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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t *rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 1000 }
939} 1001}
940 OUTPUT: 1002 OUTPUT:
941 RETVAL 1003 RETVAL
942 1004
943void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
944SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
945 1010
946char * 1011char *
947SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
948 1014
949int 1015int
950SDL_GetAppState () 1016SDL_GetAppState ()
951 1017
952int 1018int
953SDL_GetModState () 1019SDL_GetModState ()
954 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
955void 1025void
1026SDL_PumpEvents ()
1027
1028void
956poll_events () 1029peep_events ()
957 PPCODE: 1030 PPCODE:
958{ 1031{
959 SDL_Event ev; 1032 SDL_Event ev;
960 1033
961 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1042 OUTPUT: 1115 OUTPUT:
1043 RETVAL 1116 RETVAL
1044 1117
1045int 1118int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1120 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1050 1123
1051void 1124void
1052Mix_QuerySpec () 1125Mix_QuerySpec ()
1114 OUTPUT: 1187 OUTPUT:
1115 RETVAL 1188 RETVAL
1116 1189
1117void 1190void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1119 1196
1120void 1197void
1121load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1122 ALIAS: 1199 ALIAS:
1123 load_image_file = 1 1200 load_image_file = 1
1169 1246
1170 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1171 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1172 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1173 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1176 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1179 1256
1251MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1252 1329
1253PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1254 1331
1255DC::Font 1332DC::Font
1256new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1257 CODE: 1334 CODE:
1258{ 1335{
1259 int count; 1336 int count;
1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1261 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 PROTOTYPE: 1367 PROTOTYPE:
1291 CODE: 1368 CODE:
1292 tc_restore (); 1369 tc_restore ();
1293 1370
1294DC::Layout 1371DC::Layout
1295new (SV *class) 1372new (SV *klass)
1296 CODE: 1373 CODE:
1297 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1298 1375
1299 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1300 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1449 1526
1450void 1527void
1451set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1452 CODE: 1529 CODE:
1453 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1454 { 1531 {
1455 self->base_height = base_height; 1532 self->base_height = base_height;
1456 layout_update_font (self); 1533 layout_update_font (self);
1457 } 1534 }
1458 1535
1459void 1536void
1823MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1824 1901
1825PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1826 1903
1827DC::Map 1904DC::Map
1828new (SV *class) 1905new (SV *klass)
1829 CODE: 1906 CODE:
1830 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1831 RETVAL->x = 0; 1908 RETVAL->x = 0;
1832 RETVAL->y = 0; 1909 RETVAL->y = 0;
1833 RETVAL->w = 0; 1910 RETVAL->w = 0;
1834 RETVAL->h = 0; 1911 RETVAL->h = 0;
1835 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1872 1949
1873void 1950void
1874set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE: 1952 CODE:
1876{ 1953{
1877 tileid texid; 1954 tileid texid;
1878 maptex *tex; 1955 maptex *tex;
1879 1956
1880 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1881 return; 1958 return;
1882 1959
1883 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1884 return; 1961 return;
1885 1962
1886 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1887 1964
1888 if (!texid) 1965 if (!texid)
1889 return; 1966 return;
1890 1967
1891 tex = self->tex + texid; 1968 tex = self->tex + texid;
1924} 2001}
1925 2002
1926void 2003void
1927expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1928 PPCODE: 2005 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1930 { 2007 {
1931 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1932 2009
1933 if (tex->name) 2010 if (tex->name)
1934 { 2011 {
1989 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1990 } 2067 }
1991} 2068}
1992 2069
1993SV * 2070SV *
1994map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1995 CODE: 2072 CODE:
1996{ 2073{
1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1998 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1999 mapcell *cell; 2076 mapcell *cell;
2020 2097
2021 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2022 2099
2023 if (flags & 8) 2100 if (flags & 8)
2024 { 2101 {
2102 uint8_t ext, cmd;
2103
2025 if (extmap) 2104 do
2026 { 2105 {
2027 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2028 2108
2029 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2030 { 2112 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1; 2113 cell->stat_width = 1;
2039 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 } 2115 }
2059 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2060 } 2133 }
2061 else 2134 while (ext & 0x80);
2062 cell->darkness = *data++ + 1;
2063 } 2135 }
2064 2136
2065 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2066 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2067 { 2139 {
2115 ? self->row + y 2187 ? self->row + y
2116 : 0; 2188 : 0;
2117 2189
2118 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
2119 { 2191 {
2120 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2121 2193
2122 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
2123 { 2195 {
2124 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
2125 2197
2127 { 2199 {
2128 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
2129 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
2130 int a1 = tex.a; 2202 int a1 = tex.a;
2131 2203
2132 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
2133 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
2134 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
2135 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
2136 } 2208 }
2137 } 2209 }
2138 2210
2139 *map++ = (r ) 2211 *map++ = (r )
2140 | (g << 8) 2212 | (g << 8)
2141 | (b << 16) 2213 | (b << 16)
2142 | (a << 24); 2214 | (a << 24);
2143 } 2215 }
2144 } 2216 }
2145 2217
2146 RETVAL = map_sv; 2218 RETVAL = map_sv;
2147} 2219}
2148 OUTPUT: 2220 OUTPUT:
2149 RETVAL 2221 RETVAL
2150 2222
2151void 2223void
2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE: 2225 CODE:
2154{ 2226{
2155 int x, y, z; 2227 int x, y, z;
2156 2228
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2160 smooth_key skey;
2161 int pl_x, pl_y; 2230 int pl_x, pl_y;
2162 maptex pl_tex; 2231 maptex pl_tex;
2163 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key; 2234 rc_key_t key;
2168 pl_tex.name = 0; 2237 pl_tex.name = 0;
2169 2238
2170 // that's current max. sorry. 2239 // that's current max. sorry.
2171 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176 2242
2177 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2178 key.r = 255; 2244 key.r = 255;
2179 key.g = 255; 2245 key.g = 255;
2180 key.b = 255; 2246 key.b = 255;
2186 my += self->y; 2252 my += self->y;
2187 2253
2188 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2189 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2192 2258
2193 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2195 { 2261 {
2196 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213 2279
2214 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2215 { 2281 {
2216 memset (smooth_level, 0, sizeof (smooth_level)); 2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2217 key.texname = -1; 2285 key.texname = -1;
2218 2286
2219 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
2221 { 2289 {
2241 2309
2242 key.texname = tex.name; 2310 key.texname = tex.name;
2243 arr = rc_array (rc, &key); 2311 arr = rc_array (rc, &key);
2244 } 2312 }
2245 2313
2246 px = (x + 1) * T - tex.w; 2314 px = (x + 1) * Th - tex.w;
2247 py = (y + 1) * T - tex.h; 2315 py = (y + 1) * Tw - tex.h;
2248 2316
2249 if (expect_false (cell->player == player) && expect_false (z == 2)) 2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 { 2318 {
2251 pl_x = px; 2319 pl_x = px;
2252 pl_y = py; 2320 pl_y = py;
2263 if (tex.smoothtile) 2331 if (tex.smoothtile)
2264 { 2332 {
2265 skey.tile = tex.smoothtile; 2333 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel; 2334 skey.level = tex.smoothlevel;
2267 2335
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2336 smooth_level[tex.smoothlevel] = 1;
2269 2337
2270 // add bits to current tile and all neighbours. skey.x|y is 2338 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive. 2339 // shifted +1|+1 so we always stay positive.
2272 2340
2273 // bits is ___n cccc CCCC bbbb 2341 // bits is ___n cccc CCCC bbbb
2281 2349
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓· 2351 // ·· ·· ·┏ ┓·
2284 2352
2285 // full tile 2353 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2287 2355
2288 // borders 2356 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2293 2361
2294 // corners 2362 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2299 } 2367 }
2300 } 2368 }
2301 2369
2302 if (expect_false (z == 2) && expect_false (cell->flags)) 2370 if (expect_false (z == 2) && expect_false (cell->flags))
2303 { 2371 {
2305 if (cell->flags & 1) 2373 if (cell->flags & 1)
2306 { 2374 {
2307 rc_key_t key_ov = key; 2375 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH]; 2376 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr; 2377 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32; 2378 int px = x * Tw + Tw * 2 / 32;
2311 int py = y * T - T * 6 / 32; 2379 int py = y * Th - Th * 6 / 32;
2312 2380
2313 key_ov.texname = tex.name; 2381 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov); 2382 arr = rc_array (rc_ov, &key_ov);
2315 2383
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2320 } 2388 }
2321 } 2389 }
2322 } 2390 }
2323 } 2391 }
2324 2392
2330 { 2398 {
2331 int w, b; 2399 int w, b;
2332 2400
2333 glEnable (GL_TEXTURE_2D); 2401 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS); 2402 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w) 2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2336 { 2406 {
2337 uint32_t smask = smooth_level [w]; 2407 smooth_key &skey = it->first;
2338 if (smask) 2408 IV bits = it->second;
2339 for (b = 0; b < 32; ++b) 2409
2340 if (smask & (((uint32_t)1) << b)) 2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
2341 { 2413 {
2342 int level = (w << 5) | b; 2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
2343 HE *he; 2422 if (tex.name)
2344
2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
2347 { 2423 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he); 2424 // this time avoiding texture state changes
2349 IV bits = SvIVX (HeVAL (he)); 2425 // save gobs of state changes.
2350 2426 if (key.texname != tex.name)
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 { 2427 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0; 2428 self->tex [skey.tile].unused = 0;
2370 2429
2371 glEnd (); 2430 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2374 } 2433 }
2375 2434
2376 if (border) 2435 if (border)
2377 { 2436 {
2378 float ox = border * dx; 2437 float ox = border * dx;
2379 2438
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2384 } 2443 }
2385 2444
2386 if (corner) 2445 if (corner)
2387 { 2446 {
2388 float ox = corner * dx; 2447 float ox = corner * dx;
2389 2448
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2394 }
2395 }
2396 } 2453 }
2397 } 2454 }
2398 } 2455 }
2399 } 2456 }
2400 2457
2401 glEnd (); 2458 glEnd ();
2402 glDisable (GL_TEXTURE_2D); 2459 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1; 2460 key.texname = -1;
2404 } 2461 }
2405
2406 hv_clear (smooth);
2407 } 2462 }
2408 2463
2409 if (pl_tex.name) 2464 if (pl_tex.name)
2410 { 2465 {
2411 maptex tex = pl_tex; 2466 maptex tex = pl_tex;
2439 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
2441 { 2496 {
2442 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
2443 2498
2444 int px = x * T; 2499 int px = x * Tw;
2445 int py = y * T; 2500 int py = y * Th;
2446 2501
2447 if (expect_false (cell->player == player)) 2502 if (expect_false (cell->player == player))
2448 { 2503 {
2449 px += sdx; 2504 px += sdx;
2450 py += sdy; 2505 py += sdy;
2451 } 2506 }
2452 2507
2453 if (cell->stat_hp) 2508 if (cell->stat_hp)
2454 { 2509 {
2455 int width = cell->stat_width * T; 2510 int width = cell->stat_width * Tw;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2457 2512
2458 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py); 2515 px + width - 1, py);
2461 2516
2541 int x, y; 2596 int x, y;
2542 int sw1 = sw + 2; 2597 int sw1 = sw + 2;
2543 int sh1 = sh + 2; 2598 int sh1 = sh + 2;
2544 int sh3 = sh * 3; 2599 int sh3 = sh * 3;
2545 int sw3 = sw * 3; 2600 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2549 2605
2550 SvPOK_only (darkness3_sv); 2606 SvPOK_only (darkness3_sv);
2551 SvCUR_set (darkness3_sv, sw3 * sh3); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2552 2608
2553 mx += self->x - 1; 2609 mx += self->x - 1;
2679 else 2735 else
2680 *data++ = 0; 2736 *data++ = 0;
2681 } 2737 }
2682 } 2738 }
2683 2739
2684 /* if size is w*h + 5 then no data has been found */ 2740 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 { 2742 {
2687 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 } 2745 }
2690 2746
2691 RETVAL = data_sv; 2747 RETVAL = data_sv;
2692} 2748}
2693 OUTPUT: 2749 OUTPUT:
2694 RETVAL 2750 RETVAL
2695 2751
2696void 2752void
2703 STRLEN len; 2759 STRLEN len;
2704 uint8_t *data, *end; 2760 uint8_t *data, *end;
2705 2761
2706 len = SvLEN (data_sv); 2762 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv); 2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2709 end = data + len + 8; 2765 end = data + len + 8;
2710 2766
2711 if (len < 5) 2767 if (len < 5)
2712 XSRETURN_EMPTY; 2768 XSRETURN_EMPTY;
2713 2769
2774} 2830}
2775 2831
2776MODULE = Deliantra::Client PACKAGE = DC::RW 2832MODULE = Deliantra::Client PACKAGE = DC::RW
2777 2833
2778DC::RW 2834DC::RW
2779new (SV *class, SV *data_sv) 2835new (SV *klass, SV *data_sv)
2780 CODE: 2836 CODE:
2781{ 2837{
2782 STRLEN datalen; 2838 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen); 2839 char *data = SvPVbyte (data_sv, datalen);
2784 2840
2786} 2842}
2787 OUTPUT: 2843 OUTPUT:
2788 RETVAL 2844 RETVAL
2789 2845
2790DC::RW 2846DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb") 2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2792 CODE: 2848 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode); 2849 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT: 2850 OUTPUT:
2795 RETVAL 2851 RETVAL
2796 2852
2905#else 2961#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif 2963#endif
2908 2964
2909DC::MixChunk 2965DC::MixChunk
2910new (SV *class, DC::RW rwops) 2966new (SV *klass, DC::RW rwops)
2911 CODE: 2967 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT: 2969 OUTPUT:
2914 RETVAL 2970 RETVAL
2915 2971
2985 RETVAL = Mix_PlayingMusic (); 3041 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT: 3042 OUTPUT:
2987 RETVAL 3043 RETVAL
2988 3044
2989DC::MixMusic 3045DC::MixMusic
2990new (SV *class, DC::RW rwops) 3046new (SV *klass, DC::RW rwops)
2991 CODE: 3047 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops); 3048 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT: 3049 OUTPUT:
2994 RETVAL 3050 RETVAL
2995 3051
3132 const_iv (GL_FUNC_SUBTRACT), 3188 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3134# undef const_iv 3190# undef const_iv
3135 }; 3191 };
3136 3192
3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3139 3195
3140 texture_av = newAV (); 3196 texture_av = newAV ();
3141 AvREAL_off (texture_av); 3197 AvREAL_off (texture_av);
3142} 3198}
3143 3199
3148 gl.BlendFuncSeparateEXT = 0; 3204 gl.BlendFuncSeparateEXT = 0;
3149 3205
3150void 3206void
3151apple_nvidia_bug (int enable) 3207apple_nvidia_bug (int enable)
3152 3208
3153char * 3209const char *
3154gl_vendor () 3210gl_vendor ()
3155 CODE: 3211 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
3157 OUTPUT: 3213 OUTPUT:
3158 RETVAL 3214 RETVAL
3159 3215
3160char * 3216const char *
3161gl_version () 3217gl_version ()
3162 CODE: 3218 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
3164 OUTPUT: 3220 OUTPUT:
3165 RETVAL 3221 RETVAL
3166 3222
3167char * 3223const char *
3168gl_extensions () 3224gl_extensions ()
3169 CODE: 3225 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT: 3227 OUTPUT:
3172 RETVAL 3228 RETVAL
3173 3229
3174const char *glGetString (GLenum pname) 3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3175 3235
3176GLint glGetInteger (GLenum pname) 3236GLint glGetInteger (GLenum pname)
3177 CODE: 3237 CODE:
3178 glGetIntegerv (pname, &RETVAL); 3238 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT: 3239 OUTPUT:
3382 3442
3383void 3443void
3384find_widget (SV *self, NV x, NV y) 3444find_widget (SV *self, NV x, NV y)
3385 PPCODE: 3445 PPCODE:
3386{ 3446{
3387 if (within_widget (self, x, y)) 3447 if (within_widget (self, x, y))
3388 XPUSHs (self); 3448 XPUSHs (self);
3389} 3449}
3390 3450
3391BOOT: 3451BOOT:
3392{ 3452{
3400 3460
3401void 3461void
3402draw (SV *self) 3462draw (SV *self)
3403 CODE: 3463 CODE:
3404{ 3464{
3405 HV *hv; 3465 HV *hv;
3406 SV **svp; 3466 SV **svp;
3407 NV x, y, w, h; 3467 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv); 3468 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv); 3469 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv); 3470 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv); 3471 SV *draw_h_sv = GvSV (draw_h_gv);

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