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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
36#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
38 52
39#include <glib/gmacros.h> 53#include <glib/gmacros.h>
40 54
41#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
42 67
43#ifndef _WIN32 68#ifndef _WIN32
44# include <sys/types.h> 69# include <sys/types.h>
45# include <sys/socket.h> 70# include <sys/socket.h>
46# include <netinet/in.h> 71# include <netinet/in.h>
47# include <netinet/tcp.h> 72# include <netinet/tcp.h>
48# include <inttypes.h> 73# include <inttypes.h>
49#endif 74#endif
50 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
65 104
66static AV *texture_av; 105static AV *texture_av;
67 106
68static struct 107static struct
69{ 108{
106 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
108} 147}
109 148
110#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
111 151
112#include "pango-font.c" 152#include "pango-font.c"
113#include "pango-fontmap.c" 153#include "pango-fontmap.c"
114#include "pango-render.c" 154#include "pango-render.c"
115 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
118 160
119typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
120 162
121static int 163static int
122shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
123{ 165{
124 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
138 180
139typedef struct cf_layout { 181typedef struct cf_layout {
140 PangoLayout *pl; 182 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
142 int base_height; 184 int base_height;
143 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
144} *CFPlus__Layout; 187} *DC__Layout;
145 188
146static CFPlus__Font default_font; 189static DC__Font default_font;
147static PangoContext *opengl_context; 190static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
149 192
150static void 193static void
151substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
156#endif 199#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 201}
159 202
160static void 203static void
161layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
162{ 205{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
165 */ 208 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
167 210
168 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 213
171 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
172} 215}
173 216
174static void 217static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 219{
177 PangoRectangle rect; 220 PangoRectangle rect;
178 221
179 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
191 234
192typedef uint16_t tileid; 235typedef uint16_t tileid;
193typedef uint16_t faceid; 236typedef uint16_t faceid;
194 237
195typedef struct { 238typedef struct {
196 int name; 239 GLuint name;
197 int w, h; 240 int w, h;
198 float s, t; 241 float s, t;
199 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
200 tileid smoothtile; 243 tileid smoothtile;
201 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
202} maptex; 246} maptex;
203 247
204typedef struct { 248typedef struct {
205 uint32_t player; 249 uint32_t player;
206 tileid tile[3]; 250 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
221 265
222 int32_t rows; 266 int32_t rows;
223 maprow *row; 267 maprow *row;
224} *CFPlus__Map; 268} *DC__Map;
225 269
226static char * 270static char *
227prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
228{ 272{
229 char *p; 273 char *p;
267 self->texs *= 2; 311 self->texs *= 2;
268 } 312 }
269} 313}
270 314
271static maprow * 315static maprow *
272map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
273{ 317{
274 if (0 > y) 318 if (0 > y)
275 { 319 {
276 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
315 359
316 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
317} 361}
318 362
319static mapcell * 363static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
321{ 365{
322 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
323} 367}
324 368
325static void 369static void
326map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
327{ 371{
328 int r; 372 int r;
329 373
330 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
338 self->oy = 0; 382 self->oy = 0;
339 self->row = 0; 383 self->row = 0;
340 self->rows = 0; 384 self->rows = 0;
341} 385}
342 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
343static void 397static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 399{
346 int x, y; 400 int x, y;
347 maprow *row; 401 maprow *row;
348 mapcell *cell; 402 mapcell *cell;
349 403
361 if (x >= row->c1) 415 if (x >= row->c1)
362 break; 416 break;
363 417
364 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
365 419
366 cell->darkness = 0; 420 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 421 }
371 } 422 }
372} 423}
373 424
374typedef struct { 425typedef struct {
428 n |= n >> 16; 479 n |= n >> 16;
429 480
430 return n + 1; 481 return n + 1;
431} 482}
432 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
433/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
436 498
437MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
438 595
439PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
440 597
441BOOT: 598BOOT:
442{ 599{
443 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 601 static const struct {
445 const char *name; 602 const char *name;
446 IV iv; 603 IV iv;
447 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
470 627
471 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
474 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
556# undef const_iv 798# undef const_iv
557 }; 799 };
558 800
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 820
579NV floor (NV x) 821NV floor (NV x)
580 822
581NV ceil (NV x) 823NV ceil (NV x)
582 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
583void 835void
584pango_init () 836pango_init ()
585 CODE: 837 CODE:
586{ 838{
587 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
590} 847}
591 848
592char *
593SDL_GetError () 849char *SDL_GetError ()
594 850
595int 851void SDL_braino ()
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597 852
598void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
599SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
600 869
601void 870void
602SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
603 PPCODE: 872 PPCODE:
604{ 873{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 888
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 891
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 893
628 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
629 while (*m) 895 while (*m)
630 { 896 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 898 {
633 AV *av = newAV (); 899 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
660 926
661 if (RETVAL) 927 if (RETVAL)
662 { 928 {
663 av_clear (texture_av); 929 av_clear (texture_av);
664 930
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 933#include "glfunc.h"
668#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 938 }
670} 939}
671 OUTPUT: 940 OUTPUT:
672 RETVAL 941 RETVAL
673 942
677char * 946char *
678SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
679 948
680int 949int
681SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
682 954
683void 955void
684poll_events () 956poll_events ()
685 PPCODE: 957 PPCODE:
686{ 958{
696 { 968 {
697 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
698 case SDL_KEYUP: 970 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 976 break;
705 977
706 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 997 x = ev.motion.x;
726 y = ev.motion.y; 998 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1000 }
729 1001
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1008 }
737 break; 1009 break;
738 1010
739 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1014
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1025 break;
754 } 1026 }
755 1027
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1029 }
758} 1030}
759 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
760int 1045int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1047 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
765 1050
766void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
767Mix_CloseAudio () 1068Mix_CloseAudio ()
768 1069
769int 1070int
770Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
1072
1073const char *
1074Mix_GetError ()
771 1075
772void 1076void
773lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
774 CODE: 1078 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1105 }
802 } 1106 }
803#endif 1107#endif
804} 1108}
805 1109
806void 1110int
807add_font (char *file) 1111add_font (char *file)
808 CODE: 1112 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
810 1119
811void 1120void
812load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
813 ALIAS: 1122 ALIAS:
814 load_image_file = 1 1123 load_image_file = 1
817 STRLEN image_len; 1126 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
824 1133
825 if (!rw) 1134 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
827 1136
900void 1209void
901error (char *message) 1210error (char *message)
902 CODE: 1211 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1213#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1215#endif
907 1216
908void 1217void
909fatal (char *message) 1218fatal (char *message)
910 CODE: 1219 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1221#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1223#endif
915 _exit (1); 1224 _exit (1);
916 1225
917void 1226void
918_exit (int retval = 0) 1227_exit (int retval = 0)
930#if DEBUG 1239#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
932#endif 1241#endif
933} 1242}
934 1243
935MODULE = CFPlus PACKAGE = CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
936 1250
937CFPlus::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1257 CODE:
940{ 1258{
941 int count; 1259 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
945} 1263}
946 OUTPUT: 1264 OUTPUT:
947 RETVAL 1265 RETVAL
948 1266
949void 1267void
950DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
951 CODE: 1269 CODE:
952 pango_font_description_free (self); 1270 pango_font_description_free (self);
953 1271
954void 1272void
955make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
956 CODE: 1275 CODE:
957 default_font = self; 1276 default_font = self;
958 1277
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1279
1280PROTOTYPES: DISABLE
1281
961void 1282void
962reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
963 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
964 tc_clear (); 1292 tc_restore ();
965 1293
966CFPlus::Layout 1294DC::Layout
967new (SV *class) 1295new (SV *class)
968 CODE: 1296 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
970 1298
971 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
978 1307
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
981 OUTPUT: 1310 OUTPUT:
982 RETVAL 1311 RETVAL
983 1312
984void 1313void
985DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
986 CODE: 1315 CODE:
987 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
988 Safefree (self); 1318 Safefree (self);
989 1319
990void 1320void
991set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
992 CODE: 1322 CODE:
993{ 1323{
994 STRLEN textlen; 1324 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
996 1326
997 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
998} 1328}
999 1329
1000void 1330void
1001set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
1002 CODE: 1332 CODE:
1003{ 1333{
1004 STRLEN textlen; 1334 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
1006 1336
1007 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
1008} 1338}
1009 1339
1010void 1340void
1011set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
1012 CODE: 1342 CODE:
1013{ 1343{
1014 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1346 const char *pos = text;
1051 if (attrs) 1381 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
1053} 1383}
1054 1384
1055void 1385void
1056get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
1057 PPCODE: 1387 PPCODE:
1058{ 1388{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1390
1061 do 1391 do
1062 { 1392 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1394
1065 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
1066 { 1396 {
1067 PangoRectangle extents; 1397 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1406
1077 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
1078} 1408}
1079 1409
1080int 1410int
1081has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
1082 CODE: 1412 CODE:
1083{ 1413{
1084 int lines = 1; 1414 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
1086 1416
1091} 1421}
1092 OUTPUT: 1422 OUTPUT:
1093 RETVAL 1423 RETVAL
1094 1424
1095SV * 1425SV *
1096get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
1097 CODE: 1427 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1430 OUTPUT:
1101 RETVAL 1431 RETVAL
1102 1432
1103void 1433void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1435 CODE:
1106 self->r = r; 1436 self->r = r;
1107 self->g = g; 1437 self->g = g;
1108 self->b = b; 1438 self->b = b;
1109 self->a = a; 1439 self->a = a;
1110 1440
1111void 1441void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1443 CODE:
1114 if (self->font != font) 1444 if (self->font != font)
1115 { 1445 {
1116 self->font = font; 1446 self->font = font;
1117 layout_update_font (self); 1447 layout_update_font (self);
1118 } 1448 }
1119 1449
1120void 1450void
1121set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
1122 CODE: 1452 CODE:
1123 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
1124 { 1454 {
1125 self->base_height = base_height; 1455 self->base_height = base_height;
1126 layout_update_font (self); 1456 layout_update_font (self);
1127 } 1457 }
1128 1458
1129void 1459void
1130set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1461 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1463
1134void 1464void
1135set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1136 CODE: 1466 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1468
1139void 1469void
1140set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1141 CODE: 1471 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1473
1144void 1474void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1476 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1152 ); 1482 );
1153 1483
1154void 1484void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1486 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1488
1159void 1489void
1160size (CFPlus::Layout self) 1490size (DC::Layout self)
1161 PPCODE: 1491 PPCODE:
1162{ 1492{
1163 int w, h; 1493 int w, h;
1164 1494
1165 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1170} 1500}
1171 1501
1172int 1502int
1173descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1174 CODE: 1504 CODE:
1175{ 1505{
1176 PangoRectangle rect; 1506 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1180} 1510}
1181 OUTPUT: 1511 OUTPUT:
1182 RETVAL 1512 RETVAL
1183 1513
1184int 1514int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1516 CODE:
1187{ 1517{
1188 int index, trailing; 1518 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1520 RETVAL = index + trailing;
1191} 1521}
1192 OUTPUT: 1522 OUTPUT:
1193 RETVAL 1523 RETVAL
1194 1524
1195void 1525void
1196cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1527 PPCODE:
1198{ 1528{
1199 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1531
1202 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1536}
1207 1537
1208void 1538void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1540 PPCODE:
1211{ 1541{
1212 int line, x; 1542 int line, x;
1213 1543
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1547 --line;
1548#endif
1217 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1552}
1221 1553
1222void 1554void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1556 PPCODE:
1225{ 1557{
1226 PangoLayoutLine *lp; 1558 PangoLayoutLine *lp;
1227 int index, trailing; 1559 int index, trailing;
1228 1560
1229 if (line < 0) 1561 if (line < 0)
1230 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1231 1563
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1234 1566
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1568
1237 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1576 }
1245} 1577}
1246 1578
1247void 1579void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1580render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1581 CODE:
1582 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1251 self->pl, 1584 self->pl,
1585 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1254 flags 1588 flags
1255 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1256 1593
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1594void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1263 CODE: 1596 CODE:
1264{ 1597{
1265 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1605
1268 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1622 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1623 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1627
1282 SvPOK_only (result_); 1628 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1284 1630
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1632 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1634
1289 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1636 }
1296} 1637}
1297 1638
1298void 1639void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1646{
1306 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1310 1654
1311 if (items < 5) 1655 if (items < 5)
1312 { 1656 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1344 } 1688 }
1345} 1689}
1346 1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1813 CODE:
1349{ 1814{
1350 GLint width; 1815 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1818 RETVAL = width > 0;
1354} 1819}
1355 OUTPUT: 1820 OUTPUT:
1356 RETVAL 1821 RETVAL
1357 1822
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1823MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1824
1360CFPlus::Map 1825PROTOTYPES: DISABLE
1826
1827DC::Map
1361new (SV *class) 1828new (SV *class)
1362 CODE: 1829 CODE:
1363 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0; 1831 RETVAL->x = 0;
1365 RETVAL->y = 0; 1832 RETVAL->y = 0;
1373 RETVAL->row = 0; 1840 RETVAL->row = 0;
1374 OUTPUT: 1841 OUTPUT:
1375 RETVAL 1842 RETVAL
1376 1843
1377void 1844void
1378DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1379 CODE: 1846 CODE:
1380{ 1847{
1381 map_clear (self); 1848 map_clear (self);
1382 Safefree (self->face2tile); 1849 Safefree (self->face2tile);
1383 Safefree (self->tex); 1850 Safefree (self->tex);
1384 Safefree (self); 1851 Safefree (self);
1385} 1852}
1386 1853
1387void 1854void
1388resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1856 CODE:
1390 self->w = map_width; 1857 self->w = map_width;
1391 self->h = map_height; 1858 self->h = map_height;
1392 1859
1393void 1860void
1394clear (CFPlus::Map self) 1861clear (DC::Map self)
1395 CODE: 1862 CODE:
1396 map_clear (self); 1863 map_clear (self);
1397 1864
1398void 1865void
1399set_tileid (CFPlus::Map self, int face, int tile) 1866set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1867 CODE:
1401{ 1868{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1869 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1870 need_texid (self, tile);
1404} 1871}
1405 1872
1406void 1873void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1874set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1875 CODE:
1409{ 1876{
1410 tileid texid; 1877 tileid texid;
1411 maptex *tex; 1878 maptex *tex;
1412 1879
1425 tex->smoothtile = self->face2tile [smooth]; 1892 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1893 tex->smoothlevel = level;
1427} 1894}
1428 1895
1429void 1896void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1898 CODE:
1432{ 1899{
1433 need_texid (self, texid); 1900 need_texid (self, texid);
1434 1901
1435 { 1902 {
1454 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1924}
1458 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1459int 1946int
1460ox (CFPlus::Map self) 1947ox (DC::Map self)
1461 ALIAS: 1948 ALIAS:
1462 oy = 1 1949 oy = 1
1463 x = 2 1950 x = 2
1464 y = 3 1951 y = 3
1465 w = 4 1952 w = 4
1476 } 1963 }
1477 OUTPUT: 1964 OUTPUT:
1478 RETVAL 1965 RETVAL
1479 1966
1480void 1967void
1481scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1482 CODE: 1969 CODE:
1483{ 1970{
1484 if (dx > 0) 1971 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 1973 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1503 } 1990 }
1504} 1991}
1505 1992
1506void 1993SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1508 CODE: 1995 CODE:
1509{ 1996{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1999 mapcell *cell;
1513 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1514 2003
1515 while (data < data_end - 1) 2004 while (data < data_end - 1)
1516 { 2005 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1518 2007
1538 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1539 2028
1540 do 2029 do
1541 { 2030 {
1542 ext = *data++; 2031 ext = *data++;
1543 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1544 2033
1545 if (cmd < 4) 2034 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1547 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1548 { 2037 {
1549 cell->stat_width = 1; 2038 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1551 } 2040 }
1552 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1555 { 2044 {
1556 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1557 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1558 2049
1559 data += *data + 1; 2050 data += *data + 1;
1560 } 2051 }
1561 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1562 cell->flags = *data++; 2053 cell->flags = *data++;
1569 } 2060 }
1570 else 2061 else
1571 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1572 } 2063 }
1573 2064
2065 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2066 if (flags & (4 >> z))
1575 { 2067 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2069 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1579 } 2087 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2088 }
1595 else 2089 else
1596 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1597 } 2091 }
1598} 2092}
2093 OUTPUT:
2094 RETVAL
1599 2095
1600SV * 2096SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2098 CODE:
1603{ 2099{
1604 int x1, x; 2100 int x1, x;
1605 int y1, y; 2101 int y1, y;
1606 int z; 2102 int z;
1651} 2147}
1652 OUTPUT: 2148 OUTPUT:
1653 RETVAL 2149 RETVAL
1654 2150
1655void 2151void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2153 CODE:
1658{ 2154{
2155 int x, y, z;
2156
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 2160 smooth_key skey;
1663 int x, y, z; 2161 int pl_x, pl_y;
1664 int last_name; 2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1665 2167
2168 pl_tex.name = 0;
2169
1666 // thats current max. sorry. 2170 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1669 2173
1670 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1672 2176
1673 glColor4ub (255, 255, 255, 255); 2177 memset (&key, 0, sizeof (key));
1674 2178 key.r = 255;
1675 glEnable (GL_BLEND); 2179 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2180 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 2181 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2182 key.mode = GL_QUADS;
1679 2183 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2184
1684 mx += self->x; 2185 mx += self->x;
1685 my += self->y; 2186 my += self->y;
1686 2187
1687 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2205 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2206 self->tex [cell->tile [2]].smoothlevel));
1706 } 2207 }
1707 } 2208 }
1708 2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
1709 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1710 { 2215 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1712 2218
1713 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1715 { 2221 {
1716 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
1723 2229
1724 if (tile) 2230 if (tile)
1725 { 2231 {
1726 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2233 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2234
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2235 if (key.texname != tex.name)
1733 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1734 if (!tex.name) 2239 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2241
1737 glEnd (); 2242 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 2244 }
1741 2245
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2246 px = (x + 1) * T - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2247 py = (y + 1) * T - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2248
1747 if (cell->flags && z == 2) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
1748 { 2250 {
1749 if (cell->flags & 1) 2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
1750 { 2254 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1765 2261
1766 // update smooth hash 2262 // update smooth hash
1767 if (tex.smoothtile) 2263 if (tex.smoothtile)
1768 { 2264 {
1769 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 } 2299 }
1804 } 2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
1805 } 2322 }
1806 } 2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
1807 2327
1808 // go through all smoothlevels, lowest to highest, then draw. 2328 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2329 // this is basically counting sort
1810 { 2330 {
1811 int w, b; 2331 int w, b;
1812 2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 2335 for (w = 0; w < 256 / 32; ++w)
1814 { 2336 {
1815 uint32_t smask = smooth_level [w]; 2337 uint32_t smask = smooth_level [w];
1816 if (smask) 2338 if (smask)
1817 for (b = 0; b < 32; ++b) 2339 for (b = 0; b < 32; ++b)
1836 int border = bits & 15; 2358 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 2360 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 2361 float dy = tex.t * .5f ; // 2 images/column
1840 2362
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 2363 if (tex.name)
1844 { 2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
1845 if (!tex.name) 2367 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 2368 {
2369 self->tex [skey->tile].unused = 0;
1847 2370
1848 glEnd (); 2371 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
1851 } 2374 }
1852 2375
1853 if (border) 2376 if (border)
1854 { 2377 {
1855 float ox = border * dx; 2378 float ox = border * dx;
1856 2379
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1861 } 2384 }
1862 2385
1863 if (corner) 2386 if (corner)
1864 { 2387 {
1865 float ox = corner * dx; 2388 float ox = corner * dx;
1866 2389
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
1871 } 2395 }
1872 } 2396 }
1873 } 2397 }
1874 } 2398 }
1875 } 2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
1876 } 2404 }
1877 2405
1878 hv_clear (smooth); 2406 hv_clear (smooth);
1879 } 2407 }
1880 2408
1881 glEnd (); 2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
1882 2414
1883 glDisable (GL_TEXTURE_2D); 2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1884 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1885 2432
1886 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1889 { 2436 {
1894 { 2441 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1896 2443
1897 int px = x * T; 2444 int px = x * T;
1898 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1899 2452
1900 if (cell->stat_hp) 2453 if (cell->stat_hp)
1901 { 2454 {
1902 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1914 } 2467 }
1915 } 2468 }
1916} 2469}
1917 2470
1918void 2471void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2473 CODE:
1921{ 2474{
1922 static float color[16][3] = { 2475 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1927 2480
1928 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1932 2485
1933 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1937 2490
1938 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1939 2492
1940 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1943 }; 2496 };
1944 2497
1945 int x, y; 2498 int x, y;
1946 2499
1947 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1952 2511
1953 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1957 2516
1958 if (m) 2517 if (m)
1959 { 2518 {
1960 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1961 2520
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1964 2523
1965 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2529 }
1974 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1976} 2535}
1977 2536
1978void 2537void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2539 PPCODE:
1981{ 2540{
1982 int x, y; 2541 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2549
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2552
1991 mx += self->x; 2553 mx += self->x - 1;
1992 my += self->y; 2554 my += self->y - 1;
1993 2555
1994 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1996 { 2558 {
1997 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
1998 2560
1999 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2563 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2003 2565
2004 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2569 }
2008 } 2570 }
2009 2571
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2573 for (x = 0; x < sw; ++x)
2020 { 2574 {
2021 float *f = (float *)matrix; 2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2584
2025 for (dy = -1; dy <= 1; ++dy) 2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2586 uint8_t r21 = d21;
2027 { 2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2588
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2589 uint8_t r12 = d12;
2032 } 2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2033 2592
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2596
2037 darkness_sv = darkness2_sv; 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2606 }
2607
2608 free (darkness1);
2039 2609
2040 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
2044} 2614}
2045 2615
2046SV * 2616SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2618 CODE:
2049{ 2619{
2050 int x, y, x1, y1; 2620 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2679 else
2110 *data++ = 0; 2680 *data++ = 0;
2111 } 2681 }
2112 } 2682 }
2113 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
2114 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
2116 RETVAL = data_sv; 2691 RETVAL = data_sv;
2117} 2692}
2118 OUTPUT: 2693 OUTPUT:
2119 RETVAL 2694 RETVAL
2120 2695
2121void 2696void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2698 PPCODE:
2124{ 2699{
2125 int x, y, z; 2700 int x, y, z;
2126 int w, h; 2701 int w, h;
2127 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2128 2713
2129 if (*data++ != 0) 2714 if (*data++ != 0)
2130 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2131 2716
2132 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
2134 2719
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2732 {
2148 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2149 2734
2150 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2151 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2152 uint8_t flags = *data++; 2742 flags = *data++;
2153 2743
2154 if (flags) 2744 if (flags)
2155 { 2745 {
2156 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2752
2163 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2164 { 2754 {
2165 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2166 2757
2167 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2168 { 2759 {
2169 tileid t = tile [z]; 2760 tileid t = tile [z];
2170 2761
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2763 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2765 need_texid (self, t);
2175 } 2766 }
2176 2767
2177 cell->tile [z] = t; 2768 cell->tile [z] = t;
2178 } 2769 }
2180 } 2771 }
2181 } 2772 }
2182 } 2773 }
2183} 2774}
2184 2775
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2777
2187CFPlus::MixChunk 2778DC::RW
2188new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
2189 CODE: 2780 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
2191 OUTPUT: 2787 OUTPUT:
2192 RETVAL 2788 RETVAL
2193 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
2194void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
2195DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
2196 CODE: 2918 CODE:
2197 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
2198 2920
2199int 2921int
2200volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2927 OUTPUT:
2204 RETVAL 2928 RETVAL
2205 2929
2206int 2930DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2932 CODE:
2933{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
2210 OUTPUT: 2945 OUTPUT:
2211 RETVAL 2946 RETVAL
2212 2947
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2214 2961
2215int 2962int
2216volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
2217 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2969 OUTPUT:
2220 RETVAL 2970 RETVAL
2221 2971
2972void
2973fade_out (int ms)
2974 CODE:
2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2222int 2982int
2223fade_out (int ms) 2983playing ()
2224 CODE: 2984 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2985 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 2986 OUTPUT:
2227 RETVAL 2987 RETVAL
2228 2988
2229CFPlus::MixMusic 2989DC::MixMusic
2230new_from_file (SV *class, char *path) 2990new (SV *class, DC::RW rwops)
2231 CODE: 2991 CODE:
2232 RETVAL = Mix_LoadMUS (path); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 2993 OUTPUT:
2234 RETVAL 2994 RETVAL
2235 2995
2236void 2996void
2237DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
2238 CODE: 2998 CODE:
2239 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
2240 3000
2241int 3001int
2242play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
2243 CODE: 3003 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3005 OUTPUT:
2246 RETVAL 3006 RETVAL
2247 3007
2248int 3008void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3010 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3011 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3012
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
2256 3016
2257BOOT: 3017BOOT:
2258{ 3018{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3020 static const struct {
2261 const char *name; 3021 const char *name;
2262 IV iv; 3022 IV iv;
2263 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3043 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3076 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3077 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3134# undef const_iv
2351 }; 3135 };
2352 3136
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355 3139
2356 texture_av = newAV (); 3140 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3141 AvREAL_off (texture_av);
2358} 3142}
2359 3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
3152
2360char * 3153char *
2361gl_vendor () 3154gl_vendor ()
2362 CODE: 3155 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT: 3157 OUTPUT:
2394 3187
2395int glGetError () 3188int glGetError ()
2396 3189
2397void glFinish () 3190void glFinish ()
2398 3191
3192void glFlush ()
3193
2399void glClear (int mask) 3194void glClear (int mask)
2400 3195
2401void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3197 PROTOTYPE: @
2403 3198
2413 3208
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3210 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3212
3213# void glBlendEquation (int se)
3214
2418void glDepthMask (int flag) 3215void glDepthMask (int flag)
2419 3216
2420void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2421 3218
2422void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3235
2439# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
2441 3240
2442void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
2443 3242
2444void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2445 3244
2453 3252
2454void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2455 CODE: 3254 CODE:
2456 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2457 3256
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3258 PROTOTYPE: @
2464 ALIAS: 3259 ALIAS:
2465 glColor_premultiply = 1 3260 glColor_premultiply = 1
2466 CODE: 3261 CODE:
2467 if (ix) 3262 if (ix)
2468 { 3263 {
2471 b *= a; 3266 b *= a;
2472 } 3267 }
2473 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2475 3270
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3272 CODE:
2484 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3275
2490 3279
2491void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2492 CODE: 3281 CODE:
2493 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2494 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2495void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2496 CODE: 3314 CODE:
2497 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2498 3316
2499void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3334 CODE:
2517 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3337
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3339
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3341
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3343
2551 3369
2552void glEndList () 3370void glEndList ()
2553 3371
2554void glCallList (int list) 3372void glCallList (int list)
2555 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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