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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
70 160
71typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
72 180
73typedef struct cf_layout { 181typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
77 int base_height; 184 int base_height;
78 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
79} *CFClient__Layout; 187} *DC__Layout;
80 188
81static CFClient__Font default_font; 189static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
84 192
85static void 193static void
86substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
87{ 195{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 197#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 199#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 201}
95 202
96static void 203static void
97layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
98{ 205{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
101 */ 208 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
103 210
104 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 213
107 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
108} 215}
109 216
110static void 217static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
114 224
115 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 227
118 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
119} 229 if (!rect.height) rect.height = 1;
120 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
121typedef uint16_t mapface; 236typedef uint16_t faceid;
122 237
123typedef struct { 238typedef struct {
124 GLint name; 239 GLuint name;
125 int w, h; 240 int w, h;
126 float s, t; 241 float s, t;
127 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
128} maptex; 246} maptex;
129 247
130typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
131 int16_t darkness; 251 uint16_t darkness;
132 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 253} mapcell;
134 254
135typedef struct { 255typedef struct {
136 int32_t c0, c1; 256 int32_t c0, c1;
137 mapcell *col; 257 mapcell *col;
138} maprow; 258} maprow;
139 259
140typedef struct map { 260typedef struct map {
141 int x, y, w, h; 261 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 263 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 264 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 265
149 int32_t rows; 266 int32_t rows;
150 maprow *row; 267 maprow *row;
151} *CFClient__Map; 268} *DC__Map;
152 269
153static char * 270static char *
154prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
155{ 272{
156 char *p; 273 char *p;
173} 290}
174 291
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
178static maprow * 315static maprow *
179map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
180{ 317{
181 if (0 > y) 318 if (0 > y)
182 { 319 {
183 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
222 359
223 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
224} 361}
225 362
226static mapcell * 363static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
228{ 365{
229 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
230} 367}
231 368
232static void 369static void
233map_clear (CFClient__Map self) 370map_clear (DC__Map self)
234{ 371{
235 int r; 372 int r;
236 373
237 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
245 self->oy = 0; 382 self->oy = 0;
246 self->row = 0; 383 self->row = 0;
247 self->rows = 0; 384 self->rows = 0;
248} 385}
249 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
250static void 397static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 399{
253 int x, y; 400 int x, y;
254 maprow *row; 401 maprow *row;
402 mapcell *cell;
255 403
256 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 405 if (y >= 0)
258 { 406 {
259 if (y >= self->rows) 407 if (y >= self->rows)
265 if (x >= row->c0) 413 if (x >= row->c0)
266 { 414 {
267 if (x >= row->c1) 415 if (x >= row->c1)
268 break; 416 break;
269 417
270 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
271 } 421 }
272 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
273} 439}
274 440
275static void 441static void
276music_finished (void) 442music_finished (void)
277{ 443{
296 ev.data2 = 0; 462 ev.data2 = 0;
297 463
298 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
299} 465}
300 466
301MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
302 595
303PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
304 597
305BOOT: 598BOOT:
306{ 599{
307 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 601 static const struct {
309 const char *name; 602 const char *name;
310 IV iv; 603 IV iv;
311 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
313 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
395 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 765
408 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 767
410 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
411# undef const_iv 798# undef const_iv
412 }; 799 };
413 800
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
417 834
418void 835void
419pango_init () 836pango_init ()
420 CODE: 837 CODE:
421{ 838{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 842 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 843#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
429} 847}
430 848
431int 849char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 850
434void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
435SDL_Quit () 859void SDL_Quit ()
436 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
437void 870void
438SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
439 PPCODE: 872 PPCODE:
440{ 873{
441 SDL_Rect **m; 874 SDL_Rect **m;
442 875
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 888
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 891
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 893
462 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
463 while (*m) 895 while (*m)
464 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
465 AV *av = newAV (); 899 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
469 906
470 ++m; 907 ++m;
471 } 908 }
472} 909}
473 910
474int 911int
475SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
477 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 925 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
481 OUTPUT: 940 OUTPUT:
482 RETVAL 941 RETVAL
483 942
484void 943void
485SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
486 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
487void 955void
488SDL_PollEvent () 956poll_events ()
489 PPCODE: 957 PPCODE:
490{ 958{
491 SDL_Event ev; 959 SDL_Event ev;
492 960
493 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 963 {
495 HV *hv = newHV (); 964 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 966
498 switch (ev.type) 967 switch (ev.type)
499 { 968 {
500 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
501 case SDL_KEYUP: 970 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 976 break;
507 977
508 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 981 break;
512 982
513 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
519 break; 1009 break;
520 1010
521 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 1019 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 1025 break;
534 } 1026 }
535 1027
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 1029 }
538} 1030}
539 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
540int 1045int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 1047 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
545 1050
546void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
547Mix_CloseAudio () 1068Mix_CloseAudio ()
548 1069
549int 1070int
550Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
551 1072
1073const char *
1074Mix_GetError ()
1075
552void 1076void
553lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
554 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
555#ifndef _WIN32 1085#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
557#endif 1107#endif
1108}
558 1109
559char * 1110int
560gl_version () 1111add_font (char *file)
561 CODE: 1112 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
563 OUTPUT: 1114 OUTPUT:
564 RETVAL 1115 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572
573void
574add_font (char *file)
575 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 1116
582void 1117void
583load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
584 ALIAS: 1119 ALIAS:
585 load_image_file = 1 1120 load_image_file = 1
588 STRLEN image_len; 1123 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
595 1130
596 if (!rw) 1131 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
598 1133
627 1162
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1163 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 1164
630 assert (surface2->pitch == surface2->w * 4); 1165 assert (surface2->pitch == surface2->w * 4);
631 1166
1167 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 1168 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 1169 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 1170 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1173 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2);
641 1176
642 SDL_FreeSurface (surface); 1177 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 1178 SDL_FreeSurface (surface2);
644} 1179}
645 1180
669} 1204}
670 1205
671void 1206void
672error (char *message) 1207error (char *message)
673 CODE: 1208 CODE:
1209 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 1210#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1212#endif
1213
1214void
1215fatal (char *message)
1216 CODE:
1217 fprintf (stderr, "FATAL: %s\n", message);
1218#ifdef _WIN32
1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1220#endif
1221 _exit (1);
1222
1223void
1224_exit (int retval = 0)
1225 CODE:
1226#ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
676#else 1228#else
677 fprintf (stderr, "ERROR: %s\n", message); 1229 _exit (retval);
678#endif 1230#endif
679 1231
680void 1232void
681fatal (char *message) 1233debug ()
682 CODE: 1234 CODE:
683#ifdef _WIN32 1235{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1236#if DEBUG
685#else 1237 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1238#endif
688 exit (1); 1239}
689 1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
690MODULE = CFClient PACKAGE = CFClient::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
691 1249
692CFClient::Font 1250PROTOTYPES: DISABLE
1251
1252DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1254 CODE:
695{ 1255{
696 int count; 1256 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1260}
701 OUTPUT: 1261 OUTPUT:
702 RETVAL 1262 RETVAL
703 1263
704void 1264void
705DESTROY (CFClient::Font self) 1265DESTROY (DC::Font self)
706 CODE: 1266 CODE:
707 pango_font_description_free (self); 1267 pango_font_description_free (self);
708 1268
709void 1269void
710make_default (CFClient::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
711 CODE: 1272 CODE:
712 default_font = self; 1273 default_font = self;
713 1274
714MODULE = CFClient PACKAGE = CFClient::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1276
716CFClient::Layout 1277PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1278
1279void
1280glyph_cache_backup ()
1281 PROTOTYPE:
1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
1289 tc_restore ();
1290
1291DC::Layout
1292new (SV *class)
718 CODE: 1293 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
720 1295
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1297 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
729 1304
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
732 OUTPUT: 1307 OUTPUT:
733 RETVAL 1308 RETVAL
734 1309
735void 1310void
736DESTROY (CFClient::Layout self) 1311DESTROY (DC::Layout self)
737 CODE: 1312 CODE:
738 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
739 Safefree (self); 1315 Safefree (self);
740 1316
741int
742is_rgba (CFClient::Layout self)
743 CODE:
744 RETVAL = self->rgba;
745 OUTPUT:
746 RETVAL
747
748void 1317void
749set_text (CFClient::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
750 CODE: 1319 CODE:
751{ 1320{
752 STRLEN textlen; 1321 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
754 1323
755 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
756} 1325}
757 1326
758void 1327void
759set_markup (CFClient::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
760 CODE: 1329 CODE:
761{ 1330{
762 STRLEN textlen; 1331 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
764 1333
765 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
766} 1335}
767 1336
1337void
1338set_shapes (DC::Layout self, ...)
1339 CODE:
1340{
1341 PangoAttrList *attrs = 0;
1342 const char *text = pango_layout_get_text (self->pl);
1343 const char *pos = text;
1344 int arg = 4;
1345
1346 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1347 {
1348 PangoRectangle inkrect, rect;
1349 PangoAttribute *attr;
1350
1351 int x = SvIV (ST (arg - 3));
1352 int y = SvIV (ST (arg - 2));
1353 int w = SvIV (ST (arg - 1));
1354 int h = SvIV (ST (arg ));
1355
1356 inkrect.x = 0;
1357 inkrect.y = 0;
1358 inkrect.width = 0;
1359 inkrect.height = 0;
1360
1361 rect.x = x * PANGO_SCALE;
1362 rect.y = y * PANGO_SCALE;
1363 rect.width = w * PANGO_SCALE;
1364 rect.height = h * PANGO_SCALE;
1365
1366 if (!attrs)
1367 attrs = pango_layout_get_attributes (self->pl);
1368
1369 attr = pango_attr_shape_new (&inkrect, &rect);
1370 attr->start_index = pos - text;
1371 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1372 pango_attr_list_insert (attrs, attr);
1373
1374 arg += 4;
1375 pos += sizeof (OBJ_STR) - 1;
1376 }
1377
1378 if (attrs)
1379 pango_layout_set_attributes (self->pl, attrs);
1380}
1381
1382void
1383get_shapes (DC::Layout self)
1384 PPCODE:
1385{
1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1387
1388 do
1389 {
1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1391
1392 if (run && shape_attr_p (run))
1393 {
1394 PangoRectangle extents;
1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
1396
1397 EXTEND (SP, 2);
1398 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1399 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1400 }
1401 }
1402 while (pango_layout_iter_next_run (iter));
1403
1404 pango_layout_iter_free (iter);
1405}
1406
1407int
1408has_wrapped (DC::Layout self)
1409 CODE:
1410{
1411 int lines = 1;
1412 const char *text = pango_layout_get_text (self->pl);
1413
1414 while (*text)
1415 lines += *text++ == '\n';
1416
1417 RETVAL = lines < pango_layout_get_line_count (self->pl);
1418}
1419 OUTPUT:
1420 RETVAL
1421
768SV * 1422SV *
769get_text (CFClient::Layout self) 1423get_text (DC::Layout self)
770 CODE: 1424 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1426 sv_utf8_decode (RETVAL);
773 OUTPUT: 1427 OUTPUT:
774 RETVAL 1428 RETVAL
775 1429
776void 1430void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1432 CODE:
779 self->r = r; 1433 self->r = r;
780 self->g = g; 1434 self->g = g;
781 self->b = b; 1435 self->b = b;
782 self->a = a; 1436 self->a = a;
783 1437
784void 1438void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1440 CODE:
787 if (self->font != font) 1441 if (self->font != font)
788 { 1442 {
789 self->font = font; 1443 self->font = font;
790 layout_update_font (self); 1444 layout_update_font (self);
791 } 1445 }
792 1446
793void 1447void
794set_height (CFClient::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
795 CODE: 1449 CODE:
796 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
797 { 1451 {
798 self->base_height = base_height; 1452 self->base_height = base_height;
799 layout_update_font (self); 1453 layout_update_font (self);
800 } 1454 }
801 1455
802void 1456void
803set_width (CFClient::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
804 CODE: 1458 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1460
807void 1461void
1462set_indent (DC::Layout self, int indent)
1463 CODE:
1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1465
1466void
1467set_spacing (DC::Layout self, int spacing)
1468 CODE:
1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1470
1471void
1472set_ellipsise (DC::Layout self, int ellipsise)
1473 CODE:
1474 pango_layout_set_ellipsize (self->pl,
1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1478 : PANGO_ELLIPSIZE_NONE
1479 );
1480
1481void
1482set_single_paragraph_mode (DC::Layout self, int spm)
1483 CODE:
1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1485
1486void
808size (CFClient::Layout self) 1487size (DC::Layout self)
809 PPCODE: 1488 PPCODE:
810{ 1489{
811 int w, h; 1490 int w, h;
812 1491
813 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
816 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
817 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
818} 1497}
819 1498
820int 1499int
1500descent (DC::Layout self)
1501 CODE:
1502{
1503 PangoRectangle rect;
1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1506 RETVAL = PANGO_DESCENT (rect);
1507}
1508 OUTPUT:
1509 RETVAL
1510
1511int
821xy_to_index (CFClient::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
822 CODE: 1513 CODE:
823{ 1514{
824 int index, trailing; 1515 int index, trailing;
825 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
826 RETVAL = index; 1517 RETVAL = index + trailing;
827} 1518}
828 OUTPUT: 1519 OUTPUT:
829 RETVAL 1520 RETVAL
830 1521
831void 1522void
832cursor_pos (CFClient::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
833 PPCODE: 1524 PPCODE:
834{ 1525{
835 PangoRectangle strong_pos; 1526 PangoRectangle pos;
836 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
837 1528
838 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
839 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
840 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
841 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
842} 1533}
843 1534
844void 1535void
845render (CFClient::Layout self) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
846 PPCODE: 1537 PPCODE:
847{ 1538{
848 SV *retval; 1539 int line, x;
849 int w, h;
850 1540
851 layout_get_pixel_size (self, &w, &h); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
852 1542#if !PANGO_VERSION_CHECK (1, 17, 3)
853 if (self->rgba) 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
854 { 1544 --line;
855 cairo_surface_t *surface; 1545#endif
856 cairo_t *cairo;
857
858 retval = newSV (w * h * 4);
859 SvPOK_only (retval);
860 SvCUR_set (retval, w * h * 4);
861
862 memset (SvPVX (retval), 0, w * h * 4);
863
864 surface = cairo_image_surface_create_for_data (
865 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
866 cairo = cairo_create (surface);
867 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
868
869 pango_cairo_show_layout (cairo, self->pl);
870
871 cairo_destroy (cairo);
872 cairo_surface_destroy (surface);
873
874 // what a mess, and its premultiplied, too :(
875 {
876 uint32_t *p = (uint32_t *)SvPVX (retval);
877 uint32_t *e = p + w * h;
878
879 while (p < e)
880 {
881 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8);
883 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba;
885 }
886 }
887
888 EXTEND (SP, 5); 1546 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (w))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
890 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
891 PUSHs (sv_2mortal (retval));
892 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
893 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
894 }
895 else 1569 else
896 { 1570 {
897 FT_Bitmap bitmap;
898
899 retval = newSV (w * h);
900 SvPOK_only (retval);
901 SvCUR_set (retval, w * h);
902
903 bitmap.rows = h;
904 bitmap.width = w;
905 bitmap.pitch = w;
906 bitmap.buffer = (unsigned char*)SvPVX (retval);
907 bitmap.num_grays = 256;
908 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
909
910 memset (bitmap.buffer, 0, w * h);
911
912 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
913
914 EXTEND (SP, 5);
915 PUSHs (sv_2mortal (newSViv (w))); 1571 PUSHs (sv_2mortal (newSViv (index)));
916 PUSHs (sv_2mortal (newSViv (h))); 1572 PUSHs (sv_2mortal (newSViv (trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
919 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
920 } 1573 }
921} 1574}
922 1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1580 pango_opengl_render_layout_subpixel (
1581 self->pl,
1582 self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a,
1585 flags
1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1590
1591void
1592draw (DC::Layout self)
1593 CODE:
1594{
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602
1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
923MODULE = CFClient PACKAGE = CFClient::Texture 1610MODULE = Deliantra::Client PACKAGE = DC::Texture
924 1611
1612PROTOTYPES: ENABLE
1613
925void 1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1619 {
1620 STRLEN datalen;
1621 char *data = SvPVbyte (data_, datalen);
1622 int bpp = datalen / (ow * oh);
1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1624
1625 SvPOK_only (result_);
1626 SvCUR_set (result_, nw * nh * bpp);
1627
1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1629 while (oh--)
1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1631
1632 sv_setsv (data_, result_);
1633 }
1634}
1635
1636void
926draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
927 PROTOTYPE: $$$;$$ 1638 PROTOTYPE: $$$;$$
928 ALIAS: 1639 ALIAS:
929 draw_quad_alpha = 1 1640 draw_quad_alpha = 1
930 draw_quad_alpha_premultiplied = 2 1641 draw_quad_alpha_premultiplied = 2
931 CODE: 1642 CODE:
932{ 1643{
933 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
938 1651
939 if (items < 5) 1652 if (items < 5)
940 { 1653 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1656 }
944 1657
945 if (ix) 1658 if (ix)
946 { 1659 {
947 glEnable (GL_BLEND); 1660 glEnable (GL_BLEND);
1661
1662 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1663 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1664 else
1665 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1666 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1667
1668 glEnable (GL_ALPHA_TEST);
1669 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1670 }
950 1671
951 glBindTexture (GL_TEXTURE_2D, name); 1672 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1673
959 glBegin (GL_QUADS); 1674 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1675 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1676 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1677 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1678 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1679 glEnd ();
965 1680
966 if (ix) 1681 if (ix)
1682 {
1683 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1685 }
968} 1686}
969 1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
970MODULE = CFClient PACKAGE = CFClient::Map 1820MODULE = Deliantra::Client PACKAGE = DC::Map
971 1821
972CFClient::Map 1822PROTOTYPES: DISABLE
973new (SV *class, int map_width, int map_height) 1823
1824DC::Map
1825new (SV *class)
974 CODE: 1826 CODE:
975 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
976 RETVAL->x = 0; 1828 RETVAL->x = 0;
977 RETVAL->y = 0; 1829 RETVAL->y = 0;
978 RETVAL->w = map_width; 1830 RETVAL->w = 0;
979 RETVAL->h = map_height; 1831 RETVAL->h = 0;
980 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
981 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
982 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
983 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
984 RETVAL->texs = 8192;
985 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
986 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
987 RETVAL->row = 0; 1837 RETVAL->row = 0;
988 OUTPUT: 1838 OUTPUT:
989 RETVAL 1839 RETVAL
990 1840
991void 1841void
992DESTROY (CFClient::Map self) 1842DESTROY (DC::Map self)
993 CODE: 1843 CODE:
994{ 1844{
995 map_clear (self); 1845 map_clear (self);
996 Safefree (self->face); 1846 Safefree (self->face2tile);
1847 Safefree (self->tex);
997 Safefree (self); 1848 Safefree (self);
998} 1849}
999 1850
1000void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
1001clear (CFClient::Map self) 1858clear (DC::Map self)
1002 CODE: 1859 CODE:
1003 map_clear (self); 1860 map_clear (self);
1004 1861
1005void 1862void
1006set_face (CFClient::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
1007 CODE: 1864 CODE:
1008{ 1865{
1009 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
1010 { 1867 need_texid (self, tile);
1011 Append (mapface, self->face, self->faces, self->faces);
1012 self->faces *= 2;
1013 }
1014
1015 self->face [face] = texid;
1016} 1868}
1017 1869
1018void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
1019set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1020 CODE: 1895 CODE:
1021{ 1896{
1022 while (self->texs <= texid) 1897 need_texid (self, texid);
1023 {
1024 Append (maptex, self->tex, self->texs, self->texs);
1025 self->texs *= 2;
1026 }
1027 1898
1028 { 1899 {
1029 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
1030 1901
1031 tex->name = name; 1902 tex->name = name;
1036 tex->r = r; 1907 tex->r = r;
1037 tex->g = g; 1908 tex->g = g;
1038 tex->b = b; 1909 tex->b = b;
1039 tex->a = a; 1910 tex->a = a;
1040 } 1911 }
1912
1913 // somewhat hackish, but for textures that require it, it really
1914 // improves the look, and most others don't suffer.
1915 glBindTexture (GL_TEXTURE_2D, name);
1916 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1918 // use uglier nearest interpolation because linear suffers
1919 // from transparent color bleeding and ugly wrapping effects.
1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1042 1942
1043int 1943int
1044ox (CFClient::Map self) 1944ox (DC::Map self)
1045 ALIAS: 1945 ALIAS:
1046 oy = 1 1946 oy = 1
1947 x = 2
1948 y = 3
1949 w = 4
1950 h = 5
1047 CODE: 1951 CODE:
1048 switch (ix) 1952 switch (ix)
1049 { 1953 {
1050 case 0: RETVAL = self->ox; break; 1954 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1955 case 1: RETVAL = self->oy; break;
1956 case 2: RETVAL = self->x; break;
1957 case 3: RETVAL = self->y; break;
1958 case 4: RETVAL = self->w; break;
1959 case 5: RETVAL = self->h; break;
1052 } 1960 }
1053 OUTPUT: 1961 OUTPUT:
1054 RETVAL 1962 RETVAL
1055 1963
1056void 1964void
1057scroll (CFClient::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1058 CODE: 1966 CODE:
1059{ 1967{
1060 if (dx > 0) 1968 if (dx > 0)
1061 map_blank (self, self->x, self->y, dx - 1, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1062 else if (dx < 0) 1970 else if (dx < 0)
1063 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1064 1972
1065 if (dy > 0) 1973 if (dy > 0)
1066 map_blank (self, self->x, self->y, self->w, dy - 1); 1974 map_blank (self, self->x, self->y, self->w, dy);
1067 else if (dy < 0) 1975 else if (dy < 0)
1068 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1069 1977
1070 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
1071 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
1072 1980
1073 while (self->y < 0) 1981 while (self->y < 0)
1077 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1078 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1079 } 1987 }
1080} 1988}
1081 1989
1082void 1990SV *
1083map1a_update (CFClient::Map self, SV *data_) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1084 CODE: 1992 CODE:
1085{ 1993{
1086 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1087 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1088 mapcell *cell; 1996 mapcell *cell;
1089 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1090 2000
1091 while (data < data_end) 2001 while (data < data_end - 1)
1092 { 2002 {
1093 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1094 2004
1095 x = ((flags >> 10) & 63) + self->x; 2005 x = self->x + ((flags >> 10) & 63);
1096 y = ((flags >> 4) & 63) + self->y; 2006 y = self->y + ((flags >> 4) & 63);
1097 2007
1098 cell = map_get_cell (self, x, y); 2008 cell = map_get_cell (self, x, y);
1099 2009
1100 if (flags & 15) 2010 if (flags & 15)
1101 { 2011 {
1102 if (cell->darkness < 0) 2012 if (!cell->darkness)
1103 { 2013 {
2014 memset (cell, 0, sizeof (*cell));
1104 cell->darkness = 0; 2015 cell->darkness = 256;
1105 cell->face [0] = 0;
1106 cell->face [1] = 0;
1107 cell->face [2] = 0;
1108 } 2016 }
1109 2017
1110 cell->darkness = flags & 8 ? *data++ : 255;
1111
1112 //TODO: don't trust server data to be in-range(!) 2018 //TODO: don't trust server data to be in-range(!)
1113 2019
1114 if (flags & 4) 2020 if (flags & 8)
1115 { 2021 {
1116 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2022 if (extmap)
2023 {
2024 uint8_t ext, cmd;
2025
2026 do
2027 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1;
2036 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 }
2056 while (ext & 0x80);
2057 }
2058 else
2059 cell->darkness = *data++ + 1;
1117 } 2060 }
1118 2061
2062 for (z = 0; z <= 2; ++z)
1119 if (flags & 2) 2063 if (flags & (4 >> z))
1120 { 2064 {
1121 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1122 } 2084 }
1123
1124 if (flags & 1)
1125 {
1126 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1127 }
1128 } 2085 }
1129 else 2086 else
1130 cell->darkness = -1; 2087 CELL_CLEAR (cell);
1131 } 2088 }
1132} 2089}
2090 OUTPUT:
2091 RETVAL
1133 2092
1134SV * 2093SV *
1135mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1136 CODE: 2095 CODE:
1137{ 2096{
1138 int x1, x; 2097 int x1, x;
1139 int y1, y; 2098 int y1, y;
1140 int z; 2099 int z;
1161 { 2120 {
1162 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
1163 2122
1164 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
1165 { 2124 {
1166 mapface face = cell->face [z];
1167
1168 if (face)
1169 {
1170 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
1171 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
1172 int a1 = tex.a; 2127 int a1 = tex.a;
1173 2128
1174 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1175 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1176 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1177 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1178 }
1179 } 2133 }
1180 } 2134 }
1181 2135
1182 *map++ = (r ) 2136 *map++ = (r )
1183 | (g << 8) 2137 | (g << 8)
1190} 2144}
1191 OUTPUT: 2145 OUTPUT:
1192 RETVAL 2146 RETVAL
1193 2147
1194void 2148void
1195draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE:
2151{
2152 int x, y, z;
2153
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
2164
2165 pl_tex.name = 0;
2166
2167 // that's current max. sorry.
2168 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
2206
2207 glEnable (GL_BLEND);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210
2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
2216 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows)
2218 {
2219 maprow *row = self->row + (y + my);
2220
2221 for (x = 0; x < sw; x++)
2222 if (row->c0 <= x + mx && x + mx < row->c1)
2223 {
2224 mapcell *cell = row->col + (x + mx - row->c0);
2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
2231
2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
2338 {
2339 int level = (w << 5) | b;
2340 HE *he;
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he);
2346 IV bits = SvIVX (HeVAL (he));
2347
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2368 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS);
2371 }
2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
2394 }
2395 }
2396 }
2397
2398 glEnd ();
2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429
2430 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows)
2433 {
2434 maprow *row = self->row + (y + my);
2435
2436 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1)
2438 {
2439 mapcell *cell = row->col + (x + mx - row->c0);
2440
2441 int px = x * T;
2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2449
2450 if (cell->stat_hp)
2451 {
2452 int width = cell->stat_width * T;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2454
2455 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py);
2458
2459 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2460 glRectf (px + 2,
2461 py - thick - 1,
2462 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2463 }
2464 }
2465 }
2466}
2467
2468void
2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2470 CODE:
2471{
2472 static float color[16][3] = {
2473 { 0.00f, 0.00f, 0.00f },
2474 { 1.00f, 1.00f, 1.00f },
2475 { 0.00f, 0.00f, 0.55f },
2476 { 1.00f, 0.00f, 0.00f },
2477
2478 { 1.00f, 0.54f, 0.00f },
2479 { 0.11f, 0.56f, 1.00f },
2480 { 0.93f, 0.46f, 0.00f },
2481 { 0.18f, 0.54f, 0.34f },
2482
2483 { 0.56f, 0.73f, 0.56f },
2484 { 0.80f, 0.80f, 0.80f },
2485 { 0.55f, 0.41f, 0.13f },
2486 { 0.99f, 0.77f, 0.26f },
2487
2488 { 0.74f, 0.65f, 0.41f },
2489
2490 { 0.00f, 1.00f, 1.00f },
2491 { 1.00f, 0.00f, 1.00f },
2492 { 1.00f, 1.00f, 0.00f },
2493 };
2494
2495 int x, y;
2496
2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2505 glEnable (GL_BLEND);
2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2507 glBegin (GL_QUADS);
2508
2509 for (y = 0; y < h; y++)
2510 for (x = 0; x < w; x++)
2511 {
2512 unsigned char m = data [x + y * w];
2513
2514 if (m)
2515 {
2516 float *c = color [m & 15];
2517
2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2519 float tx2 = tx1 + 0.5f;
2520
2521 glColor4f (c[0], c[1], c[2], 1);
2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2526 }
2527 }
2528
2529 glEnd ();
2530 glDisable (GL_BLEND);
2531 glDisable (GL_TEXTURE_2D);
2532}
2533
2534void
2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1196 PPCODE: 2536 PPCODE:
1197{ 2537{
1198 int vx, vy;
1199 int x, y, z; 2538 int x, y;
1200 int last_name;
1201 mapface face;
1202 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1203 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1204 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1205 2546
1206 memset (darkness, 255, sw4 * sh);
1207 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1208 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1209 2549
1210 vx = self->x + (self->w - sw) / 2 - shift_x; 2550 mx += self->x - 1;
1211 vy = self->y + (self->h - sh) / 2 - shift_y; 2551 my += self->y - 1;
1212 2552
1213 /*
1214 int vx = self->vx = self->w >= sw
1215 ? self->x + (self->w - sw) / 2
1216 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1217
1218 int vy = self->vy = self->h >= sh
1219 ? self->y + (self->h - sh) / 2
1220 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1221 */
1222
1223 glColor4ub (255, 255, 255, 255);
1224
1225 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1226 glEnable (GL_BLEND);
1227 glEnable (GL_TEXTURE_2D);
1228 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1229
1230 glBegin (GL_QUADS);
1231
1232 last_name = 0;
1233
1234 for (z = 0; z < 3; z++)
1235 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1236 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1237 { 2555 {
1238 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1239 2557
1240 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1241 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1242 { 2560 {
1243 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1244 2562
1245 darkness[y * sw4 + x] = cell->darkness < 0 2563 darkness1 [y * sw1 + x] = cell->darkness
2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1246 ? 255 - FOW_DARKNESS 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1247 : 255 - cell->darkness;
1248
1249 face = cell->face [z];
1250
1251 if (face)
1252 {
1253 maptex tex = self->tex [face];
1254
1255 int px = (x + 1) * 32 - tex.w;
1256 int py = (y + 1) * 32 - tex.h;
1257
1258 if (last_name != tex.name)
1259 {
1260 glEnd ();
1261 last_name = tex.name;
1262 glBindTexture (GL_TEXTURE_2D, last_name);
1263 glBegin (GL_QUADS);
1264 }
1265
1266 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1267 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1268 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1269 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1270 }
1271 } 2566 }
1272 } 2567 }
1273 2568
1274 glEnd (); 2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1275 2581
1276 glDisable (GL_TEXTURE_2D); 2582 uint8_t r11 = (d11 + d21 + d12) / 3;
1277 glDisable (GL_BLEND); 2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
1278 2606
1279 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1280 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1281 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1282 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1283} 2611}
1284 2612
1285SV * 2613SV *
1286get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1287 CODE: 2615 CODE:
1288{ 2616{
1289 int x, y, x1, y1; 2617 int x, y, x1, y1;
1290 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1291 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1316 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1317 { 2645 {
1318 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1319 uint8_t flags = 0; 2647 uint8_t flags = 0;
1320 2648
1321 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1322 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1323 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1324 2652
1325 *data++ = flags; 2653 *data++ = flags;
1326 2654
1327 if (flags & 1) 2655 if (flags & 1)
1328 { 2656 {
2657 tileid tile = cell->tile [0];
1329 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1330 *data++ = cell->face [0]; 2659 *data++ = tile;
1331 } 2660 }
1332 2661
1333 if (flags & 2) 2662 if (flags & 2)
1334 { 2663 {
2664 tileid tile = cell->tile [1];
1335 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1336 *data++ = cell->face [1]; 2666 *data++ = tile;
1337 } 2667 }
1338 2668
1339 if (flags & 4) 2669 if (flags & 4)
1340 { 2670 {
2671 tileid tile = cell->tile [2];
1341 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1342 *data++ = cell->face [2]; 2673 *data++ = tile;
1343 } 2674 }
1344 } 2675 }
1345 else 2676 else
1346 *data++ = 0; 2677 *data++ = 0;
1347 } 2678 }
1348 } 2679 }
1349 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1350 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1351 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1352 RETVAL = data_sv; 2688 RETVAL = data_sv;
1353} 2689}
1354 OUTPUT: 2690 OUTPUT:
1355 RETVAL 2691 RETVAL
1356 2692
1357void 2693void
1358set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1359 PPCODE: 2695 PPCODE:
1360{ 2696{
1361 int x, y, z; 2697 int x, y, z;
1362 int w, h; 2698 int w, h;
1363 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1364 2710
1365 if (*data++ != 0) 2711 if (*data++ != 0)
1366 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1367 2713
1368 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1369 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1370 2716
1371 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1383 { 2729 {
1384 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1385 2731
1386 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1387 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1388 uint8_t flags = *data++; 2739 flags = *data++;
1389 2740
1390 if (flags) 2741 if (flags)
1391 { 2742 {
1392 mapface face[3] = { 0, 0, 0 };
1393
1394 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1395 2745
1396 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1397 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1398 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1399 2749
1400 if (cell->darkness <= 0) 2750 if (cell->darkness == 0)
1401 { 2751 {
1402 cell->darkness = -1; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1403 2754
1404 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1405 { 2756 {
1406 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1407 2758
1408 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1409 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1410 } 2766 }
1411 } 2767 }
1412 } 2768 }
1413 } 2769 }
1414 } 2770 }
1415} 2771}
1416 2772
1417MODULE = CFClient PACKAGE = CFClient::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1418 2774
1419CFClient::MixChunk 2775DC::RW
1420new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1421 CODE: 2777 CODE:
1422 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1423 OUTPUT: 2784 OUTPUT:
1424 RETVAL 2785 RETVAL
1425 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1426void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1427DESTROY (CFClient::MixChunk self) 2914DESTROY (DC::MixChunk self)
1428 CODE: 2915 CODE:
1429 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1430 2917
1431int 2918int
1432volume (CFClient::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1433 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1434 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1435 OUTPUT: 2924 OUTPUT:
1436 RETVAL 2925 RETVAL
1437 2926
1438int 2927DC::Channel
1439play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1440 CODE: 2929 CODE:
2930{
1441 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1442 OUTPUT: 2942 OUTPUT:
1443 RETVAL 2943 RETVAL
1444 2944
1445MODULE = CFClient PACKAGE = CFClient::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1446 2958
1447int 2959int
1448volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1449 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1450 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1451 OUTPUT: 2966 OUTPUT:
1452 RETVAL 2967 RETVAL
1453 2968
1454CFClient::MixMusic 2969void
1455new_from_file (SV *class, char *path) 2970fade_out (int ms)
1456 CODE: 2971 CODE:
1457 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1458 OUTPUT: 2983 OUTPUT:
1459 RETVAL 2984 RETVAL
1460 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1461void 2993void
1462DESTROY (CFClient::MixMusic self) 2994DESTROY (DC::MixMusic self)
1463 CODE: 2995 CODE:
1464 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1465 2997
1466int 2998int
1467play (CFClient::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1468 CODE: 3000 CODE:
1469 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1470 OUTPUT: 3002 OUTPUT:
1471 RETVAL 3003 RETVAL
1472 3004
3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
1473MODULE = CFClient PACKAGE = CFClient::OpenGL 3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1474 3013
1475BOOT: 3014BOOT:
1476{ 3015{
1477 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1478 static const struct { 3017 static const struct {
1479 const char *name; 3018 const char *name;
1480 IV iv; 3019 IV iv;
1481 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1482# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1483 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
3031 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 3032 const_iv (GL_SCISSOR_TEST),
3033 const_iv (GL_DEPTH_TEST),
3034 const_iv (GL_ALPHA_TEST),
3035 const_iv (GL_NORMALIZE),
3036 const_iv (GL_RESCALE_NORMAL),
3037 const_iv (GL_FRONT),
3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1489 const_iv (GL_AND), 3040 const_iv (GL_AND),
1490 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 3044 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
3051 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
3054 const_iv (GL_RGBA4),
3055 const_iv (GL_RGBA8),
3056 const_iv (GL_RGB5_A1),
1498 const_iv (GL_UNSIGNED_BYTE), 3057 const_iv (GL_UNSIGNED_BYTE),
3058 const_iv (GL_UNSIGNED_SHORT),
3059 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 3060 const_iv (GL_ALPHA),
3061 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
3063 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1503 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1506 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 3080 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 3081 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 3082 const_iv (GL_TEXTURE_WRAP_T),
3083 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 3084 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 3085 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 3086 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 3087 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3088 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3089 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3090 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3091 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 3092 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 3093 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 3094 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 3095 const_iv (GL_REPLACE),
3096 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 3097 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 3098 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 3099 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1532 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
3107 const_iv (GL_LINE_STRIP),
3108 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
3110 const_iv (GL_QUAD_STRIP),
3111 const_iv (GL_TRIANGLES),
3112 const_iv (GL_TRIANGLE_STRIP),
3113 const_iv (GL_TRIANGLE_FAN),
1534 const_iv (GL_LINE_LOOP), 3114 const_iv (GL_POLYGON),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1536 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
3124 const_iv (GL_V2F),
3125 const_iv (GL_V3F),
3126 const_iv (GL_T2F_V3F),
3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1537# undef const_iv 3131# undef const_iv
1538 }; 3132 };
1539 3133
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1542} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
3149
3150char *
3151gl_vendor ()
3152 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR);
3154 OUTPUT:
3155 RETVAL
3156
3157char *
3158gl_version ()
3159 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION);
3161 OUTPUT:
3162 RETVAL
3163
3164char *
3165gl_extensions ()
3166 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT:
3169 RETVAL
3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
1543 3184
1544int glGetError () 3185int glGetError ()
3186
3187void glFinish ()
3188
3189void glFlush ()
1545 3190
1546void glClear (int mask) 3191void glClear (int mask)
1547 3192
1548void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
1549 PROTOTYPE: @ 3194 PROTOTYPE: @
1556 3201
1557void glHint (int target, int mode) 3202void glHint (int target, int mode)
1558 3203
1559void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
1560 3205
3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3207 CODE:
3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
3211
3212void glDepthMask (int flag)
3213
1561void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
1562 3215
1563void glColorMask (int red, int green, int blue, int alpha) 3216void glColorMask (int red, int green, int blue, int alpha)
1564 3217
1565void glMatrixMode (int mode) 3218void glMatrixMode (int mode)
1568 3221
1569void glPopMatrix () 3222void glPopMatrix ()
1570 3223
1571void glLoadIdentity () 3224void glLoadIdentity ()
1572 3225
3226void glDrawBuffer (int buffer)
3227
3228void glReadBuffer (int buffer)
3229
1573# near and far are due to microsofts buggy c compiler 3230# near_ and far_ are due to microsofts buggy "c" compiler
3231void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3232
3233# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3234void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236PROTOTYPES: DISABLE
1575 3237
1576void glViewport (int x, int y, int width, int height) 3238void glViewport (int x, int y, int width, int height)
1577 3239
1578void glScissor (int x, int y, int width, int height) 3240void glScissor (int x, int y, int width, int height)
1579 3241
1587 3249
1588void glRotate (float angle, float x, float y, float z) 3250void glRotate (float angle, float x, float y, float z)
1589 CODE: 3251 CODE:
1590 glRotatef (angle, x, y, z); 3252 glRotatef (angle, x, y, z);
1591 3253
1592void glBegin (int mode)
1593
1594void glEnd ()
1595
1596void glColor (float r, float g, float b, float a = 1.0) 3254void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 3255 PROTOTYPE: @
3256 ALIAS:
3257 glColor_premultiply = 1
1598 CODE: 3258 CODE:
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 3259 if (ix)
1600 MIN ((int)(g * 255.f), 255), 3260 {
1601 MIN ((int)(b * 255.f), 255), 3261 r *= a;
1602 MIN ((int)(a * 255.f), 255)); 3262 g *= a;
3263 b *= a;
3264 }
3265 // microsoft visual "c" rounds instead of truncating...
3266 glColor4f (r, g, b, a);
3267
3268void glRasterPos (float x, float y, float z = 0.)
3269 CODE:
3270 glRasterPos3f (0, 0, z);
3271 glBitmap (0, 0, 0, 0, x, y, 0);
1603 3272
1604void glVertex (float x, float y, float z = 0.) 3273void glVertex (float x, float y, float z = 0.)
1605 CODE: 3274 CODE:
1606 glVertex3f (x, y, z); 3275 glVertex3f (x, y, z);
1607 3276
1608void glTexCoord (float s, float t) 3277void glTexCoord (float s, float t)
1609 CODE: 3278 CODE:
1610 glTexCoord2f (s, t); 3279 glTexCoord2f (s, t);
1611 3280
3281void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294PROTOTYPES: ENABLE
3295
3296void glBegin (int mode)
3297
3298void glEnd ()
3299
3300void glPointSize (GLfloat size)
3301
3302void glLineWidth (GLfloat width)
3303
3304void glInterleavedArrays (int format, int stride, char *data)
3305
3306void glDrawElements (int mode, int count, int type, char *indices)
3307
3308# 1.2 void glDrawRangeElements (int mode, int start, int end
3309
1612void glTexEnv (int target, int pname, float param) 3310void glTexEnv (int target, int pname, float param)
1613 CODE: 3311 CODE:
1614 glTexEnvf (target, pname, param); 3312 glTexEnvf (target, pname, param);
1615 3313
1616void glTexParameter (int target, int pname, float param) 3314void glTexParameter (int target, int pname, float param)
1619 3317
1620void glBindTexture (int target, int name) 3318void glBindTexture (int target, int name)
1621 3319
1622void glConvolutionParameter (int target, int pname, float params) 3320void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 3321 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3322 if (gl.ConvolutionParameterf)
3323 gl.ConvolutionParameterf (target, pname, params);
1625 3324
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3325void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 3326 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3327 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 3328 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 3329
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3330void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 3331 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3332 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 3334
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3335void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1637 3336
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3337void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 3338
1640void glRasterPos (int x, int y) 3339void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE: 3340
1642 glRasterPos2i (x, y); 3341void glPixelZoom (float x, float y)
1643 3342
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3343void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 3344
1646int glGenTexture () 3345int glGenTexture ()
1647 CODE: 3346 CODE:
1648{ 3347 RETVAL = gen_texture ();
1649 GLuint name;
1650 glGenTextures (1, &name);
1651 RETVAL = name;
1652}
1653 OUTPUT: 3348 OUTPUT:
1654 RETVAL 3349 RETVAL
1655 3350
1656void glDeleteTexture (int name) 3351void glDeleteTexture (int name)
1657 CODE: 3352 CODE:
1658{
1659 GLuint name_ = name;
1660 glDeleteTextures (1, &name_); 3353 del_texture (name);
1661} 3354
1662
1663int glGenList () 3355int glGenList ()
1664 CODE: 3356 CODE:
1665 RETVAL = glGenLists (1); 3357 RETVAL = glGenLists (1);
1666 OUTPUT: 3358 OUTPUT:
1667 RETVAL 3359 RETVAL
1674 3366
1675void glEndList () 3367void glEndList ()
1676 3368
1677void glCallList (int list) 3369void glCallList (int list)
1678 3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378PROTOTYPES: DISABLE
3379
3380void
3381find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383{
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386}
3387
3388BOOT:
3389{
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396}
3397
3398void
3399draw (SV *self)
3400 CODE:
3401{
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459#if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471#endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482}
3483

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