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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
269 298
270static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
271prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
272{ 304{
273 char *p; 305 T *p;
274 306
275 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
276 Zero (p, inc, char); 308 Zero (p, inc, T);
277 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
278 Safefree (ptr); 310 Safefree (ptr);
279 311
280 return p; 312 ptr = p;
281} 313}
282 314
283static char * 315template<typename T>
284append (char *ptr, int sze, int inc)
285{
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290}
291
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
296need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
297{ 325{
298 while (self->faces <= face) 326 while (self->faces <= face)
299 { 327 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 329 self->faces *= 2;
302 } 330 }
303} 331}
304 332
305static void 333static void
306need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
307{ 335{
308 while (self->texs <= texid) 336 while (self->texs <= texid)
309 { 337 {
310 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
311 self->texs *= 2; 339 self->texs *= 2;
312 } 340 }
313} 341}
314 342
315static maprow * 343static maprow *
316map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
317{ 345{
318 if (0 > y) 346 if (0 > y)
319 { 347 {
320 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
322 350
323 self->rows += extend; 351 self->rows += extend;
324 self->y += extend; 352 self->y += extend;
325 y += extend; 353 y += extend;
326 } 354 }
327 else if (y >= self->rows) 355 else if (y >= self->rows)
328 { 356 {
329 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
331 self->rows += extend; 359 self->rows += extend;
332 } 360 }
333 361
334 return self->row + y; 362 return self->row + y;
335} 363}
345 } 373 }
346 374
347 if (row->c0 > x) 375 if (row->c0 > x)
348 { 376 {
349 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend; 379 row->c0 -= extend;
352 } 380 }
353 else if (x >= row->c1) 381 else if (x >= row->c1)
354 { 382 {
355 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
357 row->c1 += extend; 385 row->c1 += extend;
358 } 386 }
359 387
360 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
361} 389}
362 390
363static mapcell * 391static mapcell *
364map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
365{ 393{
366 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
367} 395}
368 396
369static void 397static void
370map_clear (DC__Map self) 398map_clear (mapgrid *self)
371{ 399{
372 int r; 400 int r;
373 401
374 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 421 (cell)->flags = 0; \
394 (cell)->player = 0; \ 422 (cell)->player = 0; \
395 } while (0) 423 } while (0)
396 424
397static void 425static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 427{
400 int x, y; 428 int x, y;
401 maprow *row; 429 maprow *row;
402 mapcell *cell; 430 mapcell *cell;
403 431
420 CELL_CLEAR (cell); 448 CELL_CLEAR (cell);
421 } 449 }
422 } 450 }
423} 451}
424 452
425typedef struct { 453struct smooth_key
454{
426 tileid tile; 455 tileid tile;
427 uint8_t x, y, level; 456 uint8_t x, y, level;
428} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
429 476
430static void 477static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 479{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
434 481
435 if (SvIOK (*sv)) 482 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
437 else 484 else
438 sv_setiv (*sv, bits); 485 it->second |= bits;
439} 486}
440 487
441static void 488static void
442music_finished (void) 489music_finished (void)
443{ 490{
460 ev.code = 1; 507 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 509 ev.data2 = 0;
463 510
464 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
465} 519}
466 520
467static unsigned int 521static unsigned int
468minpot (unsigned int n) 522minpot (unsigned int n)
469{ 523{
552 606
553 return mod; 607 return mod;
554} 608}
555 609
556static void 610static void
557deliantra_main () 611deliantra_main (SV *real_main)
558{ 612{
559 char *argv[] = { 0 }; 613 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
561} 617}
562 618
563#ifdef __MACOSX__ 619#ifdef __MACOSX__
620 static SV *real_main;
621
564 /* to due surprising braindamage on the side of SDL design, we 622 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 623 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 624 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 626 * and which calls our main (== SDL_main) back.
569 */ 627 */
570 extern C_LINKAGE int 628 extern C_LINKAGE int
571 main (int argc, char *argv[]) 629 main (int argc, char *argv[])
572 { 630 {
573 deliantra_main (); 631 deliantra_main (real_main);
574 } 632 }
575 633
576 #undef main 634 #undef main
577 635
578 extern C_LINKAGE int main (int argc, char *argv[]); 636 extern C_LINKAGE int main (int argc, char *argv[]);
579 637
580 static void 638 static void
581 SDL_braino (void) 639 SDL_main_hack (SV *real_main_)
582 { 640 {
641 real_main = real_main_;
642
583 char *argv[] = { "deliantra client", 0 }; 643 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 644 (main) (1, argv);
585 } 645 }
586#else 646#else
587 static void 647 static void
588 SDL_braino (void) 648 SDL_main_hack (SV *real_main)
589 { 649 {
590 deliantra_main (); 650 deliantra_main (real_main);
591 } 651 }
592#endif 652#endif
593 653
594MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
595 655
796 856
797 const_iv (FOW_DARKNESS) 857 const_iv (FOW_DARKNESS)
798# undef const_iv 858# undef const_iv
799 }; 859 };
800 860
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 863
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 866}
807 867
846#endif 906#endif
847} 907}
848 908
849char *SDL_GetError () 909char *SDL_GetError ()
850 910
851void SDL_braino () 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
852 913
853int SDL_Init (U32 flags) 914int SDL_Init (U32 flags)
854 915
855int SDL_InitSubSystem (U32 flags) 916int SDL_InitSubSystem (U32 flags)
856 917
857void SDL_QuitSubSystem (U32 flags) 918void SDL_QuitSubSystem (U32 flags)
858 919
859void SDL_Quit () 920void SDL_Quit ()
860 921
861int SDL_GL_SetAttribute (int attr, int value) 922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
862 924
863int SDL_GL_GetAttribute (int attr) 925int SDL_GL_GetAttribute (int attr)
864 CODE: 926 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 928 XSRETURN_UNDEF;
867 OUTPUT: 929 OUTPUT:
868 RETVAL 930 RETVAL
869 931
870void 932void
925 ); 987 );
926 988
927 if (RETVAL) 989 if (RETVAL)
928 { 990 {
929 av_clear (texture_av); 991 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 993#include "glfunc.h"
934#undef GL_FUNC 994#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 997 }
939} 998}
940 OUTPUT: 999 OUTPUT:
941 RETVAL 1000 RETVAL
942 1001
943void 1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
1004
1005void
944SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
945 1007
946char * 1008char *
947SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
948 1011
949int 1012int
950SDL_GetAppState () 1013SDL_GetAppState ()
951 1014
952int 1015int
953SDL_GetModState () 1016SDL_GetModState ()
954 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
955void 1022void
1023SDL_PumpEvents ()
1024
1025void
956poll_events () 1026peep_events ()
957 PPCODE: 1027 PPCODE:
958{ 1028{
959 SDL_Event ev; 1029 SDL_Event ev;
960 1030
961 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
1042 OUTPUT: 1112 OUTPUT:
1043 RETVAL 1113 RETVAL
1044 1114
1045int 1115int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1117 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
1050 1120
1051void 1121void
1052Mix_QuerySpec () 1122Mix_QuerySpec ()
1111add_font (char *file) 1181add_font (char *file)
1112 CODE: 1182 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1184 OUTPUT:
1115 RETVAL 1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1116 1193
1117void 1194void
1118load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
1119 ALIAS: 1196 ALIAS:
1120 load_image_file = 1 1197 load_image_file = 1
1166 1243
1167 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
1168 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
1169 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1170 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1173 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
1176 1253
1248MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1249 1326
1250PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1251 1328
1252DC::Font 1329DC::Font
1253new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1254 CODE: 1331 CODE:
1255{ 1332{
1256 int count; 1333 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1287 PROTOTYPE: 1364 PROTOTYPE:
1288 CODE: 1365 CODE:
1289 tc_restore (); 1366 tc_restore ();
1290 1367
1291DC::Layout 1368DC::Layout
1292new (SV *class) 1369new (SV *klass)
1293 CODE: 1370 CODE:
1294 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1295 1372
1296 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1298 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1299 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1300 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1301 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1302 RETVAL->font = 0; 1379 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
1304 1380
1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1306 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1307 OUTPUT: 1383 OUTPUT:
1308 RETVAL 1384 RETVAL
1309 1385
1310void 1386void
1311DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1312 CODE: 1388 CODE:
1313 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1314 rc_free (self->rc);
1315 Safefree (self); 1390 delete self;
1316 1391
1317void 1392void
1318set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1319 CODE: 1394 CODE:
1320{ 1395{
1446 1521
1447void 1522void
1448set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1449 CODE: 1524 CODE:
1450 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1451 { 1526 {
1452 self->base_height = base_height; 1527 self->base_height = base_height;
1453 layout_update_font (self); 1528 layout_update_font (self);
1454 } 1529 }
1455 1530
1456void 1531void
1574} 1649}
1575 1650
1576void 1651void
1577render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE: 1653 CODE:
1579 rc_clear (self->rc); 1654 self->rc.clear ();
1580 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1581 self->pl, 1656 self->pl,
1582 self->rc, 1657 &self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1585 flags 1660 flags
1586 ); 1661 );
1587 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602 1677
1603 rc_draw (self->rc); 1678 self->rc.draw ();
1604 1679
1605 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1608} 1683}
1820MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1821 1896
1822PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1823 1898
1824DC::Map 1899DC::Map
1825new (SV *class) 1900new (SV *klass)
1826 CODE: 1901 CODE:
1827 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1828 RETVAL->x = 0; 1903 RETVAL->x = 0;
1829 RETVAL->y = 0; 1904 RETVAL->y = 0;
1830 RETVAL->w = 0; 1905 RETVAL->w = 0;
1831 RETVAL->h = 0; 1906 RETVAL->h = 0;
1832 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1869 1944
1870void 1945void
1871set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE: 1947 CODE:
1873{ 1948{
1874 tileid texid; 1949 tileid texid;
1875 maptex *tex; 1950 maptex *tex;
1876 1951
1877 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1878 return; 1953 return;
1879 1954
1880 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1881 return; 1956 return;
1882 1957
1883 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1884 1959
1885 if (!texid) 1960 if (!texid)
1886 return; 1961 return;
1887 1962
1888 tex = self->tex + texid; 1963 tex = self->tex + texid;
1921} 1996}
1922 1997
1923void 1998void
1924expire_textures (DC::Map self, int texid, int count) 1999expire_textures (DC::Map self, int texid, int count)
1925 PPCODE: 2000 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count) 2001 for (; texid < self->texs && count; ++texid, --count)
1927 { 2002 {
1928 maptex *tex = self->tex + texid; 2003 maptex *tex = self->tex + texid;
1929 2004
1930 if (tex->name) 2005 if (tex->name)
1931 { 2006 {
1978 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1979 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1980 2055
1981 while (self->y < 0) 2056 while (self->y < 0)
1982 { 2057 {
1983 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1984 2059
1985 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1986 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1987 } 2062 }
1988} 2063}
1989 2064
1990SV * 2065SV *
1991map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1992 CODE: 2067 CODE:
1993{ 2068{
1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1995 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1996 mapcell *cell; 2071 mapcell *cell;
2017 2092
2018 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
2019 2094
2020 if (flags & 8) 2095 if (flags & 8)
2021 { 2096 {
2097 uint8_t ext, cmd;
2098
2022 if (extmap) 2099 do
2023 { 2100 {
2024 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
2025 2103
2026 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2027 { 2107 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1; 2108 cell->stat_width = 1;
2036 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 } 2110 }
2056 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2057 } 2128 }
2058 else 2129 while (ext & 0x80);
2059 cell->darkness = *data++ + 1;
2060 } 2130 }
2061 2131
2062 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
2063 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
2064 { 2134 {
2112 ? self->row + y 2182 ? self->row + y
2113 : 0; 2183 : 0;
2114 2184
2115 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
2116 { 2186 {
2117 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2188
2119 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
2120 { 2190 {
2121 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
2122 2192
2124 { 2194 {
2125 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2197 int a1 = tex.a;
2128 2198
2129 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
2133 } 2203 }
2134 } 2204 }
2135 2205
2136 *map++ = (r ) 2206 *map++ = (r )
2137 | (g << 8) 2207 | (g << 8)
2138 | (b << 16) 2208 | (b << 16)
2139 | (a << 24); 2209 | (a << 24);
2140 } 2210 }
2141 } 2211 }
2142 2212
2143 RETVAL = map_sv; 2213 RETVAL = map_sv;
2144} 2214}
2145 OUTPUT: 2215 OUTPUT:
2146 RETVAL 2216 RETVAL
2147 2217
2148void 2218void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2220 CODE:
2151{ 2221{
2152 int x, y, z; 2222 int x, y, z;
2153 2223
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2157 smooth_key skey;
2158 int pl_x, pl_y; 2225 int pl_x, pl_y;
2159 maptex pl_tex; 2226 maptex pl_tex;
2160 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2161 rc_t *rc_ov = rc_alloc (); 2228 rc_t rc_ov;
2162 rc_key_t key; 2229 rc_key_t key;
2163 rc_array_t *arr; 2230 rc_t::array_t *arr;
2164 2231
2165 pl_tex.name = 0; 2232 pl_tex.name = 0;
2166 2233
2167 // that's current max. sorry. 2234 // that's current max. sorry.
2168 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173 2237
2174 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
2175 key.r = 255; 2239 key.r = 255;
2176 key.g = 255; 2240 key.g = 255;
2177 key.b = 255; 2241 key.b = 255;
2183 my += self->y; 2247 my += self->y;
2184 2248
2185 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
2186 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2189 2253
2190 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
2192 { 2256 {
2193 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210 2274
2211 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
2212 { 2276 {
2213 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2214 key.texname = -1; 2280 key.texname = -1;
2215 2281
2216 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
2218 { 2284 {
2235 2301
2236 if (!tex.name) 2302 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238 2304
2239 key.texname = tex.name; 2305 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
2241 } 2307 }
2242 2308
2243 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
2245 2311
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2313 {
2248 pl_x = px; 2314 pl_x = px;
2249 pl_y = py; 2315 pl_y = py;
2250 pl_tex = tex; 2316 pl_tex = tex;
2251 continue; 2317 continue;
2252 } 2318 }
2253 2319
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2258 2324
2259 // update smooth hash 2325 // update smooth hash
2260 if (tex.smoothtile) 2326 if (tex.smoothtile)
2261 { 2327 {
2262 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
2264 2330
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
2266 2332
2267 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
2269 2335
2270 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
2278 2344
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
2281 2347
2282 // full tile 2348 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2284 2350
2285 // borders 2351 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2290 2356
2291 // corners 2357 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2296 } 2362 }
2297 } 2363 }
2298 2364
2299 if (expect_false (z == 2) && expect_false (cell->flags)) 2365 if (expect_false (z == 2) && expect_false (cell->flags))
2300 { 2366 {
2301 // overlays such as the speech bubble, probably more to come 2367 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1) 2368 if (cell->flags & 1)
2303 { 2369 {
2304 rc_key_t key_ov = key; 2370 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2371 maptex tex = self->tex[TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2372 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2373 int py = y * Th - Th * 6 / 32;
2309 2374
2310 key_ov.texname = tex.name; 2375 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2312 2377
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2317 } 2382 }
2318 } 2383 }
2319 } 2384 }
2320 } 2385 }
2321 2386
2322 rc_draw (rc); 2387 rc.draw ();
2323 rc_clear (rc); 2388 rc.clear ();
2324 2389
2325 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort 2391 // this is basically counting sort
2327 { 2392 {
2328 int w, b; 2393 int w, b;
2329 2394
2330 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2333 { 2400 {
2334 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2335 if (smask) 2402 IV bits = it->second;
2336 for (b = 0; b < 32; ++b) 2403
2337 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2338 { 2407 {
2339 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2340 HE *he; 2416 if (tex.name)
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 { 2417 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2346 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2347 2420 if (key.texname != tex.name)
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 { 2421 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0; 2422 self->tex [skey.tile].unused = 0;
2367 2423
2368 glEnd (); 2424 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2371 } 2427 }
2372 2428
2373 if (border) 2429 if (border)
2374 { 2430 {
2375 float ox = border * dx; 2431 float ox = border * dx;
2376 2432
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2437 }
2382 2438
2383 if (corner) 2439 if (corner)
2384 { 2440 {
2385 float ox = corner * dx; 2441 float ox = corner * dx;
2386 2442
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 }
2392 }
2393 } 2447 }
2394 } 2448 }
2395 } 2449 }
2396 } 2450 }
2397 2451
2398 glEnd (); 2452 glEnd ();
2399 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1; 2454 key.texname = -1;
2401 } 2455 }
2402
2403 hv_clear (smooth);
2404 } 2456 }
2405 2457
2406 if (pl_tex.name) 2458 if (pl_tex.name)
2407 { 2459 {
2408 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2409 int px = pl_x + sdx; 2461 int px = pl_x + sdx;
2410 int py = pl_y + sdy; 2462 int py = pl_y + sdy;
2411 2463
2412 key.texname = tex.name; 2464 key.texname = tex.name;
2413 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2414 2466
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2419 2471
2420 rc_draw (rc); 2472 rc.draw ();
2421 } 2473 }
2422 2474
2423 rc_draw (rc_ov); 2475 rc_ov.draw ();
2424 rc_clear (rc_ov); 2476 rc_ov.clear ();
2425 2477
2426 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429 2479
2430 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2433 { 2483 {
2436 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2488 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2440 2490
2441 int px = x * T; 2491 int px = x * Tw;
2442 int py = y * T; 2492 int py = y * Th;
2443 2493
2444 if (expect_false (cell->player == player)) 2494 if (expect_false (cell->player == player))
2445 { 2495 {
2446 px += sdx; 2496 px += sdx;
2447 py += sdy; 2497 py += sdy;
2448 } 2498 }
2449 2499
2450 if (cell->stat_hp) 2500 if (cell->stat_hp)
2451 { 2501 {
2452 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2504
2455 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2507 px + width - 1, py);
2458 2508
2538 int x, y; 2588 int x, y;
2539 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2592 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2596 memset (darkness1, 0, sw1*sh1);
2546 2597
2547 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2600
2550 mx += self->x - 1; 2601 mx += self->x - 1;
2676 else 2727 else
2677 *data++ = 0; 2728 *data++ = 0;
2678 } 2729 }
2679 } 2730 }
2680 2731
2681 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 { 2734 {
2684 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 } 2737 }
2687 2738
2688 RETVAL = data_sv; 2739 RETVAL = data_sv;
2689} 2740}
2690 OUTPUT: 2741 OUTPUT:
2691 RETVAL 2742 RETVAL
2692 2743
2693void 2744void
2700 STRLEN len; 2751 STRLEN len;
2701 uint8_t *data, *end; 2752 uint8_t *data, *end;
2702 2753
2703 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2706 end = data + len + 8; 2757 end = data + len + 8;
2707 2758
2708 if (len < 5) 2759 if (len < 5)
2709 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2710 2761
2771} 2822}
2772 2823
2773MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2774 2825
2775DC::RW 2826DC::RW
2776new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2777 CODE: 2828 CODE:
2778{ 2829{
2779 STRLEN datalen; 2830 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2781 2832
2783} 2834}
2784 OUTPUT: 2835 OUTPUT:
2785 RETVAL 2836 RETVAL
2786 2837
2787DC::RW 2838DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2789 CODE: 2840 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT: 2842 OUTPUT:
2792 RETVAL 2843 RETVAL
2793 2844
2902#else 2953#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif 2955#endif
2905 2956
2906DC::MixChunk 2957DC::MixChunk
2907new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2908 CODE: 2959 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT: 2961 OUTPUT:
2911 RETVAL 2962 RETVAL
2912 2963
2982 RETVAL = Mix_PlayingMusic (); 3033 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT: 3034 OUTPUT:
2984 RETVAL 3035 RETVAL
2985 3036
2986DC::MixMusic 3037DC::MixMusic
2987new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2988 CODE: 3039 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT: 3041 OUTPUT:
2991 RETVAL 3042 RETVAL
2992 3043
3129 const_iv (GL_FUNC_SUBTRACT), 3180 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3182# undef const_iv
3132 }; 3183 };
3133 3184
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3187
3137 texture_av = newAV (); 3188 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
3139} 3190}
3140 3191
3145 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
3146 3197
3147void 3198void
3148apple_nvidia_bug (int enable) 3199apple_nvidia_bug (int enable)
3149 3200
3150char * 3201const char *
3151gl_vendor () 3202gl_vendor ()
3152 CODE: 3203 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
3154 OUTPUT: 3205 OUTPUT:
3155 RETVAL 3206 RETVAL
3156 3207
3157char * 3208const char *
3158gl_version () 3209gl_version ()
3159 CODE: 3210 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
3161 OUTPUT: 3212 OUTPUT:
3162 RETVAL 3213 RETVAL
3163 3214
3164char * 3215const char *
3165gl_extensions () 3216gl_extensions ()
3166 CODE: 3217 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT: 3219 OUTPUT:
3169 RETVAL 3220 RETVAL
3170 3221
3171const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3172 3227
3173GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
3174 CODE: 3229 CODE:
3175 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT: 3231 OUTPUT:
3183 RETVAL 3238 RETVAL
3184 3239
3185int glGetError () 3240int glGetError ()
3186 3241
3187void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
3188 3245
3189void glClear (int mask) 3246void glClear (int mask)
3190 3247
3191void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
3192 PROTOTYPE: @ 3249 PROTOTYPE: @
3377 3434
3378void 3435void
3379find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
3380 PPCODE: 3437 PPCODE:
3381{ 3438{
3382 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
3383 XPUSHs (self); 3440 XPUSHs (self);
3384} 3441}
3385 3442
3386BOOT: 3443BOOT:
3387{ 3444{
3395 3452
3396void 3453void
3397draw (SV *self) 3454draw (SV *self)
3398 CODE: 3455 CODE:
3399{ 3456{
3400 HV *hv; 3457 HV *hv;
3401 SV **svp; 3458 SV **svp;
3402 NV x, y, w, h; 3459 NV x, y, w, h;
3403 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3404 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3405 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3406 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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