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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
95 104
96static AV *texture_av; 105static AV *texture_av;
97 106
98static struct 107static struct
99{ 108{
231 int w, h; 240 int w, h;
232 float s, t; 241 float s, t;
233 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
234 tileid smoothtile; 243 tileid smoothtile;
235 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
236} maptex; 246} maptex;
237 247
238typedef struct { 248typedef struct {
239 uint32_t player; 249 uint32_t player;
240 tileid tile[3]; 250 tileid tile[3];
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); 535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
527 return 0; 537 return 0;
528 538
529 return 1; 539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
530} 554}
531 555
532static void 556static void
533deliantra_main () 557deliantra_main ()
534{ 558{
737 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
741 765
766 const_iv (KMOD_LRAM),
767
742 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
743 769
744 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
798 824
799IV minpot (UV n) 825IV minpot (UV n)
800 826
801IV popcount (UV n) 827IV popcount (UV n)
802 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
803void 835void
804pango_init () 836pango_init ()
805 CODE: 837 CODE:
806{ 838{
807 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
898 930
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h" 933#include "glfunc.h"
902#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
903 } 938 }
904} 939}
905 OUTPUT: 940 OUTPUT:
906 RETVAL 941 RETVAL
907 942
933 { 968 {
934 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
935 case SDL_KEYUP: 970 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 976 break;
942 977
943 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 997 x = ev.motion.x;
963 y = ev.motion.y; 998 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 1000 }
966 1001
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 } 1026 }
992 1027
993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
994 } 1029 }
995} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
996 1044
997int 1045int
998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
999 POSTCALL: 1047 POSTCALL:
1000 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1188#if DEBUG 1236#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1237 VALGRIND_DO_LEAK_CHECK;
1190#endif 1238#endif
1191} 1239}
1192 1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1249
1195PROTOTYPES: DISABLE 1250PROTOTYPES: DISABLE
1196 1251
1197DC::Font 1252DC::Font
1626 if (ix) 1681 if (ix)
1627 { 1682 {
1628 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1630 } 1685 }
1686}
1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1631} 1807}
1632 1808
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE: 1810 CODE:
1635{ 1811{
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1746 1942
1747int 1943int
1748ox (DC::Map self) 1944ox (DC::Map self)
1749 ALIAS: 1945 ALIAS:
1750 oy = 1 1946 oy = 1
1831 { 2027 {
1832 ext = *data++; 2028 ext = *data++;
1833 cmd = ext & 0x7f; 2029 cmd = ext & 0x7f;
1834 2030
1835 if (cmd < 4) 2031 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1837 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1838 { 2034 {
1839 cell->stat_width = 1; 2035 cell->stat_width = 1;
1840 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1841 } 2037 }
1871 cell->tile [z] = self->face2tile [face]; 2067 cell->tile [z] = self->face2tile [face];
1872 2068
1873 if (cell->tile [z]) 2069 if (cell->tile [z])
1874 { 2070 {
1875 maptex *tex = self->tex + cell->tile [z]; 2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
1876 if (!tex->name) 2073 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 2074 av_push (missing, newSViv (cell->tile [z]));
1878 2075
1879 if (tex->smoothtile) 2076 if (tex->smoothtile)
1880 { 2077 {
1881 maptex *smooth = self->tex + tex->smoothtile; 2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
1882 if (!smooth->name) 2080 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 2081 av_push (missing, newSViv (tex->smoothtile));
1884 } 2082 }
1885 } 2083 }
1886 } 2084 }
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2157 smooth_key skey;
1960 int pl_x, pl_y; 2158 int pl_x, pl_y;
1961 maptex pl_tex; 2159 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2162 rc_key_t key;
1964 rc_array_t *arr; 2163 rc_array_t *arr;
1965 2164
1966 pl_tex.name = 0; 2165 pl_tex.name = 0;
1967 2166
1968 // thats current max. sorry. 2167 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
1971 2170
1972 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2176 key.g = 255;
1978 key.b = 255; 2177 key.b = 255;
1979 key.a = 255; 2178 key.a = 255;
1980 key.mode = GL_QUADS; 2179 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2180 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2181
1984 mx += self->x; 2182 mx += self->x;
1985 my += self->y; 2183 my += self->y;
1986 2184
1987 // first pass: determine smooth_max 2185 // first pass: determine smooth_max
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2210
2013 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
2014 { 2212 {
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2016 2215
2017 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
2019 { 2218 {
2020 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2225 tileid tile = cell->tile [z];
2027 2226
2028 if (tile) 2227 if (tile)
2029 { 2228 {
2030 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2230 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2231
2034 if (key.texname != tex.name) 2232 if (key.texname != tex.name)
2035 { 2233 {
2234 self->tex [tile].unused = 0;
2235
2036 if (!tex.name) 2236 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2238
2039 key.texname = tex.name; 2239 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2240 arr = rc_array (rc, &key);
2041 } 2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2042 2245
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2247 {
2045 pl_x = px; 2248 pl_x = px;
2046 pl_y = py; 2249 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2258
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2259 // update smooth hash
2082 if (tex.smoothtile) 2260 if (tex.smoothtile)
2083 { 2261 {
2084 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2263 skey.level = tex.smoothlevel;
2113 // corners 2291 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2118 } 2317 }
2119 } 2318 }
2120 } 2319 }
2121 } 2320 }
2122 2321
2162 { 2361 {
2163 // this time avoiding texture state changes 2362 // this time avoiding texture state changes
2164 // save gobs of state changes. 2363 // save gobs of state changes.
2165 if (key.texname != tex.name) 2364 if (key.texname != tex.name)
2166 { 2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2167 glEnd (); 2368 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2170 } 2371 }
2171 2372
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2419
2219 rc_draw (rc); 2420 rc_draw (rc);
2220 } 2421 }
2221 2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2222 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2223 rc_free (rc); 2427 rc_free (rc);
2428 rc_free (rc_ov);
2224 2429
2225 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
2228 { 2433 {
2233 { 2438 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
2235 2440
2236 int px = x * T; 2441 int px = x * T;
2237 int py = y * T; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2238 2449
2239 if (cell->stat_hp) 2450 if (cell->stat_hp)
2240 { 2451 {
2241 int width = cell->stat_width * T; 2452 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2253 } 2464 }
2254 } 2465 }
2255} 2466}
2256 2467
2257void 2468void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2259 CODE: 2470 CODE:
2260{ 2471{
2261 static float color[16][3] = { 2472 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
2263 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
2264 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
2265 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
2266 2477
2267 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
2268 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
2269 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
2270 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
2271 2482
2272 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
2273 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
2274 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
2275 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
2276 2487
2277 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
2278 2489
2279 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
2280 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
2281 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
2282 }; 2493 };
2283 2494
2284 int x, y; 2495 int x, y;
2285 2496
2286 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
2291 2508
2292 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
2296 2513
2297 if (m) 2514 if (m)
2298 { 2515 {
2299 float *c = color [m & 15]; 2516 float *c = color [m & 15];
2300 2517
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2302 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
2303 2520
2304 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2526 }
2317void 2534void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2319 PPCODE: 2536 PPCODE:
2320{ 2537{
2321 int x, y; 2538 int x, y;
2322 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2323 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2324 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2325 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2329 2546
2330 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2331 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2332 2549
2333 mx += self->x - 1; 2550 mx += self->x - 1;
2334 my += self->y - 1; 2551 my += self->y - 1;
2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337 2552
2338 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2340 { 2555 {
2341 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2344 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2345 { 2560 {
2346 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2347 2562
2348 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2350 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2351 } 2566 }
2352 } 2567 }
2353 2568
2354 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2374 2589
2375 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2378 2593
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2388 } 2603 }
2389 2604
2390 free (darkness1); 2605 free (darkness1);
2391 2606
2392 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2393 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2394 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2395 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2396} 2611}
2397 2612
2398SV * 2613SV *
2596 if (RETVAL < 0) 2811 if (RETVAL < 0)
2597 { 2812 {
2598 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2599 2814
2600 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2601 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2602 2822 }
2823 else
2603 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2604 } 2825 }
2605 2826
2606 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2608} 2829}
2655void 2876void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE: 2878 CODE:
2658{ 2879{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662} 2883}
2663 2884
2664void 2885void
2665set_reverse_stereo (DC::Channel self, int flip) 2886set_reverse_stereo (DC::Channel self, int flip)
2667 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2668 2889
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670 2891
2671PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2672 2905
2673DC::MixChunk 2906DC::MixChunk
2674new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2675 CODE: 2908 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2709 OUTPUT: 2942 OUTPUT:
2710 RETVAL 2943 RETVAL
2711 2944
2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2713 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2714int 2959int
2715volume (int volume = -1) 2960volume (int volume = -1)
2716 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2717 CODE: 2962 CODE:
2718 if (items > 0) 2963 if (items > 0)
2728 2973
2729void 2974void
2730halt () 2975halt ()
2731 CODE: 2976 CODE:
2732 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2733 2985
2734DC::MixMusic 2986DC::MixMusic
2735new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2736 CODE: 2988 CODE:
2737 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2768 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2773 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2789 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2794 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2796 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2866 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 3131# undef const_iv
2872 }; 3132 };
2873 3133
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2882disable_GL_EXT_blend_func_separate () 3142disable_GL_EXT_blend_func_separate ()
2883 CODE: 3143 CODE:
2884 gl.BlendFuncSeparate = 0; 3144 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 3145 gl.BlendFuncSeparateEXT = 0;
2886 3146
3147void
3148apple_nvidia_bug (int enable)
3149
2887char * 3150char *
2888gl_vendor () 3151gl_vendor ()
2889 CODE: 3152 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT: 3154 OUTPUT:
2939void glBlendFunc (int sfactor, int dfactor) 3202void glBlendFunc (int sfactor, int dfactor)
2940 3203
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3204void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3205 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3206 gl_BlendFuncSeparate (sa, da, saa, daa);
3207
3208# void glBlendEquation (int se)
2944 3209
2945void glDepthMask (int flag) 3210void glDepthMask (int flag)
2946 3211
2947void glLogicOp (int opcode) 3212void glLogicOp (int opcode)
2948 3213
2983void glRotate (float angle, float x, float y, float z) 3248void glRotate (float angle, float x, float y, float z)
2984 CODE: 3249 CODE:
2985 glRotatef (angle, x, y, z); 3250 glRotatef (angle, x, y, z);
2986 3251
2987void glColor (float r, float g, float b, float a = 1.0) 3252void glColor (float r, float g, float b, float a = 1.0)
3253 PROTOTYPE: @
2988 ALIAS: 3254 ALIAS:
2989 glColor_premultiply = 1 3255 glColor_premultiply = 1
2990 CODE: 3256 CODE:
2991 if (ix) 3257 if (ix)
2992 { 3258 {
3097void glNewList (int list, int mode = GL_COMPILE) 3363void glNewList (int list, int mode = GL_COMPILE)
3098 3364
3099void glEndList () 3365void glEndList ()
3100 3366
3101void glCallList (int list) 3367void glCallList (int list)
3368
3369void c_init ()
3370 CODE:
3371 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3372 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3102 3373
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3374MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104 3375
3105PROTOTYPES: DISABLE 3376PROTOTYPES: DISABLE
3106 3377

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