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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.182 by root, Wed Apr 18 09:39:49 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
60 106
61static struct 107static struct
62{ 108{
63#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 110#include "glfunc.h"
65#undef GL_FUNC 111#undef GL_FUNC
66} gl; 112} gl;
67 113
114static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 116{
70 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 121 else
75 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
76} 123}
77 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
78#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
79 151
80#include "pango-font.c" 152#include "pango-font.c"
81#include "pango-fontmap.c" 153#include "pango-fontmap.c"
82#include "pango-render.c" 154#include "pango-render.c"
83 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
86 160
87typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
88 162
89static int 163static int
90shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
91{ 165{
92 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
106 180
107typedef struct cf_layout { 181typedef struct cf_layout {
108 PangoLayout *pl; 182 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
110 int base_height; 184 int base_height;
111 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
112} *CFPlus__Layout; 187} *DC__Layout;
113 188
114static CFPlus__Font default_font; 189static DC__Font default_font;
115static PangoContext *opengl_context; 190static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
117 192
118static void 193static void
119substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
124#endif 199#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 201}
127 202
128static void 203static void
129layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
130{ 205{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
133 */ 208 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
135 210
136 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 213
139 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
140} 215}
141 216
142static void 217static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 219{
145 PangoRectangle rect; 220 PangoRectangle rect;
146 221
147 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
159 234
160typedef uint16_t tileid; 235typedef uint16_t tileid;
161typedef uint16_t faceid; 236typedef uint16_t faceid;
162 237
163typedef struct { 238typedef struct {
164 int name; 239 GLuint name;
165 int w, h; 240 int w, h;
166 float s, t; 241 float s, t;
167 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
168 tileid smoothtile; 243 tileid smoothtile;
169 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
170} maptex; 246} maptex;
171 247
172typedef struct { 248typedef struct {
173 uint32_t player; 249 uint32_t player;
174 tileid tile[3]; 250 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
189 265
190 int32_t rows; 266 int32_t rows;
191 maprow *row; 267 maprow *row;
192} *CFPlus__Map; 268} *DC__Map;
193 269
194static char * 270static char *
195prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
196{ 272{
197 char *p; 273 char *p;
235 self->texs *= 2; 311 self->texs *= 2;
236 } 312 }
237} 313}
238 314
239static maprow * 315static maprow *
240map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
241{ 317{
242 if (0 > y) 318 if (0 > y)
243 { 319 {
244 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
283 359
284 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
285} 361}
286 362
287static mapcell * 363static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
289{ 365{
290 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
291} 367}
292 368
293static void 369static void
294map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
295{ 371{
296 int r; 372 int r;
297 373
298 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
306 self->oy = 0; 382 self->oy = 0;
307 self->row = 0; 383 self->row = 0;
308 self->rows = 0; 384 self->rows = 0;
309} 385}
310 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
311static void 397static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 399{
314 int x, y; 400 int x, y;
315 maprow *row; 401 maprow *row;
316 mapcell *cell; 402 mapcell *cell;
317 403
329 if (x >= row->c1) 415 if (x >= row->c1)
330 break; 416 break;
331 417
332 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
333 419
334 cell->darkness = 0; 420 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 421 }
339 } 422 }
340} 423}
341 424
342typedef struct { 425typedef struct {
396 n |= n >> 16; 479 n |= n >> 16;
397 480
398 return n + 1; 481 return n + 1;
399} 482}
400 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
401/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
404 498
405MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
406 595
407PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
408 597
409BOOT: 598BOOT:
410{ 599{
411 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 601 static const struct {
413 const char *name; 602 const char *name;
414 IV iv; 603 IV iv;
415 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
438 627
439 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
442 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
524# undef const_iv 798# undef const_iv
525 }; 799 };
526 800
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 820
547NV floor (NV x) 821NV floor (NV x)
548 822
549NV ceil (NV x) 823NV ceil (NV x)
550 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
551void 835void
552pango_init () 836pango_init ()
553 CODE: 837 CODE:
554{ 838{
555 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
558} 847}
559 848
560int 849char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 850
563void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
564SDL_Quit () 859void SDL_Quit ()
565 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
566void 870void
567SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
568 PPCODE: 872 PPCODE:
569{ 873{
570 SDL_Rect **m; 874 SDL_Rect **m;
571 875
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 880
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 883
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 888
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 891
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 893
596 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
597 while (*m) 895 while (*m)
598 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
599 AV *av = newAV (); 899 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
603 906
604 ++m; 907 ++m;
605 } 908 }
606} 909}
607 910
608char *
609SDL_GetError ()
610
611int 911int
612SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
614 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 925 );
926
617 if (RETVAL) 927 if (RETVAL)
618 { 928 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 933#include "glfunc.h"
622# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 938 }
939}
624 OUTPUT: 940 OUTPUT:
625 RETVAL 941 RETVAL
626 942
627void 943void
628SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
629 945
630char * 946char *
631SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
632 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
633void 955void
634SDL_PollEvent () 956poll_events ()
635 PPCODE: 957 PPCODE:
636{ 958{
637 SDL_Event ev; 959 SDL_Event ev;
638 960
639 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 963 {
641 HV *hv = newHV (); 964 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 966
644 switch (ev.type) 967 switch (ev.type)
645 { 968 {
646 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
647 case SDL_KEYUP: 970 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 976 break;
654 977
655 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 981 break;
659 982
660 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
668 break; 1009 break;
669 1010
670 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1014
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1025 break;
685 } 1026 }
686 1027
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1029 }
689} 1030}
690 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
691int 1045int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1047 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
696 1050
697void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
698Mix_CloseAudio () 1068Mix_CloseAudio ()
699 1069
700int 1070int
701Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
1072
1073const char *
1074Mix_GetError ()
702 1075
703void 1076void
704lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
705 CODE: 1078 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1105 }
733 } 1106 }
734#endif 1107#endif
735} 1108}
736 1109
737void 1110int
738add_font (char *file) 1111add_font (char *file)
739 CODE: 1112 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
741 1119
742void 1120void
743load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
744 ALIAS: 1122 ALIAS:
745 load_image_file = 1 1123 load_image_file = 1
748 STRLEN image_len; 1126 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
755 1133
756 if (!rw) 1134 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
758 1136
831void 1209void
832error (char *message) 1210error (char *message)
833 CODE: 1211 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1213#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1215#endif
838 1216
839void 1217void
840fatal (char *message) 1218fatal (char *message)
841 CODE: 1219 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1221#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1223#endif
846 _exit (1); 1224 _exit (1);
847 1225
848void 1226void
849_exit (int retval = 0) 1227_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1230 ExitThread (retval); // unclean, please beam me up
853#else 1231#else
854 _exit (retval); 1232 _exit (retval);
855#endif 1233#endif
856 1234
857MODULE = CFPlus PACKAGE = CFPlus::Font 1235void
1236debug ()
1237 CODE:
1238{
1239#if DEBUG
1240 VALGRIND_DO_LEAK_CHECK;
1241#endif
1242}
858 1243
859CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1257 CODE:
862{ 1258{
863 int count; 1259 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1263}
868 OUTPUT: 1264 OUTPUT:
869 RETVAL 1265 RETVAL
870 1266
871void 1267void
872DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
873 CODE: 1269 CODE:
874 pango_font_description_free (self); 1270 pango_font_description_free (self);
875 1271
876void 1272void
877make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
878 CODE: 1275 CODE:
879 default_font = self; 1276 default_font = self;
880 1277
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1279
1280PROTOTYPES: DISABLE
1281
883void 1282void
884reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
885 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
886 tc_clear (); 1292 tc_restore ();
887 1293
888CFPlus::Layout 1294DC::Layout
889new (SV *class) 1295new (SV *class)
890 CODE: 1296 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
892 1298
893 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
900 1307
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
903 OUTPUT: 1310 OUTPUT:
904 RETVAL 1311 RETVAL
905 1312
906void 1313void
907DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
908 CODE: 1315 CODE:
909 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
910 Safefree (self); 1318 Safefree (self);
911 1319
912void 1320void
913set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
914 CODE: 1322 CODE:
915{ 1323{
916 STRLEN textlen; 1324 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
918 1326
919 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
920} 1328}
921 1329
922void 1330void
923set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
924 CODE: 1332 CODE:
925{ 1333{
926 STRLEN textlen; 1334 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
928 1336
929 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
930} 1338}
931 1339
932void 1340void
933set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
934 CODE: 1342 CODE:
935{ 1343{
936 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1346 const char *pos = text;
973 if (attrs) 1381 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
975} 1383}
976 1384
977void 1385void
978get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
979 PPCODE: 1387 PPCODE:
980{ 1388{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1390
983 do 1391 do
984 { 1392 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1394
987 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
988 { 1396 {
989 PangoRectangle extents; 1397 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1406
999 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
1000} 1408}
1001 1409
1002int 1410int
1003has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
1004 CODE: 1412 CODE:
1005{ 1413{
1006 int lines = 1; 1414 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
1008 1416
1013} 1421}
1014 OUTPUT: 1422 OUTPUT:
1015 RETVAL 1423 RETVAL
1016 1424
1017SV * 1425SV *
1018get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
1019 CODE: 1427 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1430 OUTPUT:
1023 RETVAL 1431 RETVAL
1024 1432
1025void 1433void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1435 CODE:
1028 self->r = r; 1436 self->r = r;
1029 self->g = g; 1437 self->g = g;
1030 self->b = b; 1438 self->b = b;
1031 self->a = a; 1439 self->a = a;
1032 1440
1033void 1441void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1443 CODE:
1036 if (self->font != font) 1444 if (self->font != font)
1037 { 1445 {
1038 self->font = font; 1446 self->font = font;
1039 layout_update_font (self); 1447 layout_update_font (self);
1040 } 1448 }
1041 1449
1042void 1450void
1043set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
1044 CODE: 1452 CODE:
1045 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
1046 { 1454 {
1047 self->base_height = base_height; 1455 self->base_height = base_height;
1048 layout_update_font (self); 1456 layout_update_font (self);
1049 } 1457 }
1050 1458
1051void 1459void
1052set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1461 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1463
1056void 1464void
1057set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1058 CODE: 1466 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1468
1061void 1469void
1062set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1063 CODE: 1471 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1473
1066void 1474void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1476 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1074 ); 1482 );
1075 1483
1076void 1484void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1486 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1488
1081void 1489void
1082size (CFPlus::Layout self) 1490size (DC::Layout self)
1083 PPCODE: 1491 PPCODE:
1084{ 1492{
1085 int w, h; 1493 int w, h;
1086 1494
1087 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1092} 1500}
1093 1501
1094int 1502int
1095descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1096 CODE: 1504 CODE:
1097{ 1505{
1098 PangoRectangle rect; 1506 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1102} 1510}
1103 OUTPUT: 1511 OUTPUT:
1104 RETVAL 1512 RETVAL
1105 1513
1106int 1514int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1516 CODE:
1109{ 1517{
1110 int index, trailing; 1518 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1520 RETVAL = index + trailing;
1113} 1521}
1114 OUTPUT: 1522 OUTPUT:
1115 RETVAL 1523 RETVAL
1116 1524
1117void 1525void
1118cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1527 PPCODE:
1120{ 1528{
1121 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1531
1124 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1536}
1129 1537
1130void 1538void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1540 PPCODE:
1133{ 1541{
1134 int line, x; 1542 int line, x;
1135 1543
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1547 --line;
1548#endif
1139 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1552}
1143 1553
1144void 1554void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1556 PPCODE:
1147{ 1557{
1148 PangoLayoutLine *lp; 1558 PangoLayoutLine *lp;
1149 int index, trailing; 1559 int index, trailing;
1150 1560
1151 if (line < 0) 1561 if (line < 0)
1152 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1153 1563
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1156 1566
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1568
1159 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1576 }
1167} 1577}
1168 1578
1169void 1579void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1580render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1581 CODE:
1582 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1173 self->pl, 1584 self->pl,
1585 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1176 flags 1588 flags
1177 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1178 1593
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1594void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1183 CODE: 1596 CODE:
1184{ 1597{
1185 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1605
1188 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1622 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1623 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1627
1202 SvPOK_only (result_); 1628 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1204 1630
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1632 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1634
1209 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1636 }
1216} 1637}
1217 1638
1218void 1639void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1646{
1226 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1230 1654
1231 if (items < 5) 1655 if (items < 5)
1232 { 1656 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1264 } 1688 }
1265} 1689}
1266 1690
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1268 1700
1269CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1270new (SV *class) 1828new (SV *class)
1271 CODE: 1829 CODE:
1272 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1831 RETVAL->x = 0;
1274 RETVAL->y = 0; 1832 RETVAL->y = 0;
1282 RETVAL->row = 0; 1840 RETVAL->row = 0;
1283 OUTPUT: 1841 OUTPUT:
1284 RETVAL 1842 RETVAL
1285 1843
1286void 1844void
1287DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1288 CODE: 1846 CODE:
1289{ 1847{
1290 map_clear (self); 1848 map_clear (self);
1291 Safefree (self->face2tile); 1849 Safefree (self->face2tile);
1292 Safefree (self->tex); 1850 Safefree (self->tex);
1293 Safefree (self); 1851 Safefree (self);
1294} 1852}
1295 1853
1296void 1854void
1297resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1856 CODE:
1299 self->w = map_width; 1857 self->w = map_width;
1300 self->h = map_height; 1858 self->h = map_height;
1301 1859
1302void 1860void
1303clear (CFPlus::Map self) 1861clear (DC::Map self)
1304 CODE: 1862 CODE:
1305 map_clear (self); 1863 map_clear (self);
1306 1864
1307void 1865void
1308set_tileid (CFPlus::Map self, int face, int tile) 1866set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1867 CODE:
1310{ 1868{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1869 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1870 need_texid (self, tile);
1313} 1871}
1314 1872
1315void 1873void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1874set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1875 CODE:
1318{ 1876{
1319 tileid texid; 1877 tileid texid;
1320 maptex *tex; 1878 maptex *tex;
1321 1879
1334 tex->smoothtile = self->face2tile [smooth]; 1892 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1893 tex->smoothlevel = level;
1336} 1894}
1337 1895
1338void 1896void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1898 CODE:
1341{ 1899{
1342 need_texid (self, texid); 1900 need_texid (self, texid);
1343 1901
1344 { 1902 {
1363 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1924}
1367 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1368int 1946int
1369ox (CFPlus::Map self) 1947ox (DC::Map self)
1370 ALIAS: 1948 ALIAS:
1371 oy = 1 1949 oy = 1
1372 x = 2 1950 x = 2
1373 y = 3 1951 y = 3
1374 w = 4 1952 w = 4
1385 } 1963 }
1386 OUTPUT: 1964 OUTPUT:
1387 RETVAL 1965 RETVAL
1388 1966
1389void 1967void
1390scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1391 CODE: 1969 CODE:
1392{ 1970{
1393 if (dx > 0) 1971 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1973 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1975
1398 if (dy > 0) 1976 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1977 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1978 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1980
1403 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
1405 1983
1406 while (self->y < 0) 1984 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1412 } 1990 }
1413} 1991}
1414 1992
1415void 1993SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1995 CODE:
1418{ 1996{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1999 mapcell *cell;
1422 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1423 2003
1424 while (data < data_end - 1) 2004 while (data < data_end - 1)
1425 { 2005 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1427 2007
1447 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1448 2028
1449 do 2029 do
1450 { 2030 {
1451 ext = *data++; 2031 ext = *data++;
1452 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1453 2033
1454 if (cmd < 4) 2034 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1456 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1457 { 2037 {
1458 cell->stat_width = 1; 2038 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1460 } 2040 }
1461 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1464 { 2044 {
1465 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1466 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 2049
1468 data += *data + 1; 2050 data += *data + 1;
1469 } 2051 }
1470 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 2053 cell->flags = *data++;
1478 } 2060 }
1479 else 2061 else
1480 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1481 } 2063 }
1482 2064
2065 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2066 if (flags & (4 >> z))
1484 { 2067 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2069 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1488 } 2087 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2088 }
1504 else 2089 else
1505 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1506 } 2091 }
1507} 2092}
2093 OUTPUT:
2094 RETVAL
1508 2095
1509SV * 2096SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2098 CODE:
1512{ 2099{
1513 int x1, x; 2100 int x1, x;
1514 int y1, y; 2101 int y1, y;
1515 int z; 2102 int z;
1560} 2147}
1561 OUTPUT: 2148 OUTPUT:
1562 RETVAL 2149 RETVAL
1563 2150
1564void 2151void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2153 CODE:
1567{ 2154{
2155 int x, y, z;
2156
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 2160 smooth_key skey;
1572 int x, y, z; 2161 int pl_x, pl_y;
1573 int last_name; 2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1574 2167
2168 pl_tex.name = 0;
2169
1575 // thats current max. sorry. 2170 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1578 2173
1579 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1581 2176
1582 glColor4ub (255, 255, 255, 255); 2177 memset (&key, 0, sizeof (key));
1583 2178 key.r = 255;
1584 glEnable (GL_BLEND); 2179 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2180 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 2181 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2182 key.mode = GL_QUADS;
1588 2183 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2184
1593 mx += self->x; 2185 mx += self->x;
1594 my += self->y; 2186 my += self->y;
1595 2187
1596 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2205 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2206 self->tex [cell->tile [2]].smoothlevel));
1615 } 2207 }
1616 } 2208 }
1617 2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
1618 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1619 { 2215 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1621 2218
1622 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1624 { 2221 {
1625 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
1632 2229
1633 if (tile) 2230 if (tile)
1634 { 2231 {
1635 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2233 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2234
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2235 if (key.texname != tex.name)
1642 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1643 if (!tex.name) 2239 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2241
1646 glEnd (); 2242 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 2244 }
1650 2245
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2246 px = (x + 1) * T - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2247 py = (y + 1) * T - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2248
1656 if (cell->flags && z == 2) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 { 2250 {
1658 if (cell->flags & 1) 2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
1659 { 2254 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1674 2261
1675 // update smooth hash 2262 // update smooth hash
1676 if (tex.smoothtile) 2263 if (tex.smoothtile)
1677 { 2264 {
1678 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 } 2299 }
1713 } 2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
1714 } 2322 }
1715 } 2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
1716 2327
1717 // go through all smoothlevels, lowest to highest, then draw. 2328 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2329 // this is basically counting sort
1719 { 2330 {
1720 int w, b; 2331 int w, b;
1721 2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
1722 for (w = 0; w < 256 / 32; ++w) 2335 for (w = 0; w < 256 / 32; ++w)
1723 { 2336 {
1724 uint32_t smask = smooth_level [w]; 2337 uint32_t smask = smooth_level [w];
1725 if (smask) 2338 if (smask)
1726 for (b = 0; b < 32; ++b) 2339 for (b = 0; b < 32; ++b)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2348 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 2349 IV bits = SvIVX (HeVAL (he));
1737 2350
1738 if (!(bits & 0x1000) 2351 if (!(bits & 0x1000)
1739 && skey->level == level 2352 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 2353 && level > smooth_max [skey->x][skey->y])
1741 { 2354 {
1742 maptex tex = self->tex [skey->tile]; 2355 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 2356 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 2357 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 2358 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row 2360 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column 2361 float dy = tex.t * .5f ; // 2 images/column
1749 2362
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name) 2363 if (tex.name)
1753 { 2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
1754 if (!tex.name) 2367 if (key.texname != tex.name)
1755 continue; // smoothing not yet available 2368 {
2369 self->tex [skey->tile].unused = 0;
1756 2370
1757 glEnd (); 2371 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
1760 } 2374 }
1761 2375
1762 if (border) 2376 if (border)
1763 { 2377 {
1764 float ox = border * dx; 2378 float ox = border * dx;
1765 2379
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1770 } 2384 }
1771 2385
1772 if (corner) 2386 if (corner)
1773 { 2387 {
1774 float ox = corner * dx; 2388 float ox = corner * dx;
1775 2389
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
1780 } 2395 }
1781 } 2396 }
1782 } 2397 }
1783 } 2398 }
1784 } 2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
1785 } 2404 }
1786 2405
1787 hv_clear (smooth); 2406 hv_clear (smooth);
1788 } 2407 }
1789 2408
1790 glEnd (); 2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
1791 2414
1792 glDisable (GL_TEXTURE_2D); 2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1793 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1794 2432
1795 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1798 { 2436 {
1803 { 2441 {
1804 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1805 2443
1806 int px = x * T; 2444 int px = x * T;
1807 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1808 2452
1809 if (cell->stat_hp) 2453 if (cell->stat_hp)
1810 { 2454 {
1811 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1823 } 2467 }
1824 } 2468 }
1825} 2469}
1826 2470
1827void 2471void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1829 CODE: 2473 CODE:
1830{ 2474{
1831 static float color[16][3] = { 2475 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1833 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1834 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1835 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1836 2480
1837 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1838 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1839 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1840 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1841 2485
1842 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1843 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1844 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1845 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1846 2490
1847 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1848 2492
1849 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1850 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1851 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1852 }; 2496 };
1853 2497
1854 int x, y; 2498 int x, y;
1855 2499
1856 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1858 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1861 2511
1862 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1866 2516
1867 if (m) 2517 if (m)
1868 { 2518 {
1869 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1870 2520
1871 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1872 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1873 2523
1874 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 } 2529 }
1883 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1885} 2535}
1886 2536
1887void 2537void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2539 PPCODE:
1890{ 2540{
1891 int x, y; 2541 int x, y;
1892 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2549
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1899 2552
1900 mx += self->x; 2553 mx += self->x - 1;
1901 my += self->y; 2554 my += self->y - 1;
1902 2555
1903 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1905 { 2558 {
1906 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
1907 2560
1908 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2563 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1912 2565
1913 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1915 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1916 } 2569 }
1917 } 2570 }
1918 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1919 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1923} 2614}
1924 2615
1925SV * 2616SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2618 CODE:
1928{ 2619{
1929 int x, y, x1, y1; 2620 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2679 else
1989 *data++ = 0; 2680 *data++ = 0;
1990 } 2681 }
1991 } 2682 }
1992 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1993 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1995 RETVAL = data_sv; 2691 RETVAL = data_sv;
1996} 2692}
1997 OUTPUT: 2693 OUTPUT:
1998 RETVAL 2694 RETVAL
1999 2695
2000void 2696void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2698 PPCODE:
2003{ 2699{
2004 int x, y, z; 2700 int x, y, z;
2005 int w, h; 2701 int w, h;
2006 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2007 2713
2008 if (*data++ != 0) 2714 if (*data++ != 0)
2009 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2010 2716
2011 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
2013 2719
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2732 {
2027 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2028 2734
2029 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2030 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2031 uint8_t flags = *data++; 2742 flags = *data++;
2032 2743
2033 if (flags) 2744 if (flags)
2034 { 2745 {
2035 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2752
2042 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2043 { 2754 {
2044 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2045 2757
2046 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2047 { 2759 {
2048 tileid t = tile [z]; 2760 tileid t = tile [z];
2049 2761
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2763 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2765 need_texid (self, t);
2054 } 2766 }
2055 2767
2056 cell->tile [z] = t; 2768 cell->tile [z] = t;
2057 } 2769 }
2059 } 2771 }
2060 } 2772 }
2061 } 2773 }
2062} 2774}
2063 2775
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2777
2066CFPlus::MixChunk 2778DC::RW
2067new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
2068 CODE: 2780 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
2070 OUTPUT: 2787 OUTPUT:
2071 RETVAL 2788 RETVAL
2072 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
2073void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
2074DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
2075 CODE: 2918 CODE:
2076 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
2077 2920
2078int 2921int
2079volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2927 OUTPUT:
2083 RETVAL 2928 RETVAL
2084 2929
2085int 2930DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2932 CODE:
2933{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
2089 OUTPUT: 2945 OUTPUT:
2090 RETVAL 2946 RETVAL
2091 2947
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2093 2961
2094int 2962int
2095volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
2096 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2969 OUTPUT:
2099 RETVAL 2970 RETVAL
2100 2971
2101CFPlus::MixMusic 2972void
2102new_from_file (SV *class, char *path) 2973fade_out (int ms)
2103 CODE: 2974 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2105 OUTPUT: 2986 OUTPUT:
2106 RETVAL 2987 RETVAL
2107 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
2108void 2996void
2109DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
2110 CODE: 2998 CODE:
2111 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
2112 3000
2113int 3001int
2114play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
2115 CODE: 3003 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 3005 OUTPUT:
2118 RETVAL 3006 RETVAL
2119 3007
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
2121 3016
2122BOOT: 3017BOOT:
2123{ 3018{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 3020 static const struct {
2126 const char *name; 3021 const char *name;
2127 IV iv; 3022 IV iv;
2128 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2130 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 3043 const_iv (GL_AND),
2144 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2148 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2150 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2151 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2152 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2160 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2210# undef const_iv 3134# undef const_iv
2211 }; 3135 };
2212 3136
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
2215} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
2216 3152
2217char * 3153char *
2218gl_vendor () 3154gl_vendor ()
2219 CODE: 3155 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2233 CODE: 3169 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 3171 OUTPUT:
2236 RETVAL 3172 RETVAL
2237 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
2238int glGetError () 3188int glGetError ()
2239 3189
2240void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
2241 3193
2242void glClear (int mask) 3194void glClear (int mask)
2243 3195
2244void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2245 PROTOTYPE: @ 3197 PROTOTYPE: @
2256 3208
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE: 3210 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
2260 3212
3213# void glBlendEquation (int se)
3214
2261void glDepthMask (int flag) 3215void glDepthMask (int flag)
2262 3216
2263void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2264 3218
2265void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
2279# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 3235
2282# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
2284 3240
2285void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
2286 3242
2287void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2288 3244
2296 3252
2297void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2298 CODE: 3254 CODE:
2299 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2300 3256
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @ 3258 PROTOTYPE: @
2307 ALIAS: 3259 ALIAS:
2308 glColor_premultiply = 1 3260 glColor_premultiply = 1
2309 CODE: 3261 CODE:
2310 if (ix) 3262 if (ix)
2311 { 3263 {
2314 b *= a; 3266 b *= a;
2315 } 3267 }
2316 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2318 3270
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 3272 CODE:
2327 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2329 3275
2333 3279
2334void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2335 CODE: 3281 CODE:
2336 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2337 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2338void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2339 CODE: 3314 CODE:
2340 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2341 3316
2342void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 3334 CODE:
2360 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 3337
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 3339
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 3341
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2368 3345
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 3347
2371int glGenTexture () 3348int glGenTexture ()
2372 CODE: 3349 CODE:
2373{ 3350 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 3351 OUTPUT:
2379 RETVAL 3352 RETVAL
2380 3353
2381void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
2382 CODE: 3355 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 3356 del_texture (name);
2386} 3357
2387
2388int glGenList () 3358int glGenList ()
2389 CODE: 3359 CODE:
2390 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
2391 OUTPUT: 3361 OUTPUT:
2392 RETVAL 3362 RETVAL
2399 3369
2400void glEndList () 3370void glEndList ()
2401 3371
2402void glCallList (int list) 3372void glCallList (int list)
2403 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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