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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
66 104
67static AV *texture_av; 105static AV *texture_av;
68 106
69static struct 107static struct
70{ 108{
107 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
109} 147}
110 148
111#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
112 151
113#include "pango-font.c" 152#include "pango-font.c"
114#include "pango-fontmap.c" 153#include "pango-fontmap.c"
115#include "pango-render.c" 154#include "pango-render.c"
116 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
119 160
120typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
121 162
122static int 163static int
123shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
124{ 165{
125 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
139 180
140typedef struct cf_layout { 181typedef struct cf_layout {
141 PangoLayout *pl; 182 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
143 int base_height; 184 int base_height;
144 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
145} *CFPlus__Layout; 187} *DC__Layout;
146 188
147static CFPlus__Font default_font; 189static DC__Font default_font;
148static PangoContext *opengl_context; 190static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
150 192
151static void 193static void
152substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
157#endif 199#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 201}
160 202
161static void 203static void
162layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
163{ 205{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
166 */ 208 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
168 210
169 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 213
172 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
173} 215}
174 216
175static void 217static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 219{
178 PangoRectangle rect; 220 PangoRectangle rect;
179 221
180 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
192 234
193typedef uint16_t tileid; 235typedef uint16_t tileid;
194typedef uint16_t faceid; 236typedef uint16_t faceid;
195 237
196typedef struct { 238typedef struct {
197 int name; 239 GLuint name;
198 int w, h; 240 int w, h;
199 float s, t; 241 float s, t;
200 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
201 tileid smoothtile; 243 tileid smoothtile;
202 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
203} maptex; 246} maptex;
204 247
205typedef struct { 248typedef struct {
206 uint32_t player; 249 uint32_t player;
207 tileid tile[3]; 250 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
222 265
223 int32_t rows; 266 int32_t rows;
224 maprow *row; 267 maprow *row;
225} *CFPlus__Map; 268} *DC__Map;
226 269
227static char * 270static char *
228prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
229{ 272{
230 char *p; 273 char *p;
268 self->texs *= 2; 311 self->texs *= 2;
269 } 312 }
270} 313}
271 314
272static maprow * 315static maprow *
273map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
274{ 317{
275 if (0 > y) 318 if (0 > y)
276 { 319 {
277 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
316 359
317 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
318} 361}
319 362
320static mapcell * 363static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
322{ 365{
323 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
324} 367}
325 368
326static void 369static void
327map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
328{ 371{
329 int r; 372 int r;
330 373
331 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
339 self->oy = 0; 382 self->oy = 0;
340 self->row = 0; 383 self->row = 0;
341 self->rows = 0; 384 self->rows = 0;
342} 385}
343 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
344static void 397static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 399{
347 int x, y; 400 int x, y;
348 maprow *row; 401 maprow *row;
349 mapcell *cell; 402 mapcell *cell;
350 403
362 if (x >= row->c1) 415 if (x >= row->c1)
363 break; 416 break;
364 417
365 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
366 419
367 cell->darkness = 0; 420 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 421 }
372 } 422 }
373} 423}
374 424
375typedef struct { 425typedef struct {
429 n |= n >> 16; 479 n |= n >> 16;
430 480
431 return n + 1; 481 return n + 1;
432} 482}
433 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
434/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
437 498
438MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
439 595
440PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
441 597
442BOOT: 598BOOT:
443{ 599{
444 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 601 static const struct {
446 const char *name; 602 const char *name;
447 IV iv; 603 IV iv;
448 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
471 627
472 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
475 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
557# undef const_iv 798# undef const_iv
558 }; 799 };
559 800
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 820
580NV floor (NV x) 821NV floor (NV x)
581 822
582NV ceil (NV x) 823NV ceil (NV x)
583 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
584void 835void
585pango_init () 836pango_init ()
586 CODE: 837 CODE:
587{ 838{
588 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
591} 847}
592 848
593char *
594SDL_GetError () 849char *SDL_GetError ()
595 850
596int 851void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 852
599void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
600SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
601 869
602void 870void
603SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
604 PPCODE: 872 PPCODE:
605{ 873{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 888
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 891
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 893
629 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
630 while (*m) 895 while (*m)
631 { 896 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 898 {
634 AV *av = newAV (); 899 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
661 926
662 if (RETVAL) 927 if (RETVAL)
663 { 928 {
664 av_clear (texture_av); 929 av_clear (texture_av);
665 930
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 933#include "glfunc.h"
669#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 938 }
671} 939}
672 OUTPUT: 940 OUTPUT:
673 RETVAL 941 RETVAL
674 942
678char * 946char *
679SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
680 948
681int 949int
682SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
683 954
684void 955void
685poll_events () 956poll_events ()
686 PPCODE: 957 PPCODE:
687{ 958{
697 { 968 {
698 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
699 case SDL_KEYUP: 970 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 976 break;
706 977
707 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 997 x = ev.motion.x;
727 y = ev.motion.y; 998 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1000 }
730 1001
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1008 }
738 break; 1009 break;
739 1010
740 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1014
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1025 break;
755 } 1026 }
756 1027
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1029 }
759} 1030}
760 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
761int 1045int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1047 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
766 1050
767void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
768Mix_CloseAudio () 1068Mix_CloseAudio ()
769 1069
770int 1070int
771Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
1072
1073const char *
1074Mix_GetError ()
772 1075
773void 1076void
774lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
775 CODE: 1078 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1105 }
803 } 1106 }
804#endif 1107#endif
805} 1108}
806 1109
807void 1110int
808add_font (char *file) 1111add_font (char *file)
809 CODE: 1112 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
811 1116
812void 1117void
813load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
814 ALIAS: 1119 ALIAS:
815 load_image_file = 1 1120 load_image_file = 1
818 STRLEN image_len; 1123 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
825 1130
826 if (!rw) 1131 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
828 1133
901void 1206void
902error (char *message) 1207error (char *message)
903 CODE: 1208 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1209 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1210#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1212#endif
908 1213
909void 1214void
910fatal (char *message) 1215fatal (char *message)
911 CODE: 1216 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1217 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1218#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1220#endif
916 _exit (1); 1221 _exit (1);
917 1222
918void 1223void
919_exit (int retval = 0) 1224_exit (int retval = 0)
931#if DEBUG 1236#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1237 VALGRIND_DO_LEAK_CHECK;
933#endif 1238#endif
934} 1239}
935 1240
936MODULE = CFPlus PACKAGE = CFPlus::Font 1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
937 1249
938PROTOTYPES: DISABLE 1250PROTOTYPES: DISABLE
939 1251
940CFPlus::Font 1252DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
942 CODE: 1254 CODE:
943{ 1255{
944 int count; 1256 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
948} 1260}
949 OUTPUT: 1261 OUTPUT:
950 RETVAL 1262 RETVAL
951 1263
952void 1264void
953DESTROY (CFPlus::Font self) 1265DESTROY (DC::Font self)
954 CODE: 1266 CODE:
955 pango_font_description_free (self); 1267 pango_font_description_free (self);
956 1268
957void 1269void
958make_default (CFPlus::Font self) 1270make_default (DC::Font self)
959 PROTOTYPE: $ 1271 PROTOTYPE: $
960 CODE: 1272 CODE:
961 default_font = self; 1273 default_font = self;
962 1274
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1276
965PROTOTYPES: DISABLE 1277PROTOTYPES: DISABLE
966 1278
967void 1279void
968reset_glyph_cache () 1280glyph_cache_backup ()
969 PROTOTYPE: 1281 PROTOTYPE:
970 CODE: 1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
971 tc_clear (); 1289 tc_restore ();
972 1290
973CFPlus::Layout 1291DC::Layout
974new (SV *class) 1292new (SV *class)
975 CODE: 1293 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
977 1295
978 RETVAL->pl = pango_layout_new (opengl_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
980 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
985 1304
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
988 OUTPUT: 1307 OUTPUT:
989 RETVAL 1308 RETVAL
990 1309
991void 1310void
992DESTROY (CFPlus::Layout self) 1311DESTROY (DC::Layout self)
993 CODE: 1312 CODE:
994 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
995 Safefree (self); 1315 Safefree (self);
996 1316
997void 1317void
998set_text (CFPlus::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
999 CODE: 1319 CODE:
1000{ 1320{
1001 STRLEN textlen; 1321 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
1003 1323
1004 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
1005} 1325}
1006 1326
1007void 1327void
1008set_markup (CFPlus::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
1009 CODE: 1329 CODE:
1010{ 1330{
1011 STRLEN textlen; 1331 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
1013 1333
1014 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
1015} 1335}
1016 1336
1017void 1337void
1018set_shapes (CFPlus::Layout self, ...) 1338set_shapes (DC::Layout self, ...)
1019 CODE: 1339 CODE:
1020{ 1340{
1021 PangoAttrList *attrs = 0; 1341 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1342 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1343 const char *pos = text;
1058 if (attrs) 1378 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1379 pango_layout_set_attributes (self->pl, attrs);
1060} 1380}
1061 1381
1062void 1382void
1063get_shapes (CFPlus::Layout self) 1383get_shapes (DC::Layout self)
1064 PPCODE: 1384 PPCODE:
1065{ 1385{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1387
1068 do 1388 do
1069 { 1389 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1391
1072 if (run && shape_attr_p (run)) 1392 if (run && shape_attr_p (run))
1073 { 1393 {
1074 PangoRectangle extents; 1394 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1403
1084 pango_layout_iter_free (iter); 1404 pango_layout_iter_free (iter);
1085} 1405}
1086 1406
1087int 1407int
1088has_wrapped (CFPlus::Layout self) 1408has_wrapped (DC::Layout self)
1089 CODE: 1409 CODE:
1090{ 1410{
1091 int lines = 1; 1411 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1093 1413
1098} 1418}
1099 OUTPUT: 1419 OUTPUT:
1100 RETVAL 1420 RETVAL
1101 1421
1102SV * 1422SV *
1103get_text (CFPlus::Layout self) 1423get_text (DC::Layout self)
1104 CODE: 1424 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1426 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1427 OUTPUT:
1108 RETVAL 1428 RETVAL
1109 1429
1110void 1430void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1432 CODE:
1113 self->r = r; 1433 self->r = r;
1114 self->g = g; 1434 self->g = g;
1115 self->b = b; 1435 self->b = b;
1116 self->a = a; 1436 self->a = a;
1117 1437
1118void 1438void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1440 CODE:
1121 if (self->font != font) 1441 if (self->font != font)
1122 { 1442 {
1123 self->font = font; 1443 self->font = font;
1124 layout_update_font (self); 1444 layout_update_font (self);
1125 } 1445 }
1126 1446
1127void 1447void
1128set_height (CFPlus::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
1129 CODE: 1449 CODE:
1130 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
1131 { 1451 {
1132 self->base_height = base_height; 1452 self->base_height = base_height;
1133 layout_update_font (self); 1453 layout_update_font (self);
1134 } 1454 }
1135 1455
1136void 1456void
1137set_width (CFPlus::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1458 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1460
1141void 1461void
1142set_indent (CFPlus::Layout self, int indent) 1462set_indent (DC::Layout self, int indent)
1143 CODE: 1463 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1465
1146void 1466void
1147set_spacing (CFPlus::Layout self, int spacing) 1467set_spacing (DC::Layout self, int spacing)
1148 CODE: 1468 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1470
1151void 1471void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1472set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1473 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1474 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1478 : PANGO_ELLIPSIZE_NONE
1159 ); 1479 );
1160 1480
1161void 1481void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1482set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1483 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1485
1166void 1486void
1167size (CFPlus::Layout self) 1487size (DC::Layout self)
1168 PPCODE: 1488 PPCODE:
1169{ 1489{
1170 int w, h; 1490 int w, h;
1171 1491
1172 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
1177} 1497}
1178 1498
1179int 1499int
1180descent (CFPlus::Layout self) 1500descent (DC::Layout self)
1181 CODE: 1501 CODE:
1182{ 1502{
1183 PangoRectangle rect; 1503 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1506 RETVAL = PANGO_DESCENT (rect);
1187} 1507}
1188 OUTPUT: 1508 OUTPUT:
1189 RETVAL 1509 RETVAL
1190 1510
1191int 1511int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1513 CODE:
1194{ 1514{
1195 int index, trailing; 1515 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1517 RETVAL = index + trailing;
1198} 1518}
1199 OUTPUT: 1519 OUTPUT:
1200 RETVAL 1520 RETVAL
1201 1521
1202void 1522void
1203cursor_pos (CFPlus::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1524 PPCODE:
1205{ 1525{
1206 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1528
1209 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1533}
1214 1534
1215void 1535void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1537 PPCODE:
1218{ 1538{
1219 int line, x; 1539 int line, x;
1220 1540
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1544 --line;
1545#endif
1224 EXTEND (SP, 2); 1546 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1549}
1228 1550
1229void 1551void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1552line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1553 PPCODE:
1232{ 1554{
1233 PangoLayoutLine *lp; 1555 PangoLayoutLine *lp;
1234 int index, trailing; 1556 int index, trailing;
1235 1557
1236 if (line < 0) 1558 if (line < 0)
1237 XSRETURN_EMPTY; 1559 XSRETURN_EMPTY;
1238 1560
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1562 XSRETURN_EMPTY; /* do better */
1241 1563
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1565
1244 EXTEND (SP, 2); 1566 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1572 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1573 }
1252} 1574}
1253 1575
1254void 1576void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1577render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1578 CODE:
1579 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1580 pango_opengl_render_layout_subpixel (
1258 self->pl, 1581 self->pl,
1582 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1583 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1584 self->r, self->g, self->b, self->a,
1261 flags 1585 flags
1262 ); 1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1263 1590
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1591void
1592draw (DC::Layout self)
1593 CODE:
1594{
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602
1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
1610MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1611
1266PROTOTYPES: ENABLE 1612PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1613
1270void 1614void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1615pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1616 CODE:
1273{ 1617{
1300 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1651
1305 if (items < 5) 1652 if (items < 5)
1306 { 1653 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1656 }
1336 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1338 } 1685 }
1339} 1686}
1340 1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1810 CODE:
1343{ 1811{
1344 GLint width; 1812 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1815 RETVAL = width > 0;
1348} 1816}
1349 OUTPUT: 1817 OUTPUT:
1350 RETVAL 1818 RETVAL
1351 1819
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1820MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1821
1354PROTOTYPES: DISABLE 1822PROTOTYPES: DISABLE
1355 1823
1356CFPlus::Map 1824DC::Map
1357new (SV *class) 1825new (SV *class)
1358 CODE: 1826 CODE:
1359 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
1360 RETVAL->x = 0; 1828 RETVAL->x = 0;
1361 RETVAL->y = 0; 1829 RETVAL->y = 0;
1369 RETVAL->row = 0; 1837 RETVAL->row = 0;
1370 OUTPUT: 1838 OUTPUT:
1371 RETVAL 1839 RETVAL
1372 1840
1373void 1841void
1374DESTROY (CFPlus::Map self) 1842DESTROY (DC::Map self)
1375 CODE: 1843 CODE:
1376{ 1844{
1377 map_clear (self); 1845 map_clear (self);
1378 Safefree (self->face2tile); 1846 Safefree (self->face2tile);
1379 Safefree (self->tex); 1847 Safefree (self->tex);
1380 Safefree (self); 1848 Safefree (self);
1381} 1849}
1382 1850
1383void 1851void
1384resize (CFPlus::Map self, int map_width, int map_height) 1852resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1853 CODE:
1386 self->w = map_width; 1854 self->w = map_width;
1387 self->h = map_height; 1855 self->h = map_height;
1388 1856
1389void 1857void
1390clear (CFPlus::Map self) 1858clear (DC::Map self)
1391 CODE: 1859 CODE:
1392 map_clear (self); 1860 map_clear (self);
1393 1861
1394void 1862void
1395set_tileid (CFPlus::Map self, int face, int tile) 1863set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1864 CODE:
1397{ 1865{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1866 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1867 need_texid (self, tile);
1400} 1868}
1401 1869
1402void 1870void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1871set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1872 CODE:
1405{ 1873{
1406 tileid texid; 1874 tileid texid;
1407 maptex *tex; 1875 maptex *tex;
1408 1876
1421 tex->smoothtile = self->face2tile [smooth]; 1889 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1890 tex->smoothlevel = level;
1423} 1891}
1424 1892
1425void 1893void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1895 CODE:
1428{ 1896{
1429 need_texid (self, texid); 1897 need_texid (self, texid);
1430 1898
1431 { 1899 {
1450 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1921}
1454 1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1455int 1943int
1456ox (CFPlus::Map self) 1944ox (DC::Map self)
1457 ALIAS: 1945 ALIAS:
1458 oy = 1 1946 oy = 1
1459 x = 2 1947 x = 2
1460 y = 3 1948 y = 3
1461 w = 4 1949 w = 4
1472 } 1960 }
1473 OUTPUT: 1961 OUTPUT:
1474 RETVAL 1962 RETVAL
1475 1963
1476void 1964void
1477scroll (CFPlus::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1478 CODE: 1966 CODE:
1479{ 1967{
1480 if (dx > 0) 1968 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 1970 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1499 } 1987 }
1500} 1988}
1501 1989
1502void 1990SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1504 CODE: 1992 CODE:
1505{ 1993{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 1996 mapcell *cell;
1509 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1510 2000
1511 while (data < data_end - 1) 2001 while (data < data_end - 1)
1512 { 2002 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1514 2004
1534 uint8_t ext, cmd; 2024 uint8_t ext, cmd;
1535 2025
1536 do 2026 do
1537 { 2027 {
1538 ext = *data++; 2028 ext = *data++;
1539 cmd = ext & 0x3f; 2029 cmd = ext & 0x7f;
1540 2030
1541 if (cmd < 4) 2031 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1543 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1544 { 2034 {
1545 cell->stat_width = 1; 2035 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1547 } 2037 }
1548 else if (cmd == 6) // monster width 2038 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1; 2039 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47) 2040 else if (cmd == 0x47)
1551 { 2041 {
1552 if (*data == 4) 2042 if (*data == 1) cell->player = data [1];
1553 ; // decode player count 2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1554 2046
1555 data += *data + 1; 2047 data += *data + 1;
1556 } 2048 }
1557 else if (cmd == 8) // cell flags 2049 else if (cmd == 8) // cell flags
1558 cell->flags = *data++; 2050 cell->flags = *data++;
1565 } 2057 }
1566 else 2058 else
1567 cell->darkness = *data++ + 1; 2059 cell->darkness = *data++ + 1;
1568 } 2060 }
1569 2061
2062 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2063 if (flags & (4 >> z))
1571 { 2064 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2066 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1575 } 2084 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2085 }
1591 else 2086 else
1592 cell->darkness = 0; 2087 CELL_CLEAR (cell);
1593 } 2088 }
1594} 2089}
2090 OUTPUT:
2091 RETVAL
1595 2092
1596SV * 2093SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2095 CODE:
1599{ 2096{
1600 int x1, x; 2097 int x1, x;
1601 int y1, y; 2098 int y1, y;
1602 int z; 2099 int z;
1647} 2144}
1648 OUTPUT: 2145 OUTPUT:
1649 RETVAL 2146 RETVAL
1650 2147
1651void 2148void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2150 CODE:
1654{ 2151{
2152 int x, y, z;
2153
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 2157 smooth_key skey;
1659 int x, y, z; 2158 int pl_x, pl_y;
1660 int last_name; 2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
1661 2164
2165 pl_tex.name = 0;
2166
1662 // thats current max. sorry. 2167 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
1665 2170
1666 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
1668 2173
1669 glColor4ub (255, 255, 255, 255); 2174 memset (&key, 0, sizeof (key));
1670 2175 key.r = 255;
1671 glEnable (GL_BLEND); 2176 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2177 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 2178 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2179 key.mode = GL_QUADS;
1675 2180 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2181
1680 mx += self->x; 2182 mx += self->x;
1681 my += self->y; 2183 my += self->y;
1682 2184
1683 // first pass: determine smooth_max 2185 // first pass: determine smooth_max
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2202 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2203 self->tex [cell->tile [2]].smoothlevel));
1702 } 2204 }
1703 } 2205 }
1704 2206
2207 glEnable (GL_BLEND);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210
1705 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
1706 { 2212 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
1708 2215
1709 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1711 { 2218 {
1712 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2225 tileid tile = cell->tile [z];
1719 2226
1720 if (tile) 2227 if (tile)
1721 { 2228 {
1722 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2230 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2231
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2232 if (key.texname != tex.name)
1729 { 2233 {
2234 self->tex [tile].unused = 0;
2235
1730 if (!tex.name) 2236 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2238
1733 glEnd (); 2239 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2240 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 2241 }
1737 2242
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2243 px = (x + 1) * T - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2244 py = (y + 1) * T - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2245
1743 if (cell->flags && z == 2) 2246 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2247 {
1745 if (cell->flags & 1) 2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
1746 { 2251 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1761 2258
1762 // update smooth hash 2259 // update smooth hash
1763 if (tex.smoothtile) 2260 if (tex.smoothtile)
1764 { 2261 {
1765 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 } 2296 }
1800 } 2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
1801 } 2319 }
1802 } 2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
1803 2324
1804 // go through all smoothlevels, lowest to highest, then draw. 2325 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2326 // this is basically counting sort
1806 { 2327 {
1807 int w, b; 2328 int w, b;
1808 2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 2332 for (w = 0; w < 256 / 32; ++w)
1810 { 2333 {
1811 uint32_t smask = smooth_level [w]; 2334 uint32_t smask = smooth_level [w];
1812 if (smask) 2335 if (smask)
1813 for (b = 0; b < 32; ++b) 2336 for (b = 0; b < 32; ++b)
1832 int border = bits & 15; 2355 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 2357 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 2358 float dy = tex.t * .5f ; // 2 images/column
1836 2359
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 2360 if (tex.name)
1840 { 2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
1841 if (!tex.name) 2364 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 2365 {
2366 self->tex [skey->tile].unused = 0;
1843 2367
1844 glEnd (); 2368 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
1847 } 2371 }
1848 2372
1849 if (border) 2373 if (border)
1850 { 2374 {
1851 float ox = border * dx; 2375 float ox = border * dx;
1852 2376
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1857 } 2381 }
1858 2382
1859 if (corner) 2383 if (corner)
1860 { 2384 {
1861 float ox = corner * dx; 2385 float ox = corner * dx;
1862 2386
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
1867 } 2392 }
1868 } 2393 }
1869 } 2394 }
1870 } 2395 }
1871 } 2396 }
2397
2398 glEnd ();
2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
1872 } 2401 }
1873 2402
1874 hv_clear (smooth); 2403 hv_clear (smooth);
1875 } 2404 }
1876 2405
1877 glEnd (); 2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
1878 2411
1879 glDisable (GL_TEXTURE_2D); 2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
1880 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
1881 2429
1882 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
1885 { 2433 {
1890 { 2438 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
1892 2440
1893 int px = x * T; 2441 int px = x * T;
1894 int py = y * T; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
1895 2449
1896 if (cell->stat_hp) 2450 if (cell->stat_hp)
1897 { 2451 {
1898 int width = cell->stat_width * T; 2452 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1910 } 2464 }
1911 } 2465 }
1912} 2466}
1913 2467
1914void 2468void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2470 CODE:
1917{ 2471{
1918 static float color[16][3] = { 2472 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
1923 2477
1924 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
1928 2482
1929 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
1933 2487
1934 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
1935 2489
1936 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
1939 }; 2493 };
1940 2494
1941 int x, y; 2495 int x, y;
1942 2496
1943 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
1948 2508
1949 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
1953 2513
1954 if (m) 2514 if (m)
1955 { 2515 {
1956 float *c = color [m & 15]; 2516 float *c = color [m & 15];
1957 2517
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
1960 2520
1961 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2526 }
1970 glDisable (GL_BLEND); 2530 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2531 glDisable (GL_TEXTURE_2D);
1972} 2532}
1973 2533
1974void 2534void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2536 PPCODE:
1977{ 2537{
1978 int x, y; 2538 int x, y;
1979 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2546
1987 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2549
1990 mx += self->x - 1; 2550 mx += self->x - 1;
1991 my += self->y - 1; 2551 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2552
1995 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1997 { 2555 {
1998 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2560 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2004 2562
2005 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2566 }
2009 } 2567 }
2010 2568
2011 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2031 2589
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2593
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2603 }
2046 2604
2047 free (darkness1); 2605 free (darkness1);
2048 2606
2049 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2053} 2611}
2054 2612
2055SV * 2613SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2615 CODE:
2058{ 2616{
2059 int x, y, x1, y1; 2617 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2676 else
2119 *data++ = 0; 2677 *data++ = 0;
2120 } 2678 }
2121 } 2679 }
2122 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
2123 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
2125 RETVAL = data_sv; 2688 RETVAL = data_sv;
2126} 2689}
2127 OUTPUT: 2690 OUTPUT:
2128 RETVAL 2691 RETVAL
2129 2692
2130void 2693void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2695 PPCODE:
2133{ 2696{
2134 int x, y, z; 2697 int x, y, z;
2135 int w, h; 2698 int w, h;
2136 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
2137 2710
2138 if (*data++ != 0) 2711 if (*data++ != 0)
2139 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
2140 2713
2141 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
2143 2716
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2729 {
2157 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
2158 2731
2159 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
2160 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
2161 uint8_t flags = *data++; 2739 flags = *data++;
2162 2740
2163 if (flags) 2741 if (flags)
2164 { 2742 {
2165 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2744 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2749
2172 if (cell->darkness == 0) 2750 if (cell->darkness == 0)
2173 { 2751 {
2174 cell->darkness = 0; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
2175 2754
2176 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
2177 { 2756 {
2178 tileid t = tile [z]; 2757 tileid t = tile [z];
2179 2758
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2760 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2762 need_texid (self, t);
2184 } 2763 }
2185 2764
2186 cell->tile [z] = t; 2765 cell->tile [z] = t;
2187 } 2766 }
2189 } 2768 }
2190 } 2769 }
2191 } 2770 }
2192} 2771}
2193 2772
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
2774
2775DC::RW
2776new (SV *class, SV *data_sv)
2777 CODE:
2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
2784 OUTPUT:
2785 RETVAL
2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2195 2802
2196PROTOTYPES: DISABLE 2803PROTOTYPES: DISABLE
2197 2804
2198CFPlus::MixChunk 2805DC::Channel
2199new_from_file (SV *class, char *path) 2806find ()
2200 CODE: 2807 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2202 OUTPUT: 2830 OUTPUT:
2203 RETVAL 2831 RETVAL
2204 2832
2205void 2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
2206DESTROY (CFPlus::MixChunk self) 2914DESTROY (DC::MixChunk self)
2207 CODE: 2915 CODE:
2208 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
2209 2917
2210int 2918int
2211volume (CFPlus::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2924 OUTPUT:
2215 RETVAL 2925 RETVAL
2216 2926
2217int 2927DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2929 CODE:
2930{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
2221 OUTPUT: 2942 OUTPUT:
2222 RETVAL 2943 RETVAL
2223 2944
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2225 2958
2226int 2959int
2227volume (int volume = -1) 2960volume (int volume = -1)
2228 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2229 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2966 OUTPUT:
2232 RETVAL 2967 RETVAL
2233 2968
2969void
2970fade_out (int ms)
2971 CODE:
2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2234int 2979int
2235fade_out (int ms) 2980playing ()
2236 CODE: 2981 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2982 RETVAL = Mix_PlayingMusic ();
2238 OUTPUT: 2983 OUTPUT:
2239 RETVAL 2984 RETVAL
2240 2985
2241CFPlus::MixMusic 2986DC::MixMusic
2242new_from_file (SV *class, char *path) 2987new (SV *class, DC::RW rwops)
2243 CODE: 2988 CODE:
2244 RETVAL = Mix_LoadMUS (path); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 2990 OUTPUT:
2246 RETVAL 2991 RETVAL
2247 2992
2248void 2993void
2249DESTROY (CFPlus::MixMusic self) 2994DESTROY (DC::MixMusic self)
2250 CODE: 2995 CODE:
2251 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
2252 2997
2253int 2998int
2254play (CFPlus::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
2255 CODE: 3000 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 3002 OUTPUT:
2258 RETVAL 3003 RETVAL
2259 3004
2260int 3005void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 3007 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3008 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 3009
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 3011
2269PROTOTYPES: ENABLE 3012PROTOTYPES: ENABLE
2270 3013
2271BOOT: 3014BOOT:
2272{ 3015{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 3017 static const struct {
2275 const char *name; 3018 const char *name;
2276 IV iv; 3019 IV iv;
2277 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3061 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3063 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3073 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3074 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3107 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3108 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3110 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3111 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3112 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3116 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3117 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3118 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3122 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3131# undef const_iv
2372 }; 3132 };
2373 3133
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376 3136
2377 texture_av = newAV (); 3137 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3138 AvREAL_off (texture_av);
2379} 3139}
2380 3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
3149
2381char * 3150char *
2382gl_vendor () 3151gl_vendor ()
2383 CODE: 3152 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3154 OUTPUT:
2415 3184
2416int glGetError () 3185int glGetError ()
2417 3186
2418void glFinish () 3187void glFinish ()
2419 3188
3189void glFlush ()
3190
2420void glClear (int mask) 3191void glClear (int mask)
2421 3192
2422void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
2423 PROTOTYPE: @ 3194 PROTOTYPE: @
2424 3195
2434 3205
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3207 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3209
3210# void glBlendEquation (int se)
3211
2439void glDepthMask (int flag) 3212void glDepthMask (int flag)
2440 3213
2441void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
2442 3215
2443void glColorMask (int red, int green, int blue, int alpha) 3216void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3230# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3232
2460# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
2462 3237
2463void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
2464 3239
2465void glScissor (int x, int y, int width, int height) 3240void glScissor (int x, int y, int width, int height)
2466 3241
2474 3249
2475void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
2476 CODE: 3251 CODE:
2477 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
2478 3253
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3255 PROTOTYPE: @
2485 ALIAS: 3256 ALIAS:
2486 glColor_premultiply = 1 3257 glColor_premultiply = 1
2487 CODE: 3258 CODE:
2488 if (ix) 3259 if (ix)
2489 { 3260 {
2492 b *= a; 3263 b *= a;
2493 } 3264 }
2494 // microsoft visual "c" rounds instead of truncating... 3265 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3266 glColor4f (r, g, b, a);
2496 3267
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3268void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3269 CODE:
2505 glRasterPos3f (0, 0, z); 3270 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3271 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3272
2511 3276
2512void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
2513 CODE: 3278 CODE:
2514 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
2515 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
2516void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
2517 CODE: 3311 CODE:
2518 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
2519 3313
2520void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3331 CODE:
2538 if (gl.SeparableFilter2D) 3332 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3334
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3336
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3338
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3340
2572 3366
2573void glEndList () 3367void glEndList ()
2574 3368
2575void glCallList (int list) 3369void glCallList (int list)
2576 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

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