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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
269 298
270static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
271prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
272{ 304{
273 char *p; 305 T *p;
274 306
275 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
276 Zero (p, inc, char);
277 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
278 Safefree (ptr); 309 Safefree (ptr);
279 310
280 return p; 311 ptr = p;
281} 312}
282 313
283static char * 314template<typename T>
284append (char *ptr, int sze, int inc)
285{
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290}
291
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
296need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
297{ 324{
298 while (self->faces <= face) 325 while (self->faces <= face)
299 { 326 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 328 self->faces *= 2;
302 } 329 }
303} 330}
304 331
305static void 332static void
306need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
307{ 334{
308 while (self->texs <= texid) 335 while (self->texs <= texid)
309 { 336 {
310 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
311 self->texs *= 2; 338 self->texs *= 2;
312 } 339 }
313} 340}
314 341
315static maprow * 342static maprow *
316map_get_row (DC__Map self, int y) 343map_get_row (mapgrid *self, int y)
317{ 344{
318 if (0 > y) 345 if (0 > y)
319 { 346 {
320 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
322 349
323 self->rows += extend; 350 self->rows += extend;
324 self->y += extend; 351 self->y += extend;
325 y += extend; 352 y += extend;
326 } 353 }
327 else if (y >= self->rows) 354 else if (y >= self->rows)
328 { 355 {
329 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
331 self->rows += extend; 358 self->rows += extend;
332 } 359 }
333 360
334 return self->row + y; 361 return self->row + y;
335} 362}
345 } 372 }
346 373
347 if (row->c0 > x) 374 if (row->c0 > x)
348 { 375 {
349 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend; 378 row->c0 -= extend;
352 } 379 }
353 else if (x >= row->c1) 380 else if (x >= row->c1)
354 { 381 {
355 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
357 row->c1 += extend; 384 row->c1 += extend;
358 } 385 }
359 386
360 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
361} 388}
362 389
363static mapcell * 390static mapcell *
364map_get_cell (DC__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
365{ 392{
366 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
367} 394}
368 395
369static void 396static void
370map_clear (DC__Map self) 397map_clear (mapgrid *self)
371{ 398{
372 int r; 399 int r;
373 400
374 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 420 (cell)->flags = 0; \
394 (cell)->player = 0; \ 421 (cell)->player = 0; \
395 } while (0) 422 } while (0)
396 423
397static void 424static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 426{
400 int x, y; 427 int x, y;
401 maprow *row; 428 maprow *row;
402 mapcell *cell; 429 mapcell *cell;
403 430
420 CELL_CLEAR (cell); 447 CELL_CLEAR (cell);
421 } 448 }
422 } 449 }
423} 450}
424 451
425typedef struct { 452struct smooth_key
453{
426 tileid tile; 454 tileid tile;
427 uint8_t x, y, level; 455 uint8_t x, y, level;
428} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
429 475
430static void 476static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 478{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
434 480
435 if (SvIOK (*sv)) 481 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
437 else 483 else
438 sv_setiv (*sv, bits); 484 it->second |= bits;
439} 485}
440 486
441static void 487static void
442music_finished (void) 488music_finished (void)
443{ 489{
460 ev.code = 1; 506 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 508 ev.data2 = 0;
463 509
464 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
465} 518}
466 519
467static unsigned int 520static unsigned int
468minpot (unsigned int n) 521minpot (unsigned int n)
469{ 522{
552 605
553 return mod; 606 return mod;
554} 607}
555 608
556static void 609static void
557deliantra_main () 610deliantra_main (SV *real_main)
558{ 611{
559 char *argv[] = { 0 }; 612 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
561} 616}
562 617
563#ifdef __MACOSX__ 618#ifdef __MACOSX__
619 static SV *real_main;
620
564 /* to due surprising braindamage on the side of SDL design, we 621 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 622 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 623 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 625 * and which calls our main (== SDL_main) back.
569 */ 626 */
570 extern C_LINKAGE int 627 extern C_LINKAGE int
571 main (int argc, char *argv[]) 628 main (int argc, char *argv[])
572 { 629 {
573 deliantra_main (); 630 deliantra_main (real_main);
574 } 631 }
575 632
576 #undef main 633 #undef main
577 634
578 extern C_LINKAGE int main (int argc, char *argv[]); 635 extern C_LINKAGE int main (int argc, char *argv[]);
579 636
580 static void 637 static void
581 SDL_braino (void) 638 SDL_main_hack (SV *real_main_)
582 { 639 {
640 real_main = real_main_;
641
583 char *argv[] = { "deliantra client", 0 }; 642 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 643 (main) (1, argv);
585 } 644 }
586#else 645#else
587 static void 646 static void
588 SDL_braino (void) 647 SDL_main_hack (SV *real_main)
589 { 648 {
590 deliantra_main (); 649 deliantra_main (real_main);
591 } 650 }
592#endif 651#endif
593 652
594MODULE = Deliantra::Client PACKAGE = DC 653MODULE = Deliantra::Client PACKAGE = DC
595 654
796 855
797 const_iv (FOW_DARKNESS) 856 const_iv (FOW_DARKNESS)
798# undef const_iv 857# undef const_iv
799 }; 858 };
800 859
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 862
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 865}
807 866
846#endif 905#endif
847} 906}
848 907
849char *SDL_GetError () 908char *SDL_GetError ()
850 909
851void SDL_braino () 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
852 912
853int SDL_Init (U32 flags) 913int SDL_Init (U32 flags)
854 914
855int SDL_InitSubSystem (U32 flags) 915int SDL_InitSubSystem (U32 flags)
856 916
857void SDL_QuitSubSystem (U32 flags) 917void SDL_QuitSubSystem (U32 flags)
858 918
859void SDL_Quit () 919void SDL_Quit ()
860 920
861int SDL_GL_SetAttribute (int attr, int value) 921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
862 923
863int SDL_GL_GetAttribute (int attr) 924int SDL_GL_GetAttribute (int attr)
864 CODE: 925 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 927 XSRETURN_UNDEF;
867 OUTPUT: 928 OUTPUT:
868 RETVAL 929 RETVAL
869 930
870void 931void
925 ); 986 );
926 987
927 if (RETVAL) 988 if (RETVAL)
928 { 989 {
929 av_clear (texture_av); 990 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 992#include "glfunc.h"
934#undef GL_FUNC 993#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 996 }
939} 997}
940 OUTPUT: 998 OUTPUT:
941 RETVAL 999 RETVAL
942 1000
943void 1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
1003
1004void
944SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
945 1006
946char * 1007char *
947SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
948 1010
949int 1011int
950SDL_GetAppState () 1012SDL_GetAppState ()
951 1013
952int 1014int
953SDL_GetModState () 1015SDL_GetModState ()
954 1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
955void 1021void
1022SDL_PumpEvents ()
1023
1024void
956poll_events () 1025peep_events ()
957 PPCODE: 1026 PPCODE:
958{ 1027{
959 SDL_Event ev; 1028 SDL_Event ev;
960 1029
961 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
1042 OUTPUT: 1111 OUTPUT:
1043 RETVAL 1112 RETVAL
1044 1113
1045int 1114int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1116 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
1050 1119
1051void 1120void
1052Mix_QuerySpec () 1121Mix_QuerySpec ()
1114 OUTPUT: 1183 OUTPUT:
1115 RETVAL 1184 RETVAL
1116 1185
1117void 1186void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1119 1192
1120void 1193void
1121load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
1122 ALIAS: 1195 ALIAS:
1123 load_image_file = 1 1196 load_image_file = 1
1169 1242
1170 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
1171 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
1172 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
1173 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1176 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
1179 1252
1251MODULE = Deliantra::Client PACKAGE = DC::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
1252 1325
1253PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
1254 1327
1255DC::Font 1328DC::Font
1256new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
1257 CODE: 1330 CODE:
1258{ 1331{
1259 int count; 1332 int count;
1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1261 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 PROTOTYPE: 1363 PROTOTYPE:
1291 CODE: 1364 CODE:
1292 tc_restore (); 1365 tc_restore ();
1293 1366
1294DC::Layout 1367DC::Layout
1295new (SV *class) 1368new (SV *klass)
1296 CODE: 1369 CODE:
1297 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
1298 1371
1299 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1300 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
1301 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
1302 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
1303 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
1304 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1305 RETVAL->font = 0; 1378 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
1307 1379
1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1309 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
1310 OUTPUT: 1382 OUTPUT:
1311 RETVAL 1383 RETVAL
1312 1384
1313void 1385void
1314DESTROY (DC::Layout self) 1386DESTROY (DC::Layout self)
1315 CODE: 1387 CODE:
1316 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
1317 rc_free (self->rc);
1318 Safefree (self); 1389 delete self;
1319 1390
1320void 1391void
1321set_text (DC::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
1322 CODE: 1393 CODE:
1323{ 1394{
1449 1520
1450void 1521void
1451set_height (DC::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1452 CODE: 1523 CODE:
1453 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1454 { 1525 {
1455 self->base_height = base_height; 1526 self->base_height = base_height;
1456 layout_update_font (self); 1527 layout_update_font (self);
1457 } 1528 }
1458 1529
1459void 1530void
1577} 1648}
1578 1649
1579void 1650void
1580render (DC::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE: 1652 CODE:
1582 rc_clear (self->rc); 1653 self->rc.clear ();
1583 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1584 self->pl, 1655 self->pl,
1585 self->rc, 1656 &self->rc,
1586 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1587 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1588 flags 1659 flags
1589 ); 1660 );
1590 // we assume that context_change actually clears/frees stuff 1661 // we assume that context_change actually clears/frees stuff
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST); 1674 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605 1676
1606 rc_draw (self->rc); 1677 self->rc.draw ();
1607 1678
1608 glDisable (GL_ALPHA_TEST); 1679 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND); 1680 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D); 1681 glDisable (GL_TEXTURE_2D);
1611} 1682}
1823MODULE = Deliantra::Client PACKAGE = DC::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1824 1895
1825PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1826 1897
1827DC::Map 1898DC::Map
1828new (SV *class) 1899new (SV *klass)
1829 CODE: 1900 CODE:
1830 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1831 RETVAL->x = 0; 1902 RETVAL->x = 0;
1832 RETVAL->y = 0; 1903 RETVAL->y = 0;
1833 RETVAL->w = 0; 1904 RETVAL->w = 0;
1834 RETVAL->h = 0; 1905 RETVAL->h = 0;
1835 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1872 1943
1873void 1944void
1874set_smooth (DC::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE: 1946 CODE:
1876{ 1947{
1877 tileid texid; 1948 tileid texid;
1878 maptex *tex; 1949 maptex *tex;
1879 1950
1880 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1881 return; 1952 return;
1882 1953
1883 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1884 return; 1955 return;
1885 1956
1886 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1887 1958
1888 if (!texid) 1959 if (!texid)
1889 return; 1960 return;
1890 1961
1891 tex = self->tex + texid; 1962 tex = self->tex + texid;
1924} 1995}
1925 1996
1926void 1997void
1927expire_textures (DC::Map self, int texid, int count) 1998expire_textures (DC::Map self, int texid, int count)
1928 PPCODE: 1999 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count) 2000 for (; texid < self->texs && count; ++texid, --count)
1930 { 2001 {
1931 maptex *tex = self->tex + texid; 2002 maptex *tex = self->tex + texid;
1932 2003
1933 if (tex->name) 2004 if (tex->name)
1934 { 2005 {
1981 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1982 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1983 2054
1984 while (self->y < 0) 2055 while (self->y < 0)
1985 { 2056 {
1986 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1987 2058
1988 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1989 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1990 } 2061 }
1991} 2062}
1992 2063
1993SV * 2064SV *
1994map1a_update (DC::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1995 CODE: 2066 CODE:
1996{ 2067{
1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1998 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1999 mapcell *cell; 2070 mapcell *cell;
2020 2091
2021 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
2022 2093
2023 if (flags & 8) 2094 if (flags & 8)
2024 { 2095 {
2096 uint8_t ext, cmd;
2097
2025 if (extmap) 2098 do
2026 { 2099 {
2027 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
2028 2102
2029 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2030 { 2106 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1; 2107 cell->stat_width = 1;
2039 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 } 2109 }
2059 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2060 } 2127 }
2061 else 2128 while (ext & 0x80);
2062 cell->darkness = *data++ + 1;
2063 } 2129 }
2064 2130
2065 for (z = 0; z <= 2; ++z) 2131 for (z = 0; z <= 2; ++z)
2066 if (flags & (4 >> z)) 2132 if (flags & (4 >> z))
2067 { 2133 {
2115 ? self->row + y 2181 ? self->row + y
2116 : 0; 2182 : 0;
2117 2183
2118 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
2119 { 2185 {
2120 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
2121 2187
2122 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
2123 { 2189 {
2124 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
2125 2191
2127 { 2193 {
2128 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
2129 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
2130 int a1 = tex.a; 2196 int a1 = tex.a;
2131 2197
2132 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
2133 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
2134 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
2135 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
2136 } 2202 }
2137 } 2203 }
2138 2204
2139 *map++ = (r ) 2205 *map++ = (r )
2140 | (g << 8) 2206 | (g << 8)
2141 | (b << 16) 2207 | (b << 16)
2142 | (a << 24); 2208 | (a << 24);
2143 } 2209 }
2144 } 2210 }
2145 2211
2146 RETVAL = map_sv; 2212 RETVAL = map_sv;
2147} 2213}
2148 OUTPUT: 2214 OUTPUT:
2149 RETVAL 2215 RETVAL
2150 2216
2151void 2217void
2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE: 2219 CODE:
2154{ 2220{
2155 int x, y, z; 2221 int x, y, z;
2156 2222
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2160 smooth_key skey;
2161 int pl_x, pl_y; 2224 int pl_x, pl_y;
2162 maptex pl_tex; 2225 maptex pl_tex;
2163 rc_t *rc = rc_alloc (); 2226 rc_t rc;
2164 rc_t *rc_ov = rc_alloc (); 2227 rc_t rc_ov;
2165 rc_key_t key; 2228 rc_key_t key;
2166 rc_array_t *arr; 2229 rc_t::array_t *arr;
2167 2230
2168 pl_tex.name = 0; 2231 pl_tex.name = 0;
2169 2232
2170 // that's current max. sorry. 2233 // that's current max. sorry.
2171 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176 2236
2177 memset (&key, 0, sizeof (key)); 2237 memset (&key, 0, sizeof (key));
2178 key.r = 255; 2238 key.r = 255;
2179 key.g = 255; 2239 key.g = 255;
2180 key.b = 255; 2240 key.b = 255;
2186 my += self->y; 2246 my += self->y;
2187 2247
2188 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
2189 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2192 2252
2193 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
2195 { 2255 {
2196 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213 2273
2214 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
2215 { 2275 {
2216 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2217 key.texname = -1; 2279 key.texname = -1;
2218 2280
2219 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
2221 { 2283 {
2238 2300
2239 if (!tex.name) 2301 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241 2303
2242 key.texname = tex.name; 2304 key.texname = tex.name;
2243 arr = rc_array (rc, &key); 2305 arr = &rc.array (key);
2244 } 2306 }
2245 2307
2246 px = (x + 1) * T - tex.w; 2308 px = (x + 1) * Th - tex.w;
2247 py = (y + 1) * T - tex.h; 2309 py = (y + 1) * Tw - tex.h;
2248 2310
2249 if (expect_false (cell->player == player) && expect_false (z == 2)) 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 { 2312 {
2251 pl_x = px; 2313 pl_x = px;
2252 pl_y = py; 2314 pl_y = py;
2253 pl_tex = tex; 2315 pl_tex = tex;
2254 continue; 2316 continue;
2255 } 2317 }
2256 2318
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2261 2323
2262 // update smooth hash 2324 // update smooth hash
2263 if (tex.smoothtile) 2325 if (tex.smoothtile)
2264 { 2326 {
2265 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
2267 2329
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
2269 2331
2270 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
2272 2334
2273 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
2281 2343
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
2284 2346
2285 // full tile 2347 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2287 2349
2288 // borders 2350 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2293 2355
2294 // corners 2356 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2299 } 2361 }
2300 } 2362 }
2301 2363
2302 if (expect_false (z == 2) && expect_false (cell->flags)) 2364 if (expect_false (z == 2) && expect_false (cell->flags))
2303 { 2365 {
2304 // overlays such as the speech bubble, probably more to come 2366 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1) 2367 if (cell->flags & 1)
2306 { 2368 {
2307 rc_key_t key_ov = key; 2369 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH]; 2370 maptex tex = self->tex[TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32; 2371 int px = x * Tw + Tw * 2 / 32;
2311 int py = y * T - T * 6 / 32; 2372 int py = y * Th - Th * 6 / 32;
2312 2373
2313 key_ov.texname = tex.name; 2374 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov); 2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2315 2376
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2320 } 2381 }
2321 } 2382 }
2322 } 2383 }
2323 } 2384 }
2324 2385
2325 rc_draw (rc); 2386 rc.draw ();
2326 rc_clear (rc); 2387 rc.clear ();
2327 2388
2328 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort 2390 // this is basically counting sort
2330 { 2391 {
2331 int w, b; 2392 int w, b;
2332 2393
2333 glEnable (GL_TEXTURE_2D); 2394 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS); 2395 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w) 2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2336 { 2399 {
2337 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
2338 if (smask) 2401 IV bits = it->second;
2339 for (b = 0; b < 32; ++b) 2402
2340 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
2341 { 2406 {
2342 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
2343 HE *he; 2415 if (tex.name)
2344
2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
2347 { 2416 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
2349 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
2350 2419 if (key.texname != tex.name)
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 { 2420 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0; 2421 self->tex [skey.tile].unused = 0;
2370 2422
2371 glEnd (); 2423 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2374 } 2426 }
2375 2427
2376 if (border) 2428 if (border)
2377 { 2429 {
2378 float ox = border * dx; 2430 float ox = border * dx;
2379 2431
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2384 } 2436 }
2385 2437
2386 if (corner) 2438 if (corner)
2387 { 2439 {
2388 float ox = corner * dx; 2440 float ox = corner * dx;
2389 2441
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2394 }
2395 }
2396 } 2446 }
2397 } 2447 }
2398 } 2448 }
2399 } 2449 }
2400 2450
2401 glEnd (); 2451 glEnd ();
2402 glDisable (GL_TEXTURE_2D); 2452 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1; 2453 key.texname = -1;
2404 } 2454 }
2405
2406 hv_clear (smooth);
2407 } 2455 }
2408 2456
2409 if (pl_tex.name) 2457 if (pl_tex.name)
2410 { 2458 {
2411 maptex tex = pl_tex; 2459 maptex tex = pl_tex;
2412 int px = pl_x + sdx; 2460 int px = pl_x + sdx;
2413 int py = pl_y + sdy; 2461 int py = pl_y + sdy;
2414 2462
2415 key.texname = tex.name; 2463 key.texname = tex.name;
2416 arr = rc_array (rc, &key); 2464 rc_t::array_t &arr = rc.array (key);
2417 2465
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2422 2470
2423 rc_draw (rc); 2471 rc.draw ();
2424 } 2472 }
2425 2473
2426 rc_draw (rc_ov); 2474 rc_ov.draw ();
2427 rc_clear (rc_ov); 2475 rc_ov.clear ();
2428 2476
2429 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
2432 2478
2433 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
2434 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
2435 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
2436 { 2482 {
2439 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
2441 { 2487 {
2442 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
2443 2489
2444 int px = x * T; 2490 int px = x * Tw;
2445 int py = y * T; 2491 int py = y * Th;
2446 2492
2447 if (expect_false (cell->player == player)) 2493 if (expect_false (cell->player == player))
2448 { 2494 {
2449 px += sdx; 2495 px += sdx;
2450 py += sdy; 2496 py += sdy;
2451 } 2497 }
2452 2498
2453 if (cell->stat_hp) 2499 if (cell->stat_hp)
2454 { 2500 {
2455 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2457 2503
2458 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py); 2506 px + width - 1, py);
2461 2507
2541 int x, y; 2587 int x, y;
2542 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
2543 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
2544 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
2545 int sw3 = sw * 3; 2591 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2595 memset (darkness1, 0, sw1*sh1);
2549 2596
2550 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
2551 SvCUR_set (darkness3_sv, sw3 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2552 2599
2553 mx += self->x - 1; 2600 mx += self->x - 1;
2679 else 2726 else
2680 *data++ = 0; 2727 *data++ = 0;
2681 } 2728 }
2682 } 2729 }
2683 2730
2684 /* if size is w*h + 5 then no data has been found */ 2731 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 { 2733 {
2687 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 } 2736 }
2690 2737
2691 RETVAL = data_sv; 2738 RETVAL = data_sv;
2692} 2739}
2693 OUTPUT: 2740 OUTPUT:
2694 RETVAL 2741 RETVAL
2695 2742
2696void 2743void
2703 STRLEN len; 2750 STRLEN len;
2704 uint8_t *data, *end; 2751 uint8_t *data, *end;
2705 2752
2706 len = SvLEN (data_sv); 2753 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv); 2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2709 end = data + len + 8; 2756 end = data + len + 8;
2710 2757
2711 if (len < 5) 2758 if (len < 5)
2712 XSRETURN_EMPTY; 2759 XSRETURN_EMPTY;
2713 2760
2774} 2821}
2775 2822
2776MODULE = Deliantra::Client PACKAGE = DC::RW 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2777 2824
2778DC::RW 2825DC::RW
2779new (SV *class, SV *data_sv) 2826new (SV *klass, SV *data_sv)
2780 CODE: 2827 CODE:
2781{ 2828{
2782 STRLEN datalen; 2829 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen); 2830 char *data = SvPVbyte (data_sv, datalen);
2784 2831
2786} 2833}
2787 OUTPUT: 2834 OUTPUT:
2788 RETVAL 2835 RETVAL
2789 2836
2790DC::RW 2837DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb") 2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2792 CODE: 2839 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode); 2840 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT: 2841 OUTPUT:
2795 RETVAL 2842 RETVAL
2796 2843
2905#else 2952#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif 2954#endif
2908 2955
2909DC::MixChunk 2956DC::MixChunk
2910new (SV *class, DC::RW rwops) 2957new (SV *klass, DC::RW rwops)
2911 CODE: 2958 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT: 2960 OUTPUT:
2914 RETVAL 2961 RETVAL
2915 2962
2985 RETVAL = Mix_PlayingMusic (); 3032 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT: 3033 OUTPUT:
2987 RETVAL 3034 RETVAL
2988 3035
2989DC::MixMusic 3036DC::MixMusic
2990new (SV *class, DC::RW rwops) 3037new (SV *klass, DC::RW rwops)
2991 CODE: 3038 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT: 3040 OUTPUT:
2994 RETVAL 3041 RETVAL
2995 3042
3132 const_iv (GL_FUNC_SUBTRACT), 3179 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3134# undef const_iv 3181# undef const_iv
3135 }; 3182 };
3136 3183
3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3139 3186
3140 texture_av = newAV (); 3187 texture_av = newAV ();
3141 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
3142} 3189}
3143 3190
3148 gl.BlendFuncSeparateEXT = 0; 3195 gl.BlendFuncSeparateEXT = 0;
3149 3196
3150void 3197void
3151apple_nvidia_bug (int enable) 3198apple_nvidia_bug (int enable)
3152 3199
3153char * 3200const char *
3154gl_vendor () 3201gl_vendor ()
3155 CODE: 3202 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
3157 OUTPUT: 3204 OUTPUT:
3158 RETVAL 3205 RETVAL
3159 3206
3160char * 3207const char *
3161gl_version () 3208gl_version ()
3162 CODE: 3209 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
3164 OUTPUT: 3211 OUTPUT:
3165 RETVAL 3212 RETVAL
3166 3213
3167char * 3214const char *
3168gl_extensions () 3215gl_extensions ()
3169 CODE: 3216 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT: 3218 OUTPUT:
3172 RETVAL 3219 RETVAL
3173 3220
3174const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3175 3226
3176GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
3177 CODE: 3228 CODE:
3178 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT: 3230 OUTPUT:
3382 3433
3383void 3434void
3384find_widget (SV *self, NV x, NV y) 3435find_widget (SV *self, NV x, NV y)
3385 PPCODE: 3436 PPCODE:
3386{ 3437{
3387 if (within_widget (self, x, y)) 3438 if (within_widget (self, x, y))
3388 XPUSHs (self); 3439 XPUSHs (self);
3389} 3440}
3390 3441
3391BOOT: 3442BOOT:
3392{ 3443{
3400 3451
3401void 3452void
3402draw (SV *self) 3453draw (SV *self)
3403 CODE: 3454 CODE:
3404{ 3455{
3405 HV *hv; 3456 HV *hv;
3406 SV **svp; 3457 SV **svp;
3407 NV x, y, w, h; 3458 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv); 3459 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv); 3460 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv); 3461 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv); 3462 SV *draw_h_sv = GvSV (draw_h_gv);

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