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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
47 160
48static PangoContext *context; 161typedef PangoFontDescription *DC__Font;
49static PangoFontMap *fontmap; 162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
50 180
51typedef struct cf_layout { 181typedef struct cf_layout {
52 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
53 int base_height; 184 int base_height;
185 DC__Font font;
186 rc_t *rc;
54} *CFClient__Layout; 187} *DC__Layout;
188
189static DC__Font default_font;
190static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap;
55 192
56static void 193static void
57substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
58{ 195{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 201}
62 202
63static void 203static void
64layout_update (CFClient__Layout self) 204layout_update_font (DC__Layout self)
65{ 205{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
68 */ 208 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 209 PangoFontDescription *font = self->font ? self->font : default_font;
70 210
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 211 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 213
214 pango_layout_set_font_description (self->pl, font);
78} 215}
79 216
80static void 217static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
82{ 219{
83 layout_update (self); 220 PangoRectangle rect;
84 221
222 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
86 224
87 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
92typedef uint16_t mapface; 236typedef uint16_t faceid;
93 237
94typedef struct { 238typedef struct {
95 GLint name; 239 GLuint name;
96 int w, h; 240 int w, h;
97 float s, t; 241 float s, t;
98 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
99} maptex; 246} maptex;
100 247
101typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
102 int16_t darkness; 251 uint16_t darkness;
103 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 253} mapcell;
105 254
106typedef struct { 255typedef struct {
107 int32_t c0, c1; 256 int32_t c0, c1;
108 mapcell *col; 257 mapcell *col;
109} maprow; 258} maprow;
110 259
111typedef struct map { 260typedef struct map {
112 int x, y, w, h; 261 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 263 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 264 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 265
120 int32_t rows; 266 int32_t rows;
121 maprow *row; 267 maprow *row;
122} *CFClient__Map; 268} *DC__Map;
123 269
124static char * 270static char *
125prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
126{ 272{
127 char *p; 273 char *p;
144} 290}
145 291
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
149static maprow * 315static maprow *
150map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
151{ 317{
152 if (0 > y) 318 if (0 > y)
153 { 319 {
154 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
193 359
194 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
195} 361}
196 362
197static mapcell * 363static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
199{ 365{
200 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
201} 367}
202 368
203static void 369static void
204map_clear (CFClient__Map self) 370map_clear (DC__Map self)
205{ 371{
206 int r; 372 int r;
207 373
208 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
216 self->oy = 0; 382 self->oy = 0;
217 self->row = 0; 383 self->row = 0;
218 self->rows = 0; 384 self->rows = 0;
219} 385}
220 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
221static void 397static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
223{ 399{
224 int x, y; 400 int x, y;
225 maprow *row; 401 maprow *row;
402 mapcell *cell;
226 403
227 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 405 if (y >= 0)
229 { 406 {
230 if (y >= self->rows) 407 if (y >= self->rows)
236 if (x >= row->c0) 413 if (x >= row->c0)
237 { 414 {
238 if (x >= row->c1) 415 if (x >= row->c1)
239 break; 416 break;
240 417
241 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
242 } 421 }
243 } 422 }
244} 423}
245 424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
246static void 430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439}
440
441static void
247music_finished () 442music_finished (void)
248{ 443{
249 SDL_UserEvent ev; 444 SDL_UserEvent ev;
250 445
251 ev.type = SDL_USEREVENT; 446 ev.type = SDL_USEREVENT;
252 ev.code = 0; 447 ev.code = 0;
254 ev.data2 = 0; 449 ev.data2 = 0;
255 450
256 SDL_PushEvent ((SDL_Event *)&ev); 451 SDL_PushEvent ((SDL_Event *)&ev);
257} 452}
258 453
259MODULE = CFClient PACKAGE = CFClient 454static void
455channel_finished (int channel)
456{
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465}
466
467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
260 595
261PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
262 597
263BOOT: 598BOOT:
264{ 599{
265 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
266 static const struct { 601 static const struct {
267 const char *name; 602 const char *name;
268 IV iv; 603 IV iv;
269 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
271 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
289 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
353 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL), 765
366 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
367 const_iv (KMOD_ALT), 767
368 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
369# undef const_iv 798# undef const_iv
370 }; 799 };
371 800
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 803
375 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
379 813
380int 814int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
382 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
383void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
384SDL_Quit () 859void SDL_Quit ()
385 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
386void 870void
387SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
388 PPCODE: 872 PPCODE:
389{ 873{
390 SDL_Rect **m; 874 SDL_Rect **m;
391 875
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 888
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 891
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 893
411 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
412 while (*m) 895 while (*m)
413 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
414 AV *av = newAV (); 899 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
418 906
419 ++m; 907 ++m;
420 } 908 }
421} 909}
422 910
423int 911int
424SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
426 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 925 );
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
430 OUTPUT: 940 OUTPUT:
431 RETVAL 941 RETVAL
432 942
433void 943void
434SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
435 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
436void 955void
437SDL_PollEvent () 956poll_events ()
438 PPCODE: 957 PPCODE:
439{ 958{
440 SDL_Event ev; 959 SDL_Event ev;
441 960
442 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 963 {
444 HV *hv = newHV (); 964 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
446 switch (ev.type) 967 switch (ev.type)
447 { 968 {
448 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
449 case SDL_KEYUP: 970 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 976 break;
455 977
456 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 981 break;
460 982
461 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
467 break; 1009 break;
468 1010
469 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
475 } 1026 }
476 1027
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
478 } 1029 }
479} 1030}
480 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
481int 1045int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
483 POSTCALL: 1047 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished);
1050
1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
485 1066
486void 1067void
487Mix_CloseAudio () 1068Mix_CloseAudio ()
488 1069
489int 1070int
490Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
491 1072
1073const char *
1074Mix_GetError ()
1075
492void 1076void
493lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
494 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
495#ifndef _WIN32 1085#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
497#endif 1107#endif
1108}
498 1109
499char * 1110int
500gl_version () 1111add_font (char *file)
501 CODE: 1112 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
503 OUTPUT: 1114 OUTPUT:
504 RETVAL 1115 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512
513void
514add_font (char *file)
515 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 1116
529void 1117void
530load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
531 ALIAS: 1119 ALIAS:
532 load_image_file = 1 1120 load_image_file = 1
535 STRLEN image_len; 1123 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
542 1130
543 if (!rw) 1131 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
545 1133
574 1162
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1163 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 1164
577 assert (surface2->pitch == surface2->w * 4); 1165 assert (surface2->pitch == surface2->w * 4);
578 1166
1167 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 1168 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 1169 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 1170 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1173 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2);
588 1176
589 SDL_FreeSurface (surface); 1177 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 1178 SDL_FreeSurface (surface2);
591} 1179}
592 1180
614 PUSHs (sv_2mortal (newSViv (b / y))); 1202 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 1203 PUSHs (sv_2mortal (newSViv (a / y)));
616} 1204}
617 1205
618void 1206void
1207error (char *message)
1208 CODE:
1209 fprintf (stderr, "ERROR: %s\n", message);
1210#ifdef _WIN32
1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1212#endif
1213
1214void
619fatal (char *message) 1215fatal (char *message)
620 CODE: 1216 CODE:
1217 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 1218#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1220#endif
1221 _exit (1);
1222
1223void
1224_exit (int retval = 0)
1225 CODE:
1226#ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
623#else 1228#else
624 fprintf (stderr, "FATAL: %s\n", message); 1229 _exit (retval);
625#endif 1230#endif
626 exit (1);
627 1231
1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250PROTOTYPES: DISABLE
1251
1252DC::Font
1253new_from_file (SV *class, char *path, int id = 0)
1254 CODE:
1255{
1256 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1259 FcPatternDestroy (pattern);
1260}
1261 OUTPUT:
1262 RETVAL
1263
1264void
1265DESTROY (DC::Font self)
1266 CODE:
1267 pango_font_description_free (self);
1268
1269void
1270make_default (DC::Font self)
1271 PROTOTYPE: $
1272 CODE:
1273 default_font = self;
1274
628MODULE = CFClient PACKAGE = CFClient::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
629 1276
630CFClient::Layout 1277PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 1278
1279void
1280glyph_cache_backup ()
1281 PROTOTYPE:
1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
1289 tc_restore ();
1290
1291DC::Layout
1292new (SV *class)
632 CODE: 1293 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
634 RETVAL->base_height = base_height; 1295
635 RETVAL->pl = pango_layout_new (context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.;
1298 RETVAL->g = 1.;
1299 RETVAL->b = 1.;
1300 RETVAL->a = 1.;
1301 RETVAL->base_height = MIN_FONT_HEIGHT;
1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
1304
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1306 layout_update_font (RETVAL);
637 OUTPUT: 1307 OUTPUT:
638 RETVAL 1308 RETVAL
639 1309
640void 1310void
641DESTROY (CFClient::Layout self) 1311DESTROY (DC::Layout self)
642 CODE: 1312 CODE:
643 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
644 Safefree (self); 1315 Safefree (self);
645 1316
646void 1317void
647set_text (CFClient::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
648 CODE: 1319 CODE:
649{ 1320{
650 STRLEN textlen; 1321 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
652 1323
653 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
654} 1325}
655 1326
656void 1327void
657set_markup (CFClient::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
658 CODE: 1329 CODE:
659{ 1330{
660 STRLEN textlen; 1331 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
662 1333
663 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
664} 1335}
665 1336
1337void
1338set_shapes (DC::Layout self, ...)
1339 CODE:
1340{
1341 PangoAttrList *attrs = 0;
1342 const char *text = pango_layout_get_text (self->pl);
1343 const char *pos = text;
1344 int arg = 4;
1345
1346 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1347 {
1348 PangoRectangle inkrect, rect;
1349 PangoAttribute *attr;
1350
1351 int x = SvIV (ST (arg - 3));
1352 int y = SvIV (ST (arg - 2));
1353 int w = SvIV (ST (arg - 1));
1354 int h = SvIV (ST (arg ));
1355
1356 inkrect.x = 0;
1357 inkrect.y = 0;
1358 inkrect.width = 0;
1359 inkrect.height = 0;
1360
1361 rect.x = x * PANGO_SCALE;
1362 rect.y = y * PANGO_SCALE;
1363 rect.width = w * PANGO_SCALE;
1364 rect.height = h * PANGO_SCALE;
1365
1366 if (!attrs)
1367 attrs = pango_layout_get_attributes (self->pl);
1368
1369 attr = pango_attr_shape_new (&inkrect, &rect);
1370 attr->start_index = pos - text;
1371 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1372 pango_attr_list_insert (attrs, attr);
1373
1374 arg += 4;
1375 pos += sizeof (OBJ_STR) - 1;
1376 }
1377
1378 if (attrs)
1379 pango_layout_set_attributes (self->pl, attrs);
1380}
1381
1382void
1383get_shapes (DC::Layout self)
1384 PPCODE:
1385{
1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1387
1388 do
1389 {
1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1391
1392 if (run && shape_attr_p (run))
1393 {
1394 PangoRectangle extents;
1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
1396
1397 EXTEND (SP, 2);
1398 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1399 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1400 }
1401 }
1402 while (pango_layout_iter_next_run (iter));
1403
1404 pango_layout_iter_free (iter);
1405}
1406
1407int
1408has_wrapped (DC::Layout self)
1409 CODE:
1410{
1411 int lines = 1;
1412 const char *text = pango_layout_get_text (self->pl);
1413
1414 while (*text)
1415 lines += *text++ == '\n';
1416
1417 RETVAL = lines < pango_layout_get_line_count (self->pl);
1418}
1419 OUTPUT:
1420 RETVAL
1421
666SV * 1422SV *
667get_text (CFClient::Layout self) 1423get_text (DC::Layout self)
668 CODE: 1424 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1426 sv_utf8_decode (RETVAL);
671 OUTPUT: 1427 OUTPUT:
672 RETVAL 1428 RETVAL
673 1429
674void 1430void
1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1432 CODE:
1433 self->r = r;
1434 self->g = g;
1435 self->b = b;
1436 self->a = a;
1437
1438void
1439set_font (DC::Layout self, DC::Font font = 0)
1440 CODE:
1441 if (self->font != font)
1442 {
1443 self->font = font;
1444 layout_update_font (self);
1445 }
1446
1447void
675set_height (CFClient::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
676 CODE: 1449 CODE:
1450 if (self->base_height != base_height)
1451 {
677 self->base_height = base_height; 1452 self->base_height = base_height;
1453 layout_update_font (self);
1454 }
678 1455
679void 1456void
680set_width (CFClient::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
681 CODE: 1458 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1460
684void 1461void
1462set_indent (DC::Layout self, int indent)
1463 CODE:
1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1465
1466void
1467set_spacing (DC::Layout self, int spacing)
1468 CODE:
1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1470
1471void
1472set_ellipsise (DC::Layout self, int ellipsise)
1473 CODE:
1474 pango_layout_set_ellipsize (self->pl,
1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1478 : PANGO_ELLIPSIZE_NONE
1479 );
1480
1481void
1482set_single_paragraph_mode (DC::Layout self, int spm)
1483 CODE:
1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1485
1486void
685size (CFClient::Layout self) 1487size (DC::Layout self)
686 PPCODE: 1488 PPCODE:
687{ 1489{
688 int w, h; 1490 int w, h;
689 1491
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
692 1493
693 EXTEND (SP, 2); 1494 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
696} 1497}
697 1498
698int 1499int
1500descent (DC::Layout self)
1501 CODE:
1502{
1503 PangoRectangle rect;
1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1506 RETVAL = PANGO_DESCENT (rect);
1507}
1508 OUTPUT:
1509 RETVAL
1510
1511int
699xy_to_index (CFClient::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
700 CODE: 1513 CODE:
701{ 1514{
702 int index, trailing; 1515 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1517 RETVAL = index + trailing;
708} 1518}
709 OUTPUT: 1519 OUTPUT:
710 RETVAL 1520 RETVAL
711 1521
712void 1522void
713cursor_pos (CFClient::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
714 PPCODE: 1524 PPCODE:
715{ 1525{
716 PangoRectangle strong_pos; 1526 PangoRectangle pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
719 1528
720 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
724} 1533}
725 1534
726void 1535void
727render (CFClient::Layout self) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
728 PPCODE: 1537 PPCODE:
729{ 1538{
730 SV *retval; 1539 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1540
734 layout_update (self); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1542#if !PANGO_VERSION_CHECK (1, 17, 3)
736 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
737 retval = newSV (w * h); 1544 --line;
738 SvPOK_only (retval); 1545#endif
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1546 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
1569 else
1570 {
754 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1572 PUSHs (sv_2mortal (newSViv (trailing)));
1573 }
756} 1574}
757 1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1580 pango_opengl_render_layout_subpixel (
1581 self->pl,
1582 self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a,
1585 flags
1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1590
1591void
1592draw (DC::Layout self)
1593 CODE:
1594{
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602
1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
758MODULE = CFClient PACKAGE = CFClient::Texture 1610MODULE = Deliantra::Client PACKAGE = DC::Texture
759 1611
1612PROTOTYPES: ENABLE
1613
760void 1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1619 {
1620 STRLEN datalen;
1621 char *data = SvPVbyte (data_, datalen);
1622 int bpp = datalen / (ow * oh);
1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1624
1625 SvPOK_only (result_);
1626 SvCUR_set (result_, nw * nh * bpp);
1627
1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1629 while (oh--)
1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1631
1632 sv_setsv (data_, result_);
1633 }
1634}
1635
1636void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1638 PROTOTYPE: $$$;$$
1639 ALIAS:
1640 draw_quad_alpha = 1
1641 draw_quad_alpha_premultiplied = 2
763 CODE: 1642 CODE:
764{ 1643{
765 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
770 1651
771 if (items < 5) 1652 if (items < 5)
772 { 1653 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1656 }
776 1657
1658 if (ix)
1659 {
1660 glEnable (GL_BLEND);
1661
1662 if (ix == 2)
1663 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1664 else
1665 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1666 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1667
1668 glEnable (GL_ALPHA_TEST);
1669 glAlphaFunc (GL_GREATER, 0.01f);
1670 }
1671
777 glBindTexture (GL_TEXTURE_2D, name); 1672 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1673
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1674 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1675 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1676 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1677 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1678 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1679 glEnd ();
788}
789 1680
1681 if (ix)
1682 {
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 }
1686}
1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
790MODULE = CFClient PACKAGE = CFClient::Map 1820MODULE = Deliantra::Client PACKAGE = DC::Map
791 1821
792CFClient::Map 1822PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1823
1824DC::Map
1825new (SV *class)
794 CODE: 1826 CODE:
795 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1828 RETVAL->x = 0;
797 RETVAL->y = 0; 1829 RETVAL->y = 0;
798 RETVAL->w = map_width; 1830 RETVAL->w = 0;
799 RETVAL->h = map_height; 1831 RETVAL->h = 0;
800 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
807 RETVAL->row = 0; 1837 RETVAL->row = 0;
808 OUTPUT: 1838 OUTPUT:
809 RETVAL 1839 RETVAL
810 1840
811void 1841void
812DESTROY (CFClient::Map self) 1842DESTROY (DC::Map self)
813 CODE: 1843 CODE:
814{ 1844{
815 map_clear (self); 1845 map_clear (self);
816 Safefree (self->face); 1846 Safefree (self->face2tile);
1847 Safefree (self->tex);
817 Safefree (self); 1848 Safefree (self);
818} 1849}
819 1850
820void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
821clear (CFClient::Map self) 1858clear (DC::Map self)
822 CODE: 1859 CODE:
823 map_clear (self); 1860 map_clear (self);
824 1861
825void 1862void
826set_face (CFClient::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
827 CODE: 1864 CODE:
828{ 1865{
829 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1867 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1868}
837 1869
838void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1895 CODE:
841{ 1896{
842 while (self->texs <= texid) 1897 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1898
848 { 1899 {
849 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
850 1901
851 tex->name = name; 1902 tex->name = name;
856 tex->r = r; 1907 tex->r = r;
857 tex->g = g; 1908 tex->g = g;
858 tex->b = b; 1909 tex->b = b;
859 tex->a = a; 1910 tex->a = a;
860 } 1911 }
1912
1913 // somewhat hackish, but for textures that require it, it really
1914 // improves the look, and most others don't suffer.
1915 glBindTexture (GL_TEXTURE_2D, name);
1916 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1918 // use uglier nearest interpolation because linear suffers
1919 // from transparent color bleeding and ugly wrapping effects.
1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
862 1942
863int 1943int
864ox (CFClient::Map self) 1944ox (DC::Map self)
865 ALIAS: 1945 ALIAS:
866 oy = 1 1946 oy = 1
1947 x = 2
1948 y = 3
1949 w = 4
1950 h = 5
867 CODE: 1951 CODE:
868 switch (ix) 1952 switch (ix)
869 { 1953 {
870 case 0: RETVAL = self->ox; break; 1954 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1955 case 1: RETVAL = self->oy; break;
1956 case 2: RETVAL = self->x; break;
1957 case 3: RETVAL = self->y; break;
1958 case 4: RETVAL = self->w; break;
1959 case 5: RETVAL = self->h; break;
872 } 1960 }
873 OUTPUT: 1961 OUTPUT:
874 RETVAL 1962 RETVAL
875 1963
876void 1964void
877scroll (CFClient::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
878 CODE: 1966 CODE:
879{ 1967{
880 if (dx > 0) 1968 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1970 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1972
885 if (dy > 0) 1973 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1974 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1975 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1977
890 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
892 1980
893 while (self->y < 0) 1981 while (self->y < 0)
897 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
899 } 1987 }
900} 1988}
901 1989
902void 1990SV *
903map1a_update (CFClient::Map self, SV *data_) 1991map1a_update (DC::Map self, SV *data_, int extmap)
904 CODE: 1992 CODE:
905{ 1993{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1996 mapcell *cell;
909 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
910 2000
911 while (data < data_end) 2001 while (data < data_end - 1)
912 { 2002 {
913 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
914 2004
915 x = ((flags >> 10) & 63) + self->x; 2005 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 2006 y = self->y + ((flags >> 4) & 63);
917 2007
918 cell = map_get_cell (self, x, y); 2008 cell = map_get_cell (self, x, y);
919 2009
920 if (flags & 15) 2010 if (flags & 15)
921 { 2011 {
922 if (cell->darkness < 0) 2012 if (!cell->darkness)
923 { 2013 {
2014 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 2015 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 2016 }
929 2017
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 2018 //TODO: don't trust server data to be in-range(!)
933 2019
934 if (flags & 4) 2020 if (flags & 8)
935 { 2021 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2022 if (extmap)
2023 {
2024 uint8_t ext, cmd;
2025
2026 do
2027 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1;
2036 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 }
2056 while (ext & 0x80);
2057 }
2058 else
2059 cell->darkness = *data++ + 1;
937 } 2060 }
938 2061
2062 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 2063 if (flags & (4 >> z))
940 { 2064 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
942 } 2084 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 2085 }
949 else 2086 else
950 cell->darkness = -1; 2087 CELL_CLEAR (cell);
951 } 2088 }
952} 2089}
2090 OUTPUT:
2091 RETVAL
953 2092
954SV * 2093SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
956 CODE: 2095 CODE:
957{ 2096{
958 int x1, x; 2097 int x1, x;
959 int y1, y; 2098 int y1, y;
960 int z; 2099 int z;
981 { 2120 {
982 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
983 2122
984 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
985 { 2124 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
992 int a1 = tex.a; 2127 int a1 = tex.a;
993 2128
994 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 2133 }
1000 } 2134 }
1001 2135
1002 *map++ = (r ) 2136 *map++ = (r )
1003 | (g << 8) 2137 | (g << 8)
1010} 2144}
1011 OUTPUT: 2145 OUTPUT:
1012 RETVAL 2146 RETVAL
1013 2147
1014void 2148void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE:
2151{
2152 int x, y, z;
2153
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
2164
2165 pl_tex.name = 0;
2166
2167 // that's current max. sorry.
2168 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
2206
2207 glEnable (GL_BLEND);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210
2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
2216 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows)
2218 {
2219 maprow *row = self->row + (y + my);
2220
2221 for (x = 0; x < sw; x++)
2222 if (row->c0 <= x + mx && x + mx < row->c1)
2223 {
2224 mapcell *cell = row->col + (x + mx - row->c0);
2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
2231
2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
2338 {
2339 int level = (w << 5) | b;
2340 HE *he;
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he);
2346 IV bits = SvIVX (HeVAL (he));
2347
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2368 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS);
2371 }
2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
2394 }
2395 }
2396 }
2397
2398 glEnd ();
2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429
2430 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows)
2433 {
2434 maprow *row = self->row + (y + my);
2435
2436 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1)
2438 {
2439 mapcell *cell = row->col + (x + mx - row->c0);
2440
2441 int px = x * T;
2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2449
2450 if (cell->stat_hp)
2451 {
2452 int width = cell->stat_width * T;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2454
2455 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py);
2458
2459 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2460 glRectf (px + 2,
2461 py - thick - 1,
2462 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2463 }
2464 }
2465 }
2466}
2467
2468void
2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2470 CODE:
2471{
2472 static float color[16][3] = {
2473 { 0.00f, 0.00f, 0.00f },
2474 { 1.00f, 1.00f, 1.00f },
2475 { 0.00f, 0.00f, 0.55f },
2476 { 1.00f, 0.00f, 0.00f },
2477
2478 { 1.00f, 0.54f, 0.00f },
2479 { 0.11f, 0.56f, 1.00f },
2480 { 0.93f, 0.46f, 0.00f },
2481 { 0.18f, 0.54f, 0.34f },
2482
2483 { 0.56f, 0.73f, 0.56f },
2484 { 0.80f, 0.80f, 0.80f },
2485 { 0.55f, 0.41f, 0.13f },
2486 { 0.99f, 0.77f, 0.26f },
2487
2488 { 0.74f, 0.65f, 0.41f },
2489
2490 { 0.00f, 1.00f, 1.00f },
2491 { 1.00f, 0.00f, 1.00f },
2492 { 1.00f, 1.00f, 0.00f },
2493 };
2494
2495 int x, y;
2496
2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2505 glEnable (GL_BLEND);
2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2507 glBegin (GL_QUADS);
2508
2509 for (y = 0; y < h; y++)
2510 for (x = 0; x < w; x++)
2511 {
2512 unsigned char m = data [x + y * w];
2513
2514 if (m)
2515 {
2516 float *c = color [m & 15];
2517
2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2519 float tx2 = tx1 + 0.5f;
2520
2521 glColor4f (c[0], c[1], c[2], 1);
2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2526 }
2527 }
2528
2529 glEnd ();
2530 glDisable (GL_BLEND);
2531 glDisable (GL_TEXTURE_2D);
2532}
2533
2534void
2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1016 PPCODE: 2536 PPCODE:
1017{ 2537{
1018 int vx, vy;
1019 int x, y, z; 2538 int x, y;
1020 int last_name;
1021 mapface face;
1022 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1025 2546
1026 memset (darkness, 255, sw4 * sh);
1027 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1029 2549
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2550 mx += self->x - 1;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 2551 my += self->y - 1;
1032 2552
1033 /*
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1057 { 2555 {
1058 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1059 2557
1060 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 2560 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1064 2562
1065 darkness[y * sw4 + x] = cell->darkness < 0 2563 darkness1 [y * sw1 + x] = cell->darkness
2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1066 ? 255 - FOW_DARKNESS 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 2566 }
1092 } 2567 }
1093 2568
1094 glEnd (); 2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1095 2581
1096 glDisable (GL_TEXTURE_2D); 2582 uint8_t r11 = (d11 + d21 + d12) / 3;
1097 glDisable (GL_BLEND); 2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
1098 2606
1099 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1103} 2611}
1104 2612
1105SV * 2613SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1107 CODE: 2615 CODE:
1108{ 2616{
1109 int x, y, x1, y1; 2617 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1137 { 2645 {
1138 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2647 uint8_t flags = 0;
1140 2648
1141 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1144 2652
1145 *data++ = flags; 2653 *data++ = flags;
1146 2654
1147 if (flags & 1) 2655 if (flags & 1)
1148 { 2656 {
2657 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2659 *data++ = tile;
1151 } 2660 }
1152 2661
1153 if (flags & 2) 2662 if (flags & 2)
1154 { 2663 {
2664 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2666 *data++ = tile;
1157 } 2667 }
1158 2668
1159 if (flags & 4) 2669 if (flags & 4)
1160 { 2670 {
2671 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2673 *data++ = tile;
1163 } 2674 }
1164 } 2675 }
1165 else 2676 else
1166 *data++ = 0; 2677 *data++ = 0;
1167 } 2678 }
1168 } 2679 }
1169 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1170 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1172 RETVAL = data_sv; 2688 RETVAL = data_sv;
1173} 2689}
1174 OUTPUT: 2690 OUTPUT:
1175 RETVAL 2691 RETVAL
1176 2692
1177void 2693void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1179 PPCODE: 2695 PPCODE:
1180{ 2696{
1181 int x, y, z; 2697 int x, y, z;
1182 int w, h; 2698 int w, h;
1183 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1184 2710
1185 if (*data++ != 0) 2711 if (*data++ != 0)
1186 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1187 2713
1188 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1190 2716
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1203 { 2729 {
1204 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1205 2731
1206 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1207 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1208 uint8_t flags = *data++; 2739 flags = *data++;
1209 2740
1210 if (flags) 2741 if (flags)
1211 { 2742 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1215 2745
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2749
1220 if (cell->darkness <= 0) 2750 if (cell->darkness == 0)
1221 { 2751 {
1222 cell->darkness = -1; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1223 2754
1224 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1225 { 2756 {
1226 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1227 2758
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1230 } 2766 }
1231 } 2767 }
1232 } 2768 }
1233 } 2769 }
1234 } 2770 }
1235} 2771}
1236 2772
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1238 2774
1239CFClient::MixChunk 2775DC::RW
1240new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1241 CODE: 2777 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1243 OUTPUT: 2784 OUTPUT:
1244 RETVAL 2785 RETVAL
1245 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1246void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1247DESTROY (CFClient::MixChunk self) 2914DESTROY (DC::MixChunk self)
1248 CODE: 2915 CODE:
1249 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1250 2917
1251int 2918int
1252volume (CFClient::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1253 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2924 OUTPUT:
1256 RETVAL 2925 RETVAL
1257 2926
1258int 2927DC::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2929 CODE:
2930{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1262 OUTPUT: 2942 OUTPUT:
1263 RETVAL 2943 RETVAL
1264 2944
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1266 2958
1267int 2959int
1268volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1269 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2966 OUTPUT:
1272 RETVAL 2967 RETVAL
1273 2968
1274CFClient::MixMusic 2969void
1275new_from_file (SV *class, char *path) 2970fade_out (int ms)
1276 CODE: 2971 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1278 OUTPUT: 2983 OUTPUT:
1279 RETVAL 2984 RETVAL
1280 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1281void 2993void
1282DESTROY (CFClient::MixMusic self) 2994DESTROY (DC::MixMusic self)
1283 CODE: 2995 CODE:
1284 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1285 2997
1286int 2998int
1287play (CFClient::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1288 CODE: 3000 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 3002 OUTPUT:
1291 RETVAL 3003 RETVAL
1292 3004
3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1294 3013
1295BOOT: 3014BOOT:
1296{ 3015{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1298 static const struct { 3017 static const struct {
1299 const char *name; 3018 const char *name;
1300 IV iv; 3019 IV iv;
1301 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1303 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
3029 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
3031 const_iv (GL_CULL_FACE),
3032 const_iv (GL_SCISSOR_TEST),
3033 const_iv (GL_DEPTH_TEST),
3034 const_iv (GL_ALPHA_TEST),
3035 const_iv (GL_NORMALIZE),
3036 const_iv (GL_RESCALE_NORMAL),
3037 const_iv (GL_FRONT),
3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 3040 const_iv (GL_AND),
3041 const_iv (GL_ONE),
3042 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
3044 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
3051 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
3054 const_iv (GL_RGBA4),
3055 const_iv (GL_RGBA8),
3056 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 3057 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 3058 const_iv (GL_UNSIGNED_SHORT),
3059 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 3060 const_iv (GL_ALPHA),
3061 const_iv (GL_INTENSITY),
3062 const_iv (GL_LUMINANCE),
3063 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 3080 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 3081 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 3082 const_iv (GL_TEXTURE_WRAP_T),
3083 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 3084 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 3085 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 3086 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 3087 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3088 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3089 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3090 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3091 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 3092 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 3093 const_iv (GL_MODULATE),
3094 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 3095 const_iv (GL_REPLACE),
3096 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 3097 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 3098 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 3099 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
3101 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
3107 const_iv (GL_LINE_STRIP),
3108 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
3110 const_iv (GL_QUAD_STRIP),
3111 const_iv (GL_TRIANGLES),
3112 const_iv (GL_TRIANGLE_STRIP),
3113 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 3114 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1349 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
3124 const_iv (GL_V2F),
3125 const_iv (GL_V3F),
3126 const_iv (GL_T2F_V3F),
3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1350# undef const_iv 3131# undef const_iv
1351 }; 3132 };
1352 3133
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1355} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
3149
3150char *
3151gl_vendor ()
3152 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR);
3154 OUTPUT:
3155 RETVAL
3156
3157char *
3158gl_version ()
3159 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION);
3161 OUTPUT:
3162 RETVAL
3163
3164char *
3165gl_extensions ()
3166 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT:
3169 RETVAL
3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
1356 3184
1357int glGetError () 3185int glGetError ()
3186
3187void glFinish ()
3188
3189void glFlush ()
1358 3190
1359void glClear (int mask) 3191void glClear (int mask)
1360 3192
1361void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 3194 PROTOTYPE: @
1369 3201
1370void glHint (int target, int mode) 3202void glHint (int target, int mode)
1371 3203
1372void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
1373 3205
3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3207 CODE:
3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
3211
3212void glDepthMask (int flag)
3213
1374void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
1375 3215
3216void glColorMask (int red, int green, int blue, int alpha)
3217
1376void glMatrixMode (int mode) 3218void glMatrixMode (int mode)
1377 3219
1378void glPushMatrix () 3220void glPushMatrix ()
1379 3221
1380void glPopMatrix () 3222void glPopMatrix ()
1381 3223
1382void glLoadIdentity () 3224void glLoadIdentity ()
1383 3225
3226void glDrawBuffer (int buffer)
3227
3228void glReadBuffer (int buffer)
3229
3230# near_ and far_ are due to microsofts buggy "c" compiler
3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3232
3233# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
1385 3237
1386void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
3239
3240void glScissor (int x, int y, int width, int height)
1387 3241
1388void glTranslate (float x, float y, float z = 0.) 3242void glTranslate (float x, float y, float z = 0.)
1389 CODE: 3243 CODE:
1390 glTranslatef (x, y, z); 3244 glTranslatef (x, y, z);
1391 3245
1392void glScale (float x, float y, float z) 3246void glScale (float x, float y, float z = 1.)
1393 CODE: 3247 CODE:
1394 glScalef (x, y, z); 3248 glScalef (x, y, z);
1395 3249
1396void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
1397 CODE: 3251 CODE:
1398 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
1399 3253
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 3255 PROTOTYPE: @
3256 ALIAS:
3257 glColor_premultiply = 1
1406 CODE: 3258 CODE:
3259 if (ix)
3260 {
3261 r *= a;
3262 g *= a;
3263 b *= a;
3264 }
3265 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 3266 glColor4f (r, g, b, a);
3267
3268void glRasterPos (float x, float y, float z = 0.)
3269 CODE:
3270 glRasterPos3f (0, 0, z);
3271 glBitmap (0, 0, 0, 0, x, y, 0);
1408 3272
1409void glVertex (float x, float y, float z = 0.) 3273void glVertex (float x, float y, float z = 0.)
1410 CODE: 3274 CODE:
1411 glVertex3f (x, y, z); 3275 glVertex3f (x, y, z);
1412 3276
1413void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
1414 CODE: 3278 CODE:
1415 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
1416 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
1417void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
1418 CODE: 3311 CODE:
1419 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
1420 3313
1421void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
1424 3317
1425void glBindTexture (int target, int name) 3318void glBindTexture (int target, int name)
1426 3319
1427void glConvolutionParameter (int target, int pname, float params) 3320void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 3321 CODE:
3322 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 3323 gl.ConvolutionParameterf (target, pname, params);
1430 3324
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3325void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3326 CODE:
3327 if (gl.ConvolutionFilter2D)
3328 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1432 3329
3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3331 CODE:
3332 if (gl.SeparableFilter2D)
3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3334
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1434 3336
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3338
3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
3340
3341void glPixelZoom (float x, float y)
3342
3343void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 3344
1437int glGenTexture () 3345int glGenTexture ()
1438 CODE: 3346 CODE:
1439{ 3347 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 3348 OUTPUT:
1445 RETVAL 3349 RETVAL
1446 3350
1447void glDeleteTexture (int name) 3351void glDeleteTexture (int name)
1448 CODE: 3352 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 3353 del_texture (name);
1452} 3354
1453
1454int glGenList () 3355int glGenList ()
1455 CODE: 3356 CODE:
1456 RETVAL = glGenLists (1); 3357 RETVAL = glGenLists (1);
1457 OUTPUT: 3358 OUTPUT:
1458 RETVAL 3359 RETVAL
1465 3366
1466void glEndList () 3367void glEndList ()
1467 3368
1468void glCallList (int list) 3369void glCallList (int list)
1469 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

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