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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
10#include <string.h> 30#include <string.h>
11#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 35
13#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
14#include <SDL_image.h> 39#include <SDL_image.h>
15#include <SDL_mixer.h> 40#include <SDL_mixer.h>
16#include <SDL_opengl.h> 41#include <SDL_opengl.h>
17 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
18#include <glib/gmacros.h> 53#include <glib/gmacros.h>
19 54
20#include <pango/pango.h> 55#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 56
22#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
23 67
24#ifndef _WIN32 68#ifndef _WIN32
25# include <sys/types.h> 69# include <sys/types.h>
26# include <sys/socket.h> 70# include <sys/socket.h>
27# include <netinet/in.h> 71# include <netinet/in.h>
28# include <netinet/tcp.h> 72# include <netinet/tcp.h>
29# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 78#else
31 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 80#endif
38 81
39#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
40 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
42 91
43#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
45 94
46#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
47 96
48#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
49 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \
51 static type fptr_; \
52 \
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
65 160
66typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
67 180
68typedef struct cf_layout { 181typedef struct cf_layout {
69 PangoLayout *pl; 182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
70 int base_height; 184 int base_height;
71 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
72} *CFClient__Layout; 187} *DC__Layout;
73 188
74static CFClient__Font default_font; 189static DC__Font default_font;
75static PangoContext *context; 190static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 191static PangoFontMap *opengl_fontmap;
77 192
78static void 193static void
79substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
80{ 195{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 201}
84 202
85static void 203static void
86layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
87{ 205{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
90 */ 208 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
92 210
93 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 213
96 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
97} 215}
98 216
99static void 217static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
103 224
104 *w = (*w + 3) & ~3; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
109typedef uint16_t mapface; 236typedef uint16_t faceid;
110 237
111typedef struct { 238typedef struct {
112 GLint name; 239 GLuint name;
113 int w, h; 240 int w, h;
114 float s, t; 241 float s, t;
115 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
116} maptex; 246} maptex;
117 247
118typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
119 int16_t darkness; 251 uint16_t darkness;
120 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 253} mapcell;
122 254
123typedef struct { 255typedef struct {
124 int32_t c0, c1; 256 int32_t c0, c1;
125 mapcell *col; 257 mapcell *col;
126} maprow; 258} maprow;
127 259
128typedef struct map { 260typedef struct map {
129 int x, y, w, h; 261 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 263 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 264 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 265
137 int32_t rows; 266 int32_t rows;
138 maprow *row; 267 maprow *row;
139} *CFClient__Map; 268} *DC__Map;
140 269
141static char * 270static char *
142prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
143{ 272{
144 char *p; 273 char *p;
161} 290}
162 291
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
166static maprow * 315static maprow *
167map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
168{ 317{
169 if (0 > y) 318 if (0 > y)
170 { 319 {
171 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
210 359
211 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
212} 361}
213 362
214static mapcell * 363static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
216{ 365{
217 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
218} 367}
219 368
220static void 369static void
221map_clear (CFClient__Map self) 370map_clear (DC__Map self)
222{ 371{
223 int r; 372 int r;
224 373
225 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
233 self->oy = 0; 382 self->oy = 0;
234 self->row = 0; 383 self->row = 0;
235 self->rows = 0; 384 self->rows = 0;
236} 385}
237 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
238static void 397static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 399{
241 int x, y; 400 int x, y;
242 maprow *row; 401 maprow *row;
402 mapcell *cell;
243 403
244 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 405 if (y >= 0)
246 { 406 {
247 if (y >= self->rows) 407 if (y >= self->rows)
253 if (x >= row->c0) 413 if (x >= row->c0)
254 { 414 {
255 if (x >= row->c1) 415 if (x >= row->c1)
256 break; 416 break;
257 417
258 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
259 } 421 }
260 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
261} 439}
262 440
263static void 441static void
264music_finished (void) 442music_finished (void)
265{ 443{
284 ev.data2 = 0; 462 ev.data2 = 0;
285 463
286 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
287} 465}
288 466
289MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
290 595
291PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
292 597
293BOOT: 598BOOT:
294{ 599{
295 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 601 static const struct {
297 const char *name; 602 const char *name;
298 IV iv; 603 IV iv;
299 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
301 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
383 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 765
396 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 767
398 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
399# undef const_iv 798# undef const_iv
400 }; 799 };
401 800
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 803
405 fontmap = pango_ft2_font_map_new (); 804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
409 813
410int 814int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
412 820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
413void 835void
836pango_init ()
837 CODE:
838{
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
847}
848
849char *SDL_GetError ()
850
851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
414SDL_Quit () 859void SDL_Quit ()
415 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
416void 870void
417SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
418 PPCODE: 872 PPCODE:
419{ 873{
420 SDL_Rect **m; 874 SDL_Rect **m;
421 875
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 888
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 891
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 893
441 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
442 while (*m) 895 while (*m)
443 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
444 AV *av = newAV (); 899 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
448 906
449 ++m; 907 ++m;
450 } 908 }
451} 909}
452 910
453int 911int
454SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
456 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 925 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
460 OUTPUT: 940 OUTPUT:
461 RETVAL 941 RETVAL
462 942
463void 943void
464SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
465 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
466void 955void
467SDL_PollEvent () 956poll_events ()
468 PPCODE: 957 PPCODE:
469{ 958{
470 SDL_Event ev; 959 SDL_Event ev;
471 960
472 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 963 {
474 HV *hv = newHV (); 964 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 966
477 switch (ev.type) 967 switch (ev.type)
478 { 968 {
479 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
480 case SDL_KEYUP: 970 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 976 break;
486 977
487 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 981 break;
491 982
492 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
498 break; 1009 break;
499 1010
500 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1019 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1025 break;
513 } 1026 }
514 1027
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1029 }
517} 1030}
518 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
519int 1045int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1047 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
524 1050
525void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
526Mix_CloseAudio () 1068Mix_CloseAudio ()
527 1069
528int 1070int
529Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
530 1072
1073const char *
1074Mix_GetError ()
1075
531void 1076void
532lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
533 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
534#ifndef _WIN32 1085#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
536#endif 1107#endif
1108}
537 1109
538char * 1110int
539gl_version () 1111add_font (char *file)
540 CODE: 1112 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1114 OUTPUT:
543 RETVAL 1115 RETVAL
544 1116
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void 1117void
553add_font (char *file) 1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
554 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
556 1119
557void 1120void
558load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
559 ALIAS: 1122 ALIAS:
560 load_image_file = 1 1123 load_image_file = 1
563 STRLEN image_len; 1126 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
570 1133
571 if (!rw) 1134 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
573 1136
602 1165
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1166 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1167
605 assert (surface2->pitch == surface2->w * 4); 1168 assert (surface2->pitch == surface2->w * 4);
606 1169
1170 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1171 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1172 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1173 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1176 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2);
616 1179
617 SDL_FreeSurface (surface); 1180 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1181 SDL_FreeSurface (surface2);
619} 1182}
620 1183
644} 1207}
645 1208
646void 1209void
647error (char *message) 1210error (char *message)
648 CODE: 1211 CODE:
1212 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1213#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1215#endif
1216
1217void
1218fatal (char *message)
1219 CODE:
1220 fprintf (stderr, "FATAL: %s\n", message);
1221#ifdef _WIN32
1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1223#endif
1224 _exit (1);
1225
1226void
1227_exit (int retval = 0)
1228 CODE:
1229#ifdef WIN32
1230 ExitThread (retval); // unclean, please beam me up
651#else 1231#else
652 fprintf (stderr, "ERROR: %s\n", message); 1232 _exit (retval);
653#endif 1233#endif
654 1234
655void 1235void
656fatal (char *message) 1236debug ()
657 CODE: 1237 CODE:
658#ifdef _WIN32 1238{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1239#if DEBUG
660#else 1240 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1241#endif
663 exit (1); 1242}
664 1243
1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
665MODULE = CFClient PACKAGE = CFClient::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
666 1252
667CFClient::Font 1253PROTOTYPES: DISABLE
1254
1255DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1257 CODE:
670{ 1258{
671 int count; 1259 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1263}
676 OUTPUT: 1264 OUTPUT:
677 RETVAL 1265 RETVAL
678 1266
679void 1267void
680DESTROY (CFClient::Font self) 1268DESTROY (DC::Font self)
681 CODE: 1269 CODE:
682 pango_font_description_free (self); 1270 pango_font_description_free (self);
683 1271
684void 1272void
685make_default (CFClient::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
686 CODE: 1275 CODE:
687 default_font = self; 1276 default_font = self;
688 1277
689MODULE = CFClient PACKAGE = CFClient::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1279
691CFClient::Layout 1280PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1281
1282void
1283glyph_cache_backup ()
1284 PROTOTYPE:
1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
1292 tc_restore ();
1293
1294DC::Layout
1295new (SV *class)
693 CODE: 1296 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
1298
695 RETVAL->pl = pango_layout_new (context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1300 RETVAL->r = 1.;
1301 RETVAL->g = 1.;
1302 RETVAL->b = 1.;
1303 RETVAL->a = 1.;
1304 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
1307
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1309 layout_update_font (RETVAL);
700 OUTPUT: 1310 OUTPUT:
701 RETVAL 1311 RETVAL
702 1312
703void 1313void
704DESTROY (CFClient::Layout self) 1314DESTROY (DC::Layout self)
705 CODE: 1315 CODE:
706 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
707 Safefree (self); 1318 Safefree (self);
708 1319
709void 1320void
710set_text (CFClient::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
711 CODE: 1322 CODE:
712{ 1323{
713 STRLEN textlen; 1324 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
715 1326
716 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
717} 1328}
718 1329
719void 1330void
720set_markup (CFClient::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
721 CODE: 1332 CODE:
722{ 1333{
723 STRLEN textlen; 1334 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
725 1336
726 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
727} 1338}
728 1339
1340void
1341set_shapes (DC::Layout self, ...)
1342 CODE:
1343{
1344 PangoAttrList *attrs = 0;
1345 const char *text = pango_layout_get_text (self->pl);
1346 const char *pos = text;
1347 int arg = 4;
1348
1349 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1350 {
1351 PangoRectangle inkrect, rect;
1352 PangoAttribute *attr;
1353
1354 int x = SvIV (ST (arg - 3));
1355 int y = SvIV (ST (arg - 2));
1356 int w = SvIV (ST (arg - 1));
1357 int h = SvIV (ST (arg ));
1358
1359 inkrect.x = 0;
1360 inkrect.y = 0;
1361 inkrect.width = 0;
1362 inkrect.height = 0;
1363
1364 rect.x = x * PANGO_SCALE;
1365 rect.y = y * PANGO_SCALE;
1366 rect.width = w * PANGO_SCALE;
1367 rect.height = h * PANGO_SCALE;
1368
1369 if (!attrs)
1370 attrs = pango_layout_get_attributes (self->pl);
1371
1372 attr = pango_attr_shape_new (&inkrect, &rect);
1373 attr->start_index = pos - text;
1374 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1375 pango_attr_list_insert (attrs, attr);
1376
1377 arg += 4;
1378 pos += sizeof (OBJ_STR) - 1;
1379 }
1380
1381 if (attrs)
1382 pango_layout_set_attributes (self->pl, attrs);
1383}
1384
1385void
1386get_shapes (DC::Layout self)
1387 PPCODE:
1388{
1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1390
1391 do
1392 {
1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1394
1395 if (run && shape_attr_p (run))
1396 {
1397 PangoRectangle extents;
1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1399
1400 EXTEND (SP, 2);
1401 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1402 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1403 }
1404 }
1405 while (pango_layout_iter_next_run (iter));
1406
1407 pango_layout_iter_free (iter);
1408}
1409
1410int
1411has_wrapped (DC::Layout self)
1412 CODE:
1413{
1414 int lines = 1;
1415 const char *text = pango_layout_get_text (self->pl);
1416
1417 while (*text)
1418 lines += *text++ == '\n';
1419
1420 RETVAL = lines < pango_layout_get_line_count (self->pl);
1421}
1422 OUTPUT:
1423 RETVAL
1424
729SV * 1425SV *
730get_text (CFClient::Layout self) 1426get_text (DC::Layout self)
731 CODE: 1427 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1429 sv_utf8_decode (RETVAL);
734 OUTPUT: 1430 OUTPUT:
735 RETVAL 1431 RETVAL
736 1432
737void 1433void
1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1435 CODE:
1436 self->r = r;
1437 self->g = g;
1438 self->b = b;
1439 self->a = a;
1440
1441void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1443 CODE:
740 if (self->font != font) 1444 if (self->font != font)
741 { 1445 {
742 self->font = font; 1446 self->font = font;
743 layout_update_font (self); 1447 layout_update_font (self);
744 } 1448 }
745 1449
746void 1450void
747set_height (CFClient::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
748 CODE: 1452 CODE:
749 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
750 { 1454 {
751 self->base_height = base_height; 1455 self->base_height = base_height;
752 layout_update_font (self); 1456 layout_update_font (self);
753 } 1457 }
754 1458
755void 1459void
756set_width (CFClient::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
757 CODE: 1461 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1463
760void 1464void
1465set_indent (DC::Layout self, int indent)
1466 CODE:
1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1468
1469void
1470set_spacing (DC::Layout self, int spacing)
1471 CODE:
1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1473
1474void
1475set_ellipsise (DC::Layout self, int ellipsise)
1476 CODE:
1477 pango_layout_set_ellipsize (self->pl,
1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1481 : PANGO_ELLIPSIZE_NONE
1482 );
1483
1484void
1485set_single_paragraph_mode (DC::Layout self, int spm)
1486 CODE:
1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1488
1489void
761size (CFClient::Layout self) 1490size (DC::Layout self)
762 PPCODE: 1491 PPCODE:
763{ 1492{
764 int w, h; 1493 int w, h;
765 1494
766 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
771} 1500}
772 1501
773int 1502int
1503descent (DC::Layout self)
1504 CODE:
1505{
1506 PangoRectangle rect;
1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1509 RETVAL = PANGO_DESCENT (rect);
1510}
1511 OUTPUT:
1512 RETVAL
1513
1514int
774xy_to_index (CFClient::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1516 CODE:
776{ 1517{
777 int index, trailing; 1518 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1520 RETVAL = index + trailing;
780} 1521}
781 OUTPUT: 1522 OUTPUT:
782 RETVAL 1523 RETVAL
783 1524
784void 1525void
785cursor_pos (CFClient::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
786 PPCODE: 1527 PPCODE:
787{ 1528{
788 PangoRectangle strong_pos; 1529 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1531
791 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1536}
796 1537
797void 1538void
798render (CFClient::Layout self) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1540 PPCODE:
800{ 1541{
801 SV *retval; 1542 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1543
805 layout_get_pixel_size (self, &w, &h); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1545#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1547 --line;
809 SvCUR_set (retval, w * h); 1548#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1549 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1552}
1553
1554void
1555line_x_to_index (DC::Layout self, int line, int x)
1556 PPCODE:
1557{
1558 PangoLayoutLine *lp;
1559 int index, trailing;
1560
1561 if (line < 0)
1562 XSRETURN_EMPTY;
1563
1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1565 XSRETURN_EMPTY; /* do better */
1566
1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1568
1569 EXTEND (SP, 2);
1570 if (GIMME_V == G_SCALAR)
1571 PUSHs (sv_2mortal (newSViv (index + trailing)));
1572 else
1573 {
824 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1576 }
826} 1577}
827 1578
1579void
1580render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE:
1582 rc_clear (self->rc);
1583 pango_opengl_render_layout_subpixel (
1584 self->pl,
1585 self->rc,
1586 x * PANGO_SCALE, y * PANGO_SCALE,
1587 self->r, self->g, self->b, self->a,
1588 flags
1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1593
1594void
1595draw (DC::Layout self)
1596 CODE:
1597{
1598 glEnable (GL_TEXTURE_2D);
1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605
1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
828MODULE = CFClient PACKAGE = CFClient::Texture 1613MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1614
1615PROTOTYPES: ENABLE
1616
830void 1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1622 {
1623 STRLEN datalen;
1624 char *data = SvPVbyte (data_, datalen);
1625 int bpp = datalen / (ow * oh);
1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1627
1628 SvPOK_only (result_);
1629 SvCUR_set (result_, nw * nh * bpp);
1630
1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1632 while (oh--)
1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1634
1635 sv_setsv (data_, result_);
1636 }
1637}
1638
1639void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1641 PROTOTYPE: $$$;$$
1642 ALIAS:
1643 draw_quad_alpha = 1
1644 draw_quad_alpha_premultiplied = 2
833 CODE: 1645 CODE:
834{ 1646{
835 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
840 1654
841 if (items < 5) 1655 if (items < 5)
842 { 1656 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1659 }
846 1660
1661 if (ix)
1662 {
1663 glEnable (GL_BLEND);
1664
1665 if (ix == 2)
1666 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1667 else
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670
1671 glEnable (GL_ALPHA_TEST);
1672 glAlphaFunc (GL_GREATER, 0.01f);
1673 }
1674
847 glBindTexture (GL_TEXTURE_2D, name); 1675 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1676
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1677 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1678 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1679 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1680 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1681 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1682 glEnd ();
858}
859 1683
1684 if (ix)
1685 {
1686 glDisable (GL_ALPHA_TEST);
1687 glDisable (GL_BLEND);
1688 }
1689}
1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
860MODULE = CFClient PACKAGE = CFClient::Map 1823MODULE = Deliantra::Client PACKAGE = DC::Map
861 1824
862CFClient::Map 1825PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1826
1827DC::Map
1828new (SV *class)
864 CODE: 1829 CODE:
865 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1831 RETVAL->x = 0;
867 RETVAL->y = 0; 1832 RETVAL->y = 0;
868 RETVAL->w = map_width; 1833 RETVAL->w = 0;
869 RETVAL->h = map_height; 1834 RETVAL->h = 0;
870 RETVAL->ox = 0; 1835 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1836 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1837 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1838 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1839 RETVAL->rows = 0;
877 RETVAL->row = 0; 1840 RETVAL->row = 0;
878 OUTPUT: 1841 OUTPUT:
879 RETVAL 1842 RETVAL
880 1843
881void 1844void
882DESTROY (CFClient::Map self) 1845DESTROY (DC::Map self)
883 CODE: 1846 CODE:
884{ 1847{
885 map_clear (self); 1848 map_clear (self);
886 Safefree (self->face); 1849 Safefree (self->face2tile);
1850 Safefree (self->tex);
887 Safefree (self); 1851 Safefree (self);
888} 1852}
889 1853
890void 1854void
1855resize (DC::Map self, int map_width, int map_height)
1856 CODE:
1857 self->w = map_width;
1858 self->h = map_height;
1859
1860void
891clear (CFClient::Map self) 1861clear (DC::Map self)
892 CODE: 1862 CODE:
893 map_clear (self); 1863 map_clear (self);
894 1864
895void 1865void
896set_face (CFClient::Map self, int face, int texid) 1866set_tileid (DC::Map self, int face, int tile)
897 CODE: 1867 CODE:
898{ 1868{
899 while (self->faces <= face) 1869 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1870 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1871}
907 1872
908void 1873void
1874set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE:
1876{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces)
1881 return;
1882
1883 if (smooth < 0 || smooth >= self->faces)
1884 return;
1885
1886 texid = self->face2tile [face];
1887
1888 if (!texid)
1889 return;
1890
1891 tex = self->tex + texid;
1892 tex->smoothtile = self->face2tile [smooth];
1893 tex->smoothlevel = level;
1894}
1895
1896void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1898 CODE:
911{ 1899{
912 while (self->texs <= texid) 1900 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1901
918 { 1902 {
919 maptex *tex = self->tex + texid; 1903 maptex *tex = self->tex + texid;
920 1904
921 tex->name = name; 1905 tex->name = name;
926 tex->r = r; 1910 tex->r = r;
927 tex->g = g; 1911 tex->g = g;
928 tex->b = b; 1912 tex->b = b;
929 tex->a = a; 1913 tex->a = a;
930 } 1914 }
1915
1916 // somewhat hackish, but for textures that require it, it really
1917 // improves the look, and most others don't suffer.
1918 glBindTexture (GL_TEXTURE_2D, name);
1919 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1920 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1921 // use uglier nearest interpolation because linear suffers
1922 // from transparent color bleeding and ugly wrapping effects.
1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1924}
1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
932 1945
933int 1946int
934ox (CFClient::Map self) 1947ox (DC::Map self)
935 ALIAS: 1948 ALIAS:
936 oy = 1 1949 oy = 1
1950 x = 2
1951 y = 3
1952 w = 4
1953 h = 5
937 CODE: 1954 CODE:
938 switch (ix) 1955 switch (ix)
939 { 1956 {
940 case 0: RETVAL = self->ox; break; 1957 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1958 case 1: RETVAL = self->oy; break;
1959 case 2: RETVAL = self->x; break;
1960 case 3: RETVAL = self->y; break;
1961 case 4: RETVAL = self->w; break;
1962 case 5: RETVAL = self->h; break;
942 } 1963 }
943 OUTPUT: 1964 OUTPUT:
944 RETVAL 1965 RETVAL
945 1966
946void 1967void
947scroll (CFClient::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
948 CODE: 1969 CODE:
949{ 1970{
950 if (dx > 0) 1971 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1973 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1975
955 if (dy > 0) 1976 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1977 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1978 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1980
960 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
962 1983
963 while (self->y < 0) 1984 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
969 } 1990 }
970} 1991}
971 1992
972void 1993SV *
973map1a_update (CFClient::Map self, SV *data_) 1994map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1995 CODE:
975{ 1996{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1999 mapcell *cell;
979 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
980 2003
981 while (data < data_end) 2004 while (data < data_end - 1)
982 { 2005 {
983 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
984 2007
985 x = ((flags >> 10) & 63) + self->x; 2008 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 2009 y = self->y + ((flags >> 4) & 63);
987 2010
988 cell = map_get_cell (self, x, y); 2011 cell = map_get_cell (self, x, y);
989 2012
990 if (flags & 15) 2013 if (flags & 15)
991 { 2014 {
992 if (cell->darkness < 0) 2015 if (!cell->darkness)
993 { 2016 {
2017 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 2018 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 2019 }
999 2020
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2021 //TODO: don't trust server data to be in-range(!)
1003 2022
1004 if (flags & 4) 2023 if (flags & 8)
1005 { 2024 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2025 if (extmap)
2026 {
2027 uint8_t ext, cmd;
2028
2029 do
2030 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1;
2039 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 }
2059 while (ext & 0x80);
2060 }
2061 else
2062 cell->darkness = *data++ + 1;
1007 } 2063 }
1008 2064
2065 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2066 if (flags & (4 >> z))
1010 { 2067 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
2069 need_facenum (self, face);
2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1012 } 2087 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2088 }
1019 else 2089 else
1020 cell->darkness = -1; 2090 CELL_CLEAR (cell);
1021 } 2091 }
1022} 2092}
2093 OUTPUT:
2094 RETVAL
1023 2095
1024SV * 2096SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2098 CODE:
1027{ 2099{
1028 int x1, x; 2100 int x1, x;
1029 int y1, y; 2101 int y1, y;
1030 int z; 2102 int z;
1051 { 2123 {
1052 mapcell *cell = row->col + (x - row->c0); 2124 mapcell *cell = row->col + (x - row->c0);
1053 2125
1054 for (z = 0; z <= 0; z++) 2126 for (z = 0; z <= 0; z++)
1055 { 2127 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2128 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2129 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2130 int a1 = tex.a;
1063 2131
1064 r = (r * a0 + tex.r * a1) / 255; 2132 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 2133 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 2134 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 2135 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 2136 }
1070 } 2137 }
1071 2138
1072 *map++ = (r ) 2139 *map++ = (r )
1073 | (g << 8) 2140 | (g << 8)
1080} 2147}
1081 OUTPUT: 2148 OUTPUT:
1082 RETVAL 2149 RETVAL
1083 2150
1084void 2151void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE:
2154{
2155 int x, y, z;
2156
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey;
2161 int pl_x, pl_y;
2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
2167
2168 pl_tex.name = 0;
2169
2170 // that's current max. sorry.
2171 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176
2177 memset (&key, 0, sizeof (key));
2178 key.r = 255;
2179 key.g = 255;
2180 key.b = 255;
2181 key.a = 255;
2182 key.mode = GL_QUADS;
2183 key.format = GL_T2F_V3F;
2184
2185 mx += self->x;
2186 my += self->y;
2187
2188 // first pass: determine smooth_max
2189 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max));
2192
2193 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows)
2195 {
2196 maprow *row = self->row + (y + my);
2197
2198 for (x = 0; x < sw; x++)
2199 if (row->c0 <= x + mx && x + mx < row->c1)
2200 {
2201 mapcell *cell = row->col + (x + mx - row->c0);
2202
2203 smooth_max[x + 1][y + 1] =
2204 MAX (self->tex [cell->tile [0]].smoothlevel,
2205 MAX (self->tex [cell->tile [1]].smoothlevel,
2206 self->tex [cell->tile [2]].smoothlevel));
2207 }
2208 }
2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
2214 for (z = 0; z <= 2; z++)
2215 {
2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2218
2219 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows)
2221 {
2222 maprow *row = self->row + (y + my);
2223
2224 for (x = 0; x < sw; x++)
2225 if (row->c0 <= x + mx && x + mx < row->c1)
2226 {
2227 mapcell *cell = row->col + (x + mx - row->c0);
2228 tileid tile = cell->tile [z];
2229
2230 if (tile)
2231 {
2232 maptex tex = self->tex [tile];
2233 int px, py;
2234
2235 if (key.texname != tex.name)
2236 {
2237 self->tex [tile].unused = 0;
2238
2239 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241
2242 key.texname = tex.name;
2243 arr = rc_array (rc, &key);
2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2261
2262 // update smooth hash
2263 if (tex.smoothtile)
2264 {
2265 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel;
2267
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2269
2270 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive.
2272
2273 // bits is ___n cccc CCCC bbbb
2274 // n do not draw borders&corners
2275 // c draw these corners, but...
2276 // C ... not these
2277 // b draw these borders
2278
2279 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2280 // ┃· ·· ·┃ ━━
2281
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓·
2284
2285 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2287
2288 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2293
2294 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
2322 }
2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
2327
2328 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort
2330 {
2331 int w, b;
2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w)
2336 {
2337 uint32_t smask = smooth_level [w];
2338 if (smask)
2339 for (b = 0; b < 32; ++b)
2340 if (smask & (((uint32_t)1) << b))
2341 {
2342 int level = (w << 5) | b;
2343 HE *he;
2344
2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
2347 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he);
2349 IV bits = SvIVX (HeVAL (he));
2350
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0;
2370
2371 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS);
2374 }
2375
2376 if (border)
2377 {
2378 float ox = border * dx;
2379
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2384 }
2385
2386 if (corner)
2387 {
2388 float ox = corner * dx;
2389
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
2395 }
2396 }
2397 }
2398 }
2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
2404 }
2405
2406 hv_clear (smooth);
2407 }
2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
2432
2433 // top layer: overlays such as the health bar
2434 for (y = 0; y < sh; y++)
2435 if (0 <= y + my && y + my < self->rows)
2436 {
2437 maprow *row = self->row + (y + my);
2438
2439 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1)
2441 {
2442 mapcell *cell = row->col + (x + mx - row->c0);
2443
2444 int px = x * T;
2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2452
2453 if (cell->stat_hp)
2454 {
2455 int width = cell->stat_width * T;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2457
2458 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py);
2461
2462 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2463 glRectf (px + 2,
2464 py - thick - 1,
2465 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2466 }
2467 }
2468 }
2469}
2470
2471void
2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2473 CODE:
2474{
2475 static float color[16][3] = {
2476 { 0.00f, 0.00f, 0.00f },
2477 { 1.00f, 1.00f, 1.00f },
2478 { 0.00f, 0.00f, 0.55f },
2479 { 1.00f, 0.00f, 0.00f },
2480
2481 { 1.00f, 0.54f, 0.00f },
2482 { 0.11f, 0.56f, 1.00f },
2483 { 0.93f, 0.46f, 0.00f },
2484 { 0.18f, 0.54f, 0.34f },
2485
2486 { 0.56f, 0.73f, 0.56f },
2487 { 0.80f, 0.80f, 0.80f },
2488 { 0.55f, 0.41f, 0.13f },
2489 { 0.99f, 0.77f, 0.26f },
2490
2491 { 0.74f, 0.65f, 0.41f },
2492
2493 { 0.00f, 1.00f, 1.00f },
2494 { 1.00f, 0.00f, 1.00f },
2495 { 1.00f, 1.00f, 0.00f },
2496 };
2497
2498 int x, y;
2499
2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2508 glEnable (GL_BLEND);
2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2510 glBegin (GL_QUADS);
2511
2512 for (y = 0; y < h; y++)
2513 for (x = 0; x < w; x++)
2514 {
2515 unsigned char m = data [x + y * w];
2516
2517 if (m)
2518 {
2519 float *c = color [m & 15];
2520
2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2522 float tx2 = tx1 + 0.5f;
2523
2524 glColor4f (c[0], c[1], c[2], 1);
2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2529 }
2530 }
2531
2532 glEnd ();
2533 glDisable (GL_BLEND);
2534 glDisable (GL_TEXTURE_2D);
2535}
2536
2537void
2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2539 PPCODE:
1087{ 2540{
1088 int vx, vy;
1089 int x, y, z; 2541 int x, y;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2549
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1099 2552
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2553 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2554 my += self->y - 1;
1102 2555
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1127 { 2558 {
1128 maprow *row = self->row + (y + vy); 2559 maprow *row = self->row + (y + my);
1129 2560
1130 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2563 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1134 2565
1135 darkness[y * sw4 + x] = cell->darkness < 0 2566 darkness1 [y * sw1 + x] = cell->darkness
2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1136 ? 255 - FOW_DARKNESS 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2569 }
1162 } 2570 }
1163 2571
1164 glEnd (); 2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2584
1166 glDisable (GL_TEXTURE_2D); 2585 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
1168 2609
1169 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1173} 2614}
1174 2615
1175SV * 2616SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2618 CODE:
1178{ 2619{
1179 int x, y, x1, y1; 2620 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2647 if (row && row->c0 <= x && x < row->c1)
1207 { 2648 {
1208 mapcell *cell = row->col + (x - row->c0); 2649 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2650 uint8_t flags = 0;
1210 2651
1211 if (cell->face [0]) flags |= 1; 2652 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2653 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2654 if (cell->tile [2]) flags |= 4;
1214 2655
1215 *data++ = flags; 2656 *data++ = flags;
1216 2657
1217 if (flags & 1) 2658 if (flags & 1)
1218 { 2659 {
2660 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2661 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2662 *data++ = tile;
1221 } 2663 }
1222 2664
1223 if (flags & 2) 2665 if (flags & 2)
1224 { 2666 {
2667 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2668 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2669 *data++ = tile;
1227 } 2670 }
1228 2671
1229 if (flags & 4) 2672 if (flags & 4)
1230 { 2673 {
2674 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2675 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2676 *data++ = tile;
1233 } 2677 }
1234 } 2678 }
1235 else 2679 else
1236 *data++ = 0; 2680 *data++ = 0;
1237 } 2681 }
1238 } 2682 }
1239 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1240 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1242 RETVAL = data_sv; 2691 RETVAL = data_sv;
1243} 2692}
1244 OUTPUT: 2693 OUTPUT:
1245 RETVAL 2694 RETVAL
1246 2695
1247void 2696void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2698 PPCODE:
1250{ 2699{
1251 int x, y, z; 2700 int x, y, z;
1252 int w, h; 2701 int w, h;
1253 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
1254 2713
1255 if (*data++ != 0) 2714 if (*data++ != 0)
1256 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
1257 2716
1258 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
1260 2719
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2732 {
1274 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
1275 2734
1276 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
1277 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
1278 uint8_t flags = *data++; 2742 flags = *data++;
1279 2743
1280 if (flags) 2744 if (flags)
1281 { 2745 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2747 tileid tile[3] = { 0, 0, 0 };
1285 2748
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2749 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2752
1290 if (cell->darkness <= 0) 2753 if (cell->darkness == 0)
1291 { 2754 {
1292 cell->darkness = -1; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
1293 2757
1294 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
1295 { 2759 {
1296 cell->face[z] = face[z]; 2760 tileid t = tile [z];
1297 2761
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2763 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2765 need_texid (self, t);
2766 }
2767
2768 cell->tile [z] = t;
1300 } 2769 }
1301 } 2770 }
1302 } 2771 }
1303 } 2772 }
1304 } 2773 }
1305} 2774}
1306 2775
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2777
1309CFClient::MixChunk 2778DC::RW
1310new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
1311 CODE: 2780 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
1313 OUTPUT: 2787 OUTPUT:
1314 RETVAL 2788 RETVAL
1315 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
1316void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
1317DESTROY (CFClient::MixChunk self) 2917DESTROY (DC::MixChunk self)
1318 CODE: 2918 CODE:
1319 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
1320 2920
1321int 2921int
1322volume (CFClient::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2927 OUTPUT:
1326 RETVAL 2928 RETVAL
1327 2929
1328int 2930DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2932 CODE:
2933{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
1332 OUTPUT: 2945 OUTPUT:
1333 RETVAL 2946 RETVAL
1334 2947
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
1336 2961
1337int 2962int
1338volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
1339 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2969 OUTPUT:
1342 RETVAL 2970 RETVAL
1343 2971
1344CFClient::MixMusic 2972void
1345new_from_file (SV *class, char *path) 2973fade_out (int ms)
1346 CODE: 2974 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
1348 OUTPUT: 2986 OUTPUT:
1349 RETVAL 2987 RETVAL
1350 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
1351void 2996void
1352DESTROY (CFClient::MixMusic self) 2997DESTROY (DC::MixMusic self)
1353 CODE: 2998 CODE:
1354 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
1355 3000
1356int 3001int
1357play (CFClient::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
1358 CODE: 3003 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 3005 OUTPUT:
1361 RETVAL 3006 RETVAL
1362 3007
3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
1364 3016
1365BOOT: 3017BOOT:
1366{ 3018{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 3020 static const struct {
1369 const char *name; 3021 const char *name;
1370 IV iv; 3022 IV iv;
1371 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
3034 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 3035 const_iv (GL_SCISSOR_TEST),
3036 const_iv (GL_DEPTH_TEST),
3037 const_iv (GL_ALPHA_TEST),
3038 const_iv (GL_NORMALIZE),
3039 const_iv (GL_RESCALE_NORMAL),
3040 const_iv (GL_FRONT),
3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 3043 const_iv (GL_AND),
1380 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 3047 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
3054 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
3057 const_iv (GL_RGBA4),
3058 const_iv (GL_RGBA8),
3059 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3060 const_iv (GL_UNSIGNED_BYTE),
3061 const_iv (GL_UNSIGNED_SHORT),
3062 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3063 const_iv (GL_ALPHA),
3064 const_iv (GL_INTENSITY),
3065 const_iv (GL_LUMINANCE),
3066 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3083 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3084 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3085 const_iv (GL_TEXTURE_WRAP_T),
3086 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3087 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3088 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3089 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3090 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3091 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3092 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3093 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3094 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3095 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3096 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3097 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3098 const_iv (GL_REPLACE),
3099 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3100 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3101 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3102 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
3110 const_iv (GL_LINE_STRIP),
3111 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
3113 const_iv (GL_QUAD_STRIP),
3114 const_iv (GL_TRIANGLES),
3115 const_iv (GL_TRIANGLE_STRIP),
3116 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3117 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
3127 const_iv (GL_V2F),
3128 const_iv (GL_V3F),
3129 const_iv (GL_T2F_V3F),
3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3134# undef const_iv
1427 }; 3135 };
1428 3136
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
1431} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
3152
3153char *
3154gl_vendor ()
3155 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR);
3157 OUTPUT:
3158 RETVAL
3159
3160char *
3161gl_version ()
3162 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION);
3164 OUTPUT:
3165 RETVAL
3166
3167char *
3168gl_extensions ()
3169 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT:
3172 RETVAL
3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
1432 3187
1433int glGetError () 3188int glGetError ()
3189
3190void glFinish ()
3191
3192void glFlush ()
1434 3193
1435void glClear (int mask) 3194void glClear (int mask)
1436 3195
1437void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3197 PROTOTYPE: @
1445 3204
1446void glHint (int target, int mode) 3205void glHint (int target, int mode)
1447 3206
1448void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
1449 3208
3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3210 CODE:
3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
3214
3215void glDepthMask (int flag)
3216
1450void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
1451 3218
1452void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
1453 3220
1454void glMatrixMode (int mode) 3221void glMatrixMode (int mode)
1457 3224
1458void glPopMatrix () 3225void glPopMatrix ()
1459 3226
1460void glLoadIdentity () 3227void glLoadIdentity ()
1461 3228
3229void glDrawBuffer (int buffer)
3230
3231void glReadBuffer (int buffer)
3232
1462# near and far are due to microsofts buggy c compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3235
3236# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
1464 3240
1465void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
1466 3242
1467void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
1468 3244
1476 3252
1477void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
1478 CODE: 3254 CODE:
1479 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
1480 3256
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3258 PROTOTYPE: @
3259 ALIAS:
3260 glColor_premultiply = 1
1487 CODE: 3261 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3262 if (ix)
3263 {
3264 r *= a;
3265 g *= a;
3266 b *= a;
3267 }
3268 // microsoft visual "c" rounds instead of truncating...
3269 glColor4f (r, g, b, a);
3270
3271void glRasterPos (float x, float y, float z = 0.)
3272 CODE:
3273 glRasterPos3f (0, 0, z);
3274 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3275
1490void glVertex (float x, float y, float z = 0.) 3276void glVertex (float x, float y, float z = 0.)
1491 CODE: 3277 CODE:
1492 glVertex3f (x, y, z); 3278 glVertex3f (x, y, z);
1493 3279
1494void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
1495 CODE: 3281 CODE:
1496 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
1497 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
1498void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
1499 CODE: 3314 CODE:
1500 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
1501 3316
1502void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
1505 3320
1506void glBindTexture (int target, int name) 3321void glBindTexture (int target, int name)
1507 3322
1508void glConvolutionParameter (int target, int pname, float params) 3323void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3324 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3325 if (gl.ConvolutionParameterf)
3326 gl.ConvolutionParameterf (target, pname, params);
1511 3327
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3328void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3329 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3330 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3331 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3332
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3334 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3335 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3337
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3339
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3341
1526void glRasterPos (int x, int y) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3343
1528 glRasterPos2i (x, y); 3344void glPixelZoom (float x, float y)
1529 3345
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3347
1532int glGenTexture () 3348int glGenTexture ()
1533 CODE: 3349 CODE:
1534{ 3350 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3351 OUTPUT:
1540 RETVAL 3352 RETVAL
1541 3353
1542void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
1543 CODE: 3355 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3356 del_texture (name);
1547} 3357
1548
1549int glGenList () 3358int glGenList ()
1550 CODE: 3359 CODE:
1551 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
1552 OUTPUT: 3361 OUTPUT:
1553 RETVAL 3362 RETVAL
1560 3369
1561void glEndList () 3370void glEndList ()
1562 3371
1563void glCallList (int list) 3372void glCallList (int list)
1564 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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