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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC vs.
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC

41#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42 42
43/* work around os x broken headers */ 43/* work around os x broken headers */
44#ifdef __MACOSX__ 44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 48#endif
47 49
48#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
50 52
80#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
82 84
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
85#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101 104
102static AV *texture_av; 105static AV *texture_av;
103 106
104static struct 107static struct
105{ 108{
927 930
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
930#include "glfunc.h" 933#include "glfunc.h"
931#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
932 } 938 }
933} 939}
934 OUTPUT: 940 OUTPUT:
935 RETVAL 941 RETVAL
936 942
1020 } 1026 }
1021 1027
1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1023 } 1029 }
1024} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1025 1044
1026int 1045int
1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1028 POSTCALL: 1047 POSTCALL:
1029 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1665 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1666 } 1685 }
1667} 1686}
1668 1687
1669void 1688void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1671 PROTOTYPE: @ 1690 PROTOTYPE: @
1672 CODE: 1691 CODE:
1673{ 1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_TEXTURE_2D); 1695 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1); 1696 glBindTexture (GL_TEXTURE_2D, name1);
1678 1697
1679 glColor3f (intensity, intensity, intensity); 1698 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix (); 1699 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.); 1700 glScalef (1./3, 1./3, 1.);
1682 1701
1683 if (blend > 0.f) 1702 if (blend > 0.f)
1684 { 1703 {
1685 float S2, T2; /* 0. 0. for texture 2 */ 1704 float dx3 = dx * -3.f / w;
1686 float w = w1 > w2 ? w1 : w2; 1705 float dy3 = dy * -3.f / h;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend }; 1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1689 1707
1690 /* interpolate the two shadow textures */ 1708 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1715 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1717
1700 /* rgb == rgb(glcolor) */ 1718 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1722
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1723 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1725
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714 1732
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717 1735
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS); 1736 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1734 glEnd (); 1741 glEnd ();
1735 1742
1736 glDisable (GL_TEXTURE_2D); 1743 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0); 1744 gl.ActiveTexture (GL_TEXTURE0);
1738 } 1745 }
1740 { 1747 {
1741 /* simple blending of one texture, also opengl <1.3 path */ 1748 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743 1750
1744 glBegin (GL_QUADS); 1751 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1753 glTexCoord2f (0, t); glVertex2f (0, h);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1754 glTexCoord2f (s, t); glVertex2f (w, h);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1749 glEnd (); 1756 glEnd ();
1750 } 1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1751 1802
1752 glPopMatrix (); 1803 glPopMatrix ();
1753 1804
1754 glDisable (GL_TEXTURE_2D); 1805 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND); 1806 glDisable (GL_BLEND);
1976 { 2027 {
1977 ext = *data++; 2028 ext = *data++;
1978 cmd = ext & 0x7f; 2029 cmd = ext & 0x7f;
1979 2030
1980 if (cmd < 4) 2031 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1982 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1983 { 2034 {
1984 cell->stat_width = 1; 2035 cell->stat_width = 1;
1985 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1986 } 2037 }
2107 int pl_x, pl_y; 2158 int pl_x, pl_y;
2108 maptex pl_tex; 2159 maptex pl_tex;
2109 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc (); 2161 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key; 2162 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden; 2163 rc_array_t *arr;
2113 2164
2114 pl_tex.name = 0; 2165 pl_tex.name = 0;
2115 2166
2116 // that's current max. sorry. 2167 // that's current max. sorry.
2117 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
2154 } 2205 }
2155 2206
2156 glEnable (GL_BLEND); 2207 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162 2210
2163 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
2164 { 2212 {
2165 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1; 2214 key.texname = -1;
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 } 2296 }
2249 } 2297 }
2250 2298
2251 if (expect_false (z == 2)) 2299 if (expect_false (z == 2) && expect_false (cell->flags))
2252 { 2300 {
2253 /* draw question marks on top of hidden spaces */ 2301 // overlays such as the speech bubble, probably more to come
2254 if (!cell->darkness) 2302 if (cell->flags & 1)
2255 { 2303 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key; 2304 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH]; 2305 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr; 2306 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32; 2307 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32; 2308 int py = y * T - T * 6 / 32;
2276 2309
2277 key_ov.texname = tex.name; 2310 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov); 2311 arr = rc_array (rc_ov, &key_ov);
2279 2312
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 } 2317 }
2286 } 2318 }
2287 } 2319 }
2288 } 2320 }
2289 2321
2463 int x, y; 2495 int x, y;
2464 2496
2465 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures 2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using 2500 * and takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different 2501 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia. 2502 * alpha, but atcually gives us the correct colour with nvidia.
2471 */ 2503 */
2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2473 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2502void 2534void
2503fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2504 PPCODE: 2536 PPCODE:
2505{ 2537{
2506 int x, y; 2538 int x, y;
2507 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2508 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2509 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2510 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2514 2546
2515 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2516 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2517 2549
2518 mx += self->x - 1; 2550 mx += self->x - 1;
2519 my += self->y - 1; 2551 my += self->y - 1;
2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522 2552
2523 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2524 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2525 { 2555 {
2526 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2559 2589
2560 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2563 2593
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2573 } 2603 }
2574 2604
2575 free (darkness1); 2605 free (darkness1);
2576 2606
2577 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2578 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2579 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2580 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2581} 2611}
2582 2612
2583SV * 2613SV *
2781 if (RETVAL < 0) 2811 if (RETVAL < 0)
2782 { 2812 {
2783 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2784 2814
2785 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2786 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2787 2822 }
2823 else
2788 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2789 } 2825 }
2790 2826
2791 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2793} 2829}
2852 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2853 2889
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855 2891
2856PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2857 2905
2858DC::MixChunk 2906DC::MixChunk
2859new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2860 CODE: 2908 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2894 OUTPUT: 2942 OUTPUT:
2895 RETVAL 2943 RETVAL
2896 2944
2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2898 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2899int 2959int
2900volume (int volume = -1) 2960volume (int volume = -1)
2901 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2902 CODE: 2962 CODE:
2903 if (items > 0) 2963 if (items > 0)
2913 2973
2914void 2974void
2915halt () 2975halt ()
2916 CODE: 2976 CODE:
2917 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2918 2985
2919DC::MixMusic 2986DC::MixMusic
2920new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2921 CODE: 2988 CODE:
2922 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
3297 3364
3298void glEndList () 3365void glEndList ()
3299 3366
3300void glCallList (int list) 3367void glCallList (int list)
3301 3368
3369void c_init ()
3370 CODE:
3371 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3372 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3373
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3374MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303 3375
3304PROTOTYPES: DISABLE 3376PROTOTYPES: DISABLE
3305 3377
3306void 3378void

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