3456 }
3457#if 0
3458 // draw borders, for debugging
3459 glPushMatrix ();
3460 glColor4f (1., 1., 0., 1.);
3461 glTranslatef (.5, .5, 0.);
3462 glBegin (GL_LINE_LOOP);
3463 glVertex2f (0 , 0);
3464 glVertex2f (w - 1, 0);
3465 glVertex2f (w - 1, h - 1);
3466 glVertex2f (0 , h - 1);
3467 glEnd ();
3468 glPopMatrix ();
3469#endif
3470 PUSHMARK (SP);
3471 XPUSHs (self);
3472 PUTBACK;
3473 call_method ("_draw", G_VOID | G_DISCARD);
3474 SPAGAIN;
3475
3476 glPopMatrix ();
3477
3478 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3479 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3480}
3481

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