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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.249 by root, Fri Dec 28 15:40:07 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75#if 0 97/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 99
78# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
79#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
80 104
81static AV *texture_av; 105static AV *texture_av;
82 106
83static struct 107static struct
84{ 108{
178 202
179static void 203static void
180layout_update_font (DC__Layout self) 204layout_update_font (DC__Layout self)
181{ 205{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
184 */ 208 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
186 210
187 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 240 int w, h;
217 float s, t; 241 float s, t;
218 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
219 tileid smoothtile; 243 tileid smoothtile;
220 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
221} maptex; 246} maptex;
222 247
223typedef struct { 248typedef struct {
224 uint32_t player; 249 uint32_t player;
225 tileid tile[3]; 250 tileid tile[3];
357 self->oy = 0; 382 self->oy = 0;
358 self->row = 0; 383 self->row = 0;
359 self->rows = 0; 384 self->rows = 0;
360} 385}
361 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
362static void 397static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 399{
365 int x, y; 400 int x, y;
366 maprow *row; 401 maprow *row;
380 if (x >= row->c1) 415 if (x >= row->c1)
381 break; 416 break;
382 417
383 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
384 419
385 cell->darkness = 0; 420 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 421 }
390 } 422 }
391} 423}
392 424
393typedef struct { 425typedef struct {
504 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
505 return 0; 537 return 0;
506 538
507 return 1; 539 return 1;
508} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
509 593
510MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
511 595
512PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
513 597
542 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
543 627
544 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
547 681
548 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
631 765
766 const_iv (KMOD_LRAM),
767
632 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
633# undef const_iv 798# undef const_iv
634 }; 799 };
635 800
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
659 824
660IV minpot (UV n) 825IV minpot (UV n)
661 826
662IV popcount (UV n) 827IV popcount (UV n)
663 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
664void 835void
665pango_init () 836pango_init ()
666 CODE: 837 CODE:
667{ 838{
668 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR); 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 846#endif
675} 847}
676 848
677char *
678SDL_GetError () 849char *SDL_GetError ()
679 850
680int 851void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 852
683void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
684SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
685 869
686void 870void
687SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
688 PPCODE: 872 PPCODE:
689{ 873{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 888
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 891
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 893
713 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
714 while (*m) 895 while (*m)
715 { 896 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 898 {
718 AV *av = newAV (); 899 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
749 930
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 933#include "glfunc.h"
753#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 938 }
755} 939}
756 OUTPUT: 940 OUTPUT:
757 RETVAL 941 RETVAL
758 942
762char * 946char *
763SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
764 948
765int 949int
766SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
767 954
768void 955void
769poll_events () 956poll_events ()
770 PPCODE: 957 PPCODE:
771{ 958{
781 { 968 {
782 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
783 case SDL_KEYUP: 970 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 976 break;
790 977
791 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 997 x = ev.motion.x;
811 y = ev.motion.y; 998 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1000 }
814 1001
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1008 }
822 break; 1009 break;
823 1010
824 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1014
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 } 1026 }
840 1027
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1029 }
843} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
844 1044
845int 1045int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1047 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
905 } 1105 }
906 } 1106 }
907#endif 1107#endif
908} 1108}
909 1109
910void 1110int
911add_font (char *file) 1111add_font (char *file)
912 CODE: 1112 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
914 1119
915void 1120void
916load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
917 ALIAS: 1122 ALIAS:
918 load_image_file = 1 1123 load_image_file = 1
1034#if DEBUG 1239#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
1036#endif 1241#endif
1037} 1242}
1038 1243
1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1252
1041PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
1042 1254
1043DC::Font 1255DC::Font
1312 1524
1313void 1525void
1314cursor_pos (DC::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1527 PPCODE:
1316{ 1528{
1317 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1531
1320 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1324} 1536}
1325 1537
1326void 1538void
1327index_to_line_x (DC::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1328 PPCODE: 1540 PPCODE:
1329{ 1541{
1330 int line, x; 1542 int line, x;
1331 1543
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1547 --line;
1336#endif 1548#endif
1337 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1684 if (ix)
1473 { 1685 {
1474 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1476 } 1688 }
1689}
1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1477} 1810}
1478 1811
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1813 CODE:
1481{ 1814{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1920 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1924}
1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1592 1945
1593int 1946int
1594ox (DC::Map self) 1947ox (DC::Map self)
1595 ALIAS: 1948 ALIAS:
1596 oy = 1 1949 oy = 1
1674 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1675 2028
1676 do 2029 do
1677 { 2030 {
1678 ext = *data++; 2031 ext = *data++;
1679 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1680 2033
1681 if (cmd < 4) 2034 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1683 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1684 { 2037 {
1685 cell->stat_width = 1; 2038 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1687 } 2040 }
1688 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1691 { 2044 {
1692 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 2049
1695 data += *data + 1; 2050 data += *data + 1;
1696 } 2051 }
1697 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 2053 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
1716 2071
1717 if (cell->tile [z]) 2072 if (cell->tile [z])
1718 { 2073 {
1719 maptex *tex = self->tex + cell->tile [z]; 2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
1720 if (!tex->name) 2076 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2077 av_push (missing, newSViv (cell->tile [z]));
1722 2078
1723 if (tex->smoothtile) 2079 if (tex->smoothtile)
1724 { 2080 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
1726 if (!smooth->name) 2083 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2084 av_push (missing, newSViv (tex->smoothtile));
1728 } 2085 }
1729 } 2086 }
1730 } 2087 }
1731 } 2088 }
1732 else 2089 else
1733 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1734 } 2091 }
1735} 2092}
1736 OUTPUT: 2093 OUTPUT:
1737 RETVAL 2094 RETVAL
1738 2095
1790} 2147}
1791 OUTPUT: 2148 OUTPUT:
1792 RETVAL 2149 RETVAL
1793 2150
1794void 2151void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2153 CODE:
1797{ 2154{
1798 int x, y, z; 2155 int x, y, z;
1799 2156
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2160 smooth_key skey;
1804 2161 int pl_x, pl_y;
2162 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2165 rc_key_t key;
1807 rc_array_t *arr; 2166 rc_array_t *arr;
1808 2167
2168 pl_tex.name = 0;
2169
1809 // thats current max. sorry. 2170 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1812 2173
1813 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2179 key.g = 255;
1819 key.b = 255; 2180 key.b = 255;
1820 key.a = 255; 2181 key.a = 255;
1821 key.mode = GL_QUADS; 2182 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2183 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2184
1825 mx += self->x; 2185 mx += self->x;
1826 my += self->y; 2186 my += self->y;
1827 2187
1828 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2213
1854 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1855 { 2215 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1857 2218
1858 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1860 { 2221 {
1861 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1872 int px, py; 2233 int px, py;
1873 2234
1874 if (key.texname != tex.name) 2235 if (key.texname != tex.name)
1875 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1876 if (!tex.name) 2239 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2241
1879 key.texname = tex.name; 2242 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2243 arr = rc_array (rc, &key);
1881 } 2244 }
1882 2245
1883 px = (x + 1) * T - tex.w; 2246 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h; 2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
1885 2256
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2261
1916 // update smooth hash 2262 // update smooth hash
1917 if (tex.smoothtile) 2263 if (tex.smoothtile)
1918 { 2264 {
1919 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1948 // corners 2294 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1953 } 2320 }
1954 } 2321 }
1955 } 2322 }
1956 } 2323 }
1957 2324
1997 { 2364 {
1998 // this time avoiding texture state changes 2365 // this time avoiding texture state changes
1999 // save gobs of state changes. 2366 // save gobs of state changes.
2000 if (key.texname != tex.name) 2367 if (key.texname != tex.name)
2001 { 2368 {
2369 self->tex [skey->tile].unused = 0;
2370
2002 glEnd (); 2371 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2005 } 2374 }
2006 2375
2035 } 2404 }
2036 2405
2037 hv_clear (smooth); 2406 hv_clear (smooth);
2038 } 2407 }
2039 2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2040 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2041 rc_free (rc); 2430 rc_free (rc);
2431 rc_free (rc_ov);
2042 2432
2043 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
2046 { 2436 {
2051 { 2441 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
2053 2443
2054 int px = x * T; 2444 int px = x * T;
2055 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2056 2452
2057 if (cell->stat_hp) 2453 if (cell->stat_hp)
2058 { 2454 {
2059 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071 } 2467 }
2072 } 2468 }
2073} 2469}
2074 2470
2075void 2471void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2473 CODE:
2078{ 2474{
2079 static float color[16][3] = { 2475 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2084 2480
2085 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2089 2485
2090 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2094 2490
2095 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2096 2492
2097 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2100 }; 2496 };
2101 2497
2102 int x, y; 2498 int x, y;
2103 2499
2104 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2109 2511
2110 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2114 2516
2115 if (m) 2517 if (m)
2116 { 2518 {
2117 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2118 2520
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2121 2523
2122 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2529 }
2135void 2537void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2539 PPCODE:
2138{ 2540{
2139 int x, y; 2541 int x, y;
2140 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2549
2148 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2552
2151 mx += self->x - 1; 2553 mx += self->x - 1;
2152 my += self->y - 1; 2554 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2555
2156 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2158 { 2558 {
2159 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2563 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2165 2565
2166 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2569 }
2170 } 2570 }
2171 2571
2172 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2192 2592
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2596
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2606 }
2207 2607
2208 free (darkness1); 2608 free (darkness1);
2209 2609
2210 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2214} 2614}
2215 2615
2216SV * 2616SV *
2279 else 2679 else
2280 *data++ = 0; 2680 *data++ = 0;
2281 } 2681 }
2282 } 2682 }
2283 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
2284 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
2286 RETVAL = data_sv; 2691 RETVAL = data_sv;
2287} 2692}
2288 OUTPUT: 2693 OUTPUT:
2289 RETVAL 2694 RETVAL
2290 2695
2291void 2696void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2698 PPCODE:
2294{ 2699{
2295 int x, y, z; 2700 int x, y, z;
2296 int w, h; 2701 int w, h;
2297 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2298 2713
2299 if (*data++ != 0) 2714 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2301 2716
2302 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2317 { 2732 {
2318 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2319 2734
2320 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2321 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2322 uint8_t flags = *data++; 2742 flags = *data++;
2323 2743
2324 if (flags) 2744 if (flags)
2325 { 2745 {
2326 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2752
2333 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2334 { 2754 {
2335 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2336 2757
2337 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2338 { 2759 {
2339 tileid t = tile [z]; 2760 tileid t = tile [z];
2340 2761
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2763 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2765 need_texid (self, t);
2345 } 2766 }
2346 2767
2347 cell->tile [z] = t; 2768 cell->tile [z] = t;
2348 } 2769 }
2393 if (RETVAL < 0) 2814 if (RETVAL < 0)
2394 { 2815 {
2395 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2396 2817
2397 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2399 2825 }
2826 else
2400 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2401 } 2828 }
2402 2829
2403 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2405} 2832}
2452void 2879void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2881 CODE:
2455{ 2882{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2886}
2460 2887
2461void 2888void
2462set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2464 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2465 2892
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2894
2468PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2469 2908
2470DC::MixChunk 2909DC::MixChunk
2471new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2472 CODE: 2911 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2506 OUTPUT: 2945 OUTPUT:
2507 RETVAL 2946 RETVAL
2508 2947
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2511int 2962int
2512volume (int volume = -1) 2963volume (int volume = -1)
2513 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2514 CODE: 2965 CODE:
2515 if (items > 0) 2966 if (items > 0)
2525 2976
2526void 2977void
2527halt () 2978halt ()
2528 CODE: 2979 CODE:
2529 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2530 2988
2531DC::MixMusic 2989DC::MixMusic
2532new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2533 CODE: 2991 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2565 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3134# undef const_iv
2669 }; 3135 };
2670 3136
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2679disable_GL_EXT_blend_func_separate () 3145disable_GL_EXT_blend_func_separate ()
2680 CODE: 3146 CODE:
2681 gl.BlendFuncSeparate = 0; 3147 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3148 gl.BlendFuncSeparateEXT = 0;
2683 3149
3150void
3151apple_nvidia_bug (int enable)
3152
2684char * 3153char *
2685gl_vendor () 3154gl_vendor ()
2686 CODE: 3155 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3157 OUTPUT:
2718 3187
2719int glGetError () 3188int glGetError ()
2720 3189
2721void glFinish () 3190void glFinish ()
2722 3191
3192void glFlush ()
3193
2723void glClear (int mask) 3194void glClear (int mask)
2724 3195
2725void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @ 3197 PROTOTYPE: @
2727 3198
2736void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
2737 3208
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3210 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
2741 3214
2742void glDepthMask (int flag) 3215void glDepthMask (int flag)
2743 3216
2744void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2745 3218
2780void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2781 CODE: 3254 CODE:
2782 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2783 3256
2784void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
3258 PROTOTYPE: @
2785 ALIAS: 3259 ALIAS:
2786 glColor_premultiply = 1 3260 glColor_premultiply = 1
2787 CODE: 3261 CODE:
2788 if (ix) 3262 if (ix)
2789 { 3263 {
2894void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
2895 3369
2896void glEndList () 3370void glEndList ()
2897 3371
2898void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2899 3378
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3380
2902PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
2903 3382

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