--- deliantra/Deliantra-Client/Client.xs 2010/05/02 21:22:20 1.305 +++ deliantra/Deliantra-Client/Client.xs 2010/10/14 00:02:39 1.306 @@ -102,6 +102,25 @@ #define TEXID_SPEECH 1 #define TEXID_NOFACE 2 +static char * +fast_sv_grow (SV *sv, STRLEN need) +{ + STRLEN len = SvLEN (sv); + STRLEN want = SvCUR (sv) + need; + + if (expect_false (len < want)) + { + do + len *= 2; + while (len < want); + + sv_grow (sv, len); + } + + SvCUR_set (sv, want); + return SvEND (sv) - need; +} + static AV *texture_av; static struct @@ -465,6 +484,12 @@ } static unsigned int +div255 (unsigned int n) +{ + return (n + (n >> 8)) >> 8; +} + +static unsigned int minpot (unsigned int n) { if (!n) @@ -2117,7 +2142,7 @@ for (x = x0; x < x1; x++) { - int r = 32, g = 32, b = 32, a = 192; + unsigned int r = 32, g = 32, b = 32, a = 192; if (row && row->c0 <= x && x < row->c1) { @@ -2129,10 +2154,10 @@ int a0 = 255 - tex.a; int a1 = tex.a; - r = (r * a0 + tex.r * a1) / 255; - g = (g * a0 + tex.g * a1) / 255; - b = (b * a0 + tex.b * a1) / 255; - a = (a * a0 + tex.a * a1) / 255; + r = div255 (r * a0 + tex.r * a1); + g = div255 (g * a0 + tex.g * a1); + b = div255 (b * a0 + tex.b * a1); + a = div255 (a * a0 + tex.a * a1); } } @@ -2149,7 +2174,7 @@ RETVAL void -draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) +draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) CODE: { int x, y, z; @@ -2243,8 +2268,8 @@ arr = rc_array (rc, &key); } - px = (x + 1) * T - tex.w; - py = (y + 1) * T - tex.h; + px = (x + 1) * Th - tex.w; + py = (y + 1) * Tw - tex.h; if (expect_false (cell->player == player) && expect_false (z == 2)) { @@ -2307,16 +2332,16 @@ rc_key_t key_ov = key; maptex tex = self->tex [TEXID_SPEECH]; rc_array_t *arr; - int px = x * T + T * 2 / 32; - int py = y * T - T * 6 / 32; + int px = x * Tw + Tw * 2 / 32; + int py = y * Th - Th * 6 / 32; key_ov.texname = tex.name; arr = rc_array (rc_ov, &key_ov); - rc_t2f_v3f (arr, 0 , 0 , px , py , 0); - rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); - rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); - rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); + rc_t2f_v3f (arr, 0 , 0 , px , py , 0); + rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); + rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); + rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); } } } @@ -2353,8 +2378,8 @@ && level > smooth_max [skey->x][skey->y]) { maptex tex = self->tex [skey->tile]; - int px = (((int)skey->x) - 1) * T; - int py = (((int)skey->y) - 1) * T; + int px = (((int)skey->x) - 1) * Tw; + int py = (((int)skey->y) - 1) * Th; int border = bits & 15; int corner = (bits >> 8) & ~(bits >> 4) & 15; float dx = tex.s * .0625f; // 16 images/row @@ -2377,20 +2402,20 @@ { float ox = border * dx; - glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); - glTexCoord2f (ox , dy ); glVertex2i (px , py + T); - glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); - glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); + glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); + glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); + glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); + glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); } if (corner) { float ox = corner * dx; - glTexCoord2f (ox , dy ); glVertex2i (px , py ); - glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); - glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); - glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); + glTexCoord2f (ox , dy ); glVertex2i (px , py ); + glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); + glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); + glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); } } } @@ -2441,8 +2466,8 @@ { mapcell *cell = row->col + (x + mx - row->c0); - int px = x * T; - int py = y * T; + int px = x * Tw; + int py = y * Th; if (expect_false (cell->player == player)) { @@ -2452,8 +2477,8 @@ if (cell->stat_hp) { - int width = cell->stat_width * T; - int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; + int width = cell->stat_width * Tw; + int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; glColor3ub (0, 0, 0); glRectf (px + 1, py - thick - 2,