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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
36#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
38 52
39#include <glib/gmacros.h> 53#include <glib/gmacros.h>
40 54
41#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
42 67
43#ifndef _WIN32 68#ifndef _WIN32
44# include <sys/types.h> 69# include <sys/types.h>
45# include <sys/socket.h> 70# include <sys/socket.h>
46# include <netinet/in.h> 71# include <netinet/in.h>
47# include <netinet/tcp.h> 72# include <netinet/tcp.h>
48# include <inttypes.h> 73# include <inttypes.h>
49#endif 74#endif
50 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
65 104
66static AV *texture_av; 105static AV *texture_av;
67 106
68static struct 107static struct
69{ 108{
106 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
108} 147}
109 148
110#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
111 151
112#include "pango-font.c" 152#include "pango-font.c"
113#include "pango-fontmap.c" 153#include "pango-fontmap.c"
114#include "pango-render.c" 154#include "pango-render.c"
115 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
118 160
119typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
120 162
121static int 163static int
122shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
123{ 165{
124 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
138 180
139typedef struct cf_layout { 181typedef struct cf_layout {
140 PangoLayout *pl; 182 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
142 int base_height; 184 int base_height;
143 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
144} *CFPlus__Layout; 187} *DC__Layout;
145 188
146static CFPlus__Font default_font; 189static DC__Font default_font;
147static PangoContext *opengl_context; 190static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
149 192
150static void 193static void
151substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
156#endif 199#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 201}
159 202
160static void 203static void
161layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
162{ 205{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
165 */ 208 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
167 210
168 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 213
171 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
172} 215}
173 216
174static void 217static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 219{
177 PangoRectangle rect; 220 PangoRectangle rect;
178 221
179 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
191 234
192typedef uint16_t tileid; 235typedef uint16_t tileid;
193typedef uint16_t faceid; 236typedef uint16_t faceid;
194 237
195typedef struct { 238typedef struct {
196 int name; 239 GLuint name;
197 int w, h; 240 int w, h;
198 float s, t; 241 float s, t;
199 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
200 tileid smoothtile; 243 tileid smoothtile;
201 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
202} maptex; 246} maptex;
203 247
204typedef struct { 248typedef struct {
205 uint32_t player; 249 uint32_t player;
206 tileid tile[3]; 250 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
221 265
222 int32_t rows; 266 int32_t rows;
223 maprow *row; 267 maprow *row;
224} *CFPlus__Map; 268} *DC__Map;
225 269
226static char * 270static char *
227prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
228{ 272{
229 char *p; 273 char *p;
267 self->texs *= 2; 311 self->texs *= 2;
268 } 312 }
269} 313}
270 314
271static maprow * 315static maprow *
272map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
273{ 317{
274 if (0 > y) 318 if (0 > y)
275 { 319 {
276 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
315 359
316 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
317} 361}
318 362
319static mapcell * 363static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
321{ 365{
322 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
323} 367}
324 368
325static void 369static void
326map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
327{ 371{
328 int r; 372 int r;
329 373
330 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
338 self->oy = 0; 382 self->oy = 0;
339 self->row = 0; 383 self->row = 0;
340 self->rows = 0; 384 self->rows = 0;
341} 385}
342 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
343static void 397static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 399{
346 int x, y; 400 int x, y;
347 maprow *row; 401 maprow *row;
348 mapcell *cell; 402 mapcell *cell;
349 403
361 if (x >= row->c1) 415 if (x >= row->c1)
362 break; 416 break;
363 417
364 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
365 419
366 cell->darkness = 0; 420 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 421 }
371 } 422 }
372} 423}
373 424
374typedef struct { 425typedef struct {
428 n |= n >> 16; 479 n |= n >> 16;
429 480
430 return n + 1; 481 return n + 1;
431} 482}
432 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
433/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
436 498
437MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
438 595
439PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
440 597
441BOOT: 598BOOT:
442{ 599{
443 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 601 static const struct {
445 const char *name; 602 const char *name;
446 IV iv; 603 IV iv;
447 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
470 627
471 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
474 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
556# undef const_iv 798# undef const_iv
557 }; 799 };
558 800
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 820
579NV floor (NV x) 821NV floor (NV x)
580 822
581NV ceil (NV x) 823NV ceil (NV x)
582 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
583void 835void
584pango_init () 836pango_init ()
585 CODE: 837 CODE:
586{ 838{
587 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
590} 847}
591 848
592int 849char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 850
595void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
596SDL_Quit () 859void SDL_Quit ()
597 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
598void 870void
599SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
600 PPCODE: 872 PPCODE:
601{ 873{
602 SDL_Rect **m; 874 SDL_Rect **m;
603 875
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 880
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 883
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 888
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 891
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 893
628 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
629 while (*m) 895 while (*m)
630 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
631 AV *av = newAV (); 899 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
635 906
636 ++m; 907 ++m;
637 } 908 }
638} 909}
639 910
640char *
641SDL_GetError ()
642
643int 911int
644SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
646 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 925 );
926
649 if (RETVAL) 927 if (RETVAL)
650 { 928 {
651 av_clear (texture_av); 929 av_clear (texture_av);
652 930
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 933#include "glfunc.h"
656# undef GL_FUNC 934#undef GL_FUNC
657 935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 938 }
939}
659 OUTPUT: 940 OUTPUT:
660 RETVAL 941 RETVAL
661 942
662void 943void
663SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
664 945
665char * 946char *
666SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
667 954
668void 955void
669poll_events () 956poll_events ()
670 PPCODE: 957 PPCODE:
671{ 958{
681 { 968 {
682 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
683 case SDL_KEYUP: 970 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break; 976 break;
690 977
691 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
710 x = ev.motion.x; 997 x = ev.motion.x;
711 y = ev.motion.y; 998 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 } 1000 }
714 1001
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 } 1008 }
722 break; 1009 break;
723 1010
724 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
727 1014
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break; 1025 break;
739 } 1026 }
740 1027
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
742 } 1029 }
743} 1030}
744 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
745int 1045int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
747 POSTCALL: 1047 POSTCALL:
748 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
750 1050
751void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
752Mix_CloseAudio () 1068Mix_CloseAudio ()
753 1069
754int 1070int
755Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
1072
1073const char *
1074Mix_GetError ()
756 1075
757void 1076void
758lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
759 CODE: 1078 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
786 } 1105 }
787 } 1106 }
788#endif 1107#endif
789} 1108}
790 1109
791void 1110int
792add_font (char *file) 1111add_font (char *file)
793 CODE: 1112 CODE:
794 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
795 1119
796void 1120void
797load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
798 ALIAS: 1122 ALIAS:
799 load_image_file = 1 1123 load_image_file = 1
802 STRLEN image_len; 1126 STRLEN image_len;
803 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
804 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
805 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
806 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
807 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
808 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
809 1133
810 if (!rw) 1134 if (!rw)
811 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
812 1136
885void 1209void
886error (char *message) 1210error (char *message)
887 CODE: 1211 CODE:
888 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32 1213#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
891#endif 1215#endif
892 1216
893void 1217void
894fatal (char *message) 1218fatal (char *message)
895 CODE: 1219 CODE:
896 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32 1221#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
899#endif 1223#endif
900 _exit (1); 1224 _exit (1);
901 1225
902void 1226void
903_exit (int retval = 0) 1227_exit (int retval = 0)
915#if DEBUG 1239#if DEBUG
916 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
917#endif 1241#endif
918} 1242}
919 1243
920MODULE = CFPlus PACKAGE = CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
921 1250
922CFPlus::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
923new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
924 CODE: 1257 CODE:
925{ 1258{
926 int count; 1259 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
930} 1263}
931 OUTPUT: 1264 OUTPUT:
932 RETVAL 1265 RETVAL
933 1266
934void 1267void
935DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
936 CODE: 1269 CODE:
937 pango_font_description_free (self); 1270 pango_font_description_free (self);
938 1271
939void 1272void
940make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
941 CODE: 1275 CODE:
942 default_font = self; 1276 default_font = self;
943 1277
944MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
945 1279
1280PROTOTYPES: DISABLE
1281
946void 1282void
947reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
948 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
949 tc_clear (); 1292 tc_restore ();
950 1293
951CFPlus::Layout 1294DC::Layout
952new (SV *class) 1295new (SV *class)
953 CODE: 1296 CODE:
954 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
955 1298
956 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
958 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
959 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
960 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
963 1307
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
966 OUTPUT: 1310 OUTPUT:
967 RETVAL 1311 RETVAL
968 1312
969void 1313void
970DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
971 CODE: 1315 CODE:
972 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
973 Safefree (self); 1318 Safefree (self);
974 1319
975void 1320void
976set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
977 CODE: 1322 CODE:
978{ 1323{
979 STRLEN textlen; 1324 STRLEN textlen;
980 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
981 1326
982 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
983} 1328}
984 1329
985void 1330void
986set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
987 CODE: 1332 CODE:
988{ 1333{
989 STRLEN textlen; 1334 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
991 1336
992 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
993} 1338}
994 1339
995void 1340void
996set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
997 CODE: 1342 CODE:
998{ 1343{
999 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text; 1346 const char *pos = text;
1036 if (attrs) 1381 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
1038} 1383}
1039 1384
1040void 1385void
1041get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
1042 PPCODE: 1387 PPCODE:
1043{ 1388{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045 1390
1046 do 1391 do
1047 { 1392 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1049 1394
1050 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
1051 { 1396 {
1052 PangoRectangle extents; 1397 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1061 1406
1062 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
1063} 1408}
1064 1409
1065int 1410int
1066has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
1067 CODE: 1412 CODE:
1068{ 1413{
1069 int lines = 1; 1414 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
1071 1416
1076} 1421}
1077 OUTPUT: 1422 OUTPUT:
1078 RETVAL 1423 RETVAL
1079 1424
1080SV * 1425SV *
1081get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
1082 CODE: 1427 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
1085 OUTPUT: 1430 OUTPUT:
1086 RETVAL 1431 RETVAL
1087 1432
1088void 1433void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1090 CODE: 1435 CODE:
1091 self->r = r; 1436 self->r = r;
1092 self->g = g; 1437 self->g = g;
1093 self->b = b; 1438 self->b = b;
1094 self->a = a; 1439 self->a = a;
1095 1440
1096void 1441void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
1098 CODE: 1443 CODE:
1099 if (self->font != font) 1444 if (self->font != font)
1100 { 1445 {
1101 self->font = font; 1446 self->font = font;
1102 layout_update_font (self); 1447 layout_update_font (self);
1103 } 1448 }
1104 1449
1105void 1450void
1106set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
1107 CODE: 1452 CODE:
1108 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
1109 { 1454 {
1110 self->base_height = base_height; 1455 self->base_height = base_height;
1111 layout_update_font (self); 1456 layout_update_font (self);
1112 } 1457 }
1113 1458
1114void 1459void
1115set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
1116 CODE: 1461 CODE:
1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1118 1463
1119void 1464void
1120set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1121 CODE: 1466 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123 1468
1124void 1469void
1125set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1126 CODE: 1471 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128 1473
1129void 1474void
1130set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1131 CODE: 1476 CODE:
1132 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1137 ); 1482 );
1138 1483
1139void 1484void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1141 CODE: 1486 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143 1488
1144void 1489void
1145size (CFPlus::Layout self) 1490size (DC::Layout self)
1146 PPCODE: 1491 PPCODE:
1147{ 1492{
1148 int w, h; 1493 int w, h;
1149 1494
1150 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1153 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1154 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1155} 1500}
1156 1501
1157int 1502int
1158descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1159 CODE: 1504 CODE:
1160{ 1505{
1161 PangoRectangle rect; 1506 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1165} 1510}
1166 OUTPUT: 1511 OUTPUT:
1167 RETVAL 1512 RETVAL
1168 1513
1169int 1514int
1170xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1171 CODE: 1516 CODE:
1172{ 1517{
1173 int index, trailing; 1518 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing; 1520 RETVAL = index + trailing;
1176} 1521}
1177 OUTPUT: 1522 OUTPUT:
1178 RETVAL 1523 RETVAL
1179 1524
1180void 1525void
1181cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1182 PPCODE: 1527 PPCODE:
1183{ 1528{
1184 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1186 1531
1187 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1191} 1536}
1192 1537
1193void 1538void
1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1195 PPCODE: 1540 PPCODE:
1196{ 1541{
1197 int line, x; 1542 int line, x;
1198 1543
1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1201 1547 --line;
1548#endif
1202 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1203 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205} 1552}
1206 1553
1207void 1554void
1208line_x_to_index (CFPlus::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1209 PPCODE: 1556 PPCODE:
1210{ 1557{
1211 PangoLayoutLine *lp; 1558 PangoLayoutLine *lp;
1212 int index, trailing; 1559 int index, trailing;
1213 1560
1214 if (line < 0) 1561 if (line < 0)
1215 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1216 1563
1217 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1219 1566
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221 1568
1222 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1228 PUSHs (sv_2mortal (newSViv (trailing))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1229 } 1576 }
1230} 1577}
1231 1578
1232void 1579void
1233render (CFPlus::Layout self, float x, float y, int flags = 0) 1580render (DC::Layout self, float x, float y, int flags = 0)
1234 PPCODE: 1581 CODE:
1582 rc_clear (self->rc);
1235 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1236 self->pl, 1584 self->pl,
1585 self->rc,
1237 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1239 flags 1588 flags
1240 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1241 1593
1242MODULE = CFPlus PACKAGE = CFPlus::Texture
1243
1244void 1594void
1245pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1246 CODE: 1596 CODE:
1247{ 1597{
1248 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1249 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1250 1605
1251 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1622 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1623 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1627
1265 SvPOK_only (result_); 1628 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1267 1630
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1632 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1634
1272 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1636 }
1279} 1637}
1280 1638
1281void 1639void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288{ 1646{
1289 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1293 1654
1294 if (items < 5) 1655 if (items < 5)
1295 { 1656 {
1296 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1297 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1325 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1327 } 1688 }
1328} 1689}
1329 1690
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1331 1700
1332CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1333new (SV *class) 1828new (SV *class)
1334 CODE: 1829 CODE:
1335 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1336 RETVAL->x = 0; 1831 RETVAL->x = 0;
1337 RETVAL->y = 0; 1832 RETVAL->y = 0;
1345 RETVAL->row = 0; 1840 RETVAL->row = 0;
1346 OUTPUT: 1841 OUTPUT:
1347 RETVAL 1842 RETVAL
1348 1843
1349void 1844void
1350DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1351 CODE: 1846 CODE:
1352{ 1847{
1353 map_clear (self); 1848 map_clear (self);
1354 Safefree (self->face2tile); 1849 Safefree (self->face2tile);
1355 Safefree (self->tex); 1850 Safefree (self->tex);
1356 Safefree (self); 1851 Safefree (self);
1357} 1852}
1358 1853
1359void 1854void
1360resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1361 CODE: 1856 CODE:
1362 self->w = map_width; 1857 self->w = map_width;
1363 self->h = map_height; 1858 self->h = map_height;
1364 1859
1365void 1860void
1366clear (CFPlus::Map self) 1861clear (DC::Map self)
1367 CODE: 1862 CODE:
1368 map_clear (self); 1863 map_clear (self);
1369 1864
1370void 1865void
1371set_tileid (CFPlus::Map self, int face, int tile) 1866set_tileid (DC::Map self, int face, int tile)
1372 CODE: 1867 CODE:
1373{ 1868{
1374 need_facenum (self, face); self->face2tile [face] = tile; 1869 need_facenum (self, face); self->face2tile [face] = tile;
1375 need_texid (self, tile); 1870 need_texid (self, tile);
1376} 1871}
1377 1872
1378void 1873void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level) 1874set_smooth (DC::Map self, int face, int smooth, int level)
1380 CODE: 1875 CODE:
1381{ 1876{
1382 tileid texid; 1877 tileid texid;
1383 maptex *tex; 1878 maptex *tex;
1384 1879
1397 tex->smoothtile = self->face2tile [smooth]; 1892 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level; 1893 tex->smoothlevel = level;
1399} 1894}
1400 1895
1401void 1896void
1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1403 CODE: 1898 CODE:
1404{ 1899{
1405 need_texid (self, texid); 1900 need_texid (self, texid);
1406 1901
1407 { 1902 {
1426 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1429} 1924}
1430 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1431int 1946int
1432ox (CFPlus::Map self) 1947ox (DC::Map self)
1433 ALIAS: 1948 ALIAS:
1434 oy = 1 1949 oy = 1
1435 x = 2 1950 x = 2
1436 y = 3 1951 y = 3
1437 w = 4 1952 w = 4
1448 } 1963 }
1449 OUTPUT: 1964 OUTPUT:
1450 RETVAL 1965 RETVAL
1451 1966
1452void 1967void
1453scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1454 CODE: 1969 CODE:
1455{ 1970{
1456 if (dx > 0) 1971 if (dx > 0)
1457 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1458 else if (dx < 0) 1973 else if (dx < 0)
1473 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1475 } 1990 }
1476} 1991}
1477 1992
1478void 1993SV *
1479map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1480 CODE: 1995 CODE:
1481{ 1996{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell; 1999 mapcell *cell;
1485 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1486 2003
1487 while (data < data_end - 1) 2004 while (data < data_end - 1)
1488 { 2005 {
1489 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1490 2007
1510 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1511 2028
1512 do 2029 do
1513 { 2030 {
1514 ext = *data++; 2031 ext = *data++;
1515 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1516 2033
1517 if (cmd < 4) 2034 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1519 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1520 { 2037 {
1521 cell->stat_width = 1; 2038 cell->stat_width = 1;
1522 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1523 } 2040 }
1524 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1527 { 2044 {
1528 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1529 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1530 2049
1531 data += *data + 1; 2050 data += *data + 1;
1532 } 2051 }
1533 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1534 cell->flags = *data++; 2053 cell->flags = *data++;
1541 } 2060 }
1542 else 2061 else
1543 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1544 } 2063 }
1545 2064
2065 for (z = 0; z <= 2; ++z)
1546 if (flags & 4) 2066 if (flags & (4 >> z))
1547 { 2067 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face); 2069 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1551 } 2087 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 } 2088 }
1567 else 2089 else
1568 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1569 } 2091 }
1570} 2092}
2093 OUTPUT:
2094 RETVAL
1571 2095
1572SV * 2096SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1574 CODE: 2098 CODE:
1575{ 2099{
1576 int x1, x; 2100 int x1, x;
1577 int y1, y; 2101 int y1, y;
1578 int z; 2102 int z;
1623} 2147}
1624 OUTPUT: 2148 OUTPUT:
1625 RETVAL 2149 RETVAL
1626 2150
1627void 2151void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1629 CODE: 2153 CODE:
1630{ 2154{
2155 int x, y, z;
2156
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1634 smooth_key skey; 2160 smooth_key skey;
1635 int x, y, z; 2161 int pl_x, pl_y;
1636 int last_name; 2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1637 2167
2168 pl_tex.name = 0;
2169
1638 // thats current max. sorry. 2170 // that's current max. sorry.
1639 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1641 2173
1642 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1644 2176
1645 glColor4ub (255, 255, 255, 255); 2177 memset (&key, 0, sizeof (key));
1646 2178 key.r = 255;
1647 glEnable (GL_BLEND); 2179 key.g = 255;
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2180 key.b = 255;
1649 glEnable (GL_TEXTURE_2D); 2181 key.a = 255;
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2182 key.mode = GL_QUADS;
1651 2183 key.format = GL_T2F_V3F;
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655 2184
1656 mx += self->x; 2185 mx += self->x;
1657 my += self->y; 2186 my += self->y;
1658 2187
1659 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1676 MAX (self->tex [cell->tile [1]].smoothlevel, 2205 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel)); 2206 self->tex [cell->tile [2]].smoothlevel));
1678 } 2207 }
1679 } 2208 }
1680 2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
1681 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1682 { 2215 {
1683 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1684 2218
1685 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1687 { 2221 {
1688 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1694 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
1695 2229
1696 if (tile) 2230 if (tile)
1697 { 2231 {
1698 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w; 2233 int px, py;
1700 int py = (y + 1) * T - tex.h;
1701 2234
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name) 2235 if (key.texname != tex.name)
1705 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1706 if (!tex.name) 2239 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1708 2241
1709 glEnd (); 2242 key.texname = tex.name;
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 arr = rc_array (rc, &key);
1711 glBegin (GL_QUADS);
1712 } 2244 }
1713 2245
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2246 px = (x + 1) * T - tex.w;
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2247 py = (y + 1) * T - tex.h;
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718 2248
1719 if (cell->flags && z == 2) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
1720 { 2250 {
1721 if (cell->flags & 1) 2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
1722 { 2254 continue;
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 } 2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1737 2261
1738 // update smooth hash 2262 // update smooth hash
1739 if (tex.smoothtile) 2263 if (tex.smoothtile)
1740 { 2264 {
1741 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 } 2299 }
1776 } 2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
1777 } 2322 }
1778 } 2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
1779 2327
1780 // go through all smoothlevels, lowest to highest, then draw. 2328 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort 2329 // this is basically counting sort
1782 { 2330 {
1783 int w, b; 2331 int w, b;
1784 2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
1785 for (w = 0; w < 256 / 32; ++w) 2335 for (w = 0; w < 256 / 32; ++w)
1786 { 2336 {
1787 uint32_t smask = smooth_level [w]; 2337 uint32_t smask = smooth_level [w];
1788 if (smask) 2338 if (smask)
1789 for (b = 0; b < 32; ++b) 2339 for (b = 0; b < 32; ++b)
1808 int border = bits & 15; 2358 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row 2360 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column 2361 float dy = tex.t * .5f ; // 2 images/column
1812 2362
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name) 2363 if (tex.name)
1816 { 2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
1817 if (!tex.name) 2367 if (key.texname != tex.name)
1818 continue; // smoothing not yet available 2368 {
2369 self->tex [skey->tile].unused = 0;
1819 2370
1820 glEnd (); 2371 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1822 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
1823 } 2374 }
1824 2375
1825 if (border) 2376 if (border)
1826 { 2377 {
1827 float ox = border * dx; 2378 float ox = border * dx;
1828 2379
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1833 } 2384 }
1834 2385
1835 if (corner) 2386 if (corner)
1836 { 2387 {
1837 float ox = corner * dx; 2388 float ox = corner * dx;
1838 2389
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
1843 } 2395 }
1844 } 2396 }
1845 } 2397 }
1846 } 2398 }
1847 } 2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
1848 } 2404 }
1849 2405
1850 hv_clear (smooth); 2406 hv_clear (smooth);
1851 } 2407 }
1852 2408
1853 glEnd (); 2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
1854 2414
1855 glDisable (GL_TEXTURE_2D); 2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1856 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1857 2432
1858 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1861 { 2436 {
1866 { 2441 {
1867 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1868 2443
1869 int px = x * T; 2444 int px = x * T;
1870 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1871 2452
1872 if (cell->stat_hp) 2453 if (cell->stat_hp)
1873 { 2454 {
1874 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1886 } 2467 }
1887 } 2468 }
1888} 2469}
1889 2470
1890void 2471void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1892 CODE: 2473 CODE:
1893{ 2474{
1894 static float color[16][3] = { 2475 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1896 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1897 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1898 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1899 2480
1900 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1901 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1902 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1903 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1904 2485
1905 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1906 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1907 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1908 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1909 2490
1910 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1911 2492
1912 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1913 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1914 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1915 }; 2496 };
1916 2497
1917 int x, y; 2498 int x, y;
1918 2499
1919 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1921 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1924 2511
1925 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1929 2516
1930 if (m) 2517 if (m)
1931 { 2518 {
1932 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1933 2520
1934 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1935 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1936 2523
1937 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 } 2529 }
1946 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1948} 2535}
1949 2536
1950void 2537void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1952 PPCODE: 2539 PPCODE:
1953{ 2540{
1954 int x, y; 2541 int x, y;
1955 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1958 2549
1959 memset (darkness, 255, sw4 * sh);
1960 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1962 2552
1963 mx += self->x; 2553 mx += self->x - 1;
1964 my += self->y; 2554 my += self->y - 1;
1965 2555
1966 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1967 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1968 { 2558 {
1969 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
1970 2560
1971 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1973 { 2563 {
1974 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1975 2565
1976 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1978 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1979 } 2569 }
1980 } 2570 }
1981 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1982 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1985 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1986} 2614}
1987 2615
1988SV * 2616SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1990 CODE: 2618 CODE:
1991{ 2619{
1992 int x, y, x1, y1; 2620 int x, y, x1, y1;
1993 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1994 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2051 else 2679 else
2052 *data++ = 0; 2680 *data++ = 0;
2053 } 2681 }
2054 } 2682 }
2055 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
2056 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
2057 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
2058 RETVAL = data_sv; 2691 RETVAL = data_sv;
2059} 2692}
2060 OUTPUT: 2693 OUTPUT:
2061 RETVAL 2694 RETVAL
2062 2695
2063void 2696void
2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2065 PPCODE: 2698 PPCODE:
2066{ 2699{
2067 int x, y, z; 2700 int x, y, z;
2068 int w, h; 2701 int w, h;
2069 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2070 2713
2071 if (*data++ != 0) 2714 if (*data++ != 0)
2072 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2073 2716
2074 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2075 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
2076 2719
2077 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 { 2732 {
2090 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2091 2734
2092 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2093 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2094 uint8_t flags = *data++; 2742 flags = *data++;
2095 2743
2096 if (flags) 2744 if (flags)
2097 { 2745 {
2098 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2104 2752
2105 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2106 { 2754 {
2107 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2108 2757
2109 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2110 { 2759 {
2111 tileid t = tile [z]; 2760 tileid t = tile [z];
2112 2761
2113 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2114 { 2763 {
2115 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t); 2765 need_texid (self, t);
2117 } 2766 }
2118 2767
2119 cell->tile [z] = t; 2768 cell->tile [z] = t;
2120 } 2769 }
2122 } 2771 }
2123 } 2772 }
2124 } 2773 }
2125} 2774}
2126 2775
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
2128 2777
2129CFPlus::MixChunk 2778DC::RW
2130new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
2131 CODE: 2780 CODE:
2132 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
2133 OUTPUT: 2787 OUTPUT:
2134 RETVAL 2788 RETVAL
2135 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
2136void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
2137DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
2138 CODE: 2918 CODE:
2139 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
2140 2920
2141int 2921int
2142volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
2143 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
2144 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT: 2927 OUTPUT:
2146 RETVAL 2928 RETVAL
2147 2929
2148int 2930DC::Channel
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2150 CODE: 2932 CODE:
2933{
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
2152 OUTPUT: 2945 OUTPUT:
2153 RETVAL 2946 RETVAL
2154 2947
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2156 2961
2157int 2962int
2158volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
2159 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT: 2969 OUTPUT:
2162 RETVAL 2970 RETVAL
2163 2971
2972void
2973fade_out (int ms)
2974 CODE:
2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2164int 2982int
2165fade_out (int ms) 2983playing ()
2166 CODE: 2984 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms); 2985 RETVAL = Mix_PlayingMusic ();
2168 OUTPUT: 2986 OUTPUT:
2169 RETVAL 2987 RETVAL
2170 2988
2171CFPlus::MixMusic 2989DC::MixMusic
2172new_from_file (SV *class, char *path) 2990new (SV *class, DC::RW rwops)
2173 CODE: 2991 CODE:
2174 RETVAL = Mix_LoadMUS (path); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2175 OUTPUT: 2993 OUTPUT:
2176 RETVAL 2994 RETVAL
2177 2995
2178void 2996void
2179DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
2180 CODE: 2998 CODE:
2181 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
2182 3000
2183int 3001int
2184play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
2185 CODE: 3003 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT: 3005 OUTPUT:
2188 RETVAL 3006 RETVAL
2189 3007
2190int 3008void
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2192 CODE: 3010 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3011 Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196 3012
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
2198 3016
2199BOOT: 3017BOOT:
2200{ 3018{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2202 static const struct { 3020 static const struct {
2203 const char *name; 3021 const char *name;
2204 IV iv; 3022 IV iv;
2205 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2207 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2215 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
2219 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
2220 const_iv (GL_AND), 3043 const_iv (GL_AND),
2221 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
2222 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2225 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2227 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2228 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2229 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2237 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
2242 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
2268 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
2273 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2282 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
2283 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2284 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2287# undef const_iv 3134# undef const_iv
2288 }; 3135 };
2289 3136
2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292 3139
2293 texture_av = newAV (); 3140 texture_av = newAV ();
2294 AvREAL_off (texture_av); 3141 AvREAL_off (texture_av);
2295} 3142}
2296 3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
3152
2297char * 3153char *
2298gl_vendor () 3154gl_vendor ()
2299 CODE: 3155 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT: 3157 OUTPUT:
2313 CODE: 3169 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 3171 OUTPUT:
2316 RETVAL 3172 RETVAL
2317 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
2318int glGetError () 3188int glGetError ()
2319 3189
2320void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
2321 3193
2322void glClear (int mask) 3194void glClear (int mask)
2323 3195
2324void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2325 PROTOTYPE: @ 3197 PROTOTYPE: @
2336 3208
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE: 3210 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
2340 3212
3213# void glBlendEquation (int se)
3214
2341void glDepthMask (int flag) 3215void glDepthMask (int flag)
2342 3216
2343void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2344 3218
2345void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
2359# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361 3235
2362# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
2364 3240
2365void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
2366 3242
2367void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2368 3244
2376 3252
2377void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2378 CODE: 3254 CODE:
2379 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2380 3256
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @ 3258 PROTOTYPE: @
2387 ALIAS: 3259 ALIAS:
2388 glColor_premultiply = 1 3260 glColor_premultiply = 1
2389 CODE: 3261 CODE:
2390 if (ix) 3262 if (ix)
2391 { 3263 {
2394 b *= a; 3266 b *= a;
2395 } 3267 }
2396 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2398 3270
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2406 CODE: 3272 CODE:
2407 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2409 3275
2413 3279
2414void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2415 CODE: 3281 CODE:
2416 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2417 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2418void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2419 CODE: 3314 CODE:
2420 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2421 3316
2422void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE: 3334 CODE:
2440 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442 3337
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2444 3339
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 3341
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2448 3345
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 3347
2451int glGenTexture () 3348int glGenTexture ()
2452 CODE: 3349 CODE:
2472 3369
2473void glEndList () 3370void glEndList ()
2474 3371
2475void glCallList (int list) 3372void glCallList (int list)
2476 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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