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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
97 104
98static AV *texture_av; 105static AV *texture_av;
99 106
100static struct 107static struct
101{ 108{
233 int w, h; 240 int w, h;
234 float s, t; 241 float s, t;
235 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
236 tileid smoothtile; 243 tileid smoothtile;
237 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
238} maptex; 246} maptex;
239 247
240typedef struct { 248typedef struct {
241 uint32_t player; 249 uint32_t player;
242 tileid tile[3]; 250 tileid tile[3];
528 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
529 return 0; 537 return 0;
530 538
531 return 1; 539 return 1;
532} 540}
541
542/******************************************************************************/
533 543
534/* process keyboard modifiers */ 544/* process keyboard modifiers */
535static int 545static int
536mod_munge (int mod) 546mod_munge (int mod)
537{ 547{
814 824
815IV minpot (UV n) 825IV minpot (UV n)
816 826
817IV popcount (UV n) 827IV popcount (UV n)
818 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
819void 835void
820pango_init () 836pango_init ()
821 CODE: 837 CODE:
822{ 838{
823 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
914 930
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h" 933#include "glfunc.h"
918#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
919 } 938 }
920} 939}
921 OUTPUT: 940 OUTPUT:
922 RETVAL 941 RETVAL
923 942
1008 1027
1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1010 } 1029 }
1011} 1030}
1012 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
1013int 1045int
1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1015 POSTCALL: 1047 POSTCALL:
1016 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1017 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
1079add_font (char *file) 1111add_font (char *file)
1080 CODE: 1112 CODE:
1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT: 1114 OUTPUT:
1083 RETVAL 1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1084 1119
1085void 1120void
1086load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
1087 ALIAS: 1122 ALIAS:
1088 load_image_file = 1 1123 load_image_file = 1
1204#if DEBUG 1239#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
1206#endif 1241#endif
1207} 1242}
1208 1243
1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1209MODULE = Deliantra::Client PACKAGE = DC::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
1210 1252
1211PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
1212 1254
1213DC::Font 1255DC::Font
1642 if (ix) 1684 if (ix)
1643 { 1685 {
1644 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1646 } 1688 }
1689}
1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1647} 1810}
1648 1811
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE: 1813 CODE:
1651{ 1814{
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1920 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1761} 1924}
1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1762 1945
1763int 1946int
1764ox (DC::Map self) 1947ox (DC::Map self)
1765 ALIAS: 1948 ALIAS:
1766 oy = 1 1949 oy = 1
1847 { 2030 {
1848 ext = *data++; 2031 ext = *data++;
1849 cmd = ext & 0x7f; 2032 cmd = ext & 0x7f;
1850 2033
1851 if (cmd < 4) 2034 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1853 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1854 { 2037 {
1855 cell->stat_width = 1; 2038 cell->stat_width = 1;
1856 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1857 } 2040 }
1887 cell->tile [z] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
1888 2071
1889 if (cell->tile [z]) 2072 if (cell->tile [z])
1890 { 2073 {
1891 maptex *tex = self->tex + cell->tile [z]; 2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
1892 if (!tex->name) 2076 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z])); 2077 av_push (missing, newSViv (cell->tile [z]));
1894 2078
1895 if (tex->smoothtile) 2079 if (tex->smoothtile)
1896 { 2080 {
1897 maptex *smooth = self->tex + tex->smoothtile; 2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
1898 if (!smooth->name) 2083 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile)); 2084 av_push (missing, newSViv (tex->smoothtile));
1900 } 2085 }
1901 } 2086 }
1902 } 2087 }
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey; 2160 smooth_key skey;
1976 int pl_x, pl_y; 2161 int pl_x, pl_y;
1977 maptex pl_tex; 2162 maptex pl_tex;
1978 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
1979 rc_key_t key; 2165 rc_key_t key;
1980 rc_array_t *arr; 2166 rc_array_t *arr;
1981 2167
1982 pl_tex.name = 0; 2168 pl_tex.name = 0;
1983 2169
1984 // thats current max. sorry. 2170 // that's current max. sorry.
1985 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1987 2173
1988 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1993 key.g = 255; 2179 key.g = 255;
1994 key.b = 255; 2180 key.b = 255;
1995 key.a = 255; 2181 key.a = 255;
1996 key.mode = GL_QUADS; 2182 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F; 2183 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999 2184
2000 mx += self->x; 2185 mx += self->x;
2001 my += self->y; 2186 my += self->y;
2002 2187
2003 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028 2213
2029 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
2030 { 2215 {
2031 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2032 2218
2033 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
2035 { 2221 {
2036 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
2042 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
2043 2229
2044 if (tile) 2230 if (tile)
2045 { 2231 {
2046 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w; 2233 int px, py;
2048 int py = (y + 1) * T - tex.h;
2049 2234
2050 if (key.texname != tex.name) 2235 if (key.texname != tex.name)
2051 { 2236 {
2237 self->tex [tile].unused = 0;
2238
2052 if (!tex.name) 2239 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2054 2241
2055 key.texname = tex.name; 2242 key.texname = tex.name;
2056 arr = rc_array (rc, &key); 2243 arr = rc_array (rc, &key);
2057 } 2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2058 2248
2059 if (expect_false (cell->player == player) && expect_false (z == 2)) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 { 2250 {
2061 pl_x = px; 2251 pl_x = px;
2062 pl_y = py; 2252 pl_y = py;
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071 2261
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash 2262 // update smooth hash
2098 if (tex.smoothtile) 2263 if (tex.smoothtile)
2099 { 2264 {
2100 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel; 2266 skey.level = tex.smoothlevel;
2129 // corners 2294 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2134 } 2320 }
2135 } 2321 }
2136 } 2322 }
2137 } 2323 }
2138 2324
2178 { 2364 {
2179 // this time avoiding texture state changes 2365 // this time avoiding texture state changes
2180 // save gobs of state changes. 2366 // save gobs of state changes.
2181 if (key.texname != tex.name) 2367 if (key.texname != tex.name)
2182 { 2368 {
2369 self->tex [skey->tile].unused = 0;
2370
2183 glEnd (); 2371 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2186 } 2374 }
2187 2375
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234 2422
2235 rc_draw (rc); 2423 rc_draw (rc);
2236 } 2424 }
2237 2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2238 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2239 rc_free (rc); 2430 rc_free (rc);
2431 rc_free (rc_ov);
2240 2432
2241 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
2244 { 2436 {
2249 { 2441 {
2250 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
2251 2443
2252 int px = x * T; 2444 int px = x * T;
2253 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2254 2452
2255 if (cell->stat_hp) 2453 if (cell->stat_hp)
2256 { 2454 {
2257 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2269 } 2467 }
2270 } 2468 }
2271} 2469}
2272 2470
2273void 2471void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2275 CODE: 2473 CODE:
2276{ 2474{
2277 static float color[16][3] = { 2475 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2279 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2280 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2281 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2282 2480
2283 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2284 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2285 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2286 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2287 2485
2288 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2289 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2290 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2291 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2292 2490
2293 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2294 2492
2295 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2296 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2297 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2298 }; 2496 };
2299 2497
2300 int x, y; 2498 int x, y;
2301 2499
2302 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2304 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2307 2511
2308 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2312 2516
2313 if (m) 2517 if (m)
2314 { 2518 {
2315 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2316 2520
2317 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2318 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2319 2523
2320 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 } 2529 }
2333void 2537void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2335 PPCODE: 2539 PPCODE:
2336{ 2540{
2337 int x, y; 2541 int x, y;
2338 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2339 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2340 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2341 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2345 2549
2346 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2347 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2348 2552
2349 mx += self->x - 1; 2553 mx += self->x - 1;
2350 my += self->y - 1; 2554 my += self->y - 1;
2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353 2555
2354 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2355 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2356 { 2558 {
2357 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2360 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2361 { 2563 {
2362 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2363 2565
2364 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2366 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2367 } 2569 }
2368 } 2570 }
2369 2571
2370 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2390 2592
2391 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2394 2596
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2404 } 2606 }
2405 2607
2406 free (darkness1); 2608 free (darkness1);
2407 2609
2408 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2409 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2410 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2411 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2412} 2614}
2413 2615
2414SV * 2616SV *
2612 if (RETVAL < 0) 2814 if (RETVAL < 0)
2613 { 2815 {
2614 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2615 2817
2616 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2617 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2618 2825 }
2826 else
2619 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2620 } 2828 }
2621 2829
2622 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2624} 2832}
2671void 2879void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE: 2881 CODE:
2674{ 2882{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678} 2886}
2679 2887
2680void 2888void
2681set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2683 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2684 2892
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686 2894
2687PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2688 2908
2689DC::MixChunk 2909DC::MixChunk
2690new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2691 CODE: 2911 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2725 OUTPUT: 2945 OUTPUT:
2726 RETVAL 2946 RETVAL
2727 2947
2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2729 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2730int 2962int
2731volume (int volume = -1) 2963volume (int volume = -1)
2732 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2733 CODE: 2965 CODE:
2734 if (items > 0) 2966 if (items > 0)
2744 2976
2745void 2977void
2746halt () 2978halt ()
2747 CODE: 2979 CODE:
2748 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2749 2988
2750DC::MixMusic 2989DC::MixMusic
2751new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2752 CODE: 2991 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2784 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2785# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2789 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2790 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2791 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2793 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2805 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2806 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2808 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2810 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2811 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2812 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2882 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2883 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2884 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2887# undef const_iv 3134# undef const_iv
2888 }; 3135 };
2889 3136
2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2898disable_GL_EXT_blend_func_separate () 3145disable_GL_EXT_blend_func_separate ()
2899 CODE: 3146 CODE:
2900 gl.BlendFuncSeparate = 0; 3147 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0; 3148 gl.BlendFuncSeparateEXT = 0;
2902 3149
3150void
3151apple_nvidia_bug (int enable)
3152
2903char * 3153char *
2904gl_vendor () 3154gl_vendor ()
2905 CODE: 3155 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2907 OUTPUT: 3157 OUTPUT:
2937 3187
2938int glGetError () 3188int glGetError ()
2939 3189
2940void glFinish () 3190void glFinish ()
2941 3191
3192void glFlush ()
3193
2942void glClear (int mask) 3194void glClear (int mask)
2943 3195
2944void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2945 PROTOTYPE: @ 3197 PROTOTYPE: @
2946 3198
2955void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
2956 3208
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE: 3210 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
2960 3214
2961void glDepthMask (int flag) 3215void glDepthMask (int flag)
2962 3216
2963void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2964 3218
2999void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
3000 CODE: 3254 CODE:
3001 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
3002 3256
3003void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
3258 PROTOTYPE: @
3004 ALIAS: 3259 ALIAS:
3005 glColor_premultiply = 1 3260 glColor_premultiply = 1
3006 CODE: 3261 CODE:
3007 if (ix) 3262 if (ix)
3008 { 3263 {
3113void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
3114 3369
3115void glEndList () 3370void glEndList ()
3116 3371
3117void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3118 3378
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120 3380
3121PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
3122 3382

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