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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
264 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
269 307
270static char * 308static char *
271prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
272{ 310{
273 char *p; 311 char *p;
290} 328}
291 329
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 332
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
315static maprow * 333static maprow *
316map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
317{ 335{
318 if (0 > y) 336 if (0 > y)
319 { 337 {
320 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
359 377
360 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
361} 379}
362 380
363static mapcell * 381static mapcell *
364map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
365{ 383{
366 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
367} 385}
368 386
369static void 387void mapgrid::clear_cells ()
370map_clear (DC__Map self)
371{ 388{
372 int r; 389 int r;
373 390
374 for (r = 0; r < self->rows; r++) 391 for (r = 0; r < rows; r++)
375 Safefree (self->row[r].col); 392 Safefree (row[r].col);
376 393
377 Safefree (self->row); 394 Safefree (row);
378 395
379 self->x = 0; 396 x = 0;
380 self->y = 0; 397 y = 0;
381 self->ox = 0; 398 ox = 0;
382 self->oy = 0; 399 oy = 0;
383 self->row = 0; 400 row = 0;
384 self->rows = 0; 401 rows = 0;
385} 402}
386 403
387#define CELL_CLEAR(cell) \ 404#define CELL_CLEAR(cell) \
388 do { \ 405 do { \
389 if ((cell)->player) \ 406 if ((cell)->player) \
393 (cell)->flags = 0; \ 410 (cell)->flags = 0; \
394 (cell)->player = 0; \ 411 (cell)->player = 0; \
395 } while (0) 412 } while (0)
396 413
397static void 414static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 416{
400 int x, y; 417 int x, y;
401 maprow *row; 418 maprow *row;
402 mapcell *cell; 419 mapcell *cell;
403 420
420 CELL_CLEAR (cell); 437 CELL_CLEAR (cell);
421 } 438 }
422 } 439 }
423} 440}
424 441
425typedef struct { 442struct smooth_key
443{
426 tileid tile; 444 tileid tile;
427 uint8_t x, y, level; 445 uint8_t x, y, level;
428} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
429 465
430static void 466static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 468{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
434 470
435 if (SvIOK (*sv)) 471 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
437 else 473 else
438 sv_setiv (*sv, bits); 474 it->second |= bits;
439} 475}
440 476
441static void 477static void
442music_finished (void) 478music_finished (void)
443{ 479{
460 ev.code = 1; 496 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 498 ev.data2 = 0;
463 499
464 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
465} 508}
466 509
467static unsigned int 510static unsigned int
468minpot (unsigned int n) 511minpot (unsigned int n)
469{ 512{
552 595
553 return mod; 596 return mod;
554} 597}
555 598
556static void 599static void
557deliantra_main () 600deliantra_main (SV *real_main)
558{ 601{
559 char *argv[] = { 0 }; 602 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
561} 606}
562 607
563#ifdef __MACOSX__ 608#ifdef __MACOSX__
609 static SV *real_main;
610
564 /* to due surprising braindamage on the side of SDL design, we 611 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 612 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 613 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 615 * and which calls our main (== SDL_main) back.
569 */ 616 */
570 extern C_LINKAGE int 617 extern C_LINKAGE int
571 main (int argc, char *argv[]) 618 main (int argc, char *argv[])
572 { 619 {
573 deliantra_main (); 620 deliantra_main (real_main);
574 } 621 }
575 622
576 #undef main 623 #undef main
577 624
578 extern C_LINKAGE int main (int argc, char *argv[]); 625 extern C_LINKAGE int main (int argc, char *argv[]);
579 626
580 static void 627 static void
581 SDL_braino (void) 628 SDL_main_hack (SV *real_main_)
582 { 629 {
630 real_main = real_main_;
631
583 char *argv[] = { "deliantra client", 0 }; 632 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 633 (main) (1, argv);
585 } 634 }
586#else 635#else
587 static void 636 static void
588 SDL_braino (void) 637 SDL_main_hack (SV *real_main)
589 { 638 {
590 deliantra_main (); 639 deliantra_main (real_main);
591 } 640 }
592#endif 641#endif
593 642
594MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
595 644
796 845
797 const_iv (FOW_DARKNESS) 846 const_iv (FOW_DARKNESS)
798# undef const_iv 847# undef const_iv
799 }; 848 };
800 849
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 852
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 855}
807 856
846#endif 895#endif
847} 896}
848 897
849char *SDL_GetError () 898char *SDL_GetError ()
850 899
851void SDL_braino () 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
852 902
853int SDL_Init (U32 flags) 903int SDL_Init (U32 flags)
854 904
855int SDL_InitSubSystem (U32 flags) 905int SDL_InitSubSystem (U32 flags)
856 906
857void SDL_QuitSubSystem (U32 flags) 907void SDL_QuitSubSystem (U32 flags)
858 908
859void SDL_Quit () 909void SDL_Quit ()
860 910
861int SDL_GL_SetAttribute (int attr, int value) 911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
862 913
863int SDL_GL_GetAttribute (int attr) 914int SDL_GL_GetAttribute (int attr)
864 CODE: 915 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 917 XSRETURN_UNDEF;
867 OUTPUT: 918 OUTPUT:
868 RETVAL 919 RETVAL
869 920
870void 921void
925 ); 976 );
926 977
927 if (RETVAL) 978 if (RETVAL)
928 { 979 {
929 av_clear (texture_av); 980 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 982#include "glfunc.h"
934#undef GL_FUNC 983#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 986 }
939} 987}
940 OUTPUT: 988 OUTPUT:
941 RETVAL 989 RETVAL
942 990
943void 991void
992SDL_WM_SetCaption (const char *title, const char *icon)
993
994void
944SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
945 996
946char * 997char *
947SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
948 1000
949int 1001int
950SDL_GetAppState () 1002SDL_GetAppState ()
951 1003
952int 1004int
953SDL_GetModState () 1005SDL_GetModState ()
954 1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
955void 1011void
1012SDL_PumpEvents ()
1013
1014void
956poll_events () 1015peep_events ()
957 PPCODE: 1016 PPCODE:
958{ 1017{
959 SDL_Event ev; 1018 SDL_Event ev;
960 1019
961 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
1042 OUTPUT: 1101 OUTPUT:
1043 RETVAL 1102 RETVAL
1044 1103
1045int 1104int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1106 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
1050 1109
1051void 1110void
1052Mix_QuerySpec () 1111Mix_QuerySpec ()
1114 OUTPUT: 1173 OUTPUT:
1115 RETVAL 1174 RETVAL
1116 1175
1117void 1176void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1119 1182
1120void 1183void
1121load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
1122 ALIAS: 1185 ALIAS:
1123 load_image_file = 1 1186 load_image_file = 1
1169 1232
1170 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
1171 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
1172 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
1173 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1176 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
1179 1242
1251MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1252 1315
1253PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1254 1317
1255DC::Font 1318DC::Font
1256new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1257 CODE: 1320 CODE:
1258{ 1321{
1259 int count; 1322 int count;
1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1261 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 PROTOTYPE: 1353 PROTOTYPE:
1291 CODE: 1354 CODE:
1292 tc_restore (); 1355 tc_restore ();
1293 1356
1294DC::Layout 1357DC::Layout
1295new (SV *class) 1358new (SV *klass)
1296 CODE: 1359 CODE:
1297 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1298 1361
1299 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1300 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1301 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1302 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1303 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1304 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1305 RETVAL->font = 0; 1368 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
1307 1369
1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1309 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1310 OUTPUT: 1372 OUTPUT:
1311 RETVAL 1373 RETVAL
1312 1374
1313void 1375void
1314DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1315 CODE: 1377 CODE:
1316 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1317 rc_free (self->rc);
1318 Safefree (self); 1379 delete self;
1319 1380
1320void 1381void
1321set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1322 CODE: 1383 CODE:
1323{ 1384{
1449 1510
1450void 1511void
1451set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1452 CODE: 1513 CODE:
1453 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1454 { 1515 {
1455 self->base_height = base_height; 1516 self->base_height = base_height;
1456 layout_update_font (self); 1517 layout_update_font (self);
1457 } 1518 }
1458 1519
1459void 1520void
1577} 1638}
1578 1639
1579void 1640void
1580render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE: 1642 CODE:
1582 rc_clear (self->rc); 1643 self->rc.clear ();
1583 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1584 self->pl, 1645 self->pl,
1585 self->rc, 1646 &self->rc,
1586 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1587 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1588 flags 1649 flags
1589 ); 1650 );
1590 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605 1666
1606 rc_draw (self->rc); 1667 self->rc.draw ();
1607 1668
1608 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1611} 1672}
1823MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1824 1885
1825PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1826 1887
1827DC::Map 1888DC::Map
1828new (SV *class) 1889new (SV *klass)
1829 CODE: 1890 CODE:
1830 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1831 RETVAL->x = 0; 1892 RETVAL->x = 0;
1832 RETVAL->y = 0; 1893 RETVAL->y = 0;
1833 RETVAL->w = 0; 1894 RETVAL->w = 0;
1834 RETVAL->h = 0; 1895 RETVAL->h = 0;
1835 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1836 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1837 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1838 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1839 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1840 RETVAL->row = 0; 1899 RETVAL->row = 0;
1841 OUTPUT: 1900 OUTPUT:
1842 RETVAL 1901 RETVAL
1843 1902
1844void 1903void
1845DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1846 CODE: 1905 CODE:
1847{ 1906{
1848 map_clear (self);
1849 Safefree (self->face2tile);
1850 Safefree (self->tex);
1851 Safefree (self); 1907 delete self;
1852} 1908}
1853 1909
1854void 1910void
1855resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1856 CODE: 1912 CODE:
1858 self->h = map_height; 1914 self->h = map_height;
1859 1915
1860void 1916void
1861clear (DC::Map self) 1917clear (DC::Map self)
1862 CODE: 1918 CODE:
1863 map_clear (self); 1919 self->clear_cells ();
1864 1920
1865void 1921void
1866set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1867 CODE: 1923 CODE:
1868{ 1924{
1869 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1870 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1871} 1928}
1872 1929
1873void 1930void
1874set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE: 1932 CODE:
1876{ 1933{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1881 return; 1935 return;
1882 1936
1883 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1884 return; 1938 return;
1885 1939
1886 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1887 1941
1888 if (!texid) 1942 if (!texid)
1889 return; 1943 return;
1890 1944
1891 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1892 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1893 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1894} 1948}
1895 1949
1896void 1950void
1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1898 CODE: 1952 CODE:
1899{ 1953{
1900 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1901 1955
1902 { 1956 {
1903 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1904 1958
1905 tex->name = name; 1959 tex.name = name;
1906 tex->w = w; 1960 tex.w = w;
1907 tex->h = h; 1961 tex.h = h;
1908 tex->s = s; 1962 tex.s = s;
1909 tex->t = t; 1963 tex.t = t;
1910 tex->r = r; 1964 tex.r = r;
1911 tex->g = g; 1965 tex.g = g;
1912 tex->b = b; 1966 tex.b = b;
1913 tex->a = a; 1967 tex.a = a;
1914 } 1968 }
1915 1969
1916 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1917 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1918 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1924} 1978}
1925 1979
1926void 1980void
1927expire_textures (DC::Map self, int texid, int count) 1981expire_textures (DC::Map self, int texid, int count)
1928 PPCODE: 1982 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count) 1983 for (; texid < self->tex.size () && count; ++texid, --count)
1930 { 1984 {
1931 maptex *tex = self->tex + texid; 1985 maptex &tex = self->tex[texid];
1932 1986
1933 if (tex->name) 1987 if (tex.name)
1934 { 1988 {
1935 if (tex->unused) 1989 if (tex.unused)
1936 { 1990 {
1937 tex->name = 0; 1991 tex.name = 0;
1938 tex->unused = 0; 1992 tex.unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid))); 1993 XPUSHs (sv_2mortal (newSViv (texid)));
1940 } 1994 }
1941 else 1995 else
1942 tex->unused = 1; 1996 tex.unused = 1;
1943 } 1997 }
1944 } 1998 }
1945 1999
1946int 2000int
1947ox (DC::Map self) 2001ox (DC::Map self)
1989 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1990 } 2044 }
1991} 2045}
1992 2046
1993SV * 2047SV *
1994map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1995 CODE: 2049 CODE:
1996{ 2050{
1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1998 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1999 mapcell *cell; 2053 mapcell *cell;
2020 2074
2021 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
2022 2076
2023 if (flags & 8) 2077 if (flags & 8)
2024 { 2078 {
2079 uint8_t ext, cmd;
2080
2025 if (extmap) 2081 do
2026 { 2082 {
2027 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
2028 2085
2029 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2030 { 2089 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1; 2090 cell->stat_width = 1;
2039 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 } 2092 }
2059 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2060 } 2110 }
2061 else 2111 while (ext & 0x80);
2062 cell->darkness = *data++ + 1;
2063 } 2112 }
2064 2113
2065 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
2066 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
2067 { 2116 {
2068 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2069 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2070 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
2071 2120
2072 if (cell->tile [z]) 2121 if (cell->tile[z])
2073 { 2122 {
2074 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2075 tex->unused = 0; 2124 tex.unused = 0;
2076 if (!tex->name) 2125 if (!tex.name)
2077 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
2078 2127
2079 if (tex->smoothtile) 2128 if (tex.smoothtile)
2080 { 2129 {
2081 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2082 smooth->unused = 0; 2131 smooth.unused = 0;
2083 if (!smooth->name) 2132 if (!smooth.name)
2084 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
2085 } 2134 }
2086 } 2135 }
2087 } 2136 }
2088 } 2137 }
2089 else 2138 else
2115 ? self->row + y 2164 ? self->row + y
2116 : 0; 2165 : 0;
2117 2166
2118 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
2119 { 2168 {
2120 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
2121 2170
2122 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
2123 { 2172 {
2124 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
2125 2174
2127 { 2176 {
2128 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
2129 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
2130 int a1 = tex.a; 2179 int a1 = tex.a;
2131 2180
2132 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
2133 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
2134 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
2135 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
2136 } 2185 }
2137 } 2186 }
2138 2187
2139 *map++ = (r ) 2188 *map++ = (r )
2140 | (g << 8) 2189 | (g << 8)
2141 | (b << 16) 2190 | (b << 16)
2142 | (a << 24); 2191 | (a << 24);
2143 } 2192 }
2144 } 2193 }
2145 2194
2146 RETVAL = map_sv; 2195 RETVAL = map_sv;
2147} 2196}
2148 OUTPUT: 2197 OUTPUT:
2149 RETVAL 2198 RETVAL
2150 2199
2151void 2200void
2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE: 2202 CODE:
2154{ 2203{
2155 int x, y, z; 2204 int x, y, z;
2156 2205
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2160 smooth_key skey;
2161 int pl_x, pl_y; 2207 int pl_x, pl_y;
2162 maptex pl_tex; 2208 maptex pl_tex;
2163 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2164 rc_t *rc_ov = rc_alloc (); 2210 rc_t rc_ov;
2165 rc_key_t key; 2211 rc_key_t key;
2166 rc_array_t *arr; 2212 rc_t::array_t *arr;
2167 2213
2168 pl_tex.name = 0; 2214 pl_tex.name = 0;
2169 2215
2170 // that's current max. sorry. 2216 // that's current max. sorry.
2171 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176 2219
2177 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
2178 key.r = 255; 2221 key.r = 255;
2179 key.g = 255; 2222 key.g = 255;
2180 key.b = 255; 2223 key.b = 255;
2186 my += self->y; 2229 my += self->y;
2187 2230
2188 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
2189 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2192 2235
2193 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
2195 { 2238 {
2196 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213 2256
2214 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
2215 { 2258 {
2216 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2217 key.texname = -1; 2262 key.texname = -1;
2218 2263
2219 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
2221 { 2266 {
2238 2283
2239 if (!tex.name) 2284 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241 2286
2242 key.texname = tex.name; 2287 key.texname = tex.name;
2243 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
2244 } 2289 }
2245 2290
2246 px = (x + 1) * T - tex.w; 2291 px = (x + 1) * Th - tex.w;
2247 py = (y + 1) * T - tex.h; 2292 py = (y + 1) * Tw - tex.h;
2248 2293
2249 if (expect_false (cell->player == player) && expect_false (z == 2)) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 { 2295 {
2251 pl_x = px; 2296 pl_x = px;
2252 pl_y = py; 2297 pl_y = py;
2253 pl_tex = tex; 2298 pl_tex = tex;
2254 continue; 2299 continue;
2255 } 2300 }
2256 2301
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2261 2306
2262 // update smooth hash 2307 // update smooth hash
2263 if (tex.smoothtile) 2308 if (tex.smoothtile)
2264 { 2309 {
2265 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
2267 2312
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
2269 2314
2270 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
2272 2317
2273 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
2281 2326
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
2284 2329
2285 // full tile 2330 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2287 2332
2288 // borders 2333 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2293 2338
2294 // corners 2339 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2299 } 2344 }
2300 } 2345 }
2301 2346
2302 if (expect_false (z == 2) && expect_false (cell->flags)) 2347 if (expect_false (z == 2) && expect_false (cell->flags))
2303 { 2348 {
2304 // overlays such as the speech bubble, probably more to come 2349 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1) 2350 if (cell->flags & 1)
2306 { 2351 {
2307 rc_key_t key_ov = key; 2352 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH]; 2353 maptex tex = self->tex[TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32; 2354 int px = x * Tw + Tw * 2 / 32;
2311 int py = y * T - T * 6 / 32; 2355 int py = y * Th - Th * 6 / 32;
2312 2356
2313 key_ov.texname = tex.name; 2357 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov); 2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2315 2359
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2320 } 2364 }
2321 } 2365 }
2322 } 2366 }
2323 } 2367 }
2324 2368
2325 rc_draw (rc); 2369 rc.draw ();
2326 rc_clear (rc); 2370 rc.clear ();
2327 2371
2328 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort 2373 // this is basically counting sort
2330 { 2374 {
2331 int w, b; 2375 int w, b;
2332 2376
2333 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2336 { 2382 {
2337 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
2338 if (smask) 2384 IV bits = it->second;
2339 for (b = 0; b < 32; ++b) 2385
2340 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
2341 { 2389 {
2342 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2343 HE *he; 2398 if (tex.name)
2344
2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
2347 { 2399 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
2349 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
2350 2402 if (key.texname != tex.name)
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 { 2403 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0; 2404 self->tex [skey.tile].unused = 0;
2370 2405
2371 glEnd (); 2406 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2374 } 2409 }
2375 2410
2376 if (border) 2411 if (border)
2377 { 2412 {
2378 float ox = border * dx; 2413 float ox = border * dx;
2379 2414
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2384 } 2419 }
2385 2420
2386 if (corner) 2421 if (corner)
2387 { 2422 {
2388 float ox = corner * dx; 2423 float ox = corner * dx;
2389 2424
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2394 }
2395 }
2396 } 2429 }
2397 } 2430 }
2398 } 2431 }
2399 } 2432 }
2400 2433
2401 glEnd (); 2434 glEnd ();
2402 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1; 2436 key.texname = -1;
2404 } 2437 }
2405
2406 hv_clear (smooth);
2407 } 2438 }
2408 2439
2409 if (pl_tex.name) 2440 if (pl_tex.name)
2410 { 2441 {
2411 maptex tex = pl_tex; 2442 maptex tex = pl_tex;
2412 int px = pl_x + sdx; 2443 int px = pl_x + sdx;
2413 int py = pl_y + sdy; 2444 int py = pl_y + sdy;
2414 2445
2415 key.texname = tex.name; 2446 key.texname = tex.name;
2416 arr = rc_array (rc, &key); 2447 rc_t::array_t &arr = rc.array (key);
2417 2448
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2422 2453
2423 rc_draw (rc); 2454 rc.draw ();
2424 } 2455 }
2425 2456
2426 rc_draw (rc_ov); 2457 rc_ov.draw ();
2427 rc_clear (rc_ov); 2458 rc_ov.clear ();
2428 2459
2429 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
2432 2461
2433 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2434 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2435 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2436 { 2465 {
2439 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
2441 { 2470 {
2442 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
2443 2472
2444 int px = x * T; 2473 int px = x * Tw;
2445 int py = y * T; 2474 int py = y * Th;
2446 2475
2447 if (expect_false (cell->player == player)) 2476 if (expect_false (cell->player == player))
2448 { 2477 {
2449 px += sdx; 2478 px += sdx;
2450 py += sdy; 2479 py += sdy;
2451 } 2480 }
2452 2481
2453 if (cell->stat_hp) 2482 if (cell->stat_hp)
2454 { 2483 {
2455 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2457 2486
2458 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py); 2489 px + width - 1, py);
2461 2490
2541 int x, y; 2570 int x, y;
2542 int sw1 = sw + 2; 2571 int sw1 = sw + 2;
2543 int sh1 = sh + 2; 2572 int sh1 = sh + 2;
2544 int sh3 = sh * 3; 2573 int sh3 = sh * 3;
2545 int sw3 = sw * 3; 2574 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2578 memset (darkness1, 0, sw1*sh1);
2549 2579
2550 SvPOK_only (darkness3_sv); 2580 SvPOK_only (darkness3_sv);
2551 SvCUR_set (darkness3_sv, sw3 * sh3); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2552 2582
2553 mx += self->x - 1; 2583 mx += self->x - 1;
2679 else 2709 else
2680 *data++ = 0; 2710 *data++ = 0;
2681 } 2711 }
2682 } 2712 }
2683 2713
2684 /* if size is w*h + 5 then no data has been found */ 2714 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 { 2716 {
2687 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 } 2719 }
2690 2720
2691 RETVAL = data_sv; 2721 RETVAL = data_sv;
2692} 2722}
2693 OUTPUT: 2723 OUTPUT:
2694 RETVAL 2724 RETVAL
2695 2725
2696void 2726void
2703 STRLEN len; 2733 STRLEN len;
2704 uint8_t *data, *end; 2734 uint8_t *data, *end;
2705 2735
2706 len = SvLEN (data_sv); 2736 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv); 2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2709 end = data + len + 8; 2739 end = data + len + 8;
2710 2740
2711 if (len < 5) 2741 if (len < 5)
2712 XSRETURN_EMPTY; 2742 XSRETURN_EMPTY;
2713 2743
2757 2787
2758 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2759 { 2789 {
2760 tileid t = tile [z]; 2790 tileid t = tile [z];
2761 2791
2762 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2763 { 2793 {
2764 PUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2765 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2766 } 2796 }
2767 2797
2768 cell->tile [z] = t; 2798 cell->tile[z] = t;
2769 } 2799 }
2770 } 2800 }
2771 } 2801 }
2772 } 2802 }
2773 } 2803 }
2774} 2804}
2775 2805
2776MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2777 2807
2778DC::RW 2808DC::RW
2779new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2780 CODE: 2810 CODE:
2781{ 2811{
2782 STRLEN datalen; 2812 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2784 2814
2786} 2816}
2787 OUTPUT: 2817 OUTPUT:
2788 RETVAL 2818 RETVAL
2789 2819
2790DC::RW 2820DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2792 CODE: 2822 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT: 2824 OUTPUT:
2795 RETVAL 2825 RETVAL
2796 2826
2905#else 2935#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif 2937#endif
2908 2938
2909DC::MixChunk 2939DC::MixChunk
2910new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2911 CODE: 2941 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT: 2943 OUTPUT:
2914 RETVAL 2944 RETVAL
2915 2945
2985 RETVAL = Mix_PlayingMusic (); 3015 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT: 3016 OUTPUT:
2987 RETVAL 3017 RETVAL
2988 3018
2989DC::MixMusic 3019DC::MixMusic
2990new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
2991 CODE: 3021 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT: 3023 OUTPUT:
2994 RETVAL 3024 RETVAL
2995 3025
3132 const_iv (GL_FUNC_SUBTRACT), 3162 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3134# undef const_iv 3164# undef const_iv
3135 }; 3165 };
3136 3166
3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3139 3169
3140 texture_av = newAV (); 3170 texture_av = newAV ();
3141 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
3142} 3172}
3143 3173
3148 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
3149 3179
3150void 3180void
3151apple_nvidia_bug (int enable) 3181apple_nvidia_bug (int enable)
3152 3182
3153char * 3183const char *
3154gl_vendor () 3184gl_vendor ()
3155 CODE: 3185 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
3157 OUTPUT: 3187 OUTPUT:
3158 RETVAL 3188 RETVAL
3159 3189
3160char * 3190const char *
3161gl_version () 3191gl_version ()
3162 CODE: 3192 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
3164 OUTPUT: 3194 OUTPUT:
3165 RETVAL 3195 RETVAL
3166 3196
3167char * 3197const char *
3168gl_extensions () 3198gl_extensions ()
3169 CODE: 3199 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT: 3201 OUTPUT:
3172 RETVAL 3202 RETVAL
3173 3203
3174const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3175 3209
3176GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
3177 CODE: 3211 CODE:
3178 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT: 3213 OUTPUT:
3382 3416
3383void 3417void
3384find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
3385 PPCODE: 3419 PPCODE:
3386{ 3420{
3387 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
3388 XPUSHs (self); 3422 XPUSHs (self);
3389} 3423}
3390 3424
3391BOOT: 3425BOOT:
3392{ 3426{
3400 3434
3401void 3435void
3402draw (SV *self) 3436draw (SV *self)
3403 CODE: 3437 CODE:
3404{ 3438{
3405 HV *hv; 3439 HV *hv;
3406 SV **svp; 3440 SV **svp;
3407 NV x, y, w, h; 3441 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

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