… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
38 | #include <SDL_thread.h> |
37 | #include <SDL_thread.h> |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
|
|
42 | |
|
|
43 | /* work around os x broken headers */ |
|
|
44 | #ifdef __MACOSX__ |
|
|
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
|
|
48 | #endif |
43 | |
49 | |
44 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
46 | |
52 | |
47 | #include <glib/gmacros.h> |
53 | #include <glib/gmacros.h> |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
84 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
81 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
82 | |
91 | |
83 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
85 | |
94 | |
86 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
87 | |
96 | |
88 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
|
|
99 | |
|
|
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
90 | |
104 | |
91 | static AV *texture_av; |
105 | static AV *texture_av; |
92 | |
106 | |
93 | static struct |
107 | static struct |
94 | { |
108 | { |
… | |
… | |
226 | int w, h; |
240 | int w, h; |
227 | float s, t; |
241 | float s, t; |
228 | uint8_t r, g, b, a; |
242 | uint8_t r, g, b, a; |
229 | tileid smoothtile; |
243 | tileid smoothtile; |
230 | uint8_t smoothlevel; |
244 | uint8_t smoothlevel; |
|
|
245 | uint8_t unused; /* set to zero on use */ |
231 | } maptex; |
246 | } maptex; |
232 | |
247 | |
233 | typedef struct { |
248 | typedef struct { |
234 | uint32_t player; |
249 | uint32_t player; |
235 | tileid tile[3]; |
250 | tileid tile[3]; |
… | |
… | |
521 | if (!svp || !SvTRUE (*svp)) |
536 | if (!svp || !SvTRUE (*svp)) |
522 | return 0; |
537 | return 0; |
523 | |
538 | |
524 | return 1; |
539 | return 1; |
525 | } |
540 | } |
|
|
541 | |
|
|
542 | /******************************************************************************/ |
|
|
543 | |
|
|
544 | /* process keyboard modifiers */ |
|
|
545 | static int |
|
|
546 | mod_munge (int mod) |
|
|
547 | { |
|
|
548 | mod &= MOD_MASK; |
|
|
549 | |
|
|
550 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
551 | mod |= KMOD_LRAM; |
|
|
552 | |
|
|
553 | return mod; |
|
|
554 | } |
|
|
555 | |
|
|
556 | static void |
|
|
557 | deliantra_main () |
|
|
558 | { |
|
|
559 | char *argv[] = { 0 }; |
|
|
560 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
|
|
561 | } |
|
|
562 | |
|
|
563 | #ifdef __MACOSX__ |
|
|
564 | /* to due surprising braindamage on the side of SDL design, we |
|
|
565 | * do some mind-boggling hack here: SDL requires a custom main() |
|
|
566 | * on OS X, so... we provide one and call the original main(), which, |
|
|
567 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
|
|
568 | * and which calls our main (== SDL_main) back. |
|
|
569 | */ |
|
|
570 | extern C_LINKAGE int |
|
|
571 | main (int argc, char *argv[]) |
|
|
572 | { |
|
|
573 | deliantra_main (); |
|
|
574 | } |
|
|
575 | |
|
|
576 | #undef main |
|
|
577 | |
|
|
578 | extern C_LINKAGE int main (int argc, char *argv[]); |
|
|
579 | |
|
|
580 | static void |
|
|
581 | SDL_braino (void) |
|
|
582 | { |
|
|
583 | char *argv[] = { "deliantra client", 0 }; |
|
|
584 | (main) (1, argv); |
|
|
585 | } |
|
|
586 | #else |
|
|
587 | static void |
|
|
588 | SDL_braino (void) |
|
|
589 | { |
|
|
590 | deliantra_main (); |
|
|
591 | } |
|
|
592 | #endif |
526 | |
593 | |
527 | MODULE = Deliantra::Client PACKAGE = DC |
594 | MODULE = Deliantra::Client PACKAGE = DC |
528 | |
595 | |
529 | PROTOTYPES: ENABLE |
596 | PROTOTYPES: ENABLE |
530 | |
597 | |
… | |
… | |
559 | const_iv (SDL_USEREVENT), |
626 | const_iv (SDL_USEREVENT), |
560 | |
627 | |
561 | const_iv (SDL_APPINPUTFOCUS), |
628 | const_iv (SDL_APPINPUTFOCUS), |
562 | const_iv (SDL_APPMOUSEFOCUS), |
629 | const_iv (SDL_APPMOUSEFOCUS), |
563 | const_iv (SDL_APPACTIVE), |
630 | const_iv (SDL_APPACTIVE), |
|
|
631 | |
|
|
632 | |
|
|
633 | const_iv (SDLK_UNKNOWN), |
|
|
634 | const_iv (SDLK_FIRST), |
|
|
635 | const_iv (SDLK_BACKSPACE), |
|
|
636 | const_iv (SDLK_TAB), |
|
|
637 | const_iv (SDLK_CLEAR), |
|
|
638 | const_iv (SDLK_RETURN), |
|
|
639 | const_iv (SDLK_PAUSE), |
|
|
640 | const_iv (SDLK_ESCAPE), |
|
|
641 | const_iv (SDLK_SPACE), |
|
|
642 | const_iv (SDLK_EXCLAIM), |
|
|
643 | const_iv (SDLK_QUOTEDBL), |
|
|
644 | const_iv (SDLK_HASH), |
|
|
645 | const_iv (SDLK_DOLLAR), |
|
|
646 | const_iv (SDLK_AMPERSAND), |
|
|
647 | const_iv (SDLK_QUOTE), |
|
|
648 | const_iv (SDLK_LEFTPAREN), |
|
|
649 | const_iv (SDLK_RIGHTPAREN), |
|
|
650 | const_iv (SDLK_ASTERISK), |
|
|
651 | const_iv (SDLK_PLUS), |
|
|
652 | const_iv (SDLK_COMMA), |
|
|
653 | const_iv (SDLK_MINUS), |
|
|
654 | const_iv (SDLK_PERIOD), |
|
|
655 | const_iv (SDLK_SLASH), |
|
|
656 | const_iv (SDLK_0), |
|
|
657 | const_iv (SDLK_1), |
|
|
658 | const_iv (SDLK_2), |
|
|
659 | const_iv (SDLK_3), |
|
|
660 | const_iv (SDLK_4), |
|
|
661 | const_iv (SDLK_5), |
|
|
662 | const_iv (SDLK_6), |
|
|
663 | const_iv (SDLK_7), |
|
|
664 | const_iv (SDLK_8), |
|
|
665 | const_iv (SDLK_9), |
|
|
666 | const_iv (SDLK_COLON), |
|
|
667 | const_iv (SDLK_SEMICOLON), |
|
|
668 | const_iv (SDLK_LESS), |
|
|
669 | const_iv (SDLK_EQUALS), |
|
|
670 | const_iv (SDLK_GREATER), |
|
|
671 | const_iv (SDLK_QUESTION), |
|
|
672 | const_iv (SDLK_AT), |
|
|
673 | |
|
|
674 | const_iv (SDLK_LEFTBRACKET), |
|
|
675 | const_iv (SDLK_BACKSLASH), |
|
|
676 | const_iv (SDLK_RIGHTBRACKET), |
|
|
677 | const_iv (SDLK_CARET), |
|
|
678 | const_iv (SDLK_UNDERSCORE), |
|
|
679 | const_iv (SDLK_BACKQUOTE), |
|
|
680 | const_iv (SDLK_DELETE), |
564 | |
681 | |
565 | const_iv (SDLK_FIRST), |
682 | const_iv (SDLK_FIRST), |
566 | const_iv (SDLK_LAST), |
683 | const_iv (SDLK_LAST), |
567 | const_iv (SDLK_KP0), |
684 | const_iv (SDLK_KP0), |
568 | const_iv (SDLK_KP1), |
685 | const_iv (SDLK_KP1), |
… | |
… | |
644 | const_iv (KMOD_RMETA), |
761 | const_iv (KMOD_RMETA), |
645 | const_iv (KMOD_NUM), |
762 | const_iv (KMOD_NUM), |
646 | const_iv (KMOD_CAPS), |
763 | const_iv (KMOD_CAPS), |
647 | const_iv (KMOD_MODE), |
764 | const_iv (KMOD_MODE), |
648 | |
765 | |
|
|
766 | const_iv (KMOD_LRAM), |
|
|
767 | |
649 | const_iv (MIX_DEFAULT_FORMAT), |
768 | const_iv (MIX_DEFAULT_FORMAT), |
650 | |
769 | |
651 | const_iv (SDL_INIT_TIMER), |
770 | const_iv (SDL_INIT_TIMER), |
652 | const_iv (SDL_INIT_AUDIO), |
771 | const_iv (SDL_INIT_AUDIO), |
653 | const_iv (SDL_INIT_VIDEO), |
772 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
705 | |
824 | |
706 | IV minpot (UV n) |
825 | IV minpot (UV n) |
707 | |
826 | |
708 | IV popcount (UV n) |
827 | IV popcount (UV n) |
709 | |
828 | |
|
|
829 | NV distance (NV dx, NV dy) |
|
|
830 | CODE: |
|
|
831 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
832 | OUTPUT: |
|
|
833 | RETVAL |
|
|
834 | |
710 | void |
835 | void |
711 | pango_init () |
836 | pango_init () |
712 | CODE: |
837 | CODE: |
713 | { |
838 | { |
714 | opengl_fontmap = pango_opengl_font_map_new (); |
839 | opengl_fontmap = pango_opengl_font_map_new (); |
… | |
… | |
720 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
845 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
721 | #endif |
846 | #endif |
722 | } |
847 | } |
723 | |
848 | |
724 | char *SDL_GetError () |
849 | char *SDL_GetError () |
|
|
850 | |
|
|
851 | void SDL_braino () |
725 | |
852 | |
726 | int SDL_Init (U32 flags) |
853 | int SDL_Init (U32 flags) |
727 | |
854 | |
728 | int SDL_InitSubSystem (U32 flags) |
855 | int SDL_InitSubSystem (U32 flags) |
729 | |
856 | |
… | |
… | |
803 | |
930 | |
804 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
931 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
805 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
932 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
806 | #include "glfunc.h" |
933 | #include "glfunc.h" |
807 | #undef GL_FUNC |
934 | #undef GL_FUNC |
|
|
935 | |
|
|
936 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
937 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
808 | } |
938 | } |
809 | } |
939 | } |
810 | OUTPUT: |
940 | OUTPUT: |
811 | RETVAL |
941 | RETVAL |
812 | |
942 | |
… | |
… | |
838 | { |
968 | { |
839 | case SDL_KEYDOWN: |
969 | case SDL_KEYDOWN: |
840 | case SDL_KEYUP: |
970 | case SDL_KEYUP: |
841 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
971 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
842 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
972 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
843 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
973 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
844 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
974 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
845 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
975 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
846 | break; |
976 | break; |
847 | |
977 | |
848 | case SDL_ACTIVEEVENT: |
978 | case SDL_ACTIVEEVENT: |
849 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
979 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
867 | x = ev.motion.x; |
997 | x = ev.motion.x; |
868 | y = ev.motion.y; |
998 | y = ev.motion.y; |
869 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
999 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
870 | } |
1000 | } |
871 | |
1001 | |
872 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
1002 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
873 | hv_store (hv, "state", 5, newSViv (state), 0); |
1003 | hv_store (hv, "state", 5, newSViv (state), 0); |
874 | hv_store (hv, "x", 1, newSViv (x), 0); |
1004 | hv_store (hv, "x", 1, newSViv (x), 0); |
875 | hv_store (hv, "y", 1, newSViv (y), 0); |
1005 | hv_store (hv, "y", 1, newSViv (y), 0); |
876 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1006 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
877 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1007 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
896 | } |
1026 | } |
897 | |
1027 | |
898 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1028 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
899 | } |
1029 | } |
900 | } |
1030 | } |
|
|
1031 | |
|
|
1032 | char * |
|
|
1033 | SDL_AudioDriverName () |
|
|
1034 | CODE: |
|
|
1035 | { |
|
|
1036 | char buf [256]; |
|
|
1037 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1038 | XSRETURN_UNDEF; |
|
|
1039 | |
|
|
1040 | RETVAL = buf; |
|
|
1041 | } |
|
|
1042 | OUTPUT: |
|
|
1043 | RETVAL |
901 | |
1044 | |
902 | int |
1045 | int |
903 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1046 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
904 | POSTCALL: |
1047 | POSTCALL: |
905 | Mix_HookMusicFinished (music_finished); |
1048 | Mix_HookMusicFinished (music_finished); |
… | |
… | |
1093 | #if DEBUG |
1236 | #if DEBUG |
1094 | VALGRIND_DO_LEAK_CHECK; |
1237 | VALGRIND_DO_LEAK_CHECK; |
1095 | #endif |
1238 | #endif |
1096 | } |
1239 | } |
1097 | |
1240 | |
|
|
1241 | int |
|
|
1242 | SvREFCNT (SV *sv) |
|
|
1243 | CODE: |
|
|
1244 | RETVAL = SvREFCNT (sv); |
|
|
1245 | OUTPUT: |
|
|
1246 | RETVAL |
|
|
1247 | |
1098 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1248 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1099 | |
1249 | |
1100 | PROTOTYPES: DISABLE |
1250 | PROTOTYPES: DISABLE |
1101 | |
1251 | |
1102 | DC::Font |
1252 | DC::Font |
… | |
… | |
1531 | if (ix) |
1681 | if (ix) |
1532 | { |
1682 | { |
1533 | glDisable (GL_ALPHA_TEST); |
1683 | glDisable (GL_ALPHA_TEST); |
1534 | glDisable (GL_BLEND); |
1684 | glDisable (GL_BLEND); |
1535 | } |
1685 | } |
|
|
1686 | } |
|
|
1687 | |
|
|
1688 | void |
|
|
1689 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1690 | PROTOTYPE: @ |
|
|
1691 | CODE: |
|
|
1692 | { |
|
|
1693 | glEnable (GL_BLEND); |
|
|
1694 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1695 | glEnable (GL_TEXTURE_2D); |
|
|
1696 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1697 | |
|
|
1698 | glColor3f (intensity, intensity, intensity); |
|
|
1699 | glPushMatrix (); |
|
|
1700 | glScalef (1./3, 1./3, 1.); |
|
|
1701 | |
|
|
1702 | if (blend > 0.f) |
|
|
1703 | { |
|
|
1704 | float dx3 = dx * -3.f / w; |
|
|
1705 | float dy3 = dy * -3.f / h; |
|
|
1706 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1707 | |
|
|
1708 | /* interpolate the two shadow textures */ |
|
|
1709 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1711 | |
|
|
1712 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1713 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1714 | glEnable (GL_TEXTURE_2D); |
|
|
1715 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1717 | |
|
|
1718 | /* rgb == rgb(glcolor) */ |
|
|
1719 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1720 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1721 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1722 | |
|
|
1723 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1724 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1725 | |
|
|
1726 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1727 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1728 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1729 | |
|
|
1730 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1731 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1732 | |
|
|
1733 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1734 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1735 | |
|
|
1736 | glBegin (GL_QUADS); |
|
|
1737 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1738 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1739 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1740 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1741 | glEnd (); |
|
|
1742 | |
|
|
1743 | glDisable (GL_TEXTURE_2D); |
|
|
1744 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1745 | } |
|
|
1746 | else |
|
|
1747 | { |
|
|
1748 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1750 | |
|
|
1751 | glBegin (GL_QUADS); |
|
|
1752 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1753 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1754 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1755 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1756 | glEnd (); |
|
|
1757 | } |
|
|
1758 | |
|
|
1759 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1760 | { |
|
|
1761 | int x, y; |
|
|
1762 | int dx3 = dx * 3; |
|
|
1763 | int dy3 = dy * 3; |
|
|
1764 | |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1766 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1767 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1768 | glTranslatef (-1., -1., 0); |
|
|
1769 | glBegin (GL_QUADS); |
|
|
1770 | |
|
|
1771 | for (y = 1; y < h; y += 3) |
|
|
1772 | { |
|
|
1773 | int y1 = y - dy3; |
|
|
1774 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1775 | |
|
|
1776 | for (x = 1; x < w; x += 3) |
|
|
1777 | { |
|
|
1778 | int x1 = x - dx3; |
|
|
1779 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1780 | uint8_t h2; |
|
|
1781 | |
|
|
1782 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1783 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1784 | else |
|
|
1785 | h2 = 1; /* out of range == invisible */ |
|
|
1786 | |
|
|
1787 | if (h1 || h2) |
|
|
1788 | { |
|
|
1789 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1790 | glColor4f (1., 1., 1., alpha); |
|
|
1791 | |
|
|
1792 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1793 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1794 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1795 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1796 | } |
|
|
1797 | } |
|
|
1798 | } |
|
|
1799 | } |
|
|
1800 | |
|
|
1801 | glEnd (); |
|
|
1802 | |
|
|
1803 | glPopMatrix (); |
|
|
1804 | |
|
|
1805 | glDisable (GL_TEXTURE_2D); |
|
|
1806 | glDisable (GL_BLEND); |
1536 | } |
1807 | } |
1537 | |
1808 | |
1538 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1809 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1539 | CODE: |
1810 | CODE: |
1540 | { |
1811 | { |
… | |
… | |
1646 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1917 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1647 | // use uglier nearest interpolation because linear suffers |
1918 | // use uglier nearest interpolation because linear suffers |
1648 | // from transparent color bleeding and ugly wrapping effects. |
1919 | // from transparent color bleeding and ugly wrapping effects. |
1649 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1920 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1650 | } |
1921 | } |
|
|
1922 | |
|
|
1923 | void |
|
|
1924 | expire_textures (DC::Map self, int texid, int count) |
|
|
1925 | PPCODE: |
|
|
1926 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1927 | { |
|
|
1928 | maptex *tex = self->tex + texid; |
|
|
1929 | |
|
|
1930 | if (tex->name) |
|
|
1931 | { |
|
|
1932 | if (tex->unused) |
|
|
1933 | { |
|
|
1934 | tex->name = 0; |
|
|
1935 | tex->unused = 0; |
|
|
1936 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1937 | } |
|
|
1938 | else |
|
|
1939 | tex->unused = 1; |
|
|
1940 | } |
|
|
1941 | } |
1651 | |
1942 | |
1652 | int |
1943 | int |
1653 | ox (DC::Map self) |
1944 | ox (DC::Map self) |
1654 | ALIAS: |
1945 | ALIAS: |
1655 | oy = 1 |
1946 | oy = 1 |
… | |
… | |
1736 | { |
2027 | { |
1737 | ext = *data++; |
2028 | ext = *data++; |
1738 | cmd = ext & 0x7f; |
2029 | cmd = ext & 0x7f; |
1739 | |
2030 | |
1740 | if (cmd < 4) |
2031 | if (cmd < 4) |
1741 | cell->darkness = 255 - ext * 64 + 1; |
2032 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1742 | else if (cmd == 5) // health |
2033 | else if (cmd == 5) // health |
1743 | { |
2034 | { |
1744 | cell->stat_width = 1; |
2035 | cell->stat_width = 1; |
1745 | cell->stat_hp = *data++; |
2036 | cell->stat_hp = *data++; |
1746 | } |
2037 | } |
… | |
… | |
1776 | cell->tile [z] = self->face2tile [face]; |
2067 | cell->tile [z] = self->face2tile [face]; |
1777 | |
2068 | |
1778 | if (cell->tile [z]) |
2069 | if (cell->tile [z]) |
1779 | { |
2070 | { |
1780 | maptex *tex = self->tex + cell->tile [z]; |
2071 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2072 | tex->unused = 0; |
1781 | if (!tex->name) |
2073 | if (!tex->name) |
1782 | av_push (missing, newSViv (cell->tile [z])); |
2074 | av_push (missing, newSViv (cell->tile [z])); |
1783 | |
2075 | |
1784 | if (tex->smoothtile) |
2076 | if (tex->smoothtile) |
1785 | { |
2077 | { |
1786 | maptex *smooth = self->tex + tex->smoothtile; |
2078 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2079 | smooth->unused = 0; |
1787 | if (!smooth->name) |
2080 | if (!smooth->name) |
1788 | av_push (missing, newSViv (tex->smoothtile)); |
2081 | av_push (missing, newSViv (tex->smoothtile)); |
1789 | } |
2082 | } |
1790 | } |
2083 | } |
1791 | } |
2084 | } |
… | |
… | |
1862 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2155 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1863 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2156 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1864 | smooth_key skey; |
2157 | smooth_key skey; |
1865 | int pl_x, pl_y; |
2158 | int pl_x, pl_y; |
1866 | maptex pl_tex; |
2159 | maptex pl_tex; |
1867 | rc_t *rc = rc_alloc (); |
2160 | rc_t *rc = rc_alloc (); |
|
|
2161 | rc_t *rc_ov = rc_alloc (); |
1868 | rc_key_t key; |
2162 | rc_key_t key; |
1869 | rc_array_t *arr; |
2163 | rc_array_t *arr; |
1870 | |
2164 | |
1871 | pl_tex.name = 0; |
2165 | pl_tex.name = 0; |
1872 | |
2166 | |
1873 | // thats current max. sorry. |
2167 | // that's current max. sorry. |
1874 | if (sw > 255) sw = 255; |
2168 | if (sw > 255) sw = 255; |
1875 | if (sh > 255) sh = 255; |
2169 | if (sh > 255) sh = 255; |
1876 | |
2170 | |
1877 | // clear key, in case of extra padding |
2171 | // clear key, in case of extra padding |
1878 | memset (&skey, 0, sizeof (skey)); |
2172 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1882 | key.g = 255; |
2176 | key.g = 255; |
1883 | key.b = 255; |
2177 | key.b = 255; |
1884 | key.a = 255; |
2178 | key.a = 255; |
1885 | key.mode = GL_QUADS; |
2179 | key.mode = GL_QUADS; |
1886 | key.format = GL_T2F_V3F; |
2180 | key.format = GL_T2F_V3F; |
1887 | key.texname = -1; |
|
|
1888 | |
2181 | |
1889 | mx += self->x; |
2182 | mx += self->x; |
1890 | my += self->y; |
2183 | my += self->y; |
1891 | |
2184 | |
1892 | // first pass: determine smooth_max |
2185 | // first pass: determine smooth_max |
… | |
… | |
1916 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2209 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1917 | |
2210 | |
1918 | for (z = 0; z <= 2; z++) |
2211 | for (z = 0; z <= 2; z++) |
1919 | { |
2212 | { |
1920 | memset (smooth_level, 0, sizeof (smooth_level)); |
2213 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2214 | key.texname = -1; |
1921 | |
2215 | |
1922 | for (y = 0; y < sh; y++) |
2216 | for (y = 0; y < sh; y++) |
1923 | if (0 <= y + my && y + my < self->rows) |
2217 | if (0 <= y + my && y + my < self->rows) |
1924 | { |
2218 | { |
1925 | maprow *row = self->row + (y + my); |
2219 | maprow *row = self->row + (y + my); |
… | |
… | |
1931 | tileid tile = cell->tile [z]; |
2225 | tileid tile = cell->tile [z]; |
1932 | |
2226 | |
1933 | if (tile) |
2227 | if (tile) |
1934 | { |
2228 | { |
1935 | maptex tex = self->tex [tile]; |
2229 | maptex tex = self->tex [tile]; |
1936 | int px = (x + 1) * T - tex.w; |
2230 | int px, py; |
1937 | int py = (y + 1) * T - tex.h; |
|
|
1938 | |
2231 | |
1939 | if (key.texname != tex.name) |
2232 | if (key.texname != tex.name) |
1940 | { |
2233 | { |
|
|
2234 | self->tex [tile].unused = 0; |
|
|
2235 | |
1941 | if (!tex.name) |
2236 | if (!tex.name) |
1942 | tex = self->tex [2]; /* missing, replace by noface */ |
2237 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1943 | |
2238 | |
1944 | key.texname = tex.name; |
2239 | key.texname = tex.name; |
1945 | arr = rc_array (rc, &key); |
2240 | arr = rc_array (rc, &key); |
1946 | } |
2241 | } |
|
|
2242 | |
|
|
2243 | px = (x + 1) * T - tex.w; |
|
|
2244 | py = (y + 1) * T - tex.h; |
1947 | |
2245 | |
1948 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2246 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
1949 | { |
2247 | { |
1950 | pl_x = px; |
2248 | pl_x = px; |
1951 | pl_y = py; |
2249 | pl_y = py; |
… | |
… | |
1956 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2254 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1957 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2255 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1958 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2256 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1959 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2257 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1960 | |
2258 | |
1961 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
1962 | { |
|
|
1963 | // overlays such as the speech bubble, probably more to come |
|
|
1964 | if (cell->flags & 1) |
|
|
1965 | { |
|
|
1966 | maptex tex = self->tex [1]; |
|
|
1967 | int px = x * T + T * 2 / 32; |
|
|
1968 | int py = y * T - T * 6 / 32; |
|
|
1969 | |
|
|
1970 | if (tex.name) |
|
|
1971 | { |
|
|
1972 | if (key.texname != tex.name) |
|
|
1973 | { |
|
|
1974 | key.texname = tex.name; |
|
|
1975 | arr = rc_array (rc, &key); |
|
|
1976 | } |
|
|
1977 | |
|
|
1978 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1979 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1980 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1981 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1982 | } |
|
|
1983 | } |
|
|
1984 | } |
|
|
1985 | |
|
|
1986 | // update smooth hash |
2259 | // update smooth hash |
1987 | if (tex.smoothtile) |
2260 | if (tex.smoothtile) |
1988 | { |
2261 | { |
1989 | skey.tile = tex.smoothtile; |
2262 | skey.tile = tex.smoothtile; |
1990 | skey.level = tex.smoothlevel; |
2263 | skey.level = tex.smoothlevel; |
… | |
… | |
2018 | // corners |
2291 | // corners |
2019 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2292 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2020 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2293 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2021 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2294 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2022 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2295 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2296 | } |
|
|
2297 | } |
|
|
2298 | |
|
|
2299 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2300 | { |
|
|
2301 | // overlays such as the speech bubble, probably more to come |
|
|
2302 | if (cell->flags & 1) |
|
|
2303 | { |
|
|
2304 | rc_key_t key_ov = key; |
|
|
2305 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2306 | rc_array_t *arr; |
|
|
2307 | int px = x * T + T * 2 / 32; |
|
|
2308 | int py = y * T - T * 6 / 32; |
|
|
2309 | |
|
|
2310 | key_ov.texname = tex.name; |
|
|
2311 | arr = rc_array (rc_ov, &key_ov); |
|
|
2312 | |
|
|
2313 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2314 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2315 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2316 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2023 | } |
2317 | } |
2024 | } |
2318 | } |
2025 | } |
2319 | } |
2026 | } |
2320 | } |
2027 | |
2321 | |
… | |
… | |
2067 | { |
2361 | { |
2068 | // this time avoiding texture state changes |
2362 | // this time avoiding texture state changes |
2069 | // save gobs of state changes. |
2363 | // save gobs of state changes. |
2070 | if (key.texname != tex.name) |
2364 | if (key.texname != tex.name) |
2071 | { |
2365 | { |
|
|
2366 | self->tex [skey->tile].unused = 0; |
|
|
2367 | |
2072 | glEnd (); |
2368 | glEnd (); |
2073 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2369 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2074 | glBegin (GL_QUADS); |
2370 | glBegin (GL_QUADS); |
2075 | } |
2371 | } |
2076 | |
2372 | |
… | |
… | |
2122 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2418 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2123 | |
2419 | |
2124 | rc_draw (rc); |
2420 | rc_draw (rc); |
2125 | } |
2421 | } |
2126 | |
2422 | |
|
|
2423 | rc_draw (rc_ov); |
|
|
2424 | rc_clear (rc_ov); |
|
|
2425 | |
2127 | glDisable (GL_BLEND); |
2426 | glDisable (GL_BLEND); |
2128 | rc_free (rc); |
2427 | rc_free (rc); |
|
|
2428 | rc_free (rc_ov); |
2129 | |
2429 | |
2130 | // top layer: overlays such as the health bar |
2430 | // top layer: overlays such as the health bar |
2131 | for (y = 0; y < sh; y++) |
2431 | for (y = 0; y < sh; y++) |
2132 | if (0 <= y + my && y + my < self->rows) |
2432 | if (0 <= y + my && y + my < self->rows) |
2133 | { |
2433 | { |
… | |
… | |
2138 | { |
2438 | { |
2139 | mapcell *cell = row->col + (x + mx - row->c0); |
2439 | mapcell *cell = row->col + (x + mx - row->c0); |
2140 | |
2440 | |
2141 | int px = x * T; |
2441 | int px = x * T; |
2142 | int py = y * T; |
2442 | int py = y * T; |
|
|
2443 | |
|
|
2444 | if (expect_false (cell->player == player)) |
|
|
2445 | { |
|
|
2446 | px += sdx; |
|
|
2447 | py += sdy; |
|
|
2448 | } |
2143 | |
2449 | |
2144 | if (cell->stat_hp) |
2450 | if (cell->stat_hp) |
2145 | { |
2451 | { |
2146 | int width = cell->stat_width * T; |
2452 | int width = cell->stat_width * T; |
2147 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2453 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2158 | } |
2464 | } |
2159 | } |
2465 | } |
2160 | } |
2466 | } |
2161 | |
2467 | |
2162 | void |
2468 | void |
2163 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2469 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2164 | CODE: |
2470 | CODE: |
2165 | { |
2471 | { |
2166 | static float color[16][3] = { |
2472 | static float color[16][3] = { |
2167 | { 0.00F, 0.00F, 0.00F }, |
2473 | { 0.00f, 0.00f, 0.00f }, |
2168 | { 1.00F, 1.00F, 1.00F }, |
2474 | { 1.00f, 1.00f, 1.00f }, |
2169 | { 0.00F, 0.00F, 0.55F }, |
2475 | { 0.00f, 0.00f, 0.55f }, |
2170 | { 1.00F, 0.00F, 0.00F }, |
2476 | { 1.00f, 0.00f, 0.00f }, |
2171 | |
2477 | |
2172 | { 1.00F, 0.54F, 0.00F }, |
2478 | { 1.00f, 0.54f, 0.00f }, |
2173 | { 0.11F, 0.56F, 1.00F }, |
2479 | { 0.11f, 0.56f, 1.00f }, |
2174 | { 0.93F, 0.46F, 0.00F }, |
2480 | { 0.93f, 0.46f, 0.00f }, |
2175 | { 0.18F, 0.54F, 0.34F }, |
2481 | { 0.18f, 0.54f, 0.34f }, |
2176 | |
2482 | |
2177 | { 0.56F, 0.73F, 0.56F }, |
2483 | { 0.56f, 0.73f, 0.56f }, |
2178 | { 0.80F, 0.80F, 0.80F }, |
2484 | { 0.80f, 0.80f, 0.80f }, |
2179 | { 0.55F, 0.41F, 0.13F }, |
2485 | { 0.55f, 0.41f, 0.13f }, |
2180 | { 0.99F, 0.77F, 0.26F }, |
2486 | { 0.99f, 0.77f, 0.26f }, |
2181 | |
2487 | |
2182 | { 0.74F, 0.65F, 0.41F }, |
2488 | { 0.74f, 0.65f, 0.41f }, |
2183 | |
2489 | |
2184 | { 0.00F, 1.00F, 1.00F }, |
2490 | { 0.00f, 1.00f, 1.00f }, |
2185 | { 1.00F, 0.00F, 1.00F }, |
2491 | { 1.00f, 0.00f, 1.00f }, |
2186 | { 1.00F, 1.00F, 0.00F }, |
2492 | { 1.00f, 1.00f, 0.00f }, |
2187 | }; |
2493 | }; |
2188 | |
2494 | |
2189 | int x, y; |
2495 | int x, y; |
2190 | |
2496 | |
2191 | glEnable (GL_TEXTURE_2D); |
2497 | glEnable (GL_TEXTURE_2D); |
|
|
2498 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2499 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2500 | * and takes the colour from god knows where instead of using |
|
|
2501 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2502 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2503 | */ |
2192 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2504 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2193 | glEnable (GL_BLEND); |
2505 | glEnable (GL_BLEND); |
2194 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2506 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2195 | glBegin (GL_QUADS); |
2507 | glBegin (GL_QUADS); |
2196 | |
2508 | |
2197 | for (y = 0; y < h; y++) |
2509 | for (y = 0; y < h; y++) |
… | |
… | |
2201 | |
2513 | |
2202 | if (m) |
2514 | if (m) |
2203 | { |
2515 | { |
2204 | float *c = color [m & 15]; |
2516 | float *c = color [m & 15]; |
2205 | |
2517 | |
2206 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2518 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2207 | float tx2 = tx1 + 0.5; |
2519 | float tx2 = tx1 + 0.5f; |
2208 | |
2520 | |
2209 | glColor4f (c[0], c[1], c[2], 0.75); |
2521 | glColor4f (c[0], c[1], c[2], 1); |
2210 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2522 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2211 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2523 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2212 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2524 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2213 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2525 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2214 | } |
2526 | } |
… | |
… | |
2222 | void |
2534 | void |
2223 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2535 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2224 | PPCODE: |
2536 | PPCODE: |
2225 | { |
2537 | { |
2226 | int x, y; |
2538 | int x, y; |
2227 | int sw1 = sw + 2; |
2539 | int sw1 = sw + 2; |
2228 | int sh1 = sh + 2; |
2540 | int sh1 = sh + 2; |
2229 | int sh3 = sh * 3; |
2541 | int sh3 = sh * 3; |
2230 | int sw34 = (sw * 3 + 3) & ~3; |
2542 | int sw3 = sw * 3; |
2231 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2543 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2232 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2544 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2233 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2545 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2234 | |
2546 | |
2235 | SvPOK_only (darkness3_sv); |
2547 | SvPOK_only (darkness3_sv); |
2236 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2548 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2237 | |
2549 | |
2238 | mx += self->x - 1; |
2550 | mx += self->x - 1; |
2239 | my += self->y - 1; |
2551 | my += self->y - 1; |
2240 | |
|
|
2241 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2242 | |
2552 | |
2243 | for (y = 0; y < sh1; y++) |
2553 | for (y = 0; y < sh1; y++) |
2244 | if (0 <= y + my && y + my < self->rows) |
2554 | if (0 <= y + my && y + my < self->rows) |
2245 | { |
2555 | { |
2246 | maprow *row = self->row + (y + my); |
2556 | maprow *row = self->row + (y + my); |
… | |
… | |
2249 | if (row->c0 <= x + mx && x + mx < row->c1) |
2559 | if (row->c0 <= x + mx && x + mx < row->c1) |
2250 | { |
2560 | { |
2251 | mapcell *cell = row->col + (x + mx - row->c0); |
2561 | mapcell *cell = row->col + (x + mx - row->c0); |
2252 | |
2562 | |
2253 | darkness1 [y * sw1 + x] = cell->darkness |
2563 | darkness1 [y * sw1 + x] = cell->darkness |
2254 | ? 255 - (cell->darkness - 1) |
2564 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2255 | : 255 - FOW_DARKNESS; |
2565 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2256 | } |
2566 | } |
2257 | } |
2567 | } |
2258 | |
2568 | |
2259 | for (y = 0; y < sh; ++y) |
2569 | for (y = 0; y < sh; ++y) |
2260 | for (x = 0; x < sw; ++x) |
2570 | for (x = 0; x < sw; ++x) |
… | |
… | |
2279 | |
2589 | |
2280 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2590 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2281 | uint8_t r23 = d23; |
2591 | uint8_t r23 = d23; |
2282 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2592 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2283 | |
2593 | |
2284 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2594 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2285 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2595 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2286 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2596 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2287 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2597 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2288 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2598 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2289 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2599 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2290 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2600 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2291 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2601 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2292 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2602 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2293 | } |
2603 | } |
2294 | |
2604 | |
2295 | free (darkness1); |
2605 | free (darkness1); |
2296 | |
2606 | |
2297 | EXTEND (SP, 3); |
2607 | EXTEND (SP, 3); |
2298 | PUSHs (sv_2mortal (newSViv (sw34))); |
2608 | PUSHs (sv_2mortal (newSViv (sw3))); |
2299 | PUSHs (sv_2mortal (newSViv (sh3))); |
2609 | PUSHs (sv_2mortal (newSViv (sh3))); |
2300 | PUSHs (darkness3_sv); |
2610 | PUSHs (darkness3_sv); |
2301 | } |
2611 | } |
2302 | |
2612 | |
2303 | SV * |
2613 | SV * |
… | |
… | |
2501 | if (RETVAL < 0) |
2811 | if (RETVAL < 0) |
2502 | { |
2812 | { |
2503 | RETVAL = Mix_GroupOldest (-1); |
2813 | RETVAL = Mix_GroupOldest (-1); |
2504 | |
2814 | |
2505 | if (RETVAL < 0) |
2815 | if (RETVAL < 0) |
|
|
2816 | { |
|
|
2817 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2818 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2819 | |
|
|
2820 | if (RETVAL < 0) |
2506 | XSRETURN_UNDEF; |
2821 | XSRETURN_UNDEF; |
2507 | |
2822 | } |
|
|
2823 | else |
2508 | Mix_HaltChannel (RETVAL); |
2824 | Mix_HaltChannel (RETVAL); |
2509 | } |
2825 | } |
2510 | |
2826 | |
2511 | Mix_UnregisterAllEffects (RETVAL); |
2827 | Mix_UnregisterAllEffects (RETVAL); |
2512 | Mix_Volume (RETVAL, 128); |
2828 | Mix_Volume (RETVAL, 128); |
2513 | } |
2829 | } |
… | |
… | |
2560 | void |
2876 | void |
2561 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2877 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2562 | CODE: |
2878 | CODE: |
2563 | { |
2879 | { |
2564 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2880 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2565 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2881 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2566 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2882 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2567 | } |
2883 | } |
2568 | |
2884 | |
2569 | void |
2885 | void |
2570 | set_reverse_stereo (DC::Channel self, int flip) |
2886 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2572 | Mix_SetReverseStereo (self, flip); |
2888 | Mix_SetReverseStereo (self, flip); |
2573 | |
2889 | |
2574 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2890 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2575 | |
2891 | |
2576 | PROTOTYPES: DISABLE |
2892 | PROTOTYPES: DISABLE |
|
|
2893 | |
|
|
2894 | void |
|
|
2895 | decoders () |
|
|
2896 | PPCODE: |
|
|
2897 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2898 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2899 | EXTEND (SP, num); |
|
|
2900 | for (i = 0; i < num; ++i) |
|
|
2901 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2902 | #else |
|
|
2903 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2904 | #endif |
2577 | |
2905 | |
2578 | DC::MixChunk |
2906 | DC::MixChunk |
2579 | new (SV *class, DC::RW rwops) |
2907 | new (SV *class, DC::RW rwops) |
2580 | CODE: |
2908 | CODE: |
2581 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2909 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2614 | OUTPUT: |
2942 | OUTPUT: |
2615 | RETVAL |
2943 | RETVAL |
2616 | |
2944 | |
2617 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2945 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2618 | |
2946 | |
|
|
2947 | void |
|
|
2948 | decoders () |
|
|
2949 | PPCODE: |
|
|
2950 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2951 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2952 | EXTEND (SP, num); |
|
|
2953 | for (i = 0; i < num; ++i) |
|
|
2954 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2955 | #else |
|
|
2956 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2957 | #endif |
|
|
2958 | |
2619 | int |
2959 | int |
2620 | volume (int volume = -1) |
2960 | volume (int volume = -1) |
2621 | PROTOTYPE: ;$ |
2961 | PROTOTYPE: ;$ |
2622 | CODE: |
2962 | CODE: |
2623 | if (items > 0) |
2963 | if (items > 0) |
… | |
… | |
2633 | |
2973 | |
2634 | void |
2974 | void |
2635 | halt () |
2975 | halt () |
2636 | CODE: |
2976 | CODE: |
2637 | Mix_HaltMusic (); |
2977 | Mix_HaltMusic (); |
|
|
2978 | |
|
|
2979 | int |
|
|
2980 | playing () |
|
|
2981 | CODE: |
|
|
2982 | RETVAL = Mix_PlayingMusic (); |
|
|
2983 | OUTPUT: |
|
|
2984 | RETVAL |
2638 | |
2985 | |
2639 | DC::MixMusic |
2986 | DC::MixMusic |
2640 | new (SV *class, DC::RW rwops) |
2987 | new (SV *class, DC::RW rwops) |
2641 | CODE: |
2988 | CODE: |
2642 | RETVAL = Mix_LoadMUS_RW (rwops); |
2989 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2673 | } *civ, const_iv[] = { |
3020 | } *civ, const_iv[] = { |
2674 | # define const_iv(name) { # name, (IV)name } |
3021 | # define const_iv(name) { # name, (IV)name } |
2675 | const_iv (GL_VENDOR), |
3022 | const_iv (GL_VENDOR), |
2676 | const_iv (GL_VERSION), |
3023 | const_iv (GL_VERSION), |
2677 | const_iv (GL_EXTENSIONS), |
3024 | const_iv (GL_EXTENSIONS), |
|
|
3025 | const_iv (GL_MAX_TEXTURE_UNITS), |
2678 | const_iv (GL_COLOR_MATERIAL), |
3026 | const_iv (GL_COLOR_MATERIAL), |
2679 | const_iv (GL_SMOOTH), |
3027 | const_iv (GL_SMOOTH), |
2680 | const_iv (GL_FLAT), |
3028 | const_iv (GL_FLAT), |
2681 | const_iv (GL_DITHER), |
3029 | const_iv (GL_DITHER), |
2682 | const_iv (GL_BLEND), |
3030 | const_iv (GL_BLEND), |
… | |
… | |
2694 | const_iv (GL_ZERO), |
3042 | const_iv (GL_ZERO), |
2695 | const_iv (GL_SRC_ALPHA), |
3043 | const_iv (GL_SRC_ALPHA), |
2696 | const_iv (GL_DST_ALPHA), |
3044 | const_iv (GL_DST_ALPHA), |
2697 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3045 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2698 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3046 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3047 | const_iv (GL_SRC_COLOR), |
|
|
3048 | const_iv (GL_DST_COLOR), |
|
|
3049 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3050 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2699 | const_iv (GL_SRC_ALPHA_SATURATE), |
3051 | const_iv (GL_SRC_ALPHA_SATURATE), |
2700 | const_iv (GL_RGB), |
3052 | const_iv (GL_RGB), |
2701 | const_iv (GL_RGBA), |
3053 | const_iv (GL_RGBA), |
2702 | const_iv (GL_RGBA4), |
3054 | const_iv (GL_RGBA4), |
2703 | const_iv (GL_RGBA8), |
3055 | const_iv (GL_RGBA8), |
… | |
… | |
2771 | const_iv (GL_NICEST), |
3123 | const_iv (GL_NICEST), |
2772 | const_iv (GL_V2F), |
3124 | const_iv (GL_V2F), |
2773 | const_iv (GL_V3F), |
3125 | const_iv (GL_V3F), |
2774 | const_iv (GL_T2F_V3F), |
3126 | const_iv (GL_T2F_V3F), |
2775 | const_iv (GL_T2F_N3F_V3F), |
3127 | const_iv (GL_T2F_N3F_V3F), |
|
|
3128 | const_iv (GL_FUNC_ADD), |
|
|
3129 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3130 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2776 | # undef const_iv |
3131 | # undef const_iv |
2777 | }; |
3132 | }; |
2778 | |
3133 | |
2779 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3134 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2780 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3135 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2787 | disable_GL_EXT_blend_func_separate () |
3142 | disable_GL_EXT_blend_func_separate () |
2788 | CODE: |
3143 | CODE: |
2789 | gl.BlendFuncSeparate = 0; |
3144 | gl.BlendFuncSeparate = 0; |
2790 | gl.BlendFuncSeparateEXT = 0; |
3145 | gl.BlendFuncSeparateEXT = 0; |
2791 | |
3146 | |
|
|
3147 | void |
|
|
3148 | apple_nvidia_bug (int enable) |
|
|
3149 | |
2792 | char * |
3150 | char * |
2793 | gl_vendor () |
3151 | gl_vendor () |
2794 | CODE: |
3152 | CODE: |
2795 | RETVAL = (char *)glGetString (GL_VENDOR); |
3153 | RETVAL = (char *)glGetString (GL_VENDOR); |
2796 | OUTPUT: |
3154 | OUTPUT: |
… | |
… | |
2826 | |
3184 | |
2827 | int glGetError () |
3185 | int glGetError () |
2828 | |
3186 | |
2829 | void glFinish () |
3187 | void glFinish () |
2830 | |
3188 | |
|
|
3189 | void glFlush () |
|
|
3190 | |
2831 | void glClear (int mask) |
3191 | void glClear (int mask) |
2832 | |
3192 | |
2833 | void glClearColor (float r, float g, float b, float a = 1.0) |
3193 | void glClearColor (float r, float g, float b, float a = 1.0) |
2834 | PROTOTYPE: @ |
3194 | PROTOTYPE: @ |
2835 | |
3195 | |
… | |
… | |
2844 | void glBlendFunc (int sfactor, int dfactor) |
3204 | void glBlendFunc (int sfactor, int dfactor) |
2845 | |
3205 | |
2846 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3206 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2847 | CODE: |
3207 | CODE: |
2848 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3208 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3209 | |
|
|
3210 | # void glBlendEquation (int se) |
2849 | |
3211 | |
2850 | void glDepthMask (int flag) |
3212 | void glDepthMask (int flag) |
2851 | |
3213 | |
2852 | void glLogicOp (int opcode) |
3214 | void glLogicOp (int opcode) |
2853 | |
3215 | |
… | |
… | |
2888 | void glRotate (float angle, float x, float y, float z) |
3250 | void glRotate (float angle, float x, float y, float z) |
2889 | CODE: |
3251 | CODE: |
2890 | glRotatef (angle, x, y, z); |
3252 | glRotatef (angle, x, y, z); |
2891 | |
3253 | |
2892 | void glColor (float r, float g, float b, float a = 1.0) |
3254 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3255 | PROTOTYPE: @ |
2893 | ALIAS: |
3256 | ALIAS: |
2894 | glColor_premultiply = 1 |
3257 | glColor_premultiply = 1 |
2895 | CODE: |
3258 | CODE: |
2896 | if (ix) |
3259 | if (ix) |
2897 | { |
3260 | { |
… | |
… | |
3002 | void glNewList (int list, int mode = GL_COMPILE) |
3365 | void glNewList (int list, int mode = GL_COMPILE) |
3003 | |
3366 | |
3004 | void glEndList () |
3367 | void glEndList () |
3005 | |
3368 | |
3006 | void glCallList (int list) |
3369 | void glCallList (int list) |
|
|
3370 | |
|
|
3371 | void c_init () |
|
|
3372 | CODE: |
|
|
3373 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3374 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3007 | |
3375 | |
3008 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3376 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3009 | |
3377 | |
3010 | PROTOTYPES: DISABLE |
3378 | PROTOTYPES: DISABLE |
3011 | |
3379 | |