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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
33 37
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 39
36#include <SDL.h> 40#include <SDL.h>
37#include <SDL_thread.h> 41#include <SDL_thread.h>
48#endif 52#endif
49 53
50#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
52 56
53#include <glib/gmacros.h> 57#include <glib.h>
54 58
55#include <pango/pango.h> 59#include <pango/pango.h>
56 60
57#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 104#define KMOD_LRAM 0x10000 // our extension
101 105
102#define TEXID_SPEECH 1 106#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 107#define TEXID_NOFACE 2
104 108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
105static AV *texture_av; 128static AV *texture_av;
106 129
107static struct 130static struct
108{ 131{
109#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
165{ 188{
166 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
167 190
168 while (attrs) 191 while (attrs)
169 { 192 {
170 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 194
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 196 return 1;
174 197
175 attrs = attrs->next; 198 attrs = attrs->next;
193static void 216static void
194substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
195{ 218{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 222#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 224}
202 225
203static void 226static void
420 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
421 } 444 }
422 } 445 }
423} 446}
424 447
425typedef struct { 448struct smooth_key
449{
426 tileid tile; 450 tileid tile;
427 uint8_t x, y, level; 451 uint8_t x, y, level;
428} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
429 471
430static void 472static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 474{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
434 476
435 if (SvIOK (*sv)) 477 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
437 else 479 else
438 sv_setiv (*sv, bits); 480 it->second |= bits;
439} 481}
440 482
441static void 483static void
442music_finished (void) 484music_finished (void)
443{ 485{
460 ev.code = 1; 502 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 504 ev.data2 = 0;
463 505
464 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
465} 514}
466 515
467static unsigned int 516static unsigned int
468minpot (unsigned int n) 517minpot (unsigned int n)
469{ 518{
552 601
553 return mod; 602 return mod;
554} 603}
555 604
556static void 605static void
557deliantra_main () 606deliantra_main (SV *real_main)
558{ 607{
559 char *argv[] = { 0 }; 608 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
561} 612}
562 613
563#ifdef __MACOSX__ 614#ifdef __MACOSX__
615 static SV *real_main;
616
564 /* to due surprising braindamage on the side of SDL design, we 617 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 618 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 619 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 621 * and which calls our main (== SDL_main) back.
569 */ 622 */
570 extern C_LINKAGE int 623 extern C_LINKAGE int
571 main (int argc, char *argv[]) 624 main (int argc, char *argv[])
572 { 625 {
573 deliantra_main (); 626 deliantra_main (real_main);
574 } 627 }
575 628
576 #undef main 629 #undef main
577 630
578 extern C_LINKAGE int main (int argc, char *argv[]); 631 extern C_LINKAGE int main (int argc, char *argv[]);
579 632
580 static void 633 static void
581 SDL_braino (void) 634 SDL_main_hack (SV *real_main_)
582 { 635 {
636 real_main = real_main_;
637
583 char *argv[] = { "deliantra client", 0 }; 638 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 639 (main) (1, argv);
585 } 640 }
586#else 641#else
587 static void 642 static void
588 SDL_braino (void) 643 SDL_main_hack (SV *real_main)
589 { 644 {
590 deliantra_main (); 645 deliantra_main (real_main);
591 } 646 }
592#endif 647#endif
593 648
594MODULE = Deliantra::Client PACKAGE = DC 649MODULE = Deliantra::Client PACKAGE = DC
595 650
796 851
797 const_iv (FOW_DARKNESS) 852 const_iv (FOW_DARKNESS)
798# undef const_iv 853# undef const_iv
799 }; 854 };
800 855
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 858
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 861}
807 862
846#endif 901#endif
847} 902}
848 903
849char *SDL_GetError () 904char *SDL_GetError ()
850 905
851void SDL_braino () 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
852 908
853int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
854 910
855int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
856 912
857void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
858 914
859void SDL_Quit () 915void SDL_Quit ()
860 916
861int SDL_GL_SetAttribute (int attr, int value) 917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
862 919
863int SDL_GL_GetAttribute (int attr) 920int SDL_GL_GetAttribute (int attr)
864 CODE: 921 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 923 XSRETURN_UNDEF;
867 OUTPUT: 924 OUTPUT:
868 RETVAL 925 RETVAL
869 926
870void 927void
925 ); 982 );
926 983
927 if (RETVAL) 984 if (RETVAL)
928 { 985 {
929 av_clear (texture_av); 986 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 988#include "glfunc.h"
934#undef GL_FUNC 989#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 992 }
939} 993}
940 OUTPUT: 994 OUTPUT:
941 RETVAL 995 RETVAL
942 996
943void 997void
998SDL_WM_SetCaption (const char *title, const char *icon)
999
1000void
944SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
945 1002
946char * 1003char *
947SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
948 1006
949int 1007int
950SDL_GetAppState () 1008SDL_GetAppState ()
951 1009
952int 1010int
953SDL_GetModState () 1011SDL_GetModState ()
954 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
955void 1017void
1018SDL_PumpEvents ()
1019
1020void
956poll_events () 1021peep_events ()
957 PPCODE: 1022 PPCODE:
958{ 1023{
959 SDL_Event ev; 1024 SDL_Event ev;
960 1025
961 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
1042 OUTPUT: 1107 OUTPUT:
1043 RETVAL 1108 RETVAL
1044 1109
1045int 1110int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1112 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
1050 1115
1051void 1116void
1052Mix_QuerySpec () 1117Mix_QuerySpec ()
1114 OUTPUT: 1179 OUTPUT:
1115 RETVAL 1180 RETVAL
1116 1181
1117void 1182void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1119 1188
1120void 1189void
1121load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
1122 ALIAS: 1191 ALIAS:
1123 load_image_file = 1 1192 load_image_file = 1
1169 1238
1170 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
1171 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
1172 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1173 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1176 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
1179 1248
1251MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1252 1321
1253PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1254 1323
1255DC::Font 1324DC::Font
1256new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1257 CODE: 1326 CODE:
1258{ 1327{
1259 int count; 1328 int count;
1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1261 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 PROTOTYPE: 1359 PROTOTYPE:
1291 CODE: 1360 CODE:
1292 tc_restore (); 1361 tc_restore ();
1293 1362
1294DC::Layout 1363DC::Layout
1295new (SV *class) 1364new (SV *klass)
1296 CODE: 1365 CODE:
1297 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
1298 1367
1299 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1300 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1449 1518
1450void 1519void
1451set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1452 CODE: 1521 CODE:
1453 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1454 { 1523 {
1455 self->base_height = base_height; 1524 self->base_height = base_height;
1456 layout_update_font (self); 1525 layout_update_font (self);
1457 } 1526 }
1458 1527
1459void 1528void
1823MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1824 1893
1825PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1826 1895
1827DC::Map 1896DC::Map
1828new (SV *class) 1897new (SV *klass)
1829 CODE: 1898 CODE:
1830 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1831 RETVAL->x = 0; 1900 RETVAL->x = 0;
1832 RETVAL->y = 0; 1901 RETVAL->y = 0;
1833 RETVAL->w = 0; 1902 RETVAL->w = 0;
1872 1941
1873void 1942void
1874set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE: 1944 CODE:
1876{ 1945{
1877 tileid texid; 1946 tileid texid;
1878 maptex *tex; 1947 maptex *tex;
1879 1948
1880 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1881 return; 1950 return;
1882 1951
1883 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1884 return; 1953 return;
1885 1954
1886 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1887 1956
1888 if (!texid) 1957 if (!texid)
1889 return; 1958 return;
1890 1959
1891 tex = self->tex + texid; 1960 tex = self->tex + texid;
1924} 1993}
1925 1994
1926void 1995void
1927expire_textures (DC::Map self, int texid, int count) 1996expire_textures (DC::Map self, int texid, int count)
1928 PPCODE: 1997 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count) 1998 for (; texid < self->texs && count; ++texid, --count)
1930 { 1999 {
1931 maptex *tex = self->tex + texid; 2000 maptex *tex = self->tex + texid;
1932 2001
1933 if (tex->name) 2002 if (tex->name)
1934 { 2003 {
1989 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1990 } 2059 }
1991} 2060}
1992 2061
1993SV * 2062SV *
1994map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1995 CODE: 2064 CODE:
1996{ 2065{
1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1998 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1999 mapcell *cell; 2068 mapcell *cell;
2020 2089
2021 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
2022 2091
2023 if (flags & 8) 2092 if (flags & 8)
2024 { 2093 {
2094 uint8_t ext, cmd;
2095
2025 if (extmap) 2096 do
2026 { 2097 {
2027 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
2028 2100
2029 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2030 { 2104 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1; 2105 cell->stat_width = 1;
2039 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 } 2107 }
2059 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2060 } 2125 }
2061 else 2126 while (ext & 0x80);
2062 cell->darkness = *data++ + 1;
2063 } 2127 }
2064 2128
2065 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
2066 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
2067 { 2131 {
2115 ? self->row + y 2179 ? self->row + y
2116 : 0; 2180 : 0;
2117 2181
2118 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
2119 { 2183 {
2120 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
2121 2185
2122 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
2123 { 2187 {
2124 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
2125 2189
2127 { 2191 {
2128 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
2129 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
2130 int a1 = tex.a; 2194 int a1 = tex.a;
2131 2195
2132 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
2133 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
2134 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
2135 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
2136 } 2200 }
2137 } 2201 }
2138 2202
2139 *map++ = (r ) 2203 *map++ = (r )
2140 | (g << 8) 2204 | (g << 8)
2141 | (b << 16) 2205 | (b << 16)
2142 | (a << 24); 2206 | (a << 24);
2143 } 2207 }
2144 } 2208 }
2145 2209
2146 RETVAL = map_sv; 2210 RETVAL = map_sv;
2147} 2211}
2148 OUTPUT: 2212 OUTPUT:
2149 RETVAL 2213 RETVAL
2150 2214
2151void 2215void
2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE: 2217 CODE:
2154{ 2218{
2155 int x, y, z; 2219 int x, y, z;
2156 2220
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey; 2223 smooth_key skey;
2161 int pl_x, pl_y; 2224 int pl_x, pl_y;
2162 maptex pl_tex; 2225 maptex pl_tex;
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213 2276
2214 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
2215 { 2278 {
2279 smooth_hash smooth;
2216 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1; 2281 key.texname = -1;
2218 2282
2219 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
2241 2305
2242 key.texname = tex.name; 2306 key.texname = tex.name;
2243 arr = rc_array (rc, &key); 2307 arr = rc_array (rc, &key);
2244 } 2308 }
2245 2309
2246 px = (x + 1) * T - tex.w; 2310 px = (x + 1) * Th - tex.w;
2247 py = (y + 1) * T - tex.h; 2311 py = (y + 1) * Tw - tex.h;
2248 2312
2249 if (expect_false (cell->player == player) && expect_false (z == 2)) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 { 2314 {
2251 pl_x = px; 2315 pl_x = px;
2252 pl_y = py; 2316 pl_y = py;
2281 2345
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
2284 2348
2285 // full tile 2349 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2287 2351
2288 // borders 2352 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2293 2357
2294 // corners 2358 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2299 } 2363 }
2300 } 2364 }
2301 2365
2302 if (expect_false (z == 2) && expect_false (cell->flags)) 2366 if (expect_false (z == 2) && expect_false (cell->flags))
2303 { 2367 {
2305 if (cell->flags & 1) 2369 if (cell->flags & 1)
2306 { 2370 {
2307 rc_key_t key_ov = key; 2371 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH]; 2372 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr; 2373 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32; 2374 int px = x * Tw + Tw * 2 / 32;
2311 int py = y * T - T * 6 / 32; 2375 int py = y * Th - Th * 6 / 32;
2312 2376
2313 key_ov.texname = tex.name; 2377 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov); 2378 arr = rc_array (rc_ov, &key_ov);
2315 2379
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2320 } 2384 }
2321 } 2385 }
2322 } 2386 }
2323 } 2387 }
2324 2388
2340 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
2341 { 2405 {
2342 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
2343 HE *he; 2407 HE *he;
2344 2408
2345 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2346 while ((he = hv_iternext (smooth)))
2347 { 2410 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
2349 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
2350 2413
2351 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
2352 && skey->level == level 2415 && skey.level == level
2353 && level > smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
2354 { 2417 {
2355 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
2356 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
2357 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
2358 int border = bits & 15; 2421 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
2362 2425
2364 { 2427 {
2365 // this time avoiding texture state changes 2428 // this time avoiding texture state changes
2366 // save gobs of state changes. 2429 // save gobs of state changes.
2367 if (key.texname != tex.name) 2430 if (key.texname != tex.name)
2368 { 2431 {
2369 self->tex [skey->tile].unused = 0; 2432 self->tex [skey.tile].unused = 0;
2370 2433
2371 glEnd (); 2434 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2374 } 2437 }
2375 2438
2376 if (border) 2439 if (border)
2377 { 2440 {
2378 float ox = border * dx; 2441 float ox = border * dx;
2379 2442
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2384 } 2447 }
2385 2448
2386 if (corner) 2449 if (corner)
2387 { 2450 {
2388 float ox = corner * dx; 2451 float ox = corner * dx;
2389 2452
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2394 } 2457 }
2395 } 2458 }
2396 } 2459 }
2397 } 2460 }
2398 } 2461 }
2400 2463
2401 glEnd (); 2464 glEnd ();
2402 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1; 2466 key.texname = -1;
2404 } 2467 }
2405
2406 hv_clear (smooth);
2407 } 2468 }
2408 2469
2409 if (pl_tex.name) 2470 if (pl_tex.name)
2410 { 2471 {
2411 maptex tex = pl_tex; 2472 maptex tex = pl_tex;
2439 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
2441 { 2502 {
2442 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
2443 2504
2444 int px = x * T; 2505 int px = x * Tw;
2445 int py = y * T; 2506 int py = y * Th;
2446 2507
2447 if (expect_false (cell->player == player)) 2508 if (expect_false (cell->player == player))
2448 { 2509 {
2449 px += sdx; 2510 px += sdx;
2450 py += sdy; 2511 py += sdy;
2451 } 2512 }
2452 2513
2453 if (cell->stat_hp) 2514 if (cell->stat_hp)
2454 { 2515 {
2455 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2457 2518
2458 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py); 2521 px + width - 1, py);
2461 2522
2541 int x, y; 2602 int x, y;
2542 int sw1 = sw + 2; 2603 int sw1 = sw + 2;
2543 int sh1 = sh + 2; 2604 int sh1 = sh + 2;
2544 int sh3 = sh * 3; 2605 int sh3 = sh * 3;
2545 int sw3 = sw * 3; 2606 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2610 memset (darkness1, 0, sw1*sh1);
2549 2611
2550 SvPOK_only (darkness3_sv); 2612 SvPOK_only (darkness3_sv);
2551 SvCUR_set (darkness3_sv, sw3 * sh3); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
2552 2614
2553 mx += self->x - 1; 2615 mx += self->x - 1;
2679 else 2741 else
2680 *data++ = 0; 2742 *data++ = 0;
2681 } 2743 }
2682 } 2744 }
2683 2745
2684 /* if size is w*h + 5 then no data has been found */ 2746 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 { 2748 {
2687 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 } 2751 }
2690 2752
2691 RETVAL = data_sv; 2753 RETVAL = data_sv;
2692} 2754}
2693 OUTPUT: 2755 OUTPUT:
2694 RETVAL 2756 RETVAL
2695 2757
2696void 2758void
2703 STRLEN len; 2765 STRLEN len;
2704 uint8_t *data, *end; 2766 uint8_t *data, *end;
2705 2767
2706 len = SvLEN (data_sv); 2768 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv); 2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2709 end = data + len + 8; 2771 end = data + len + 8;
2710 2772
2711 if (len < 5) 2773 if (len < 5)
2712 XSRETURN_EMPTY; 2774 XSRETURN_EMPTY;
2713 2775
2774} 2836}
2775 2837
2776MODULE = Deliantra::Client PACKAGE = DC::RW 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2777 2839
2778DC::RW 2840DC::RW
2779new (SV *class, SV *data_sv) 2841new (SV *klass, SV *data_sv)
2780 CODE: 2842 CODE:
2781{ 2843{
2782 STRLEN datalen; 2844 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen); 2845 char *data = SvPVbyte (data_sv, datalen);
2784 2846
2786} 2848}
2787 OUTPUT: 2849 OUTPUT:
2788 RETVAL 2850 RETVAL
2789 2851
2790DC::RW 2852DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb") 2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2792 CODE: 2854 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode); 2855 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT: 2856 OUTPUT:
2795 RETVAL 2857 RETVAL
2796 2858
2905#else 2967#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif 2969#endif
2908 2970
2909DC::MixChunk 2971DC::MixChunk
2910new (SV *class, DC::RW rwops) 2972new (SV *klass, DC::RW rwops)
2911 CODE: 2973 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT: 2975 OUTPUT:
2914 RETVAL 2976 RETVAL
2915 2977
2985 RETVAL = Mix_PlayingMusic (); 3047 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT: 3048 OUTPUT:
2987 RETVAL 3049 RETVAL
2988 3050
2989DC::MixMusic 3051DC::MixMusic
2990new (SV *class, DC::RW rwops) 3052new (SV *klass, DC::RW rwops)
2991 CODE: 3053 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops); 3054 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT: 3055 OUTPUT:
2994 RETVAL 3056 RETVAL
2995 3057
3132 const_iv (GL_FUNC_SUBTRACT), 3194 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3134# undef const_iv 3196# undef const_iv
3135 }; 3197 };
3136 3198
3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3139 3201
3140 texture_av = newAV (); 3202 texture_av = newAV ();
3141 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
3142} 3204}
3143 3205
3148 gl.BlendFuncSeparateEXT = 0; 3210 gl.BlendFuncSeparateEXT = 0;
3149 3211
3150void 3212void
3151apple_nvidia_bug (int enable) 3213apple_nvidia_bug (int enable)
3152 3214
3153char * 3215const char *
3154gl_vendor () 3216gl_vendor ()
3155 CODE: 3217 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
3157 OUTPUT: 3219 OUTPUT:
3158 RETVAL 3220 RETVAL
3159 3221
3160char * 3222const char *
3161gl_version () 3223gl_version ()
3162 CODE: 3224 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
3164 OUTPUT: 3226 OUTPUT:
3165 RETVAL 3227 RETVAL
3166 3228
3167char * 3229const char *
3168gl_extensions () 3230gl_extensions ()
3169 CODE: 3231 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT: 3233 OUTPUT:
3172 RETVAL 3234 RETVAL
3173 3235
3174const char *glGetString (GLenum pname) 3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3175 3241
3176GLint glGetInteger (GLenum pname) 3242GLint glGetInteger (GLenum pname)
3177 CODE: 3243 CODE:
3178 glGetIntegerv (pname, &RETVAL); 3244 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT: 3245 OUTPUT:
3382 3448
3383void 3449void
3384find_widget (SV *self, NV x, NV y) 3450find_widget (SV *self, NV x, NV y)
3385 PPCODE: 3451 PPCODE:
3386{ 3452{
3387 if (within_widget (self, x, y)) 3453 if (within_widget (self, x, y))
3388 XPUSHs (self); 3454 XPUSHs (self);
3389} 3455}
3390 3456
3391BOOT: 3457BOOT:
3392{ 3458{
3400 3466
3401void 3467void
3402draw (SV *self) 3468draw (SV *self)
3403 CODE: 3469 CODE:
3404{ 3470{
3405 HV *hv; 3471 HV *hv;
3406 SV **svp; 3472 SV **svp;
3407 NV x, y, w, h; 3473 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv); 3474 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv); 3475 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv); 3476 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv); 3477 SV *draw_h_sv = GvSV (draw_h_gv);

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