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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
90 104
91static AV *texture_av; 105static AV *texture_av;
92 106
93static struct 107static struct
94{ 108{
226 int w, h; 240 int w, h;
227 float s, t; 241 float s, t;
228 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
229 tileid smoothtile; 243 tileid smoothtile;
230 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
231} maptex; 246} maptex;
232 247
233typedef struct { 248typedef struct {
234 uint32_t player; 249 uint32_t player;
235 tileid tile[3]; 250 tileid tile[3];
367 self->oy = 0; 382 self->oy = 0;
368 self->row = 0; 383 self->row = 0;
369 self->rows = 0; 384 self->rows = 0;
370} 385}
371 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
372static void 397static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 399{
375 int x, y; 400 int x, y;
376 maprow *row; 401 maprow *row;
390 if (x >= row->c1) 415 if (x >= row->c1)
391 break; 416 break;
392 417
393 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
394 419
395 cell->darkness = 0; 420 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 421 }
400 } 422 }
401} 423}
402 424
403typedef struct { 425typedef struct {
514 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
515 return 0; 537 return 0;
516 538
517 return 1; 539 return 1;
518} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
519 593
520MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
521 595
522PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
523 597
552 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
553 627
554 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
557 681
558 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
641 765
766 const_iv (KMOD_LRAM),
767
642 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
643 769
644 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 791 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 794 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
670# undef const_iv 798# undef const_iv
671 }; 799 };
672 800
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
695NV ceil (NV x) 823NV ceil (NV x)
696 824
697IV minpot (UV n) 825IV minpot (UV n)
698 826
699IV popcount (UV n) 827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
700 834
701void 835void
702pango_init () 836pango_init ()
703 CODE: 837 CODE:
704{ 838{
712#endif 846#endif
713} 847}
714 848
715char *SDL_GetError () 849char *SDL_GetError ()
716 850
851void SDL_braino ()
852
717int SDL_Init (U32 flags) 853int SDL_Init (U32 flags)
718 854
719int SDL_InitSubSystem (U32 flags) 855int SDL_InitSubSystem (U32 flags)
720 856
721void SDL_QuitSubSystem (U32 flags) 857void SDL_QuitSubSystem (U32 flags)
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757 893
758 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
759 while (*m) 895 while (*m)
760 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
761 AV *av = newAV (); 899 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha)); 903 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
767 906
768 ++m; 907 ++m;
769 } 908 }
770} 909}
771 910
791 930
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h" 933#include "glfunc.h"
795#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
796 } 938 }
797} 939}
798 OUTPUT: 940 OUTPUT:
799 RETVAL 941 RETVAL
800 942
826 { 968 {
827 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
828 case SDL_KEYUP: 970 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break; 976 break;
835 977
836 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
855 x = ev.motion.x; 997 x = ev.motion.x;
856 y = ev.motion.y; 998 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 } 1000 }
859 1001
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 } 1026 }
885 1027
886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
887 } 1029 }
888} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
889 1044
890int 1045int
891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
892 POSTCALL: 1047 POSTCALL:
893 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1081#if DEBUG 1236#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK; 1237 VALGRIND_DO_LEAK_CHECK;
1083#endif 1238#endif
1084} 1239}
1085 1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1086MODULE = Deliantra::Client PACKAGE = DC::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
1087 1249
1088PROTOTYPES: DISABLE 1250PROTOTYPES: DISABLE
1089 1251
1090DC::Font 1252DC::Font
1519 if (ix) 1681 if (ix)
1520 { 1682 {
1521 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1523 } 1685 }
1686}
1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1524} 1807}
1525 1808
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE: 1810 CODE:
1528{ 1811{
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1638} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1639 1942
1640int 1943int
1641ox (DC::Map self) 1944ox (DC::Map self)
1642 ALIAS: 1945 ALIAS:
1643 oy = 1 1946 oy = 1
1724 { 2027 {
1725 ext = *data++; 2028 ext = *data++;
1726 cmd = ext & 0x7f; 2029 cmd = ext & 0x7f;
1727 2030
1728 if (cmd < 4) 2031 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1730 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1731 { 2034 {
1732 cell->stat_width = 1; 2035 cell->stat_width = 1;
1733 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1734 } 2037 }
1764 cell->tile [z] = self->face2tile [face]; 2067 cell->tile [z] = self->face2tile [face];
1765 2068
1766 if (cell->tile [z]) 2069 if (cell->tile [z])
1767 { 2070 {
1768 maptex *tex = self->tex + cell->tile [z]; 2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
1769 if (!tex->name) 2073 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z])); 2074 av_push (missing, newSViv (cell->tile [z]));
1771 2075
1772 if (tex->smoothtile) 2076 if (tex->smoothtile)
1773 { 2077 {
1774 maptex *smooth = self->tex + tex->smoothtile; 2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
1775 if (!smooth->name) 2080 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile)); 2081 av_push (missing, newSViv (tex->smoothtile));
1777 } 2082 }
1778 } 2083 }
1779 } 2084 }
1780 } 2085 }
1781 else 2086 else
1782 cell->darkness = 0; 2087 CELL_CLEAR (cell);
1783 } 2088 }
1784} 2089}
1785 OUTPUT: 2090 OUTPUT:
1786 RETVAL 2091 RETVAL
1787 2092
1839} 2144}
1840 OUTPUT: 2145 OUTPUT:
1841 RETVAL 2146 RETVAL
1842 2147
1843void 2148void
1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1845 CODE: 2150 CODE:
1846{ 2151{
1847 int x, y, z; 2152 int x, y, z;
1848 2153
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey; 2157 smooth_key skey;
1853 int pl_x, pl_y; 2158 int pl_x, pl_y;
1854 maptex pl_tex; 2159 maptex pl_tex;
1855 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
1856 rc_key_t key; 2162 rc_key_t key;
1857 rc_array_t *arr; 2163 rc_array_t *arr;
1858 2164
1859 pl_tex.name = 0; 2165 pl_tex.name = 0;
1860 2166
1861 // thats current max. sorry. 2167 // that's current max. sorry.
1862 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
1864 2170
1865 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
1870 key.g = 255; 2176 key.g = 255;
1871 key.b = 255; 2177 key.b = 255;
1872 key.a = 255; 2178 key.a = 255;
1873 key.mode = GL_QUADS; 2179 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F; 2180 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876 2181
1877 mx += self->x; 2182 mx += self->x;
1878 my += self->y; 2183 my += self->y;
1879 2184
1880 // first pass: determine smooth_max 2185 // first pass: determine smooth_max
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905 2210
1906 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
1907 { 2212 {
1908 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
1909 2215
1910 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1912 { 2218 {
1913 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
1919 tileid tile = cell->tile [z]; 2225 tileid tile = cell->tile [z];
1920 2226
1921 if (tile) 2227 if (tile)
1922 { 2228 {
1923 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w; 2230 int px, py;
1925 int py = (y + 1) * T - tex.h;
1926 2231
1927 if (key.texname != tex.name) 2232 if (key.texname != tex.name)
1928 { 2233 {
2234 self->tex [tile].unused = 0;
2235
1929 if (!tex.name) 2236 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1931 2238
1932 key.texname = tex.name; 2239 key.texname = tex.name;
1933 arr = rc_array (rc, &key); 2240 arr = rc_array (rc, &key);
1934 } 2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
1935 2245
1936 if (expect_false (cell->player == player) && expect_false (z == 2)) 2246 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 { 2247 {
1938 pl_x = px; 2248 pl_x = px;
1939 pl_y = py; 2249 pl_y = py;
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948 2258
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash 2259 // update smooth hash
1975 if (tex.smoothtile) 2260 if (tex.smoothtile)
1976 { 2261 {
1977 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel; 2263 skey.level = tex.smoothlevel;
2006 // corners 2291 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2011 } 2317 }
2012 } 2318 }
2013 } 2319 }
2014 } 2320 }
2015 2321
2055 { 2361 {
2056 // this time avoiding texture state changes 2362 // this time avoiding texture state changes
2057 // save gobs of state changes. 2363 // save gobs of state changes.
2058 if (key.texname != tex.name) 2364 if (key.texname != tex.name)
2059 { 2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2060 glEnd (); 2368 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2063 } 2371 }
2064 2372
2096 } 2404 }
2097 2405
2098 if (pl_tex.name) 2406 if (pl_tex.name)
2099 { 2407 {
2100 maptex tex = pl_tex; 2408 maptex tex = pl_tex;
2101 int px = pl_x + pdx; 2409 int px = pl_x + sdx;
2102 int py = pl_y + pdy; 2410 int py = pl_y + sdy;
2103 2411
2104 key.texname = tex.name; 2412 key.texname = tex.name;
2105 arr = rc_array (rc, &key); 2413 arr = rc_array (rc, &key);
2106 2414
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111 2419
2112 rc_draw (rc); 2420 rc_draw (rc);
2113 } 2421 }
2114 2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2115 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2116 rc_free (rc); 2427 rc_free (rc);
2428 rc_free (rc_ov);
2117 2429
2118 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
2121 { 2433 {
2126 { 2438 {
2127 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
2128 2440
2129 int px = x * T; 2441 int px = x * T;
2130 int py = y * T; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2131 2449
2132 if (cell->stat_hp) 2450 if (cell->stat_hp)
2133 { 2451 {
2134 int width = cell->stat_width * T; 2452 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2146 } 2464 }
2147 } 2465 }
2148} 2466}
2149 2467
2150void 2468void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2152 CODE: 2470 CODE:
2153{ 2471{
2154 static float color[16][3] = { 2472 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
2156 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
2157 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
2158 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
2159 2477
2160 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
2161 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
2162 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
2163 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
2164 2482
2165 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
2166 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
2167 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
2168 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
2169 2487
2170 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
2171 2489
2172 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
2173 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
2174 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
2175 }; 2493 };
2176 2494
2177 int x, y; 2495 int x, y;
2178 2496
2179 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2181 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
2184 2508
2185 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
2189 2513
2190 if (m) 2514 if (m)
2191 { 2515 {
2192 float *c = color [m & 15]; 2516 float *c = color [m & 15];
2193 2517
2194 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2195 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
2196 2520
2197 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 } 2526 }
2210void 2534void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2212 PPCODE: 2536 PPCODE:
2213{ 2537{
2214 int x, y; 2538 int x, y;
2215 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2216 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2217 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2218 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222 2546
2223 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2224 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2225 2549
2226 mx += self->x - 1; 2550 mx += self->x - 1;
2227 my += self->y - 1; 2551 my += self->y - 1;
2228
2229 memset (darkness1, 255, sw1 * sh1);
2230 2552
2231 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2232 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2233 { 2555 {
2234 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2237 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2238 { 2560 {
2239 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2240 2562
2241 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2243 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2244 } 2566 }
2245 } 2567 }
2246 2568
2247 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2267 2589
2268 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2271 2593
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2281 } 2603 }
2282 2604
2283 free (darkness1); 2605 free (darkness1);
2284 2606
2285 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2286 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2287 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2288 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2289} 2611}
2290 2612
2291SV * 2613SV *
2489 if (RETVAL < 0) 2811 if (RETVAL < 0)
2490 { 2812 {
2491 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2492 2814
2493 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2494 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2495 2822 }
2823 else
2496 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2497 } 2825 }
2498 2826
2499 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2501} 2829}
2548void 2876void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE: 2878 CODE:
2551{ 2879{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555} 2883}
2556 2884
2557void 2885void
2558set_reverse_stereo (DC::Channel self, int flip) 2886set_reverse_stereo (DC::Channel self, int flip)
2560 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2561 2889
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563 2891
2564PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2565 2905
2566DC::MixChunk 2906DC::MixChunk
2567new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2568 CODE: 2908 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2602 OUTPUT: 2942 OUTPUT:
2603 RETVAL 2943 RETVAL
2604 2944
2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2606 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2607int 2959int
2608volume (int volume = -1) 2960volume (int volume = -1)
2609 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2610 CODE: 2962 CODE:
2611 if (items > 0) 2963 if (items > 0)
2621 2973
2622void 2974void
2623halt () 2975halt ()
2624 CODE: 2976 CODE:
2625 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2626 2985
2627DC::MixMusic 2986DC::MixMusic
2628new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2629 CODE: 2988 CODE:
2630 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2661 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2662# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2666 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2667 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2668 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2669 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2670 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2682 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2683 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2684 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2685 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2686 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2687 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2688 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2689 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2759 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2760 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2761 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2764# undef const_iv 3131# undef const_iv
2765 }; 3132 };
2766 3133
2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2775disable_GL_EXT_blend_func_separate () 3142disable_GL_EXT_blend_func_separate ()
2776 CODE: 3143 CODE:
2777 gl.BlendFuncSeparate = 0; 3144 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0; 3145 gl.BlendFuncSeparateEXT = 0;
2779 3146
3147void
3148apple_nvidia_bug (int enable)
3149
2780char * 3150char *
2781gl_vendor () 3151gl_vendor ()
2782 CODE: 3152 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2784 OUTPUT: 3154 OUTPUT:
2814 3184
2815int glGetError () 3185int glGetError ()
2816 3186
2817void glFinish () 3187void glFinish ()
2818 3188
3189void glFlush ()
3190
2819void glClear (int mask) 3191void glClear (int mask)
2820 3192
2821void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
2822 PROTOTYPE: @ 3194 PROTOTYPE: @
2823 3195
2832void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
2833 3205
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE: 3207 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
2837 3211
2838void glDepthMask (int flag) 3212void glDepthMask (int flag)
2839 3213
2840void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
2841 3215
2876void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
2877 CODE: 3251 CODE:
2878 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
2879 3253
2880void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
3255 PROTOTYPE: @
2881 ALIAS: 3256 ALIAS:
2882 glColor_premultiply = 1 3257 glColor_premultiply = 1
2883 CODE: 3258 CODE:
2884 if (ix) 3259 if (ix)
2885 { 3260 {
2990void glNewList (int list, int mode = GL_COMPILE) 3365void glNewList (int list, int mode = GL_COMPILE)
2991 3366
2992void glEndList () 3367void glEndList ()
2993 3368
2994void glCallList (int list) 3369void glCallList (int list)
3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2995 3375
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997 3377
2998PROTOTYPES: DISABLE 3378PROTOTYPES: DISABLE
2999 3379

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