ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.269 by root, Sun Jul 20 03:46:02 2008 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
90 104
91static AV *texture_av; 105static AV *texture_av;
92 106
93static struct 107static struct
94{ 108{
226 int w, h; 240 int w, h;
227 float s, t; 241 float s, t;
228 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
229 tileid smoothtile; 243 tileid smoothtile;
230 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
231} maptex; 246} maptex;
232 247
233typedef struct { 248typedef struct {
234 uint32_t player; 249 uint32_t player;
235 tileid tile[3]; 250 tileid tile[3];
521 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
522 return 0; 537 return 0;
523 538
524 return 1; 539 return 1;
525} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
526 593
527MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
528 595
529PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
530 597
559 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
560 627
561 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
564 681
565 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
648 765
766 const_iv (KMOD_LRAM),
767
649 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
650 769
651 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
705 824
706IV minpot (UV n) 825IV minpot (UV n)
707 826
708IV popcount (UV n) 827IV popcount (UV n)
709 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
710void 835void
711pango_init () 836pango_init ()
712 CODE: 837 CODE:
713{ 838{
714 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif 846#endif
722} 847}
723 848
724char *SDL_GetError () 849char *SDL_GetError ()
850
851void SDL_braino ()
725 852
726int SDL_Init (U32 flags) 853int SDL_Init (U32 flags)
727 854
728int SDL_InitSubSystem (U32 flags) 855int SDL_InitSubSystem (U32 flags)
729 856
803 930
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806#include "glfunc.h" 933#include "glfunc.h"
807#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
808 } 938 }
809} 939}
810 OUTPUT: 940 OUTPUT:
811 RETVAL 941 RETVAL
812 942
838 { 968 {
839 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
840 case SDL_KEYUP: 970 case SDL_KEYUP:
841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
846 break; 976 break;
847 977
848 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
867 x = ev.motion.x; 997 x = ev.motion.x;
868 y = ev.motion.y; 998 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 } 1000 }
871 1001
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
873 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
874 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
875 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
876 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
877 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
896 } 1026 }
897 1027
898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
899 } 1029 }
900} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
901 1044
902int 1045int
903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
904 POSTCALL: 1047 POSTCALL:
905 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1093#if DEBUG 1236#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK; 1237 VALGRIND_DO_LEAK_CHECK;
1095#endif 1238#endif
1096} 1239}
1097 1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1098MODULE = Deliantra::Client PACKAGE = DC::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
1099 1249
1100PROTOTYPES: DISABLE 1250PROTOTYPES: DISABLE
1101 1251
1102DC::Font 1252DC::Font
1531 if (ix) 1681 if (ix)
1532 { 1682 {
1533 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1534 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1535 } 1685 }
1686}
1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1536} 1807}
1537 1808
1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE: 1810 CODE:
1540{ 1811{
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1650} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1651 1942
1652int 1943int
1653ox (DC::Map self) 1944ox (DC::Map self)
1654 ALIAS: 1945 ALIAS:
1655 oy = 1 1946 oy = 1
1736 { 2027 {
1737 ext = *data++; 2028 ext = *data++;
1738 cmd = ext & 0x7f; 2029 cmd = ext & 0x7f;
1739 2030
1740 if (cmd < 4) 2031 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1742 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1743 { 2034 {
1744 cell->stat_width = 1; 2035 cell->stat_width = 1;
1745 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1746 } 2037 }
1776 cell->tile [z] = self->face2tile [face]; 2067 cell->tile [z] = self->face2tile [face];
1777 2068
1778 if (cell->tile [z]) 2069 if (cell->tile [z])
1779 { 2070 {
1780 maptex *tex = self->tex + cell->tile [z]; 2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
1781 if (!tex->name) 2073 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z])); 2074 av_push (missing, newSViv (cell->tile [z]));
1783 2075
1784 if (tex->smoothtile) 2076 if (tex->smoothtile)
1785 { 2077 {
1786 maptex *smooth = self->tex + tex->smoothtile; 2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
1787 if (!smooth->name) 2080 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile)); 2081 av_push (missing, newSViv (tex->smoothtile));
1789 } 2082 }
1790 } 2083 }
1791 } 2084 }
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey; 2157 smooth_key skey;
1865 int pl_x, pl_y; 2158 int pl_x, pl_y;
1866 maptex pl_tex; 2159 maptex pl_tex;
1867 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
1868 rc_key_t key; 2162 rc_key_t key;
1869 rc_array_t *arr; 2163 rc_array_t *arr;
1870 2164
1871 pl_tex.name = 0; 2165 pl_tex.name = 0;
1872 2166
1873 // thats current max. sorry. 2167 // that's current max. sorry.
1874 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
1876 2170
1877 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
1882 key.g = 255; 2176 key.g = 255;
1883 key.b = 255; 2177 key.b = 255;
1884 key.a = 255; 2178 key.a = 255;
1885 key.mode = GL_QUADS; 2179 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F; 2180 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888 2181
1889 mx += self->x; 2182 mx += self->x;
1890 my += self->y; 2183 my += self->y;
1891 2184
1892 // first pass: determine smooth_max 2185 // first pass: determine smooth_max
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917 2210
1918 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
1919 { 2212 {
1920 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
1921 2215
1922 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1924 { 2218 {
1925 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
1931 tileid tile = cell->tile [z]; 2225 tileid tile = cell->tile [z];
1932 2226
1933 if (tile) 2227 if (tile)
1934 { 2228 {
1935 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w; 2230 int px, py;
1937 int py = (y + 1) * T - tex.h;
1938 2231
1939 if (key.texname != tex.name) 2232 if (key.texname != tex.name)
1940 { 2233 {
2234 self->tex [tile].unused = 0;
2235
1941 if (!tex.name) 2236 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1943 2238
1944 key.texname = tex.name; 2239 key.texname = tex.name;
1945 arr = rc_array (rc, &key); 2240 arr = rc_array (rc, &key);
1946 } 2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
1947 2245
1948 if (expect_false (cell->player == player) && expect_false (z == 2)) 2246 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 { 2247 {
1950 pl_x = px; 2248 pl_x = px;
1951 pl_y = py; 2249 pl_y = py;
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960 2258
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash 2259 // update smooth hash
1987 if (tex.smoothtile) 2260 if (tex.smoothtile)
1988 { 2261 {
1989 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel; 2263 skey.level = tex.smoothlevel;
2018 // corners 2291 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2023 } 2317 }
2024 } 2318 }
2025 } 2319 }
2026 } 2320 }
2027 2321
2067 { 2361 {
2068 // this time avoiding texture state changes 2362 // this time avoiding texture state changes
2069 // save gobs of state changes. 2363 // save gobs of state changes.
2070 if (key.texname != tex.name) 2364 if (key.texname != tex.name)
2071 { 2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2072 glEnd (); 2368 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2075 } 2371 }
2076 2372
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123 2419
2124 rc_draw (rc); 2420 rc_draw (rc);
2125 } 2421 }
2126 2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2127 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2128 rc_free (rc); 2427 rc_free (rc);
2428 rc_free (rc_ov);
2129 2429
2130 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
2133 { 2433 {
2138 { 2438 {
2139 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
2140 2440
2141 int px = x * T; 2441 int px = x * T;
2142 int py = y * T; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2143 2449
2144 if (cell->stat_hp) 2450 if (cell->stat_hp)
2145 { 2451 {
2146 int width = cell->stat_width * T; 2452 int width = cell->stat_width * T;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2158 } 2464 }
2159 } 2465 }
2160} 2466}
2161 2467
2162void 2468void
2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2164 CODE: 2470 CODE:
2165{ 2471{
2166 static float color[16][3] = { 2472 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
2168 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
2169 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
2170 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
2171 2477
2172 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
2173 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
2174 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
2175 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
2176 2482
2177 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
2178 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
2179 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
2180 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
2181 2487
2182 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
2183 2489
2184 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
2185 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
2186 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
2187 }; 2493 };
2188 2494
2189 int x, y; 2495 int x, y;
2190 2496
2191 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2193 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
2196 2508
2197 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
2201 2513
2202 if (m) 2514 if (m)
2203 { 2515 {
2204 float *c = color [m & 15]; 2516 float *c = color [m & 15];
2205 2517
2206 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2207 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
2208 2520
2209 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 } 2526 }
2222void 2534void
2223fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2224 PPCODE: 2536 PPCODE:
2225{ 2537{
2226 int x, y; 2538 int x, y;
2227 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2228 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2229 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2230 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2234 2546
2235 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2236 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2237 2549
2238 mx += self->x - 1; 2550 mx += self->x - 1;
2239 my += self->y - 1; 2551 my += self->y - 1;
2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242 2552
2243 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2244 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2245 { 2555 {
2246 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2249 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2250 { 2560 {
2251 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2252 2562
2253 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2255 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2256 } 2566 }
2257 } 2567 }
2258 2568
2259 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2279 2589
2280 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2283 2593
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2293 } 2603 }
2294 2604
2295 free (darkness1); 2605 free (darkness1);
2296 2606
2297 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2298 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2299 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2300 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2301} 2611}
2302 2612
2303SV * 2613SV *
2501 if (RETVAL < 0) 2811 if (RETVAL < 0)
2502 { 2812 {
2503 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2504 2814
2505 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2506 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2507 2822 }
2823 else
2508 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2509 } 2825 }
2510 2826
2511 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2513} 2829}
2560void 2876void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE: 2878 CODE:
2563{ 2879{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567} 2883}
2568 2884
2569void 2885void
2570set_reverse_stereo (DC::Channel self, int flip) 2886set_reverse_stereo (DC::Channel self, int flip)
2572 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2573 2889
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575 2891
2576PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2577 2905
2578DC::MixChunk 2906DC::MixChunk
2579new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2580 CODE: 2908 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2614 OUTPUT: 2942 OUTPUT:
2615 RETVAL 2943 RETVAL
2616 2944
2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2618 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2619int 2959int
2620volume (int volume = -1) 2960volume (int volume = -1)
2621 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2622 CODE: 2962 CODE:
2623 if (items > 0) 2963 if (items > 0)
2633 2973
2634void 2974void
2635halt () 2975halt ()
2636 CODE: 2976 CODE:
2637 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2638 2985
2639DC::MixMusic 2986DC::MixMusic
2640new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2641 CODE: 2988 CODE:
2642 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2673 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2674# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2678 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2679 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2680 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2681 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2682 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2694 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2695 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2696 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2697 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2698 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2699 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2700 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2701 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2771 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2772 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2773 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2776# undef const_iv 3131# undef const_iv
2777 }; 3132 };
2778 3133
2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787disable_GL_EXT_blend_func_separate () 3142disable_GL_EXT_blend_func_separate ()
2788 CODE: 3143 CODE:
2789 gl.BlendFuncSeparate = 0; 3144 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0; 3145 gl.BlendFuncSeparateEXT = 0;
2791 3146
3147void
3148apple_nvidia_bug (int enable)
3149
2792char * 3150char *
2793gl_vendor () 3151gl_vendor ()
2794 CODE: 3152 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2796 OUTPUT: 3154 OUTPUT:
2826 3184
2827int glGetError () 3185int glGetError ()
2828 3186
2829void glFinish () 3187void glFinish ()
2830 3188
3189void glFlush ()
3190
2831void glClear (int mask) 3191void glClear (int mask)
2832 3192
2833void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
2834 PROTOTYPE: @ 3194 PROTOTYPE: @
2835 3195
2844void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
2845 3205
2846void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE: 3207 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
2849 3211
2850void glDepthMask (int flag) 3212void glDepthMask (int flag)
2851 3213
2852void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
2853 3215
2888void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
2889 CODE: 3251 CODE:
2890 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
2891 3253
2892void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
3255 PROTOTYPE: @
2893 ALIAS: 3256 ALIAS:
2894 glColor_premultiply = 1 3257 glColor_premultiply = 1
2895 CODE: 3258 CODE:
2896 if (ix) 3259 if (ix)
2897 { 3260 {
3002void glNewList (int list, int mode = GL_COMPILE) 3365void glNewList (int list, int mode = GL_COMPILE)
3003 3366
3004void glEndList () 3367void glEndList ()
3005 3368
3006void glCallList (int list) 3369void glCallList (int list)
3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3007 3375
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009 3377
3010PROTOTYPES: DISABLE 3378PROTOTYPES: DISABLE
3011 3379

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines