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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC vs.
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
97 104
98static AV *texture_av; 105static AV *texture_av;
99 106
100static struct 107static struct
101{ 108{
233 int w, h; 240 int w, h;
234 float s, t; 241 float s, t;
235 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
236 tileid smoothtile; 243 tileid smoothtile;
237 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
238} maptex; 246} maptex;
239 247
240typedef struct { 248typedef struct {
241 uint32_t player; 249 uint32_t player;
242 tileid tile[3]; 250 tileid tile[3];
528 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
529 return 0; 537 return 0;
530 538
531 return 1; 539 return 1;
532} 540}
541
542/******************************************************************************/
533 543
534/* process keyboard modifiers */ 544/* process keyboard modifiers */
535static int 545static int
536mod_munge (int mod) 546mod_munge (int mod)
537{ 547{
814 824
815IV minpot (UV n) 825IV minpot (UV n)
816 826
817IV popcount (UV n) 827IV popcount (UV n)
818 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
819void 835void
820pango_init () 836pango_init ()
821 CODE: 837 CODE:
822{ 838{
823 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
914 930
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h" 933#include "glfunc.h"
918#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
919 } 938 }
920} 939}
921 OUTPUT: 940 OUTPUT:
922 RETVAL 941 RETVAL
923 942
1007 } 1026 }
1008 1027
1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1010 } 1029 }
1011} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1012 1044
1013int 1045int
1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1015 POSTCALL: 1047 POSTCALL:
1016 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1204#if DEBUG 1236#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK; 1237 VALGRIND_DO_LEAK_CHECK;
1206#endif 1238#endif
1207} 1239}
1208 1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1209MODULE = Deliantra::Client PACKAGE = DC::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
1210 1249
1211PROTOTYPES: DISABLE 1250PROTOTYPES: DISABLE
1212 1251
1213DC::Font 1252DC::Font
1642 if (ix) 1681 if (ix)
1643 { 1682 {
1644 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1646 } 1685 }
1686}
1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1647} 1807}
1648 1808
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE: 1810 CODE:
1651{ 1811{
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1761} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1762 1942
1763int 1943int
1764ox (DC::Map self) 1944ox (DC::Map self)
1765 ALIAS: 1945 ALIAS:
1766 oy = 1 1946 oy = 1
1847 { 2027 {
1848 ext = *data++; 2028 ext = *data++;
1849 cmd = ext & 0x7f; 2029 cmd = ext & 0x7f;
1850 2030
1851 if (cmd < 4) 2031 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1853 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1854 { 2034 {
1855 cell->stat_width = 1; 2035 cell->stat_width = 1;
1856 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1857 } 2037 }
1887 cell->tile [z] = self->face2tile [face]; 2067 cell->tile [z] = self->face2tile [face];
1888 2068
1889 if (cell->tile [z]) 2069 if (cell->tile [z])
1890 { 2070 {
1891 maptex *tex = self->tex + cell->tile [z]; 2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
1892 if (!tex->name) 2073 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z])); 2074 av_push (missing, newSViv (cell->tile [z]));
1894 2075
1895 if (tex->smoothtile) 2076 if (tex->smoothtile)
1896 { 2077 {
1897 maptex *smooth = self->tex + tex->smoothtile; 2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
1898 if (!smooth->name) 2080 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile)); 2081 av_push (missing, newSViv (tex->smoothtile));
1900 } 2082 }
1901 } 2083 }
1902 } 2084 }
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey; 2157 smooth_key skey;
1976 int pl_x, pl_y; 2158 int pl_x, pl_y;
1977 maptex pl_tex; 2159 maptex pl_tex;
1978 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
1979 rc_key_t key; 2162 rc_key_t key;
1980 rc_array_t *arr; 2163 rc_array_t *arr;
1981 2164
1982 pl_tex.name = 0; 2165 pl_tex.name = 0;
1983 2166
1984 // thats current max. sorry. 2167 // that's current max. sorry.
1985 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
1987 2170
1988 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
1993 key.g = 255; 2176 key.g = 255;
1994 key.b = 255; 2177 key.b = 255;
1995 key.a = 255; 2178 key.a = 255;
1996 key.mode = GL_QUADS; 2179 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F; 2180 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999 2181
2000 mx += self->x; 2182 mx += self->x;
2001 my += self->y; 2183 my += self->y;
2002 2184
2003 // first pass: determine smooth_max 2185 // first pass: determine smooth_max
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028 2210
2029 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
2030 { 2212 {
2031 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2032 2215
2033 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
2035 { 2218 {
2036 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
2042 tileid tile = cell->tile [z]; 2225 tileid tile = cell->tile [z];
2043 2226
2044 if (tile) 2227 if (tile)
2045 { 2228 {
2046 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w; 2230 int px, py;
2048 int py = (y + 1) * T - tex.h;
2049 2231
2050 if (key.texname != tex.name) 2232 if (key.texname != tex.name)
2051 { 2233 {
2234 self->tex [tile].unused = 0;
2235
2052 if (!tex.name) 2236 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2054 2238
2055 key.texname = tex.name; 2239 key.texname = tex.name;
2056 arr = rc_array (rc, &key); 2240 arr = rc_array (rc, &key);
2057 } 2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2058 2245
2059 if (expect_false (cell->player == player) && expect_false (z == 2)) 2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 { 2247 {
2061 pl_x = px; 2248 pl_x = px;
2062 pl_y = py; 2249 pl_y = py;
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071 2258
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash 2259 // update smooth hash
2098 if (tex.smoothtile) 2260 if (tex.smoothtile)
2099 { 2261 {
2100 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel; 2263 skey.level = tex.smoothlevel;
2129 // corners 2291 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2134 } 2317 }
2135 } 2318 }
2136 } 2319 }
2137 } 2320 }
2138 2321
2178 { 2361 {
2179 // this time avoiding texture state changes 2362 // this time avoiding texture state changes
2180 // save gobs of state changes. 2363 // save gobs of state changes.
2181 if (key.texname != tex.name) 2364 if (key.texname != tex.name)
2182 { 2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2183 glEnd (); 2368 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2186 } 2371 }
2187 2372
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234 2419
2235 rc_draw (rc); 2420 rc_draw (rc);
2236 } 2421 }
2237 2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2238 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2239 rc_free (rc); 2427 rc_free (rc);
2428 rc_free (rc_ov);
2240 2429
2241 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
2244 { 2433 {
2249 { 2438 {
2250 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
2251 2440
2252 int px = x * T; 2441 int px = x * T;
2253 int py = y * T; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2254 2449
2255 if (cell->stat_hp) 2450 if (cell->stat_hp)
2256 { 2451 {
2257 int width = cell->stat_width * T; 2452 int width = cell->stat_width * T;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2269 } 2464 }
2270 } 2465 }
2271} 2466}
2272 2467
2273void 2468void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2275 CODE: 2470 CODE:
2276{ 2471{
2277 static float color[16][3] = { 2472 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
2279 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
2280 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
2281 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
2282 2477
2283 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
2284 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
2285 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
2286 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
2287 2482
2288 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
2289 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
2290 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
2291 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
2292 2487
2293 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
2294 2489
2295 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
2296 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
2297 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
2298 }; 2493 };
2299 2494
2300 int x, y; 2495 int x, y;
2301 2496
2302 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2304 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
2307 2508
2308 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
2312 2513
2313 if (m) 2514 if (m)
2314 { 2515 {
2315 float *c = color [m & 15]; 2516 float *c = color [m & 15];
2316 2517
2317 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2318 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
2319 2520
2320 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 } 2526 }
2333void 2534void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2335 PPCODE: 2536 PPCODE:
2336{ 2537{
2337 int x, y; 2538 int x, y;
2338 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2339 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2340 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2341 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2345 2546
2346 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2347 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2348 2549
2349 mx += self->x - 1; 2550 mx += self->x - 1;
2350 my += self->y - 1; 2551 my += self->y - 1;
2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353 2552
2354 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2355 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2356 { 2555 {
2357 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2360 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2361 { 2560 {
2362 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2363 2562
2364 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2366 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2367 } 2566 }
2368 } 2567 }
2369 2568
2370 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2390 2589
2391 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2394 2593
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2404 } 2603 }
2405 2604
2406 free (darkness1); 2605 free (darkness1);
2407 2606
2408 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2409 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2410 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2411 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2412} 2611}
2413 2612
2414SV * 2613SV *
2612 if (RETVAL < 0) 2811 if (RETVAL < 0)
2613 { 2812 {
2614 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2615 2814
2616 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2617 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2618 2822 }
2823 else
2619 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2620 } 2825 }
2621 2826
2622 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2624} 2829}
2671void 2876void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE: 2878 CODE:
2674{ 2879{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678} 2883}
2679 2884
2680void 2885void
2681set_reverse_stereo (DC::Channel self, int flip) 2886set_reverse_stereo (DC::Channel self, int flip)
2683 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2684 2889
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686 2891
2687PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2688 2905
2689DC::MixChunk 2906DC::MixChunk
2690new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2691 CODE: 2908 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2725 OUTPUT: 2942 OUTPUT:
2726 RETVAL 2943 RETVAL
2727 2944
2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2729 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2730int 2959int
2731volume (int volume = -1) 2960volume (int volume = -1)
2732 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2733 CODE: 2962 CODE:
2734 if (items > 0) 2963 if (items > 0)
2744 2973
2745void 2974void
2746halt () 2975halt ()
2747 CODE: 2976 CODE:
2748 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2749 2985
2750DC::MixMusic 2986DC::MixMusic
2751new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2752 CODE: 2988 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2784 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2785# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2789 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2790 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2791 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2793 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2805 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2806 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2808 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2810 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2811 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2812 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2882 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2883 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2884 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2887# undef const_iv 3131# undef const_iv
2888 }; 3132 };
2889 3133
2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2898disable_GL_EXT_blend_func_separate () 3142disable_GL_EXT_blend_func_separate ()
2899 CODE: 3143 CODE:
2900 gl.BlendFuncSeparate = 0; 3144 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0; 3145 gl.BlendFuncSeparateEXT = 0;
2902 3146
3147void
3148apple_nvidia_bug (int enable)
3149
2903char * 3150char *
2904gl_vendor () 3151gl_vendor ()
2905 CODE: 3152 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2907 OUTPUT: 3154 OUTPUT:
2955void glBlendFunc (int sfactor, int dfactor) 3202void glBlendFunc (int sfactor, int dfactor)
2956 3203
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3204void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE: 3205 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa); 3206 gl_BlendFuncSeparate (sa, da, saa, daa);
3207
3208# void glBlendEquation (int se)
2960 3209
2961void glDepthMask (int flag) 3210void glDepthMask (int flag)
2962 3211
2963void glLogicOp (int opcode) 3212void glLogicOp (int opcode)
2964 3213
2999void glRotate (float angle, float x, float y, float z) 3248void glRotate (float angle, float x, float y, float z)
3000 CODE: 3249 CODE:
3001 glRotatef (angle, x, y, z); 3250 glRotatef (angle, x, y, z);
3002 3251
3003void glColor (float r, float g, float b, float a = 1.0) 3252void glColor (float r, float g, float b, float a = 1.0)
3253 PROTOTYPE: @
3004 ALIAS: 3254 ALIAS:
3005 glColor_premultiply = 1 3255 glColor_premultiply = 1
3006 CODE: 3256 CODE:
3007 if (ix) 3257 if (ix)
3008 { 3258 {
3113void glNewList (int list, int mode = GL_COMPILE) 3363void glNewList (int list, int mode = GL_COMPILE)
3114 3364
3115void glEndList () 3365void glEndList ()
3116 3366
3117void glCallList (int list) 3367void glCallList (int list)
3368
3369void c_init ()
3370 CODE:
3371 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3372 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3118 3373
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3374MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120 3375
3121PROTOTYPES: DISABLE 3376PROTOTYPES: DISABLE
3122 3377

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