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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
64 106
65static struct 107static struct
66{ 108{
67#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 110#include "glfunc.h"
69#undef GL_FUNC 111#undef GL_FUNC
70} gl; 112} gl;
71 113
114static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 116{
74 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 121 else
79 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
80} 123}
81 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
82#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
83 151
84#include "pango-font.c" 152#include "pango-font.c"
85#include "pango-fontmap.c" 153#include "pango-fontmap.c"
86#include "pango-render.c" 154#include "pango-render.c"
87 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
90 160
91typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
92 162
93static int 163static int
94shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
95{ 165{
96 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
110 180
111typedef struct cf_layout { 181typedef struct cf_layout {
112 PangoLayout *pl; 182 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
114 int base_height; 184 int base_height;
115 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
116} *CFPlus__Layout; 187} *DC__Layout;
117 188
118static CFPlus__Font default_font; 189static DC__Font default_font;
119static PangoContext *opengl_context; 190static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
121 192
122static void 193static void
123substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
128#endif 199#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 201}
131 202
132static void 203static void
133layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
134{ 205{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
137 */ 208 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
139 210
140 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 213
143 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
144} 215}
145 216
146static void 217static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 219{
149 PangoRectangle rect; 220 PangoRectangle rect;
150 221
151 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
159 230
160 *w = rect.width; 231 *w = rect.width;
161 *h = rect.height; 232 *h = rect.height;
162} 233}
163 234
235typedef uint16_t tileid;
164typedef uint16_t mapface; 236typedef uint16_t faceid;
165 237
166typedef struct { 238typedef struct {
167 GLint name; 239 GLuint name;
168 int w, h; 240 int w, h;
169 float s, t; 241 float s, t;
170 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
171} maptex; 246} maptex;
172 247
173typedef struct { 248typedef struct {
174 uint32_t player; 249 uint32_t player;
175 mapface face[3]; 250 tileid tile[3];
176 uint16_t darkness; 251 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 253} mapcell;
179 254
180typedef struct { 255typedef struct {
181 int32_t c0, c1; 256 int32_t c0, c1;
182 mapcell *col; 257 mapcell *col;
183} maprow; 258} maprow;
184 259
185typedef struct map { 260typedef struct map {
186 int x, y, w, h; 261 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 263 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 264 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 265
194 int32_t rows; 266 int32_t rows;
195 maprow *row; 267 maprow *row;
196} *CFPlus__Map; 268} *DC__Map;
197 269
198static char * 270static char *
199prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
200{ 272{
201 char *p; 273 char *p;
218} 290}
219 291
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
223static maprow * 315static maprow *
224map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
225{ 317{
226 if (0 > y) 318 if (0 > y)
227 { 319 {
228 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
267 359
268 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
269} 361}
270 362
271static mapcell * 363static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
273{ 365{
274 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
275} 367}
276 368
277static void 369static void
278map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
279{ 371{
280 int r; 372 int r;
281 373
282 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
290 self->oy = 0; 382 self->oy = 0;
291 self->row = 0; 383 self->row = 0;
292 self->rows = 0; 384 self->rows = 0;
293} 385}
294 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
295static void 397static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 399{
298 int x, y; 400 int x, y;
299 maprow *row; 401 maprow *row;
300 mapcell *cell; 402 mapcell *cell;
301 403
313 if (x >= row->c1) 415 if (x >= row->c1)
314 break; 416 break;
315 417
316 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
317 419
318 cell->darkness = 0; 420 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 } 421 }
321 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
322} 439}
323 440
324static void 441static void
325music_finished (void) 442music_finished (void)
326{ 443{
362 n |= n >> 16; 479 n |= n >> 16;
363 480
364 return n + 1; 481 return n + 1;
365} 482}
366 483
367MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
368 595
369PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
370 597
371BOOT: 598BOOT:
372{ 599{
373 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 601 static const struct {
375 const char *name; 602 const char *name;
376 IV iv; 603 IV iv;
377 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
379 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
461 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 765
474 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
475 const_iv (KMOD_ALT), 767
476 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
477# undef const_iv 798# undef const_iv
478 }; 799 };
479 800
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
483 813
484int 814int
485in_destruct () 815in_destruct ()
486 CODE: 816 CODE:
487 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 819 RETVAL
490 820
491NV floor (NV x) 821NV floor (NV x)
492 822
493NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
494 834
495void 835void
496pango_init () 836pango_init ()
497 CODE: 837 CODE:
498{ 838{
499 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
502} 847}
503 848
504int 849char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 850
507void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
508SDL_Quit () 859void SDL_Quit ()
509 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
510void 870void
511SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
512 PPCODE: 872 PPCODE:
513{ 873{
514 SDL_Rect **m; 874 SDL_Rect **m;
515 875
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 880
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 883
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 888
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 891
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 893
540 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
541 while (*m) 895 while (*m)
542 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
543 AV *av = newAV (); 899 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
547 906
548 ++m; 907 ++m;
549 } 908 }
550} 909}
551 910
552char *
553SDL_GetError ()
554
555int 911int
556SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
558 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 925 );
926
561 if (RETVAL) 927 if (RETVAL)
562 { 928 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 933#include "glfunc.h"
566# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
567 } 938 }
939}
568 OUTPUT: 940 OUTPUT:
569 RETVAL 941 RETVAL
570 942
571void 943void
572SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
573 945
574char * 946char *
575SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
576 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
577void 955void
578SDL_PollEvent () 956poll_events ()
579 PPCODE: 957 PPCODE:
580{ 958{
581 SDL_Event ev; 959 SDL_Event ev;
582 960
583 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 963 {
585 HV *hv = newHV (); 964 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 966
588 switch (ev.type) 967 switch (ev.type)
589 { 968 {
590 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
591 case SDL_KEYUP: 970 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 976 break;
597 977
598 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 981 break;
602 982
603 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
611 break; 1009 break;
612 1010
613 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 1014
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 1025 break;
628 } 1026 }
629 1027
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 1029 }
632} 1030}
633 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
634int 1045int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 1047 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
639 1050
640void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
641Mix_CloseAudio () 1068Mix_CloseAudio ()
642 1069
643int 1070int
644Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
645 1072
1073const char *
1074Mix_GetError ()
1075
646void 1076void
647lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
648 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
649#ifndef _WIN32 1085#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
651#endif 1107#endif
1108}
652 1109
653void 1110int
654add_font (char *file) 1111add_font (char *file)
655 CODE: 1112 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
657 1119
658void 1120void
659load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
660 ALIAS: 1122 ALIAS:
661 load_image_file = 1 1123 load_image_file = 1
664 STRLEN image_len; 1126 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
671 1133
672 if (!rw) 1134 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
674 1136
747void 1209void
748error (char *message) 1210error (char *message)
749 CODE: 1211 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1213#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1215#endif
754 1216
755void 1217void
756fatal (char *message) 1218fatal (char *message)
757 CODE: 1219 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1221#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1223#endif
762 _exit (1); 1224 _exit (1);
763 1225
764void 1226void
765_exit (int retval) 1227_exit (int retval = 0)
766 CODE: 1228 CODE:
1229#ifdef WIN32
1230 ExitThread (retval); // unclean, please beam me up
1231#else
767 _exit (retval); 1232 _exit (retval);
1233#endif
768 1234
769MODULE = CFPlus PACKAGE = CFPlus::Font 1235void
1236debug ()
1237 CODE:
1238{
1239#if DEBUG
1240 VALGRIND_DO_LEAK_CHECK;
1241#endif
1242}
770 1243
771CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1257 CODE:
774{ 1258{
775 int count; 1259 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1263}
780 OUTPUT: 1264 OUTPUT:
781 RETVAL 1265 RETVAL
782 1266
783void 1267void
784DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
785 CODE: 1269 CODE:
786 pango_font_description_free (self); 1270 pango_font_description_free (self);
787 1271
788void 1272void
789make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
790 CODE: 1275 CODE:
791 default_font = self; 1276 default_font = self;
792 1277
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1279
1280PROTOTYPES: DISABLE
1281
795void 1282void
796reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
797 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
798 tc_clear (); 1292 tc_restore ();
799 1293
800CFPlus::Layout 1294DC::Layout
801new (SV *class) 1295new (SV *class)
802 CODE: 1296 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
804 1298
805 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
812 1307
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
815 OUTPUT: 1310 OUTPUT:
816 RETVAL 1311 RETVAL
817 1312
818void 1313void
819DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
820 CODE: 1315 CODE:
821 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
822 Safefree (self); 1318 Safefree (self);
823 1319
824void 1320void
825set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
826 CODE: 1322 CODE:
827{ 1323{
828 STRLEN textlen; 1324 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
830 1326
831 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
832} 1328}
833 1329
834void 1330void
835set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
836 CODE: 1332 CODE:
837{ 1333{
838 STRLEN textlen; 1334 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
840 1336
841 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
842} 1338}
843 1339
844void 1340void
845set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
846 CODE: 1342 CODE:
847{ 1343{
848 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1346 const char *pos = text;
885 if (attrs) 1381 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
887} 1383}
888 1384
889void 1385void
890get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
891 PPCODE: 1387 PPCODE:
892{ 1388{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1390
895 do 1391 do
896 { 1392 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1394
899 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
900 { 1396 {
901 PangoRectangle extents; 1397 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1406
911 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
912} 1408}
913 1409
914int 1410int
915has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
916 CODE: 1412 CODE:
917{ 1413{
918 int lines = 1; 1414 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
920 1416
925} 1421}
926 OUTPUT: 1422 OUTPUT:
927 RETVAL 1423 RETVAL
928 1424
929SV * 1425SV *
930get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
931 CODE: 1427 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
934 OUTPUT: 1430 OUTPUT:
935 RETVAL 1431 RETVAL
936 1432
937void 1433void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1435 CODE:
940 self->r = r; 1436 self->r = r;
941 self->g = g; 1437 self->g = g;
942 self->b = b; 1438 self->b = b;
943 self->a = a; 1439 self->a = a;
944 1440
945void 1441void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1443 CODE:
948 if (self->font != font) 1444 if (self->font != font)
949 { 1445 {
950 self->font = font; 1446 self->font = font;
951 layout_update_font (self); 1447 layout_update_font (self);
952 } 1448 }
953 1449
954void 1450void
955set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
956 CODE: 1452 CODE:
957 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
958 { 1454 {
959 self->base_height = base_height; 1455 self->base_height = base_height;
960 layout_update_font (self); 1456 layout_update_font (self);
961 } 1457 }
962 1458
963void 1459void
964set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
965 CODE: 1461 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1463
968void 1464void
969set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
970 CODE: 1466 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1468
973void 1469void
974set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
975 CODE: 1471 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1473
978void 1474void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1476 CODE:
981 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
986 ); 1482 );
987 1483
988void 1484void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1486 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1488
993void 1489void
994size (CFPlus::Layout self) 1490size (DC::Layout self)
995 PPCODE: 1491 PPCODE:
996{ 1492{
997 int w, h; 1493 int w, h;
998 1494
999 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1004} 1500}
1005 1501
1006int 1502int
1007descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1008 CODE: 1504 CODE:
1009{ 1505{
1010 PangoRectangle rect; 1506 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1014} 1510}
1015 OUTPUT: 1511 OUTPUT:
1016 RETVAL 1512 RETVAL
1017 1513
1018int 1514int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1516 CODE:
1021{ 1517{
1022 int index, trailing; 1518 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1520 RETVAL = index + trailing;
1025} 1521}
1026 OUTPUT: 1522 OUTPUT:
1027 RETVAL 1523 RETVAL
1028 1524
1029void 1525void
1030cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1527 PPCODE:
1032{ 1528{
1033 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1531
1036 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1536}
1041 1537
1042void 1538void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1540 PPCODE:
1541{
1542 int line, x;
1543
1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1547 --line;
1548#endif
1549 EXTEND (SP, 2);
1550 PUSHs (sv_2mortal (newSViv (line)));
1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1552}
1553
1554void
1555line_x_to_index (DC::Layout self, int line, int x)
1556 PPCODE:
1557{
1558 PangoLayoutLine *lp;
1559 int index, trailing;
1560
1561 if (line < 0)
1562 XSRETURN_EMPTY;
1563
1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1565 XSRETURN_EMPTY; /* do better */
1566
1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1568
1569 EXTEND (SP, 2);
1570 if (GIMME_V == G_SCALAR)
1571 PUSHs (sv_2mortal (newSViv (index + trailing)));
1572 else
1573 {
1574 PUSHs (sv_2mortal (newSViv (index)));
1575 PUSHs (sv_2mortal (newSViv (trailing)));
1576 }
1577}
1578
1579void
1580render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE:
1582 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1046 self->pl, 1584 self->pl,
1585 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1049 flags 1588 flags
1050 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1051 1593
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1594void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1056 CODE: 1596 CODE:
1057{ 1597{
1058 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1605
1061 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1622 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1623 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1627
1075 SvPOK_only (result_); 1628 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1077 1630
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1632 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1634
1082 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1636 }
1089} 1637}
1090 1638
1091void 1639void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1646{
1099 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1103 1654
1104 if (items < 5) 1655 if (items < 5)
1105 { 1656 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1137 } 1688 }
1138} 1689}
1139 1690
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1141 1700
1142CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1143new (SV *class, int map_width, int map_height) 1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1828new (SV *class)
1144 CODE: 1829 CODE:
1145 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1831 RETVAL->x = 0;
1147 RETVAL->y = 0; 1832 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1833 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1834 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1835 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1836 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1837 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1838 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1839 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1840 RETVAL->row = 0;
1158 OUTPUT: 1841 OUTPUT:
1159 RETVAL 1842 RETVAL
1160 1843
1161void 1844void
1162DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1163 CODE: 1846 CODE:
1164{ 1847{
1165 map_clear (self); 1848 map_clear (self);
1166 Safefree (self->face); 1849 Safefree (self->face2tile);
1167 Safefree (self->tex); 1850 Safefree (self->tex);
1168 Safefree (self); 1851 Safefree (self);
1169} 1852}
1170 1853
1171void 1854void
1855resize (DC::Map self, int map_width, int map_height)
1856 CODE:
1857 self->w = map_width;
1858 self->h = map_height;
1859
1860void
1172clear (CFPlus::Map self) 1861clear (DC::Map self)
1173 CODE: 1862 CODE:
1174 map_clear (self); 1863 map_clear (self);
1175 1864
1176void 1865void
1177set_face (CFPlus::Map self, int face, int texid) 1866set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1867 CODE:
1179{ 1868{
1180 while (self->faces <= face) 1869 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1870 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1871}
1188 1872
1189void 1873void
1874set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE:
1876{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces)
1881 return;
1882
1883 if (smooth < 0 || smooth >= self->faces)
1884 return;
1885
1886 texid = self->face2tile [face];
1887
1888 if (!texid)
1889 return;
1890
1891 tex = self->tex + texid;
1892 tex->smoothtile = self->face2tile [smooth];
1893 tex->smoothlevel = level;
1894}
1895
1896void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1898 CODE:
1192{ 1899{
1193 while (self->texs <= texid) 1900 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1901
1199 { 1902 {
1200 maptex *tex = self->tex + texid; 1903 maptex *tex = self->tex + texid;
1201 1904
1202 tex->name = name; 1905 tex->name = name;
1218 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1219 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1924}
1222 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1223int 1946int
1224ox (CFPlus::Map self) 1947ox (DC::Map self)
1225 ALIAS: 1948 ALIAS:
1226 oy = 1 1949 oy = 1
1227 x = 2 1950 x = 2
1228 y = 3 1951 y = 3
1229 w = 4 1952 w = 4
1240 } 1963 }
1241 OUTPUT: 1964 OUTPUT:
1242 RETVAL 1965 RETVAL
1243 1966
1244void 1967void
1245scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1246 CODE: 1969 CODE:
1247{ 1970{
1248 if (dx > 0) 1971 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1973 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1975
1253 if (dy > 0) 1976 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1977 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1978 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1980
1258 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
1260 1983
1261 while (self->y < 0) 1984 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1267 } 1990 }
1268} 1991}
1269 1992
1270void 1993SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1995 CODE:
1273{ 1996{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1999 mapcell *cell;
1277 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1278 2003
1279 while (data < data_end - 1) 2004 while (data < data_end - 1)
1280 { 2005 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1282 2007
1287 2012
1288 if (flags & 15) 2013 if (flags & 15)
1289 { 2014 {
1290 if (!cell->darkness) 2015 if (!cell->darkness)
1291 { 2016 {
2017 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 2018 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 2019 }
1297 2020
1298 //TODO: don't trust server data to be in-range(!) 2021 //TODO: don't trust server data to be in-range(!)
1299 2022
1300 if (flags & 8) 2023 if (flags & 8)
1304 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1305 2028
1306 do 2029 do
1307 { 2030 {
1308 ext = *data++; 2031 ext = *data++;
1309 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1310 2033
1311 if (cmd < 4) 2034 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1313 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1314 { 2037 {
1315 cell->stat_width = 1; 2038 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1317 } 2040 }
1318 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 2043 else if (cmd == 0x47)
1321 { 2044 {
1322 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 2049
1325 data += *data + 1; 2050 data += *data + 1;
1326 } 2051 }
1327 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 2053 cell->flags = *data++;
1335 } 2060 }
1336 else 2061 else
1337 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1338 } 2063 }
1339 2064
2065 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 2066 if (flags & (4 >> z))
1341 { 2067 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
2069 need_facenum (self, face);
2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1343 } 2087 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 2088 }
1355 else 2089 else
1356 { 2090 CELL_CLEAR (cell);
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 2091 }
1361} 2092}
2093 OUTPUT:
2094 RETVAL
1362 2095
1363SV * 2096SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 2098 CODE:
1366{ 2099{
1367 int x1, x; 2100 int x1, x;
1368 int y1, y; 2101 int y1, y;
1369 int z; 2102 int z;
1390 { 2123 {
1391 mapcell *cell = row->col + (x - row->c0); 2124 mapcell *cell = row->col + (x - row->c0);
1392 2125
1393 for (z = 0; z <= 0; z++) 2126 for (z = 0; z <= 0; z++)
1394 { 2127 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 2128 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 2129 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 2130 int a1 = tex.a;
1402 2131
1403 r = (r * a0 + tex.r * a1) / 255; 2132 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 2133 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 2134 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 2135 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 2136 }
1409 } 2137 }
1410 2138
1411 *map++ = (r ) 2139 *map++ = (r )
1412 | (g << 8) 2140 | (g << 8)
1419} 2147}
1420 OUTPUT: 2148 OUTPUT:
1421 RETVAL 2149 RETVAL
1422 2150
1423void 2151void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1425 CODE: 2153 CODE:
1426{ 2154{
1427 int vx, vy;
1428 int x, y, z; 2155 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 2156
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey;
2161 int pl_x, pl_y;
2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1434 2167
1435 /* 2168 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 2169
1440 int vy = self->vy = self->h >= sh 2170 // that's current max. sorry.
1441 ? self->y + (self->h - sh) / 2 2171 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2172 if (sh > 255) sh = 255;
1443 */
1444 2173
1445 glColor4ub (255, 255, 255, 255); 2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176
2177 memset (&key, 0, sizeof (key));
2178 key.r = 255;
2179 key.g = 255;
2180 key.b = 255;
2181 key.a = 255;
2182 key.mode = GL_QUADS;
2183 key.format = GL_T2F_V3F;
2184
2185 mx += self->x;
2186 my += self->y;
2187
2188 // first pass: determine smooth_max
2189 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max));
2192
2193 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows)
2195 {
2196 maprow *row = self->row + (y + my);
2197
2198 for (x = 0; x < sw; x++)
2199 if (row->c0 <= x + mx && x + mx < row->c1)
2200 {
2201 mapcell *cell = row->col + (x + mx - row->c0);
2202
2203 smooth_max[x + 1][y + 1] =
2204 MAX (self->tex [cell->tile [0]].smoothlevel,
2205 MAX (self->tex [cell->tile [1]].smoothlevel,
2206 self->tex [cell->tile [2]].smoothlevel));
2207 }
2208 }
1446 2209
1447 glEnable (GL_BLEND); 2210 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 2213
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 2214 for (z = 0; z <= 2; z++)
2215 {
2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2218
1457 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1459 { 2221 {
1460 maprow *row = self->row + (y + vy); 2222 maprow *row = self->row + (y + my);
1461 2223
1462 for (x = 0; x < sw; x++) 2224 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 2225 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 2226 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 2227 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 2228 tileid tile = cell->tile [z];
2229
2230 if (tile)
2231 {
2232 maptex tex = self->tex [tile];
2233 int px, py;
1468 2234
1469 if (face && face < self->texs) 2235 if (key.texname != tex.name)
2236 {
2237 self->tex [tile].unused = 0;
2238
2239 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241
2242 key.texname = tex.name;
2243 arr = rc_array (rc, &key);
2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2261
2262 // update smooth hash
2263 if (tex.smoothtile)
2264 {
2265 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel;
2267
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2269
2270 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive.
2272
2273 // bits is ___n cccc CCCC bbbb
2274 // n do not draw borders&corners
2275 // c draw these corners, but...
2276 // C ... not these
2277 // b draw these borders
2278
2279 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2280 // ┃· ·· ·┃ ━━
2281
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓·
2284
2285 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2287
2288 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2293
2294 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
2322 }
2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
2327
2328 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort
2330 {
2331 int w, b;
2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w)
2336 {
2337 uint32_t smask = smooth_level [w];
2338 if (smask)
2339 for (b = 0; b < 32; ++b)
2340 if (smask & (((uint32_t)1) << b))
1470 { 2341 {
1471 maptex tex = self->tex [face]; 2342 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2343 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2344
1475 if (last_name != tex.name) 2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
1476 { 2347 {
1477 glEnd (); 2348 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2349 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 2350
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
1491 { 2354 {
1492 maptex tex = self->tex [1]; 2355 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2356 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
1495 2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0;
2370
1496 glEnd (); 2371 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2374 }
1499 2375
2376 if (border)
2377 {
2378 float ox = border * dx;
2379
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2384 }
2385
2386 if (corner)
2387 {
2388 float ox = corner * dx;
2389
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
2395 }
2396 }
1504 } 2397 }
1505 } 2398 }
1506 }
1507 } 2399 }
1508 2400
1509 glEnd (); 2401 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
2404 }
2405
2406 hv_clear (smooth);
2407 }
2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1512 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1513 2432
1514 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1517 { 2436 {
1518 maprow *row = self->row + (y + vy); 2437 maprow *row = self->row + (y + my);
1519 2438
1520 for (x = 0; x < sw; x++) 2439 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2440 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2441 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1524 2443
1525 int px = x * 32; 2444 int px = x * T;
1526 int py = y * 32; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1527 2452
1528 if (cell->stat_hp) 2453 if (cell->stat_hp)
1529 { 2454 {
1530 int width = cell->stat_width * 32; 2455 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2457
1533 glColor3ub (0, 0, 0); 2458 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2459 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2460 px + width - 1, py);
1536 2461
1542 } 2467 }
1543 } 2468 }
1544} 2469}
1545 2470
1546void 2471void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1548 CODE: 2473 CODE:
1549{ 2474{
1550 static float color[16][3] = { 2475 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1552 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1553 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1554 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1555 2480
1556 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1557 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1558 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1559 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1560 2485
1561 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1562 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1563 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1564 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1565 2490
1566 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1567 2492
1568 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1569 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1570 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1571 }; 2496 };
1572 2497
1573 int x, y; 2498 int x, y;
1574 2499
1575 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1576 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1577 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1578 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1579 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1580 2511
1581 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1585 2516
1586 if (m) 2517 if (m)
1587 { 2518 {
1588 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1589 2520
1590 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1591 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1592 2523
1593 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1594 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1595 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1596 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1597 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1598 } 2529 }
1602 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1604} 2535}
1605 2536
1606void 2537void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2539 PPCODE:
1609{ 2540{
1610 int vx, vy;
1611 int x, y; 2541 int x, y;
1612 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2549
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1619 2552
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2553 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2554 my += self->y - 1;
1622 2555
1623 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1625 { 2558 {
1626 maprow *row = self->row + (y + vy); 2559 maprow *row = self->row + (y + my);
1627 2560
1628 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2563 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1632 2565
1633 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1635 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1636 } 2569 }
1637 } 2570 }
1638 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1639 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1643} 2614}
1644 2615
1645SV * 2616SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2618 CODE:
1648{ 2619{
1649 int x, y, x1, y1; 2620 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2647 if (row && row->c0 <= x && x < row->c1)
1677 { 2648 {
1678 mapcell *cell = row->col + (x - row->c0); 2649 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2650 uint8_t flags = 0;
1680 2651
1681 if (cell->face [0]) flags |= 1; 2652 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2653 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2654 if (cell->tile [2]) flags |= 4;
1684 2655
1685 *data++ = flags; 2656 *data++ = flags;
1686 2657
1687 if (flags & 1) 2658 if (flags & 1)
1688 { 2659 {
2660 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2661 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2662 *data++ = tile;
1691 } 2663 }
1692 2664
1693 if (flags & 2) 2665 if (flags & 2)
1694 { 2666 {
2667 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2668 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2669 *data++ = tile;
1697 } 2670 }
1698 2671
1699 if (flags & 4) 2672 if (flags & 4)
1700 { 2673 {
2674 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2675 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2676 *data++ = tile;
1703 } 2677 }
1704 } 2678 }
1705 else 2679 else
1706 *data++ = 0; 2680 *data++ = 0;
1707 } 2681 }
1708 } 2682 }
1709 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1710 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1712 RETVAL = data_sv; 2691 RETVAL = data_sv;
1713} 2692}
1714 OUTPUT: 2693 OUTPUT:
1715 RETVAL 2694 RETVAL
1716 2695
1717void 2696void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2698 PPCODE:
1720{ 2699{
1721 int x, y, z; 2700 int x, y, z;
1722 int w, h; 2701 int w, h;
1723 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
1724 2713
1725 if (*data++ != 0) 2714 if (*data++ != 0)
1726 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
1727 2716
1728 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
1730 2719
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2732 {
1744 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
1745 2734
1746 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
1747 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
1748 uint8_t flags = *data++; 2742 flags = *data++;
1749 2743
1750 if (flags) 2744 if (flags)
1751 { 2745 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2747 tileid tile[3] = { 0, 0, 0 };
1755 2748
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2749 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2752
1760 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
1761 { 2754 {
1762 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
1763 2757
1764 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
1765 { 2759 {
1766 cell->face[z] = face[z]; 2760 tileid t = tile [z];
1767 2761
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2763 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2765 need_texid (self, t);
2766 }
2767
2768 cell->tile [z] = t;
1770 } 2769 }
1771 } 2770 }
1772 } 2771 }
1773 } 2772 }
1774 } 2773 }
1775} 2774}
1776 2775
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2777
1779CFPlus::MixChunk 2778DC::RW
1780new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
1781 CODE: 2780 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
1783 OUTPUT: 2787 OUTPUT:
1784 RETVAL 2788 RETVAL
1785 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
1786void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
1787DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
1788 CODE: 2918 CODE:
1789 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
1790 2920
1791int 2921int
1792volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2927 OUTPUT:
1796 RETVAL 2928 RETVAL
1797 2929
1798int 2930DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2932 CODE:
2933{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
1802 OUTPUT: 2945 OUTPUT:
1803 RETVAL 2946 RETVAL
1804 2947
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
1806 2961
1807int 2962int
1808volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
1809 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2969 OUTPUT:
1812 RETVAL 2970 RETVAL
1813 2971
1814CFPlus::MixMusic 2972void
1815new_from_file (SV *class, char *path) 2973fade_out (int ms)
1816 CODE: 2974 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
1818 OUTPUT: 2986 OUTPUT:
1819 RETVAL 2987 RETVAL
1820 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
1821void 2996void
1822DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
1823 CODE: 2998 CODE:
1824 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
1825 3000
1826int 3001int
1827play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
1828 CODE: 3003 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 3005 OUTPUT:
1831 RETVAL 3006 RETVAL
1832 3007
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
1834 3016
1835BOOT: 3017BOOT:
1836{ 3018{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 3020 static const struct {
1839 const char *name; 3021 const char *name;
1840 IV iv; 3022 IV iv;
1841 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
1843 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 3043 const_iv (GL_AND),
1857 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
1861 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1862 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
1863 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
1864 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
1865 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
1866 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
1867 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
1873 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1923# undef const_iv 3134# undef const_iv
1924 }; 3135 };
1925 3136
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
1928} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
1929 3152
1930char * 3153char *
1931gl_vendor () 3154gl_vendor ()
1932 CODE: 3155 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 3169 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 3171 OUTPUT:
1949 RETVAL 3172 RETVAL
1950 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
1951int glGetError () 3188int glGetError ()
1952 3189
1953void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
1954 3193
1955void glClear (int mask) 3194void glClear (int mask)
1956 3195
1957void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
1958 PROTOTYPE: @ 3197 PROTOTYPE: @
1969 3208
1970void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1971 CODE: 3210 CODE:
1972 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
1973 3212
3213# void glBlendEquation (int se)
3214
1974void glDepthMask (int flag) 3215void glDepthMask (int flag)
1975 3216
1976void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
1977 3218
1978void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
1992# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 3235
1995# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
1997 3240
1998void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
1999 3242
2000void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2001 3244
2009 3252
2010void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2011 CODE: 3254 CODE:
2012 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2013 3256
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @ 3258 PROTOTYPE: @
2020 ALIAS: 3259 ALIAS:
2021 glColor_premultiply = 1 3260 glColor_premultiply = 1
2022 CODE: 3261 CODE:
2023 if (ix) 3262 if (ix)
2024 { 3263 {
2027 b *= a; 3266 b *= a;
2028 } 3267 }
2029 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2031 3270
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 3272 CODE:
2040 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2042 3275
2046 3279
2047void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2048 CODE: 3281 CODE:
2049 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2050 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2051void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2052 CODE: 3314 CODE:
2053 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2054 3316
2055void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 3334 CODE:
2073 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 3337
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 3339
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 3341
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2081 3345
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 3347
2084int glGenTexture () 3348int glGenTexture ()
2085 CODE: 3349 CODE:
2086{ 3350 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 3351 OUTPUT:
2092 RETVAL 3352 RETVAL
2093 3353
2094void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
2095 CODE: 3355 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 3356 del_texture (name);
2099} 3357
2100
2101int glGenList () 3358int glGenList ()
2102 CODE: 3359 CODE:
2103 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
2104 OUTPUT: 3361 OUTPUT:
2105 RETVAL 3362 RETVAL
2112 3369
2113void glEndList () 3370void glEndList ()
2114 3371
2115void glCallList (int list) 3372void glCallList (int list)
2116 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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