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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
71# include <netinet/in.h> 76# include <netinet/in.h>
72# include <netinet/tcp.h> 77# include <netinet/tcp.h>
73# include <inttypes.h> 78# include <inttypes.h>
74#endif 79#endif
75 80
76#if __GNUC__ >= 4 81#include "ecb.h"
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84 82
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86 84
87/* this is used as fow flag as well, so has to have a different value */ 85/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */ 86/* then anything that is computed by incoming darkness */
99 97
100#define KMOD_LRAM 0x10000 // our extension 98#define KMOD_LRAM 0x10000 // our extension
101 99
102#define TEXID_SPEECH 1 100#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
104 121
105static AV *texture_av; 122static AV *texture_av;
106 123
107static struct 124static struct
108{ 125{
165{ 182{
166 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
167 184
168 while (attrs) 185 while (attrs)
169 { 186 {
170 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 188
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 190 return 1;
174 191
175 attrs = attrs->next; 192 attrs = attrs->next;
176 } 193 }
177 194
178 return 0; 195 return 0;
179} 196}
180 197
181typedef struct cf_layout { 198struct cf_layout {
182 PangoLayout *pl; 199 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
184 int base_height; 201 int base_height;
185 DC__Font font; 202 DC__Font font;
186 rc_t *rc; 203 rc_t rc;
187} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
188 207
189static DC__Font default_font; 208static DC__Font default_font;
190static PangoContext *opengl_context; 209static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
192 211
193static void 212static void
194substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
195{ 214{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 218#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 220}
202 221
203static void 222static void
230 249
231 *w = rect.width; 250 *w = rect.width;
232 *h = rect.height; 251 *h = rect.height;
233} 252}
234 253
254/////////////////////////////////////////////////////////////////////////////
255
235typedef uint16_t tileid; 256typedef uint16_t tileid;
236typedef uint16_t faceid; 257typedef uint16_t faceid;
237 258
238typedef struct { 259struct maptex
260{
239 GLuint name; 261 GLuint name;
240 int w, h; 262 int w, h;
241 float s, t; 263 float s, t;
242 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
243 tileid smoothtile; 265 tileid smoothtile;
244 uint8_t smoothlevel; 266 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 267 uint8_t unused; /* set to zero on use */
246} maptex; 268};
247 269
248typedef struct { 270struct mapcell
271{
249 uint32_t player; 272 uint32_t player;
250 tileid tile[3]; 273 tileid tile[3];
251 uint16_t darkness; 274 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 276};
254 277
255typedef struct { 278struct maprow
279{
256 int32_t c0, c1; 280 int32_t c0, c1;
257 mapcell *col; 281 mapcell *col;
258} maprow; 282};
259 283
260typedef struct map { 284struct mapgrid {
261 int x, y, w, h; 285 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
265 289
266 int32_t rows; 290 int32_t rows;
267 maprow *row; 291 maprow *row;
268} *DC__Map; 292};
269 293
270static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
271prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
272{ 299{
273 char *p; 300 T *p;
274 301
275 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
276 Zero (p, inc, char); 303 Zero (p, inc, T);
277 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
278 Safefree (ptr); 305 Safefree (ptr);
279 306
280 return p; 307 ptr = p;
281} 308}
282 309
283static char * 310template<typename T>
284append (char *ptr, int sze, int inc)
285{
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290}
291
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
296need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
297{ 320{
298 while (self->faces <= face) 321 while (self->faces <= face)
299 { 322 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 324 self->faces *= 2;
302 } 325 }
303} 326}
304 327
305static void 328static void
306need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
307{ 330{
308 while (self->texs <= texid) 331 while (self->texs <= texid)
309 { 332 {
310 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
311 self->texs *= 2; 334 self->texs *= 2;
312 } 335 }
313} 336}
314 337
315static maprow * 338static maprow *
316map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
317{ 340{
318 if (0 > y) 341 if (0 > y)
319 { 342 {
320 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
322 345
323 self->rows += extend; 346 self->rows += extend;
324 self->y += extend; 347 self->y += extend;
325 y += extend; 348 y += extend;
326 } 349 }
327 else if (y >= self->rows) 350 else if (y >= self->rows)
328 { 351 {
329 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
331 self->rows += extend; 354 self->rows += extend;
332 } 355 }
333 356
334 return self->row + y; 357 return self->row + y;
335} 358}
345 } 368 }
346 369
347 if (row->c0 > x) 370 if (row->c0 > x)
348 { 371 {
349 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend; 374 row->c0 -= extend;
352 } 375 }
353 else if (x >= row->c1) 376 else if (x >= row->c1)
354 { 377 {
355 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
357 row->c1 += extend; 380 row->c1 += extend;
358 } 381 }
359 382
360 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
361} 384}
362 385
363static mapcell * 386static mapcell *
364map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
365{ 388{
366 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
367} 390}
368 391
369static void 392static void
370map_clear (DC__Map self) 393map_clear (mapgrid *self)
371{ 394{
372 int r; 395 int r;
373 396
374 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 416 (cell)->flags = 0; \
394 (cell)->player = 0; \ 417 (cell)->player = 0; \
395 } while (0) 418 } while (0)
396 419
397static void 420static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 422{
400 int x, y; 423 int x, y;
401 maprow *row; 424 maprow *row;
402 mapcell *cell; 425 mapcell *cell;
403 426
420 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
421 } 444 }
422 } 445 }
423} 446}
424 447
425typedef struct { 448struct smooth_key
449{
426 tileid tile; 450 tileid tile;
427 uint8_t x, y, level; 451 uint8_t x, y, level;
428} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
429 471
430static void 472static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 474{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
434 476
435 if (SvIOK (*sv)) 477 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
437 else 479 else
438 sv_setiv (*sv, bits); 480 it->second |= bits;
439} 481}
440 482
441static void 483static void
442music_finished (void) 484music_finished (void)
443{ 485{
460 ev.code = 1; 502 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 504 ev.data2 = 0;
463 505
464 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
465} 514}
466 515
467static unsigned int 516static unsigned int
468minpot (unsigned int n) 517minpot (unsigned int n)
469{ 518{
479 n |= n >> 16; 528 n |= n >> 16;
480 529
481 return n + 1; 530 return n + 1;
482} 531}
483 532
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
498 536
499/******************************************************************************/ 537/******************************************************************************/
552 590
553 return mod; 591 return mod;
554} 592}
555 593
556static void 594static void
557deliantra_main () 595deliantra_main (SV *real_main)
558{ 596{
559 char *argv[] = { 0 }; 597 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
561} 601}
562 602
563#ifdef __MACOSX__ 603#ifdef __MACOSX__
604 static SV *real_main;
605
564 /* to due surprising braindamage on the side of SDL design, we 606 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 607 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 608 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 610 * and which calls our main (== SDL_main) back.
569 */ 611 */
570 extern C_LINKAGE int 612 extern C_LINKAGE int
571 main (int argc, char *argv[]) 613 main (int argc, char *argv[])
572 { 614 {
573 deliantra_main (); 615 deliantra_main (real_main);
574 } 616 }
575 617
576 #undef main 618 #undef main
577 619
578 extern C_LINKAGE int main (int argc, char *argv[]); 620 extern C_LINKAGE int main (int argc, char *argv[]);
579 621
580 static void 622 static void
581 SDL_braino (void) 623 SDL_main_hack (SV *real_main_)
582 { 624 {
625 real_main = real_main_;
626
583 char *argv[] = { "deliantra client", 0 }; 627 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 628 (main) (1, argv);
585 } 629 }
586#else 630#else
587 static void 631 static void
588 SDL_braino (void) 632 SDL_main_hack (SV *real_main)
589 { 633 {
590 deliantra_main (); 634 deliantra_main (real_main);
591 } 635 }
592#endif 636#endif
593 637
594MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
595 639
796 840
797 const_iv (FOW_DARKNESS) 841 const_iv (FOW_DARKNESS)
798# undef const_iv 842# undef const_iv
799 }; 843 };
800 844
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 847
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 850}
807 851
823NV ceil (NV x) 867NV ceil (NV x)
824 868
825IV minpot (UV n) 869IV minpot (UV n)
826 870
827IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
828 876
829NV distance (NV dx, NV dy) 877NV distance (NV dx, NV dy)
830 CODE: 878 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5); 879 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT: 880 OUTPUT:
846#endif 894#endif
847} 895}
848 896
849char *SDL_GetError () 897char *SDL_GetError ()
850 898
851void SDL_braino () 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
852 901
853int SDL_Init (U32 flags) 902int SDL_Init (U32 flags)
854 903
855int SDL_InitSubSystem (U32 flags) 904int SDL_InitSubSystem (U32 flags)
856 905
857void SDL_QuitSubSystem (U32 flags) 906void SDL_QuitSubSystem (U32 flags)
858 907
859void SDL_Quit () 908void SDL_Quit ()
860 909
861int SDL_GL_SetAttribute (int attr, int value) 910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
862 912
863int SDL_GL_GetAttribute (int attr) 913int SDL_GL_GetAttribute (int attr)
864 CODE: 914 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 916 XSRETURN_UNDEF;
867 OUTPUT: 917 OUTPUT:
868 RETVAL 918 RETVAL
869 919
870void 920void
925 ); 975 );
926 976
927 if (RETVAL) 977 if (RETVAL)
928 { 978 {
929 av_clear (texture_av); 979 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 981#include "glfunc.h"
934#undef GL_FUNC 982#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 985 }
939} 986}
940 OUTPUT: 987 OUTPUT:
941 RETVAL 988 RETVAL
942 989
943void 990void
991SDL_WM_SetCaption (const char *title, const char *icon)
992
993void
944SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
945 995
946char * 996char *
947SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
948 999
949int 1000int
950SDL_GetAppState () 1001SDL_GetAppState ()
951 1002
952int 1003int
953SDL_GetModState () 1004SDL_GetModState ()
954 1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
955void 1010void
1011SDL_PumpEvents ()
1012
1013void
956poll_events () 1014peep_events ()
957 PPCODE: 1015 PPCODE:
958{ 1016{
959 SDL_Event ev; 1017 SDL_Event ev;
960 1018
961 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
1042 OUTPUT: 1100 OUTPUT:
1043 RETVAL 1101 RETVAL
1044 1102
1045int 1103int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1105 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
1050 1108
1051void 1109void
1052Mix_QuerySpec () 1110Mix_QuerySpec ()
1114 OUTPUT: 1172 OUTPUT:
1115 RETVAL 1173 RETVAL
1116 1174
1117void 1175void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1119 1181
1120void 1182void
1121load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
1122 ALIAS: 1184 ALIAS:
1123 load_image_file = 1 1185 load_image_file = 1
1169 1231
1170 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
1171 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
1172 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
1173 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1176 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
1179 1241
1251MODULE = Deliantra::Client PACKAGE = DC::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1252 1314
1253PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1254 1316
1255DC::Font 1317DC::Font
1256new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
1257 CODE: 1319 CODE:
1258{ 1320{
1259 int count; 1321 int count;
1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1261 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 PROTOTYPE: 1352 PROTOTYPE:
1291 CODE: 1353 CODE:
1292 tc_restore (); 1354 tc_restore ();
1293 1355
1294DC::Layout 1356DC::Layout
1295new (SV *class) 1357new (SV *klass)
1296 CODE: 1358 CODE:
1297 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1298 1360
1299 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1300 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1301 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1302 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1303 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1304 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1305 RETVAL->font = 0; 1367 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
1307 1368
1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1309 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1310 OUTPUT: 1371 OUTPUT:
1311 RETVAL 1372 RETVAL
1312 1373
1313void 1374void
1314DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1315 CODE: 1376 CODE:
1316 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1317 rc_free (self->rc);
1318 Safefree (self); 1378 delete self;
1319 1379
1320void 1380void
1321set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1322 CODE: 1382 CODE:
1323{ 1383{
1449 1509
1450void 1510void
1451set_height (DC::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1452 CODE: 1512 CODE:
1453 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1454 { 1514 {
1455 self->base_height = base_height; 1515 self->base_height = base_height;
1456 layout_update_font (self); 1516 layout_update_font (self);
1457 } 1517 }
1458 1518
1459void 1519void
1577} 1637}
1578 1638
1579void 1639void
1580render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE: 1641 CODE:
1582 rc_clear (self->rc); 1642 self->rc.clear ();
1583 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1584 self->pl, 1644 self->pl,
1585 self->rc, 1645 &self->rc,
1586 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1587 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1588 flags 1648 flags
1589 ); 1649 );
1590 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605 1665
1606 rc_draw (self->rc); 1666 self->rc.draw ();
1607 1667
1608 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1611} 1671}
1823MODULE = Deliantra::Client PACKAGE = DC::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1824 1884
1825PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1826 1886
1827DC::Map 1887DC::Map
1828new (SV *class) 1888new (SV *klass)
1829 CODE: 1889 CODE:
1830 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1831 RETVAL->x = 0; 1891 RETVAL->x = 0;
1832 RETVAL->y = 0; 1892 RETVAL->y = 0;
1833 RETVAL->w = 0; 1893 RETVAL->w = 0;
1834 RETVAL->h = 0; 1894 RETVAL->h = 0;
1835 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1872 1932
1873void 1933void
1874set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE: 1935 CODE:
1876{ 1936{
1877 tileid texid; 1937 tileid texid;
1878 maptex *tex; 1938 maptex *tex;
1879 1939
1880 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1881 return; 1941 return;
1882 1942
1883 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1884 return; 1944 return;
1885 1945
1886 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1887 1947
1888 if (!texid) 1948 if (!texid)
1889 return; 1949 return;
1890 1950
1891 tex = self->tex + texid; 1951 tex = self->tex + texid;
1924} 1984}
1925 1985
1926void 1986void
1927expire_textures (DC::Map self, int texid, int count) 1987expire_textures (DC::Map self, int texid, int count)
1928 PPCODE: 1988 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count) 1989 for (; texid < self->texs && count; ++texid, --count)
1930 { 1990 {
1931 maptex *tex = self->tex + texid; 1991 maptex *tex = self->tex + texid;
1932 1992
1933 if (tex->name) 1993 if (tex->name)
1934 { 1994 {
1981 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1982 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1983 2043
1984 while (self->y < 0) 2044 while (self->y < 0)
1985 { 2045 {
1986 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1987 2047
1988 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1989 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1990 } 2050 }
1991} 2051}
1992 2052
1993SV * 2053SV *
1994map1a_update (DC::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1995 CODE: 2055 CODE:
1996{ 2056{
1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1998 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1999 mapcell *cell; 2059 mapcell *cell;
2020 2080
2021 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
2022 2082
2023 if (flags & 8) 2083 if (flags & 8)
2024 { 2084 {
2085 uint8_t ext, cmd;
2086
2025 if (extmap) 2087 do
2026 { 2088 {
2027 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
2028 2091
2029 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2030 { 2095 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1; 2096 cell->stat_width = 1;
2039 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 } 2098 }
2059 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2060 } 2116 }
2061 else 2117 while (ext & 0x80);
2062 cell->darkness = *data++ + 1;
2063 } 2118 }
2064 2119
2065 for (z = 0; z <= 2; ++z) 2120 for (z = 0; z <= 2; ++z)
2066 if (flags & (4 >> z)) 2121 if (flags & (4 >> z))
2067 { 2122 {
2115 ? self->row + y 2170 ? self->row + y
2116 : 0; 2171 : 0;
2117 2172
2118 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
2119 { 2174 {
2120 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
2121 2176
2122 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
2123 { 2178 {
2124 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
2125 2180
2127 { 2182 {
2128 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
2129 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
2130 int a1 = tex.a; 2185 int a1 = tex.a;
2131 2186
2132 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
2133 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
2134 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
2135 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
2136 } 2191 }
2137 } 2192 }
2138 2193
2139 *map++ = (r ) 2194 *map++ = (r )
2140 | (g << 8) 2195 | (g << 8)
2141 | (b << 16) 2196 | (b << 16)
2142 | (a << 24); 2197 | (a << 24);
2143 } 2198 }
2144 } 2199 }
2145 2200
2146 RETVAL = map_sv; 2201 RETVAL = map_sv;
2147} 2202}
2148 OUTPUT: 2203 OUTPUT:
2149 RETVAL 2204 RETVAL
2150 2205
2151void 2206void
2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE: 2208 CODE:
2154{ 2209{
2155 int x, y, z; 2210 int x, y, z;
2156 2211
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2160 smooth_key skey;
2161 int pl_x, pl_y; 2213 int pl_x, pl_y;
2162 maptex pl_tex; 2214 maptex pl_tex;
2163 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2164 rc_t *rc_ov = rc_alloc (); 2216 rc_t rc_ov;
2165 rc_key_t key; 2217 rc_key_t key;
2166 rc_array_t *arr; 2218 rc_t::array_t *arr;
2167 2219
2168 pl_tex.name = 0; 2220 pl_tex.name = 0;
2169 2221
2170 // that's current max. sorry. 2222 // that's current max. sorry.
2171 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176 2225
2177 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
2178 key.r = 255; 2227 key.r = 255;
2179 key.g = 255; 2228 key.g = 255;
2180 key.b = 255; 2229 key.b = 255;
2186 my += self->y; 2235 my += self->y;
2187 2236
2188 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
2189 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2192 2241
2193 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
2195 { 2244 {
2196 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213 2262
2214 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
2215 { 2264 {
2216 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2217 key.texname = -1; 2268 key.texname = -1;
2218 2269
2219 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
2221 { 2272 {
2238 2289
2239 if (!tex.name) 2290 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241 2292
2242 key.texname = tex.name; 2293 key.texname = tex.name;
2243 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
2244 } 2295 }
2245 2296
2246 px = (x + 1) * T - tex.w; 2297 px = (x + 1) * Th - tex.w;
2247 py = (y + 1) * T - tex.h; 2298 py = (y + 1) * Tw - tex.h;
2248 2299
2249 if (expect_false (cell->player == player) && expect_false (z == 2)) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2250 { 2301 {
2251 pl_x = px; 2302 pl_x = px;
2252 pl_y = py; 2303 pl_y = py;
2253 pl_tex = tex; 2304 pl_tex = tex;
2254 continue; 2305 continue;
2255 } 2306 }
2256 2307
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2261 2312
2262 // update smooth hash 2313 // update smooth hash
2263 if (tex.smoothtile) 2314 if (tex.smoothtile)
2264 { 2315 {
2265 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
2267 2318
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
2269 2320
2270 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
2272 2323
2273 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
2281 2332
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
2284 2335
2285 // full tile 2336 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2287 2338
2288 // borders 2339 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2293 2344
2294 // corners 2345 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2299 } 2350 }
2300 } 2351 }
2301 2352
2302 if (expect_false (z == 2) && expect_false (cell->flags)) 2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2303 { 2354 {
2304 // overlays such as the speech bubble, probably more to come 2355 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1) 2356 if (cell->flags & 1)
2306 { 2357 {
2307 rc_key_t key_ov = key; 2358 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH]; 2359 maptex tex = self->tex[TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32; 2360 int px = x * Tw + Tw * 2 / 32;
2311 int py = y * T - T * 6 / 32; 2361 int py = y * Th - Th * 6 / 32;
2312 2362
2313 key_ov.texname = tex.name; 2363 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov); 2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2315 2365
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2320 } 2370 }
2321 } 2371 }
2322 } 2372 }
2323 } 2373 }
2324 2374
2325 rc_draw (rc); 2375 rc.draw ();
2326 rc_clear (rc); 2376 rc.clear ();
2327 2377
2328 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort 2379 // this is basically counting sort
2330 { 2380 {
2331 int w, b; 2381 int w, b;
2332 2382
2333 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2336 { 2388 {
2337 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
2338 if (smask) 2390 IV bits = it->second;
2339 for (b = 0; b < 32; ++b) 2391
2340 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2341 { 2395 {
2342 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2343 HE *he; 2404 if (tex.name)
2344
2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
2347 { 2405 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
2349 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
2350 2408 if (key.texname != tex.name)
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 { 2409 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0; 2410 self->tex [skey.tile].unused = 0;
2370 2411
2371 glEnd (); 2412 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2374 } 2415 }
2375 2416
2376 if (border) 2417 if (border)
2377 { 2418 {
2378 float ox = border * dx; 2419 float ox = border * dx;
2379 2420
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2384 } 2425 }
2385 2426
2386 if (corner) 2427 if (corner)
2387 { 2428 {
2388 float ox = corner * dx; 2429 float ox = corner * dx;
2389 2430
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2394 }
2395 }
2396 } 2435 }
2397 } 2436 }
2398 } 2437 }
2399 } 2438 }
2400 2439
2401 glEnd (); 2440 glEnd ();
2402 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1; 2442 key.texname = -1;
2404 } 2443 }
2405
2406 hv_clear (smooth);
2407 } 2444 }
2408 2445
2409 if (pl_tex.name) 2446 if (pl_tex.name)
2410 { 2447 {
2411 maptex tex = pl_tex; 2448 maptex tex = pl_tex;
2412 int px = pl_x + sdx; 2449 int px = pl_x + sdx;
2413 int py = pl_y + sdy; 2450 int py = pl_y + sdy;
2414 2451
2415 key.texname = tex.name; 2452 key.texname = tex.name;
2416 arr = rc_array (rc, &key); 2453 rc_t::array_t &arr = rc.array (key);
2417 2454
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2422 2459
2423 rc_draw (rc); 2460 rc.draw ();
2424 } 2461 }
2425 2462
2426 rc_draw (rc_ov); 2463 rc_ov.draw ();
2427 rc_clear (rc_ov); 2464 rc_ov.clear ();
2428 2465
2429 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
2432 2467
2433 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2434 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2435 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2436 { 2471 {
2439 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2441 { 2476 {
2442 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2443 2478
2444 int px = x * T; 2479 int px = x * Tw;
2445 int py = y * T; 2480 int py = y * Th;
2446 2481
2447 if (expect_false (cell->player == player)) 2482 if (ecb_expect_false (cell->player == player))
2448 { 2483 {
2449 px += sdx; 2484 px += sdx;
2450 py += sdy; 2485 py += sdy;
2451 } 2486 }
2452 2487
2453 if (cell->stat_hp) 2488 if (cell->stat_hp)
2454 { 2489 {
2455 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2457 2492
2458 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py); 2495 px + width - 1, py);
2461 2496
2541 int x, y; 2576 int x, y;
2542 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2543 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2544 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2545 int sw3 = sw * 3; 2580 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2549 2585
2550 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2551 SvCUR_set (darkness3_sv, sw3 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2552 2588
2553 mx += self->x - 1; 2589 mx += self->x - 1;
2679 else 2715 else
2680 *data++ = 0; 2716 *data++ = 0;
2681 } 2717 }
2682 } 2718 }
2683 2719
2684 /* if size is w*h + 5 then no data has been found */ 2720 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 { 2722 {
2687 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 } 2725 }
2690 2726
2691 RETVAL = data_sv; 2727 RETVAL = data_sv;
2692} 2728}
2693 OUTPUT: 2729 OUTPUT:
2694 RETVAL 2730 RETVAL
2695 2731
2696void 2732void
2703 STRLEN len; 2739 STRLEN len;
2704 uint8_t *data, *end; 2740 uint8_t *data, *end;
2705 2741
2706 len = SvLEN (data_sv); 2742 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv); 2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2709 end = data + len + 8; 2745 end = data + len + 8;
2710 2746
2711 if (len < 5) 2747 if (len < 5)
2712 XSRETURN_EMPTY; 2748 XSRETURN_EMPTY;
2713 2749
2774} 2810}
2775 2811
2776MODULE = Deliantra::Client PACKAGE = DC::RW 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2777 2813
2778DC::RW 2814DC::RW
2779new (SV *class, SV *data_sv) 2815new (SV *klass, SV *data_sv)
2780 CODE: 2816 CODE:
2781{ 2817{
2782 STRLEN datalen; 2818 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen); 2819 char *data = SvPVbyte (data_sv, datalen);
2784 2820
2786} 2822}
2787 OUTPUT: 2823 OUTPUT:
2788 RETVAL 2824 RETVAL
2789 2825
2790DC::RW 2826DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb") 2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2792 CODE: 2828 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode); 2829 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT: 2830 OUTPUT:
2795 RETVAL 2831 RETVAL
2796 2832
2905#else 2941#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif 2943#endif
2908 2944
2909DC::MixChunk 2945DC::MixChunk
2910new (SV *class, DC::RW rwops) 2946new (SV *klass, DC::RW rwops)
2911 CODE: 2947 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT: 2949 OUTPUT:
2914 RETVAL 2950 RETVAL
2915 2951
2985 RETVAL = Mix_PlayingMusic (); 3021 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT: 3022 OUTPUT:
2987 RETVAL 3023 RETVAL
2988 3024
2989DC::MixMusic 3025DC::MixMusic
2990new (SV *class, DC::RW rwops) 3026new (SV *klass, DC::RW rwops)
2991 CODE: 3027 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT: 3029 OUTPUT:
2994 RETVAL 3030 RETVAL
2995 3031
3132 const_iv (GL_FUNC_SUBTRACT), 3168 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3134# undef const_iv 3170# undef const_iv
3135 }; 3171 };
3136 3172
3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3139 3175
3140 texture_av = newAV (); 3176 texture_av = newAV ();
3141 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
3142} 3178}
3143 3179
3148 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3149 3185
3150void 3186void
3151apple_nvidia_bug (int enable) 3187apple_nvidia_bug (int enable)
3152 3188
3153char * 3189const char *
3154gl_vendor () 3190gl_vendor ()
3155 CODE: 3191 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
3157 OUTPUT: 3193 OUTPUT:
3158 RETVAL 3194 RETVAL
3159 3195
3160char * 3196const char *
3161gl_version () 3197gl_version ()
3162 CODE: 3198 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
3164 OUTPUT: 3200 OUTPUT:
3165 RETVAL 3201 RETVAL
3166 3202
3167char * 3203const char *
3168gl_extensions () 3204gl_extensions ()
3169 CODE: 3205 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT: 3207 OUTPUT:
3172 RETVAL 3208 RETVAL
3173 3209
3174const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3175 3215
3176GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
3177 CODE: 3217 CODE:
3178 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT: 3219 OUTPUT:
3382 3422
3383void 3423void
3384find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
3385 PPCODE: 3425 PPCODE:
3386{ 3426{
3387 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
3388 XPUSHs (self); 3428 XPUSHs (self);
3389} 3429}
3390 3430
3391BOOT: 3431BOOT:
3392{ 3432{
3400 3440
3401void 3441void
3402draw (SV *self) 3442draw (SV *self)
3403 CODE: 3443 CODE:
3404{ 3444{
3405 HV *hv; 3445 HV *hv;
3406 SV **svp; 3446 SV **svp;
3407 NV x, y, w, h; 3447 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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