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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

48#endif 48#endif
49 49
50#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
52 52
53#include <glib/gmacros.h> 53#include <glib.h>
54 54
55#include <pango/pango.h> 55#include <pango/pango.h>
56 56
57#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
109#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
165{ 184{
166 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
167 186
168 while (attrs) 187 while (attrs)
169 { 188 {
170 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 190
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 192 return 1;
174 193
175 attrs = attrs->next; 194 attrs = attrs->next;
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
552 577
553 return mod; 578 return mod;
554} 579}
555 580
556static void 581static void
557deliantra_main () 582deliantra_main (SV *real_main)
558{ 583{
559 char *argv[] = { 0 }; 584 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
561} 588}
562 589
563#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
564 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
569 */ 598 */
570 extern C_LINKAGE int 599 extern C_LINKAGE int
571 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
572 { 601 {
573 deliantra_main (); 602 deliantra_main (real_main);
574 } 603 }
575 604
576 #undef main 605 #undef main
577 606
578 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
579 608
580 static void 609 static void
581 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
582 { 611 {
612 real_main = real_main_;
613
583 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 615 (main) (1, argv);
585 } 616 }
586#else 617#else
587 static void 618 static void
588 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
589 { 620 {
590 deliantra_main (); 621 deliantra_main (real_main);
591 } 622 }
592#endif 623#endif
593 624
594MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
595 626
796 827
797 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
798# undef const_iv 829# undef const_iv
799 }; 830 };
800 831
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 834
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 837}
807 838
846#endif 877#endif
847} 878}
848 879
849char *SDL_GetError () 880char *SDL_GetError ()
850 881
851void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
852 884
853int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
854 886
855int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
856 888
857void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
858 890
859void SDL_Quit () 891void SDL_Quit ()
860 892
861int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
862 895
863int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
864 CODE: 897 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
867 OUTPUT: 900 OUTPUT:
868 RETVAL 901 RETVAL
869 902
870void 903void
925 ); 958 );
926 959
927 if (RETVAL) 960 if (RETVAL)
928 { 961 {
929 av_clear (texture_av); 962 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 964#include "glfunc.h"
934#undef GL_FUNC 965#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 968 }
939} 969}
940 OUTPUT: 970 OUTPUT:
941 RETVAL 971 RETVAL
942 972
943void 973void
974SDL_WM_SetCaption (const char *title, const char *icon)
975
976void
944SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
945 978
946char * 979char *
947SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
948 982
949int 983int
950SDL_GetAppState () 984SDL_GetAppState ()
951 985
952int 986int
953SDL_GetModState () 987SDL_GetModState ()
954 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
955void 993void
994SDL_PumpEvents ()
995
996void
956poll_events () 997peep_events ()
957 PPCODE: 998 PPCODE:
958{ 999{
959 SDL_Event ev; 1000 SDL_Event ev;
960 1001
961 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
1111add_font (char *file) 1152add_font (char *file)
1112 CODE: 1153 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1155 OUTPUT:
1115 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1116 1164
1117void 1165void
1118load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
1119 ALIAS: 1167 ALIAS:
1120 load_image_file = 1 1168 load_image_file = 1
1166 1214
1167 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1168 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1169 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1170 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1173 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1176 1224
1248MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1249 1297
1250PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1251 1299
1252DC::Font 1300DC::Font
1253new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1254 CODE: 1302 CODE:
1255{ 1303{
1256 int count; 1304 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1287 PROTOTYPE: 1335 PROTOTYPE:
1288 CODE: 1336 CODE:
1289 tc_restore (); 1337 tc_restore ();
1290 1338
1291DC::Layout 1339DC::Layout
1292new (SV *class) 1340new (SV *klass)
1293 CODE: 1341 CODE:
1294 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1295 1343
1296 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1446 1494
1447void 1495void
1448set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1449 CODE: 1497 CODE:
1450 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1451 { 1499 {
1452 self->base_height = base_height; 1500 self->base_height = base_height;
1453 layout_update_font (self); 1501 layout_update_font (self);
1454 } 1502 }
1455 1503
1456void 1504void
1820MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1821 1869
1822PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1823 1871
1824DC::Map 1872DC::Map
1825new (SV *class) 1873new (SV *klass)
1826 CODE: 1874 CODE:
1827 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1828 RETVAL->x = 0; 1876 RETVAL->x = 0;
1829 RETVAL->y = 0; 1877 RETVAL->y = 0;
1830 RETVAL->w = 0; 1878 RETVAL->w = 0;
1986 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1987 } 2035 }
1988} 2036}
1989 2037
1990SV * 2038SV *
1991map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1992 CODE: 2040 CODE:
1993{ 2041{
1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1995 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1996 mapcell *cell; 2044 mapcell *cell;
2017 2065
2018 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
2019 2067
2020 if (flags & 8) 2068 if (flags & 8)
2021 { 2069 {
2070 uint8_t ext, cmd;
2071
2022 if (extmap) 2072 do
2023 { 2073 {
2024 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
2025 2076
2026 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2027 { 2080 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1; 2081 cell->stat_width = 1;
2036 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 } 2083 }
2056 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2057 } 2101 }
2058 else 2102 while (ext & 0x80);
2059 cell->darkness = *data++ + 1;
2060 } 2103 }
2061 2104
2062 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
2063 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
2064 { 2107 {
2112 ? self->row + y 2155 ? self->row + y
2113 : 0; 2156 : 0;
2114 2157
2115 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
2116 { 2159 {
2117 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2161
2119 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
2120 { 2163 {
2121 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
2122 2165
2124 { 2167 {
2125 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2170 int a1 = tex.a;
2128 2171
2129 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
2133 } 2176 }
2134 } 2177 }
2135 2178
2136 *map++ = (r ) 2179 *map++ = (r )
2137 | (g << 8) 2180 | (g << 8)
2144} 2187}
2145 OUTPUT: 2188 OUTPUT:
2146 RETVAL 2189 RETVAL
2147 2190
2148void 2191void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2193 CODE:
2151{ 2194{
2152 int x, y, z; 2195 int x, y, z;
2153 2196
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2238 2281
2239 key.texname = tex.name; 2282 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
2241 } 2284 }
2242 2285
2243 px = (x + 1) * T - tex.w; 2286 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2287 py = (y + 1) * Tw - tex.h;
2245 2288
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2290 {
2248 pl_x = px; 2291 pl_x = px;
2249 pl_y = py; 2292 pl_y = py;
2302 if (cell->flags & 1) 2345 if (cell->flags & 1)
2303 { 2346 {
2304 rc_key_t key_ov = key; 2347 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2348 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr; 2349 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2350 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2351 int py = y * Th - Th * 6 / 32;
2309 2352
2310 key_ov.texname = tex.name; 2353 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2354 arr = rc_array (rc_ov, &key_ov);
2312 2355
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2317 } 2360 }
2318 } 2361 }
2319 } 2362 }
2320 } 2363 }
2321 2364
2348 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2349 && skey->level == level 2392 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2351 { 2394 {
2352 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2354 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2355 int border = bits & 15; 2398 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2359 2402
2372 2415
2373 if (border) 2416 if (border)
2374 { 2417 {
2375 float ox = border * dx; 2418 float ox = border * dx;
2376 2419
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2424 }
2382 2425
2383 if (corner) 2426 if (corner)
2384 { 2427 {
2385 float ox = corner * dx; 2428 float ox = corner * dx;
2386 2429
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 } 2434 }
2392 } 2435 }
2393 } 2436 }
2394 } 2437 }
2395 } 2438 }
2436 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2481 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2440 2483
2441 int px = x * T; 2484 int px = x * Tw;
2442 int py = y * T; 2485 int py = y * Th;
2443 2486
2444 if (expect_false (cell->player == player)) 2487 if (expect_false (cell->player == player))
2445 { 2488 {
2446 px += sdx; 2489 px += sdx;
2447 py += sdy; 2490 py += sdy;
2448 } 2491 }
2449 2492
2450 if (cell->stat_hp) 2493 if (cell->stat_hp)
2451 { 2494 {
2452 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2497
2455 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2500 px + width - 1, py);
2458 2501
2538 int x, y; 2581 int x, y;
2539 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2585 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2589 memset (darkness1, 0, sw1*sh1);
2546 2590
2547 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2593
2550 mx += self->x - 1; 2594 mx += self->x - 1;
2700 STRLEN len; 2744 STRLEN len;
2701 uint8_t *data, *end; 2745 uint8_t *data, *end;
2702 2746
2703 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2706 end = data + len + 8; 2750 end = data + len + 8;
2707 2751
2708 if (len < 5) 2752 if (len < 5)
2709 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2710 2754
2771} 2815}
2772 2816
2773MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2774 2818
2775DC::RW 2819DC::RW
2776new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2777 CODE: 2821 CODE:
2778{ 2822{
2779 STRLEN datalen; 2823 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2781 2825
2783} 2827}
2784 OUTPUT: 2828 OUTPUT:
2785 RETVAL 2829 RETVAL
2786 2830
2787DC::RW 2831DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2789 CODE: 2833 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT: 2835 OUTPUT:
2792 RETVAL 2836 RETVAL
2793 2837
2902#else 2946#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif 2948#endif
2905 2949
2906DC::MixChunk 2950DC::MixChunk
2907new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2908 CODE: 2952 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT: 2954 OUTPUT:
2911 RETVAL 2955 RETVAL
2912 2956
2982 RETVAL = Mix_PlayingMusic (); 3026 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT: 3027 OUTPUT:
2984 RETVAL 3028 RETVAL
2985 3029
2986DC::MixMusic 3030DC::MixMusic
2987new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2988 CODE: 3032 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT: 3034 OUTPUT:
2991 RETVAL 3035 RETVAL
2992 3036
3129 const_iv (GL_FUNC_SUBTRACT), 3173 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3175# undef const_iv
3132 }; 3176 };
3133 3177
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3180
3137 texture_av = newAV (); 3181 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
3139} 3183}
3140 3184
3145 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
3146 3190
3147void 3191void
3148apple_nvidia_bug (int enable) 3192apple_nvidia_bug (int enable)
3149 3193
3150char * 3194const char *
3151gl_vendor () 3195gl_vendor ()
3152 CODE: 3196 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
3154 OUTPUT: 3198 OUTPUT:
3155 RETVAL 3199 RETVAL
3156 3200
3157char * 3201const char *
3158gl_version () 3202gl_version ()
3159 CODE: 3203 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
3161 OUTPUT: 3205 OUTPUT:
3162 RETVAL 3206 RETVAL
3163 3207
3164char * 3208const char *
3165gl_extensions () 3209gl_extensions ()
3166 CODE: 3210 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT: 3212 OUTPUT:
3169 RETVAL 3213 RETVAL
3170 3214
3171const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3172 3220
3173GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
3174 CODE: 3222 CODE:
3175 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT: 3224 OUTPUT:
3183 RETVAL 3231 RETVAL
3184 3232
3185int glGetError () 3233int glGetError ()
3186 3234
3187void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
3188 3238
3189void glClear (int mask) 3239void glClear (int mask)
3190 3240
3191void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
3192 PROTOTYPE: @ 3242 PROTOTYPE: @

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