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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
70 160
71typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
72 180
73typedef struct cf_layout { 181typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
77 int base_height; 184 int base_height;
78 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
79} *CFClient__Layout; 187} *DC__Layout;
80 188
81static CFClient__Font default_font; 189static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
84 192
85static void 193static void
86substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
87{ 195{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 197#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 199#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 201}
95 202
96static void 203static void
97layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
98{ 205{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
101 */ 208 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
103 210
104 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 213
107 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
108} 215}
109 216
110static void 217static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
114 224
115 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 227
118 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
119} 229 if (!rect.height) rect.height = 1;
120 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
121typedef uint16_t mapface; 236typedef uint16_t faceid;
122 237
123typedef struct { 238typedef struct {
124 GLint name; 239 GLuint name;
125 int w, h; 240 int w, h;
126 float s, t; 241 float s, t;
127 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
128} maptex; 246} maptex;
129 247
130typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
131 int16_t darkness; 251 uint16_t darkness;
132 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 253} mapcell;
134 254
135typedef struct { 255typedef struct {
136 int32_t c0, c1; 256 int32_t c0, c1;
137 mapcell *col; 257 mapcell *col;
138} maprow; 258} maprow;
139 259
140typedef struct map { 260typedef struct map {
141 int x, y, w, h; 261 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 263 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 264 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 265
149 int32_t rows; 266 int32_t rows;
150 maprow *row; 267 maprow *row;
151} *CFClient__Map; 268} *DC__Map;
152 269
153static char * 270static char *
154prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
155{ 272{
156 char *p; 273 char *p;
173} 290}
174 291
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
178static maprow * 315static maprow *
179map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
180{ 317{
181 if (0 > y) 318 if (0 > y)
182 { 319 {
183 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
222 359
223 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
224} 361}
225 362
226static mapcell * 363static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
228{ 365{
229 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
230} 367}
231 368
232static void 369static void
233map_clear (CFClient__Map self) 370map_clear (DC__Map self)
234{ 371{
235 int r; 372 int r;
236 373
237 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
245 self->oy = 0; 382 self->oy = 0;
246 self->row = 0; 383 self->row = 0;
247 self->rows = 0; 384 self->rows = 0;
248} 385}
249 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
250static void 397static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 399{
253 int x, y; 400 int x, y;
254 maprow *row; 401 maprow *row;
402 mapcell *cell;
255 403
256 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 405 if (y >= 0)
258 { 406 {
259 if (y >= self->rows) 407 if (y >= self->rows)
265 if (x >= row->c0) 413 if (x >= row->c0)
266 { 414 {
267 if (x >= row->c1) 415 if (x >= row->c1)
268 break; 416 break;
269 417
270 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
271 } 421 }
272 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
273} 439}
274 440
275static void 441static void
276music_finished (void) 442music_finished (void)
277{ 443{
296 ev.data2 = 0; 462 ev.data2 = 0;
297 463
298 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
299} 465}
300 466
301MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
302 595
303PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
304 597
305BOOT: 598BOOT:
306{ 599{
307 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 601 static const struct {
309 const char *name; 602 const char *name;
310 IV iv; 603 IV iv;
311 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
313 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
395 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 765
408 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 767
410 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
411# undef const_iv 798# undef const_iv
412 }; 799 };
413 800
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
417 834
418void 835void
419pango_init () 836pango_init ()
420 CODE: 837 CODE:
421{ 838{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 842 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 843#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
429} 847}
430 848
431int 849char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 850
434void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
435SDL_Quit () 859void SDL_Quit ()
436 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
437void 870void
438SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
439 PPCODE: 872 PPCODE:
440{ 873{
441 SDL_Rect **m; 874 SDL_Rect **m;
442 875
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 888
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 891
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 893
462 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
463 while (*m) 895 while (*m)
464 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
465 AV *av = newAV (); 899 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
469 906
470 ++m; 907 ++m;
471 } 908 }
472} 909}
473 910
474int 911int
475SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
477 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 925 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939}
481 OUTPUT: 940 OUTPUT:
482 RETVAL 941 RETVAL
483 942
484void 943void
485SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
486 945
946char *
947SDL_GetKeyName (int sym)
948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
487void 955void
488SDL_PollEvent () 956poll_events ()
489 PPCODE: 957 PPCODE:
490{ 958{
491 SDL_Event ev; 959 SDL_Event ev;
492 960
493 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 963 {
495 HV *hv = newHV (); 964 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 966
498 switch (ev.type) 967 switch (ev.type)
499 { 968 {
500 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
501 case SDL_KEYUP: 970 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 976 break;
507 977
508 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 981 break;
512 982
513 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
519 break; 1009 break;
520 1010
521 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 1019 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 1025 break;
534 } 1026 }
535 1027
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 1029 }
538} 1030}
539 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
540int 1045int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 1047 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
545 1050
546void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
547Mix_CloseAudio () 1068Mix_CloseAudio ()
548 1069
549int 1070int
550Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
551 1072
1073const char *
1074Mix_GetError ()
1075
552void 1076void
553lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
554 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
555#ifndef _WIN32 1085#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
557#endif 1107#endif
1108}
558 1109
559char * 1110int
560gl_version () 1111add_font (char *file)
561 CODE: 1112 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
563 OUTPUT: 1114 OUTPUT:
564 RETVAL 1115 RETVAL
565 1116
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572
573void 1117void
574add_font (char *file) 1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
575 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 1119
582void 1120void
583load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
584 ALIAS: 1122 ALIAS:
585 load_image_file = 1 1123 load_image_file = 1
588 STRLEN image_len; 1126 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
595 1133
596 if (!rw) 1134 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
598 1136
627 1165
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1166 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 1167
630 assert (surface2->pitch == surface2->w * 4); 1168 assert (surface2->pitch == surface2->w * 4);
631 1169
1170 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 1171 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 1172 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 1173 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1174 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1175 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1176 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1177 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1178 SDL_UnlockSurface (surface2);
641 1179
642 SDL_FreeSurface (surface); 1180 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 1181 SDL_FreeSurface (surface2);
644} 1182}
645 1183
669} 1207}
670 1208
671void 1209void
672error (char *message) 1210error (char *message)
673 CODE: 1211 CODE:
1212 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 1213#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1215#endif
1216
1217void
1218fatal (char *message)
1219 CODE:
1220 fprintf (stderr, "FATAL: %s\n", message);
1221#ifdef _WIN32
1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1223#endif
1224 _exit (1);
1225
1226void
1227_exit (int retval = 0)
1228 CODE:
1229#ifdef WIN32
1230 ExitThread (retval); // unclean, please beam me up
676#else 1231#else
677 fprintf (stderr, "ERROR: %s\n", message); 1232 _exit (retval);
678#endif 1233#endif
679 1234
680void 1235void
681fatal (char *message) 1236debug ()
682 CODE: 1237 CODE:
683#ifdef _WIN32 1238{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1239#if DEBUG
685#else 1240 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1241#endif
688 exit (1); 1242}
689 1243
1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
690MODULE = CFClient PACKAGE = CFClient::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
691 1252
692CFClient::Font 1253PROTOTYPES: DISABLE
1254
1255DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1257 CODE:
695{ 1258{
696 int count; 1259 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1263}
701 OUTPUT: 1264 OUTPUT:
702 RETVAL 1265 RETVAL
703 1266
704void 1267void
705DESTROY (CFClient::Font self) 1268DESTROY (DC::Font self)
706 CODE: 1269 CODE:
707 pango_font_description_free (self); 1270 pango_font_description_free (self);
708 1271
709void 1272void
710make_default (CFClient::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
711 CODE: 1275 CODE:
712 default_font = self; 1276 default_font = self;
713 1277
714MODULE = CFClient PACKAGE = CFClient::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1279
716CFClient::Layout 1280PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1281
1282void
1283glyph_cache_backup ()
1284 PROTOTYPE:
1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
1292 tc_restore ();
1293
1294DC::Layout
1295new (SV *class)
718 CODE: 1296 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
720 1298
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1300 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
729 1307
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
732 OUTPUT: 1310 OUTPUT:
733 RETVAL 1311 RETVAL
734 1312
735void 1313void
736DESTROY (CFClient::Layout self) 1314DESTROY (DC::Layout self)
737 CODE: 1315 CODE:
738 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
739 Safefree (self); 1318 Safefree (self);
740 1319
741int
742is_rgba (CFClient::Layout self)
743 CODE:
744 RETVAL = self->rgba;
745 OUTPUT:
746 RETVAL
747
748void 1320void
749set_text (CFClient::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
750 CODE: 1322 CODE:
751{ 1323{
752 STRLEN textlen; 1324 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
754 1326
755 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
756} 1328}
757 1329
758void 1330void
759set_markup (CFClient::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
760 CODE: 1332 CODE:
761{ 1333{
762 STRLEN textlen; 1334 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
764 1336
765 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
766} 1338}
767 1339
1340void
1341set_shapes (DC::Layout self, ...)
1342 CODE:
1343{
1344 PangoAttrList *attrs = 0;
1345 const char *text = pango_layout_get_text (self->pl);
1346 const char *pos = text;
1347 int arg = 4;
1348
1349 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1350 {
1351 PangoRectangle inkrect, rect;
1352 PangoAttribute *attr;
1353
1354 int x = SvIV (ST (arg - 3));
1355 int y = SvIV (ST (arg - 2));
1356 int w = SvIV (ST (arg - 1));
1357 int h = SvIV (ST (arg ));
1358
1359 inkrect.x = 0;
1360 inkrect.y = 0;
1361 inkrect.width = 0;
1362 inkrect.height = 0;
1363
1364 rect.x = x * PANGO_SCALE;
1365 rect.y = y * PANGO_SCALE;
1366 rect.width = w * PANGO_SCALE;
1367 rect.height = h * PANGO_SCALE;
1368
1369 if (!attrs)
1370 attrs = pango_layout_get_attributes (self->pl);
1371
1372 attr = pango_attr_shape_new (&inkrect, &rect);
1373 attr->start_index = pos - text;
1374 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1375 pango_attr_list_insert (attrs, attr);
1376
1377 arg += 4;
1378 pos += sizeof (OBJ_STR) - 1;
1379 }
1380
1381 if (attrs)
1382 pango_layout_set_attributes (self->pl, attrs);
1383}
1384
1385void
1386get_shapes (DC::Layout self)
1387 PPCODE:
1388{
1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1390
1391 do
1392 {
1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1394
1395 if (run && shape_attr_p (run))
1396 {
1397 PangoRectangle extents;
1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1399
1400 EXTEND (SP, 2);
1401 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1402 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1403 }
1404 }
1405 while (pango_layout_iter_next_run (iter));
1406
1407 pango_layout_iter_free (iter);
1408}
1409
1410int
1411has_wrapped (DC::Layout self)
1412 CODE:
1413{
1414 int lines = 1;
1415 const char *text = pango_layout_get_text (self->pl);
1416
1417 while (*text)
1418 lines += *text++ == '\n';
1419
1420 RETVAL = lines < pango_layout_get_line_count (self->pl);
1421}
1422 OUTPUT:
1423 RETVAL
1424
768SV * 1425SV *
769get_text (CFClient::Layout self) 1426get_text (DC::Layout self)
770 CODE: 1427 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1429 sv_utf8_decode (RETVAL);
773 OUTPUT: 1430 OUTPUT:
774 RETVAL 1431 RETVAL
775 1432
776void 1433void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1435 CODE:
779 self->r = r; 1436 self->r = r;
780 self->g = g; 1437 self->g = g;
781 self->b = b; 1438 self->b = b;
782 self->a = a; 1439 self->a = a;
783 1440
784void 1441void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1443 CODE:
787 if (self->font != font) 1444 if (self->font != font)
788 { 1445 {
789 self->font = font; 1446 self->font = font;
790 layout_update_font (self); 1447 layout_update_font (self);
791 } 1448 }
792 1449
793void 1450void
794set_height (CFClient::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
795 CODE: 1452 CODE:
796 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
797 { 1454 {
798 self->base_height = base_height; 1455 self->base_height = base_height;
799 layout_update_font (self); 1456 layout_update_font (self);
800 } 1457 }
801 1458
802void 1459void
803set_width (CFClient::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
804 CODE: 1461 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1463
807void 1464void
808set_indent (CFClient::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
809 CODE: 1466 CODE:
810 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
811 1468
812void 1469void
813set_spacing (CFClient::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
814 CODE: 1471 CODE:
815 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
816 1473
817void 1474void
818set_ellipsise (CFClient::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
819 CODE: 1476 CODE:
820 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
821 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
822 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
823 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
824 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
825 ); 1482 );
826 1483
827void 1484void
828set_single_paragraph_mode (CFClient::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
829 CODE: 1486 CODE:
830 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
831 1488
832void 1489void
833size (CFClient::Layout self) 1490size (DC::Layout self)
834 PPCODE: 1491 PPCODE:
835{ 1492{
836 int w, h; 1493 int w, h;
837 1494
838 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
841 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
842 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
843} 1500}
844 1501
845int 1502int
1503descent (DC::Layout self)
1504 CODE:
1505{
1506 PangoRectangle rect;
1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1509 RETVAL = PANGO_DESCENT (rect);
1510}
1511 OUTPUT:
1512 RETVAL
1513
1514int
846xy_to_index (CFClient::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
847 CODE: 1516 CODE:
848{ 1517{
849 int index, trailing; 1518 int index, trailing;
850 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
851 RETVAL = index; 1520 RETVAL = index + trailing;
852} 1521}
853 OUTPUT: 1522 OUTPUT:
854 RETVAL 1523 RETVAL
855 1524
856void 1525void
857cursor_pos (CFClient::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
858 PPCODE: 1527 PPCODE:
859{ 1528{
860 PangoRectangle strong_pos; 1529 PangoRectangle pos;
861 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
862 1531
863 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
867} 1536}
868 1537
869void 1538void
870render (CFClient::Layout self) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
871 PPCODE: 1540 PPCODE:
872{ 1541{
873 SV *retval; 1542 int line, x;
874 int w, h;
875 1543
876 layout_get_pixel_size (self, &w, &h); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
877 1545#if !PANGO_VERSION_CHECK (1, 17, 3)
878 if (self->rgba) 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
879 { 1547 --line;
880 cairo_surface_t *surface; 1548#endif
881 cairo_t *cairo;
882
883 retval = newSV (w * h * 4);
884 SvPOK_only (retval);
885 SvCUR_set (retval, w * h * 4);
886
887 memset (SvPVX (retval), 0, w * h * 4);
888
889 surface = cairo_image_surface_create_for_data (
890 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
891 cairo = cairo_create (surface);
892 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
893
894 pango_cairo_show_layout (cairo, self->pl);
895
896 cairo_destroy (cairo);
897 cairo_surface_destroy (surface);
898
899 // what a mess, and its premultiplied, too :(
900 {
901 uint32_t *p = (uint32_t *)SvPVX (retval);
902 uint32_t *e = p + w * h;
903
904 while (p < e)
905 {
906 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8);
908 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba;
910 }
911 }
912
913 EXTEND (SP, 5); 1549 EXTEND (SP, 2);
914 PUSHs (sv_2mortal (newSViv (w))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1552}
1553
1554void
1555line_x_to_index (DC::Layout self, int line, int x)
1556 PPCODE:
1557{
1558 PangoLayoutLine *lp;
1559 int index, trailing;
1560
1561 if (line < 0)
1562 XSRETURN_EMPTY;
1563
1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1565 XSRETURN_EMPTY; /* do better */
1566
1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1568
1569 EXTEND (SP, 2);
1570 if (GIMME_V == G_SCALAR)
915 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (index + trailing)));
916 PUSHs (sv_2mortal (retval));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 }
920 else 1572 else
921 { 1573 {
922 FT_Bitmap bitmap;
923
924 retval = newSV (w * h);
925 SvPOK_only (retval);
926 SvCUR_set (retval, w * h);
927
928 bitmap.rows = h;
929 bitmap.width = w;
930 bitmap.pitch = w;
931 bitmap.buffer = (unsigned char*)SvPVX (retval);
932 bitmap.num_grays = 256;
933 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
934
935 memset (bitmap.buffer, 0, w * h);
936
937 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
938
939 EXTEND (SP, 5);
940 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (index)));
941 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
942 PUSHs (sv_2mortal (retval));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 } 1576 }
946} 1577}
947 1578
1579void
1580render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE:
1582 rc_clear (self->rc);
1583 pango_opengl_render_layout_subpixel (
1584 self->pl,
1585 self->rc,
1586 x * PANGO_SCALE, y * PANGO_SCALE,
1587 self->r, self->g, self->b, self->a,
1588 flags
1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1593
1594void
1595draw (DC::Layout self)
1596 CODE:
1597{
1598 glEnable (GL_TEXTURE_2D);
1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605
1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
948MODULE = CFClient PACKAGE = CFClient::Texture 1613MODULE = Deliantra::Client PACKAGE = DC::Texture
949 1614
1615PROTOTYPES: ENABLE
1616
950void 1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1622 {
1623 STRLEN datalen;
1624 char *data = SvPVbyte (data_, datalen);
1625 int bpp = datalen / (ow * oh);
1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1627
1628 SvPOK_only (result_);
1629 SvCUR_set (result_, nw * nh * bpp);
1630
1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1632 while (oh--)
1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1634
1635 sv_setsv (data_, result_);
1636 }
1637}
1638
1639void
951draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
952 PROTOTYPE: $$$;$$ 1641 PROTOTYPE: $$$;$$
953 ALIAS: 1642 ALIAS:
954 draw_quad_alpha = 1 1643 draw_quad_alpha = 1
955 draw_quad_alpha_premultiplied = 2 1644 draw_quad_alpha_premultiplied = 2
956 CODE: 1645 CODE:
957{ 1646{
958 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
963 1654
964 if (items < 5) 1655 if (items < 5)
965 { 1656 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 1659 }
969 1660
970 if (ix) 1661 if (ix)
971 { 1662 {
972 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1664
1665 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1666 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1667 else
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670
1671 glEnable (GL_ALPHA_TEST);
1672 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1673 }
975 1674
976 glBindTexture (GL_TEXTURE_2D, name); 1675 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1676
984 glBegin (GL_QUADS); 1677 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1678 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1679 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1680 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1681 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1682 glEnd ();
990 1683
991 if (ix) 1684 if (ix)
1685 {
1686 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1688 }
993} 1689}
994 1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
995MODULE = CFClient PACKAGE = CFClient::Map 1823MODULE = Deliantra::Client PACKAGE = DC::Map
996 1824
997CFClient::Map 1825PROTOTYPES: DISABLE
998new (SV *class, int map_width, int map_height) 1826
1827DC::Map
1828new (SV *class)
999 CODE: 1829 CODE:
1000 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1001 RETVAL->x = 0; 1831 RETVAL->x = 0;
1002 RETVAL->y = 0; 1832 RETVAL->y = 0;
1003 RETVAL->w = map_width; 1833 RETVAL->w = 0;
1004 RETVAL->h = map_height; 1834 RETVAL->h = 0;
1005 RETVAL->ox = 0; 1835 RETVAL->ox = 0;
1006 RETVAL->oy = 0; 1836 RETVAL->oy = 0;
1007 RETVAL->faces = 8192; 1837 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1008 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1838 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1009 RETVAL->texs = 8192;
1010 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1011 RETVAL->rows = 0; 1839 RETVAL->rows = 0;
1012 RETVAL->row = 0; 1840 RETVAL->row = 0;
1013 OUTPUT: 1841 OUTPUT:
1014 RETVAL 1842 RETVAL
1015 1843
1016void 1844void
1017DESTROY (CFClient::Map self) 1845DESTROY (DC::Map self)
1018 CODE: 1846 CODE:
1019{ 1847{
1020 map_clear (self); 1848 map_clear (self);
1021 Safefree (self->face); 1849 Safefree (self->face2tile);
1850 Safefree (self->tex);
1022 Safefree (self); 1851 Safefree (self);
1023} 1852}
1024 1853
1025void 1854void
1855resize (DC::Map self, int map_width, int map_height)
1856 CODE:
1857 self->w = map_width;
1858 self->h = map_height;
1859
1860void
1026clear (CFClient::Map self) 1861clear (DC::Map self)
1027 CODE: 1862 CODE:
1028 map_clear (self); 1863 map_clear (self);
1029 1864
1030void 1865void
1031set_face (CFClient::Map self, int face, int texid) 1866set_tileid (DC::Map self, int face, int tile)
1032 CODE: 1867 CODE:
1033{ 1868{
1034 while (self->faces <= face) 1869 need_facenum (self, face); self->face2tile [face] = tile;
1035 { 1870 need_texid (self, tile);
1036 Append (mapface, self->face, self->faces, self->faces);
1037 self->faces *= 2;
1038 }
1039
1040 self->face [face] = texid;
1041} 1871}
1042 1872
1043void 1873void
1874set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE:
1876{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces)
1881 return;
1882
1883 if (smooth < 0 || smooth >= self->faces)
1884 return;
1885
1886 texid = self->face2tile [face];
1887
1888 if (!texid)
1889 return;
1890
1891 tex = self->tex + texid;
1892 tex->smoothtile = self->face2tile [smooth];
1893 tex->smoothlevel = level;
1894}
1895
1896void
1044set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1045 CODE: 1898 CODE:
1046{ 1899{
1047 while (self->texs <= texid) 1900 need_texid (self, texid);
1048 {
1049 Append (maptex, self->tex, self->texs, self->texs);
1050 self->texs *= 2;
1051 }
1052 1901
1053 { 1902 {
1054 maptex *tex = self->tex + texid; 1903 maptex *tex = self->tex + texid;
1055 1904
1056 tex->name = name; 1905 tex->name = name;
1061 tex->r = r; 1910 tex->r = r;
1062 tex->g = g; 1911 tex->g = g;
1063 tex->b = b; 1912 tex->b = b;
1064 tex->a = a; 1913 tex->a = a;
1065 } 1914 }
1915
1916 // somewhat hackish, but for textures that require it, it really
1917 // improves the look, and most others don't suffer.
1918 glBindTexture (GL_TEXTURE_2D, name);
1919 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1920 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1921 // use uglier nearest interpolation because linear suffers
1922 // from transparent color bleeding and ugly wrapping effects.
1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1924}
1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1067 1945
1068int 1946int
1069ox (CFClient::Map self) 1947ox (DC::Map self)
1070 ALIAS: 1948 ALIAS:
1071 oy = 1 1949 oy = 1
1950 x = 2
1951 y = 3
1952 w = 4
1953 h = 5
1072 CODE: 1954 CODE:
1073 switch (ix) 1955 switch (ix)
1074 { 1956 {
1075 case 0: RETVAL = self->ox; break; 1957 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1958 case 1: RETVAL = self->oy; break;
1959 case 2: RETVAL = self->x; break;
1960 case 3: RETVAL = self->y; break;
1961 case 4: RETVAL = self->w; break;
1962 case 5: RETVAL = self->h; break;
1077 } 1963 }
1078 OUTPUT: 1964 OUTPUT:
1079 RETVAL 1965 RETVAL
1080 1966
1081void 1967void
1082scroll (CFClient::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1083 CODE: 1969 CODE:
1084{ 1970{
1085 if (dx > 0) 1971 if (dx > 0)
1086 map_blank (self, self->x, self->y, dx - 1, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1087 else if (dx < 0) 1973 else if (dx < 0)
1088 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1089 1975
1090 if (dy > 0) 1976 if (dy > 0)
1091 map_blank (self, self->x, self->y, self->w, dy - 1); 1977 map_blank (self, self->x, self->y, self->w, dy);
1092 else if (dy < 0) 1978 else if (dy < 0)
1093 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1094 1980
1095 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
1096 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
1097 1983
1098 while (self->y < 0) 1984 while (self->y < 0)
1102 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1103 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1104 } 1990 }
1105} 1991}
1106 1992
1107void 1993SV *
1108map1a_update (CFClient::Map self, SV *data_) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1109 CODE: 1995 CODE:
1110{ 1996{
1111 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1112 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1113 mapcell *cell; 1999 mapcell *cell;
1114 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1115 2003
1116 while (data < data_end) 2004 while (data < data_end - 1)
1117 { 2005 {
1118 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1119 2007
1120 x = ((flags >> 10) & 63) + self->x; 2008 x = self->x + ((flags >> 10) & 63);
1121 y = ((flags >> 4) & 63) + self->y; 2009 y = self->y + ((flags >> 4) & 63);
1122 2010
1123 cell = map_get_cell (self, x, y); 2011 cell = map_get_cell (self, x, y);
1124 2012
1125 if (flags & 15) 2013 if (flags & 15)
1126 { 2014 {
1127 if (cell->darkness < 0) 2015 if (!cell->darkness)
1128 { 2016 {
2017 memset (cell, 0, sizeof (*cell));
1129 cell->darkness = 0; 2018 cell->darkness = 256;
1130 cell->face [0] = 0;
1131 cell->face [1] = 0;
1132 cell->face [2] = 0;
1133 } 2019 }
1134 2020
1135 cell->darkness = flags & 8 ? *data++ : 255;
1136
1137 //TODO: don't trust server data to be in-range(!) 2021 //TODO: don't trust server data to be in-range(!)
1138 2022
1139 if (flags & 4) 2023 if (flags & 8)
1140 { 2024 {
1141 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2025 if (extmap)
2026 {
2027 uint8_t ext, cmd;
2028
2029 do
2030 {
2031 ext = *data++;
2032 cmd = ext & 0x7f;
2033
2034 if (cmd < 4)
2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1;
2039 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
2058 }
2059 while (ext & 0x80);
2060 }
2061 else
2062 cell->darkness = *data++ + 1;
1142 } 2063 }
1143 2064
2065 for (z = 0; z <= 2; ++z)
1144 if (flags & 2) 2066 if (flags & (4 >> z))
1145 { 2067 {
1146 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
2069 need_facenum (self, face);
2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1147 } 2087 }
1148
1149 if (flags & 1)
1150 {
1151 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1152 }
1153 } 2088 }
1154 else 2089 else
1155 cell->darkness = -1; 2090 CELL_CLEAR (cell);
1156 } 2091 }
1157} 2092}
2093 OUTPUT:
2094 RETVAL
1158 2095
1159SV * 2096SV *
1160mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1161 CODE: 2098 CODE:
1162{ 2099{
1163 int x1, x; 2100 int x1, x;
1164 int y1, y; 2101 int y1, y;
1165 int z; 2102 int z;
1186 { 2123 {
1187 mapcell *cell = row->col + (x - row->c0); 2124 mapcell *cell = row->col + (x - row->c0);
1188 2125
1189 for (z = 0; z <= 0; z++) 2126 for (z = 0; z <= 0; z++)
1190 { 2127 {
1191 mapface face = cell->face [z];
1192
1193 if (face)
1194 {
1195 maptex tex = self->tex [face]; 2128 maptex tex = self->tex [cell->tile [z]];
1196 int a0 = 255 - tex.a; 2129 int a0 = 255 - tex.a;
1197 int a1 = tex.a; 2130 int a1 = tex.a;
1198 2131
1199 r = (r * a0 + tex.r * a1) / 255; 2132 r = (r * a0 + tex.r * a1) / 255;
1200 g = (g * a0 + tex.g * a1) / 255; 2133 g = (g * a0 + tex.g * a1) / 255;
1201 b = (b * a0 + tex.b * a1) / 255; 2134 b = (b * a0 + tex.b * a1) / 255;
1202 a = (a * a0 + tex.a * a1) / 255; 2135 a = (a * a0 + tex.a * a1) / 255;
1203 }
1204 } 2136 }
1205 } 2137 }
1206 2138
1207 *map++ = (r ) 2139 *map++ = (r )
1208 | (g << 8) 2140 | (g << 8)
1215} 2147}
1216 OUTPUT: 2148 OUTPUT:
1217 RETVAL 2149 RETVAL
1218 2150
1219void 2151void
1220draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2153 CODE:
2154{
2155 int x, y, z;
2156
2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey;
2161 int pl_x, pl_y;
2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
2167
2168 pl_tex.name = 0;
2169
2170 // that's current max. sorry.
2171 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176
2177 memset (&key, 0, sizeof (key));
2178 key.r = 255;
2179 key.g = 255;
2180 key.b = 255;
2181 key.a = 255;
2182 key.mode = GL_QUADS;
2183 key.format = GL_T2F_V3F;
2184
2185 mx += self->x;
2186 my += self->y;
2187
2188 // first pass: determine smooth_max
2189 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max));
2192
2193 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows)
2195 {
2196 maprow *row = self->row + (y + my);
2197
2198 for (x = 0; x < sw; x++)
2199 if (row->c0 <= x + mx && x + mx < row->c1)
2200 {
2201 mapcell *cell = row->col + (x + mx - row->c0);
2202
2203 smooth_max[x + 1][y + 1] =
2204 MAX (self->tex [cell->tile [0]].smoothlevel,
2205 MAX (self->tex [cell->tile [1]].smoothlevel,
2206 self->tex [cell->tile [2]].smoothlevel));
2207 }
2208 }
2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
2214 for (z = 0; z <= 2; z++)
2215 {
2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2218
2219 for (y = 0; y < sh; y++)
2220 if (0 <= y + my && y + my < self->rows)
2221 {
2222 maprow *row = self->row + (y + my);
2223
2224 for (x = 0; x < sw; x++)
2225 if (row->c0 <= x + mx && x + mx < row->c1)
2226 {
2227 mapcell *cell = row->col + (x + mx - row->c0);
2228 tileid tile = cell->tile [z];
2229
2230 if (tile)
2231 {
2232 maptex tex = self->tex [tile];
2233 int px, py;
2234
2235 if (key.texname != tex.name)
2236 {
2237 self->tex [tile].unused = 0;
2238
2239 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241
2242 key.texname = tex.name;
2243 arr = rc_array (rc, &key);
2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2261
2262 // update smooth hash
2263 if (tex.smoothtile)
2264 {
2265 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel;
2267
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2269
2270 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive.
2272
2273 // bits is ___n cccc CCCC bbbb
2274 // n do not draw borders&corners
2275 // c draw these corners, but...
2276 // C ... not these
2277 // b draw these borders
2278
2279 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2280 // ┃· ·· ·┃ ━━
2281
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓·
2284
2285 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2287
2288 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2293
2294 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
2322 }
2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
2327
2328 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort
2330 {
2331 int w, b;
2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w)
2336 {
2337 uint32_t smask = smooth_level [w];
2338 if (smask)
2339 for (b = 0; b < 32; ++b)
2340 if (smask & (((uint32_t)1) << b))
2341 {
2342 int level = (w << 5) | b;
2343 HE *he;
2344
2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
2347 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he);
2349 IV bits = SvIVX (HeVAL (he));
2350
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0;
2370
2371 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS);
2374 }
2375
2376 if (border)
2377 {
2378 float ox = border * dx;
2379
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2384 }
2385
2386 if (corner)
2387 {
2388 float ox = corner * dx;
2389
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
2395 }
2396 }
2397 }
2398 }
2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
2404 }
2405
2406 hv_clear (smooth);
2407 }
2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
2432
2433 // top layer: overlays such as the health bar
2434 for (y = 0; y < sh; y++)
2435 if (0 <= y + my && y + my < self->rows)
2436 {
2437 maprow *row = self->row + (y + my);
2438
2439 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1)
2441 {
2442 mapcell *cell = row->col + (x + mx - row->c0);
2443
2444 int px = x * T;
2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2452
2453 if (cell->stat_hp)
2454 {
2455 int width = cell->stat_width * T;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2457
2458 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py);
2461
2462 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2463 glRectf (px + 2,
2464 py - thick - 1,
2465 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2466 }
2467 }
2468 }
2469}
2470
2471void
2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2473 CODE:
2474{
2475 static float color[16][3] = {
2476 { 0.00f, 0.00f, 0.00f },
2477 { 1.00f, 1.00f, 1.00f },
2478 { 0.00f, 0.00f, 0.55f },
2479 { 1.00f, 0.00f, 0.00f },
2480
2481 { 1.00f, 0.54f, 0.00f },
2482 { 0.11f, 0.56f, 1.00f },
2483 { 0.93f, 0.46f, 0.00f },
2484 { 0.18f, 0.54f, 0.34f },
2485
2486 { 0.56f, 0.73f, 0.56f },
2487 { 0.80f, 0.80f, 0.80f },
2488 { 0.55f, 0.41f, 0.13f },
2489 { 0.99f, 0.77f, 0.26f },
2490
2491 { 0.74f, 0.65f, 0.41f },
2492
2493 { 0.00f, 1.00f, 1.00f },
2494 { 1.00f, 0.00f, 1.00f },
2495 { 1.00f, 1.00f, 0.00f },
2496 };
2497
2498 int x, y;
2499
2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2508 glEnable (GL_BLEND);
2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2510 glBegin (GL_QUADS);
2511
2512 for (y = 0; y < h; y++)
2513 for (x = 0; x < w; x++)
2514 {
2515 unsigned char m = data [x + y * w];
2516
2517 if (m)
2518 {
2519 float *c = color [m & 15];
2520
2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2522 float tx2 = tx1 + 0.5f;
2523
2524 glColor4f (c[0], c[1], c[2], 1);
2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2529 }
2530 }
2531
2532 glEnd ();
2533 glDisable (GL_BLEND);
2534 glDisable (GL_TEXTURE_2D);
2535}
2536
2537void
2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1221 PPCODE: 2539 PPCODE:
1222{ 2540{
1223 int vx, vy;
1224 int x, y, z; 2541 int x, y;
1225 int last_name;
1226 mapface face;
1227 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1228 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1229 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1230 2549
1231 memset (darkness, 255, sw4 * sh);
1232 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1233 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1234 2552
1235 vx = self->x + (self->w - sw) / 2 - shift_x; 2553 mx += self->x - 1;
1236 vy = self->y + (self->h - sh) / 2 - shift_y; 2554 my += self->y - 1;
1237 2555
1238 /*
1239 int vx = self->vx = self->w >= sw
1240 ? self->x + (self->w - sw) / 2
1241 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1242
1243 int vy = self->vy = self->h >= sh
1244 ? self->y + (self->h - sh) / 2
1245 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1246 */
1247
1248 glColor4ub (255, 255, 255, 255);
1249
1250 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1251 glEnable (GL_BLEND);
1252 glEnable (GL_TEXTURE_2D);
1253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1254
1255 glBegin (GL_QUADS);
1256
1257 last_name = 0;
1258
1259 for (z = 0; z < 3; z++)
1260 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1261 if (0 <= y + vy && y + vy < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1262 { 2558 {
1263 maprow *row = self->row + (y + vy); 2559 maprow *row = self->row + (y + my);
1264 2560
1265 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1266 if (row->c0 <= x + vx && x + vx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1267 { 2563 {
1268 mapcell *cell = row->col + (x + vx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1269 2565
1270 darkness[y * sw4 + x] = cell->darkness < 0 2566 darkness1 [y * sw1 + x] = cell->darkness
2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1271 ? 255 - FOW_DARKNESS 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1272 : 255 - cell->darkness;
1273
1274 face = cell->face [z];
1275
1276 if (face)
1277 {
1278 maptex tex = self->tex [face];
1279
1280 int px = (x + 1) * 32 - tex.w;
1281 int py = (y + 1) * 32 - tex.h;
1282
1283 if (last_name != tex.name)
1284 {
1285 glEnd ();
1286 last_name = tex.name;
1287 glBindTexture (GL_TEXTURE_2D, last_name);
1288 glBegin (GL_QUADS);
1289 }
1290
1291 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1292 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1293 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1294 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1295 }
1296 } 2569 }
1297 } 2570 }
1298 2571
1299 glEnd (); 2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1300 2584
1301 glDisable (GL_TEXTURE_2D); 2585 uint8_t r11 = (d11 + d21 + d12) / 3;
1302 glDisable (GL_BLEND); 2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
1303 2609
1304 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1305 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1306 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1307 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1308} 2614}
1309 2615
1310SV * 2616SV *
1311get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1312 CODE: 2618 CODE:
1313{ 2619{
1314 int x, y, x1, y1; 2620 int x, y, x1, y1;
1315 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1316 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1341 if (row && row->c0 <= x && x < row->c1) 2647 if (row && row->c0 <= x && x < row->c1)
1342 { 2648 {
1343 mapcell *cell = row->col + (x - row->c0); 2649 mapcell *cell = row->col + (x - row->c0);
1344 uint8_t flags = 0; 2650 uint8_t flags = 0;
1345 2651
1346 if (cell->face [0]) flags |= 1; 2652 if (cell->tile [0]) flags |= 1;
1347 if (cell->face [1]) flags |= 2; 2653 if (cell->tile [1]) flags |= 2;
1348 if (cell->face [2]) flags |= 4; 2654 if (cell->tile [2]) flags |= 4;
1349 2655
1350 *data++ = flags; 2656 *data++ = flags;
1351 2657
1352 if (flags & 1) 2658 if (flags & 1)
1353 { 2659 {
2660 tileid tile = cell->tile [0];
1354 *data++ = cell->face [0] >> 8; 2661 *data++ = tile >> 8;
1355 *data++ = cell->face [0]; 2662 *data++ = tile;
1356 } 2663 }
1357 2664
1358 if (flags & 2) 2665 if (flags & 2)
1359 { 2666 {
2667 tileid tile = cell->tile [1];
1360 *data++ = cell->face [1] >> 8; 2668 *data++ = tile >> 8;
1361 *data++ = cell->face [1]; 2669 *data++ = tile;
1362 } 2670 }
1363 2671
1364 if (flags & 4) 2672 if (flags & 4)
1365 { 2673 {
2674 tileid tile = cell->tile [2];
1366 *data++ = cell->face [2] >> 8; 2675 *data++ = tile >> 8;
1367 *data++ = cell->face [2]; 2676 *data++ = tile;
1368 } 2677 }
1369 } 2678 }
1370 else 2679 else
1371 *data++ = 0; 2680 *data++ = 0;
1372 } 2681 }
1373 } 2682 }
1374 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1375 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1376 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1377 RETVAL = data_sv; 2691 RETVAL = data_sv;
1378} 2692}
1379 OUTPUT: 2693 OUTPUT:
1380 RETVAL 2694 RETVAL
1381 2695
1382void 2696void
1383set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1384 PPCODE: 2698 PPCODE:
1385{ 2699{
1386 int x, y, z; 2700 int x, y, z;
1387 int w, h; 2701 int w, h;
1388 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
1389 2713
1390 if (*data++ != 0) 2714 if (*data++ != 0)
1391 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
1392 2716
1393 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
1394 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
1395 2719
1396 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
1408 { 2732 {
1409 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
1410 2734
1411 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
1412 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
1413 uint8_t flags = *data++; 2742 flags = *data++;
1414 2743
1415 if (flags) 2744 if (flags)
1416 { 2745 {
1417 mapface face[3] = { 0, 0, 0 };
1418
1419 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2747 tileid tile[3] = { 0, 0, 0 };
1420 2748
1421 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2749 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1422 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1423 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1424 2752
1425 if (cell->darkness <= 0) 2753 if (cell->darkness == 0)
1426 { 2754 {
1427 cell->darkness = -1; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
1428 2757
1429 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
1430 { 2759 {
1431 cell->face[z] = face[z]; 2760 tileid t = tile [z];
1432 2761
1433 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2763 {
1434 XPUSHs (sv_2mortal (newSViv (face[z]))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2765 need_texid (self, t);
2766 }
2767
2768 cell->tile [z] = t;
1435 } 2769 }
1436 } 2770 }
1437 } 2771 }
1438 } 2772 }
1439 } 2773 }
1440} 2774}
1441 2775
1442MODULE = CFClient PACKAGE = CFClient::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
1443 2777
1444CFClient::MixChunk 2778DC::RW
1445new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
1446 CODE: 2780 CODE:
1447 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
1448 OUTPUT: 2787 OUTPUT:
1449 RETVAL 2788 RETVAL
1450 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
1451void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
1452DESTROY (CFClient::MixChunk self) 2917DESTROY (DC::MixChunk self)
1453 CODE: 2918 CODE:
1454 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
1455 2920
1456int 2921int
1457volume (CFClient::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
1458 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
1459 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
1460 OUTPUT: 2927 OUTPUT:
1461 RETVAL 2928 RETVAL
1462 2929
1463int 2930DC::Channel
1464play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1465 CODE: 2932 CODE:
2933{
1466 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
1467 OUTPUT: 2945 OUTPUT:
1468 RETVAL 2946 RETVAL
1469 2947
1470MODULE = CFClient PACKAGE = CFClient::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
1471 2961
1472int 2962int
1473volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
1474 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
1475 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
1476 OUTPUT: 2969 OUTPUT:
1477 RETVAL 2970 RETVAL
1478 2971
1479CFClient::MixMusic 2972void
1480new_from_file (SV *class, char *path) 2973fade_out (int ms)
1481 CODE: 2974 CODE:
1482 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
1483 OUTPUT: 2986 OUTPUT:
1484 RETVAL 2987 RETVAL
1485 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
1486void 2996void
1487DESTROY (CFClient::MixMusic self) 2997DESTROY (DC::MixMusic self)
1488 CODE: 2998 CODE:
1489 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
1490 3000
1491int 3001int
1492play (CFClient::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
1493 CODE: 3003 CODE:
1494 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
1495 OUTPUT: 3005 OUTPUT:
1496 RETVAL 3006 RETVAL
1497 3007
3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
1498MODULE = CFClient PACKAGE = CFClient::OpenGL 3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
1499 3016
1500BOOT: 3017BOOT:
1501{ 3018{
1502 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1503 static const struct { 3020 static const struct {
1504 const char *name; 3021 const char *name;
1505 IV iv; 3022 IV iv;
1506 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
1507# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
1508 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
3034 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 3035 const_iv (GL_SCISSOR_TEST),
3036 const_iv (GL_DEPTH_TEST),
3037 const_iv (GL_ALPHA_TEST),
3038 const_iv (GL_NORMALIZE),
3039 const_iv (GL_RESCALE_NORMAL),
3040 const_iv (GL_FRONT),
3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
1514 const_iv (GL_AND), 3043 const_iv (GL_AND),
1515 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 3047 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
3054 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
3057 const_iv (GL_RGBA4),
3058 const_iv (GL_RGBA8),
3059 const_iv (GL_RGB5_A1),
1523 const_iv (GL_UNSIGNED_BYTE), 3060 const_iv (GL_UNSIGNED_BYTE),
3061 const_iv (GL_UNSIGNED_SHORT),
3062 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 3063 const_iv (GL_ALPHA),
3064 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
3066 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
1528 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
1529 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
1531 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 3083 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 3084 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 3085 const_iv (GL_TEXTURE_WRAP_T),
3086 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 3087 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 3088 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 3089 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 3090 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3091 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3092 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3093 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3094 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 3095 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 3096 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 3097 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 3098 const_iv (GL_REPLACE),
3099 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 3100 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 3101 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 3102 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
1557 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
3110 const_iv (GL_LINE_STRIP),
3111 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
3113 const_iv (GL_QUAD_STRIP),
3114 const_iv (GL_TRIANGLES),
3115 const_iv (GL_TRIANGLE_STRIP),
3116 const_iv (GL_TRIANGLE_FAN),
1559 const_iv (GL_LINE_LOOP), 3117 const_iv (GL_POLYGON),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1561 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
3127 const_iv (GL_V2F),
3128 const_iv (GL_V3F),
3129 const_iv (GL_T2F_V3F),
3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1562# undef const_iv 3134# undef const_iv
1563 }; 3135 };
1564 3136
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
1567} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
3152
3153char *
3154gl_vendor ()
3155 CODE:
3156 RETVAL = (char *)glGetString (GL_VENDOR);
3157 OUTPUT:
3158 RETVAL
3159
3160char *
3161gl_version ()
3162 CODE:
3163 RETVAL = (char *)glGetString (GL_VERSION);
3164 OUTPUT:
3165 RETVAL
3166
3167char *
3168gl_extensions ()
3169 CODE:
3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3171 OUTPUT:
3172 RETVAL
3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
1568 3187
1569int glGetError () 3188int glGetError ()
3189
3190void glFinish ()
3191
3192void glFlush ()
1570 3193
1571void glClear (int mask) 3194void glClear (int mask)
1572 3195
1573void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
1574 PROTOTYPE: @ 3197 PROTOTYPE: @
1581 3204
1582void glHint (int target, int mode) 3205void glHint (int target, int mode)
1583 3206
1584void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
1585 3208
3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3210 CODE:
3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
3214
3215void glDepthMask (int flag)
3216
1586void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
1587 3218
1588void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
1589 3220
1590void glMatrixMode (int mode) 3221void glMatrixMode (int mode)
1593 3224
1594void glPopMatrix () 3225void glPopMatrix ()
1595 3226
1596void glLoadIdentity () 3227void glLoadIdentity ()
1597 3228
3229void glDrawBuffer (int buffer)
3230
3231void glReadBuffer (int buffer)
3232
1598# near and far are due to microsofts buggy c compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3235
3236# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
1600 3240
1601void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
1602 3242
1603void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
1604 3244
1612 3252
1613void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
1614 CODE: 3254 CODE:
1615 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
1616 3256
1617void glBegin (int mode)
1618
1619void glEnd ()
1620
1621void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 3258 PROTOTYPE: @
3259 ALIAS:
3260 glColor_premultiply = 1
1623 CODE: 3261 CODE:
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 3262 if (ix)
1625 MIN ((int)(g * 255.f), 255), 3263 {
1626 MIN ((int)(b * 255.f), 255), 3264 r *= a;
1627 MIN ((int)(a * 255.f), 255)); 3265 g *= a;
3266 b *= a;
3267 }
3268 // microsoft visual "c" rounds instead of truncating...
3269 glColor4f (r, g, b, a);
3270
3271void glRasterPos (float x, float y, float z = 0.)
3272 CODE:
3273 glRasterPos3f (0, 0, z);
3274 glBitmap (0, 0, 0, 0, x, y, 0);
1628 3275
1629void glVertex (float x, float y, float z = 0.) 3276void glVertex (float x, float y, float z = 0.)
1630 CODE: 3277 CODE:
1631 glVertex3f (x, y, z); 3278 glVertex3f (x, y, z);
1632 3279
1633void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
1634 CODE: 3281 CODE:
1635 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
1636 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
1637void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
1638 CODE: 3314 CODE:
1639 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
1640 3316
1641void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
1644 3320
1645void glBindTexture (int target, int name) 3321void glBindTexture (int target, int name)
1646 3322
1647void glConvolutionParameter (int target, int pname, float params) 3323void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 3324 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3325 if (gl.ConvolutionParameterf)
3326 gl.ConvolutionParameterf (target, pname, params);
1650 3327
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3328void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 3329 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3330 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 3331 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 3332
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 3334 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3335 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 3337
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1662 3339
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 3341
1665void glRasterPos (int x, int y) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE: 3343
1667 glRasterPos2i (x, y); 3344void glPixelZoom (float x, float y)
1668 3345
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 3347
1671int glGenTexture () 3348int glGenTexture ()
1672 CODE: 3349 CODE:
1673{ 3350 RETVAL = gen_texture ();
1674 GLuint name;
1675 glGenTextures (1, &name);
1676 RETVAL = name;
1677}
1678 OUTPUT: 3351 OUTPUT:
1679 RETVAL 3352 RETVAL
1680 3353
1681void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
1682 CODE: 3355 CODE:
1683{
1684 GLuint name_ = name;
1685 glDeleteTextures (1, &name_); 3356 del_texture (name);
1686} 3357
1687
1688int glGenList () 3358int glGenList ()
1689 CODE: 3359 CODE:
1690 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
1691 OUTPUT: 3361 OUTPUT:
1692 RETVAL 3362 RETVAL
1699 3369
1700void glEndList () 3370void glEndList ()
1701 3371
1702void glCallList (int list) 3372void glCallList (int list)
1703 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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