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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101 104
102static AV *texture_av; 105static AV *texture_av;
103 106
104static struct 107static struct
105{ 108{
821 824
822IV minpot (UV n) 825IV minpot (UV n)
823 826
824IV popcount (UV n) 827IV popcount (UV n)
825 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
826void 835void
827pango_init () 836pango_init ()
828 CODE: 837 CODE:
829{ 838{
830 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
921 930
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 933#include "glfunc.h"
925#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 938 }
927} 939}
928 OUTPUT: 940 OUTPUT:
929 RETVAL 941 RETVAL
930 942
1015 1027
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1029 }
1018} 1030}
1019 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
1020int 1045int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1047 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
1086add_font (char *file) 1111add_font (char *file)
1087 CODE: 1112 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1114 OUTPUT:
1090 RETVAL 1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1091 1119
1092void 1120void
1093load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
1094 ALIAS: 1122 ALIAS:
1095 load_image_file = 1 1123 load_image_file = 1
1658 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1660 } 1688 }
1661} 1689}
1662 1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1813 CODE:
1665{ 1814{
1666 GLint width; 1815 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1881 { 2030 {
1882 ext = *data++; 2031 ext = *data++;
1883 cmd = ext & 0x7f; 2032 cmd = ext & 0x7f;
1884 2033
1885 if (cmd < 4) 2034 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1887 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1888 { 2037 {
1889 cell->stat_width = 1; 2038 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1891 } 2040 }
2012 int pl_x, pl_y; 2161 int pl_x, pl_y;
2013 maptex pl_tex; 2162 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc (); 2164 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key; 2165 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2166 rc_array_t *arr;
2018 2167
2019 pl_tex.name = 0; 2168 pl_tex.name = 0;
2020 2169
2021 // that's current max. sorry. 2170 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
2059 } 2208 }
2060 2209
2061 glEnable (GL_BLEND); 2210 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067 2213
2068 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
2069 { 2215 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1; 2217 key.texname = -1;
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 } 2299 }
2154 } 2300 }
2155 2301
2156 if (expect_false (z == 2)) 2302 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2303 {
2158 /* draw question marks on top of hidden spaces */ 2304 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2305 if (cell->flags & 1)
2160 { 2306 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2307 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2308 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr; 2309 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32; 2310 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32; 2311 int py = y * T - T * 6 / 32;
2181 2312
2182 key_ov.texname = tex.name; 2313 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov); 2314 arr = rc_array (rc_ov, &key_ov);
2184 2315
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 } 2320 }
2191 } 2321 }
2192 } 2322 }
2193 } 2323 }
2194 2324
2337 } 2467 }
2338 } 2468 }
2339} 2469}
2340 2470
2341void 2471void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2343 CODE: 2473 CODE:
2344{ 2474{
2345 static float color[16][3] = { 2475 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2347 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2348 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2349 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2350 2480
2351 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2352 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2353 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2354 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2355 2485
2356 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2357 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2358 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2359 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2360 2490
2361 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2362 2492
2363 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2364 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2365 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2366 }; 2496 };
2367 2497
2368 int x, y; 2498 int x, y;
2369 2499
2370 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2371 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2372 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2373 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2374 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2375 2511
2376 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2380 2516
2381 if (m) 2517 if (m)
2382 { 2518 {
2383 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2384 2520
2385 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2386 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2387 2523
2388 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2389 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2390 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2391 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2392 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2393 } 2529 }
2401void 2537void
2402fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2403 PPCODE: 2539 PPCODE:
2404{ 2540{
2405 int x, y; 2541 int x, y;
2406 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2407 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2408 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2409 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2410 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2411 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2412 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2413 2549
2414 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2415 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2416 2552
2417 mx += self->x - 1; 2553 mx += self->x - 1;
2418 my += self->y - 1; 2554 my += self->y - 1;
2419
2420 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2421 2555
2422 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2423 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2424 { 2558 {
2425 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2428 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2429 { 2563 {
2430 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2431 2565
2432 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2433 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2434 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2435 } 2569 }
2436 } 2570 }
2437 2571
2438 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2439 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2458 2592
2459 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2460 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2461 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2462 2596
2463 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2466 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2469 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2472 } 2606 }
2473 2607
2474 free (darkness1); 2608 free (darkness1);
2475 2609
2476 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2477 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2478 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2479 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2480} 2614}
2481 2615
2482SV * 2616SV *
2680 if (RETVAL < 0) 2814 if (RETVAL < 0)
2681 { 2815 {
2682 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2683 2817
2684 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2685 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2686 2825 }
2826 else
2687 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2688 } 2828 }
2689 2829
2690 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2691 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2692} 2832}
2739void 2879void
2740set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2741 CODE: 2881 CODE:
2742{ 2882{
2743 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2744 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2745 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2746} 2886}
2747 2887
2748void 2888void
2749set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2751 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2752 2892
2753MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2754 2894
2755PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2756 2908
2757DC::MixChunk 2909DC::MixChunk
2758new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2759 CODE: 2911 CODE:
2760 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2793 OUTPUT: 2945 OUTPUT:
2794 RETVAL 2946 RETVAL
2795 2947
2796MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2797 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2798int 2962int
2799volume (int volume = -1) 2963volume (int volume = -1)
2800 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2801 CODE: 2965 CODE:
2802 if (items > 0) 2966 if (items > 0)
2812 2976
2813void 2977void
2814halt () 2978halt ()
2815 CODE: 2979 CODE:
2816 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2817 2988
2818DC::MixMusic 2989DC::MixMusic
2819new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2820 CODE: 2991 CODE:
2821 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2852 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2853# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2854 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2855 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2856 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2857 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2858 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2859 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2860 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2861 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2873 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2874 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2875 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2876 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2877 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2878 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2879 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2880 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2881 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2882 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2950 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2951 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2952 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2953 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2954 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2955# undef const_iv 3134# undef const_iv
2956 }; 3135 };
2957 3136
2958 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2959 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2966disable_GL_EXT_blend_func_separate () 3145disable_GL_EXT_blend_func_separate ()
2967 CODE: 3146 CODE:
2968 gl.BlendFuncSeparate = 0; 3147 gl.BlendFuncSeparate = 0;
2969 gl.BlendFuncSeparateEXT = 0; 3148 gl.BlendFuncSeparateEXT = 0;
2970 3149
3150void
3151apple_nvidia_bug (int enable)
3152
2971char * 3153char *
2972gl_vendor () 3154gl_vendor ()
2973 CODE: 3155 CODE:
2974 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2975 OUTPUT: 3157 OUTPUT:
3005 3187
3006int glGetError () 3188int glGetError ()
3007 3189
3008void glFinish () 3190void glFinish ()
3009 3191
3192void glFlush ()
3193
3010void glClear (int mask) 3194void glClear (int mask)
3011 3195
3012void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
3013 PROTOTYPE: @ 3197 PROTOTYPE: @
3014 3198
3023void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
3024 3208
3025void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3026 CODE: 3210 CODE:
3027 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
3028 3214
3029void glDepthMask (int flag) 3215void glDepthMask (int flag)
3030 3216
3031void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
3032 3218
3182void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
3183 3369
3184void glEndList () 3370void glEndList ()
3185 3371
3186void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3187 3378
3188MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3189 3380
3190PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
3191 3382

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