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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
64 125
65static struct 126static struct
66{ 127{
67#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 129#include "glfunc.h"
69#undef GL_FUNC 130#undef GL_FUNC
70} gl; 131} gl;
71 132
133static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 135{
74 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 140 else
79 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
80} 142}
81 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
82#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
83 170
84#include "pango-font.c" 171#include "pango-font.c"
85#include "pango-fontmap.c" 172#include "pango-fontmap.c"
86#include "pango-render.c" 173#include "pango-render.c"
87 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
90 179
91typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
92 181
93static int 182static int
94shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
95{ 184{
96 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
110 199
111typedef struct cf_layout { 200typedef struct cf_layout {
112 PangoLayout *pl; 201 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
114 int base_height; 203 int base_height;
115 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
116} *CFPlus__Layout; 206} *DC__Layout;
117 207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
149 PangoRectangle rect; 239 PangoRectangle rect;
150 240
151 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 249
160 *w = rect.width; 250 *w = rect.width;
161 *h = rect.height; 251 *h = rect.height;
162} 252}
163 253
254typedef uint16_t tileid;
164typedef uint16_t mapface; 255typedef uint16_t faceid;
165 256
166typedef struct { 257typedef struct {
167 GLint name; 258 GLuint name;
168 int w, h; 259 int w, h;
169 float s, t; 260 float s, t;
170 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
171} maptex; 265} maptex;
172 266
173typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
174 uint16_t darkness; 270 uint16_t darkness;
175 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 272} mapcell;
178 273
179typedef struct { 274typedef struct {
180 int32_t c0, c1; 275 int32_t c0, c1;
181 mapcell *col; 276 mapcell *col;
182} maprow; 277} maprow;
183 278
184typedef struct map { 279typedef struct map {
185 int x, y, w, h; 280 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 282 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 283 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 284
193 int32_t rows; 285 int32_t rows;
194 maprow *row; 286 maprow *row;
195} *CFPlus__Map; 287} *DC__Map;
196 288
197static char * 289static char *
198prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
199{ 291{
200 char *p; 292 char *p;
217} 309}
218 310
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
222static maprow * 334static maprow *
223map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
224{ 336{
225 if (0 > y) 337 if (0 > y)
226 { 338 {
227 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
266 378
267 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
268} 380}
269 381
270static mapcell * 382static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
272{ 384{
273 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
274} 386}
275 387
276static void 388static void
277map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
278{ 390{
279 int r; 391 int r;
280 392
281 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
289 self->oy = 0; 401 self->oy = 0;
290 self->row = 0; 402 self->row = 0;
291 self->rows = 0; 403 self->rows = 0;
292} 404}
293 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
294static void 416static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 418{
297 int x, y; 419 int x, y;
298 maprow *row; 420 maprow *row;
421 mapcell *cell;
299 422
300 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 424 if (y >= 0)
302 { 425 {
303 if (y >= self->rows) 426 if (y >= self->rows)
309 if (x >= row->c0) 432 if (x >= row->c0)
310 { 433 {
311 if (x >= row->c1) 434 if (x >= row->c1)
312 break; 435 break;
313 436
314 row->col[x - row->c0].darkness = 0; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
315 } 440 }
316 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
317} 458}
318 459
319static void 460static void
320music_finished (void) 461music_finished (void)
321{ 462{
338 ev.code = 1; 479 ev.code = 1;
339 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0; 481 ev.data2 = 0;
341 482
342 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
343} 490}
344 491
345static unsigned int 492static unsigned int
346minpot (unsigned int n) 493minpot (unsigned int n)
347{ 494{
357 n |= n >> 16; 504 n |= n >> 16;
358 505
359 return n + 1; 506 return n + 1;
360} 507}
361 508
362MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
363 620
364PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
365 622
366BOOT: 623BOOT:
367{ 624{
368 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 626 static const struct {
370 const char *name; 627 const char *name;
371 IV iv; 628 IV iv;
372 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
374 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
456 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 790
469 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 792
471 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
472# undef const_iv 823# undef const_iv
473 }; 824 };
474 825
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
478 838
479int 839int
480in_destruct () 840in_destruct ()
481 CODE: 841 CODE:
482 RETVAL = PL_main_cv == Nullcv; 842 RETVAL = PL_main_cv == Nullcv;
485 845
486NV floor (NV x) 846NV floor (NV x)
487 847
488NV ceil (NV x) 848NV ceil (NV x)
489 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
490void 860void
491pango_init () 861pango_init ()
492 CODE: 862 CODE:
493{ 863{
494 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
497} 872}
498 873
499int 874char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 875
502void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
503SDL_Quit () 884void SDL_Quit ()
504 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
505void 895void
506SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
507 PPCODE: 897 PPCODE:
508{ 898{
509 SDL_Rect **m; 899 SDL_Rect **m;
510 900
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 905
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 908
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 913
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 916
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 918
535 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
536 while (*m) 920 while (*m)
537 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
538 AV *av = newAV (); 924 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
542 931
543 ++m; 932 ++m;
544 } 933 }
545} 934}
546 935
547char *
548SDL_GetError ()
549
550int 936int
551SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
553 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 950 );
951
556 if (RETVAL) 952 if (RETVAL)
557 { 953 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 958#include "glfunc.h"
561# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
562 } 963 }
964}
563 OUTPUT: 965 OUTPUT:
564 RETVAL 966 RETVAL
565 967
566void 968void
567SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
568 970
569char * 971char *
570SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
571 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
572void 980void
573SDL_PollEvent () 981poll_events ()
574 PPCODE: 982 PPCODE:
575{ 983{
576 SDL_Event ev; 984 SDL_Event ev;
577 985
578 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 988 {
580 HV *hv = newHV (); 989 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 991
583 switch (ev.type) 992 switch (ev.type)
584 { 993 {
585 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
586 case SDL_KEYUP: 995 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 1001 break;
592 1002
593 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 1006 break;
597 1007
598 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
606 break; 1034 break;
607 1035
608 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 1039
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1050 break;
623 } 1051 }
624 1052
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1054 }
627} 1055}
628 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
629int 1070int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1072 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
634 1075
635void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
636Mix_CloseAudio () 1093Mix_CloseAudio ()
637 1094
638int 1095int
639Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
640 1097
1098const char *
1099Mix_GetError ()
1100
641void 1101void
642lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
643 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
644#ifndef _WIN32 1110#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
646#endif 1132#endif
1133}
647 1134
648void 1135int
649add_font (char *file) 1136add_font (char *file)
650 CODE: 1137 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
652 1144
653void 1145void
654load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
655 ALIAS: 1147 ALIAS:
656 load_image_file = 1 1148 load_image_file = 1
659 STRLEN image_len; 1151 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
666 1158
667 if (!rw) 1159 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
669 1161
742void 1234void
743error (char *message) 1235error (char *message)
744 CODE: 1236 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1238#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1240#endif
749 1241
750void 1242void
751fatal (char *message) 1243fatal (char *message)
752 CODE: 1244 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1246#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1248#endif
757 _exit (1); 1249 _exit (1);
758 1250
759void 1251void
760_exit (int retval) 1252_exit (int retval = 0)
761 CODE: 1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
1256#else
762 _exit (retval); 1257 _exit (retval);
1258#endif
763 1259
764MODULE = CFPlus PACKAGE = CFPlus::Font 1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
765 1268
766CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
1277
1278PROTOTYPES: DISABLE
1279
1280DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1282 CODE:
769{ 1283{
770 int count; 1284 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1288}
775 OUTPUT: 1289 OUTPUT:
776 RETVAL 1290 RETVAL
777 1291
778void 1292void
779DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
780 CODE: 1294 CODE:
781 pango_font_description_free (self); 1295 pango_font_description_free (self);
782 1296
783void 1297void
784make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
785 CODE: 1300 CODE:
786 default_font = self; 1301 default_font = self;
787 1302
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1304
1305PROTOTYPES: DISABLE
1306
790void 1307void
791reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
792 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
793 tc_clear (); 1317 tc_restore ();
794 1318
795CFPlus::Layout 1319DC::Layout
796new (SV *class) 1320new (SV *class)
797 CODE: 1321 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
799 1323
800 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
807 1332
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
810 OUTPUT: 1335 OUTPUT:
811 RETVAL 1336 RETVAL
812 1337
813void 1338void
814DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
815 CODE: 1340 CODE:
816 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
817 Safefree (self); 1343 Safefree (self);
818 1344
819void 1345void
820set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
821 CODE: 1347 CODE:
822{ 1348{
823 STRLEN textlen; 1349 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
825 1351
826 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
827} 1353}
828 1354
829void 1355void
830set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
831 CODE: 1357 CODE:
832{ 1358{
833 STRLEN textlen; 1359 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
835 1361
836 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
837} 1363}
838 1364
839void 1365void
840set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
841 CODE: 1367 CODE:
842{ 1368{
843 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1371 const char *pos = text;
880 if (attrs) 1406 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
882} 1408}
883 1409
884void 1410void
885get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
886 PPCODE: 1412 PPCODE:
887{ 1413{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1415
890 do 1416 do
891 { 1417 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1419
894 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
895 { 1421 {
896 PangoRectangle extents; 1422 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1431
906 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
907} 1433}
908 1434
909int 1435int
910has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
911 CODE: 1437 CODE:
912{ 1438{
913 int lines = 1; 1439 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
915 1441
920} 1446}
921 OUTPUT: 1447 OUTPUT:
922 RETVAL 1448 RETVAL
923 1449
924SV * 1450SV *
925get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
926 CODE: 1452 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
929 OUTPUT: 1455 OUTPUT:
930 RETVAL 1456 RETVAL
931 1457
932void 1458void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1460 CODE:
935 self->r = r; 1461 self->r = r;
936 self->g = g; 1462 self->g = g;
937 self->b = b; 1463 self->b = b;
938 self->a = a; 1464 self->a = a;
939 1465
940void 1466void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1468 CODE:
943 if (self->font != font) 1469 if (self->font != font)
944 { 1470 {
945 self->font = font; 1471 self->font = font;
946 layout_update_font (self); 1472 layout_update_font (self);
947 } 1473 }
948 1474
949void 1475void
950set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
951 CODE: 1477 CODE:
952 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
953 { 1479 {
954 self->base_height = base_height; 1480 self->base_height = base_height;
955 layout_update_font (self); 1481 layout_update_font (self);
956 } 1482 }
957 1483
958void 1484void
959set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
960 CODE: 1486 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1488
963void 1489void
964set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
965 CODE: 1491 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1493
968void 1494void
969set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
970 CODE: 1496 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1498
973void 1499void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1501 CODE:
976 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
981 ); 1507 );
982 1508
983void 1509void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1511 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1513
988void 1514void
989size (CFPlus::Layout self) 1515size (DC::Layout self)
990 PPCODE: 1516 PPCODE:
991{ 1517{
992 int w, h; 1518 int w, h;
993 1519
994 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
999} 1525}
1000 1526
1001int 1527int
1002descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1003 CODE: 1529 CODE:
1004{ 1530{
1005 PangoRectangle rect; 1531 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1009} 1535}
1010 OUTPUT: 1536 OUTPUT:
1011 RETVAL 1537 RETVAL
1012 1538
1013int 1539int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1541 CODE:
1016{ 1542{
1017 int index, trailing; 1543 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1545 RETVAL = index + trailing;
1020} 1546}
1021 OUTPUT: 1547 OUTPUT:
1022 RETVAL 1548 RETVAL
1023 1549
1024void 1550void
1025cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1552 PPCODE:
1027{ 1553{
1028 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1556
1031 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1561}
1036 1562
1037void 1563void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1565 PPCODE:
1566{
1567 int line, x;
1568
1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1572 --line;
1573#endif
1574 EXTEND (SP, 2);
1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
1597 else
1598 {
1599 PUSHs (sv_2mortal (newSViv (index)));
1600 PUSHs (sv_2mortal (newSViv (trailing)));
1601 }
1602}
1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1041 self->pl, 1609 self->pl,
1610 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1044 flags 1613 flags
1045 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1046 1618
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1619void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1620draw (DC::Layout self)
1051 CODE: 1621 CODE:
1052{ 1622{
1053 int ow = SvIV (w_); 1623 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1630
1056 if (ow && oh) 1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1639
1640PROTOTYPES: ENABLE
1641
1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1647 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1648 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1652
1070 SvPOK_only (result_); 1653 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1072 1655
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1657 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1659
1077 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1661 }
1084} 1662}
1085 1663
1086void 1664void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1671{
1094 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1098 1679
1099 if (items < 5) 1680 if (items < 5)
1100 { 1681 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1132 } 1713 }
1133} 1714}
1134 1715
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1136 1725
1137CFPlus::Map 1726 glColor3f (intensity, intensity, intensity);
1138new (SV *class, int map_width, int map_height) 1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1848MODULE = Deliantra::Client PACKAGE = DC::Map
1849
1850PROTOTYPES: DISABLE
1851
1852DC::Map
1853new (SV *class)
1139 CODE: 1854 CODE:
1140 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1856 RETVAL->x = 0;
1142 RETVAL->y = 0; 1857 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1858 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1859 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1865 RETVAL->row = 0;
1153 OUTPUT: 1866 OUTPUT:
1154 RETVAL 1867 RETVAL
1155 1868
1156void 1869void
1157DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1158 CODE: 1871 CODE:
1159{ 1872{
1160 map_clear (self); 1873 map_clear (self);
1161 Safefree (self->face); 1874 Safefree (self->face2tile);
1162 Safefree (self->tex); 1875 Safefree (self->tex);
1163 Safefree (self); 1876 Safefree (self);
1164} 1877}
1165 1878
1166void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
1167clear (CFPlus::Map self) 1886clear (DC::Map self)
1168 CODE: 1887 CODE:
1169 map_clear (self); 1888 map_clear (self);
1170 1889
1171void 1890void
1172set_face (CFPlus::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1892 CODE:
1174{ 1893{
1175 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1895 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1896}
1183 1897
1184void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1923 CODE:
1187{ 1924{
1188 while (self->texs <= texid) 1925 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1926
1194 { 1927 {
1195 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
1196 1929
1197 tex->name = name; 1930 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1949}
1217 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1218int 1971int
1219ox (CFPlus::Map self) 1972ox (DC::Map self)
1220 ALIAS: 1973 ALIAS:
1221 oy = 1 1974 oy = 1
1222 x = 2 1975 x = 2
1223 y = 3 1976 y = 3
1224 w = 4 1977 w = 4
1235 } 1988 }
1236 OUTPUT: 1989 OUTPUT:
1237 RETVAL 1990 RETVAL
1238 1991
1239void 1992void
1240scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1241 CODE: 1994 CODE:
1242{ 1995{
1243 if (dx > 0) 1996 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1998 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 2000
1248 if (dy > 0) 2001 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 2002 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 2003 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 2005
1253 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
1255 2008
1256 while (self->y < 0) 2009 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1262 } 2015 }
1263} 2016}
1264 2017
1265void 2018SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 2020 CODE:
1268{ 2021{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 2024 mapcell *cell;
1272 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1273 2028
1274 while (data < data_end) 2029 while (data < data_end - 1)
1275 { 2030 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1277 2032
1278 x = self->x + ((flags >> 10) & 63); 2033 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 2034 y = self->y + ((flags >> 4) & 63);
1282 2037
1283 if (flags & 15) 2038 if (flags & 15)
1284 { 2039 {
1285 if (!cell->darkness) 2040 if (!cell->darkness)
1286 { 2041 {
2042 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 2043 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 2044 }
1293 2045
1294 //TODO: don't trust server data to be in-range(!) 2046 //TODO: don't trust server data to be in-range(!)
1295 2047
1296 if (flags & 8) 2048 if (flags & 8)
1302 do 2054 do
1303 { 2055 {
1304 ext = *data++; 2056 ext = *data++;
1305 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1306 2058
1307 if (ext < 4) 2059 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1309 else if (ext == 5) // health 2061 else if (cmd == 5) // health
2062 {
2063 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
2065 }
2066 else if (cmd == 6) // monster width
2067 cell->stat_width = *data++ + 1;
2068 else if (cmd == 0x47)
2069 {
2070 if (*data == 1) cell->player = data [1];
2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2074
2075 data += *data + 1;
2076 }
2077 else if (cmd == 8) // cell flags
2078 cell->flags = *data++;
2079 else if (ext & 0x40) // unknown, multibyte => skip
2080 data += *data + 1;
2081 else
2082 data++;
1311 } 2083 }
1312 while (cmd & 0x80); 2084 while (ext & 0x80);
1313 } 2085 }
1314 else 2086 else
1315 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1316 } 2088 }
1317 2089
2090 for (z = 0; z <= 2; ++z)
1318 if (flags & 4) 2091 if (flags & (4 >> z))
1319 { 2092 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1321 } 2112 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 2113 }
1333 else 2114 else
1334 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1335 } 2116 }
1336} 2117}
2118 OUTPUT:
2119 RETVAL
1337 2120
1338SV * 2121SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1340 CODE: 2123 CODE:
1341{ 2124{
1342 int x1, x; 2125 int x1, x;
1343 int y1, y; 2126 int y1, y;
1344 int z; 2127 int z;
1357 ? self->row + y 2140 ? self->row + y
1358 : 0; 2141 : 0;
1359 2142
1360 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1361 { 2144 {
1362 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1363 2146
1364 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1365 { 2148 {
1366 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1367 2150
1368 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1369 { 2152 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 2155 int a1 = tex.a;
1377 2156
1378 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1379 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1380 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1381 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1382 }
1383 } 2161 }
1384 } 2162 }
1385 2163
1386 *map++ = (r ) 2164 *map++ = (r )
1387 | (g << 8) 2165 | (g << 8)
1394} 2172}
1395 OUTPUT: 2173 OUTPUT:
1396 RETVAL 2174 RETVAL
1397 2175
1398void 2176void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1400 CODE: 2178 CODE:
1401{ 2179{
1402 int vx, vy;
1403 int x, y, z; 2180 int x, y, z;
1404 int last_name;
1405 mapface face;
1406 2181
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1409 2192
1410 /* 2193 pl_tex.name = 0;
1411 int vx = self->vx = self->w >= sw
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414 2194
1415 int vy = self->vy = self->h >= sh 2195 // that's current max. sorry.
1416 ? self->y + (self->h - sh) / 2 2196 if (sw > 255) sw = 255;
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2197 if (sh > 255) sh = 255;
1418 */
1419 2198
1420 glColor4ub (255, 255, 255, 255); 2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
1421 2234
1422 glEnable (GL_BLEND); 2235 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 2238
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++) 2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
1432 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1434 { 2246 {
1435 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1436 2248
1437 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 2251 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 2253 tileid tile = cell->tile [z];
1443 2254
1444 if (face) 2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
2259
2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
1445 { 2366 {
1446 maptex tex = self->tex [face]; 2367 int level = (w << 5) | b;
2368 HE *he;
1447 2369
1448 int px = (x + 1) * 32 - tex.w; 2370 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 2371 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 2372 {
2373 smooth_key *skey = (smooth_key *)HeKEY (he);
2374 IV bits = SvIVX (HeVAL (he));
2375
2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
2379 {
2380 maptex tex = self->tex [skey->tile];
2381 int px = (((int)skey->x) - 1) * Tw;
2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
1453 glEnd (); 2396 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1456 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2399 }
2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
1457 } 2422 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 2423 }
1464 }
1465 } 2424 }
1466 2425
1467 glEnd (); 2426 glEnd ();
1468
1469 glDisable (GL_TEXTURE_2D); 2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1470 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1471 2457
2458 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1474 { 2461 {
1475 maprow *row = self->row + (y + vy); 2462 maprow *row = self->row + (y + my);
1476 2463
1477 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 2466 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1481 2468
1482 int px = x * 32; 2469 int px = x * Tw;
1483 int py = y * 32; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1484 2477
1485 if (cell->stat_hp) 2478 if (cell->stat_hp)
1486 { 2479 {
2480 int width = cell->stat_width * Tw;
2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2482
1487 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 2484 glRectf (px + 1, py - thick - 2,
2485 px + width - 1, py);
1489 2486
1490 glColor3ub (0, 255, 0); 2487 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 2488 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 2489 py - thick - 1,
1494 glEnd (); 2490 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 2491 }
1496 } 2492 }
1497 } 2493 }
1498} 2494}
1499 2495
1500void 2496void
1501draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1502 CODE: 2498 CODE:
1503{ 2499{
1504 static float color[16][3] = { 2500 static float color[16][3] = {
1505 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1506 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1507 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1508 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1509 2505
1510 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1511 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1512 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1513 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1514 2510
1515 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1516 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1517 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1518 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1519 2515
1520 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1521 2517
1522 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1523 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1524 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1525 }; 2521 };
1526 2522
1527 int x, y; 2523 int x, y;
1528 2524
1529 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1531 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1532 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1533 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1534 2536
1535 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1539 2541
1540 if (m) 2542 if (m)
1541 { 2543 {
1542 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1543 2545
1544 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1545 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1546 2548
1547 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1548 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1549 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1550 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1551 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1552 } 2554 }
1556 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1558} 2560}
1559 2561
1560void 2562void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 2564 PPCODE:
1563{ 2565{
1564 int vx, vy;
1565 int x, y; 2566 int x, y;
1566 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1569 2574
1570 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 2575 SvPOK_only (darkness3_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
1573 2577
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2578 mx += self->x - 1;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2579 my += self->y - 1;
1576 2580
1577 for (y = 0; y < sh; y++) 2581 for (y = 0; y < sh1; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
1579 { 2583 {
1580 maprow *row = self->row + (y + vy); 2584 maprow *row = self->row + (y + my);
1581 2585
1582 for (x = 0; x < sw; x++) 2586 for (x = 0; x < sw1; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 2588 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
1586 2590
1587 darkness[y * sw4 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1589 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1590 } 2594 }
1591 } 2595 }
1592 2596
2597 for (y = 0; y < sh; ++y)
2598 for (x = 0; x < sw; ++x)
2599 {
2600 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2601 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2602 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2603 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2604 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2605 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2606 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2607 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2608 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2609
2610 uint8_t r11 = (d11 + d21 + d12) / 3;
2611 uint8_t r21 = d21;
2612 uint8_t r31 = (d21 + d31 + d32) / 3;
2613
2614 uint8_t r12 = d12;
2615 uint8_t r22 = d22;
2616 uint8_t r32 = d32;
2617
2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2619 uint8_t r23 = d23;
2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2621
2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2631 }
2632
2633 free (darkness1);
2634
1593 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
1594 PUSHs (sv_2mortal (newSViv (sw4))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
1595 PUSHs (sv_2mortal (newSViv (sh))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
1596 PUSHs (darkness_sv); 2638 PUSHs (darkness3_sv);
1597} 2639}
1598 2640
1599SV * 2641SV *
1600get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2642get_rect (DC::Map self, int x0, int y0, int w, int h)
1601 CODE: 2643 CODE:
1602{ 2644{
1603 int x, y, x1, y1; 2645 int x, y, x1, y1;
1604 SV *data_sv = newSV (w * h * 7 + 5); 2646 SV *data_sv = newSV (w * h * 7 + 5);
1605 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2647 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1630 if (row && row->c0 <= x && x < row->c1) 2672 if (row && row->c0 <= x && x < row->c1)
1631 { 2673 {
1632 mapcell *cell = row->col + (x - row->c0); 2674 mapcell *cell = row->col + (x - row->c0);
1633 uint8_t flags = 0; 2675 uint8_t flags = 0;
1634 2676
1635 if (cell->face [0]) flags |= 1; 2677 if (cell->tile [0]) flags |= 1;
1636 if (cell->face [1]) flags |= 2; 2678 if (cell->tile [1]) flags |= 2;
1637 if (cell->face [2]) flags |= 4; 2679 if (cell->tile [2]) flags |= 4;
1638 2680
1639 *data++ = flags; 2681 *data++ = flags;
1640 2682
1641 if (flags & 1) 2683 if (flags & 1)
1642 { 2684 {
2685 tileid tile = cell->tile [0];
1643 *data++ = cell->face [0] >> 8; 2686 *data++ = tile >> 8;
1644 *data++ = cell->face [0]; 2687 *data++ = tile;
1645 } 2688 }
1646 2689
1647 if (flags & 2) 2690 if (flags & 2)
1648 { 2691 {
2692 tileid tile = cell->tile [1];
1649 *data++ = cell->face [1] >> 8; 2693 *data++ = tile >> 8;
1650 *data++ = cell->face [1]; 2694 *data++ = tile;
1651 } 2695 }
1652 2696
1653 if (flags & 4) 2697 if (flags & 4)
1654 { 2698 {
2699 tileid tile = cell->tile [2];
1655 *data++ = cell->face [2] >> 8; 2700 *data++ = tile >> 8;
1656 *data++ = cell->face [2]; 2701 *data++ = tile;
1657 } 2702 }
1658 } 2703 }
1659 else 2704 else
1660 *data++ = 0; 2705 *data++ = 0;
1661 } 2706 }
1662 } 2707 }
1663 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
1664 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
1665 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
1666 RETVAL = data_sv; 2716 RETVAL = data_sv;
1667} 2717}
1668 OUTPUT: 2718 OUTPUT:
1669 RETVAL 2719 RETVAL
1670 2720
1671void 2721void
1672set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1673 PPCODE: 2723 PPCODE:
1674{ 2724{
1675 int x, y, z; 2725 int x, y, z;
1676 int w, h; 2726 int w, h;
1677 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
1678 2738
1679 if (*data++ != 0) 2739 if (*data++ != 0)
1680 return; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
1681 2741
1682 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
1683 h = *data++ << 8; h |= *data++; 2743 h = *data++ << 8; h |= *data++;
1684 2744
1685 // we need to do this 'cause we don't keep an absolute coord system for rows 2745 // we need to do this 'cause we don't keep an absolute coord system for rows
1697 { 2757 {
1698 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
1699 2759
1700 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
1701 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
1702 uint8_t flags = *data++; 2767 flags = *data++;
1703 2768
1704 if (flags) 2769 if (flags)
1705 { 2770 {
1706 mapface face[3] = { 0, 0, 0 };
1707
1708 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2772 tileid tile[3] = { 0, 0, 0 };
1709 2773
1710 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2774 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1711 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1712 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1713 2777
1714 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
1715 { 2779 {
1716 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
1717 2782
1718 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
1719 { 2784 {
1720 cell->face[z] = face[z]; 2785 tileid t = tile [z];
1721 2786
1722 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2788 {
1723 XPUSHs (sv_2mortal (newSViv (face[z]))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2790 need_texid (self, t);
2791 }
2792
2793 cell->tile [z] = t;
1724 } 2794 }
1725 } 2795 }
1726 } 2796 }
1727 } 2797 }
1728 } 2798 }
1729} 2799}
1730 2800
1731MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2801MODULE = Deliantra::Client PACKAGE = DC::RW
1732 2802
1733CFPlus::MixChunk 2803DC::RW
1734new_from_file (SV *class, char *path) 2804new (SV *class, SV *data_sv)
1735 CODE: 2805 CODE:
1736 RETVAL = Mix_LoadWAV (path); 2806{
2807 STRLEN datalen;
2808 char *data = SvPVbyte (data_sv, datalen);
2809
2810 RETVAL = SDL_RWFromConstMem (data, datalen);
2811}
1737 OUTPUT: 2812 OUTPUT:
1738 RETVAL 2813 RETVAL
1739 2814
2815DC::RW
2816new_from_file (SV *class, const char *path, const char *mode = "rb")
2817 CODE:
2818 RETVAL = SDL_RWFromFile (path, mode);
2819 OUTPUT:
2820 RETVAL
2821
2822# fails on win32:
2823# dc.xs(2268) : error C2059: syntax error : '('
1740void 2824#void
2825#close (DC::RW self)
2826# CODE:
2827# (self->(close)) (self);
2828
2829MODULE = Deliantra::Client PACKAGE = DC::Channel
2830
2831PROTOTYPES: DISABLE
2832
2833DC::Channel
2834find ()
2835 CODE:
2836{
2837 RETVAL = Mix_GroupAvailable (-1);
2838
2839 if (RETVAL < 0)
2840 {
2841 RETVAL = Mix_GroupOldest (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2849 XSRETURN_UNDEF;
2850 }
2851 else
2852 Mix_HaltChannel (RETVAL);
2853 }
2854
2855 Mix_UnregisterAllEffects (RETVAL);
2856 Mix_Volume (RETVAL, 128);
2857}
2858 OUTPUT:
2859 RETVAL
2860
2861void
2862halt (DC::Channel self)
2863 CODE:
2864 Mix_HaltChannel (self);
2865
2866void
2867expire (DC::Channel self, int ticks = -1)
2868 CODE:
2869 Mix_ExpireChannel (self, ticks);
2870
2871void
2872fade_out (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_FadeOutChannel (self, ticks);
2875
2876int
2877volume (DC::Channel self, int volume)
2878 CODE:
2879 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884unregister_all_effects (DC::Channel self)
2885 CODE:
2886 Mix_UnregisterAllEffects (self);
2887
2888void
2889set_panning (DC::Channel self, int left, int right)
2890 CODE:
2891 left = CLAMP (left , 0, 255);
2892 right = CLAMP (right, 0, 255);
2893 Mix_SetPanning (self, left, right);
2894
2895void
2896set_distance (DC::Channel self, int distance)
2897 CODE:
2898 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2899
2900void
2901set_position (DC::Channel self, int angle, int distance)
2902 CODE:
2903
2904void
2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2906 CODE:
2907{
2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2911}
2912
2913void
2914set_reverse_stereo (DC::Channel self, int flip)
2915 CODE:
2916 Mix_SetReverseStereo (self, flip);
2917
2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2919
2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2933
2934DC::MixChunk
2935new (SV *class, DC::RW rwops)
2936 CODE:
2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2938 OUTPUT:
2939 RETVAL
2940
2941void
1741DESTROY (CFPlus::MixChunk self) 2942DESTROY (DC::MixChunk self)
1742 CODE: 2943 CODE:
1743 Mix_FreeChunk (self); 2944 Mix_FreeChunk (self);
1744 2945
1745int 2946int
1746volume (CFPlus::MixChunk self, int volume = -1) 2947volume (DC::MixChunk self, int volume = -1)
1747 CODE: 2948 CODE:
2949 if (items > 1)
2950 volume = CLAMP (volume, 0, 128);
1748 RETVAL = Mix_VolumeChunk (self, volume); 2951 RETVAL = Mix_VolumeChunk (self, volume);
1749 OUTPUT: 2952 OUTPUT:
1750 RETVAL 2953 RETVAL
1751 2954
1752int 2955DC::Channel
1753play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2956play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1754 CODE: 2957 CODE:
2958{
1755 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2959 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2960
2961 if (RETVAL < 0)
2962 XSRETURN_UNDEF;
2963
2964 if (channel < 0)
2965 {
2966 Mix_UnregisterAllEffects (RETVAL);
2967 Mix_Volume (RETVAL, 128);
2968 }
2969}
1756 OUTPUT: 2970 OUTPUT:
1757 RETVAL 2971 RETVAL
1758 2972
1759MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
1760 2986
1761int 2987int
1762volume (int volume = -1) 2988volume (int volume = -1)
2989 PROTOTYPE: ;$
1763 CODE: 2990 CODE:
2991 if (items > 0)
2992 volume = CLAMP (volume, 0, 128);
1764 RETVAL = Mix_VolumeMusic (volume); 2993 RETVAL = Mix_VolumeMusic (volume);
1765 OUTPUT: 2994 OUTPUT:
1766 RETVAL 2995 RETVAL
1767 2996
1768CFPlus::MixMusic 2997void
1769new_from_file (SV *class, char *path) 2998fade_out (int ms)
1770 CODE: 2999 CODE:
1771 RETVAL = Mix_LoadMUS (path); 3000 Mix_FadeOutMusic (ms);
3001
3002void
3003halt ()
3004 CODE:
3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
1772 OUTPUT: 3011 OUTPUT:
1773 RETVAL 3012 RETVAL
1774 3013
3014DC::MixMusic
3015new (SV *class, DC::RW rwops)
3016 CODE:
3017 RETVAL = Mix_LoadMUS_RW (rwops);
3018 OUTPUT:
3019 RETVAL
3020
1775void 3021void
1776DESTROY (CFPlus::MixMusic self) 3022DESTROY (DC::MixMusic self)
1777 CODE: 3023 CODE:
1778 Mix_FreeMusic (self); 3024 Mix_FreeMusic (self);
1779 3025
1780int 3026int
1781play (CFPlus::MixMusic self, int loops = -1) 3027play (DC::MixMusic self, int loops = -1)
1782 CODE: 3028 CODE:
1783 RETVAL = Mix_PlayMusic (self, loops); 3029 RETVAL = Mix_PlayMusic (self, loops);
1784 OUTPUT: 3030 OUTPUT:
1785 RETVAL 3031 RETVAL
1786 3032
1787MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3033void
3034fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3035 CODE:
3036 Mix_FadeInMusicPos (self, loops, ms, position);
3037
3038MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3039
3040PROTOTYPES: ENABLE
1788 3041
1789BOOT: 3042BOOT:
1790{ 3043{
1791 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3044 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1792 static const struct { 3045 static const struct {
1793 const char *name; 3046 const char *name;
1794 IV iv; 3047 IV iv;
1795 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
1796# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
3050 const_iv (GL_VENDOR),
3051 const_iv (GL_VERSION),
3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
1797 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
1798 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
1799 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
1800 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
1801 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
1805 const_iv (GL_ALPHA_TEST), 3062 const_iv (GL_ALPHA_TEST),
1806 const_iv (GL_NORMALIZE), 3063 const_iv (GL_NORMALIZE),
1807 const_iv (GL_RESCALE_NORMAL), 3064 const_iv (GL_RESCALE_NORMAL),
1808 const_iv (GL_FRONT), 3065 const_iv (GL_FRONT),
1809 const_iv (GL_BACK), 3066 const_iv (GL_BACK),
3067 const_iv (GL_AUX0),
1810 const_iv (GL_AND), 3068 const_iv (GL_AND),
1811 const_iv (GL_ONE), 3069 const_iv (GL_ONE),
1812 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
1813 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
1814 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
1815 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1816 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
1817 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
1818 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
1819 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
1820 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
1821 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
1827 const_iv (GL_INTENSITY), 3089 const_iv (GL_INTENSITY),
1828 const_iv (GL_LUMINANCE), 3090 const_iv (GL_LUMINANCE),
1829 const_iv (GL_LUMINANCE_ALPHA), 3091 const_iv (GL_LUMINANCE_ALPHA),
1830 const_iv (GL_FLOAT), 3092 const_iv (GL_FLOAT),
1831 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3093 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3094 const_iv (GL_COMPRESSED_ALPHA_ARB),
3095 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3097 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3098 const_iv (GL_COMPRESSED_RGB_ARB),
3099 const_iv (GL_COMPRESSED_RGBA_ARB),
1832 const_iv (GL_COMPILE), 3100 const_iv (GL_COMPILE),
3101 const_iv (GL_PROXY_TEXTURE_1D),
3102 const_iv (GL_PROXY_TEXTURE_2D),
1833 const_iv (GL_TEXTURE_1D), 3103 const_iv (GL_TEXTURE_1D),
1834 const_iv (GL_TEXTURE_2D), 3104 const_iv (GL_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_ENV), 3105 const_iv (GL_TEXTURE_ENV),
1836 const_iv (GL_TEXTURE_MAG_FILTER), 3106 const_iv (GL_TEXTURE_MAG_FILTER),
1837 const_iv (GL_TEXTURE_MIN_FILTER), 3107 const_iv (GL_TEXTURE_MIN_FILTER),
1858 const_iv (GL_COLOR_LOGIC_OP), 3128 const_iv (GL_COLOR_LOGIC_OP),
1859 const_iv (GL_SEPARABLE_2D), 3129 const_iv (GL_SEPARABLE_2D),
1860 const_iv (GL_CONVOLUTION_2D), 3130 const_iv (GL_CONVOLUTION_2D),
1861 const_iv (GL_CONVOLUTION_BORDER_MODE), 3131 const_iv (GL_CONVOLUTION_BORDER_MODE),
1862 const_iv (GL_CONSTANT_BORDER), 3132 const_iv (GL_CONSTANT_BORDER),
3133 const_iv (GL_POINTS),
1863 const_iv (GL_LINES), 3134 const_iv (GL_LINES),
1864 const_iv (GL_LINE_STRIP), 3135 const_iv (GL_LINE_STRIP),
1865 const_iv (GL_LINE_LOOP), 3136 const_iv (GL_LINE_LOOP),
1866 const_iv (GL_QUADS), 3137 const_iv (GL_QUADS),
1867 const_iv (GL_QUAD_STRIP), 3138 const_iv (GL_QUAD_STRIP),
1868 const_iv (GL_TRIANGLES), 3139 const_iv (GL_TRIANGLES),
1869 const_iv (GL_TRIANGLE_STRIP), 3140 const_iv (GL_TRIANGLE_STRIP),
1870 const_iv (GL_TRIANGLE_FAN), 3141 const_iv (GL_TRIANGLE_FAN),
3142 const_iv (GL_POLYGON),
1871 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3143 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3144 const_iv (GL_POINT_SMOOTH_HINT),
3145 const_iv (GL_LINE_SMOOTH_HINT),
3146 const_iv (GL_POLYGON_SMOOTH_HINT),
3147 const_iv (GL_GENERATE_MIPMAP_HINT),
3148 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1872 const_iv (GL_FASTEST), 3149 const_iv (GL_FASTEST),
3150 const_iv (GL_DONT_CARE),
3151 const_iv (GL_NICEST),
1873 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
1874 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
1875 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
1876 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1877# undef const_iv 3159# undef const_iv
1878 }; 3160 };
1879 3161
1880 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1881 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3164
3165 texture_av = newAV ();
3166 AvREAL_off (texture_av);
1882} 3167}
3168
3169void
3170disable_GL_EXT_blend_func_separate ()
3171 CODE:
3172 gl.BlendFuncSeparate = 0;
3173 gl.BlendFuncSeparateEXT = 0;
3174
3175void
3176apple_nvidia_bug (int enable)
1883 3177
1884char * 3178char *
1885gl_vendor () 3179gl_vendor ()
1886 CODE: 3180 CODE:
1887 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
1900 CODE: 3194 CODE:
1901 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3195 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1902 OUTPUT: 3196 OUTPUT:
1903 RETVAL 3197 RETVAL
1904 3198
3199const char *glGetString (GLenum pname)
3200
3201GLint glGetInteger (GLenum pname)
3202 CODE:
3203 glGetIntegerv (pname, &RETVAL);
3204 OUTPUT:
3205 RETVAL
3206
3207GLdouble glGetDouble (GLenum pname)
3208 CODE:
3209 glGetDoublev (pname, &RETVAL);
3210 OUTPUT:
3211 RETVAL
3212
1905int glGetError () 3213int glGetError ()
1906 3214
1907void glFinish () 3215void glFinish ()
3216
3217void glFlush ()
1908 3218
1909void glClear (int mask) 3219void glClear (int mask)
1910 3220
1911void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
1912 PROTOTYPE: @ 3222 PROTOTYPE: @
1923 3233
1924void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1925 CODE: 3235 CODE:
1926 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
1927 3237
3238# void glBlendEquation (int se)
3239
1928void glDepthMask (int flag) 3240void glDepthMask (int flag)
1929 3241
1930void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
1931 3243
1932void glColorMask (int red, int green, int blue, int alpha) 3244void glColorMask (int red, int green, int blue, int alpha)
1946# near_ and far_ are due to microsofts buggy "c" compiler 3258# near_ and far_ are due to microsofts buggy "c" compiler
1947void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3259void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1948 3260
1949# near_ and far_ are due to microsofts buggy "c" compiler 3261# near_ and far_ are due to microsofts buggy "c" compiler
1950void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3262void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3263
3264PROTOTYPES: DISABLE
1951 3265
1952void glViewport (int x, int y, int width, int height) 3266void glViewport (int x, int y, int width, int height)
1953 3267
1954void glScissor (int x, int y, int width, int height) 3268void glScissor (int x, int y, int width, int height)
1955 3269
1963 3277
1964void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
1965 CODE: 3279 CODE:
1966 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
1967 3281
1968void glBegin (int mode)
1969
1970void glEnd ()
1971
1972void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
1973 PROTOTYPE: @ 3283 PROTOTYPE: @
1974 ALIAS: 3284 ALIAS:
1975 glColor_premultiply = 1 3285 glColor_premultiply = 1
1976 CODE: 3286 CODE:
1977 if (ix) 3287 if (ix)
1978 { 3288 {
1981 b *= a; 3291 b *= a;
1982 } 3292 }
1983 // microsoft visual "c" rounds instead of truncating... 3293 // microsoft visual "c" rounds instead of truncating...
1984 glColor4f (r, g, b, a); 3294 glColor4f (r, g, b, a);
1985 3295
1986void glInterleavedArrays (int format, int stride, char *data)
1987
1988void glDrawElements (int mode, int count, int type, char *indices)
1989
1990# 1.2 void glDrawRangeElements (int mode, int start, int end
1991
1992void glRasterPos (float x, float y, float z = 0.) 3296void glRasterPos (float x, float y, float z = 0.)
1993 CODE: 3297 CODE:
1994 glRasterPos3f (0, 0, z); 3298 glRasterPos3f (0, 0, z);
1995 glBitmap (0, 0, 0, 0, x, y, 0); 3299 glBitmap (0, 0, 0, 0, x, y, 0);
1996 3300
2000 3304
2001void glTexCoord (float s, float t) 3305void glTexCoord (float s, float t)
2002 CODE: 3306 CODE:
2003 glTexCoord2f (s, t); 3307 glTexCoord2f (s, t);
2004 3308
3309void glRect (float x1, float y1, float x2, float y2)
3310 CODE:
3311 glRectf (x1, y1, x2, y2);
3312
3313void glRect_lineloop (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glBegin (GL_LINE_LOOP);
3316 glVertex2f (x1, y1);
3317 glVertex2f (x2, y1);
3318 glVertex2f (x2, y2);
3319 glVertex2f (x1, y2);
3320 glEnd ();
3321
3322PROTOTYPES: ENABLE
3323
3324void glBegin (int mode)
3325
3326void glEnd ()
3327
3328void glPointSize (GLfloat size)
3329
3330void glLineWidth (GLfloat width)
3331
3332void glInterleavedArrays (int format, int stride, char *data)
3333
3334void glDrawElements (int mode, int count, int type, char *indices)
3335
3336# 1.2 void glDrawRangeElements (int mode, int start, int end
3337
2005void glTexEnv (int target, int pname, float param) 3338void glTexEnv (int target, int pname, float param)
2006 CODE: 3339 CODE:
2007 glTexEnvf (target, pname, param); 3340 glTexEnvf (target, pname, param);
2008 3341
2009void glTexParameter (int target, int pname, float param) 3342void glTexParameter (int target, int pname, float param)
2025void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2026 CODE: 3359 CODE:
2027 if (gl.SeparableFilter2D) 3360 if (gl.SeparableFilter2D)
2028 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2029 3362
2030void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2031 3364
2032void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2033 3366
2034void glDrawPixels (int width, int height, int format, int type, char *pixels) 3367void glDrawPixels (int width, int height, int format, int type, char *pixels)
3368
3369void glPixelZoom (float x, float y)
2035 3370
2036void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3371void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2037 3372
2038int glGenTexture () 3373int glGenTexture ()
2039 CODE: 3374 CODE:
2040{ 3375 RETVAL = gen_texture ();
2041 GLuint name;
2042 glGenTextures (1, &name);
2043 RETVAL = name;
2044}
2045 OUTPUT: 3376 OUTPUT:
2046 RETVAL 3377 RETVAL
2047 3378
2048void glDeleteTexture (int name) 3379void glDeleteTexture (int name)
2049 CODE: 3380 CODE:
2050{
2051 GLuint name_ = name;
2052 glDeleteTextures (1, &name_); 3381 del_texture (name);
2053} 3382
2054
2055int glGenList () 3383int glGenList ()
2056 CODE: 3384 CODE:
2057 RETVAL = glGenLists (1); 3385 RETVAL = glGenLists (1);
2058 OUTPUT: 3386 OUTPUT:
2059 RETVAL 3387 RETVAL
2066 3394
2067void glEndList () 3395void glEndList ()
2068 3396
2069void glCallList (int list) 3397void glCallList (int list)
2070 3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3403
3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3405
3406PROTOTYPES: DISABLE
3407
3408void
3409find_widget (SV *self, NV x, NV y)
3410 PPCODE:
3411{
3412 if (within_widget (self, x, y))
3413 XPUSHs (self);
3414}
3415
3416BOOT:
3417{
3418 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3419
3420 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3421 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3422 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3423 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3424}
3425
3426void
3427draw (SV *self)
3428 CODE:
3429{
3430 HV *hv;
3431 SV **svp;
3432 NV x, y, w, h;
3433 SV *draw_x_sv = GvSV (draw_x_gv);
3434 SV *draw_y_sv = GvSV (draw_y_gv);
3435 SV *draw_w_sv = GvSV (draw_w_gv);
3436 SV *draw_h_sv = GvSV (draw_h_gv);
3437 double draw_x, draw_y;
3438
3439 if (!SvROK (self))
3440 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3441
3442 hv = (HV *)SvRV (self);
3443
3444 if (SvTYPE (hv) != SVt_PVHV)
3445 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3446
3447 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3448 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3449
3450 if (!h || !w)
3451 XSRETURN_EMPTY;
3452
3453 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3454 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3455
3456 draw_x = SvNV (draw_x_sv) + x;
3457 draw_y = SvNV (draw_y_sv) + y;
3458
3459 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3460 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3461 XSRETURN_EMPTY;
3462
3463 sv_setnv (draw_x_sv, draw_x);
3464 sv_setnv (draw_y_sv, draw_y);
3465
3466 glPushMatrix ();
3467 glTranslated (x, y, 0);
3468
3469 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3470 {
3471 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3472
3473 if (svp && SvTRUE (*svp))
3474 {
3475 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3476 glEnable (GL_BLEND);
3477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3478 glBegin (GL_QUADS);
3479 glVertex2f (0, 0);
3480 glVertex2f (w, 0);
3481 glVertex2f (w, h);
3482 glVertex2f (0, h);
3483 glEnd ();
3484 glDisable (GL_BLEND);
3485 }
3486 }
3487#if 0
3488 // draw borders, for debugging
3489 glPushMatrix ();
3490 glColor4f (1., 1., 0., 1.);
3491 glTranslatef (.5, .5, 0.);
3492 glBegin (GL_LINE_LOOP);
3493 glVertex2f (0 , 0);
3494 glVertex2f (w - 1, 0);
3495 glVertex2f (w - 1, h - 1);
3496 glVertex2f (0 , h - 1);
3497 glEnd ();
3498 glPopMatrix ();
3499#endif
3500 PUSHMARK (SP);
3501 XPUSHs (self);
3502 PUTBACK;
3503 call_method ("_draw", G_VOID | G_DISCARD);
3504 SPAGAIN;
3505
3506 glPopMatrix ();
3507
3508 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3509 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3510}
3511

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