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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.243 by root, Thu Dec 27 06:54:36 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
50 67
51#ifndef _WIN32 68#ifndef _WIN32
52# include <sys/types.h> 69# include <sys/types.h>
53# include <sys/socket.h> 70# include <sys/socket.h>
54# include <netinet/in.h> 71# include <netinet/in.h>
55# include <netinet/tcp.h> 72# include <netinet/tcp.h>
56# include <inttypes.h> 73# include <inttypes.h>
57#endif 74#endif
58 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
62 91
63#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
65 94
66#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
67 96
68#if 0 97/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 99
71# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
72#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
73 104
74static AV *texture_av; 105static AV *texture_av;
75 106
76static struct 107static struct
77{ 108{
171 202
172static void 203static void
173layout_update_font (DC__Layout self) 204layout_update_font (DC__Layout self)
174{ 205{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
177 */ 208 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
179 210
180 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209 int w, h; 240 int w, h;
210 float s, t; 241 float s, t;
211 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
212 tileid smoothtile; 243 tileid smoothtile;
213 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
214} maptex; 246} maptex;
215 247
216typedef struct { 248typedef struct {
217 uint32_t player; 249 uint32_t player;
218 tileid tile[3]; 250 tileid tile[3];
350 self->oy = 0; 382 self->oy = 0;
351 self->row = 0; 383 self->row = 0;
352 self->rows = 0; 384 self->rows = 0;
353} 385}
354 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
355static void 397static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
357{ 399{
358 int x, y; 400 int x, y;
359 maprow *row; 401 maprow *row;
373 if (x >= row->c1) 415 if (x >= row->c1)
374 break; 416 break;
375 417
376 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
377 419
378 cell->darkness = 0; 420 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 421 }
383 } 422 }
384} 423}
385 424
386typedef struct { 425typedef struct {
497 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
498 return 0; 537 return 0;
499 538
500 return 1; 539 return 1;
501} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
502 593
503MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
504 595
505PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
506 597
535 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
536 627
537 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
540 681
541 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
624 765
766 const_iv (KMOD_LRAM),
767
625 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
626# undef const_iv 798# undef const_iv
627 }; 799 };
628 800
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
652 824
653IV minpot (UV n) 825IV minpot (UV n)
654 826
655IV popcount (UV n) 827IV popcount (UV n)
656 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
657void 835void
658pango_init () 836pango_init ()
659 CODE: 837 CODE:
660{ 838{
661 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
664} 847}
665 848
666char *
667SDL_GetError () 849char *SDL_GetError ()
668 850
669int 851void SDL_braino ()
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671 852
672void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
673SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
674 869
675void 870void
676SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
677 PPCODE: 872 PPCODE:
678{ 873{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 888
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 891
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 893
702 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
703 while (*m) 895 while (*m)
704 { 896 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 898 {
707 AV *av = newAV (); 899 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
738 930
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 933#include "glfunc.h"
742#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 938 }
744} 939}
745 OUTPUT: 940 OUTPUT:
746 RETVAL 941 RETVAL
747 942
751char * 946char *
752SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
753 948
754int 949int
755SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
756 954
757void 955void
758poll_events () 956poll_events ()
759 PPCODE: 957 PPCODE:
760{ 958{
770 { 968 {
771 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
772 case SDL_KEYUP: 970 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 976 break;
779 977
780 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 997 x = ev.motion.x;
800 y = ev.motion.y; 998 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1000 }
803 1001
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1008 }
811 break; 1009 break;
812 1010
813 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1014
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
828 } 1026 }
829 1027
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1029 }
832} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
833 1044
834int 1045int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1047 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
894 } 1105 }
895 } 1106 }
896#endif 1107#endif
897} 1108}
898 1109
899void 1110int
900add_font (char *file) 1111add_font (char *file)
901 CODE: 1112 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
903 1119
904void 1120void
905load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
906 ALIAS: 1122 ALIAS:
907 load_image_file = 1 1123 load_image_file = 1
1023#if DEBUG 1239#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
1025#endif 1241#endif
1026} 1242}
1027 1243
1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1252
1030PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
1031 1254
1032DC::Font 1255DC::Font
1165{ 1388{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1390
1168 do 1391 do
1169 { 1392 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1394
1172 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
1173 { 1396 {
1174 PangoRectangle extents; 1397 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1279int 1502int
1280descent (DC::Layout self) 1503descent (DC::Layout self)
1281 CODE: 1504 CODE:
1282{ 1505{
1283 PangoRectangle rect; 1506 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1287} 1510}
1288 OUTPUT: 1511 OUTPUT:
1289 RETVAL 1512 RETVAL
1301 1524
1302void 1525void
1303cursor_pos (DC::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1527 PPCODE:
1305{ 1528{
1306 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1531
1309 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1536}
1314 1537
1315void 1538void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1540 PPCODE:
1318{ 1541{
1319 int line, x; 1542 int line, x;
1320 1543
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323 1547 --line;
1548#endif
1324 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327} 1552}
1328 1553
1329void 1554void
1330line_x_to_index (DC::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1334 int index, trailing; 1559 int index, trailing;
1335 1560
1336 if (line < 0) 1561 if (line < 0)
1337 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1338 1563
1339 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1341 1566
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343 1568
1344 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1459 if (ix) 1684 if (ix)
1460 { 1685 {
1461 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1463 } 1688 }
1689}
1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1464} 1810}
1465 1811
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE: 1813 CODE:
1468{ 1814{
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1920 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1578} 1924}
1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1579 1945
1580int 1946int
1581ox (DC::Map self) 1947ox (DC::Map self)
1582 ALIAS: 1948 ALIAS:
1583 oy = 1 1949 oy = 1
1661 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1662 2028
1663 do 2029 do
1664 { 2030 {
1665 ext = *data++; 2031 ext = *data++;
1666 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1667 2033
1668 if (cmd < 4) 2034 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1670 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1671 { 2037 {
1672 cell->stat_width = 1; 2038 cell->stat_width = 1;
1673 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1674 } 2040 }
1675 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1678 { 2044 {
1679 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1680 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1681 2049
1682 data += *data + 1; 2050 data += *data + 1;
1683 } 2051 }
1684 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1685 cell->flags = *data++; 2053 cell->flags = *data++;
1702 cell->tile [z] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
1703 2071
1704 if (cell->tile [z]) 2072 if (cell->tile [z])
1705 { 2073 {
1706 maptex *tex = self->tex + cell->tile [z]; 2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
1707 if (!tex->name) 2076 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z])); 2077 av_push (missing, newSViv (cell->tile [z]));
1709 2078
1710 if (tex->smoothtile) 2079 if (tex->smoothtile)
1711 { 2080 {
1712 maptex *smooth = self->tex + tex->smoothtile; 2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
1713 if (!smooth->name) 2083 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile)); 2084 av_push (missing, newSViv (tex->smoothtile));
1715 } 2085 }
1716 } 2086 }
1717 } 2087 }
1718 } 2088 }
1719 else 2089 else
1720 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1721 } 2091 }
1722} 2092}
1723 OUTPUT: 2093 OUTPUT:
1724 RETVAL 2094 RETVAL
1725 2095
1777} 2147}
1778 OUTPUT: 2148 OUTPUT:
1779 RETVAL 2149 RETVAL
1780 2150
1781void 2151void
1782draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1783 CODE: 2153 CODE:
1784{ 2154{
1785 int x, y, z; 2155 int x, y, z;
1786 2156
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey; 2160 smooth_key skey;
1791 2161 int pl_x, pl_y;
2162 maptex pl_tex;
1792 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
1793 rc_key_t key; 2165 rc_key_t key;
1794 rc_array_t *arr; 2166 rc_array_t *arr;
1795 2167
2168 pl_tex.name = 0;
2169
1796 // thats current max. sorry. 2170 // that's current max. sorry.
1797 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1799 2173
1800 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1805 key.g = 255; 2179 key.g = 255;
1806 key.b = 255; 2180 key.b = 255;
1807 key.a = 255; 2181 key.a = 255;
1808 key.mode = GL_QUADS; 2182 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F; 2183 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811 2184
1812 mx += self->x; 2185 mx += self->x;
1813 my += self->y; 2186 my += self->y;
1814 2187
1815 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840 2213
1841 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1842 { 2215 {
1843 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1844 2218
1845 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1847 { 2221 {
1848 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1858 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1859 int px, py; 2233 int px, py;
1860 2234
1861 if (key.texname != tex.name) 2235 if (key.texname != tex.name)
1862 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1863 if (!tex.name) 2239 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1865 2241
1866 key.texname = tex.name; 2242 key.texname = tex.name;
1867 arr = rc_array (rc, &key); 2243 arr = rc_array (rc, &key);
1868 } 2244 }
1869 2245
1870 px = (x + 1) * T - tex.w; 2246 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h; 2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
1872 2256
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902 2261
1903 // update smooth hash 2262 // update smooth hash
1904 if (tex.smoothtile) 2263 if (tex.smoothtile)
1905 { 2264 {
1906 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1935 // corners 2294 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1940 } 2320 }
1941 } 2321 }
1942 } 2322 }
1943 } 2323 }
1944 2324
1984 { 2364 {
1985 // this time avoiding texture state changes 2365 // this time avoiding texture state changes
1986 // save gobs of state changes. 2366 // save gobs of state changes.
1987 if (key.texname != tex.name) 2367 if (key.texname != tex.name)
1988 { 2368 {
2369 self->tex [skey->tile].unused = 0;
2370
1989 glEnd (); 2371 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
1992 } 2374 }
1993 2375
2022 } 2404 }
2023 2405
2024 hv_clear (smooth); 2406 hv_clear (smooth);
2025 } 2407 }
2026 2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2027 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2028 rc_free (rc); 2430 rc_free (rc);
2431 rc_free (rc_ov);
2029 2432
2030 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
2033 { 2436 {
2038 { 2441 {
2039 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
2040 2443
2041 int px = x * T; 2444 int px = x * T;
2042 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2043 2452
2044 if (cell->stat_hp) 2453 if (cell->stat_hp)
2045 { 2454 {
2046 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2058 } 2467 }
2059 } 2468 }
2060} 2469}
2061 2470
2062void 2471void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2064 CODE: 2473 CODE:
2065{ 2474{
2066 static float color[16][3] = { 2475 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2068 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2069 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2070 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2071 2480
2072 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2073 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2074 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2075 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2076 2485
2077 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2078 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2079 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2080 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2081 2490
2082 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2083 2492
2084 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2085 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2086 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2087 }; 2496 };
2088 2497
2089 int x, y; 2498 int x, y;
2090 2499
2091 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2093 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2096 2511
2097 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2101 2516
2102 if (m) 2517 if (m)
2103 { 2518 {
2104 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2105 2520
2106 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2107 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2108 2523
2109 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 } 2529 }
2122void 2537void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2124 PPCODE: 2539 PPCODE:
2125{ 2540{
2126 int x, y; 2541 int x, y;
2127 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2128 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2129 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2130 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2134 2549
2135 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2136 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2137 2552
2138 mx += self->x - 1; 2553 mx += self->x - 1;
2139 my += self->y - 1; 2554 my += self->y - 1;
2140
2141 memset (darkness1, 255, sw1 * sh1);
2142 2555
2143 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2144 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2145 { 2558 {
2146 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2149 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2150 { 2563 {
2151 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2152 2565
2153 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2155 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2156 } 2569 }
2157 } 2570 }
2158 2571
2159 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2179 2592
2180 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2183 2596
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2193 } 2606 }
2194 2607
2195 free (darkness1); 2608 free (darkness1);
2196 2609
2197 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2198 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2199 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2200 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2201} 2614}
2202 2615
2203SV * 2616SV *
2266 else 2679 else
2267 *data++ = 0; 2680 *data++ = 0;
2268 } 2681 }
2269 } 2682 }
2270 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
2271 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
2272 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
2273 RETVAL = data_sv; 2691 RETVAL = data_sv;
2274} 2692}
2275 OUTPUT: 2693 OUTPUT:
2276 RETVAL 2694 RETVAL
2277 2695
2278void 2696void
2279set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2280 PPCODE: 2698 PPCODE:
2281{ 2699{
2282 int x, y, z; 2700 int x, y, z;
2283 int w, h; 2701 int w, h;
2284 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2285 2713
2286 if (*data++ != 0) 2714 if (*data++ != 0)
2287 XSRETURN_EMPTY; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2288 2716
2289 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2304 { 2732 {
2305 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2306 2734
2307 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2308 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2309 uint8_t flags = *data++; 2742 flags = *data++;
2310 2743
2311 if (flags) 2744 if (flags)
2312 { 2745 {
2313 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2319 2752
2320 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2321 { 2754 {
2322 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2323 2757
2324 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2325 { 2759 {
2326 tileid t = tile [z]; 2760 tileid t = tile [z];
2327 2761
2328 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2329 { 2763 {
2330 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t); 2765 need_texid (self, t);
2332 } 2766 }
2333 2767
2334 cell->tile [z] = t; 2768 cell->tile [z] = t;
2335 } 2769 }
2380 if (RETVAL < 0) 2814 if (RETVAL < 0)
2381 { 2815 {
2382 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2383 2817
2384 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2385 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2386 2825 }
2826 else
2387 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2388 } 2828 }
2389 2829
2390 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2392} 2832}
2439void 2879void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE: 2881 CODE:
2442{ 2882{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446} 2886}
2447 2887
2448void 2888void
2449set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2451 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2452 2892
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454 2894
2455PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2456 2908
2457DC::MixChunk 2909DC::MixChunk
2458new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2459 CODE: 2911 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2493 OUTPUT: 2945 OUTPUT:
2494 RETVAL 2946 RETVAL
2495 2947
2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2497 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2498int 2962int
2499volume (int volume = -1) 2963volume (int volume = -1)
2500 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2501 CODE: 2965 CODE:
2502 if (items > 0) 2966 if (items > 0)
2512 2976
2513void 2977void
2514halt () 2978halt ()
2515 CODE: 2979 CODE:
2516 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2517 2988
2518DC::MixMusic 2989DC::MixMusic
2519new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2520 CODE: 2991 CODE:
2521 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2552 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2553# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2557 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2558 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2559 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2560 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2561 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2573 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2574 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2575 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2576 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2577 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2578 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2579 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2580 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2650 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2651 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2652 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2655# undef const_iv 3134# undef const_iv
2656 }; 3135 };
2657 3136
2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2666disable_GL_EXT_blend_func_separate () 3145disable_GL_EXT_blend_func_separate ()
2667 CODE: 3146 CODE:
2668 gl.BlendFuncSeparate = 0; 3147 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0; 3148 gl.BlendFuncSeparateEXT = 0;
2670 3149
3150void
3151apple_nvidia_bug (int enable)
3152
2671char * 3153char *
2672gl_vendor () 3154gl_vendor ()
2673 CODE: 3155 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2675 OUTPUT: 3157 OUTPUT:
2705 3187
2706int glGetError () 3188int glGetError ()
2707 3189
2708void glFinish () 3190void glFinish ()
2709 3191
3192void glFlush ()
3193
2710void glClear (int mask) 3194void glClear (int mask)
2711 3195
2712void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2713 PROTOTYPE: @ 3197 PROTOTYPE: @
2714 3198
2723void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
2724 3208
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE: 3210 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
2728 3214
2729void glDepthMask (int flag) 3215void glDepthMask (int flag)
2730 3216
2731void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2732 3218
2767void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2768 CODE: 3254 CODE:
2769 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2770 3256
2771void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
3258 PROTOTYPE: @
2772 ALIAS: 3259 ALIAS:
2773 glColor_premultiply = 1 3260 glColor_premultiply = 1
2774 CODE: 3261 CODE:
2775 if (ix) 3262 if (ix)
2776 { 3263 {
2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2847 CODE: 3334 CODE:
2848 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2850 3337
2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2852 3339
2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2854 3341
2855void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
2856 3343
2881void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
2882 3369
2883void glEndList () 3370void glEndList ()
2884 3371
2885void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2886 3378
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888 3380
2889PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
2890 3382

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