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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.283 by root, Thu Dec 11 00:11:58 2008 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
97 104
98static AV *texture_av; 105static AV *texture_av;
99 106
100static struct 107static struct
101{ 108{
817 824
818IV minpot (UV n) 825IV minpot (UV n)
819 826
820IV popcount (UV n) 827IV popcount (UV n)
821 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
822void 835void
823pango_init () 836pango_init ()
824 CODE: 837 CODE:
825{ 838{
826 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
917 930
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 933#include "glfunc.h"
921#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 938 }
923} 939}
924 OUTPUT: 940 OUTPUT:
925 RETVAL 941 RETVAL
926 942
1010 } 1026 }
1011 1027
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1029 }
1014} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1015 1044
1016int 1045int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1047 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1654 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1656 } 1685 }
1657} 1686}
1658 1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1810 CODE:
1661{ 1811{
1662 GLint width; 1812 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 { 2027 {
1878 ext = *data++; 2028 ext = *data++;
1879 cmd = ext & 0x7f; 2029 cmd = ext & 0x7f;
1880 2030
1881 if (cmd < 4) 2031 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1883 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1884 { 2034 {
1885 cell->stat_width = 1; 2035 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1887 } 2037 }
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2157 smooth_key skey;
2008 int pl_x, pl_y; 2158 int pl_x, pl_y;
2009 maptex pl_tex; 2159 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2162 rc_key_t key;
2012 rc_array_t *arr; 2163 rc_array_t *arr;
2013 2164
2014 pl_tex.name = 0; 2165 pl_tex.name = 0;
2015 2166
2016 // thats current max. sorry. 2167 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
2019 2170
2020 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
2074 tileid tile = cell->tile [z]; 2225 tileid tile = cell->tile [z];
2075 2226
2076 if (tile) 2227 if (tile)
2077 { 2228 {
2078 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2230 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2231
2082 if (key.texname != tex.name) 2232 if (key.texname != tex.name)
2083 { 2233 {
2084 self->tex [tile].unused = 0; 2234 self->tex [tile].unused = 0;
2085 2235
2086 if (!tex.name) 2236 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2238
2089 key.texname = tex.name; 2239 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2240 arr = rc_array (rc, &key);
2091 } 2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2092 2245
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2247 {
2095 pl_x = px; 2248 pl_x = px;
2096 pl_y = py; 2249 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2258
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash 2259 // update smooth hash
2132 if (tex.smoothtile) 2260 if (tex.smoothtile)
2133 { 2261 {
2134 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel; 2263 skey.level = tex.smoothlevel;
2163 // corners 2291 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2168 } 2317 }
2169 } 2318 }
2170 } 2319 }
2171 } 2320 }
2172 2321
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270 2419
2271 rc_draw (rc); 2420 rc_draw (rc);
2272 } 2421 }
2273 2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2274 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2275 rc_free (rc); 2427 rc_free (rc);
2428 rc_free (rc_ov);
2276 2429
2277 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
2280 { 2433 {
2311 } 2464 }
2312 } 2465 }
2313} 2466}
2314 2467
2315void 2468void
2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2317 CODE: 2470 CODE:
2318{ 2471{
2319 static float color[16][3] = { 2472 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
2321 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
2322 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
2323 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
2324 2477
2325 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
2326 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
2327 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
2328 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
2329 2482
2330 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
2331 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
2332 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
2333 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
2334 2487
2335 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
2336 2489
2337 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
2338 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
2339 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
2340 }; 2493 };
2341 2494
2342 int x, y; 2495 int x, y;
2343 2496
2344 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2346 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
2349 2508
2350 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
2354 2513
2355 if (m) 2514 if (m)
2356 { 2515 {
2357 float *c = color [m & 15]; 2516 float *c = color [m & 15];
2358 2517
2359 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2360 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
2361 2520
2362 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 } 2526 }
2375void 2534void
2376fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2377 PPCODE: 2536 PPCODE:
2378{ 2537{
2379 int x, y; 2538 int x, y;
2380 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2381 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2382 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2383 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2387 2546
2388 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2389 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2390 2549
2391 mx += self->x - 1; 2550 mx += self->x - 1;
2392 my += self->y - 1; 2551 my += self->y - 1;
2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395 2552
2396 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2397 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2398 { 2555 {
2399 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2402 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2403 { 2560 {
2404 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2405 2562
2406 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2408 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2409 } 2566 }
2410 } 2567 }
2411 2568
2412 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2432 2589
2433 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2436 2593
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2446 } 2603 }
2447 2604
2448 free (darkness1); 2605 free (darkness1);
2449 2606
2450 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2451 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2452 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2453 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2454} 2611}
2455 2612
2456SV * 2613SV *
2654 if (RETVAL < 0) 2811 if (RETVAL < 0)
2655 { 2812 {
2656 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2657 2814
2658 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2659 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2660 2822 }
2823 else
2661 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2662 } 2825 }
2663 2826
2664 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2666} 2829}
2713void 2876void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE: 2878 CODE:
2716{ 2879{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720} 2883}
2721 2884
2722void 2885void
2723set_reverse_stereo (DC::Channel self, int flip) 2886set_reverse_stereo (DC::Channel self, int flip)
2725 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2726 2889
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728 2891
2729PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2730 2905
2731DC::MixChunk 2906DC::MixChunk
2732new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2733 CODE: 2908 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT: 2942 OUTPUT:
2768 RETVAL 2943 RETVAL
2769 2944
2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2771 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2772int 2959int
2773volume (int volume = -1) 2960volume (int volume = -1)
2774 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2775 CODE: 2962 CODE:
2776 if (items > 0) 2963 if (items > 0)
2786 2973
2787void 2974void
2788halt () 2975halt ()
2789 CODE: 2976 CODE:
2790 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2791 2985
2792DC::MixMusic 2986DC::MixMusic
2793new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2794 CODE: 2988 CODE:
2795 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2826 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2827# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2831 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2832 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2833 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2834 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2835 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2847 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2848 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2849 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2850 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2851 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2852 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2853 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2854 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2924 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2925 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2926 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2929# undef const_iv 3131# undef const_iv
2930 }; 3132 };
2931 3133
2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940disable_GL_EXT_blend_func_separate () 3142disable_GL_EXT_blend_func_separate ()
2941 CODE: 3143 CODE:
2942 gl.BlendFuncSeparate = 0; 3144 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0; 3145 gl.BlendFuncSeparateEXT = 0;
2944 3146
3147void
3148apple_nvidia_bug (int enable)
3149
2945char * 3150char *
2946gl_vendor () 3151gl_vendor ()
2947 CODE: 3152 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2949 OUTPUT: 3154 OUTPUT:
2979 3184
2980int glGetError () 3185int glGetError ()
2981 3186
2982void glFinish () 3187void glFinish ()
2983 3188
3189void glFlush ()
3190
2984void glClear (int mask) 3191void glClear (int mask)
2985 3192
2986void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
2987 PROTOTYPE: @ 3194 PROTOTYPE: @
2988 3195
2997void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
2998 3205
2999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE: 3207 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
3002 3211
3003void glDepthMask (int flag) 3212void glDepthMask (int flag)
3004 3213
3005void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
3006 3215
3156void glNewList (int list, int mode = GL_COMPILE) 3365void glNewList (int list, int mode = GL_COMPILE)
3157 3366
3158void glEndList () 3367void glEndList ()
3159 3368
3160void glCallList (int list) 3369void glCallList (int list)
3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3161 3375
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163 3377
3164PROTOTYPES: DISABLE 3378PROTOTYPES: DISABLE
3165 3379

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