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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.131 by root, Thu Jul 13 01:54:18 2006 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
64 106
65static struct 107static struct
66{ 108{
67#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 110#include "glfunc.h"
69#undef GL_FUNC 111#undef GL_FUNC
70} gl; 112} gl;
71 113
114static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 116{
74 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 121 else
79 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
80} 123}
81 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
82#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
83 151
84#include "pango-font.c" 152#include "pango-font.c"
85#include "pango-fontmap.c" 153#include "pango-fontmap.c"
86#include "pango-render.c" 154#include "pango-render.c"
87 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
90 160
91typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
92 162
93static int 163static int
94shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
95{ 165{
96 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
110 180
111typedef struct cf_layout { 181typedef struct cf_layout {
112 PangoLayout *pl; 182 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
114 int base_height; 184 int base_height;
115 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
116} *CFClient__Layout; 187} *DC__Layout;
117 188
118static CFClient__Font default_font; 189static DC__Font default_font;
119static PangoContext *opengl_context; 190static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
121 192
122static void 193static void
123substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
128#endif 199#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 201}
131 202
132static void 203static void
133layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
134{ 205{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
137 */ 208 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
139 210
140 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 213
143 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
144} 215}
145 216
146static void 217static void
147layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
150 224
151 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 227
154 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
155} 229 if (!rect.height) rect.height = 1;
156 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
157typedef uint16_t mapface; 236typedef uint16_t faceid;
158 237
159typedef struct { 238typedef struct {
160 GLint name; 239 GLuint name;
161 int w, h; 240 int w, h;
162 float s, t; 241 float s, t;
163 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
164} maptex; 246} maptex;
165 247
166typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
167 int16_t darkness; 251 uint16_t darkness;
168 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 253} mapcell;
170 254
171typedef struct { 255typedef struct {
172 int32_t c0, c1; 256 int32_t c0, c1;
173 mapcell *col; 257 mapcell *col;
174} maprow; 258} maprow;
175 259
176typedef struct map { 260typedef struct map {
177 int x, y, w, h; 261 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 263 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 264 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 265
185 int32_t rows; 266 int32_t rows;
186 maprow *row; 267 maprow *row;
187} *CFClient__Map; 268} *DC__Map;
188 269
189static char * 270static char *
190prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
191{ 272{
192 char *p; 273 char *p;
209} 290}
210 291
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
214static maprow * 315static maprow *
215map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
216{ 317{
217 if (0 > y) 318 if (0 > y)
218 { 319 {
219 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
258 359
259 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
260} 361}
261 362
262static mapcell * 363static mapcell *
263map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
264{ 365{
265 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
266} 367}
267 368
268static void 369static void
269map_clear (CFClient__Map self) 370map_clear (DC__Map self)
270{ 371{
271 int r; 372 int r;
272 373
273 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
281 self->oy = 0; 382 self->oy = 0;
282 self->row = 0; 383 self->row = 0;
283 self->rows = 0; 384 self->rows = 0;
284} 385}
285 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
286static void 397static void
287map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 399{
289 int x, y; 400 int x, y;
290 maprow *row; 401 maprow *row;
402 mapcell *cell;
291 403
292 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 405 if (y >= 0)
294 { 406 {
295 if (y >= self->rows) 407 if (y >= self->rows)
301 if (x >= row->c0) 413 if (x >= row->c0)
302 { 414 {
303 if (x >= row->c1) 415 if (x >= row->c1)
304 break; 416 break;
305 417
306 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
307 } 421 }
308 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
309} 439}
310 440
311static void 441static void
312music_finished (void) 442music_finished (void)
313{ 443{
349 n |= n >> 16; 479 n |= n >> 16;
350 480
351 return n + 1; 481 return n + 1;
352} 482}
353 483
354MODULE = CFClient PACKAGE = CFClient 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
355 595
356PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
357 597
358BOOT: 598BOOT:
359{ 599{
360 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 601 static const struct {
362 const char *name; 602 const char *name;
363 IV iv; 603 IV iv;
364 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
366 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
448 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 765
461 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 767
463 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
464# undef const_iv 798# undef const_iv
465 }; 799 };
466 800
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
470 813
471int 814int
472in_destruct () 815in_destruct ()
473 CODE: 816 CODE:
474 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 819 RETVAL
477 820
478NV floor (NV x) 821NV floor (NV x)
479 822
480NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
481 834
482void 835void
483pango_init () 836pango_init ()
484 CODE: 837 CODE:
485{ 838{
486 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
489} 847}
490 848
491int 849char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 850
494void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
495SDL_Quit () 859void SDL_Quit ()
496 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
497void 870void
498SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
499 PPCODE: 872 PPCODE:
500{ 873{
501 SDL_Rect **m; 874 SDL_Rect **m;
502 875
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 880
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 883
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 888
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
518 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519
520 SDL_EnableUNICODE (1);
521 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
522 891
523 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
524 893
525 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
526 while (*m) 895 while (*m)
527 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
528 AV *av = newAV (); 899 AV *av = newAV ();
529 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
530 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
532 906
533 ++m; 907 ++m;
534 } 908 }
535} 909}
536 910
537char *
538SDL_GetError ()
539
540int 911int
541SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
542 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
543 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
544 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
545 ); 925 );
926
546 if (RETVAL) 927 if (RETVAL)
547 { 928 {
548 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
549# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
550# include "glfunc.h" 933#include "glfunc.h"
551# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
552 } 938 }
939}
553 OUTPUT: 940 OUTPUT:
554 RETVAL 941 RETVAL
555 942
556void 943void
557SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
558 945
559char * 946char *
560SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
561 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
562void 955void
563SDL_PollEvent () 956poll_events ()
564 PPCODE: 957 PPCODE:
565{ 958{
566 SDL_Event ev; 959 SDL_Event ev;
567 960
568 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
569 { 963 {
570 HV *hv = newHV (); 964 HV *hv = newHV ();
571 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
572 966
573 switch (ev.type) 967 switch (ev.type)
574 { 968 {
575 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
576 case SDL_KEYUP: 970 case SDL_KEYUP:
577 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
578 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
579 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
580 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
581 break; 976 break;
582 977
583 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
584 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
585 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
586 break; 981 break;
587 982
588 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
589 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
590
591 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
594 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
595 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
596 break; 1009 break;
597 1010
598 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
599 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
601 1014
602 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
603 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
610 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
611 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
612 break; 1025 break;
613 } 1026 }
614 1027
615 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
616 } 1029 }
617} 1030}
618 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
619int 1045int
620Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
621 POSTCALL: 1047 POSTCALL:
622 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
623 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
624 1050
625void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
626Mix_CloseAudio () 1068Mix_CloseAudio ()
627 1069
628int 1070int
629Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
630 1072
1073const char *
1074Mix_GetError ()
1075
631void 1076void
632lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
633 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
634#ifndef _WIN32 1085#ifdef _WIN32
635 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
636#endif 1107#endif
1108}
637 1109
638void 1110int
639add_font (char *file) 1111add_font (char *file)
640 CODE: 1112 CODE:
641 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
642 1116
643void 1117void
644load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
645 ALIAS: 1119 ALIAS:
646 load_image_file = 1 1120 load_image_file = 1
649 STRLEN image_len; 1123 STRLEN image_len;
650 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
651 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
652 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
653 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
654 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
655 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
656 1130
657 if (!rw) 1131 if (!rw)
658 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
659 1133
732void 1206void
733error (char *message) 1207error (char *message)
734 CODE: 1208 CODE:
735 fprintf (stderr, "ERROR: %s\n", message); 1209 fprintf (stderr, "ERROR: %s\n", message);
736#ifdef _WIN32 1210#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
738#endif 1212#endif
739 1213
740void 1214void
741fatal (char *message) 1215fatal (char *message)
742 CODE: 1216 CODE:
743 fprintf (stderr, "FATAL: %s\n", message); 1217 fprintf (stderr, "FATAL: %s\n", message);
744#ifdef _WIN32 1218#ifdef _WIN32
745 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
746#endif 1220#endif
747 _exit (1); 1221 _exit (1);
748 1222
749void 1223void
750_exit (int retval) 1224_exit (int retval = 0)
751 CODE: 1225 CODE:
1226#ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
1228#else
752 _exit (retval); 1229 _exit (retval);
1230#endif
753 1231
1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
754MODULE = CFClient PACKAGE = CFClient::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
755 1249
756CFClient::Font 1250PROTOTYPES: DISABLE
1251
1252DC::Font
757new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
758 CODE: 1254 CODE:
759{ 1255{
760 int count; 1256 int count;
761 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
764} 1260}
765 OUTPUT: 1261 OUTPUT:
766 RETVAL 1262 RETVAL
767 1263
768void 1264void
769DESTROY (CFClient::Font self) 1265DESTROY (DC::Font self)
770 CODE: 1266 CODE:
771 pango_font_description_free (self); 1267 pango_font_description_free (self);
772 1268
773void 1269void
774make_default (CFClient::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
775 CODE: 1272 CODE:
776 default_font = self; 1273 default_font = self;
777 1274
778MODULE = CFClient PACKAGE = CFClient::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
779 1276
1277PROTOTYPES: DISABLE
1278
780void 1279void
781reset_glyph_cache () 1280glyph_cache_backup ()
1281 PROTOTYPE:
782 CODE: 1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
783 tc_clear (); 1289 tc_restore ();
784 1290
785CFClient::Layout 1291DC::Layout
786new (SV *class) 1292new (SV *class)
787 CODE: 1293 CODE:
788 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
789 1295
790 RETVAL->pl = pango_layout_new (opengl_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
792 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
793 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
794 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
795 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
796 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
797 1304
798 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
799 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
800 OUTPUT: 1307 OUTPUT:
801 RETVAL 1308 RETVAL
802 1309
803void 1310void
804DESTROY (CFClient::Layout self) 1311DESTROY (DC::Layout self)
805 CODE: 1312 CODE:
806 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
807 Safefree (self); 1315 Safefree (self);
808 1316
809void 1317void
810set_text (CFClient::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
811 CODE: 1319 CODE:
812{ 1320{
813 STRLEN textlen; 1321 STRLEN textlen;
814 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
815 1323
816 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
817} 1325}
818 1326
819void 1327void
820set_markup (CFClient::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
821 CODE: 1329 CODE:
822{ 1330{
823 STRLEN textlen; 1331 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
825 1333
826 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
827} 1335}
828 1336
829void 1337void
830set_shapes (CFClient::Layout self, ...) 1338set_shapes (DC::Layout self, ...)
831 CODE: 1339 CODE:
832{ 1340{
833 PangoAttrList *attrs = 0; 1341 PangoAttrList *attrs = 0;
834 const char *text = pango_layout_get_text (self->pl); 1342 const char *text = pango_layout_get_text (self->pl);
835 const char *pos = text; 1343 const char *pos = text;
870 if (attrs) 1378 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1379 pango_layout_set_attributes (self->pl, attrs);
872} 1380}
873 1381
874void 1382void
875get_shapes (CFClient::Layout self) 1383get_shapes (DC::Layout self)
876 PPCODE: 1384 PPCODE:
877{ 1385{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1387
880 do 1388 do
881 { 1389 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1391
884 if (run && shape_attr_p (run)) 1392 if (run && shape_attr_p (run))
885 { 1393 {
886 PangoRectangle extents; 1394 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
895 1403
896 pango_layout_iter_free (iter); 1404 pango_layout_iter_free (iter);
897} 1405}
898 1406
899int 1407int
900has_wrapped (CFClient::Layout self) 1408has_wrapped (DC::Layout self)
901 CODE: 1409 CODE:
902{ 1410{
903 int lines = 1; 1411 int lines = 1;
904 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
905 1413
910} 1418}
911 OUTPUT: 1419 OUTPUT:
912 RETVAL 1420 RETVAL
913 1421
914SV * 1422SV *
915get_text (CFClient::Layout self) 1423get_text (DC::Layout self)
916 CODE: 1424 CODE:
917 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
918 sv_utf8_decode (RETVAL); 1426 sv_utf8_decode (RETVAL);
919 OUTPUT: 1427 OUTPUT:
920 RETVAL 1428 RETVAL
921 1429
922void 1430void
923set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
924 CODE: 1432 CODE:
925 self->r = r; 1433 self->r = r;
926 self->g = g; 1434 self->g = g;
927 self->b = b; 1435 self->b = b;
928 self->a = a; 1436 self->a = a;
929 1437
930void 1438void
931set_font (CFClient::Layout self, CFClient::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
932 CODE: 1440 CODE:
933 if (self->font != font) 1441 if (self->font != font)
934 { 1442 {
935 self->font = font; 1443 self->font = font;
936 layout_update_font (self); 1444 layout_update_font (self);
937 } 1445 }
938 1446
939void 1447void
940set_height (CFClient::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
941 CODE: 1449 CODE:
942 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
943 { 1451 {
944 self->base_height = base_height; 1452 self->base_height = base_height;
945 layout_update_font (self); 1453 layout_update_font (self);
946 } 1454 }
947 1455
948void 1456void
949set_width (CFClient::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
950 CODE: 1458 CODE:
951 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
952 1460
953void 1461void
954set_indent (CFClient::Layout self, int indent) 1462set_indent (DC::Layout self, int indent)
955 CODE: 1463 CODE:
956 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
957 1465
958void 1466void
959set_spacing (CFClient::Layout self, int spacing) 1467set_spacing (DC::Layout self, int spacing)
960 CODE: 1468 CODE:
961 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
962 1470
963void 1471void
964set_ellipsise (CFClient::Layout self, int ellipsise) 1472set_ellipsise (DC::Layout self, int ellipsise)
965 CODE: 1473 CODE:
966 pango_layout_set_ellipsize (self->pl, 1474 pango_layout_set_ellipsize (self->pl,
967 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
968 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
969 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
970 : PANGO_ELLIPSIZE_NONE 1478 : PANGO_ELLIPSIZE_NONE
971 ); 1479 );
972 1480
973void 1481void
974set_single_paragraph_mode (CFClient::Layout self, int spm) 1482set_single_paragraph_mode (DC::Layout self, int spm)
975 CODE: 1483 CODE:
976 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
977 1485
978void 1486void
979size (CFClient::Layout self) 1487size (DC::Layout self)
980 PPCODE: 1488 PPCODE:
981{ 1489{
982 int w, h; 1490 int w, h;
983 1491
984 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
987 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
988 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
989} 1497}
990 1498
991int 1499int
992descent (CFClient::Layout self) 1500descent (DC::Layout self)
993 CODE: 1501 CODE:
994{ 1502{
995 PangoRectangle rect; 1503 PangoRectangle rect;
996 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
997 pango_layout_line_get_pixel_extents (line, 0, &rect); 1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
998 RETVAL = PANGO_DESCENT (rect); 1506 RETVAL = PANGO_DESCENT (rect);
999} 1507}
1000 OUTPUT: 1508 OUTPUT:
1001 RETVAL 1509 RETVAL
1002 1510
1003int 1511int
1004xy_to_index (CFClient::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
1005 CODE: 1513 CODE:
1006{ 1514{
1007 int index, trailing; 1515 int index, trailing;
1008 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1009 RETVAL = index; 1517 RETVAL = index + trailing;
1010} 1518}
1011 OUTPUT: 1519 OUTPUT:
1012 RETVAL 1520 RETVAL
1013 1521
1014void 1522void
1015cursor_pos (CFClient::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1016 PPCODE: 1524 PPCODE:
1017{ 1525{
1018 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1019 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1020 1528
1021 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1022 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1023 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1024 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1025} 1533}
1026 1534
1027void 1535void
1028render (CFClient::Layout self, float x, float y) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1029 PPCODE: 1537 PPCODE:
1538{
1539 int line, x;
1540
1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1544 --line;
1545#endif
1546 EXTEND (SP, 2);
1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
1569 else
1570 {
1571 PUSHs (sv_2mortal (newSViv (index)));
1572 PUSHs (sv_2mortal (newSViv (trailing)));
1573 }
1574}
1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1030 pango_opengl_render_layout_subpixel ( 1580 pango_opengl_render_layout_subpixel (
1031 self->pl, 1581 self->pl,
1582 self->rc,
1032 x * PANGO_SCALE, y * PANGO_SCALE, 1583 x * PANGO_SCALE, y * PANGO_SCALE,
1033 self->r, self->g, self->b, self->a 1584 self->r, self->g, self->b, self->a,
1585 flags
1034 ); 1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1035 1590
1591void
1592draw (DC::Layout self)
1593 CODE:
1594{
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602
1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
1036MODULE = CFClient PACKAGE = CFClient::Texture 1610MODULE = Deliantra::Client PACKAGE = DC::Texture
1037 1611
1038void 1612PROTOTYPES: ENABLE
1039pad2pot (SV *data_, SV *w_, SV *h_)
1040 CODE:
1041{
1042 int ow = SvIV (w_);
1043 int oh = SvIV (h_);
1044 1613
1045 if (ow && oh) 1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1046 { 1619 {
1047 int nw = minpot (ow);
1048 int nh = minpot (oh);
1049
1050 if (nw != ow || nh != oh)
1051 {
1052 if (SvOK (data_))
1053 {
1054 STRLEN datalen; 1620 STRLEN datalen;
1055 char *data = SvPVbyte (data_, datalen); 1621 char *data = SvPVbyte (data_, datalen);
1056 int bpp = datalen / (ow * oh); 1622 int bpp = datalen / (ow * oh);
1057 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1058 1624
1059 SvPOK_only (result_); 1625 SvPOK_only (result_);
1060 SvCUR_set (result_, nw * nh * bpp); 1626 SvCUR_set (result_, nw * nh * bpp);
1061 1627
1062 memset (SvPVX (result_), 0, nw * nh * bpp); 1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1063 while (oh--) 1629 while (oh--)
1064 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1065 1631
1066 sv_setsv (data_, result_); 1632 sv_setsv (data_, result_);
1067 }
1068
1069 sv_setiv (w_, nw);
1070 sv_setiv (h_, nh);
1071 }
1072 } 1633 }
1073} 1634}
1074 1635
1075void 1636void
1076draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1082{ 1643{
1083 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
1084 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1085 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1086 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1087 1651
1088 if (items < 5) 1652 if (items < 5)
1089 { 1653 {
1090 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1091 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1119 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1120 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1121 } 1685 }
1122} 1686}
1123 1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
1124MODULE = CFClient PACKAGE = CFClient::Map 1820MODULE = Deliantra::Client PACKAGE = DC::Map
1125 1821
1126CFClient::Map 1822PROTOTYPES: DISABLE
1127new (SV *class, int map_width, int map_height) 1823
1824DC::Map
1825new (SV *class)
1128 CODE: 1826 CODE:
1129 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
1130 RETVAL->x = 0; 1828 RETVAL->x = 0;
1131 RETVAL->y = 0; 1829 RETVAL->y = 0;
1132 RETVAL->w = map_width; 1830 RETVAL->w = 0;
1133 RETVAL->h = map_height; 1831 RETVAL->h = 0;
1134 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
1135 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
1136 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1137 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1138 RETVAL->texs = 8192;
1139 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1140 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
1141 RETVAL->row = 0; 1837 RETVAL->row = 0;
1142 OUTPUT: 1838 OUTPUT:
1143 RETVAL 1839 RETVAL
1144 1840
1145void 1841void
1146DESTROY (CFClient::Map self) 1842DESTROY (DC::Map self)
1147 CODE: 1843 CODE:
1148{ 1844{
1149 map_clear (self); 1845 map_clear (self);
1150 Safefree (self->face); 1846 Safefree (self->face2tile);
1151 Safefree (self->tex); 1847 Safefree (self->tex);
1152 Safefree (self); 1848 Safefree (self);
1153} 1849}
1154 1850
1155void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
1156clear (CFClient::Map self) 1858clear (DC::Map self)
1157 CODE: 1859 CODE:
1158 map_clear (self); 1860 map_clear (self);
1159 1861
1160void 1862void
1161set_face (CFClient::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
1162 CODE: 1864 CODE:
1163{ 1865{
1164 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
1165 { 1867 need_texid (self, tile);
1166 Append (mapface, self->face, self->faces, self->faces);
1167 self->faces *= 2;
1168 }
1169
1170 self->face [face] = texid;
1171} 1868}
1172 1869
1173void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
1174set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1175 CODE: 1895 CODE:
1176{ 1896{
1177 while (self->texs <= texid) 1897 need_texid (self, texid);
1178 {
1179 Append (maptex, self->tex, self->texs, self->texs);
1180 self->texs *= 2;
1181 }
1182 1898
1183 { 1899 {
1184 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
1185 1901
1186 tex->name = name; 1902 tex->name = name;
1202 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1203 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1204 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1205} 1921}
1206 1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1207int 1943int
1208ox (CFClient::Map self) 1944ox (DC::Map self)
1209 ALIAS: 1945 ALIAS:
1210 oy = 1 1946 oy = 1
1211 x = 2 1947 x = 2
1212 y = 3 1948 y = 3
1213 w = 4 1949 w = 4
1224 } 1960 }
1225 OUTPUT: 1961 OUTPUT:
1226 RETVAL 1962 RETVAL
1227 1963
1228void 1964void
1229scroll (CFClient::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1230 CODE: 1966 CODE:
1231{ 1967{
1232 if (dx > 0) 1968 if (dx > 0)
1233 map_blank (self, self->x, self->y, dx - 1, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1234 else if (dx < 0) 1970 else if (dx < 0)
1235 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1236 1972
1237 if (dy > 0) 1973 if (dy > 0)
1238 map_blank (self, self->x, self->y, self->w, dy - 1); 1974 map_blank (self, self->x, self->y, self->w, dy);
1239 else if (dy < 0) 1975 else if (dy < 0)
1240 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1241 1977
1242 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
1243 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
1244 1980
1245 while (self->y < 0) 1981 while (self->y < 0)
1249 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1250 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1251 } 1987 }
1252} 1988}
1253 1989
1254void 1990SV *
1255map1a_update (CFClient::Map self, SV *data_) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1256 CODE: 1992 CODE:
1257{ 1993{
1258 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1259 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1260 mapcell *cell; 1996 mapcell *cell;
1261 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1262 2000
1263 while (data < data_end) 2001 while (data < data_end - 1)
1264 { 2002 {
1265 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1266 2004
1267 x = self->x + ((flags >> 10) & 63); 2005 x = self->x + ((flags >> 10) & 63);
1268 y = self->y + ((flags >> 4) & 63); 2006 y = self->y + ((flags >> 4) & 63);
1269 2007
1270 cell = map_get_cell (self, x, y); 2008 cell = map_get_cell (self, x, y);
1271 2009
1272 if (flags & 15) 2010 if (flags & 15)
1273 { 2011 {
1274 if (cell->darkness < 0) 2012 if (!cell->darkness)
1275 { 2013 {
2014 memset (cell, 0, sizeof (*cell));
1276 cell->darkness = 0; 2015 cell->darkness = 256;
1277 cell->face [0] = 0;
1278 cell->face [1] = 0;
1279 cell->face [2] = 0;
1280 } 2016 }
1281 2017
1282 cell->darkness = flags & 8 ? *data++ : 255;
1283
1284 //TODO: don't trust server data to be in-range(!) 2018 //TODO: don't trust server data to be in-range(!)
1285 2019
1286 if (flags & 4) 2020 if (flags & 8)
1287 { 2021 {
1288 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2022 if (extmap)
2023 {
2024 uint8_t ext, cmd;
2025
2026 do
2027 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1;
2036 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 }
2056 while (ext & 0x80);
2057 }
2058 else
2059 cell->darkness = *data++ + 1;
1289 } 2060 }
1290 2061
2062 for (z = 0; z <= 2; ++z)
1291 if (flags & 2) 2063 if (flags & (4 >> z))
1292 { 2064 {
1293 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1294 } 2084 }
1295
1296 if (flags & 1)
1297 {
1298 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 }
1300 } 2085 }
1301 else 2086 else
1302 cell->darkness = -1; 2087 CELL_CLEAR (cell);
1303 } 2088 }
1304} 2089}
2090 OUTPUT:
2091 RETVAL
1305 2092
1306SV * 2093SV *
1307mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1308 CODE: 2095 CODE:
1309{ 2096{
1310 int x1, x; 2097 int x1, x;
1311 int y1, y; 2098 int y1, y;
1312 int z; 2099 int z;
1333 { 2120 {
1334 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
1335 2122
1336 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
1337 { 2124 {
1338 mapface face = cell->face [z];
1339
1340 if (face)
1341 {
1342 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
1343 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
1344 int a1 = tex.a; 2127 int a1 = tex.a;
1345 2128
1346 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1347 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1348 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1349 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1350 }
1351 } 2133 }
1352 } 2134 }
1353 2135
1354 *map++ = (r ) 2136 *map++ = (r )
1355 | (g << 8) 2137 | (g << 8)
1362} 2144}
1363 OUTPUT: 2145 OUTPUT:
1364 RETVAL 2146 RETVAL
1365 2147
1366void 2148void
1367draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1368 CODE: 2150 CODE:
1369{ 2151{
1370 int vx, vy;
1371 int x, y, z; 2152 int x, y, z;
1372 int last_name;
1373 mapface face;
1374 2153
1375 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1376 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
1377 2164
1378 /* 2165 pl_tex.name = 0;
1379 int vx = self->vx = self->w >= sw
1380 ? self->x + (self->w - sw) / 2
1381 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1382 2166
1383 int vy = self->vy = self->h >= sh 2167 // that's current max. sorry.
1384 ? self->y + (self->h - sh) / 2 2168 if (sw > 255) sw = 255;
1385 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2169 if (sh > 255) sh = 255;
1386 */
1387 2170
1388 glColor4ub (255, 255, 255, 255); 2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
1389 2206
1390 glEnable (GL_BLEND); 2207 glEnable (GL_BLEND);
1391 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1392 glEnable (GL_TEXTURE_2D);
1393 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1394 2210
1395 glBegin (GL_QUADS);
1396
1397 last_name = 0;
1398
1399 for (z = 0; z < 3; z++) 2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
1400 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1401 if (0 <= y + vy && y + vy < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1402 { 2218 {
1403 maprow *row = self->row + (y + vy); 2219 maprow *row = self->row + (y + my);
1404 2220
1405 for (x = 0; x < sw; x++) 2221 for (x = 0; x < sw; x++)
1406 if (row->c0 <= x + vx && x + vx < row->c1) 2222 if (row->c0 <= x + mx && x + mx < row->c1)
1407 { 2223 {
1408 mapcell *cell = row->col + (x + vx - row->c0); 2224 mapcell *cell = row->col + (x + mx - row->c0);
1409
1410 face = cell->face [z]; 2225 tileid tile = cell->tile [z];
1411 2226
1412 if (face) 2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
2231
2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
1413 { 2338 {
1414 maptex tex = self->tex [face]; 2339 int level = (w << 5) | b;
2340 HE *he;
1415 2341
1416 int px = (x + 1) * 32 - tex.w; 2342 hv_iterinit (smooth);
1417 int py = (y + 1) * 32 - tex.h; 2343 while ((he = hv_iternext (smooth)))
1418
1419 if (last_name != tex.name)
1420 { 2344 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he);
2346 IV bits = SvIVX (HeVAL (he));
2347
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
1421 glEnd (); 2368 glEnd ();
1422 last_name = tex.name;
1423 glBindTexture (GL_TEXTURE_2D, last_name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1424 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2371 }
2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
1425 } 2394 }
1426
1427 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1428 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1429 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1430 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1431 } 2395 }
1432 }
1433 } 2396 }
1434 2397
1435 glEnd (); 2398 glEnd ();
1436
1437 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
1438 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
1439} 2427 rc_free (rc);
2428 rc_free (rc_ov);
1440 2429
2430 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows)
2433 {
2434 maprow *row = self->row + (y + my);
2435
2436 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1)
2438 {
2439 mapcell *cell = row->col + (x + mx - row->c0);
2440
2441 int px = x * T;
2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2449
2450 if (cell->stat_hp)
2451 {
2452 int width = cell->stat_width * T;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2454
2455 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py);
2458
2459 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2460 glRectf (px + 2,
2461 py - thick - 1,
2462 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2463 }
2464 }
2465 }
2466}
2467
1441void 2468void
1442draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1443 CODE: 2470 CODE:
1444{ 2471{
1445 static float color[16][3] = { 2472 static float color[16][3] = {
1446 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
1447 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
1448 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
1449 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
1450 2477
1451 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
1452 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
1453 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
1454 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
1455 2482
1456 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
1457 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
1458 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
1459 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
1460 2487
1461 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
1462 2489
1463 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
1464 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
1465 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
1466 }; 2493 };
1467 2494
1468 int x, y; 2495 int x, y;
1469 2496
1470 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
1471 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1472 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
1475 2508
1476 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
1480 2513
1481 if (m) 2514 if (m)
1482 { 2515 {
1483 float *c = color [m & 15]; 2516 float *c = color [m & 15];
1484 2517
1485 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
1486 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
1487 2520
1488 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
1489 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1490 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1491 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1492 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1493 } 2526 }
1497 glDisable (GL_BLEND); 2530 glDisable (GL_BLEND);
1498 glDisable (GL_TEXTURE_2D); 2531 glDisable (GL_TEXTURE_2D);
1499} 2532}
1500 2533
1501void 2534void
1502fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1503 PPCODE: 2536 PPCODE:
1504{ 2537{
1505 int vx, vy;
1506 int x, y; 2538 int x, y;
1507 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1508 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1509 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1510 2546
1511 memset (darkness, 255, sw4 * sh);
1512 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1513 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1514 2549
1515 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2550 mx += self->x - 1;
1516 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2551 my += self->y - 1;
1517 2552
1518 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1520 { 2555 {
1521 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1522 2557
1523 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2560 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1527 2562
1528 darkness[y * sw4 + x] = cell->darkness < 0 2563 darkness1 [y * sw1 + x] = cell->darkness
2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1529 ? 255 - FOW_DARKNESS 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1530 : 255 - cell->darkness;
1531 } 2566 }
1532 } 2567 }
1533 2568
2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2581
2582 uint8_t r11 = (d11 + d21 + d12) / 3;
2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
2606
1534 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1535 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1536 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1537 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1538} 2611}
1539 2612
1540SV * 2613SV *
1541get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1542 CODE: 2615 CODE:
1543{ 2616{
1544 int x, y, x1, y1; 2617 int x, y, x1, y1;
1545 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1546 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1571 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1572 { 2645 {
1573 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1574 uint8_t flags = 0; 2647 uint8_t flags = 0;
1575 2648
1576 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1577 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1578 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1579 2652
1580 *data++ = flags; 2653 *data++ = flags;
1581 2654
1582 if (flags & 1) 2655 if (flags & 1)
1583 { 2656 {
2657 tileid tile = cell->tile [0];
1584 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1585 *data++ = cell->face [0]; 2659 *data++ = tile;
1586 } 2660 }
1587 2661
1588 if (flags & 2) 2662 if (flags & 2)
1589 { 2663 {
2664 tileid tile = cell->tile [1];
1590 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1591 *data++ = cell->face [1]; 2666 *data++ = tile;
1592 } 2667 }
1593 2668
1594 if (flags & 4) 2669 if (flags & 4)
1595 { 2670 {
2671 tileid tile = cell->tile [2];
1596 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1597 *data++ = cell->face [2]; 2673 *data++ = tile;
1598 } 2674 }
1599 } 2675 }
1600 else 2676 else
1601 *data++ = 0; 2677 *data++ = 0;
1602 } 2678 }
1603 } 2679 }
1604 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1605 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1606 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1607 RETVAL = data_sv; 2688 RETVAL = data_sv;
1608} 2689}
1609 OUTPUT: 2690 OUTPUT:
1610 RETVAL 2691 RETVAL
1611 2692
1612void 2693void
1613set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1614 PPCODE: 2695 PPCODE:
1615{ 2696{
1616 int x, y, z; 2697 int x, y, z;
1617 int w, h; 2698 int w, h;
1618 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1619 2710
1620 if (*data++ != 0) 2711 if (*data++ != 0)
1621 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1622 2713
1623 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1624 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1625 2716
1626 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1638 { 2729 {
1639 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1640 2731
1641 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1642 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1643 uint8_t flags = *data++; 2739 flags = *data++;
1644 2740
1645 if (flags) 2741 if (flags)
1646 { 2742 {
1647 mapface face[3] = { 0, 0, 0 };
1648
1649 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1650 2745
1651 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1652 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1653 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1654 2749
1655 if (cell->darkness <= 0) 2750 if (cell->darkness == 0)
1656 { 2751 {
1657 cell->darkness = -1; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1658 2754
1659 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1660 { 2756 {
1661 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1662 2758
1663 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1664 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1665 } 2766 }
1666 } 2767 }
1667 } 2768 }
1668 } 2769 }
1669 } 2770 }
1670} 2771}
1671 2772
1672MODULE = CFClient PACKAGE = CFClient::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1673 2774
1674CFClient::MixChunk 2775DC::RW
1675new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1676 CODE: 2777 CODE:
1677 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1678 OUTPUT: 2784 OUTPUT:
1679 RETVAL 2785 RETVAL
1680 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1681void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1682DESTROY (CFClient::MixChunk self) 2914DESTROY (DC::MixChunk self)
1683 CODE: 2915 CODE:
1684 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1685 2917
1686int 2918int
1687volume (CFClient::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1688 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1689 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1690 OUTPUT: 2924 OUTPUT:
1691 RETVAL 2925 RETVAL
1692 2926
1693int 2927DC::Channel
1694play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1695 CODE: 2929 CODE:
2930{
1696 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1697 OUTPUT: 2942 OUTPUT:
1698 RETVAL 2943 RETVAL
1699 2944
1700MODULE = CFClient PACKAGE = CFClient::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1701 2958
1702int 2959int
1703volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1704 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1705 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1706 OUTPUT: 2966 OUTPUT:
1707 RETVAL 2967 RETVAL
1708 2968
1709CFClient::MixMusic 2969void
1710new_from_file (SV *class, char *path) 2970fade_out (int ms)
1711 CODE: 2971 CODE:
1712 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1713 OUTPUT: 2983 OUTPUT:
1714 RETVAL 2984 RETVAL
1715 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1716void 2993void
1717DESTROY (CFClient::MixMusic self) 2994DESTROY (DC::MixMusic self)
1718 CODE: 2995 CODE:
1719 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1720 2997
1721int 2998int
1722play (CFClient::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1723 CODE: 3000 CODE:
1724 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1725 OUTPUT: 3002 OUTPUT:
1726 RETVAL 3003 RETVAL
1727 3004
3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
1728MODULE = CFClient PACKAGE = CFClient::OpenGL 3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1729 3013
1730BOOT: 3014BOOT:
1731{ 3015{
1732 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1733 static const struct { 3017 static const struct {
1734 const char *name; 3018 const char *name;
1735 IV iv; 3019 IV iv;
1736 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1737# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1738 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1739 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1740 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
1741 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
1742 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
1746 const_iv (GL_ALPHA_TEST), 3034 const_iv (GL_ALPHA_TEST),
1747 const_iv (GL_NORMALIZE), 3035 const_iv (GL_NORMALIZE),
1748 const_iv (GL_RESCALE_NORMAL), 3036 const_iv (GL_RESCALE_NORMAL),
1749 const_iv (GL_FRONT), 3037 const_iv (GL_FRONT),
1750 const_iv (GL_BACK), 3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1751 const_iv (GL_AND), 3040 const_iv (GL_AND),
1752 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
1753 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
1754 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
1755 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
1756 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1757 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
1758 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
1759 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1760 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
1761 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
1762 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
1768 const_iv (GL_INTENSITY), 3061 const_iv (GL_INTENSITY),
1769 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
1770 const_iv (GL_LUMINANCE_ALPHA), 3063 const_iv (GL_LUMINANCE_ALPHA),
1771 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1772 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1773 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1774 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1775 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1777 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1778 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1799 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
1800 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
1801 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1802 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1803 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1804 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
3107 const_iv (GL_LINE_STRIP),
1805 const_iv (GL_LINE_LOOP), 3108 const_iv (GL_LINE_LOOP),
1806 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
1807 const_iv (GL_QUAD_STRIP), 3110 const_iv (GL_QUAD_STRIP),
1808 const_iv (GL_TRIANGLES), 3111 const_iv (GL_TRIANGLES),
1809 const_iv (GL_TRIANGLE_STRIP), 3112 const_iv (GL_TRIANGLE_STRIP),
1810 const_iv (GL_TRIANGLE_FAN), 3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
1811 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1812 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
1813 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
1814 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
1815 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
1816 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1817# undef const_iv 3131# undef const_iv
1818 }; 3132 };
1819 3133
1820 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1821 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1822} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
1823 3149
1824char * 3150char *
1825gl_vendor () 3151gl_vendor ()
1826 CODE: 3152 CODE:
1827 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
1840 CODE: 3166 CODE:
1841 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1842 OUTPUT: 3168 OUTPUT:
1843 RETVAL 3169 RETVAL
1844 3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
3184
1845int glGetError () 3185int glGetError ()
1846 3186
1847void glFinish () 3187void glFinish ()
3188
3189void glFlush ()
1848 3190
1849void glClear (int mask) 3191void glClear (int mask)
1850 3192
1851void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
1852 PROTOTYPE: @ 3194 PROTOTYPE: @
1863 3205
1864void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1865 CODE: 3207 CODE:
1866 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
1867 3209
3210# void glBlendEquation (int se)
3211
1868void glDepthMask (int flag) 3212void glDepthMask (int flag)
1869 3213
1870void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
1871 3215
1872void glColorMask (int red, int green, int blue, int alpha) 3216void glColorMask (int red, int green, int blue, int alpha)
1886# near_ and far_ are due to microsofts buggy "c" compiler 3230# near_ and far_ are due to microsofts buggy "c" compiler
1887void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1888 3232
1889# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
1890void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
1891 3237
1892void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
1893 3239
1894void glScissor (int x, int y, int width, int height) 3240void glScissor (int x, int y, int width, int height)
1895 3241
1903 3249
1904void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
1905 CODE: 3251 CODE:
1906 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
1907 3253
1908void glBegin (int mode)
1909
1910void glEnd ()
1911
1912void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
1913 PROTOTYPE: @ 3255 PROTOTYPE: @
1914 ALIAS: 3256 ALIAS:
1915 glColor_premultiply = 1 3257 glColor_premultiply = 1
1916 CODE: 3258 CODE:
1917 if (ix) 3259 if (ix)
1918 { 3260 {
1921 b *= a; 3263 b *= a;
1922 } 3264 }
1923 // microsoft visual "c" rounds instead of truncating... 3265 // microsoft visual "c" rounds instead of truncating...
1924 glColor4f (r, g, b, a); 3266 glColor4f (r, g, b, a);
1925 3267
1926void glInterleavedArrays (int format, int stride, char *data)
1927
1928void glDrawElements (int mode, int count, int type, char *indices)
1929
1930# 1.2 void glDrawRangeElements (int mode, int start, int end
1931
1932void glRasterPos (float x, float y, float z = 0.) 3268void glRasterPos (float x, float y, float z = 0.)
1933 CODE: 3269 CODE:
1934 glRasterPos3f (0, 0, z); 3270 glRasterPos3f (0, 0, z);
1935 glBitmap (0, 0, 0, 0, x, y, 0); 3271 glBitmap (0, 0, 0, 0, x, y, 0);
1936 3272
1940 3276
1941void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
1942 CODE: 3278 CODE:
1943 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
1944 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
1945void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
1946 CODE: 3311 CODE:
1947 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
1948 3313
1949void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
1965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1966 CODE: 3331 CODE:
1967 if (gl.SeparableFilter2D) 3332 if (gl.SeparableFilter2D)
1968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1969 3334
1970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1971 3336
1972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1973 3338
1974void glDrawPixels (int width, int height, int format, int type, char *pixels) 3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
3340
3341void glPixelZoom (float x, float y)
1975 3342
1976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3343void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1977 3344
1978int glGenTexture () 3345int glGenTexture ()
1979 CODE: 3346 CODE:
1980{ 3347 RETVAL = gen_texture ();
1981 GLuint name;
1982 glGenTextures (1, &name);
1983 RETVAL = name;
1984}
1985 OUTPUT: 3348 OUTPUT:
1986 RETVAL 3349 RETVAL
1987 3350
1988void glDeleteTexture (int name) 3351void glDeleteTexture (int name)
1989 CODE: 3352 CODE:
1990{
1991 GLuint name_ = name;
1992 glDeleteTextures (1, &name_); 3353 del_texture (name);
1993} 3354
1994
1995int glGenList () 3355int glGenList ()
1996 CODE: 3356 CODE:
1997 RETVAL = glGenLists (1); 3357 RETVAL = glGenLists (1);
1998 OUTPUT: 3358 OUTPUT:
1999 RETVAL 3359 RETVAL
2006 3366
2007void glEndList () 3367void glEndList ()
2008 3368
2009void glCallList (int list) 3369void glCallList (int list)
2010 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2011 3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

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