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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
97 104
98static AV *texture_av; 105static AV *texture_av;
99 106
100static struct 107static struct
101{ 108{
817 824
818IV minpot (UV n) 825IV minpot (UV n)
819 826
820IV popcount (UV n) 827IV popcount (UV n)
821 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
822void 835void
823pango_init () 836pango_init ()
824 CODE: 837 CODE:
825{ 838{
826 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
917 930
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 933#include "glfunc.h"
921#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 938 }
923} 939}
924 OUTPUT: 940 OUTPUT:
925 RETVAL 941 RETVAL
926 942
1011 1027
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1029 }
1014} 1030}
1015 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
1016int 1045int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1047 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
1082add_font (char *file) 1111add_font (char *file)
1083 CODE: 1112 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT: 1114 OUTPUT:
1086 RETVAL 1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1087 1119
1088void 1120void
1089load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
1090 ALIAS: 1122 ALIAS:
1091 load_image_file = 1 1123 load_image_file = 1
1654 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1656 } 1688 }
1657} 1689}
1658 1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1813 CODE:
1661{ 1814{
1662 GLint width; 1815 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 { 2030 {
1878 ext = *data++; 2031 ext = *data++;
1879 cmd = ext & 0x7f; 2032 cmd = ext & 0x7f;
1880 2033
1881 if (cmd < 4) 2034 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1883 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1884 { 2037 {
1885 cell->stat_width = 1; 2038 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1887 } 2040 }
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2160 smooth_key skey;
2008 int pl_x, pl_y; 2161 int pl_x, pl_y;
2009 maptex pl_tex; 2162 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2165 rc_key_t key;
2012 rc_array_t *arr; 2166 rc_array_t *arr;
2013 2167
2014 pl_tex.name = 0; 2168 pl_tex.name = 0;
2015 2169
2016 // thats current max. sorry. 2170 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
2019 2173
2020 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
2074 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
2075 2229
2076 if (tile) 2230 if (tile)
2077 { 2231 {
2078 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2233 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2234
2082 if (key.texname != tex.name) 2235 if (key.texname != tex.name)
2083 { 2236 {
2084 self->tex [tile].unused = 0; 2237 self->tex [tile].unused = 0;
2085 2238
2086 if (!tex.name) 2239 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2241
2089 key.texname = tex.name; 2242 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2243 arr = rc_array (rc, &key);
2091 } 2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2092 2248
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2250 {
2095 pl_x = px; 2251 pl_x = px;
2096 pl_y = py; 2252 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2261
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash 2262 // update smooth hash
2138 if (tex.smoothtile) 2263 if (tex.smoothtile)
2139 { 2264 {
2140 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel; 2266 skey.level = tex.smoothlevel;
2169 // corners 2294 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2174 } 2320 }
2175 } 2321 }
2176 } 2322 }
2177 } 2323 }
2178 2324
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276 2422
2277 rc_draw (rc); 2423 rc_draw (rc);
2278 } 2424 }
2279 2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2280 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2281 rc_free (rc); 2430 rc_free (rc);
2431 rc_free (rc_ov);
2282 2432
2283 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
2286 { 2436 {
2317 } 2467 }
2318 } 2468 }
2319} 2469}
2320 2470
2321void 2471void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2323 CODE: 2473 CODE:
2324{ 2474{
2325 static float color[16][3] = { 2475 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2327 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2328 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2329 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2330 2480
2331 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2332 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2333 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2334 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2335 2485
2336 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2337 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2338 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2339 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2340 2490
2341 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2342 2492
2343 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2344 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2345 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2346 }; 2496 };
2347 2497
2348 int x, y; 2498 int x, y;
2349 2499
2350 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2352 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2355 2511
2356 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2360 2516
2361 if (m) 2517 if (m)
2362 { 2518 {
2363 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2364 2520
2365 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2366 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2367 2523
2368 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 } 2529 }
2381void 2537void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2383 PPCODE: 2539 PPCODE:
2384{ 2540{
2385 int x, y; 2541 int x, y;
2386 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2387 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2388 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2389 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2393 2549
2394 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2395 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2396 2552
2397 mx += self->x - 1; 2553 mx += self->x - 1;
2398 my += self->y - 1; 2554 my += self->y - 1;
2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401 2555
2402 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2403 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2404 { 2558 {
2405 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2408 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2409 { 2563 {
2410 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2411 2565
2412 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2414 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2415 } 2569 }
2416 } 2570 }
2417 2571
2418 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2438 2592
2439 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2442 2596
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2452 } 2606 }
2453 2607
2454 free (darkness1); 2608 free (darkness1);
2455 2609
2456 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2457 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2458 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2459 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2460} 2614}
2461 2615
2462SV * 2616SV *
2660 if (RETVAL < 0) 2814 if (RETVAL < 0)
2661 { 2815 {
2662 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2663 2817
2664 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2665 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2666 2825 }
2826 else
2667 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2668 } 2828 }
2669 2829
2670 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2672} 2832}
2719void 2879void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE: 2881 CODE:
2722{ 2882{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726} 2886}
2727 2887
2728void 2888void
2729set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2731 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2732 2892
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734 2894
2735PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2736 2908
2737DC::MixChunk 2909DC::MixChunk
2738new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2739 CODE: 2911 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2773 OUTPUT: 2945 OUTPUT:
2774 RETVAL 2946 RETVAL
2775 2947
2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2777 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2778int 2962int
2779volume (int volume = -1) 2963volume (int volume = -1)
2780 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2781 CODE: 2965 CODE:
2782 if (items > 0) 2966 if (items > 0)
2792 2976
2793void 2977void
2794halt () 2978halt ()
2795 CODE: 2979 CODE:
2796 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2797 2988
2798DC::MixMusic 2989DC::MixMusic
2799new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2800 CODE: 2991 CODE:
2801 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2832 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2833# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2837 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2838 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2839 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2840 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2841 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2853 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2854 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2855 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2856 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2857 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2858 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2859 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2860 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2930 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2931 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2932 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2933 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2934 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2935# undef const_iv 3134# undef const_iv
2936 }; 3135 };
2937 3136
2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2946disable_GL_EXT_blend_func_separate () 3145disable_GL_EXT_blend_func_separate ()
2947 CODE: 3146 CODE:
2948 gl.BlendFuncSeparate = 0; 3147 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0; 3148 gl.BlendFuncSeparateEXT = 0;
2950 3149
3150void
3151apple_nvidia_bug (int enable)
3152
2951char * 3153char *
2952gl_vendor () 3154gl_vendor ()
2953 CODE: 3155 CODE:
2954 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2955 OUTPUT: 3157 OUTPUT:
2985 3187
2986int glGetError () 3188int glGetError ()
2987 3189
2988void glFinish () 3190void glFinish ()
2989 3191
3192void glFlush ()
3193
2990void glClear (int mask) 3194void glClear (int mask)
2991 3195
2992void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2993 PROTOTYPE: @ 3197 PROTOTYPE: @
2994 3198
3003void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
3004 3208
3005void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3006 CODE: 3210 CODE:
3007 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
3008 3214
3009void glDepthMask (int flag) 3215void glDepthMask (int flag)
3010 3216
3011void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
3012 3218
3162void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
3163 3369
3164void glEndList () 3370void glEndList ()
3165 3371
3166void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3167 3378
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169 3380
3170PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
3171 3382

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