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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
60 104
61static AV *texture_av; 105static AV *texture_av;
62 106
63static struct 107static struct
64{ 108{
101 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
103} 147}
104 148
105#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
106 151
107#include "pango-font.c" 152#include "pango-font.c"
108#include "pango-fontmap.c" 153#include "pango-fontmap.c"
109#include "pango-render.c" 154#include "pango-render.c"
110 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
113 160
114typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
115 162
116static int 163static int
117shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
118{ 165{
119 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
133 180
134typedef struct cf_layout { 181typedef struct cf_layout {
135 PangoLayout *pl; 182 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
137 int base_height; 184 int base_height;
138 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
139} *CFPlus__Layout; 187} *DC__Layout;
140 188
141static CFPlus__Font default_font; 189static DC__Font default_font;
142static PangoContext *opengl_context; 190static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
144 192
145static void 193static void
146substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
151#endif 199#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 201}
154 202
155static void 203static void
156layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
157{ 205{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
160 */ 208 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
162 210
163 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 213
166 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
167} 215}
168 216
169static void 217static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 219{
172 PangoRectangle rect; 220 PangoRectangle rect;
173 221
174 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
186 234
187typedef uint16_t tileid; 235typedef uint16_t tileid;
188typedef uint16_t faceid; 236typedef uint16_t faceid;
189 237
190typedef struct { 238typedef struct {
191 int name; 239 GLuint name;
192 int w, h; 240 int w, h;
193 float s, t; 241 float s, t;
194 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
195 tileid smoothtile; 243 tileid smoothtile;
196 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
197} maptex; 246} maptex;
198 247
199typedef struct { 248typedef struct {
200 uint32_t player; 249 uint32_t player;
201 tileid tile[3]; 250 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
216 265
217 int32_t rows; 266 int32_t rows;
218 maprow *row; 267 maprow *row;
219} *CFPlus__Map; 268} *DC__Map;
220 269
221static char * 270static char *
222prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
223{ 272{
224 char *p; 273 char *p;
262 self->texs *= 2; 311 self->texs *= 2;
263 } 312 }
264} 313}
265 314
266static maprow * 315static maprow *
267map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
268{ 317{
269 if (0 > y) 318 if (0 > y)
270 { 319 {
271 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
310 359
311 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
312} 361}
313 362
314static mapcell * 363static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
316{ 365{
317 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
318} 367}
319 368
320static void 369static void
321map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
322{ 371{
323 int r; 372 int r;
324 373
325 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
333 self->oy = 0; 382 self->oy = 0;
334 self->row = 0; 383 self->row = 0;
335 self->rows = 0; 384 self->rows = 0;
336} 385}
337 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
338static void 397static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 399{
341 int x, y; 400 int x, y;
342 maprow *row; 401 maprow *row;
343 mapcell *cell; 402 mapcell *cell;
344 403
356 if (x >= row->c1) 415 if (x >= row->c1)
357 break; 416 break;
358 417
359 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
360 419
361 cell->darkness = 0; 420 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 421 }
366 } 422 }
367} 423}
368 424
369typedef struct { 425typedef struct {
423 n |= n >> 16; 479 n |= n >> 16;
424 480
425 return n + 1; 481 return n + 1;
426} 482}
427 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
428/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
431 498
432MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
433 595
434PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
435 597
436BOOT: 598BOOT:
437{ 599{
438 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 601 static const struct {
440 const char *name; 602 const char *name;
441 IV iv; 603 IV iv;
442 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
465 627
466 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
469 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
551# undef const_iv 798# undef const_iv
552 }; 799 };
553 800
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 820
574NV floor (NV x) 821NV floor (NV x)
575 822
576NV ceil (NV x) 823NV ceil (NV x)
577 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
578void 835void
579pango_init () 836pango_init ()
580 CODE: 837 CODE:
581{ 838{
582 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
585} 847}
586 848
587int 849char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 850
590void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
591SDL_Quit () 859void SDL_Quit ()
592 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
593void 870void
594SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
595 PPCODE: 872 PPCODE:
596{ 873{
597 SDL_Rect **m; 874 SDL_Rect **m;
598 875
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 880
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 883
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 888
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 891
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 893
623 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
624 while (*m) 895 while (*m)
625 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
626 AV *av = newAV (); 899 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
630 906
631 ++m; 907 ++m;
632 } 908 }
633} 909}
634 910
635char *
636SDL_GetError ()
637
638int 911int
639SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
641 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 925 );
926
644 if (RETVAL) 927 if (RETVAL)
645 { 928 {
646 av_clear (texture_av); 929 av_clear (texture_av);
647 930
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 933#include "glfunc.h"
651# undef GL_FUNC 934#undef GL_FUNC
652 935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 938 }
939}
654 OUTPUT: 940 OUTPUT:
655 RETVAL 941 RETVAL
656 942
657void 943void
658SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
659 945
660char * 946char *
661SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
662 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
663void 955void
664SDL_PollEvent () 956poll_events ()
665 PPCODE: 957 PPCODE:
666{ 958{
667 SDL_Event ev; 959 SDL_Event ev;
668 960
669 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 963 {
671 HV *hv = newHV (); 964 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 966
674 switch (ev.type) 967 switch (ev.type)
675 { 968 {
676 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
677 case SDL_KEYUP: 970 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 976 break;
684 977
685 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 981 break;
689 982
690 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
698 break; 1009 break;
699 1010
700 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1014
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1025 break;
715 } 1026 }
716 1027
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1029 }
719} 1030}
720 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
721int 1045int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1047 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
726 1050
727void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
728Mix_CloseAudio () 1068Mix_CloseAudio ()
729 1069
730int 1070int
731Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
1072
1073const char *
1074Mix_GetError ()
732 1075
733void 1076void
734lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
735 CODE: 1078 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1105 }
763 } 1106 }
764#endif 1107#endif
765} 1108}
766 1109
767void 1110int
768add_font (char *file) 1111add_font (char *file)
769 CODE: 1112 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
771 1116
772void 1117void
773load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
774 ALIAS: 1119 ALIAS:
775 load_image_file = 1 1120 load_image_file = 1
778 STRLEN image_len; 1123 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
785 1130
786 if (!rw) 1131 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
788 1133
861void 1206void
862error (char *message) 1207error (char *message)
863 CODE: 1208 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1209 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1210#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1212#endif
868 1213
869void 1214void
870fatal (char *message) 1215fatal (char *message)
871 CODE: 1216 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1217 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1218#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1220#endif
876 _exit (1); 1221 _exit (1);
877 1222
878void 1223void
879_exit (int retval = 0) 1224_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1227 ExitThread (retval); // unclean, please beam me up
883#else 1228#else
884 _exit (retval); 1229 _exit (retval);
885#endif 1230#endif
886 1231
887MODULE = CFPlus PACKAGE = CFPlus::Font 1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
888 1240
889CFPlus::Font 1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250PROTOTYPES: DISABLE
1251
1252DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1254 CODE:
892{ 1255{
893 int count; 1256 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1260}
898 OUTPUT: 1261 OUTPUT:
899 RETVAL 1262 RETVAL
900 1263
901void 1264void
902DESTROY (CFPlus::Font self) 1265DESTROY (DC::Font self)
903 CODE: 1266 CODE:
904 pango_font_description_free (self); 1267 pango_font_description_free (self);
905 1268
906void 1269void
907make_default (CFPlus::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
908 CODE: 1272 CODE:
909 default_font = self; 1273 default_font = self;
910 1274
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1276
1277PROTOTYPES: DISABLE
1278
913void 1279void
914reset_glyph_cache () 1280glyph_cache_backup ()
1281 PROTOTYPE:
915 CODE: 1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
916 tc_clear (); 1289 tc_restore ();
917 1290
918CFPlus::Layout 1291DC::Layout
919new (SV *class) 1292new (SV *class)
920 CODE: 1293 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
922 1295
923 RETVAL->pl = pango_layout_new (opengl_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
930 1304
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
933 OUTPUT: 1307 OUTPUT:
934 RETVAL 1308 RETVAL
935 1309
936void 1310void
937DESTROY (CFPlus::Layout self) 1311DESTROY (DC::Layout self)
938 CODE: 1312 CODE:
939 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
940 Safefree (self); 1315 Safefree (self);
941 1316
942void 1317void
943set_text (CFPlus::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
944 CODE: 1319 CODE:
945{ 1320{
946 STRLEN textlen; 1321 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
948 1323
949 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
950} 1325}
951 1326
952void 1327void
953set_markup (CFPlus::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
954 CODE: 1329 CODE:
955{ 1330{
956 STRLEN textlen; 1331 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
958 1333
959 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
960} 1335}
961 1336
962void 1337void
963set_shapes (CFPlus::Layout self, ...) 1338set_shapes (DC::Layout self, ...)
964 CODE: 1339 CODE:
965{ 1340{
966 PangoAttrList *attrs = 0; 1341 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1342 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1343 const char *pos = text;
1003 if (attrs) 1378 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1379 pango_layout_set_attributes (self->pl, attrs);
1005} 1380}
1006 1381
1007void 1382void
1008get_shapes (CFPlus::Layout self) 1383get_shapes (DC::Layout self)
1009 PPCODE: 1384 PPCODE:
1010{ 1385{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1387
1013 do 1388 do
1014 { 1389 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1391
1017 if (run && shape_attr_p (run)) 1392 if (run && shape_attr_p (run))
1018 { 1393 {
1019 PangoRectangle extents; 1394 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1403
1029 pango_layout_iter_free (iter); 1404 pango_layout_iter_free (iter);
1030} 1405}
1031 1406
1032int 1407int
1033has_wrapped (CFPlus::Layout self) 1408has_wrapped (DC::Layout self)
1034 CODE: 1409 CODE:
1035{ 1410{
1036 int lines = 1; 1411 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1038 1413
1043} 1418}
1044 OUTPUT: 1419 OUTPUT:
1045 RETVAL 1420 RETVAL
1046 1421
1047SV * 1422SV *
1048get_text (CFPlus::Layout self) 1423get_text (DC::Layout self)
1049 CODE: 1424 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1426 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1427 OUTPUT:
1053 RETVAL 1428 RETVAL
1054 1429
1055void 1430void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1432 CODE:
1058 self->r = r; 1433 self->r = r;
1059 self->g = g; 1434 self->g = g;
1060 self->b = b; 1435 self->b = b;
1061 self->a = a; 1436 self->a = a;
1062 1437
1063void 1438void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1440 CODE:
1066 if (self->font != font) 1441 if (self->font != font)
1067 { 1442 {
1068 self->font = font; 1443 self->font = font;
1069 layout_update_font (self); 1444 layout_update_font (self);
1070 } 1445 }
1071 1446
1072void 1447void
1073set_height (CFPlus::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
1074 CODE: 1449 CODE:
1075 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
1076 { 1451 {
1077 self->base_height = base_height; 1452 self->base_height = base_height;
1078 layout_update_font (self); 1453 layout_update_font (self);
1079 } 1454 }
1080 1455
1081void 1456void
1082set_width (CFPlus::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1458 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1460
1086void 1461void
1087set_indent (CFPlus::Layout self, int indent) 1462set_indent (DC::Layout self, int indent)
1088 CODE: 1463 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1465
1091void 1466void
1092set_spacing (CFPlus::Layout self, int spacing) 1467set_spacing (DC::Layout self, int spacing)
1093 CODE: 1468 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1470
1096void 1471void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1472set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1473 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1474 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1478 : PANGO_ELLIPSIZE_NONE
1104 ); 1479 );
1105 1480
1106void 1481void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1482set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1483 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1485
1111void 1486void
1112size (CFPlus::Layout self) 1487size (DC::Layout self)
1113 PPCODE: 1488 PPCODE:
1114{ 1489{
1115 int w, h; 1490 int w, h;
1116 1491
1117 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
1122} 1497}
1123 1498
1124int 1499int
1125descent (CFPlus::Layout self) 1500descent (DC::Layout self)
1126 CODE: 1501 CODE:
1127{ 1502{
1128 PangoRectangle rect; 1503 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1506 RETVAL = PANGO_DESCENT (rect);
1132} 1507}
1133 OUTPUT: 1508 OUTPUT:
1134 RETVAL 1509 RETVAL
1135 1510
1136int 1511int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1513 CODE:
1139{ 1514{
1140 int index, trailing; 1515 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1517 RETVAL = index + trailing;
1143} 1518}
1144 OUTPUT: 1519 OUTPUT:
1145 RETVAL 1520 RETVAL
1146 1521
1147void 1522void
1148cursor_pos (CFPlus::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1524 PPCODE:
1150{ 1525{
1151 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1528
1154 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1533}
1159 1534
1160void 1535void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1537 PPCODE:
1163{ 1538{
1164 int line, x; 1539 int line, x;
1165 1540
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1544 --line;
1545#endif
1169 EXTEND (SP, 2); 1546 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1549}
1173 1550
1174void 1551void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1552line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1553 PPCODE:
1177{ 1554{
1178 PangoLayoutLine *lp; 1555 PangoLayoutLine *lp;
1179 int index, trailing; 1556 int index, trailing;
1180 1557
1181 if (line < 0) 1558 if (line < 0)
1182 XSRETURN_EMPTY; 1559 XSRETURN_EMPTY;
1183 1560
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1562 XSRETURN_EMPTY; /* do better */
1186 1563
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1565
1189 EXTEND (SP, 2); 1566 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1572 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1573 }
1197} 1574}
1198 1575
1199void 1576void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1577render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1578 CODE:
1579 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1580 pango_opengl_render_layout_subpixel (
1203 self->pl, 1581 self->pl,
1582 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1583 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1584 self->r, self->g, self->b, self->a,
1206 flags 1585 flags
1207 ); 1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1208 1590
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1591void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1592draw (DC::Layout self)
1213 CODE: 1593 CODE:
1214{ 1594{
1215 int ow = SvIV (w_); 1595 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1602
1218 if (ow && oh) 1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
1610MODULE = Deliantra::Client PACKAGE = DC::Texture
1611
1612PROTOTYPES: ENABLE
1613
1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1619 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1620 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1621 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1622 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1624
1232 SvPOK_only (result_); 1625 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1626 SvCUR_set (result_, nw * nh * bpp);
1234 1627
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1629 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1631
1239 sv_setsv (data_, result_); 1632 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1633 }
1246} 1634}
1247 1635
1248void 1636void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1643{
1256 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1260 1651
1261 if (items < 5) 1652 if (items < 5)
1262 { 1653 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1294 } 1685 }
1295} 1686}
1296 1687
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1298 1697
1299CFPlus::Map 1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
1820MODULE = Deliantra::Client PACKAGE = DC::Map
1821
1822PROTOTYPES: DISABLE
1823
1824DC::Map
1300new (SV *class) 1825new (SV *class)
1301 CODE: 1826 CODE:
1302 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1828 RETVAL->x = 0;
1304 RETVAL->y = 0; 1829 RETVAL->y = 0;
1312 RETVAL->row = 0; 1837 RETVAL->row = 0;
1313 OUTPUT: 1838 OUTPUT:
1314 RETVAL 1839 RETVAL
1315 1840
1316void 1841void
1317DESTROY (CFPlus::Map self) 1842DESTROY (DC::Map self)
1318 CODE: 1843 CODE:
1319{ 1844{
1320 map_clear (self); 1845 map_clear (self);
1321 Safefree (self->face2tile); 1846 Safefree (self->face2tile);
1322 Safefree (self->tex); 1847 Safefree (self->tex);
1323 Safefree (self); 1848 Safefree (self);
1324} 1849}
1325 1850
1326void 1851void
1327resize (CFPlus::Map self, int map_width, int map_height) 1852resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1853 CODE:
1329 self->w = map_width; 1854 self->w = map_width;
1330 self->h = map_height; 1855 self->h = map_height;
1331 1856
1332void 1857void
1333clear (CFPlus::Map self) 1858clear (DC::Map self)
1334 CODE: 1859 CODE:
1335 map_clear (self); 1860 map_clear (self);
1336 1861
1337void 1862void
1338set_tileid (CFPlus::Map self, int face, int tile) 1863set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1864 CODE:
1340{ 1865{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1866 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1867 need_texid (self, tile);
1343} 1868}
1344 1869
1345void 1870void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1871set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1872 CODE:
1348{ 1873{
1349 tileid texid; 1874 tileid texid;
1350 maptex *tex; 1875 maptex *tex;
1351 1876
1364 tex->smoothtile = self->face2tile [smooth]; 1889 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1890 tex->smoothlevel = level;
1366} 1891}
1367 1892
1368void 1893void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1895 CODE:
1371{ 1896{
1372 need_texid (self, texid); 1897 need_texid (self, texid);
1373 1898
1374 { 1899 {
1393 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1921}
1397 1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1398int 1943int
1399ox (CFPlus::Map self) 1944ox (DC::Map self)
1400 ALIAS: 1945 ALIAS:
1401 oy = 1 1946 oy = 1
1402 x = 2 1947 x = 2
1403 y = 3 1948 y = 3
1404 w = 4 1949 w = 4
1415 } 1960 }
1416 OUTPUT: 1961 OUTPUT:
1417 RETVAL 1962 RETVAL
1418 1963
1419void 1964void
1420scroll (CFPlus::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1421 CODE: 1966 CODE:
1422{ 1967{
1423 if (dx > 0) 1968 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1970 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1442 } 1987 }
1443} 1988}
1444 1989
1445void 1990SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1992 CODE:
1448{ 1993{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1996 mapcell *cell;
1452 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1453 2000
1454 while (data < data_end - 1) 2001 while (data < data_end - 1)
1455 { 2002 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1457 2004
1477 uint8_t ext, cmd; 2024 uint8_t ext, cmd;
1478 2025
1479 do 2026 do
1480 { 2027 {
1481 ext = *data++; 2028 ext = *data++;
1482 cmd = ext & 0x3f; 2029 cmd = ext & 0x7f;
1483 2030
1484 if (cmd < 4) 2031 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1487 { 2034 {
1488 cell->stat_width = 1; 2035 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1490 } 2037 }
1491 else if (cmd == 6) // monster width 2038 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2039 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2040 else if (cmd == 0x47)
1494 { 2041 {
1495 if (*data == 4) 2042 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2046
1498 data += *data + 1; 2047 data += *data + 1;
1499 } 2048 }
1500 else if (cmd == 8) // cell flags 2049 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2050 cell->flags = *data++;
1508 } 2057 }
1509 else 2058 else
1510 cell->darkness = *data++ + 1; 2059 cell->darkness = *data++ + 1;
1511 } 2060 }
1512 2061
2062 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2063 if (flags & (4 >> z))
1514 { 2064 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2066 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1518 } 2084 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2085 }
1534 else 2086 else
1535 cell->darkness = 0; 2087 CELL_CLEAR (cell);
1536 } 2088 }
1537} 2089}
2090 OUTPUT:
2091 RETVAL
1538 2092
1539SV * 2093SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2095 CODE:
1542{ 2096{
1543 int x1, x; 2097 int x1, x;
1544 int y1, y; 2098 int y1, y;
1545 int z; 2099 int z;
1590} 2144}
1591 OUTPUT: 2145 OUTPUT:
1592 RETVAL 2146 RETVAL
1593 2147
1594void 2148void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2150 CODE:
1597{ 2151{
2152 int x, y, z;
2153
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2157 smooth_key skey;
1602 int x, y, z; 2158 int pl_x, pl_y;
1603 int last_name; 2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
1604 2164
2165 pl_tex.name = 0;
2166
1605 // thats current max. sorry. 2167 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
1608 2170
1609 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
1611 2173
1612 glColor4ub (255, 255, 255, 255); 2174 memset (&key, 0, sizeof (key));
1613 2175 key.r = 255;
1614 glEnable (GL_BLEND); 2176 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2177 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2178 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2179 key.mode = GL_QUADS;
1618 2180 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2181
1623 mx += self->x; 2182 mx += self->x;
1624 my += self->y; 2183 my += self->y;
1625 2184
1626 // first pass: determine smooth_max 2185 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2202 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2203 self->tex [cell->tile [2]].smoothlevel));
1645 } 2204 }
1646 } 2205 }
1647 2206
2207 glEnable (GL_BLEND);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210
1648 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
1649 { 2212 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
1651 2215
1652 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1654 { 2218 {
1655 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2225 tileid tile = cell->tile [z];
1662 2226
1663 if (tile) 2227 if (tile)
1664 { 2228 {
1665 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2230 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2231
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2232 if (key.texname != tex.name)
1672 { 2233 {
2234 self->tex [tile].unused = 0;
2235
1673 if (!tex.name) 2236 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2238
1676 glEnd (); 2239 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2240 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2241 }
1680 2242
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2243 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2244 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2245
1686 if (cell->flags && z == 2) 2246 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2247 {
1688 if (cell->flags & 1) 2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
1689 { 2251 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2258
1705 // update smooth hash 2259 // update smooth hash
1706 if (tex.smoothtile) 2260 if (tex.smoothtile)
1707 { 2261 {
1708 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2296 }
1743 } 2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
1744 } 2319 }
1745 } 2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
1746 2324
1747 // go through all smoothlevels, lowest to highest, then draw. 2325 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2326 // this is basically counting sort
1749 { 2327 {
1750 int w, b; 2328 int w, b;
1751 2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2332 for (w = 0; w < 256 / 32; ++w)
1753 { 2333 {
1754 uint32_t smask = smooth_level [w]; 2334 uint32_t smask = smooth_level [w];
1755 if (smask) 2335 if (smask)
1756 for (b = 0; b < 32; ++b) 2336 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2355 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2357 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2358 float dy = tex.t * .5f ; // 2 images/column
1779 2359
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2360 if (tex.name)
1783 { 2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
1784 if (!tex.name) 2364 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2365 {
2366 self->tex [skey->tile].unused = 0;
1786 2367
1787 glEnd (); 2368 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
1790 } 2371 }
1791 2372
1792 if (border) 2373 if (border)
1793 { 2374 {
1794 float ox = border * dx; 2375 float ox = border * dx;
1795 2376
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2381 }
1801 2382
1802 if (corner) 2383 if (corner)
1803 { 2384 {
1804 float ox = corner * dx; 2385 float ox = corner * dx;
1805 2386
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
1810 } 2392 }
1811 } 2393 }
1812 } 2394 }
1813 } 2395 }
1814 } 2396 }
2397
2398 glEnd ();
2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
1815 } 2401 }
1816 2402
1817 hv_clear (smooth); 2403 hv_clear (smooth);
1818 } 2404 }
1819 2405
1820 glEnd (); 2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
1821 2411
1822 glDisable (GL_TEXTURE_2D); 2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
1823 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
1824 2429
1825 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
1828 { 2433 {
1833 { 2438 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
1835 2440
1836 int px = x * T; 2441 int px = x * T;
1837 int py = y * T; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
1838 2449
1839 if (cell->stat_hp) 2450 if (cell->stat_hp)
1840 { 2451 {
1841 int width = cell->stat_width * T; 2452 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2464 }
1854 } 2465 }
1855} 2466}
1856 2467
1857void 2468void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2470 CODE:
1860{ 2471{
1861 static float color[16][3] = { 2472 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
1866 2477
1867 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
1871 2482
1872 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
1876 2487
1877 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
1878 2489
1879 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
1882 }; 2493 };
1883 2494
1884 int x, y; 2495 int x, y;
1885 2496
1886 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
1891 2508
1892 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
1896 2513
1897 if (m) 2514 if (m)
1898 { 2515 {
1899 float *c = color [m & 15]; 2516 float *c = color [m & 15];
1900 2517
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
1903 2520
1904 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2526 }
1913 glDisable (GL_BLEND); 2530 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2531 glDisable (GL_TEXTURE_2D);
1915} 2532}
1916 2533
1917void 2534void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2536 PPCODE:
1920{ 2537{
1921 int x, y; 2538 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2546
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2549
1930 mx += self->x; 2550 mx += self->x - 1;
1931 my += self->y; 2551 my += self->y - 1;
1932 2552
1933 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1935 { 2555 {
1936 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
1937 2557
1938 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2560 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1942 2562
1943 darkness[y * sw4 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2566 }
1947 } 2567 }
1948 2568
2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2581
2582 uint8_t r11 = (d11 + d21 + d12) / 3;
2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
2606
1949 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1953} 2611}
1954 2612
1955SV * 2613SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2615 CODE:
1958{ 2616{
1959 int x, y, x1, y1; 2617 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2676 else
2019 *data++ = 0; 2677 *data++ = 0;
2020 } 2678 }
2021 } 2679 }
2022 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
2023 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
2025 RETVAL = data_sv; 2688 RETVAL = data_sv;
2026} 2689}
2027 OUTPUT: 2690 OUTPUT:
2028 RETVAL 2691 RETVAL
2029 2692
2030void 2693void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2695 PPCODE:
2033{ 2696{
2034 int x, y, z; 2697 int x, y, z;
2035 int w, h; 2698 int w, h;
2036 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
2037 2710
2038 if (*data++ != 0) 2711 if (*data++ != 0)
2039 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
2040 2713
2041 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
2043 2716
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2729 {
2057 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
2058 2731
2059 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
2060 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
2061 uint8_t flags = *data++; 2739 flags = *data++;
2062 2740
2063 if (flags) 2741 if (flags)
2064 { 2742 {
2065 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2744 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2749
2072 if (cell->darkness == 0) 2750 if (cell->darkness == 0)
2073 { 2751 {
2074 cell->darkness = 0; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
2075 2754
2076 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
2077 { 2756 {
2078 tileid t = tile [z]; 2757 tileid t = tile [z];
2079 2758
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2760 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2762 need_texid (self, t);
2084 } 2763 }
2085 2764
2086 cell->tile [z] = t; 2765 cell->tile [z] = t;
2087 } 2766 }
2089 } 2768 }
2090 } 2769 }
2091 } 2770 }
2092} 2771}
2093 2772
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2774
2096CFPlus::MixChunk 2775DC::RW
2097new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
2098 CODE: 2777 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
2100 OUTPUT: 2784 OUTPUT:
2101 RETVAL 2785 RETVAL
2102 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
2103void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
2104DESTROY (CFPlus::MixChunk self) 2914DESTROY (DC::MixChunk self)
2105 CODE: 2915 CODE:
2106 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
2107 2917
2108int 2918int
2109volume (CFPlus::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2924 OUTPUT:
2113 RETVAL 2925 RETVAL
2114 2926
2115int 2927DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2929 CODE:
2930{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
2119 OUTPUT: 2942 OUTPUT:
2120 RETVAL 2943 RETVAL
2121 2944
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2123 2958
2124int 2959int
2125volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
2126 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2966 OUTPUT:
2129 RETVAL 2967 RETVAL
2130 2968
2131CFPlus::MixMusic 2969void
2132new_from_file (SV *class, char *path) 2970fade_out (int ms)
2133 CODE: 2971 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 2983 OUTPUT:
2136 RETVAL 2984 RETVAL
2137 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
2138void 2993void
2139DESTROY (CFPlus::MixMusic self) 2994DESTROY (DC::MixMusic self)
2140 CODE: 2995 CODE:
2141 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
2142 2997
2143int 2998int
2144play (CFPlus::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
2145 CODE: 3000 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3002 OUTPUT:
2148 RETVAL 3003 RETVAL
2149 3004
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
2151 3013
2152BOOT: 3014BOOT:
2153{ 3015{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3017 static const struct {
2156 const char *name; 3018 const char *name;
2157 IV iv; 3019 IV iv;
2158 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3034 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3035 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3036 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3037 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3040 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3061 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3063 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3107 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3108 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3110 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3111 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3112 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3131# undef const_iv
2241 }; 3132 };
2242 3133
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3136
2246 texture_av = newAV (); 3137 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3138 AvREAL_off (texture_av);
2248} 3139}
2249 3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
3149
2250char * 3150char *
2251gl_vendor () 3151gl_vendor ()
2252 CODE: 3152 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3154 OUTPUT:
2266 CODE: 3166 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3168 OUTPUT:
2269 RETVAL 3169 RETVAL
2270 3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
3184
2271int glGetError () 3185int glGetError ()
2272 3186
2273void glFinish () 3187void glFinish ()
3188
3189void glFlush ()
2274 3190
2275void glClear (int mask) 3191void glClear (int mask)
2276 3192
2277void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3194 PROTOTYPE: @
2289 3205
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3207 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3209
3210# void glBlendEquation (int se)
3211
2294void glDepthMask (int flag) 3212void glDepthMask (int flag)
2295 3213
2296void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
2297 3215
2298void glColorMask (int red, int green, int blue, int alpha) 3216void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3230# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3232
2315# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
2317 3237
2318void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
2319 3239
2320void glScissor (int x, int y, int width, int height) 3240void glScissor (int x, int y, int width, int height)
2321 3241
2329 3249
2330void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
2331 CODE: 3251 CODE:
2332 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
2333 3253
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3255 PROTOTYPE: @
2340 ALIAS: 3256 ALIAS:
2341 glColor_premultiply = 1 3257 glColor_premultiply = 1
2342 CODE: 3258 CODE:
2343 if (ix) 3259 if (ix)
2344 { 3260 {
2347 b *= a; 3263 b *= a;
2348 } 3264 }
2349 // microsoft visual "c" rounds instead of truncating... 3265 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3266 glColor4f (r, g, b, a);
2351 3267
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3268void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3269 CODE:
2360 glRasterPos3f (0, 0, z); 3270 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3271 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3272
2366 3276
2367void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
2368 CODE: 3278 CODE:
2369 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
2370 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
2371void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
2372 CODE: 3311 CODE:
2373 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
2374 3313
2375void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3331 CODE:
2393 if (gl.SeparableFilter2D) 3332 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3334
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3336
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3338
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
3340
3341void glPixelZoom (float x, float y)
2401 3342
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3343void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3344
2404int glGenTexture () 3345int glGenTexture ()
2405 CODE: 3346 CODE:
2425 3366
2426void glEndList () 3367void glEndList ()
2427 3368
2428void glCallList (int list) 3369void glCallList (int list)
2429 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

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