ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
30#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
32 52
33#include <glib/gmacros.h> 53#include <glib/gmacros.h>
34 54
35#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
36 67
37#ifndef _WIN32 68#ifndef _WIN32
38# include <sys/types.h> 69# include <sys/types.h>
39# include <sys/socket.h> 70# include <sys/socket.h>
40# include <netinet/in.h> 71# include <netinet/in.h>
41# include <netinet/tcp.h> 72# include <netinet/tcp.h>
42# include <inttypes.h> 73# include <inttypes.h>
43#endif 74#endif
44 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
53 96
54#if 0 97/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 99
57# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
58#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
59 106
60static struct 107static struct
61{ 108{
62#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 110#include "glfunc.h"
64#undef GL_FUNC 111#undef GL_FUNC
65} gl; 112} gl;
66 113
114static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 116{
69 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 121 else
74 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
75} 123}
76 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
77#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
78 151
79#include "pango-font.c" 152#include "pango-font.c"
80#include "pango-fontmap.c" 153#include "pango-fontmap.c"
81#include "pango-render.c" 154#include "pango-render.c"
82 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
85 160
86typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
87 162
88static int 163static int
89shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
90{ 165{
91 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
105 180
106typedef struct cf_layout { 181typedef struct cf_layout {
107 PangoLayout *pl; 182 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
109 int base_height; 184 int base_height;
110 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
111} *CFPlus__Layout; 187} *DC__Layout;
112 188
113static CFPlus__Font default_font; 189static DC__Font default_font;
114static PangoContext *opengl_context; 190static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
116 192
117static void 193static void
118substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
123#endif 199#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 201}
126 202
127static void 203static void
128layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
129{ 205{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
132 */ 208 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
134 210
135 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 213
138 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
139} 215}
140 216
141static void 217static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 219{
144 PangoRectangle rect; 220 PangoRectangle rect;
145 221
146 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
154 230
155 *w = rect.width; 231 *w = rect.width;
156 *h = rect.height; 232 *h = rect.height;
157} 233}
158 234
235typedef uint16_t tileid;
159typedef uint16_t mapface; 236typedef uint16_t faceid;
160 237
161typedef struct { 238typedef struct {
162 GLint name; 239 GLuint name;
163 int w, h; 240 int w, h;
164 float s, t; 241 float s, t;
165 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
166} maptex; 246} maptex;
167 247
168typedef struct { 248typedef struct {
169 uint32_t player; 249 uint32_t player;
170 mapface face[3]; 250 tileid tile[3];
171 uint16_t darkness; 251 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 253} mapcell;
174 254
175typedef struct { 255typedef struct {
176 int32_t c0, c1; 256 int32_t c0, c1;
177 mapcell *col; 257 mapcell *col;
178} maprow; 258} maprow;
179 259
180typedef struct map { 260typedef struct map {
181 int x, y, w, h; 261 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 263 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 264 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 265
189 int32_t rows; 266 int32_t rows;
190 maprow *row; 267 maprow *row;
191} *CFPlus__Map; 268} *DC__Map;
192 269
193static char * 270static char *
194prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
195{ 272{
196 char *p; 273 char *p;
213} 290}
214 291
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
218static maprow * 315static maprow *
219map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
220{ 317{
221 if (0 > y) 318 if (0 > y)
222 { 319 {
223 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
262 359
263 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
264} 361}
265 362
266static mapcell * 363static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
268{ 365{
269 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
270} 367}
271 368
272static void 369static void
273map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
274{ 371{
275 int r; 372 int r;
276 373
277 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
285 self->oy = 0; 382 self->oy = 0;
286 self->row = 0; 383 self->row = 0;
287 self->rows = 0; 384 self->rows = 0;
288} 385}
289 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
290static void 397static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 399{
293 int x, y; 400 int x, y;
294 maprow *row; 401 maprow *row;
295 mapcell *cell; 402 mapcell *cell;
296 403
308 if (x >= row->c1) 415 if (x >= row->c1)
309 break; 416 break;
310 417
311 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
312 419
313 cell->darkness = 0; 420 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 421 }
318 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
319} 439}
320 440
321static void 441static void
322music_finished (void) 442music_finished (void)
323{ 443{
359 n |= n >> 16; 479 n |= n >> 16;
360 480
361 return n + 1; 481 return n + 1;
362} 482}
363 483
364MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
365 595
366PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
367 597
368BOOT: 598BOOT:
369{ 599{
370 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 601 static const struct {
372 const char *name; 602 const char *name;
373 IV iv; 603 IV iv;
374 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
376 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
458 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 765
471 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 767
473 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
474# undef const_iv 798# undef const_iv
475 }; 799 };
476 800
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
480 813
481int 814int
482in_destruct () 815in_destruct ()
483 CODE: 816 CODE:
484 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 819 RETVAL
487 820
488NV floor (NV x) 821NV floor (NV x)
489 822
490NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
491 834
492void 835void
493pango_init () 836pango_init ()
494 CODE: 837 CODE:
495{ 838{
496 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
499} 847}
500 848
501int 849char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 850
504void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
505SDL_Quit () 859void SDL_Quit ()
506 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
507void 870void
508SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
509 PPCODE: 872 PPCODE:
510{ 873{
511 SDL_Rect **m; 874 SDL_Rect **m;
512 875
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 880
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 883
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 888
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 891
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 893
537 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
538 while (*m) 895 while (*m)
539 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
540 AV *av = newAV (); 899 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
544 906
545 ++m; 907 ++m;
546 } 908 }
547} 909}
548 910
549char *
550SDL_GetError ()
551
552int 911int
553SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
555 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 925 );
926
558 if (RETVAL) 927 if (RETVAL)
559 { 928 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 933#include "glfunc.h"
563# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 938 }
939}
565 OUTPUT: 940 OUTPUT:
566 RETVAL 941 RETVAL
567 942
568void 943void
569SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
570 945
571char * 946char *
572SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
573 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
574void 955void
575SDL_PollEvent () 956poll_events ()
576 PPCODE: 957 PPCODE:
577{ 958{
578 SDL_Event ev; 959 SDL_Event ev;
579 960
580 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 963 {
582 HV *hv = newHV (); 964 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 966
585 switch (ev.type) 967 switch (ev.type)
586 { 968 {
587 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
588 case SDL_KEYUP: 970 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 976 break;
594 977
595 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 981 break;
599 982
600 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
608 break; 1009 break;
609 1010
610 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1014
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1025 break;
625 } 1026 }
626 1027
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1029 }
629} 1030}
630 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
631int 1045int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1047 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
636 1050
637void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
638Mix_CloseAudio () 1068Mix_CloseAudio ()
639 1069
640int 1070int
641Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
642 1072
1073const char *
1074Mix_GetError ()
1075
643void 1076void
644lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
645 CODE: 1078 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1080
650void 1081void
651win32_proxy_info () 1082win32_proxy_info ()
652 PPCODE: 1083 PPCODE:
653{ 1084{
674 } 1105 }
675 } 1106 }
676#endif 1107#endif
677} 1108}
678 1109
679void 1110int
680add_font (char *file) 1111add_font (char *file)
681 CODE: 1112 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
683 1116
684void 1117void
685load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
686 ALIAS: 1119 ALIAS:
687 load_image_file = 1 1120 load_image_file = 1
690 STRLEN image_len; 1123 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
697 1130
698 if (!rw) 1131 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
700 1133
773void 1206void
774error (char *message) 1207error (char *message)
775 CODE: 1208 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1209 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1210#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1212#endif
780 1213
781void 1214void
782fatal (char *message) 1215fatal (char *message)
783 CODE: 1216 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1217 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1218#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1220#endif
788 _exit (1); 1221 _exit (1);
789 1222
790void 1223void
791_exit (int retval = 0) 1224_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1227 ExitThread (retval); // unclean, please beam me up
795#else 1228#else
796 _exit (retval); 1229 _exit (retval);
797#endif 1230#endif
798 1231
799MODULE = CFPlus PACKAGE = CFPlus::Font 1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
800 1240
801CFPlus::Font 1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250PROTOTYPES: DISABLE
1251
1252DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1254 CODE:
804{ 1255{
805 int count; 1256 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1260}
810 OUTPUT: 1261 OUTPUT:
811 RETVAL 1262 RETVAL
812 1263
813void 1264void
814DESTROY (CFPlus::Font self) 1265DESTROY (DC::Font self)
815 CODE: 1266 CODE:
816 pango_font_description_free (self); 1267 pango_font_description_free (self);
817 1268
818void 1269void
819make_default (CFPlus::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
820 CODE: 1272 CODE:
821 default_font = self; 1273 default_font = self;
822 1274
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1276
1277PROTOTYPES: DISABLE
1278
825void 1279void
826reset_glyph_cache () 1280glyph_cache_backup ()
1281 PROTOTYPE:
827 CODE: 1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
828 tc_clear (); 1289 tc_restore ();
829 1290
830CFPlus::Layout 1291DC::Layout
831new (SV *class) 1292new (SV *class)
832 CODE: 1293 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
834 1295
835 RETVAL->pl = pango_layout_new (opengl_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
842 1304
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
845 OUTPUT: 1307 OUTPUT:
846 RETVAL 1308 RETVAL
847 1309
848void 1310void
849DESTROY (CFPlus::Layout self) 1311DESTROY (DC::Layout self)
850 CODE: 1312 CODE:
851 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
852 Safefree (self); 1315 Safefree (self);
853 1316
854void 1317void
855set_text (CFPlus::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
856 CODE: 1319 CODE:
857{ 1320{
858 STRLEN textlen; 1321 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
860 1323
861 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
862} 1325}
863 1326
864void 1327void
865set_markup (CFPlus::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
866 CODE: 1329 CODE:
867{ 1330{
868 STRLEN textlen; 1331 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
870 1333
871 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
872} 1335}
873 1336
874void 1337void
875set_shapes (CFPlus::Layout self, ...) 1338set_shapes (DC::Layout self, ...)
876 CODE: 1339 CODE:
877{ 1340{
878 PangoAttrList *attrs = 0; 1341 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1342 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1343 const char *pos = text;
915 if (attrs) 1378 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1379 pango_layout_set_attributes (self->pl, attrs);
917} 1380}
918 1381
919void 1382void
920get_shapes (CFPlus::Layout self) 1383get_shapes (DC::Layout self)
921 PPCODE: 1384 PPCODE:
922{ 1385{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1387
925 do 1388 do
926 { 1389 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1391
929 if (run && shape_attr_p (run)) 1392 if (run && shape_attr_p (run))
930 { 1393 {
931 PangoRectangle extents; 1394 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1403
941 pango_layout_iter_free (iter); 1404 pango_layout_iter_free (iter);
942} 1405}
943 1406
944int 1407int
945has_wrapped (CFPlus::Layout self) 1408has_wrapped (DC::Layout self)
946 CODE: 1409 CODE:
947{ 1410{
948 int lines = 1; 1411 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
950 1413
955} 1418}
956 OUTPUT: 1419 OUTPUT:
957 RETVAL 1420 RETVAL
958 1421
959SV * 1422SV *
960get_text (CFPlus::Layout self) 1423get_text (DC::Layout self)
961 CODE: 1424 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1426 sv_utf8_decode (RETVAL);
964 OUTPUT: 1427 OUTPUT:
965 RETVAL 1428 RETVAL
966 1429
967void 1430void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1432 CODE:
970 self->r = r; 1433 self->r = r;
971 self->g = g; 1434 self->g = g;
972 self->b = b; 1435 self->b = b;
973 self->a = a; 1436 self->a = a;
974 1437
975void 1438void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1440 CODE:
978 if (self->font != font) 1441 if (self->font != font)
979 { 1442 {
980 self->font = font; 1443 self->font = font;
981 layout_update_font (self); 1444 layout_update_font (self);
982 } 1445 }
983 1446
984void 1447void
985set_height (CFPlus::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
986 CODE: 1449 CODE:
987 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
988 { 1451 {
989 self->base_height = base_height; 1452 self->base_height = base_height;
990 layout_update_font (self); 1453 layout_update_font (self);
991 } 1454 }
992 1455
993void 1456void
994set_width (CFPlus::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
995 CODE: 1458 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1460
998void 1461void
999set_indent (CFPlus::Layout self, int indent) 1462set_indent (DC::Layout self, int indent)
1000 CODE: 1463 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1465
1003void 1466void
1004set_spacing (CFPlus::Layout self, int spacing) 1467set_spacing (DC::Layout self, int spacing)
1005 CODE: 1468 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1470
1008void 1471void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1472set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1473 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1474 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1478 : PANGO_ELLIPSIZE_NONE
1016 ); 1479 );
1017 1480
1018void 1481void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1482set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1483 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1485
1023void 1486void
1024size (CFPlus::Layout self) 1487size (DC::Layout self)
1025 PPCODE: 1488 PPCODE:
1026{ 1489{
1027 int w, h; 1490 int w, h;
1028 1491
1029 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
1034} 1497}
1035 1498
1036int 1499int
1037descent (CFPlus::Layout self) 1500descent (DC::Layout self)
1038 CODE: 1501 CODE:
1039{ 1502{
1040 PangoRectangle rect; 1503 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1506 RETVAL = PANGO_DESCENT (rect);
1044} 1507}
1045 OUTPUT: 1508 OUTPUT:
1046 RETVAL 1509 RETVAL
1047 1510
1048int 1511int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1513 CODE:
1051{ 1514{
1052 int index, trailing; 1515 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1517 RETVAL = index + trailing;
1055} 1518}
1056 OUTPUT: 1519 OUTPUT:
1057 RETVAL 1520 RETVAL
1058 1521
1059void 1522void
1060cursor_pos (CFPlus::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1524 PPCODE:
1062{ 1525{
1063 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1528
1066 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1533}
1071 1534
1072void 1535void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1537 PPCODE:
1538{
1539 int line, x;
1540
1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1544 --line;
1545#endif
1546 EXTEND (SP, 2);
1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
1569 else
1570 {
1571 PUSHs (sv_2mortal (newSViv (index)));
1572 PUSHs (sv_2mortal (newSViv (trailing)));
1573 }
1574}
1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1580 pango_opengl_render_layout_subpixel (
1076 self->pl, 1581 self->pl,
1582 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1583 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1584 self->r, self->g, self->b, self->a,
1079 flags 1585 flags
1080 ); 1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1081 1590
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1591void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1592draw (DC::Layout self)
1086 CODE: 1593 CODE:
1087{ 1594{
1088 int ow = SvIV (w_); 1595 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1602
1091 if (ow && oh) 1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
1610MODULE = Deliantra::Client PACKAGE = DC::Texture
1611
1612PROTOTYPES: ENABLE
1613
1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1619 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1620 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1621 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1622 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1624
1105 SvPOK_only (result_); 1625 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1626 SvCUR_set (result_, nw * nh * bpp);
1107 1627
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1629 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1631
1112 sv_setsv (data_, result_); 1632 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1633 }
1119} 1634}
1120 1635
1121void 1636void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1643{
1129 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1133 1651
1134 if (items < 5) 1652 if (items < 5)
1135 { 1653 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1167 } 1685 }
1168} 1686}
1169 1687
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1171 1697
1172CFPlus::Map 1698 glColor3f (intensity, intensity, intensity);
1173new (SV *class, int map_width, int map_height) 1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
1820MODULE = Deliantra::Client PACKAGE = DC::Map
1821
1822PROTOTYPES: DISABLE
1823
1824DC::Map
1825new (SV *class)
1174 CODE: 1826 CODE:
1175 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1828 RETVAL->x = 0;
1177 RETVAL->y = 0; 1829 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1830 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1831 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1837 RETVAL->row = 0;
1188 OUTPUT: 1838 OUTPUT:
1189 RETVAL 1839 RETVAL
1190 1840
1191void 1841void
1192DESTROY (CFPlus::Map self) 1842DESTROY (DC::Map self)
1193 CODE: 1843 CODE:
1194{ 1844{
1195 map_clear (self); 1845 map_clear (self);
1196 Safefree (self->face); 1846 Safefree (self->face2tile);
1197 Safefree (self->tex); 1847 Safefree (self->tex);
1198 Safefree (self); 1848 Safefree (self);
1199} 1849}
1200 1850
1201void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
1202clear (CFPlus::Map self) 1858clear (DC::Map self)
1203 CODE: 1859 CODE:
1204 map_clear (self); 1860 map_clear (self);
1205 1861
1206void 1862void
1207set_face (CFPlus::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
1208 CODE: 1864 CODE:
1209{ 1865{
1210 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1867 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217} 1868}
1218 1869
1219void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1895 CODE:
1222{ 1896{
1223 while (self->texs <= texid) 1897 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1898
1229 { 1899 {
1230 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
1231 1901
1232 tex->name = name; 1902 tex->name = name;
1248 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1249 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251} 1921}
1252 1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1253int 1943int
1254ox (CFPlus::Map self) 1944ox (DC::Map self)
1255 ALIAS: 1945 ALIAS:
1256 oy = 1 1946 oy = 1
1257 x = 2 1947 x = 2
1258 y = 3 1948 y = 3
1259 w = 4 1949 w = 4
1270 } 1960 }
1271 OUTPUT: 1961 OUTPUT:
1272 RETVAL 1962 RETVAL
1273 1963
1274void 1964void
1275scroll (CFPlus::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1276 CODE: 1966 CODE:
1277{ 1967{
1278 if (dx > 0) 1968 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1970 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1972
1283 if (dy > 0) 1973 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1974 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1975 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1977
1288 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
1290 1980
1291 while (self->y < 0) 1981 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1297 } 1987 }
1298} 1988}
1299 1989
1300void 1990SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1302 CODE: 1992 CODE:
1303{ 1993{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1996 mapcell *cell;
1307 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1308 2000
1309 while (data < data_end - 1) 2001 while (data < data_end - 1)
1310 { 2002 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1312 2004
1332 uint8_t ext, cmd; 2024 uint8_t ext, cmd;
1333 2025
1334 do 2026 do
1335 { 2027 {
1336 ext = *data++; 2028 ext = *data++;
1337 cmd = ext & 0x3f; 2029 cmd = ext & 0x7f;
1338 2030
1339 if (cmd < 4) 2031 if (cmd < 4)
1340 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1341 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1342 { 2034 {
1343 cell->stat_width = 1; 2035 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1345 } 2037 }
1346 else if (cmd == 6) // monster width 2038 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 2039 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 2040 else if (cmd == 0x47)
1349 { 2041 {
1350 if (*data == 4) 2042 if (*data == 1) cell->player = data [1];
1351 ; // decode player tag 2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1352 2046
1353 data += *data + 1; 2047 data += *data + 1;
1354 } 2048 }
1355 else if (cmd == 8) // cell flags 2049 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 2050 cell->flags = *data++;
1363 } 2057 }
1364 else 2058 else
1365 cell->darkness = *data++ + 1; 2059 cell->darkness = *data++ + 1;
1366 } 2060 }
1367 2061
2062 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 2063 if (flags & (4 >> z))
1369 { 2064 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1371 } 2084 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 2085 }
1383 else 2086 else
1384 cell->darkness = 0; 2087 CELL_CLEAR (cell);
1385 } 2088 }
1386} 2089}
2090 OUTPUT:
2091 RETVAL
1387 2092
1388SV * 2093SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1390 CODE: 2095 CODE:
1391{ 2096{
1392 int x1, x; 2097 int x1, x;
1393 int y1, y; 2098 int y1, y;
1394 int z; 2099 int z;
1415 { 2120 {
1416 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
1417 2122
1418 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
1419 { 2124 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 2127 int a1 = tex.a;
1427 2128
1428 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 2133 }
1434 } 2134 }
1435 2135
1436 *map++ = (r ) 2136 *map++ = (r )
1437 | (g << 8) 2137 | (g << 8)
1444} 2144}
1445 OUTPUT: 2145 OUTPUT:
1446 RETVAL 2146 RETVAL
1447 2147
1448void 2148void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1450 CODE: 2150 CODE:
1451{ 2151{
1452 int vx, vy;
1453 int x, y, z; 2152 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 2153
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
1459 2164
1460 /* 2165 pl_tex.name = 0;
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 2166
1465 int vy = self->vy = self->h >= sh 2167 // that's current max. sorry.
1466 ? self->y + (self->h - sh) / 2 2168 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2169 if (sh > 255) sh = 255;
1468 */
1469 2170
1470 glColor4ub (255, 255, 255, 255); 2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
1471 2206
1472 glEnable (GL_BLEND); 2207 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 2210
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
1482 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1484 { 2218 {
1485 maprow *row = self->row + (y + vy); 2219 maprow *row = self->row + (y + my);
1486 2220
1487 for (x = 0; x < sw; x++) 2221 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 2222 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 2223 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 2224 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
1493 2231
1494 if (face && face < self->texs) 2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
1495 { 2338 {
1496 maptex tex = self->tex [face]; 2339 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 2340 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 2341
1500 if (last_name != tex.name) 2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
1501 { 2344 {
1502 glEnd (); 2345 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2346 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 2347
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
1516 { 2351 {
1517 maptex tex = self->tex [1]; 2352 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 2353 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
1520 2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
1521 glEnd (); 2368 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2371 }
1524 2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
1529 } 2394 }
1530 } 2395 }
1531 }
1532 } 2396 }
1533 2397
1534 glEnd (); 2398 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
1537 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
1538 2429
1539 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
1542 { 2433 {
1543 maprow *row = self->row + (y + vy); 2434 maprow *row = self->row + (y + my);
1544 2435
1545 for (x = 0; x < sw; x++) 2436 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2437 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2438 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
1549 2440
1550 int px = x * 32; 2441 int px = x * T;
1551 int py = y * 32; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
1552 2449
1553 if (cell->stat_hp) 2450 if (cell->stat_hp)
1554 { 2451 {
1555 int width = cell->stat_width * 32; 2452 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2454
1558 glColor3ub (0, 0, 0); 2455 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2456 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2457 px + width - 1, py);
1561 2458
1567 } 2464 }
1568 } 2465 }
1569} 2466}
1570 2467
1571void 2468void
1572draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1573 CODE: 2470 CODE:
1574{ 2471{
1575 static float color[16][3] = { 2472 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
1577 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
1578 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
1579 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
1580 2477
1581 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
1582 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
1583 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
1584 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
1585 2482
1586 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
1587 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
1588 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
1589 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
1590 2487
1591 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
1592 2489
1593 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
1594 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
1595 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
1596 }; 2493 };
1597 2494
1598 int x, y; 2495 int x, y;
1599 2496
1600 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
1601 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1602 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
1603 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1604 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
1605 2508
1606 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
1610 2513
1611 if (m) 2514 if (m)
1612 { 2515 {
1613 float *c = color [m & 15]; 2516 float *c = color [m & 15];
1614 2517
1615 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
1616 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
1617 2520
1618 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
1619 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1620 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1621 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1622 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1623 } 2526 }
1627 glDisable (GL_BLEND); 2530 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2531 glDisable (GL_TEXTURE_2D);
1629} 2532}
1630 2533
1631void 2534void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2536 PPCODE:
1634{ 2537{
1635 int vx, vy;
1636 int x, y; 2538 int x, y;
1637 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2546
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1644 2549
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2550 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2551 my += self->y - 1;
1647 2552
1648 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1650 { 2555 {
1651 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1652 2557
1653 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2560 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1657 2562
1658 darkness[y * sw4 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1660 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1661 } 2566 }
1662 } 2567 }
1663 2568
2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2581
2582 uint8_t r11 = (d11 + d21 + d12) / 3;
2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
2606
1664 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1668} 2611}
1669 2612
1670SV * 2613SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1672 CODE: 2615 CODE:
1673{ 2616{
1674 int x, y, x1, y1; 2617 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1701 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1702 { 2645 {
1703 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2647 uint8_t flags = 0;
1705 2648
1706 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1709 2652
1710 *data++ = flags; 2653 *data++ = flags;
1711 2654
1712 if (flags & 1) 2655 if (flags & 1)
1713 { 2656 {
2657 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2659 *data++ = tile;
1716 } 2660 }
1717 2661
1718 if (flags & 2) 2662 if (flags & 2)
1719 { 2663 {
2664 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2666 *data++ = tile;
1722 } 2667 }
1723 2668
1724 if (flags & 4) 2669 if (flags & 4)
1725 { 2670 {
2671 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2673 *data++ = tile;
1728 } 2674 }
1729 } 2675 }
1730 else 2676 else
1731 *data++ = 0; 2677 *data++ = 0;
1732 } 2678 }
1733 } 2679 }
1734 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1735 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1737 RETVAL = data_sv; 2688 RETVAL = data_sv;
1738} 2689}
1739 OUTPUT: 2690 OUTPUT:
1740 RETVAL 2691 RETVAL
1741 2692
1742void 2693void
1743set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1744 PPCODE: 2695 PPCODE:
1745{ 2696{
1746 int x, y, z; 2697 int x, y, z;
1747 int w, h; 2698 int w, h;
1748 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1749 2710
1750 if (*data++ != 0) 2711 if (*data++ != 0)
1751 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1752 2713
1753 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1755 2716
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1768 { 2729 {
1769 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1770 2731
1771 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1772 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1773 uint8_t flags = *data++; 2739 flags = *data++;
1774 2740
1775 if (flags) 2741 if (flags)
1776 { 2742 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1780 2745
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2749
1785 if (cell->darkness == 0) 2750 if (cell->darkness == 0)
1786 { 2751 {
1787 cell->darkness = 0; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1788 2754
1789 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1790 { 2756 {
1791 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1792 2758
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1795 } 2766 }
1796 } 2767 }
1797 } 2768 }
1798 } 2769 }
1799 } 2770 }
1800} 2771}
1801 2772
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1803 2774
1804CFPlus::MixChunk 2775DC::RW
1805new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1806 CODE: 2777 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1808 OUTPUT: 2784 OUTPUT:
1809 RETVAL 2785 RETVAL
1810 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1811void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1812DESTROY (CFPlus::MixChunk self) 2914DESTROY (DC::MixChunk self)
1813 CODE: 2915 CODE:
1814 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1815 2917
1816int 2918int
1817volume (CFPlus::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1818 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2924 OUTPUT:
1821 RETVAL 2925 RETVAL
1822 2926
1823int 2927DC::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2929 CODE:
2930{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1827 OUTPUT: 2942 OUTPUT:
1828 RETVAL 2943 RETVAL
1829 2944
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1831 2958
1832int 2959int
1833volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1834 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2966 OUTPUT:
1837 RETVAL 2967 RETVAL
1838 2968
1839CFPlus::MixMusic 2969void
1840new_from_file (SV *class, char *path) 2970fade_out (int ms)
1841 CODE: 2971 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1843 OUTPUT: 2983 OUTPUT:
1844 RETVAL 2984 RETVAL
1845 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1846void 2993void
1847DESTROY (CFPlus::MixMusic self) 2994DESTROY (DC::MixMusic self)
1848 CODE: 2995 CODE:
1849 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1850 2997
1851int 2998int
1852play (CFPlus::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1853 CODE: 3000 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 3002 OUTPUT:
1856 RETVAL 3003 RETVAL
1857 3004
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1859 3013
1860BOOT: 3014BOOT:
1861{ 3015{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1863 static const struct { 3017 static const struct {
1864 const char *name; 3018 const char *name;
1865 IV iv; 3019 IV iv;
1866 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1868 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 3034 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 3035 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 3036 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 3037 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 3040 const_iv (GL_AND),
1882 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
1886 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1887 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
1888 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
1889 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1890 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
1891 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
1892 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
1898 const_iv (GL_INTENSITY), 3061 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 3063 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 3107 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 3108 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 3110 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 3111 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 3112 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1948# undef const_iv 3131# undef const_iv
1949 }; 3132 };
1950 3133
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1953} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
1954 3149
1955char * 3150char *
1956gl_vendor () 3151gl_vendor ()
1957 CODE: 3152 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
1971 CODE: 3166 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 3168 OUTPUT:
1974 RETVAL 3169 RETVAL
1975 3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
3184
1976int glGetError () 3185int glGetError ()
1977 3186
1978void glFinish () 3187void glFinish ()
3188
3189void glFlush ()
1979 3190
1980void glClear (int mask) 3191void glClear (int mask)
1981 3192
1982void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
1983 PROTOTYPE: @ 3194 PROTOTYPE: @
1994 3205
1995void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1996 CODE: 3207 CODE:
1997 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
1998 3209
3210# void glBlendEquation (int se)
3211
1999void glDepthMask (int flag) 3212void glDepthMask (int flag)
2000 3213
2001void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
2002 3215
2003void glColorMask (int red, int green, int blue, int alpha) 3216void glColorMask (int red, int green, int blue, int alpha)
2017# near_ and far_ are due to microsofts buggy "c" compiler 3230# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 3232
2020# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
2022 3237
2023void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
2024 3239
2025void glScissor (int x, int y, int width, int height) 3240void glScissor (int x, int y, int width, int height)
2026 3241
2034 3249
2035void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
2036 CODE: 3251 CODE:
2037 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
2038 3253
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @ 3255 PROTOTYPE: @
2045 ALIAS: 3256 ALIAS:
2046 glColor_premultiply = 1 3257 glColor_premultiply = 1
2047 CODE: 3258 CODE:
2048 if (ix) 3259 if (ix)
2049 { 3260 {
2052 b *= a; 3263 b *= a;
2053 } 3264 }
2054 // microsoft visual "c" rounds instead of truncating... 3265 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 3266 glColor4f (r, g, b, a);
2056 3267
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 3268void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 3269 CODE:
2065 glRasterPos3f (0, 0, z); 3270 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 3271 glBitmap (0, 0, 0, 0, x, y, 0);
2067 3272
2071 3276
2072void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
2073 CODE: 3278 CODE:
2074 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
2075 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
2076void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
2077 CODE: 3311 CODE:
2078 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
2079 3313
2080void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
2096void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE: 3331 CODE:
2098 if (gl.SeparableFilter2D) 3332 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100 3334
2101void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2102 3336
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 3338
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
3340
3341void glPixelZoom (float x, float y)
2106 3342
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3343void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 3344
2109int glGenTexture () 3345int glGenTexture ()
2110 CODE: 3346 CODE:
2111{ 3347 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 3348 OUTPUT:
2117 RETVAL 3349 RETVAL
2118 3350
2119void glDeleteTexture (int name) 3351void glDeleteTexture (int name)
2120 CODE: 3352 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 3353 del_texture (name);
2124} 3354
2125
2126int glGenList () 3355int glGenList ()
2127 CODE: 3356 CODE:
2128 RETVAL = glGenLists (1); 3357 RETVAL = glGenLists (1);
2129 OUTPUT: 3358 OUTPUT:
2130 RETVAL 3359 RETVAL
2137 3366
2138void glEndList () 3367void glEndList ()
2139 3368
2140void glCallList (int list) 3369void glCallList (int list)
2141 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines