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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t *rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 1000 }
939} 1001}
940 OUTPUT: 1002 OUTPUT:
941 RETVAL 1003 RETVAL
942 1004
943void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
944SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
945 1010
946char * 1011char *
947SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
948 1014
949int 1015int
950SDL_GetAppState () 1016SDL_GetAppState ()
951 1017
952int 1018int
953SDL_GetModState () 1019SDL_GetModState ()
954 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
955void 1025void
1026SDL_PumpEvents ()
1027
1028void
956poll_events () 1029peep_events ()
957 PPCODE: 1030 PPCODE:
958{ 1031{
959 SDL_Event ev; 1032 SDL_Event ev;
960 1033
961 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1042 OUTPUT: 1115 OUTPUT:
1043 RETVAL 1116 RETVAL
1044 1117
1045int 1118int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1120 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1050 1123
1051void 1124void
1052Mix_QuerySpec () 1125Mix_QuerySpec ()
1111add_font (char *file) 1184add_font (char *file)
1112 CODE: 1185 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1187 OUTPUT:
1115 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1116 1196
1117void 1197void
1118load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1119 ALIAS: 1199 ALIAS:
1120 load_image_file = 1 1200 load_image_file = 1
1166 1246
1167 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1168 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1169 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1170 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1173 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1176 1256
1248MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1249 1329
1250PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1251 1331
1252DC::Font 1332DC::Font
1253new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1254 CODE: 1334 CODE:
1255{ 1335{
1256 int count; 1336 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1287 PROTOTYPE: 1367 PROTOTYPE:
1288 CODE: 1368 CODE:
1289 tc_restore (); 1369 tc_restore ();
1290 1370
1291DC::Layout 1371DC::Layout
1292new (SV *class) 1372new (SV *klass)
1293 CODE: 1373 CODE:
1294 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1295 1375
1296 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1446 1526
1447void 1527void
1448set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1449 CODE: 1529 CODE:
1450 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1451 { 1531 {
1452 self->base_height = base_height; 1532 self->base_height = base_height;
1453 layout_update_font (self); 1533 layout_update_font (self);
1454 } 1534 }
1455 1535
1456void 1536void
1820MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1821 1901
1822PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1823 1903
1824DC::Map 1904DC::Map
1825new (SV *class) 1905new (SV *klass)
1826 CODE: 1906 CODE:
1827 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1828 RETVAL->x = 0; 1908 RETVAL->x = 0;
1829 RETVAL->y = 0; 1909 RETVAL->y = 0;
1830 RETVAL->w = 0; 1910 RETVAL->w = 0;
1831 RETVAL->h = 0; 1911 RETVAL->h = 0;
1832 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1869 1949
1870void 1950void
1871set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE: 1952 CODE:
1873{ 1953{
1874 tileid texid; 1954 tileid texid;
1875 maptex *tex; 1955 maptex *tex;
1876 1956
1877 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1878 return; 1958 return;
1879 1959
1880 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1881 return; 1961 return;
1882 1962
1883 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1884 1964
1885 if (!texid) 1965 if (!texid)
1886 return; 1966 return;
1887 1967
1888 tex = self->tex + texid; 1968 tex = self->tex + texid;
1921} 2001}
1922 2002
1923void 2003void
1924expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1925 PPCODE: 2005 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1927 { 2007 {
1928 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1929 2009
1930 if (tex->name) 2010 if (tex->name)
1931 { 2011 {
1986 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1987 } 2067 }
1988} 2068}
1989 2069
1990SV * 2070SV *
1991map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1992 CODE: 2072 CODE:
1993{ 2073{
1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1995 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1996 mapcell *cell; 2076 mapcell *cell;
2017 2097
2018 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2019 2099
2020 if (flags & 8) 2100 if (flags & 8)
2021 { 2101 {
2102 uint8_t ext, cmd;
2103
2022 if (extmap) 2104 do
2023 { 2105 {
2024 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2025 2108
2026 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2027 { 2112 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1; 2113 cell->stat_width = 1;
2036 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 } 2115 }
2056 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2057 } 2133 }
2058 else 2134 while (ext & 0x80);
2059 cell->darkness = *data++ + 1;
2060 } 2135 }
2061 2136
2062 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2063 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2064 { 2139 {
2112 ? self->row + y 2187 ? self->row + y
2113 : 0; 2188 : 0;
2114 2189
2115 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
2116 { 2191 {
2117 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2193
2119 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
2120 { 2195 {
2121 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
2122 2197
2124 { 2199 {
2125 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2202 int a1 = tex.a;
2128 2203
2129 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
2133 } 2208 }
2134 } 2209 }
2135 2210
2136 *map++ = (r ) 2211 *map++ = (r )
2137 | (g << 8) 2212 | (g << 8)
2138 | (b << 16) 2213 | (b << 16)
2139 | (a << 24); 2214 | (a << 24);
2140 } 2215 }
2141 } 2216 }
2142 2217
2143 RETVAL = map_sv; 2218 RETVAL = map_sv;
2144} 2219}
2145 OUTPUT: 2220 OUTPUT:
2146 RETVAL 2221 RETVAL
2147 2222
2148void 2223void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2225 CODE:
2151{ 2226{
2152 int x, y, z; 2227 int x, y, z;
2153 2228
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2157 smooth_key skey;
2158 int pl_x, pl_y; 2230 int pl_x, pl_y;
2159 maptex pl_tex; 2231 maptex pl_tex;
2160 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key; 2234 rc_key_t key;
2165 pl_tex.name = 0; 2237 pl_tex.name = 0;
2166 2238
2167 // that's current max. sorry. 2239 // that's current max. sorry.
2168 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173 2242
2174 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2175 key.r = 255; 2244 key.r = 255;
2176 key.g = 255; 2245 key.g = 255;
2177 key.b = 255; 2246 key.b = 255;
2183 my += self->y; 2252 my += self->y;
2184 2253
2185 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2186 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2189 2258
2190 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2192 { 2261 {
2193 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210 2279
2211 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2212 { 2281 {
2213 memset (smooth_level, 0, sizeof (smooth_level)); 2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2214 key.texname = -1; 2285 key.texname = -1;
2215 2286
2216 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
2218 { 2289 {
2238 2309
2239 key.texname = tex.name; 2310 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2311 arr = rc_array (rc, &key);
2241 } 2312 }
2242 2313
2243 px = (x + 1) * T - tex.w; 2314 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2315 py = (y + 1) * Tw - tex.h;
2245 2316
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2318 {
2248 pl_x = px; 2319 pl_x = px;
2249 pl_y = py; 2320 pl_y = py;
2260 if (tex.smoothtile) 2331 if (tex.smoothtile)
2261 { 2332 {
2262 skey.tile = tex.smoothtile; 2333 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel; 2334 skey.level = tex.smoothlevel;
2264 2335
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2336 smooth_level[tex.smoothlevel] = 1;
2266 2337
2267 // add bits to current tile and all neighbours. skey.x|y is 2338 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive. 2339 // shifted +1|+1 so we always stay positive.
2269 2340
2270 // bits is ___n cccc CCCC bbbb 2341 // bits is ___n cccc CCCC bbbb
2278 2349
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓· 2351 // ·· ·· ·┏ ┓·
2281 2352
2282 // full tile 2353 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2284 2355
2285 // borders 2356 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2290 2361
2291 // corners 2362 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2296 } 2367 }
2297 } 2368 }
2298 2369
2299 if (expect_false (z == 2) && expect_false (cell->flags)) 2370 if (expect_false (z == 2) && expect_false (cell->flags))
2300 { 2371 {
2302 if (cell->flags & 1) 2373 if (cell->flags & 1)
2303 { 2374 {
2304 rc_key_t key_ov = key; 2375 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2376 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr; 2377 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2378 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2379 int py = y * Th - Th * 6 / 32;
2309 2380
2310 key_ov.texname = tex.name; 2381 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2382 arr = rc_array (rc_ov, &key_ov);
2312 2383
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2317 } 2388 }
2318 } 2389 }
2319 } 2390 }
2320 } 2391 }
2321 2392
2327 { 2398 {
2328 int w, b; 2399 int w, b;
2329 2400
2330 glEnable (GL_TEXTURE_2D); 2401 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS); 2402 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w) 2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2333 { 2406 {
2334 uint32_t smask = smooth_level [w]; 2407 smooth_key &skey = it->first;
2335 if (smask) 2408 IV bits = it->second;
2336 for (b = 0; b < 32; ++b) 2409
2337 if (smask & (((uint32_t)1) << b)) 2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
2338 { 2413 {
2339 int level = (w << 5) | b; 2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
2340 HE *he; 2422 if (tex.name)
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 { 2423 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he); 2424 // this time avoiding texture state changes
2346 IV bits = SvIVX (HeVAL (he)); 2425 // save gobs of state changes.
2347 2426 if (key.texname != tex.name)
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 { 2427 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0; 2428 self->tex [skey.tile].unused = 0;
2367 2429
2368 glEnd (); 2430 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2371 } 2433 }
2372 2434
2373 if (border) 2435 if (border)
2374 { 2436 {
2375 float ox = border * dx; 2437 float ox = border * dx;
2376 2438
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2443 }
2382 2444
2383 if (corner) 2445 if (corner)
2384 { 2446 {
2385 float ox = corner * dx; 2447 float ox = corner * dx;
2386 2448
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 }
2392 }
2393 } 2453 }
2394 } 2454 }
2395 } 2455 }
2396 } 2456 }
2397 2457
2398 glEnd (); 2458 glEnd ();
2399 glDisable (GL_TEXTURE_2D); 2459 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1; 2460 key.texname = -1;
2401 } 2461 }
2402
2403 hv_clear (smooth);
2404 } 2462 }
2405 2463
2406 if (pl_tex.name) 2464 if (pl_tex.name)
2407 { 2465 {
2408 maptex tex = pl_tex; 2466 maptex tex = pl_tex;
2436 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2496 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
2440 2498
2441 int px = x * T; 2499 int px = x * Tw;
2442 int py = y * T; 2500 int py = y * Th;
2443 2501
2444 if (expect_false (cell->player == player)) 2502 if (expect_false (cell->player == player))
2445 { 2503 {
2446 px += sdx; 2504 px += sdx;
2447 py += sdy; 2505 py += sdy;
2448 } 2506 }
2449 2507
2450 if (cell->stat_hp) 2508 if (cell->stat_hp)
2451 { 2509 {
2452 int width = cell->stat_width * T; 2510 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2512
2455 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2515 px + width - 1, py);
2458 2516
2538 int x, y; 2596 int x, y;
2539 int sw1 = sw + 2; 2597 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2598 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2599 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2600 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2546 2605
2547 SvPOK_only (darkness3_sv); 2606 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2608
2550 mx += self->x - 1; 2609 mx += self->x - 1;
2676 else 2735 else
2677 *data++ = 0; 2736 *data++ = 0;
2678 } 2737 }
2679 } 2738 }
2680 2739
2681 /* if size is w*h + 5 then no data has been found */ 2740 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 { 2742 {
2684 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 } 2745 }
2687 2746
2688 RETVAL = data_sv; 2747 RETVAL = data_sv;
2689} 2748}
2690 OUTPUT: 2749 OUTPUT:
2691 RETVAL 2750 RETVAL
2692 2751
2693void 2752void
2700 STRLEN len; 2759 STRLEN len;
2701 uint8_t *data, *end; 2760 uint8_t *data, *end;
2702 2761
2703 len = SvLEN (data_sv); 2762 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv); 2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2706 end = data + len + 8; 2765 end = data + len + 8;
2707 2766
2708 if (len < 5) 2767 if (len < 5)
2709 XSRETURN_EMPTY; 2768 XSRETURN_EMPTY;
2710 2769
2771} 2830}
2772 2831
2773MODULE = Deliantra::Client PACKAGE = DC::RW 2832MODULE = Deliantra::Client PACKAGE = DC::RW
2774 2833
2775DC::RW 2834DC::RW
2776new (SV *class, SV *data_sv) 2835new (SV *klass, SV *data_sv)
2777 CODE: 2836 CODE:
2778{ 2837{
2779 STRLEN datalen; 2838 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen); 2839 char *data = SvPVbyte (data_sv, datalen);
2781 2840
2783} 2842}
2784 OUTPUT: 2843 OUTPUT:
2785 RETVAL 2844 RETVAL
2786 2845
2787DC::RW 2846DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb") 2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2789 CODE: 2848 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode); 2849 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT: 2850 OUTPUT:
2792 RETVAL 2851 RETVAL
2793 2852
2902#else 2961#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif 2963#endif
2905 2964
2906DC::MixChunk 2965DC::MixChunk
2907new (SV *class, DC::RW rwops) 2966new (SV *klass, DC::RW rwops)
2908 CODE: 2967 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT: 2969 OUTPUT:
2911 RETVAL 2970 RETVAL
2912 2971
2982 RETVAL = Mix_PlayingMusic (); 3041 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT: 3042 OUTPUT:
2984 RETVAL 3043 RETVAL
2985 3044
2986DC::MixMusic 3045DC::MixMusic
2987new (SV *class, DC::RW rwops) 3046new (SV *klass, DC::RW rwops)
2988 CODE: 3047 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops); 3048 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT: 3049 OUTPUT:
2991 RETVAL 3050 RETVAL
2992 3051
3129 const_iv (GL_FUNC_SUBTRACT), 3188 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3190# undef const_iv
3132 }; 3191 };
3133 3192
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3195
3137 texture_av = newAV (); 3196 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3197 AvREAL_off (texture_av);
3139} 3198}
3140 3199
3145 gl.BlendFuncSeparateEXT = 0; 3204 gl.BlendFuncSeparateEXT = 0;
3146 3205
3147void 3206void
3148apple_nvidia_bug (int enable) 3207apple_nvidia_bug (int enable)
3149 3208
3150char * 3209const char *
3151gl_vendor () 3210gl_vendor ()
3152 CODE: 3211 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
3154 OUTPUT: 3213 OUTPUT:
3155 RETVAL 3214 RETVAL
3156 3215
3157char * 3216const char *
3158gl_version () 3217gl_version ()
3159 CODE: 3218 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
3161 OUTPUT: 3220 OUTPUT:
3162 RETVAL 3221 RETVAL
3163 3222
3164char * 3223const char *
3165gl_extensions () 3224gl_extensions ()
3166 CODE: 3225 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT: 3227 OUTPUT:
3169 RETVAL 3228 RETVAL
3170 3229
3171const char *glGetString (GLenum pname) 3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3172 3235
3173GLint glGetInteger (GLenum pname) 3236GLint glGetInteger (GLenum pname)
3174 CODE: 3237 CODE:
3175 glGetIntegerv (pname, &RETVAL); 3238 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT: 3239 OUTPUT:
3183 RETVAL 3246 RETVAL
3184 3247
3185int glGetError () 3248int glGetError ()
3186 3249
3187void glFinish () 3250void glFinish ()
3251
3252void glFlush ()
3188 3253
3189void glClear (int mask) 3254void glClear (int mask)
3190 3255
3191void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
3192 PROTOTYPE: @ 3257 PROTOTYPE: @
3377 3442
3378void 3443void
3379find_widget (SV *self, NV x, NV y) 3444find_widget (SV *self, NV x, NV y)
3380 PPCODE: 3445 PPCODE:
3381{ 3446{
3382 if (within_widget (self, x, y)) 3447 if (within_widget (self, x, y))
3383 XPUSHs (self); 3448 XPUSHs (self);
3384} 3449}
3385 3450
3386BOOT: 3451BOOT:
3387{ 3452{
3395 3460
3396void 3461void
3397draw (SV *self) 3462draw (SV *self)
3398 CODE: 3463 CODE:
3399{ 3464{
3400 HV *hv; 3465 HV *hv;
3401 SV **svp; 3466 SV **svp;
3402 NV x, y, w, h; 3467 NV x, y, w, h;
3403 SV *draw_x_sv = GvSV (draw_x_gv); 3468 SV *draw_x_sv = GvSV (draw_x_gv);
3404 SV *draw_y_sv = GvSV (draw_y_gv); 3469 SV *draw_y_sv = GvSV (draw_y_gv);
3405 SV *draw_w_sv = GvSV (draw_w_gv); 3470 SV *draw_w_sv = GvSV (draw_w_gv);
3406 SV *draw_h_sv = GvSV (draw_h_gv); 3471 SV *draw_h_sv = GvSV (draw_h_gv);

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